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This solo task begins with Fenden Helter in the Citadel of Dragonscale (right next to the port-in location). It has a lockout timer of 18 hours.
You say, 'Hail, Fenden Helter' Fenden Helter says 'Hey there _____! You look like just my kind of adventurer! Do I have an [opportunity] for you! Why don't you come over here and we'll discuss the riches and adventures that can be yours?' You say, 'An opportunity?' Fenden Helter says 'Yes, yes! I alone am in a rather unique and fortunate position and lucky for you I'm willing to allow you to work for me! You see I happen to be close personal friends with nearly everyone in this part of the world. I am so trusted, in fact, that I'm authorized to hire adventurers such as you to perform various, ah, [tasks] for the groups in this part of Faydwer.' You say, 'What tasks?' Fenden Helter says 'There are several types of services you can perform for my various employers. You can perform [errands] or engage in [combat] or even perform various [acts] of mischief and sabotage. Whatever you choose you will be rewarded!' You say, 'Acts of mischief and sabotage?' Fenden Helter says 'Why don't you take a look at these tasks and see if one or more of these seems like something you'd like to do today?' A window pops up offering two tasks. You have been assigned the task 'A Special Favor - Entrapment!'. The strange followers of Bertox that are studying the dead in the Hills of Shade have a special request for you. They have provided a device that, if used properly, will trap the spirits of the dead within a containment seal. This device has been configured to specifically operate only in certain locations but the device will guide you to the correct spots if you pay attention to it. In order to form the trap you must place a rune at each cardinal point around the correct huts. The Necromancers of Bertox will then be able to study these beings at their leisure. Visit six huts in the Hills of Shade, three in the Kirathas Village and three in the Blackwater Village and trap some souls! Return to Fenden when you have completed this task. Ask Fenden for the item you need 0/1 (Dragonscale Hills) Hail him and receive Spectral Containment Device. Trap any spirits you find in one of the huts in the Kirathas Village 0/1 (Hill of Shade) Hut location is -211 2037. Trap any spirits you find in one of the huts in the Kirathas Village 0/1 (Hill of Shade) Hut location is -294, 2109. Trap any spirits you find in one of the huts in the Kirathas Village 0/1 (Hill of Shade) Hut location is -265, 2189. Trap any spirits you find in one of the huts in the Blackwater Village 0/1 (Hill of Shade) Hut location is 1360, -155. Trap any spirits you find in one of the huts in the Blackwater Village 0/1 (Hill of Shade) Hut location is 1467, -493. Trap any spirits you find in one of the huts in the Blackwater Village 0/1 (Hill of Shade) Hut location is 1439, -586. Your task 'A Special Favor - Entrapment!' has been updated. Your trap is complete. Bertox's Chosen will be along later to 'harvest' this area. You have no doubt doomed any souls caught in your magical web to an eternity of pain. Speak with Fenden again now that you are done. 0/1 (Dragonscale Hills) (Dialogues?) Notes: 1. Bring plat. Best way to do this is to talk to the mysterious stranger (453, 938) in HoS and buy the two disguises - The Eyes of Blackwater and The Eyes of Kirathas (one at a time, when you finish the first set, destroy the disguise and buy the second) so you can wander around the villages without getting waxed. Remember some of the ghosts do see through the disguise (especially in Blackwater iirc), con before you get too close. Each costs 52 plat and change 2. The huts have one or more villager/vendors/whatever inside. One of the Blackwater huts I did had 2 named in it. If you click the Spectral Containment Device and you are not at the right hut, it will tell you. It will also tell you if you are getting closer or further away if you move a bit and click it again. You can tell you have the right hut when you click the Spectral Containment Device and it tells you: You don't have all four of the cardinal runes in place yet! Hurry! 3. Each time you click it, a rune appears in the air if you are in the right position. You must put a rune at each cardinal position outside the hut. If you are successful with each placement, the spirit will groan something about being alive, there are a couple different things it will say. 4. You only have a short time before each rune disappears. If you are not fast enough you will get a message stating: You were too slow and failed to trap this spirit. 5. If you get this message don't fret, it just means one of the runes disappeared, just go to that position and put up a new one. 6. Once you get all 4 runes in place at N/S/E/W of the hut, you will get a task update. Rewards: Experience 30 Faycitum (currency used to buy items from Fenden Helter) | ||||||||||||||||||||||||||||||||||||||||||||||
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