THis is one of the stupidest quest mechanics in the game.
Some of the Beza missions have tricky pulls but can be managed. This one is just idiotic.
Was in a group that was well overpowered for this. We had 85 Mage, 83 Necro, 81 SK, 81 Druid, TV merc healer and TV merc tank.
Everything was easy.
Finding 15 shocktroopers was annoying and took longer than it should have.
The first named was a piece of cake.
Everything was easy , just very slow and long. Room with 5 mobs in it and 1 sees invis means you cant run past but have to kill 5 more mobs that dont count as credit toward the quest. Repeat that sort of arrangement multiple times and this mission took a lot longer than reasonable. Aggro through the doors reminds me of the origina Plane of Hate. Again, meaning there's another dozen or so mobs you have to kill that dont work toward your quest goals.
The ending was horrible. We cleared our way up to Hartmut. He is in a room with 7 adds. He cannot be pacified. His assist radius is large. Pulling him out sucked but we got him solo a few times. When he ran he cleared aggro. Our aggro list dropped and we lost all aggro. However (here is the kicker!) mobs he ran past DID assist him, even though he isn't on aggro anymore.
So, imagine this....we fight him and he flees (which we were expecting). Aggro clears and we go back to medding, waiting for him to return. Sudenly our extended target window is FULL of mobs and we get trained. That happened a few times until we decided to clear everything from where he ran. That was a nother slowdown.
Then he ran back to his room and all the 7 adds joined the empty hatelist and trained us.
After ******** around with this for a couple hours we realized the ONLY way to do this is to clear the entire building (another couple dozen mobs to slow you down that don't help your quest).
KIlling light blues for 4 hours is not my idea aof a meaningful quest. Its a crappy waste of time.
This mission is the worst and I'll never set foot in beza again.