Spy Reports  

Status: Incomplete

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 3 ratings)
Information:
Level:80
Maximum Level:125
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Secrets of Faydwer
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Jan 19 18:43:33 2008
Modified: Tue Dec 5 05:21:04 2023
Gurtrude is located at Tavik Gearpaq's tent at the zone-in of Fortress Mechanotus from Dragonscale Hills.

You say, 'Hail, Gurtrude the Spymaster'

Gurtrude the Spymaster says 'Shhh. . . A good spy knows to keep her voice low and quiet. Now, have you come here to assist me with my [work], or to [try to join] my gaggle of spies?'

You say, 'I have come here to assist you with your work.'

Gurtrude the Spymaster says 'Well, it is my task to lead a fine group of spies. I can't tell you anything about them, but it is our duty to infiltrate the enemy's structures, disrupt their war effort and steal what secrets we can. Now, I readily admit that none of us on this detail were much for spying before the crash, but when it became obvious that we would not win this battle by strength of arms, I convinced many of the crew to work together as spies. They are even now infiltrating Meldrath's infrastructure. Though, we are spread a bit thin, and there is no support from the ground for our efforts. Perhaps you might be willing to do a few simple [tasks] for me?'

You say, 'I am willing to do a few simple tasks.'

Gurtrude the Spymaster says 'Good! Obviously I'm risking the lives of my people by trusting you, but I have no choice. I won't be sending you to speak with our most important spies, however, since I really don't know you very well. Will you be handling this [alone] or with trusted [friends]?'

You say, 'Alone.'

Gurtrude the Spymaster says 'Well, even these tasks are dangerous so be very careful, for our sake as well as yours.'

This will open a list of quests to choose from:

Disable the Recycler
Supplies for Spies
A Slave to the Grind

You need to complete all three tasks before Spy Reports becomes available. Once you have completed all three tasks, speak to Gurtrude again.


You say, 'Alone.'

Gurtrude the Spymaster says 'Ah, I remember you now! Yes, I think I can trust you with some more difficult tasks and more sensitive information.'

You have been assigned the task 'Spy Reports'.

Make contact with our undercover agent in the Zepplid (0/1) - Fortress Mechanotus

The first spy to contact is located in the blimp which is southwest of the zone. Inside one of the small rooms to the front of the blimp will be "an inconspicuous mechanic" at roughly -1040, 1570, 478. Although he himself does not attack, other mobs in the room will attack you.

You say, 'Hail, an inconspicuous mechanic'

Your task 'Spy Reports' has been updated.

Assist Agent Starm in observing Siege Inspector Huttle (0/1) - Fortress Mechanotus

an inconspicuous mechanic looks at you suspiciously for a moment and speaks quietly, 'Did Gurtrude send you to [contact] me?'

You say, 'Contact.'

an inconspicuous mechanic nods cautiously, 'You can call me Starm... I'm here keeping track of the [repair] progress of Meldrath's forces, and I could use your help.'

You say, 'Repair?'

an inconspicuous mechanic says 'Yes, the repairs to this zepplid and to the siege engines on the outer offensive positions of Mechanotus... When our forces first arrived here, the first actions taken to sabotage those two targets... Unfortunately, we were only partially successful; the damage to the siege engines was not enough to destroy them... The repairs on the siege engines are being overseen by Siege Inspector [Huttle].'

You say, 'Who is Huttle?'

an inconspicuous mechanic says 'Agent Starm nods, 'I've spotted Huttle wandering along the perimeter of Mechanotus. Follow him, and see if you can determine the state of repairs on each of the six siege engines we sabotaged... Once you have a complete status report, bring it back to me as quickly as possible. One word of warning, be careful not to get too near to Huttle, or he'll spot you... But, be sure to stay within earshot.''

Siege Inspector Huttle roams the outside of Fortress Mechanotus between the giant siege weapons. Although he is KoS he does not attack nor can you cast on him. You can follow behind him while invisible. Every now and then he stops and emotes:

Siege Inspector Huttle examines the siege engine carefully, making notes in his notebook as he mutters under his breath, 'This one seems to be coming along nicely...' You quickly write down what you observe, careful not to be seen.

If you are too close to him when he emotes you will get:

Siege Inspector Huttle looks about nervously and snaps his notebook shut, 'Is someone spying on me?'

He will then warp to elsewhere in the zone.

Once you follow him for roughly 10 minutes or so. You will get the winning emote:


Siege Inspector Huttle examines the siege engine carefully, making notes in his notebook as he mutters under his breath, 'This one seems to be coming along nicely...' You quickly write down what you observe, completing your objective... Hopefully, Agent Starm will find this information useful.

A book called "Seige [sic] Engine Inspection Notes" (identifies as "Notes on progress of repairs of the Mechanotus seige [sic] engines") will then appear on your cursor. Return to "an inconspicuous mechanic" and turn in the book.

Your task 'Spy Reports' has been updated.

an inconspicuous mechanic examines the notes carefully, 'This is worse than I expected, the repairs on the siege engines are progressing more quickly than I expected. Please, report this news back to Gurtrude immediately... We will need to adjust our plans to compensate for this new development.'

Report back to Gurtrude (0/1) - Fortress Mechanotus

Return to Gurtrude.

You say, 'Hail, Gurtrude the Spymaster'

Your task 'Spy Reports' has been updated.

Gurtrude the Spymaster listens gravely to your report on the siege engine repairs, 'This is dire news indeed... I will need some time to examine this report and decide on a course of action, in the meantime... We need someone to make contact with our agent in the Steam Factory, where he is disguised as a fan mechanic. We have not heard anything from him in some time, and I am worried he may have been discovered, or incapacitated in some way... Please, locate him, and help him if you can.'

Make contact with our undercover agent near the SouthEast Computer Core (0/1) - The Steam Factory

The fan mechanic is located right at the southeast corner of the zone in the room just before the dead end if you have a map. There are no mobs in his room and he does not attack. /loc is -930, -690, 78.

You say, 'Hail, a fan mechanic'

Your task 'Spy Reports' has been updated.

Assist Agent Cogly and Kill Head Engineer Gearwhir (0/1) - The Steam Factory

a fan mechanic barely turns to acknowledge you, his hair rustling slightly in the breeze from the fan behind him, 'Did someone [send] you to speak with me?'

You say, 'Send?'

a fan mechanic says 'Well, who sent you?'

You say, 'Gurtrude.'

a fan mechanic nods with relief, 'It's good that you've contacted me, my name is Cogly, I have been unable to report back to Gurtrude due to the increased security here... All thanks to the new head engineer, Gearwhir... He is causing all sorts of problems for us, and needs to be [eliminated] at all costs.'

You say, 'Eliminated?'

a fan mechanic lowers his voice slightly, 'Gearwhir is highly intelligent; he is also extremely paranoid and is very careful to avoid being exposed to any potential threat... I've been here gathering information for quite some time and I've worked out a [plan] to lure him out into a location we control, and ambush him...'

You say, 'What plan?'

a fan mechanic cocks his head to one side, 'I've noticed that Gearwhir seems to have an amazing ability to monitor and maintain almost all parts of this facility... Any time the slightest problem arises, he seems to be on site almost immediately to fix the problem... We will need to gather a few [parts] first, but I believe we can exploit this fact to ambush and neutralize him.'

You say, 'What parts?'

a fan mechanic says 'One of our other agents has managed to surreptitiously disable and secure a steamwork in one of the main manufacturing rooms... If we can gather the parts to create a [warped driveshaft], we can install it into the steamwork and reactivate it. With any luck, it will cause enough of a commotion to draw out Gearwhir, and enable us to strike before they have a chance to react.'

You say, 'Warped driveshaft?'

a fan mechanic says 'To create a warped driveshaft we need to liberate a regular Clockwork Driveshaft from one of the steamworks in the factory... Unfortunately they are a bit delicate, so you may have to try a few times to find one that isn't damaged. We will also need a calibration device; you can probably find a Calibration Device in one of the storage rooms. Some of the engineers here sometimes carry Calibration Device Screws and Calibration Device Schematics, we will need those items as well in order to set and use the calibration device to warp the Clockwork Driveshaft... Once we're done, we can [insert] the Warped Clockwork Driveshaft into the disabled clockwork in the manufacturing room.'

You say, 'Insert?'

a fan mechanic sighs softly, 'Unfortunately I will not be able to leave my post to assist you... Once you insert the Warped Clockwork Driveshaft, the steamwork should begin to malfunction and draw out Gearwhir... He's not to be underestimated, so be sure you have backup before you engage him.... If you are successful, be sure to search him carefully for any information, if you find anything of importance, deliver it to Gurtrude at once.'

Now you must locate the four items he was referring to and hand them to him.

* The Calibration Device is a ground spawn in a room at 50, 128, 88 (room before the tunnel leading to the Rebel Brownie vendors).

* The Clockwork Driveshaft is an uncommon drop off any steamwork model in the zone. Don't confuse this with "A Used Clockwork Driveshaft," which looks the same, but which is for a different quest.

* The Calibration Device Screws and the Calibration Device Schematics are an uncommon drop from a gnome version of "a mechanic," and may also drop from other mobs (need confirmation either way).

Hand them in:


a fan mechanic studies the Calibration Device Schematics for a few moments, then inserts a few of Calibration Device Screws into the Clockwork Driveshaft, rotating them slowly as he measures their depth with Calibration Device, 'There, that should be enough to cause any steamwork to go completely haywire. Now all you need to do is [insert] the Warped Clockwork Driveshaft into the deactivated clockwork in the manufacturing room.'

You receive a Miscalibrated Clockwork Driveshaft.

You say, 'Insert?'

a fan mechanic sighs softly, 'Unfortunately I will not be able to leave my post to assist you... Once you insert the Warped Clockwork Driveshaft, the steamwork should begin to malfunction and draw out Gearwhir... He's not to be underestimated, so be sure you have backup before you engage him.... If you are successful, be sure to search him carefully for any information, if you find anything of importance, deliver it to Gurtrude at once.'

Now you need to locate a deactivated steamwork, which is located in the manufacturing plant. This is the room with the the big conveyor belt in the middle. The deactivated steamwork is hidden behind a wall. /loc is 500, -82, 100. Although he is KoS, you can neither attack him nor cast on him.

Give him the Miscalibrated Clockwork Driveshaft.


a deactivated steamwork begins to whir and power up, 'Bbbbtttttt... Ttttzzzttttt nnnnkkkk Entering harvest cycle... Bttbbbttbbb. Deconstructing... Bafftttfffbbbb.'

He will then move to bottom of the ramp west.

Head Engineer Gearwhir will then spawn and meet him. When Head Engineer Gearwhir spawns, he is at the top of the ramp approximately at location +593, +154, +116. He is non-aggro at this point.


Head Engineer Gearwhir waves a magical device in the air, 'Steamwork Deactivate... Hrm, what's the meaning of this... Why is this steamwork malfunctioning? You there, what are you doing in this facility?'

He then immediately walks down the ramp towards the deactivated steamwork who is standing at the conveyor belt at approximately location +586, +6, +103. If you are invisible at this point, the Head Engineer is still not aggro. You will need to pull him probably to the tunnel west is the best spot to kill him in. Once he's aggro:

Head Engineer Gearwhir says 'Yaaaaah!'

He hits for about 2500ish, summons, snares, is mezzable and summons groups of 'a miniature steamwork' at various stages of his life. These hit for about 1500 and are mezzable.

Your task 'Spy Reports' has been updated.

Search Head Engineer Gearwhir for any useful information (0/1) - The Steam Factory

Head Engineer Gearwhir's corpse scatters tools across the floor as it stops moving.

He drops 6 copies of Steam Factory Work Schedule.

Loot the Steam Factory Work Schedule for the next update.

--You have looted a Steam Factory Work Schedule.--

Your task 'Spy Reports' has been updated.

Deliver the Steam Factory Work Schedule to Gurturde for analysis (0/1) - Fortress Mechanotus

Return to Gurtrude and give her the schedule.

Your task 'Spy Reports' has been updated.

Explore Power Station Alpha in the NorthWest (0/1) - The Steam Factory

Gurtrude the Spymaster looks dumbfounded for a moment as she studies the work schedule, 'Wonderful! This is a very valuable piece of information; with it we will be able to plan and coordinate our sabotage in the steam factory with great effeciency.' she pauses for a moment to scribble some hasty notes, 'If this schedule is correct, now is the perfect time to do some reconnaissance in the steam factory at Power Station Alpha... Can I rely upon you to locate and scout the area to determine the results of our initial sabotage attempt? Our previous scout never returned, and I'm afraid after looking at this schedule I know why... It seems there is some 'new steam contraption' that is being used in that area, your secondary objective should be to learn what exactly this new contraption is...'

To get to Power Station Alpha, you must travel to the northest of the zone to the overhead which spans across the foundry area to the Power Station. /loc is 1270, 560, 265.

You will obtain this message when you reach the Power Station:


Power Station Alpha has suffered extensive damage, and is not yet close to being fully repaired... Excellent news indeed. There is no evidence of anything that might be a new steam contraption, although a few of the power suits being used by the gnomes to repair the station seem a little different than the others you have encountered...

Your task 'Spy Reports' has been updated.

Report your findings to Gurtrude (0/1) - Fortress Mechanotus

You say, 'Hail, Gurtrude the Spymaster'

Your task 'Spy Reports' has been updated.

Speak with Engineer Brinik (0/1) - Fortress Mechanotus

Gurtrude the Spymaster nods thoughtfully at the news, 'It seems that the damage to Power Station Alpha was more extensive than I could have hoped, wonderful news indeed, although... These odd looking power suits you mention, perhaps it is nothing to worry about, but I'd like you to speak with Engineer Brinik up the hill to the South. He's been studying the steamworks quite extensively and might be able to glean some useful information from your report. We can't afford to overlook any information we stumble upon.'

Engineer Brinik is located on the hill next to the crashed plane at -240, -1223, 538.

You say, 'Hail, Engineer Brinik'

Your task 'Spy Reports' has been updated.

Assist Agent Weegle and escort him to Power Station Alpha (0/1) - The Steam Factory

Engineer Brinik listens silently your report, his eyes fixed on a point in the distance, 'It sounds as though there may be a new type of power suit already in use in the Steam Factory. I have an agent disguised as a furnace engineer in the East side of the Steam Factory who is qualified to analyze these new suits, but his activities have already drawn too much attention... If he were to approach Power Station Alpha, security forces would definitely be alerted... Getting this information may be more important than we realize, if you can protect him from the security forces long enough for him to reach the power station, he should be able to gather the information I need to fully determine the threat these new suits pose.'

a furnace engineer is located at +888, -805, +121 in a room south of Meldrath's Majestic Mansion (take the left fork). He is not KoS although the mobs in the room are.

You say, 'Hail, a furnace engineer'

a furnace engineer scowls sourly, 'It's about time that someone showed up to assist me... Do those fools have any idea how important my analysis is? Never mind, we should get moving. The security are swarming all over these tunnels, I hope you are [ready] for a fight.'

You say, 'I am ready.'

a furnace engineer nods curtly, 'Follow me, and don't dally.'

He will then begin to walk towards Power Station Alpha and you must protect him until he reaches there. As he walks there he will be attacked by a security enforcer which generally come in pairs. These hit like regular mobs in zone and all mez. It's very similar to the Coldain Shawl 8 Crawl. keep him mezzed when they spawn so he doesn't roam off. Thankfully you are only attacked in the corridors so you do not need to clear any rooms (normal mobs do not agro him). The only exception to this is the four enchanced steamsuits which are on the walkway above the foundry area (since they don't mez, you may want to kill them first before you start it).

Once he reaches Power Station Alpha he will stop at which point you will need to speak to him.


He will pause just outside the room, at which point you may hail him (but this is not required).

You say, 'Hail, a furnace engineer'

a furnace engineer mutters under his breath as he stares at the grating.

Your task 'Spy Reports' has been updated.

a furnace engineer mutters in a low voice, 'We should be safe now, I no longer need your protection... Return to Gurtrude, and tell her to expect a report from me shortly, I'll gather as much information as I can on these new power suits...'

Report back to Gurtrude (0/1) - Fortress Mechanotus

a furnace engineer mutters in a low voice, 'We should be safe now, I no longer need your protection... Return to Gurtrude, and tell her to expect a report from me shortly, I'll gather as much information as I can on these new power suits...'

Head back to Gurtrude again.

You say, 'Hail, Gurtrude the Spymaster'

Your task 'Spy Reports' has been updated.

Make contact with our undercover agent in the iron gardens (0/1) - Gyrospire Zeka

Gurtrude the Spymaster let's out a small sigh of relief, 'I was a bit worried that you might have met with an unfortunate fate... I am heartened to see you alive and well, and grateful for your assistance in escorting our agent. Already, he has managed to send back a preliminary report to Engineer Brinik.' Gurtrude pauses for a moment, 'I'm afraid that I must ask you to put yourself into harms way once again... Our agent stationed in Gyrospire Zeka has been unable to make any progress in his mission, and I have confidence that you will be able to assist him. I do not like to impose, but I have no other choice... You will find him in the Iron Gardens outside of the main tower, disguised as an iron gardener.'

The iron gardener is located at -170, 270, 36, out front of the main building in the garden area which is left when you zone into Zeka. Be wary as there are many see invis mobs roaming the area.

You say, 'Hail, an iron gardener'

Your task 'Spy Reports' has been updated.

Assist Agent Gibblin in obtaining plans from Catapult Engineer XIX (0/1) - Gyrospire Zeka

an iron gardener nods politely, a nervous bead of sweat glides along his brow, 'Ahem, I suppose that you've been sent to deliver the bad news that I'm to be discharged...' he sighs woefully, 'I'm afraid that I'm an utter failure, I have been unable to even penetrate the lowest levels of the tower, even in this clockwork suit... Being made of mere gnomish flesh, I am unable to penetrate the heavy security that has been established here.' he stares at you for a moment, 'If only I could retrieve the Zeka Catapult Plans from Catapult Engineer XIX and have them delivered to Gurtrude, but I'm afraid that is all but impossible as he is located at the utmost level of the tower, unless...' he trails off wistfully, looking at you with baleful eyes.

Catapult Engineer XIX is located on the roof of the main building of Zeka at -260, -85, 604, which is not so nice to clear. He hits for about 3-4k. Once he's dead loot him to get the update.

Catapult Engineer XIX's corpse collapses into a heap, venting steam.

--You have looted a Zeka Catapult Plans.--

Your task 'Spy Reports' has been updated.

Deliver the Zeka Catapult Plans to Gurtrude (0/1) - Fortress Mechanotus

Head back to Gurtrude and give her the plans.

Your task 'Spy Reports' has been updated.

Make contact with our agent beneath the main deck (0/1) - S.H.I.P Workshop

???
Make contact with our agent located near M.E.G (0/1) - Meldrath's Majestic Mansion
???
???

Gurtrude the Spymaster cocks her head to one side as she studies the Zeka Catapult Plans for a moment, 'I am no engineer, but these plans appear to be extremely detailed... I cannot thank you enough for all of your assistance.' she pauses to brush a stray wisp of hair away from her face, 'If you are willing to further assist our cause, I've just received two very urgent requests for assistance from two of our most deeply seeded agents. As you are more than aware, our resources are stretched overly thin, and I cannot spare anyone to provide that assistance... If you can make contact and provide the needed assistance, it would be an invaluable contribution to our cause. Our agent in the SHIP Workshop is disguised as a steamwork tinker, and our agent in Meldrath's Mansion is working as a valve inspector.'

This opens up two task lines which can be done in any order, one is in S.H.I.P Workshop and the other one is in the Meldrath's Majestic Mansion (you will need to be keyed for Meldrath's Majestic Mansion to zone in).

For the task line in S.H.I.P. Workshop, if you pick up the solo task "Disrupt the Workshop" from Gurtrude, it allows you to use the disguise from the spybot at the zone-in, rendering you non-KoS to mobs in the zone. The quickest way to get to the agent is to take the elevator at the zone in. This opens to a small room which leads to the big bottom floor room. There is a hatch in the middle of the room which you can open and jump down. The agent is located next to a disabled steamwork at the bottom of the hatch at 444, 380, 113.


You say, 'Hail, a steamwork tinker'

Your task 'Spy Reports' has been updated.

Assist Agent Quigbell in modifying a steamwork to explode (0/1) - S.H.I.P Workshop

a steamwork tinker sighs with relief as she greets you, 'I see they finally sent the engineer I have been waiting for...' she pauses a moment and rests her hand against the metal wall, 'I'm no slouch when it comes to steamwork manipulation, but I've had a bit of trouble gathering enough gears to set this steamwork on his deadly course of [sabotage].'

You say, 'Sabotage?'

a steamwork tinker chuckles wryly, 'It seems a bit ridiculous, but after all the time I've spent here, I still have been unable to successfully destroy the central steam control nexus for this facility... It's located in the room down those corridors. I'm at my wits end, and if this [plan] doesn't work... Well, I'll have to take matters into my own hands....'

You say, 'What plan?'

a steamwork tinker says 'I've managed to install an explosive device into this clockwork here. And managed to repair it into a functional state, I just need some help in collecting and properly setting the [control gears] that will direct the clockwork down the hall to the central steam control nexus for automated detonation... Oh, forgive me for not introducing myself, the name is Quigbell.'

You say, 'Control gears?'

a steamwork tinker nods, 'The control gears are used to direct specific movements in steamworks. They allow simple movement and rotation... By inserting gears in correct sequence, you can set the steamwork to travel to the control room and detonate while we are safely out of range of the explosion... To be honest, I don't fully understand the exact details myself, but perhaps if you were able to collect some gears from the other steamworks in this facility, you could experiment and solve the problem for me... I've managed to have the steamwork respond to hails with some basic information that might be useful to you as well...'

This is the longest timesink of the entire task: collecting the gears to operate the disabled steamwork. They are very rare drops from any steamwork in zone. There are ten different types of gear:

Advancement Gear Azia (Forward 15 Paces)
Advancement Gear Beza (Forward 30 Paces)
Advancement Gear Caza (Forward 45 Paces)
Reversal Gear Azia (Forward 15 Paces)
Reversal Gear Beza (Forward 30 Paces)
Reversal Gear Caza (Forward 45 Paces)
Rotational Gear Azia (Turn right 90 degrees)
Rotational Gear Beza (Turn 180 degrees)
Rotational Gear Caza (Turn left 90 degrees)
Destructon Gear Zeka (Explode the steamwork)

You must give the disabled steamwork a combination of gears so it will walk to the room nearby and explode. There are several combinations you can use depending on what gears you have.


You say, 'Hail, a disabled steamwork'

a disabled steamwork lurches, 'Ttttzzzttttt... Steamwork control rods ready for insertion of control gears... Active operational instructions... [reset] and [execute].'

Make sure you reset the disabled steamwork before you begin in case someone else was using it earlier.

You say, 'Reset.'

a disabled steamwork whirs quietly, 'Steamwork control rods reset, ready for insertion of control gears...'

Hand in the appropriate gears one at a time. Each time you hand one in it will emote:

a disabled steamwork says 'Nnnnnkkkk. Control gear accepted.'

When you are done handing in gears:

You say, 'Execute.'

a disabled steamwork rocks slightly, 'Activating control gears, executing control gear sequence.'

This will start him moving. If you have done it correctly he will emote causing the zone to shake:

a disabled steamwork says 'EXECUTING DETONATION INSTRUCTION!'

Your task 'Spy Reports' has been updated.

For the task line in Meldrath's Majestic Mansion, take a group and clear towards M.E.G, which is located up the left ramp from the zone in (head north). You will come to a giant room with a machine with a giant robot face in the back of the room and Brenda's assistant's assistant.

You say, 'Hail, a valve inspector'

Your task 'Spy Reports' has been updated.

Assist Agent Cliktog by destroying the Steamwork Eradicators (0/20) - Meldrath's Majestic Mansion

a valve inspector smiles warmly and rubs his palms together excitedly, 'Excellent, I've been expecting you... I am agent Cliktog. You'll do well to remember that name. I've spent quite some time here studying M.E.G. and I believe that I've uncovered a [weakness] in her threat level assessment.'

You say, 'Weakness?'

a valve inspector nods and looks towards M.E.G., 'I've studied the system carefully, and I believe that I can manipulate the threat level assessment with some minor tinkering... I expect to provoke an aggressive response, but nothing you won't be able to [handle]. If you can counter the threat for a short period, I should have enough time to alter the response system and introduce a flaw that we can later exploit...'

You say, 'Handle?'

a valve inspector chuckles patiently, 'You've managed to make it this far into the mansion without any trouble, I'm sure you will be able to handle things while I go to work... Any time you are [ready] we may begin.'

Clear the entire room of trash mobs before you begin.

You say, 'I am ready.'

a valve inspector scurries towards M.E.G. with a giddy laugh, 'I'll be done in no time.'

In red text:

M.E.G. says 'Request lead crew chief 'Doctor' Brinda Sprockets or nearest available subordinate unscramble password matrix and initiate battery replacement sequence, immediately. WARNING! Failure to adhere to replacement sequence protocol will result in lockdown.'

M.E.G. intones, 'WARNING! Foreign entities detected in Mechanotus workshop. Threat level assessment: marginal. Deploying steamwork eradicators to neutralize entity threat.'

This starts off a small ring event where you will be attacked by Steamwork Eradicator IV's. They are no harder than normal zone trash mobs, attack singly or in pairs, and some but not all are mezzable. After killing several waves (in red text):

M.E.G. intones, 'ALERT! Foreign entities detected in Mechanotus workshop. Threat level assessment: nominal. Deploying steamwork eradicators to neutralize entity threat.'

After even more spawns (in red text):

M.E.G. intones, 'ATTENTION! Foreign entities detected in Mechanotus workshop. Threat level assessment: minimal. Deploying steamwork eradicators to neutralize entity threat.'

Once the final Steamwork Eradicator IV was defeated and nobody who was in MEG's room had the assist-the-valve-inspector task step active anymore, MEG says that no more eradicators will spawn (in red text):

M.E.G. intones, 'NOTICE! Foreign entities detected in Mechanotus workshop. Threat level assessment: inconsequential. Entities ignored.'

Once you kill 20 the event will stop. At this time the valve inspector moves back to his normal spot and says:

a valve inspector says 'Excellent! You've been most helpful, give Gurtrude my regards and tell her things are progressing well here.'

Your task 'Spy Reports' has been updated.

Report your success to Gurtrude the Spymaster (0/1) - Fortress Mechanotus

You gain experience!!
Steamwork Eradicator IV's corpse says 'Critical Damage. Repairs needed.'

Return to Gurtrude.

You say, 'Hail, Gurtrude the Spymaster'

Your task 'Spy Reports' has been updated.

The assistance you have provided to Gurtrude and her network of spies has been invaluable... The damage inflicted upon Meldrath has been significant, and will go far in ensuring his defeat. Enjoy the respect you have earned; it is well deserved.

Gurtrude the Spymaster clasps your hand tightly, 'I thank you on behalf of all Ak'Anon, without your efforts we would have failed in many of our endevours against Meldrath and his forces... Please accept this as a token of our respect, use it well in out fight against Meldrath's forces.

You have gained 5 ability points! You now have 13 ability points.

Your faction standing with Ak'Anon Strike Force V could not possibly get any better.

You have successfully been granted your reward for: Spy Reports

You receive experience, faction, and an Ak'Anon Strike Force V Black Badge.

Need missing task stages and descriptions.
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A Furnace Engineer escort in Steam Factory
# Feb 19 2023 at 6:54 PM Rating: Decent
9 posts
A bard can pull the furnace engineer out of his room and then fade, so you don't have to clear the room.
The steam suits will NOT agro him, you can invis past them.
Just did this on Rizlona 2/19/2023, multiple times. The recent mob body type changes might have change the steam suit agro issue.
Valve Inspector
# Apr 16 2022 at 4:25 AM Rating: Decent
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Vavle inspector is in the room marked Brinda's assistant assistant,.
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M.E.G.
# Jan 31 2022 at 9:15 AM Rating: Decent
4 posts
For the M.E.G. portion - zone in to Meldrath's Majestic Mansion then take the ramp up on the left, head Northwest from there - if you bring up your Brewall map and do the height filter it is pretty easy to find. Then clear the room, hail the <a valve inspector> and go through the hails and stuff. He will then move to the middle of M.E.G. and then after a bit M.E.G. will make her announcement and the <Steamwork Eradicator IV> will begin to spawn. They do not spawn all at once, they come one at a time. Just keep watching for them and kill them as they appear. You do not have to leave the room to find them, they will all spawn in the room..
Quest Script
# Jul 16 2021 at 2:59 PM Rating: Good
Quote:
Make contact with our agent beneath the main deck (0/1) - S.H.I.P Workshop

???


You say, 'Hail, a steamwork tinker'

Your task 'Spy Reports' has been updated.

A steamwork tinker sighs with relief as she greets you, 'I see they finally sent the engineer I have been waiting for...' she pauses a moment and rests her hand against the metal wall, 'I'm no slouch when it comes to steamwork manipulation, but I've had a bit of trouble gathering enough gears to set this steamwork on his deadly course of [sabotage].'

You say, 'sabotage'

A steamwork tinker chuckles wryly, 'It seems a bit ridiculous, but after all the time I've spent here, I still have been unable to successfully destroy the central steam control nexus for this facility... It's located in the room down those corridors against the northern wall. I'm at my wits end, and if this [plan] doesn't work... Well, I'll have to take matters into my own hands...'

You say, 'plan'

A steamwork tinker says, 'I've managed to install an explosive device into this clockwork here. And managed to repair it into a functional state, I just need some help in collecting and properly setting the [control gears] that will direct the clockwork down the hall to the central steam control nexus for automated detonation... The charge is small, but it should set off a chain reaction if it detonates close enough to the control console on the northern wall... Oh, forgive me for not introducing myself, the name is Quigbell.'

You say, 'control gears'

A steamwork tinker nods, 'The control gears are used to direct specific movements in steamworks. They allow simple movement and rotation... By inserting gears in correct sequence, you can set the steamwork to travel to the control room and detonate while we are safely out of range of the explosion... To be honest, I don't fully understand the exact details myself, but perhaps if you were able to collect some gears from the other steamworks in this facility, you could experiment and solve the problem for me... I've managed to have the steamwork respond to hails with some basic information that might be useful to you as well...'

Quest Window Update: Assist Agent Quigbell in modifying a steamwork to explode



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Mistress Raiena
Leader of Clown Academy
Quest Script
# Dec 29 2022 at 12:38 PM Rating: Good
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Loc is 442, 389, 112

Very easy to get to also. From Zone In, take the elevator up and on that same floor in the center is a hatch that you open with a ladder leading down. Just jump down, he's right there.
Quest Script
# Jul 16 2021 at 3:04 PM Rating: Good
a steamwork tinker can be found at loc +441.65, +389.81, +111.16
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Mistress Raiena
Leader of Clown Academy
Revers and a big failure potential
# Aug 14 2020 at 4:23 PM Rating: Good
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I did it with a whole crew and failed twice. The reason was simple:

NEVER LET A TOON STAND IN THE WAY OF THIS ROBOT

For safety I cleared the whole room. If the robot meets another toon it will simply stop with an error indication and a complete set fails!

My version (because of lack of the important 45 pace forward items):

RotB
RevC
RotA
RevA
RotC
RevC
RotA
RevA
RotC
RevC
RotC
RevB
Zeka

you need for this:

2xRotA
1xRotB
3xRotC
2xRevA
1xRevB
3xRevC
1xZeka

The guy turns first 180° and then makes everything reverse. If you have more backward commands than forward, then this can save the day.
Revers and a big failure potential
# Feb 19 2023 at 6:57 PM Rating: Decent
9 posts
This reverse method worked perfect. Thank you for figuring out a work-around for a lack of forward pieces.
Escorting a furnace engineer
# Jan 28 2020 at 5:47 AM Rating: Good
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As a 110 Necro, I found it best to clear all of the mobs along the path before escorting the engineer. When I tried to solo escort him at first, he died after the third spawn because of all of the adds in the area. When I cleared everything first, it was easy going and relatively painless. ;)
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Spy Reports task - a security enforcer
# Jun 16 2018 at 11:03 AM Rating: Excellent
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1,312 posts
"As he walks there he will be attacked by "a Security Officer" (need exact name, level(s), fight info, faction hits if any) which generally come in pairs."

These ambush attackers are called a security enforcer
level 81
typical steam factory melee gnome
no faction hits

There are 8 security enforcers that spawn along the way, one at a time -- 2 in the first hallway segment, 2 in the second, 1 on the ramp up to the catwalk bridge, 3 on the bridge.
Missing Info / bad sequence in walk thru
# May 24 2015 at 5:09 PM Rating: Decent
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RE:

Make contact with our agent beneath the main deck (0/1) - S.H.I.P Workshop

???


These two lines are misplaced. The "Make contact" step should be just before the steamwork tinker is hailed.

To find "a steamwork tinker" -- on the main/1st floor, in center of the 1st floor, is a hatch you can open and drop into -- she is down at the bottom.

The "???" is the "Assist" step all ready outlined below that.

The following needs to also be moved down.

Make contact with our agent located near M.E.G (0/1) - Meldrath's Majestic Mansion
???
???


The "Make contact" step needs to be added. The next two "???" are already outlined.: \


Edited, May 24th 2015 7:27pm by GOMN
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Calibration Device Schematics
# Jan 26 2014 at 8:30 PM Rating: Decent
The Calibration Device Schematics Dropped from a Foundry Worker for me
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Map Locations for Furnace Engineer Part
# Aug 17 2013 at 4:02 PM Rating: Good
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P -418.0968, -1272.1439, 264.8113, 0, 0, 0, 3, Spy_Reports_11_(Q)
P -108.9124, -1088.1987, 264.9083, 0, 0, 0, 3, Spy_Reports_11_(Q)
P 408.1813, -1088.5537, 264.4978, 0, 0, 0, 3, Spy_Reports_11_(Q)
P 906.0806, -1214.0325, 157.2763, 0, 0, 0, 3, Spy_Reports_11_(Q)
P 942.9678, -765.8469, 121.0428, 0, 0, 0, 3, Spy_Reports_11_(Q)

Add these points to the map. These were where I got agro from security officers at. They were gnomes. The last location on the map just outside of Power Station Alpha is actually the update loc and not a spawn loc.

I get the feeling there's probably a chance for security officers to spawn every time he pauses along the way to the Power Station Alpha from where he is triggered at. Otherwise there's no reason for him to pause...and he did pause in the locations listed above before the mobs spawned..
Disabled Steamwork Guide
# Nov 25 2012 at 3:25 AM Rating: Excellent
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1,273 posts
Basics
a) You hand the steamwork 1 gear then click OK. Then you hand him the second gear, and again click OK. You continue in this fashion for all the gears in the correct sequence. After handing in the final gear (which must be the ZEKA), you click OK, and then /say execute.
b) Do NOT hand multiple gears at once, do NOT say execute after each turn in, and do NOT FORGET to hand in the ZEKA before telling it to execute.
c) The Reversal gear will tell the robot to: turn 180 then walk forward X steps then turn 180. Ie he will end up the way he was facing to begin with.

Default Path
As posted and confirmed below, this path definitely works:
/say reset
ADV C: Advancement Gear Caza (Forward 45 Paces)
ROT A: Rotational Gear Azia (Turn right 90 degrees)
ADV A: Advancement Gear Azia (Forward 15 Paces)
ROT C: Rotational Gear Caza (Turn left 90 degrees)
ADV C: Advancement Gear Caza (Forward 45 Paces)
ROT A: Rotational Gear Azia (Turn right 90 degrees)
ADV A: Advancement Gear Azia (Forward 15 Paces)
ROT C: Rotational Gear Caza (Turn left 90 degrees)
ADV C: Advancement Gear Caza (Forward 45 Paces)
ROT A: Rotational Gear Azia (Turn right 90 degrees)
REV B: Reversal Gear Beza (Backward 30 Paces)
ZEKA: Destructon Gear Zeka (Explode the steamwork)
/say execute

Substitutions
You, like us, may find you are missing a few of those gears. Here is a complete list of the basic substitutions, note that X+Y indicates 'give gear X THEN give gear Y':
ADV B = ADV A + ADV A
ADV C = ADV A + ADV B
ADV C = ADV B + ADV A
ADV X = ROT B + REV X + ROT B

REV B = REV A + REV A
REV C = REV A + REV B
REV C = REV B + REV A
REV X = ROT B + ADV X + ROT B

ROT A = ROT B + ROT C
ROT A = ROT C + ROT B
ROT A = ROT C + ROT C + ROT C
ROT B = ROT A + ROT A
ROT B = ROT C + ROT C
ROT C = ROT A + ROT B
ROT C = ROT B + ROT A
ROT C = ROT A + ROT A + ROT A

Examples
To help understand this, here are a few examples (both tried and tested to work) based on the default path:

Example 1 (Using just two ADV Cs but based on the default path)
ADV C
ROT A
ADV A
ROT C
ADV C
ROT A
ADV A
ROT A
REV C
ROT C

REV B
ZEKA

Example 2 (without using any ADV Cs but based on the default path)
ADV A
ADV B
ROT A
ADV A
ROT C
ADV A
ADV B
ROT A
ADV A
ROT A
REV C
ROT C

REV B
ZEKA
Disabled Steamwork Guide
# Jan 30 2020 at 4:39 PM Rating: Decent
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These instructions are awesome! Period!
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Rodcet Nife by Birth / Quellious by Merger / Povar by Re-Merger
Disabled Steamwork Guide
# Aug 07 2017 at 9:52 AM Rating: Excellent
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These instructions were amazing. I took the path you laid out, drew it on a piece of paper, then figured how to follow that same path, with the gears I had available! Rather than trying to farm the exact set that you used.

Here's mine:

AdvC
RotC
RevA
RotA
AdvC
RotC
RevA
RotA
AdvC
RotA
RotB
AdvB
Zeka
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Disabled Steamwork Guide
# Nov 30 2015 at 12:27 AM Rating: Excellent
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Very Important - Kill wondering mobs BEFORE setting the "/say execute" because it can run into the wondering mob.

a disabled steamwork says 'Obstruction encountered, executing self termination... Thbbzzzztttt!'

and then you have to gather all the parts again :(
SHIP
# Nov 19 2012 at 1:09 PM Rating: Decent
Hiya Folks,
I am up the part in the task where it says ... Make contac with our agent beneath the main deck. This part is done in S.H.I.P. Is the main deck the part where you zone in? Is it the big room where the bottom of the conveyer belt is located? Who is the NPC? Whas his/her name? Am i supposed to be in clockwork disguise? Can someone please help me out with my questions. thanks
SHIP
# Nov 25 2012 at 10:36 AM Rating: Decent
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I did the exact same thing as you - I saw the ??? in the walkthrough here on Alla and assumed that meant the information was missing, so didn't bother to read on. Instead the ???s just indicate that on the task window the information is hidden, but Alla goes on to answer all of your questions in the very next paragraph:
Quote:
For the task line in S.H.I.P. Workshop, if you pick up the solo task "Disrupt the Workshop" from Gurtrude, it allows you to use the disguise from the spybot at the zone-in, rendering you non-KoS to mobs in the zone. The quickest way to get to the agent is to take the elevator at the zone in. This opens to a small room which leads to the big bottom floor room. There is a hatch in the middle of the room which you can open and jump down. The agent is located next to a disabled steamwork at the bottom of the hatch at 444, 380, 113.

You say, 'Hail, a steamwork tinker'

You do not have to use the clockwork illusion, it's just suggested to make life in the zone safer. But frankly at your level this zone is not as dangerous as it once was.

Ww (shhh!)
Requested Loc
# Jun 07 2012 at 12:03 PM Rating: Good
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633 posts
Catapult Engineer XIX = -260 X - 85 X 604
Summary of major steps
# Jun 02 2012 at 6:36 AM Rating: Good
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1,312 posts
  • Fort Mech: follow Siege Inspector Huttle for 6 emotes -- questers can update simultaneously
  • Steam Factory: farm Calibration Device (ground spawn), Clockwork Driveshaft (uncommon drop), Calibration Device Screws (uncommon drop) Calibration Device Schematics (rare drop) -- one set for whole group
  • Steam Factory: kill Head Engineer Gearwhir -- group update with 6 drops
  • Steam Factory: escort a furnace engineer and kill ambushing security officers -- individual update
  • Gyrospire Zeka: kill Catapult Engineer XIX on roof of spire and loot plans -- individual update with one drop per kill; 20 minute respawn
  • S.H.I.P.: farm various control gears including Destructon Gear Zeka (rare drop) -- each quester needs a set
  • S.H.I.P.: insert control gears in proper sequence into a disabled steamwork -- individual update
  • Mansion: kill 20 Steamwork Eradicators -- group updates
a steamwork tinker
# Aug 02 2010 at 12:02 PM Rating: Default
anyone have a loc on a steamwork tinker
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Weemage
Rk. III spells
# Jul 03 2010 at 6:02 PM Rating: Decent
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I can confirm this task is part of the unlocking of Rk. III spells from Ak`Akanon Supplier Mark LXXXVIII in DSH. I can't say what are the other pre-requirements (I did almost all the other tasks), but this one unlocked my access to Rk III spells.
Changes to the Furnace Engineer Escort?
# Oct 30 2009 at 9:58 AM Rating: Decent
29 posts
Either there was a change to the event or we are having bad luck:

Quote:
The Engineer is in the room just south of Meldraths Mansion. He will walk north past Meldraths Mansion, then east over the catwalk to the North west dead end.


Nothing new here. We cleared the room of the 9 mobs and started the event as normal.

Quote:
Along the way, the Security Guards will spawn (from behind) one or two at a time. They are Level 81/82 (yellow con) and called "a security enforcer."

So run ahead of him (invis) to the hallways, so that you can kill them there, safe from social aggro in the open rooms. They will spawn in each hall way and on the cat walk.


This worked for the first ambush, which occurs after the Furnace Engineer turns into the first hallway. He assisted in the fight but we mezzed him (for the practice) while our tank and DPS took out the two ambushers. The second ambush occurred farther down in the next hallway (past the MMM entrance room) however only one ambusher showed up. For this fight, the Furnace Engineer wanted to keep walking so we mezzed him (necessary this time) and memblurred him after the fight.

Here is where we found the change. Since only one spawned in the previous hallway, another ambusher spawned just as the Furnace Engineer reached the top level of the two tier room and stopped just before entering the hallway that goes up to the catwalk. We were able to mez him and pull the ambusher into the hallway and kill him but, as we memblurred the Furnace Engineer so he could continue, the entire group of mobs on the upper level of the room rushed the hallway and wiped us.

On a different try, we got two ambushers for the second ambush (as expected?) and the Furnace Engineer made it through the two tier room and up the hallway to the beginning of the catwalk when more ambushers attacked just as he walked out. This caused the steamsuits to aggro and as we were fighting them, the entire lower room came to join.

Change in the event? Bugged Event? or just plain unlucky?

Any comments?

Canneto Di`Bari
85 High Elf Magician
<Caelum Infinitum>
Fennin Ro Server



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Canneto Di`Bari - Everquest
90 High Elf Grand Summoner of Cazic Thule
<Caelum Infinitum>

"What I know about paranoia I learned by following people"
my 2 cp
# Aug 15 2009 at 5:56 PM Rating: Decent
everyone's posts here were very helpful in making this happen for me thank you all .. did the whole task with just me (85 monk) boxing a friend's 85 shammy with our t5 healer and tank mercs. couple notes from my experience .. I used CalahanMinnesinger 's list of gears to move the gnome in ship and it worked perfectly .. that gear set-up was the 1st i aquired enough of to try of the 3 or 4 other lists posted.. it might be a good idea to read the entire alla walkthru and all these posts before even starting this so you can keep an eye out for any prelootable items.. i wish i had read this back before starting face aug cause i remember destroying a couple driveshafts, a calibration screws and schematics during those quests and let me tell you they werent the quickest to farm.. the last step in MMM was probably one of the easiest for my particular boxing combo.. Beinkopf's post was very good advice but i disagree with killing in the elevator . for 1 thing i kept getting adds from the south door in the elevator as the Eradicators seemed to be spawning in the room south of me and pathing thru otw to meg .. as well as spawning at the elevator's north door.. so no matter where i was in the elevator i got adds about every fight .. which i could handle no prob up until things went horribly awry .. somehow the elevator got activated .. several times .. fighting on an elevator while boxing is very very bad .. the toon i had windowed at that moment fell through the elvator.. and whatever that toon had agroed fell to .. and the mercs went running all over training the zone.. and the damn thing never just went up or down once . was always up/down like 3 or 4 times.. i assume i must have some how clicked the elevator activator since i was alone in the zone but i never got any emotes saying it was active like i do when intentionally activating it.. anyway by the time i had 15/20 kills and had wiped 3 times from the elevator deciding to take me out i moved into meg room to the SE corner and pulled to there .. wish i had started there it was so easy .. and any roamers that added on me just worked as very conveniently timed auto pulls .. not half as many roamer adds then in the elevator..

cant think of anything else to add and i think i have used up my quota of spam here on allah so if anyone is doing this and has any questions feel free to send a tell to Zeffier on maelin server ... (;tell maelin.zeffier die in a fire)

edited for spelling

Edited, Aug 15th 2009 10:01pm by smlinjok
Hmm, ship part not working?
# Apr 27 2009 at 10:36 PM Rating: Decent
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Either I don't understand the SHIP part or it is malfunctioning.

I had a few of each type of gear. I told the robot to reset. Then I tried feeding him 1 gear at a time, but he would reset after the first gear. Then I tried following one of these other posts about handing him all the gears at once, then executing and he randomly reset.

Why is this so difficult? Can anyone post a clear walk through on this part? I only have enough gears for one more try and can't fail. Thanks.
Hmm, ship part not working?
# Jul 08 2009 at 5:56 PM Rating: Decent
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you need to be at this stage of the spy reports task and you need to /say "reset" before you hand in the gears and the final gear 'zeka' and THEN /say execute he will follow the paths in the order that the gears were handed in and then once all the gears ( commands they provide) aare done in the order in which they were handed in, at this point he "blows up" Theres a post futher down in this trhead that listed an order that was used on gear hand in and i did this on 2 toons a couple days ago ( i did a set handed in w/o the zeka gear to make sure it was correct )and this was the correct pattern and he blew up. on a side note i determined that any robot mob can drop a gear of any type, but hold on to your armor cause that damn zeka gear is rare as hell and i go 2 total of what i needed in 2 totally different areas of the zone which tells me its completly random chance drop.
Gears
# Mar 07 2009 at 12:59 AM Rating: Decent
Is it necessary for everyone in the group to collect a full set of these gears?
Advancement Gear Azia (Forward 15 Paces)
Advancement Gear Beza (Forward 30 Paces)
Advancement Gear Caza (Forward 45 Paces)
Reversal Gear Azia (Forward 15 Paces)
Reversal Gear Beza (Forward 30 Paces)
Reversal Gear Caza (Forward 45 Paces)
Rotational Gear Azia (Turn right 90 degrees)
Rotational Gear Beza (Turn 180 degrees)
Rotational Gear Caza (Turn left 90 degrees)
Destructon Gear Zeka (Explode the steamwork
Wondering if one set would update the entire group if they are all at the point of needing it.
Gears
# Feb 25 2016 at 9:14 PM Rating: Decent
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463 posts
Actually, nobody has to collect "a full set" of the 10 types of gear. The ten types are listed just to show what's available to work with, but you can actually give the steamwork its instructions with only a few different types of gear. You will, however, almost certainly need more than one of some types of gear (especially the rotation gears).

This is a good thing, because some types of gear seem to be quite rare. I farmed a bunch of gears and ended with at least 3 of everything except zero of two types: Advancement Gear Caza and Reversal Gear Azia. I think the person who built this quest deliberately set up the drop tables to make those rare, because clever use of the more common gears means you don't need any of the rare ones.

In particular, the easiest path involves sending the clank forward a total of 13 "units" (15 paces per unit): 3 forward, turn, 1 forward, turn, 3 forward, etc. But the gear to move forward 3 (Advancement Caza) is rare. You can make up for that by combining the Azia/Beza advancement gears, but then you need more gears. Instead, you can start with a Rotation Beza (180-degree turn), then use Reversal Caza (walk back 45 paces) in place of the Advancement Caza. But because Reversal Azia is rare, you still need to use Advancement Azia for the shorter moves, so you have to be careful keeping track of the Rotation gears.


Edited, Feb 25th 2016 7:17pm by Sukrasisx
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-- Mystic Coercion, EMarr
Gears
# Jun 14 2009 at 10:19 AM Rating: Decent
No each character must do it individually. Same with the escort part.

One more tidbit, the escort part was very buggy we had some difficulty getting the update at the end. What ended up working for us was root and memblur the mob right at the end. Then while rooted hail to get the update.
Prerequisites
# Feb 09 2009 at 8:09 AM Rating: Decent
24 posts
Quote:
This will open a list of quests to choose from:

Disable the Recycler
Supplies for Spies
A Slave to the Grind

You need to complete all three tasks before Spy Reports becomes available. Once you have completed all three tasks, speak to Gurtrude again.


Gurtrude offers four quests, not 3--Disrupt the Workshop is missing.

I was able to obtain this quest after only completing "Disable the Recycler" and "Disrupt the Workshop."
The furnace engineer part of Spy Reports
# Feb 04 2009 at 9:44 PM Rating: Decent
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94 posts
Make sure you hail him before he enters the room ... he will pause just outside the room..... took 3 trys to figure that out


Once he reaches Power Station Alpha he will stop at which point you will need to speak to him.

You say, 'Hail, a furnace engineer'

a furnace engineer mutters under his breath as he stares at the grating.
Some Info
# Sep 26 2008 at 6:33 AM Rating: Decent
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2,600 posts
RE: Head Engineer Gearwhir

This worked well for my group.

We set up camp in the hallway off ot the west of the conveyer belt room.

We pulled and cleared. Somone ran in and handed in the driveshaft. Then we pulled Gearwhir to that same hall.

He isn't really any harder than zone trash. He spawned 4 A Miniature Steamworks ("a miniature steamwork" -- light blue con at level 80). They are low HP and easy kills. We only got 4 of them, but we kept them mezzed as we killed Gearwhir... so that may have prevented additional waves of them.

Everyone in the group got credit for the kill, in the task and he drops 6 of the task items.


RE: a furnace engineer

Unlike the above, the escort only seems to work for the person who activates the event (not the whole group).

The Engineer is in the room just south of Meldraths Mansion. He will walk north past Meldraths Mansion, then east over the catwalk to the North west dead end.

Along the way, the Security Guards will spawn (from behind) one or two at a time. They are Level 81/82 (yellow con) and called "a security enforcer."

So run ahead of him (invis) to the hallways, so that you can kill them there, safe from social aggro in the open rooms. They will spawn in each hall way and on the cat walk.

The only zone MOB's that will attack him are the Enhanced Steamsuits on the catwalk (3 of them there). Its a good idea to kill them before you activate the event and hope your DPS is good enough to beat the respawn before he gets to that spot.

Also, the Engineer will keep walking, so it seems all most essential that you have a mezzer/mind-wiper to do this step, so he doesn't wander off and get himself killed.

Edited, Sep 26th 2008 11:43am by GOMN
____________________________

Robo Rally
# Jul 10 2008 at 12:13 PM Rating: Decent
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301 posts
Anyone here play Robo Rally?
Robo Rally
# Aug 19 2008 at 1:59 PM Rating: Decent
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2,600 posts
LOL -- this site is strictly about EQ. If you want to discuss another game, need to find the web site for that.
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Robo Rally
# Aug 29 2008 at 6:39 PM Rating: Decent
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102 posts
He probably asks because the SHIP event is very much reminiscient of that game
Robo Rally
# Jan 13 2009 at 12:21 PM Rating: Decent
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301 posts
absolutely correct =D
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