Where: | Who: | Rating: |
| Information: | Level: | 80 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | No | Can Be Shrouded?: | No | Quest Type: | Task | Quest Goal: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Solo | Min. # of Players: | 1 | Max. # of Players: | 1 | Appropriate Classes: | Appropriate Races: |
Entered: Mon Feb 4 17:31:10 2008 Modified: Tue Dec 5 05:21:04 2023 | |
This is the second task in a series of five. Its purpose is to update a step in a grand task, 'The Invasion of the Defilers'. After finishing the first task, 'Seeking Amber', you can request this task from Valthun Woodswatcher in the Kirathas village of the Hills of Shade.
For the in-game map file:
P 2732.41, 239.43, 0.0, 240, 240, 0, 3, Ship_1
P 3036.90, -4.26, 0.0, 240, 240, 0, 3, Ship_2
P 421, -992, 30, 240, 240, 0, 3, Leadership
P 261, -1305,30.0, 240, 240, 0, 3, Social_1
P 580, -1440, 30.0, 240, 240, 0, 3, Social_2
P 99.60, -1240.76, 30.0, 240, 240, 0, 3, Supply_1
P 514.6039, -1487.0610, 29.3610, 240, 240, 0, 3, Supply_2
P 395.86, -1828.60, 23.76, 240, 240, 0, 3, Dock_2
P 172.41, -1822.05, 23.76, 240, 240, 0, 3, Dock_1
P 642.93, -1836.38, 23.76, 240, 240, 0, 3, Dock_3
Valthun Woodswatcher says 'I am pleased that she is happy, and very angry with her for risking her life with such foolishness. There is little point to being happy if doing so gets you killed. If she is indeed headed home as she said, then it is not too soon. We have sent scouts to investigate the strangers to the north east. They would certainly welcome your assistance. See if you can catch up to them and lend them aid. Be warned, our scouts will not be easy to locate. Head out of Kirathas by the eastern path and see the scouts that guard that path, they will send you onward.'
You have been assigned the task 'Testing the Invaders'.
Valthun wants to know as much as can be learned from these intruders. He has asked you to assist his scouts in any way that you can. If these beings are a threat they need to be dealt with immediately.
- Catch up with the scouts en route to the human's encampment 0/1 (Hills of Shade)
Task Window Says: Catch up to the scouts that are guarding the path to the invader's settlement. You need to check in with each of them on the way.
Locations:
435, 1325, 55
440, 175, 60
775, -15, 33
925, 60, 56
a Kirathas scout says 'Ah, good, Valthun is sending assistance. From here you should head a bit more easterly and check in with the next rearguard. She will be hidden just off the road.'
a Kirathas scout says 'Hail. You'll have to leave the path now. Head north from here and keep your eyes open. You will need to find the next scout before approaching Aldin.'
a Kirathas scout says 'We have told Aldin of your coming. He will be waiting for you just north of here. Seek him carefully, for he will be well hidden. You also must stay out of sight of the invader village.'
You say, 'Hail, Scout Leader Aldin'
Scout Leader Aldin says 'Good, you're here. We need you to take a closer look at these intruders and find out what they've been up to. Slip into their village and find out about their nature and temperament. Make sure to inspect their docks and dwellings
- Locate the seat of their leadership 0/1 (Hills of Shade)
Task Window Says: Aldin has asked you to locate the important buildings in the invader's camp. You must not be seen by their guards while doing so or they may become suspicious.
Location: 1000, -400, 29
This appears to be where their leaders meet. Aldin will want to know the location of this building.
- Find their social centers 0/1 (Hills of Shade)
Location: 1305, -270, 29
From the look of the place this is where the Humans gather to socialize. This could be important strategic information.
- Find their social centers 0/1 (Hills of Shade)
Location: 1430, -585, +29
From the look of the place this is where the Humans gather to socialize. This could be important strategic information.
- Find their supply control centers 0/1 (Hills of Shade)
Location: 1240, -100, +29
It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.
- Find their supply control centers 0/1 (Hills of Shade)
Location: 1480, -520, +29
It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.
- Investigate their docks 0/1 (Hills of Shade)
Location: 1815, -395, +22
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
- Investigate their docks 0/1 (Hills of Shade)
Location: 1815, -120, +27
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
- Investigate their docks 0/1 (Hills of Shade)
Location: 1835, -625, +26
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
- Get a good look at their ships 0/1 (Hills of Shade)
Location: 3000, 60, 15
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
- Get a good look at their ships 0/1 (Hills of Shade)
Location: 2720, 140, 12
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
- Get a good look at their ships 0/1 (Hills of Shade)
Location: 2385, 115, 31
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
- Speak with Aldin 0/1 (Hills of Shade)
You say, 'Hail, Scout Leader Aldin'
Scout Leader Aldin says 'Do you mean to say that they are cutting down the forest and sweeping the fish from the sea? They intend to ruin our lands! We must [stop them]!'
You say, 'Stop them?'
Scout Leader Aldin says 'These strangers have obviously ruined their own lands. We can't let them ruin ours. Take this torch and burn their sea vessels!'
You receive "Firebrand" on your cursor.
- Burn their boat 0/1 (Hills of Shade)
Location: 2770, 125, 37. Drop lev, stand in front of the "main mast" on the main deck. Click the torch.
After some time, multiple "a sailor" spawn. Kill them until the task updates.
You see the fires fade out from this time and somehow become eternal, caught in the curse of this place.
- Return firebrand to Aldin 0/1 (Hills of Shade)
Scout Leader Aldin says 'That will show them! They must be taught that invading our lands is foolish! You have earned a rest. Head back to the village and tell Valthun what you have accomplished.'
- Speak to Valthun 0/1 (Hills of Shade)
You say, 'Hail, Valthun Woodswatcher'
Valthun appears grateful for you assistance, but is obviously distracted by recent events.
This completes this sub-task and updates a step in the grand task, 'The Invasion of the Defilers'. The next task in the series, 'Defile the Defilers', begins automatically.
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