Captain Hiran Group #1: Stop the Contamination  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
Factions Raised:
Related Zones:
Related Creatures:
Related Quests:
Era:Seeds of Destruction
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 22 13:27:08 2008
Modified: Tue Sep 4 02:41:19 2012
This group task begins with Captain Hiran Tillin in Oceangreen Hills. You must have completed the task "Familiarity is the Key" in order to request it.

You say, 'Hail, Captain Hiran Tillin'

Captain Hiran Tillin grins at you mirthlessly. 'If Bronal sent you, he must have found that you could be of some use. You should be proud! Not many are able to meet his stringent expectations. I hear also that you have been of some assistance to our civilian friends Tabron and Garvin. While your goodwill is appreciated, there is a great deal more [work] to be done. Satisfy me and you may yet earn an [audience] with the man himself.'

You say, 'Work?'

Captain Hiran Tillin says 'The Bertoxxulous worshippers are becoming bolder and more dangerous. I have an important task for you, if you can scrounge up a few allies. This isn't something I can send you on alone. I won't send you on a suicide mission.'

You have been assigned the task 'Stop the Contamination'.

You must stop most of the invaders to prove to them that they can not succeed in the future. If too much of the village's supplies are poisoned, or any of the four Irregular guards or villagers are killed, your mission will fail.

Cult of Bertoxxulous infiltrators found a way into Oceangreen Village past the guards. They have already successfully poisoned some of the villager's food, and they have very little to spare. Captain Tillin has asked you to stop them before the supplies are contaminated. Kill as many of them as you can to convince them that this current plan of theirs will not work.

Unfortunately because of the trouble the day guards have been forced to stay on watch over night, fearing that some sort of attack may result during a shift change, either on the fortress or the village. So those folks are weary. They will intercept any enemies they see, but they will also shout for help.

Such failure may just mean the end of Bayle's efforts here, not to mention the lives of the villagers.



Speak with Acolyte Koel 0/1 (Oceangreen Hills)

Hail Acolyte Koel (next to Hiran) to port into an instanced zone.

You say, 'Hail, Acolyte Koel'

Acolyte Koel says 'Good luck to you!'

LOADING, PLEASE WAIT...
You have entered Oceangreen Village.

You appear at the town "square" (as established in Tillin's first task). Speaking with Billik activates the sequence.

Speak with Billik Broadwake 0/1 (Oceangreen Village)

Billik is located near the instance zone-in.



Keep the stores, villagers and supplies safe 0/1 (Oceangreen Village)

You'll need to fend off several waves of mobs (about 12 waves) which come two at a time every 2-5 minutes or so. Having a tracker is a good idea for this, as you may need to seek out the mobs. Most spawns seem to be by the ocean while some were north and south of the village by bushes or rocks.

If you don't find and kill the waves (or at least keep them distracted by training them around -- apparently you don't have to actually kill them), the mobs will attack the villagers. The villagers will fight back, but if too many die or you die, you lose.

Mobs you'll encounter:
a servant of Bertoxxulous (common spawn)
a Bertoxxulian plaguebearer
a Bertoxxulian Scablord (uncommon spawn)
a bentwing plaguefly (rare loot-dropping named, drops Bentwing, Fetid Sash, Foulblood Sash, Tsetsian Leg)

Soon after the final wave spawns, you'll see this:

Arch Priest Cronkle shouts 'I grow weary of these games! You so-called Irregulars have become a thorn, and I shall pluck you! Prepare to bow your heads to me!'

Arch Priest Cronkle shouts 'Enough skulking in the night! I am here, and I shall bring to you the gifts of plague! You shall know the power of disease like a lover's kiss, and within its passion you shall be consumed!'

Scumlord Heyanti shouts 'Cronkle! Return to the temple immediately! Your careless behavior will not be tolerated!'

Arch Priest Cronkle shouts 'I have work to do here. Work that you are too cowardly to pursue! When I'm done, I will return, but not before then!'

Scumlord Heyanti shouts 'You will not put our plans at risk! You, of all people, know who I am and what I will do to you if you do not return immediately. You decide: the life of an Arch Priest or an eternity as a sacrifice. Make your decision in one minute, or I will make it for you.'

Arch Priest Cronkle shouts 'I will return, fools. I shall bring a plague of death upon you and Bayle's Irregulars shall be nothing but a memory!'

Your task 'Stop the Contamination' has been updated.

This despawns any remaining mob waves that happen to be alive still.

In the event you fail:

Billik Broadwake shouts 'No! They've gotten to the supplies! It will all have to be burned. We may have to abandon this place and try to escape overland now.'

Your shared task, 'Stop the Contamination', has ended.



Speak with Billik Broadwake 0/1 (Oceangreen Village)

You say, 'Hail, Billik Broadwake'

Billik Broadwake says 'Thank you for your help. I can trigger the magic that will send you back to the [keep] when you're ready.'

You say, 'Send me back to the keep'

LOADING, PLEASE WAIT...
You have entered Oceangreen Hills.



Report to Captain Hiran Tillan 0/1 (Oceangreen Hills)

Hail the Captain for task completion.



Rewards:
Timeshear Purple Fragment Heda
Chronobines (varies)
Faction with Cirtan, Bayle's Herald

Possible drops from named (doesn't always spawn):

a bentwing plaguefly

Bentwing
Fetid Sash
Foulblood Sash
Tsetsian Leg



A second group task, "A Dread Challenger" follows this one.
Submitted by: Bonzz, Knights of Truth, Bertoxxulous
Rewards:
Send a Correction
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Bentwing Plaguefly poped as fourth mob
# Aug 04 2012 at 11:17 PM Rating: Decent
Scholar
38 posts
Dropped the Fetid Sash, 37% Haste item, but wait there is more!
KEI Clicky, Hoot, who woulda know!
What's the min average group level?
# Jun 07 2012 at 5:23 AM Rating: Decent
6 posts
Just tried to get this task with 75/73/73/72 (and 75 merc) in group, said average level too low. I see people saying they got it at level 70, 71 etc. but Sony must have changed it if that's the case.
MAX LEVEL requirement ?
# Jan 06 2011 at 6:36 PM Rating: Decent
*
108 posts
Level 70 wiz and level 86 shm could not request the quest.. Max level betw the lowest and highest group member 15..
Some mobs are invisible
# Jan 01 2011 at 11:01 PM Rating: Decent
*
90 posts
Did this with an Enchanter with run4 solo. Just ran around the outside of the village and down the beach over and over again (stay on the outside of the town to be safe as they all run at different speeds and path oddly). The train that will follow you will aggro in the adds so I didn't need a tracker. I was just messing around on this alt and died the first time as I didn't realize that many of the mobs are invisible so be sure to bring the appropriate spell or item.
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Confirm Soloable
# Aug 20 2010 at 7:44 AM Rating: Decent
Did this with an Bard solo.

Track the first mob that spawns, agro it and after this just run circles for the next 20 minutes.
no killing nessisary
# Jul 18 2010 at 10:41 PM Rating: Decent
8 posts
You actually do not have to kill any of the mobs. I started out killing them but became overwhelmed and all died but my monk, so i just ran the rest of the mobs around the town picking up all the new spawns and once the arch magus or whoever he was spawned and said his little message to the zone i got the update. I then FD'd and all of the mobs despawned, so i went to talk to billik he sent me back and i completed the quest with the captain!
Trio-Group
# May 05 2010 at 2:26 PM Rating: Decent
41 posts
Did this with a 82 Druid (tracking requirement), lvl 75 Enchanter and 71 Rogue and T1 melee and healer.

Center of town should be your main base, where you hail Bilik.

Completely buff before hailing Bilik. You dont' want to be buffing again unless someone dies, which would not be good during the first two rounds.

From there Druid tracks anything that's Ghoul and then later on in the waves, you will start to track followers of Bertox.

Chanter's job, mez and slow, merc Tank had role of main tank.

Druid had puller role so not to keep merc's away from chanter and rogue.

Druid's job is to scout and snare then pull back to center of town. other roles for druid are auxilliary healing, DS'ing MT, ac/atk/fire debuff, dotting or nuking, whichever is less mana intensive.

This instanced event is quite easy if you can keep up the dps and not take longer than a minute to kill these mobs, otherwise you will put a mana tax on your chanter that may require you to change strategies after your first med break.

After the first 4 or 5 ghoul kills, you get a minute to med. Would suggest you have the best mana regen spell's, focus effects, and auras going during this brief med break.

This med break should not be used for buffing, unless you have mana to spare. The next wave will be slightly more difficult pressing your ability to cover all four sides of town.

When you see the fly on track, then you are almost there. Kill the fly and your round should be over.

Other things to mention, you will fail if you lose a thrid of your village popultation.

You will fail if you lose three of your primary village leaders, they are the guards and Billik.

Don't acidentially nuke, tash, or hit a named villager, you will not be able to mez them. Memblur didn't work for me either, maybe chanter was too low? Not sure, but you get agro on named villagers you have to kill them or they will kill you. Killing them takes away from buffer and puts you one step closer to failing this mission.

If you agro a regular villager, you can mez them and that alone should clear your agro.

Fly dropped the Fetid Sash everytime I have killed him, which has been a lot.
2 villagers dead
# Jan 21 2010 at 7:19 PM Rating: Good
**
297 posts
I know you can at least let two of the villagers die. I pulled a couple by mistake and we killed them. All of the rest of the mission proceeded as normal.
Kite
# Aug 22 2009 at 8:33 AM Rating: Decent
Scholar
18 posts
easy to solo, just kite everything. nothing summons. the mobs will fear villagers when they get near them, so go to where they run 'from'. non-kiters, get a group if you're under 80 (recomended)
Done
# Feb 25 2009 at 1:49 AM Rating: Decent
44 posts
Did this in first attempt, with a group of characters ranging from level 70 to 82.

Set up camp in the northwest end of the village, and sent out tracker to find the mobs and pull them to the group. If the tracker cant see invisible, it will be hard to find them, so ensure that he can.

The script doesn't really happen in waves, as much as it just plays out over time, with mobs spawning at regular intervals. Track them, pull them, and kill them - don't worry about pulling them through village, the villagers won't get them off you, so you are just fine.

Double check your targetting when fighting, and don't use AoEs - you will easily hit a villager.

You don't actually have to kill the two nameds in the end (who are mezzable by the way) - just have to keep them from killing the villagers while the final script part plays out.

Most of the waves seemed to come from the west (beach), with some from the north, and a few from the south. With the group setup in NW part of village it was easy to get them all to me (if they didnt come by themselves).

When the script finished and I was ready to leave the instance I actually still had the two nameds and 1 of the caster mobs alive - thats why I know you dont have to actually kill the last mobs. Just kite them around if you want.

Oh, and the mobs run rather fast, so don't expect to kite them without some form of speed improvement (used bard speed myself, had no trouble).
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Please add another quest kill mob
# Feb 21 2009 at 2:07 PM Rating: Good
Scholar
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62 posts
another mob Bertoxxulian Plaguebearer-75 necro a quest kill

Also had a number of waves of 1 mob

Also we a villager died you will see a floating skull

Only got 15 chrono

Edited, Feb 21st 2009 5:14pm by Katmojo

Edited, Feb 21st 2009 5:27pm by Katmojo

Edited, Feb 21st 2009 5:27pm by Katmojo
Inside the Instance
# Feb 09 2009 at 5:58 AM Rating: Decent
18 posts
Three boxed this with Cleric, Ranger and Enchanter using Journeyman tier 1 mercs - two melee one healer. If you are three boxing this it has to go very smoothly and you must maximize your DPS. I suspect it would be difficult to get enough DPS to do this event without 6 characters.

I did this at least a dozen times before beating it, due to learning its idiosyncracies, so I am pretty sure about what I have to say about it.


The event starts once you hail Billik inside the instance. You will face approx 6-8 waves of mobs. Either one or two mobs spawn. A tracker is more than desirable as they will sometimes spawn inside houses. There are three types of mobs in the waves.

i) a servant of Bertoxxulous
ii) Bertoxxulian plaguelord
iii) Bertoxxulian Scablord


a servant of Bertoxxulous are the easiest to kill and generally spawn for the first 2-3 waves.

Bertoxxulian plaguelords are casters. They will try to gate from about 15% HP. If one manages to gate you can struggle to finish the event. If you don't have good DPS prepare to stun them. Like the mobs in earlier missions I've personally noticed they tend to gate more if you snare them.

Bertoxxulian Scablords are melee mobs with higher AC and HP.

If a mob is not killed soon enough it will despawn and an untargetable skull spawns called 'Failure', which show up on track. If you get four failures you fail the event and usually get ported out.

The key to finishing the event is to kill both named at the end, without getting four failures. a bentwing plaguefly can spawn in place of the two named. If you kill that it also wins the event.

Edited, Feb 9th 2009 9:01am by Mitsubashibashi
Inside the Instance
# Feb 23 2009 at 3:14 PM Rating: Default
*
75 posts
We did this with a Necro(82), Wizard(80), Bard(71) and 2 Cleric Mercs and it was almost painfully easy. The last wave was the 2 named which were both kited easily. They did not summon. The townspeople will not help on this mission but they do on the next and they're pretty tough until the named popped. Don't sweat these missions.
How?
# Feb 04 2009 at 9:01 AM Rating: Decent
1 post
(I three boxed this with a 70 Warrior, 70 Rogue, and 70 Enchanter. Let the villagers help you out.

Also I requested the quest at level 70.)

Was just wondering how this was managed? Did you use Mercs also? I'm a 78 Necro with 17k hp 15k mana and my wife is a 74 shaman around 12+k hp/mana. We use a warrior merc and a cleric merc and can't seem to down the mobs fast enough to complete this. Usualy ends up us porting out cause we have like 6 mobs in the town on us at once.

Any tips?
no help
# Jan 18 2009 at 3:12 PM Rating: Decent
Scholar
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68 posts
In the three times we've done this mission the two nameds spawned only in one of the instances. The villagers do not help kill the guards in this mission as they do in "A Dread Challenger"
min level is NOT 80
# Jan 18 2009 at 12:29 PM Rating: Decent
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90 posts
FYI for anyone curious, you are able to request this mission with a group of lvl 71's. So lvl 80 is not the required average level.
____________________________
------------------------------------------------------------

82 Mage, Arkmaster Fyrefists of Lucid Devotion
82 Necro, Nyteterror Fyrefists of Lucid Devotion
82 Shammy, Witewolf Fyrefists of Lucid Devotion
81 Pally, Tankm of Pirates of Marr
81 Bard, Twistm of Pirates of Marr
81 Cleric, Healm of Pirates of Marr
EMarr
Pop Culture at its most scarring...
# Jan 15 2009 at 7:26 AM Rating: Good
12 posts
When the two named mobs at the end attacked us I noticed the dialogue that came up as the mobs shapechanged Jarlin shouted "Form of a Great Bear" and Zeralin "Shape of an Ice Golem" ... all i could think was "WONDER TWIN POWERS ACTIVATE!". Well at least there seemed to be no Gleek knock off, unless its supposed to be the plaguefly :) - Someone at SOE needs therapy :)
3 boxed
# Jan 12 2009 at 7:27 PM Rating: Decent
19 posts
I three boxed this with a 70 Warrior, 70 Rogue, and 70 Enchanter. Let the villagers help you out.

Also I requested the quest at level 70.
3 boxed
# Jul 30 2009 at 7:45 AM Rating: Decent
40 posts
I am rather sceptical about this claim. Three level 70's and no tracker ? He doesn't even mention mercs.

3 boxed
# Nov 24 2010 at 1:43 AM Rating: Decent
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55 posts
i just done it 2 boxed (1 level 80 SK and 1 level 81 Druid) they are right you don't have to kill anything. i used druid, to track first mob, then used SK to run em around. Druid even died 2 times and SK died once and still got it done first try! I am pretty quick at getting back to Oceangreen hills too (witch i am sure helped)OH and just FYI i got task with just 2 in group and 1 merc.
Req. level
# Jan 04 2009 at 6:18 PM Rating: Good
Scholar
31 posts
Was able to Request, Participate in, and receive rewards for this quest as a 71 Mage
confused
# Jan 01 2009 at 8:09 PM Rating: Decent
Scholar
19 posts
ok so in the end what are all the timeshear pieces for? are they turn ins for faction? or do they make something all together once you have them all?
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Grand Summoner of the Tribunal
Pet Mage of Zonn
Mission
# Dec 24 2008 at 12:47 PM Rating: Decent
Scholar
30 posts
I 6 boxed this mission today... had warrior on his fast horse circling the village... I just kept pressing E for targeting neared NPC and I would aggro both then just head back to zone in... Group would kill and then Id just rinse and repeat.

I am not sure if the waves are timed... or just pop a little bit after the previous wave dies.
Confusion
# Nov 30 2008 at 1:50 PM Rating: Decent
**
253 posts
The quest write up states the 2 named mobs are the final wave, yet i just tried to do task, and the names were not the final wave.
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68th Bartender of Brell
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71st Assassin of Bristlebane
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Confusion
# Dec 07 2008 at 3:38 PM Rating: Decent
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63 posts
The named didn't pop for me either, but I have fought them in a previous task.
Stop the contamination
# Nov 27 2008 at 3:43 PM Rating: Decent
Scholar
24 posts
i 3 boxed this with a 82 chanter, 85 cleric, 82 mage,
merc cleric (82) and 2 merc wariiors (82/85).
There is a spawn point in the water southwest
of the inn. There is a spawn point near the
apocathery. They track down the boardwalk to the
inn from the north. I could not find a spawn
point. The secret it appears without a tracker
is to keep moving and agro any mobs and pull to
group. I kept the 85 cleric moving continuously
except when multiple mobs at the main fight site
where he healed and helped with DPS. I had both
named pop at the end which made it interesting
for a bit.

Cindin
no loot?
# Nov 13 2008 at 11:12 AM Rating: Decent
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111 posts
Did this instance, but we never saw a bentwing plaguefly, the loot mob, with 2 trackers.
____________________________
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95 Bard
Officer of In Via Damnum
Druzzil Ro Server
bentwing dropped
# Nov 10 2008 at 10:08 AM Rating: Decent
4 posts
a bentwing plaguefly dropped Fetid Sash.

Magic, Lore, Attunable
Class: ALL
Race: ALL
Waist

Size: MEDIUM AC: 30
Weight: 0.7 HP: 290
Rec Level: 75 Mana: 290
Req Level: 70 End: 290

Strength: 7+1 Magic: 14 Attack: 6
Stamina: 20 Fire: 20 HP Regen: 2
Intelligence: 13+1 Cold: 17 Mana Regen: 2
Wisdom: 18+1 Disease: 14 Spell Shield: 1
Agility: 12+1 Poison: 16 Combat Eff: 2
Dexterity: 14 Shielding: 1
Charisma: 21+2 Dmg Shield: 1
Avoidance: 2
Accuracy: 1
Heal Amount 2
Spell Dmg: 3
Clairvoyance: 1

Slot 1, Type 7 (General:Group): empty

Edited, Nov 10th 2008 1:09pm by Aviendha
Bugged?
# Nov 02 2008 at 9:23 AM Rating: Decent
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69 posts
my quest updates, but won't let me zone in...."A strange magical presence prevents you from entering. Its too dangerous to enter at the moment"

won't go away
Bugged?
# Nov 02 2008 at 12:50 PM Rating: Decent
*
62 posts
Instance server was down. Try again.
to get it started
# Nov 01 2008 at 6:51 PM Rating: Good
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100 posts
you need to say 'work'
Update
# Oct 25 2008 at 6:49 PM Rating: Decent
4 posts
Reward on 10-25 is listed as:
32 Chronobines
Faction
Timeshear Purple Fragment Heda
Update
# Nov 30 2008 at 12:38 AM Rating: Decent
*
106 posts
These appear to be like the Katta tasks for orum. The more they are done the less chrono's you get for the task. its 11-30-08 and the reward is 15 chrono's. First time I did this task I got 60 chrono's.
impression
# Oct 22 2008 at 1:43 PM Rating: Default
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BORING !

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