Captain Hiran Group #2: A Dread Challenger  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:80
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Seeds of Destruction
    Recommended:
    Group Size:Group
    Min. # of Players:1
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Wed Oct 22 18:27:12 2008
    Modified: Tue Dec 5 05:21:04 2023
    This shared task (1-6 players) begins with Captain Hiran Tillin in Oceangreen Hills. You must have completed the tasks "Familiarity is the Key" and "Stop the Contamination" in order to request it.

    You say, 'Hail, Captain Hiran Tillin'

    Captain Hiran Tillin grins at you mirthlessly. 'If Bronal sent you, he must have found that you could be of some use. You should be proud! Not many are able to meet his stringent expectations. I hear also that you have been of some assistance to our civilian friends Tabron and Garvin. While your goodwill is appreciated, there is a great deal more [work] to be done. Satisfy me and you may yet earn an [audience] with the man himself.'

    You say, 'Work?'

    Captain Hiran Tillin says 'Now that we've stopped their wicked infiltrations, the vile cultists are attacking the village outright! This could be a distraction, and as you know our forces are very thin. I need you and your allies to get to the village as fast as possible and bolster our defenses. Win or lose, let's make sure this costs them more than they are willing to pay. You'll need help on this mission as well.'

    You have been assigned the task 'A Dread Challenger'.

    Captain Tillin has once again asked you to go the assistance of Billik and the people of Oceangreen Village. Scouts have seen a number of cultists gathering around the plinth and Arch Priest Cronkle is one of them. He suspects a more direct attack on the village. He asks you to join his Irregulars in defending the village. He wants minimal casualties among the villagers.



    Speak with Acolyte Koel 0/1 (Oceangreen Hills)

    You say, 'Hail, Acolyte Koel'

    Acolyte Koel says 'Good luck to you!'

    LOADING, PLEASE WAIT...
    You have entered Oceangreen Village.



    Speak with Billik Broadwake 0/1 (Oceangreen Village)

    Speaking with Billik initiates the sequence.

    You say, 'Hail, Billik Broadwake'

    Billik Broadwake says 'You've arrived just in time. Cronkle has just appeared near that obelisk thing. Adan just returned, and he says that the freak looked pretty angry. He had with him a few dozen monsters, lots of ghouls, that he scattered into the hills. I'm pretty sure he's going to do more than just try to ruin our food this time. I need you to help with the defenses. We can't allow any of these good people to be killed by a monster like that. Good luck.'

    a tainted ghoul shouts 'Brains!'
    a tainted ghoul shouts 'Brains!'
    a tainted ghoul shouts 'Brains!'



    Protect the villagers 0/3 (Oceangreen Village)

    This is pretty much the same idea as the previous group task. You'll need to fend off several waves of mobs (about 12 waves) which spawn three at a time. Having a tracker is a good idea for this, as you may need to seek out the mobs. Most spawns seem to be by the ocean while some were north and south of the village by bushes or rocks.

    NOTE: Friendly NPCs in this zone can be healed by player spells.

    If you don't find and kill the waves, the mobs will attack the villagers. The villagers will fight back, but if too many die or you die, you lose:

    Arch Priest Cronkle shouts 'Hahaha! And to the end of this pathetic village and it's defenders has begun! Soon we shall be rid of all of you, free to do what needs to be done!'

    Your shared task, 'A Dread Challenger', has ended.

    The waves consist of: a tainted ghoul (most common), a Bertoxxulian Scablord, a scabrous ghoul, a pusflesh zombie, a stench flesh golem, a blood-crusted gravebone, an ooze-bloated deathcap (uncommon spawns).

    A named called "a stench flesh golem" has a chance to spawn in one of the waves and drops loot, including:

    Dried Stenchmoss
    Mottled Stenchcloak
    Stenchmoss


    Midway through the waves, Nacakehoth the Reviled spawns. During the fight he summons adds to attack:

    Nacakehoth the Reviled shouts 'I call upon you, my ancient servants! Return from the realms of death and destroy these mortals!'

    Nacakehoth the Reviled has been slain by _____!
    Nacakehoth the Reviled's corpse coughs wetly and falls to the ground in spasms.

    Upon completing the waves:

    Billik Broadwake shouts 'Well done! Very well done!'
    Henna Greymare shouts 'That will show 'em. I doubt they'll try that again!'

    Adan Uhan shouts 'Huzzah! We've won the day. . . Um, we've won the night!'
    Jessica Marsdaughter shouts 'Marr be praised!'

    Arch Priest Cronkle shouts 'So, you think you've beaten me? Fools! What you have seen so far is only a small portion of my power. You have been weakened, and that is all that I intended. Now we shall make and end of this, and an end to you!'

    Scumlord Heyanti shouts 'I warned you, Cronkle. I told you that you would pay for disobeying me, and so you shall. You have not felt pain of the sort you will feel now, fool.'

    Scumlord Heyanti shouts 'But first I shall deliver punishment to those that were foolish enough to follow you, for they heard my admonitions as well. This will hurt them far, far less than you shall suffer, Cronkle.'

    Scumlord Heyanti shouts 'Never fear, I shall deal with you as well, Bayle's Irregulars. Or, perhaps I should suggest that you start to fear. The power of decay is at my disposal. With it I shall deliver death to you and your precious Antonius Bayle.'



    Speak with Billik Broadwake 0/1 (Oceangreen Village)

    You say, 'Return me to the keep'

    Billik Broadwake says 'Away you go, then.'

    LOADING, PLEASE WAIT...
    You have entered Oceangreen Hills.



    Report to Captain Hiran Tillan 0/1 (Oceangreen Hills)

    Hailing the Captain completes the task.

    Captain Hiran Tillin says 'Without your help, the village would have surely fallen. It seems that Arch Priest Cronkle will pay for his crimes against us at the hands of his own leaders. We had hoped to deliver that justice ourselves, but on Tunaria we take what gifts we find. Go now, you must meet with Antonius. With the cultists showing such outright aggression, now may be the time to strike against the corrupt disease-worshippers in their underground temple. I have faith that you will be of great help and that Antonius will like you.'

    Captain Tillin was very grateful for your help.

    Your faction standing with Bayle's Irregulars has been adjusted by 41.
    Your faction standing with Residents of the Glade has been adjusted by 4.
    Your faction standing with Oceangreen Residents has been adjusted by 4.
    Your faction standing with Cirtan, Bayle's Herald could not get any better!



    REWARD:
    60 Chronobines
    Faction with Cirtan, Bayle's Herald

    Completion of this task line grants you access to Lord Antonius Bayle, who gives out raid missions.
    Submitted by: Bonzz, Knights of Truth, Bertoxxulous
    Rewards:
    Send a Correction
    Post Comment
    Change to Mission
    # Jan 04 2024 at 7:44 PM Rating: Decent
    10 posts
    The second "Speak to Billik" update is no longer part of the quest. You do still have to say "Keep" to him to return, but there's no step in the quest line.

    Jan 4 2024 on Test server.
    A Blood-Crusted Gravebone
    # Sep 20 2023 at 9:21 PM Rating: Decent
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    126 posts
    Another mob that spawns during event.
    ____________________________
    Bright Blessings to All!

    Lady Daia Spiritlight
    High Priestess of Quellious, Rathe Server
    High Priestess of Quellious, Mischief Server
    Faction adjustment
    # Apr 10 2015 at 2:01 PM Rating: Good
    Bayle's Irregulars +41
    Residents of the Glade +4
    Oceangreen Residents +4
    Cirtan, Bayle's Herald +? (already maxed)
    Faction adjustment
    # Jul 25 2018 at 2:00 AM Rating: Good
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    Drewinette wrote:
    Bayle's Irregulars +41
    Residents of the Glade +4
    Oceangreen Residents +4
    Cirtan, Bayle's Herald +? (already maxed)


    Mine were:

    Bayle's Irregulars +50
    Residents of the Glade +5
    Oceangreen Residents +5
    Cirtan, Bayle's Herald +50
    Faction adjustment
    # Aug 02 2018 at 11:42 AM Rating: Excellent
    N1ghtowl wrote:
    Drewinette wrote:
    Bayle's Irregulars +41
    Residents of the Glade +4
    Oceangreen Residents +4
    Cirtan, Bayle's Herald +? (already maxed)


    Mine were:

    Bayle's Irregulars +50
    Residents of the Glade +5
    Oceangreen Residents +5
    Cirtan, Bayle's Herald +50


    What level are the character(s) that received those faction hits?
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    no tracker
    # Oct 05 2014 at 8:49 AM Rating: Decent
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    17 posts
    I just finished this with 86 heroic mage, 76 ench and sk. Apprentice cleric, tank, and rogue mercs.

    In my initial (failed) try, I noticed that the villagers calling for help were named. ("Jessica Marsdaughter yells, 'I could use some help with this monster'" and so forth).

    So, I mapped all the villagers, parked in the center square, and when a villager yelled, would run to him with the SK and get aggro, then bring up the mage and kill. I lost two villagers but still won the encounter.

    P -401.2677, 2499.9063, 2.4812, 0, 0, 127, 2, Jessica_Marsdaughter
    P -504.5881, 2398.6333, 3.2691, 0, 0, 127, 2, Fern_&_Dan_Hearthpride
    P -601.8470, 2498.7441, 0.5751, 0, 0, 0, 2, Henry_&_Evette_Miller
    P -600.8561, 2508.0891, 0.5934, 0, 0, 127, 2, Viktor_Snowborn
    P -571.7344, 2581.5876, 0.0879, 0, 0, 127, 2, Henna_Graymare_(wander)
    P -505.4283, 2579.9731, 3.3053, 0, 0, 0, 2, Lyrinna_Quill
    P -386.4374, 2721.3188, 2.4812, 0, 0, 0, 2, Adan_Uhan_(wander)
    P -348.5006, 2683.7646, 3.1949, 0, 0, 0, 2, Winna_%_Lendal_Ironforge
    P -327.8363, 2795.5759, 3.3068, 0, 0, 0, 2, Merta_Longshadow
    P -446.6890, 2782.1482, 3.2645, 0, 0, 0, 2, Claria_Green
    P -603.1913, 2847.1697, -0.5188, 0, 0, 0, 2, Constable_Wendle_Nottington_(wander)
    P -621.2048, 2796.6367, -0.3114, 0, 0, 0, 2, Bart_Masters_&_Sussette_Fairweather
    P -478.8195, 2879.7229, 4.5168, 0, 0, 0, 2, Tad_Carpenter
    P -610.4363, 2651.1553, 0.8463, 0, 0, 0, 2, Jay_Pierce
    P -337.8907, 2562.5176, 3.2662, 0, 0, 0, 2, Morris_Olberson
    the mobs
    # Jul 31 2014 at 6:20 AM Rating: Decent
    didn't find the info on the mobs and strategy below especially useful so I'll add this:

    the mobs (waves) for spawned at locationss outside the village - both or all three popped on the same spot in one of about repeating spots (generally just behind something)

    the mobs also named as the wave mobs around Arch Priest Cronkle remain with him so leave them alone

    once mobs get to guard/villager they fight at that pint and either die or kill villager/guard

    best strategy - tracker works distance form town square and any new mobs that appear suddenly closer then Arch Priest Cronkle you go outside village and kill then return to town square , rinse, repeat. - no need to pull to town cause if they encounter a villager/guard they change their focus to that villager/guard

    well that's what I found anyways
    Dec 2013 patched changes
    # Dec 14 2013 at 6:10 PM Rating: Decent
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    508 posts
    - Lowered the required number of players to 1.
    - All guards and villagers are now player-friendly. They can be healed but not injured by players.
    - Guards and villagers now shout for help when they are being attacked.
    Mission got buffed for me in a good way.
    # Sep 14 2013 at 12:42 PM Rating: Decent
    On top of accidentally hitting one of the guards which I then had to kill early on. I wasn't watching my bards health during the stench flesh fight and she died. Rezzed her right after and was rebuffing to continue and noticed I already got the update for finishing. Never saw tye named at the end and never saw on tracking.

    Good too, because I was sure I was going to have to try again.
    Annoying
    # Sep 30 2011 at 7:57 PM Rating: Decent
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    46 posts
    I am not sure if this was to make the mission harder to snatch up loot or to make it easier. I did this mission tonight and set up camp midtown. Every time i pulled anything to camp, the NPCs would be on my mobs like crazy even if they had not been attacked. 98% of my kills yielded no XP or loot because they were NPC kills
    ____________________________
    That which you may not know....probably isn't important anyways
    No named?
    # Sep 07 2010 at 7:41 AM Rating: Decent
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    72 posts
    Did this last night boxing my mage and chanter with a cleric and DPS merc. Oddly, I never saw Nacakehoth the Reviled. Just killed ghouls and whatnot until I got a message saying I won. Was very strange.
    No named?
    # Dec 21 2010 at 1:41 PM Rating: Decent
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    267 posts
    Same happened to me, the funny part was after i had won, then the named and a bunch of other mobs showed up, including the named(both a stench flesh golem and Nacakehoth the Reviled), killed all the villagers, but i had already won the mission, i just had the monk FD until they all went away, had to origin out cause bilik was either dead or ran away, went back to Hirtan and hailed. Really weird, so i /bugged it.
    Solo
    # Aug 23 2010 at 11:21 AM Rating: Decent
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    Managed to complete this solo today, without a merc. Mildly difficult to find the mobs as they spawn but not too hard. About 4 villagers died; as I missed a ghoul that went into the inn and killed everyone in there. Still managed to win though, just lots of circling the village on horseback and pulling anything I saw into the center so the guards help kill it.
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    Another way to lose
    # Jul 31 2010 at 6:11 PM Rating: Decent
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    105 posts
    Our ranger died in the mission. When he leftthe zone and wasn't rezzed we lost the mission a couple minutes later. We have 3 players and 3 mercs in these.
    Small army of bad guys NE of town - don't pull during w
    # Jul 31 2010 at 5:51 PM Rating: Decent
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    105 posts
    During the waves you may see a small army of Bertoxxulians. Don't pull them. We made that mistake while simultaneouslythe waves were still going, thinking these guys were part of the waves. They are not. We pulled a couple were just about done with them whem we failed the mission because a ghoul got loose.. different spawning schedule.
    Small army of bad guys NE of town - don't pull during w
    # Sep 10 2011 at 2:56 AM Rating: Decent
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    I can confirm pullyn thiS army is a bad move. Its nothing more than a diversion, both times we engaged this army the event fails because the rest of the town is left unprotected. stay close to town setting group up on N/e corner may help intercept any mobs from the army. let the N/E army spawns come to you while tracker pulls from around the town.
    Small army of bad guys NE of town - don't pull during w
    # Sep 10 2011 at 9:52 AM Rating: Decent
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    this worked fairly good this morning. incorporated the npc for dps and walked right through the task.
    Organization is the Key
    # May 05 2010 at 2:36 PM Rating: Decent
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    Same strategy I used in my tri group here for Stop the Contamination applies, with a couple notable mentions.

    Unlike Stop the Contamination, where you were able engage single mobs, you will now face between two and three mobs on each encounter.

    Mana and agro management is key here.

    In Stop the Contamination, I used the center of town to pull the mobs to the group to be taken down, while that was effective, you will likely need help on this one if you are looking for strategies on winning this mission.

    You want your group members to always huddle around the village guard you will be agro pulling the mobs to, the guard will lay down some heavy DPS, use it.

    Very important, don't try to push the envelope and cast on the guard thinking you are helping the group. Trying to cast haste or any other spells is wasting mana and if you cast a detrimental spell on mistake, then you must kill that guard, no mez and no memblur will work. You lose three guards, you fail mission.

    You will get a med break around the second round, if you are fast to move, but smart to stick to the guards, then you will get to the last round without a problem.

    When you see the named, the last thing you want to do is try to pull him anywhere, you should kill him where you engage him, he will summon and that will create very bad problems for your healers if they get agro, it will cause you to fail as he munches up the village guards quite easily.

    Nice charm slot item drops, increases stats as you upgrade your weapons.

    12/4/09 comments
    # Dec 04 2009 at 7:36 AM Rating: Good
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    297 posts
    Last night 12/3/09, I did this quest/mission for the first time.

    Nacakehoth was the first mob to spawn. He spawned alone, and not part of the previously mentioned 3-mob spawns. His adds lasted for about 30 seconds after his death. They are un-targettable, but they aren't a big deal.

    Yes, the guards help. The guards will take aggro from the puller. My level 85 ranger had pulled with an arrow, cast snare, and two dots. If I dragged the mob past the guard, the mob would stop chasing my ranger and start fighting the guard. I found it easier just to pull mobs around the village and avoid the guards.

    If a guard helps on a named, the corpse will poof. This is another reason to avoid the guards.

    One villager/guard died, but I still completed the mission.

    Last night, the mobs seemed to spawn at more locations than they did on the previous mission. Some even spawn up "way out there" and then path into the village. My ranger saw them on track and would go to the north side of the village and watch them come in.

    For speed in killing, gather everyone in the center of the town. Pull the mob to the closest guard and have everyone come to that guard to help kill. You might be running all around the village, but it would be the fastest kills. If you want the kills to yourself, set up outside the village on the SW or NW sides of town. Us the empty beach to pull away from the guards.
    let the bodies hit the floor!!!
    # Jul 23 2009 at 10:09 PM Rating: Decent
    anyone have any issues with the bodies not popping by the acolyte when you die and fail the mission?
    ADD MOBS TO QUEST
    # Feb 21 2009 at 2:45 PM Rating: Good
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    62 posts
    A BLOOD-CRUSTED GRAVEBONE
    MOST SPAWN NEAR WATER

    Edited, Feb 21st 2009 6:16pm by Katmojo
    easy
    # Feb 15 2009 at 10:07 PM Rating: Decent
    19 posts
    did it tonight was easy just spilt the grp so had 2 north 2 south and 2 on the beach and pulled them to the middle. peace of cake
    Villagers help
    # Jan 18 2009 at 3:17 PM Rating: Decent
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    Unlike the previous mission the guards do help here. So pull the mobs past them and they have a lot of extra DPS. If they take them on by themselves they may die. Billik died last time we did, and I'm not sure if he would have respawned to get us out. We ported out. Be careful when retargeting, the villagers are right there with you fighting and if you accidentally hit one of them they aggro.

    Nacakehoth seems to have some kind of pet that continues fighting after his death, but is untargetable.
    spawn randomness
    # Jan 18 2009 at 2:59 PM Rating: Decent
    Huge luck factor on this mission. Was 2boxing it, 85 cleric and 82 ranger, the final time of 4 tries I won because almost every wave spawned one of the dark blue uncommon mobs rather than a bunch of ghouls.

    Level 70 quest
    # Jan 12 2009 at 7:28 PM Rating: Decent
    19 posts
    I three boxed this with a 70 Warrior, 70 Rogue, and 70 Enchanter. Let the villagers help you out. It took me a couple tries.

    Also I requested the quest at level 70.
    Named Loot
    # Dec 17 2008 at 7:58 AM Rating: Decent
    Named spawned when I 2 boxed this mission .. stench flesh golem .. dropped : DRIED STENCHMOSS:
    Charm . ALL/ALL . rec 75 req 70 magic lore attunable
    Some info
    # Dec 05 2008 at 4:45 PM Rating: Decent
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    483 posts
    The main concern is the ghouls. The scabbards do spawn but don't move from where they spawn unless agrod. You can leave them alone during the whole event and they should leave you alone. Your concern is for the villagers which will be attacked by the ghouls. The ghouls will come from a few different directions but usually not at once. They will spawn and sit where they had spawned for a minute and then path into the village usually coming under attack from one of the npcs which of course aren't able to kill them.

    Its kinda like pets though if your close enough to the ghoul/mob and you have agro it will attack you instead of the villager no matter how much dmg the villager does to it. The deathcaps do spawn uncommonly. I only saw 2 during the event. The reviled guy does spawn. The adds he summons are not targettable. You will get a message saying pain and death attack you or something along those lines. They disapear shortly after his death. I didn't even see them until he was dead though i was busy doing stuff and may have missed it. He came in halway through the task.

    I didn't see any a pusflesh zombie or golem path towards the village so i wouldn't be concerned about them either. If you don't have a tracker you will have to go by the emote's when the villagers scream for help and hope you can find the ghouls in time.
    summoners
    # Nov 30 2008 at 11:40 AM Rating: Decent
    These summon, I don't know if any more do
    a stench flesh golem
    an ooze-bloated deathcap
    Unneeded text
    # Nov 15 2008 at 11:30 PM Rating: Decent
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    The text:

    "Shrill screams of horror can be heard echoing across the Commonland.

    An illness is swiftly spreading from the west. The adventurer within you seeks to find out what can be causing it."

    is not part of this quest. It's part of a guide event that is unrelated to the expansion.
    Reward
    # Nov 14 2008 at 7:17 PM Rating: Good
    The reward for this mission is 60 chronobines, not 30 as listed
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