Crystallos Event: Ice Constructs  

Quest Started By:Description:
Where:
Rating:
*****
Information:
Level:80
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Related Creatures:
Related Quests:
Era:Secrets of Faydwer
Recommended:
Group Size:Raid
Min. # of Players:7
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Mar 7 10:19:09 2008
Modified: Sat Aug 14 15:53:41 2010
This is an event in the Crystallos raid expedition.

This event takes place in the ice wing and has three phases. The first two phases are in the two large rooms filled with golem statues. The third phase is in the room at the end of the wing.



Phase 1: Icyyr

A few Constructs of Zeixshi-Kar can be found in this room. They hit for a max ~10,000; enrage; and cast two spells: "Freezing Shock" and "Piercing Shards of Ice":

Freezing Shock: Single Target, Unresistable (-1000)
1: Stun(4.00 sec/85)

Piercing Shards of Ice: PB AE 100', Cold (-450)
1: Decrease HP when cast by 11000
4: Decrease Chance to Hit by 10% with All Skills
5: Decrease Movement by 80%
6: Decrease Stats by 150

Killing one of these constructs activates Icyyr, who then charges the raid.

Construct of Zeixshi-Kar has been slain by _____!
Construct of Zeixshi-Kar's corpse loses its animating essence and falls to shards on the floor.
Your faction standing with Loyalists of Kerafyrm got worse.
Your faction standing with Disciples of Kerafyrm got worse.
Your faction standing with Claws of Veeshan got better.
Your faction standing with Yelinak got better.
Your faction standing with Crusaders of Veeshan got better.

Icyyr shouts 'I call upon the power of the cold and the strength of ice to defend this body in the name of Aar`Kol!'

Icyyr casts the spell "Preventive Measure" on himself; hits for a max ~10,000; and enrages.

Preventive Measure: Self 0', Unresistable (0)
1: Mitigate Melee Damage by 40%, 1000000 total
2: Mitigate Spell Damage by 40%, 1000000 total
3: Increase Chance to Parry by 50%

About every 2 minutes, another Construct of Zeixshi-Kar spawns. The more that are up, the stronger Icyyr is. (You can offtank them all while killing Icyyr or try to kill them while Icyyr is still up. Whatever you do, at least ONE has to die in order to activate Icyyr.)

Icyyr shouts 'Hah! Another minion is finished and I grow stronger from it! Fools, you have no chance of defeating me now!'

Killing Icyyr allows you to move past this room.

Icyyr has been slain by _____!
Icyyr's corpse's core melts as its essence no longer sustains it and the door is left unguarded.
Your faction standing with Loyalists of Kerafyrm got worse.
Your faction standing with Disciples of Kerafyrm got worse.
Your faction standing with Claws of Veeshan got better.
Your faction standing with Yelinak got better.
Your faction standing with Crusaders of Veeshan got better.

The constructs do not despawn. Kill them and move ahead to the next phase (there is no rush; you can med up - you'll have trash to clear as well).



Phase 2: Gargazyr

Gargazyr seems to be attackable and aggro right away. The more Constructs up, the weaker Gargazyr is. (If he is not active, try killing one of the Constructs first.)

Gargazyr shouts 'I need your help now, friend. Come and assist me.'

Gargazyr shouts 'I call upon the power of the cold and the strength of ice to defend this body in the name of Aar`Kol!'

Gargazyr casts the spell Chiselguard on himself; hits for a max ~11,000; flurries (does NOT rampage) and enrages.

Chiselguard: Self 0', Unresistable (0)
1: Mitigate Melee Damage by 20%, 1000000 total
2: Mitigate Spell Damage by 20%, 1000000 total
3: Increase ATK by 300
4: Increase Damage Shield by 150
5: Increase Stats by 150
6: Increase Melee Mitigation by 15%

If you kill a Construct:

Gargazyr shouts 'You have killed one of my servants! That only means less of a drain on my own power.'

As with Icyyr, a new Construct spawns every 2 minutes or so:

Gargazyr shouts 'Ah, a new servant is done! I give you some of my strength, child! Go and destroy those that would harm us!'

The constructs are the same difficulty as previously, but cast different spells: "Animator's Ire" and "Freezing Shock":

Animator's Ire: PB AE 100', Magic (-500)
1: Decrease HP when cast by 10000
3: Decrease Mana by 1000 per tick
4: Increase Curse Counter by 9

Freezing Shock: Single Target, Unresistable (-1000)
1: Stun(4.00 sec/85)

An "essence infused construct" can also spawn in this phase. It is not known what difference there is, if any, between it and the regular constructs.

Killing Gargazyr allows you to move past this room.

Gargazyr has been slain by _____!
Gargazyr's corpse's core melts as its essence no longer sustains it and the door is left unguarded.
Your faction standing with Loyalists of Kerafyrm got worse.
Your faction standing with Disciples of Kerafyrm got worse.
Your faction standing with Claws of Veeshan got better.
Your faction standing with Yelinak got better.
Your faction standing with Crusaders of Veeshan got better.

The constructs do not despawn. Kill them and move ahead to the next phase (there is no rush; you can med up - you'll have trash to clear as well).



Phase 3: Aar`Kol

Aar`Kol hits for a max ~12,000; AE rampages; and enrages. He casts three spells:

Freezing Sleetstorm: PB AE 200', Cold (-500)
1: Unknown #377 (100/12117/0)
2: Decrease Hitpoints by 4000 per tick

Guardian's Challenge: PB AE 50', Magic (-500)
1: Decrease HP when cast by 5000
2: Decrease Hitpoints by 5000 per tick
3: Decrease Mana by 2000 per tick
4: Decrease Melee Mitigation by 25%
5: Root

Sleetstorm: PB AE 150', Cold (-350) (hits multiple people at a time)
1: Decrease Spell Haste by 30%
2: Decrease HP when cast by 1500
3: Increase Disease Counter by 20
4: Decrease Attack Speed by 30%
5: Limit: Combat Skills Not Allowed

During the fight (health or time based?), Constructs of Zeixshi-Kar spawn out in the hall and walk into the room. They are of the same difficult as the previous ones, except they have a knockback and cast the spell "Freezing Shock":

Freezing Shock: Single Target, Unresistable (-1000)
1: Stun(4.00 sec/85)

Construct of Zeixshi-Kar swats at you like an insect!

Construct of Zeixshi-Kar magically improves its core to become superior to those before it.

Killing Aar`Kol completes the event. Any Constructs remaining do NOT despawn.

Aar`Kol has been slain by _____!
Aar`Kol's corpse cracks and shatters into ice shards opening the passage to its master.
Your faction standing with Loyalists of Kerafyrm got worse.
Your faction standing with Disciples of Kerafyrm got worse.
Your faction standing with Claws of Veeshan got better.
Your faction standing with Yelinak got better.
Your faction standing with Crusaders of Veeshan got better.



A chest spawns with loot: 2 Glowing Prismatic Runes + 0-1 Prismatic Faycite + 2 Prismaridescent Essences (slots: WRIST; ARMS) + 2 items from this list:

Ancient Sigil-Runed Censer
Coldspire of Channeling
Magma-Wrought Painloop
Prismatic Rune of the Fallen
Signet of the Great Blasphemy
Rewards:
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# Sep 22 2012 at 2:16 PM Rating: Decent
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1,851 posts
8 Constructs in 1st section
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
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