The Bubonians Are Coming!  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Level:80
Maximum Level:110
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Faction
  • Loot
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Related Zones:
Related Creatures:
Era:Seeds of Destruction
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:12
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Oct 11 10:40:47 2008
Modified: Sun Feb 8 09:37:36 2015
This mini-raid (3-12 players) begins with Jerom Bertrand, who may be found at -2561, 370, 6 in the Oceangreen Village (middle of the village, next to Apothecary Cadmael).

Pre-Requisites for Requesting:
- Completed "A Secret Hidden in Plain Sight" (solo task)
- Completed "A Corrupted Arch Priest" (group mission)
- Completed "Remove the Head and the Disease Will Die" (group mission)

You say 'Hail, Jerom Bertrand'

Jerom Bertrand says 'Ah yes. You're the one Cadmael has been speaking of; the one who's ventured into the temple and faced my former master! I shed no tears for his death _____, as death is the natural end of all things, but the day I stumbled upon the filth in the south wing, I knew I had been led astray, and I could no longer continue in my duties. I, and others like me thought we served the great plaguelord Bertoxxulous, yet it seems we were just pawns in some larger agenda. What that agenda is I cannot tell you, but I CAN warn you of the [coming dangers] in hopes someone like yourself can deal with it before it's too late.'

You say, 'Coming dangers?'

Jerom Bertrand says 'Bubonians I think they're called. Horrible vomitous abominations I say. Part man, part fly. I don't know what hell hole they were conjured out of, but their mere existence can only mean death for anyone nearby. I make no apologies for my service to the disease lord, but I never agreed to be part of this atrocity. Someone must [destroy them] before their infestation spreads to these hills and to the world beyond.'

You say, 'We will destroy them'

You have been assigned the task 'The Bubonians Are Coming!'

Though the cultists of the Temple of Bertoxxulous have fled its depths, the infestation of the fly-man creatures called the Bubonians must be removed. Adventurers would be wise to bolster their ranks as the escaped cultist Jerom Bertrand described them as having the strength of ten men.



Named

Note: A named mob - "Swarm Mistress" - can spawn in this zone. It hits for a max ~2,400 and casts "Tsetsian Swarm":

Tsetsian Swarm: Single Target, Unresistable (0)
1: Summon Pets: BTT_FlyLarvaeSwarm x 3 for 20 sec (summons 3x pets)

Among its possible drops (1 item per kill):

Putrid Antenna
Putrid Chitin Shard
Swarm Mistress Antenna



Task Steps

Destroy the growing menace within the Temple of Bertoxxulous 0/1 (Temple of Bertoxxulous)

Return to Jerom Bertrand in Oceangreen Village 0/1 (Oceangreen Village)

Task Window Says: In order to finally rid Oceangreen of this menace once and for all you must completely destroy the true leaders of this abomination. Plaguebearers Scil and Kalcik must be destroyed first, and once they have been dealt with Plaguelord Musca will be flushed from his hiding place. Destroy them all to save this place!



Zone & Setup

Due to the mechanics of the final mob encounter here and depending on your group/raid makeup, you may want to clear the entire zone of mobs before engaging the last mob (Plaguelord Musca).

Trash mobs here are standard difficulty, hitting for a max ~1,550 with no special abilities.

Note that mercenaries are not allowed in this instance.



The Plaguebearers

First, you'll need to find and kill two named mobs: Plaguebearer Scil (in the large room to the south) and Plaguebearer Kalcik (in the room just north of the zone-in).

Plaguebearer Scil hits for a max ~1,550; is immune to mez and stun; and buffs itself with "Acid Spatter":

Acid Spatter: Self 0', Unresistable (0)
1: Increase Damage Shield by 115

Plaguebearer Scil has been slain by _____!
Plaguebearer Scil's corpse sprays filthy ichor as it takes its final breath.

Plaguebearer Kalcik hits for a max ~1,550; is immune to mez and stun; and casts "Fetid Spittle":

Fetid Spittle: Single Target, Disease (-475)
1: Decrease HP when cast by 3000
2: Decrease Hitpoints by 250 per tick (6 minutes)

Plaguebearer Kalcik has been slain by _____!
Plaguebearer Kalcik's corpse sprays filthy ichor as it takes its final breath.

Upon killing the second of the two, you see an emote:

The cloud of pestilence and decay seems to thicken as a slumbering evil awakens.



Plaguelord Musca

Now, you'll need to seek out "Plaguelord Musca", whose spawn point may be random.

Plaguelord Musca hits for a max ~2,400 (no flurry; no rampage); summons when under 97% health; is immune to mez and stun; and casts "Fetid Spittle":

Fetid Spittle: Single Target, Disease (-475)
1: Decrease HP when cast by 3000
2: Decrease Hitpoints by 250 per tick (6 minutes)

It spawns timed adds in waves of two: 2x "a tsetsian creeper". These adds hit for a max ~1,500; are mezzable and stunnable; and cast no spells.

At about 70% health, it goes non-aggro and moves to a random point in the zone.

Re-engage the Plaguelord. Here, it still casts "Fetid Spittle" and spawns adds in sets of two, only now the adds are "a festering ooze" (same melee difficulty; mezzable; stunnable) which proc "Lethargic Fever":

Lethargic Fever: PB AE 50', Unresistable (0)
1: Decrease Spell Haste by 60%
2: Inhibit Melee Attacks by 60%

At about 40% health, the Plaguelord again goes non-aggro and moves to a random location in the zone.

Re-engage the Plaguelord. It continues casting "Fetid Spittle" and spawning adds in sets of two. The adds in this final portion of the fight are "a tsetsian solder" (hit for a max ~1,550; mezzable; stunnable).

NOTE: The Plaguelord has relatively slow regeneration while it's out of combat, but you'll still want to re-engage it quickly after it's moved locations. If you allow it to regenerate too far above one of its previous health checkpoints (70% and 40%), it will move locations upon reaching those health points again.

Kill the Plaguelord to update the first task step.

Plaguelord Musca has been slain by _____!



Task Completion

Outside in Oceangreen Village, hail Jerom Bertrand to complete the task.

You say, 'Hail, Jerom Bertrand'

He says nothing in response, nor is there any closing text, but the task completes here.


Rewards:
Timeshear Purple Fragment Caza
A number of Chronobines
Faction



Completion of this task leads into the Queen Malarian raid.
Submitted by: Zrako, Triality, Maelin Starpyre
Rewards:
Send a Correction
Post CommentRoot Thread
The bubonians are coming, Zoning in.
# Oct 02 2014 at 9:57 PM Rating: Decent
Scholar
21 posts
twice I have tried to zone in and been booted out. 4 box, 80 mage, 85 chanter, 87 ranger and an 85 cleric. mage and ranger have completed all the tasks up to this one. mage request the group task and all 4 get it in the task window. I start zoning them in, chanter first with his mezz DS on to give me time to get the others in. but they all get booted out. and I get the message that I can't have a merc. All merc's are suspended. does this mean that I can't even have a suspended merc? or is it the cleric and chanter not having done the task's up to this one, even though it shows up in there task window. or is there something else that I'am missing. From the message's I'am getting the fight is on. mezz ds seems to be working but when the screen comes up on the 4th character there all standing out side of bertoxx. The order was chanter, mage, cleric then ranger. If I try to switch between characters while zoning to see whats going on it tends to just freeze up till there all in, or out as the case may be. Any thoughts?
The bubonians are coming, Zoning in.
# Jan 08 2015 at 5:39 PM Rating: Decent
Scholar
19 posts
This might be a little late, but I think your issue is that not all of your toons have completed the tasks up to this point. I just attempted this task 3 boxing a warrior, druid and shammy. When I did the request all mercs were still out and were automatically suspended upon zoning in. I think if you get everyone at the same point you will be able to zone in with no issues.
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