Zeka #3: Intelligence Gathering  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
Time Limit:06:00:00
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Secrets of Faydwer
    Recommended:
    Group Size:Group
    Min. # of Players:3
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Fri Jan 4 13:33:31 2008
    Modified: Thu Jan 28 08:03:29 2016
    This group task is the third in a series of five and begins with Clockwork Warmarshal, who is located near the Ak'Anon Strike Force camp at the zone-in of Fortress Mechanotus.

    You say, 'Hail, Clockwork Warmarshal'

    Clockwork Warmarshal says 'Hello there soldier. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to leader of the Albatross' ground forces, I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here.'

    You say, 'What gyrospires?'

    Clockwork Warmarshal says 'In addition to the Fortress Mechanotus, Meldrath made three other spires that he uses as roving tower defenses. Though he called them guard towers, and they could help intercept attacks, intelligence we have gathered indicate he also planned to use them in his attack on Ak'Anon. When Ak'Anon made it's counter attack we managed to destroy one of them before we were unable to continue to fly. Our intelligence indicates that they are called gyrospire [beza] and gyrospire [zeka].'

    You say, 'What about zeka?'

    Clockwork Warmarshal says 'It seems that this tower is a weapon. The catapult at the top of the tower has incredible power and it must be stopped. This catapult is powered by the extra power room you found right under it. All of that extra power will give anything it launches incredible power. I need you to go into the gyrospire and see how much [damage] you can do.'

    You say, 'Damage?'

    You have been assigned the task 'Intelligence Gathering'.



    Go to the Gyrospire Zeka launch Catapult 0/1 (Fortress Mechanotus)

    Kill 35 Steamworks 0/35 (Gyrospire Zeka)

    Examine the primary power plant in the basement of the gyrospire 0/1 (Gyrospire Zeka)

    Examine the couplings at the end of each of the drive shafts that branch from the auxillary power plant 0/1 (Gyrospire Zeka)

    Examine the couplings at the end of each of the drive shafts that branch from the auxillary power plant 0/1 (Gyrospire Zeka)

    Examine the couplings at the end of each of the drive shafts that branch from the auxillary power plant 0/1 (Gyrospire Zeka)

    The three drive shafts are in the basement - just roam around to get updates.

    Kill 1 Engineer XXXIX 0/1 (Gyrospire Zeka)

    The Engineer is leashed to the "Y-shaped room". He has a lot of hitpoints and a 10k forward-casting beam AE, Static Bolt. Untargetable oozes will slow/snare/fizzlecurse your DPS and healers.

    Examine the auxillary power plant 0/1 (Gyrospire Zeka)
    This update is at loc -172, 10, 470. Big, fat, round thing in the middle of the up on a short platform. Had to hop up on the platform to get to this loc. Next 2 steps updated in the same room.

    Examine the auxillay steam conduits 0/1 (Gyrospire Zeka)

    Check the gauges on the southern coolant device 0/1 (Gyrospire Zeka)

    This update is at -155, -63, 459 (the final large room before the roof).

    Return to Clockwork Warmarshal and report your progress 0/1 (Fortress Mechanotus)

    You say, 'Hail, Clockwork Warmarshal'

    Clockwork Warmarshal says 'The information you have gathered is rather helpful. We will formulate a plan of what to do with that information. In the meantime, we have another task for you in gyrospire [zeka].'

    Your task 'Intelligence Gathering' has been updated.

    It seems that the weapon on the tower does require the extra power. Clockwork Warmarshal has found the information useful.

    Reward:
    Faction with Ak'Anon Strike Force V

    Ancient Sapphire Faycite Trisection
    LORE ITEM NO TRADE QUEST ITEM
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    Random zone drops:
    Grimy Worm Gear Model IV


    Once you have completed this task, you may request the next task in the series, 'Cut Off the Head'.
    Rewards:
    Send a Correction
    Post Comment
    Last steps
    # Jan 23 2016 at 6:12 AM Rating: Excellent
    Scholar
    31 posts
    I got the update for "Examine the auxiliary power plant" step at loc -172, 10, 470. Big, fat, round thing in the middle of the up on a short platform. Had to hop up on the platform to get to this loc. Next 2 steps updated in the same room.
    ____________________________
    Protujay Pantysnatcher 105 Bloodreaver; Tunare- The Seventh Hammer
    Last steps
    # Jan 28 2016 at 8:03 AM Rating: Excellent
    Avatar
    ****
    4,548 posts
    Protujay wrote:
    I got the update for "Examine the auxiliary power plant" step at loc -172, 10, 470. Big, fat, round thing in the middle of the up on a short platform. Had to hop up on the platform to get to this loc. Next 2 steps updated in the same room.



    Updated, thanks.
    CORRECT quest dialogue
    # Oct 26 2012 at 7:40 PM Rating: Excellent
    Guru
    ***
    1,006 posts
    Quote:
    You say, 'Hail, Clockwork Warmarshal'

    Clockwork Warmarshal says 'Hello there soldier. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to leader of the Albatross' ground forces, I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here.'

    You say, 'gyrospires'

    Clockwork Warmarshal says 'In addition to the Fortress Mechanotus, Meldrath made three other spires that he uses as roving tower defenses. Though he called them guard towers, and they could help intercept attacks, intelligence we have gathered indicate he also planned to use them in his attack on Ak'Anon. When Ak'Anon made it's counter attack we managed to destroy one of them before we were unable to continue to fly. Our intelligence indicates that they are called gyrospire [beza] and gyrospire [zeka].'

    You say, 'zeka'

    Clockwork Warmarshal says 'It seems that this tower is a weapon. The catapult at the top of the tower has incredible power and it must be stopped. This catapult is powered by the extra power room you found right under it. All of that extra power will give anything it launches incredible power. I need you to go into the gyrospire and see how much [damage] you can do.'

    You say, 'damage'

    You have been assigned the task 'Intelligence Gathering'.
    Trigger locations
    # Nov 15 2008 at 1:47 PM Rating: Decent
    Scholar
    32 posts
    Engineer XXXIX roams in the basement

    The last three trigger spots are on the top floor (floor below roof)

    The auxiliary power plant is up ramp in center of top floor room.
    End Part
    # Mar 22 2008 at 3:22 PM Rating: Good
    Scholar
    49 posts
    You dont need to go all the way to the roof to finish this, but the last steps are done in the large room before the roof.
    End Part
    # Mar 22 2008 at 4:06 PM Rating: Decent
    12 posts
    Did you find out where the coolant device / gauge is in that room before the roof? Got a rough loc? I ran around several places but with DA it's hard to find the right spot for the update.

    Thanks.
    End Part
    # Sep 11 2008 at 1:34 PM Rating: Decent
    3 posts
    The loc to "check the gauges on the southern coolant device" is -155, -63, 459 and it is in the final large room before the roof. I didn't get the update for this one until I stopped on the side of the device (after trying the front a few times).
    task info
    # Mar 22 2008 at 5:03 AM Rating: Decent
    12 posts
    trigger word is "disrupt" to the clockwork marshal in fortress mech.
    The drive shafts are in the basement the 3 end of the shafts just roam around to get updates.

    Go to the Gyrospire Zeka launch Catapult.
    Kill 35 Steamworks.
    Examine the primary power plant in the basement of the gyrospire.
    Examine the couplings at the end of each of the drive shafts that branch from the auxillary power plant.
    Examine the couplings at the end of each of the drive shafts that branch from the auxillary power plant.
    Examine the couplings at the end of each of the drive shafts that branch from the auxillary power plant.
    Kill 1 Engineer XXXIX.
    Examine the auxillary power plant.
    Examine the auxillay steam conduits.
    Check the gauges on the southern coolant device.
    Return to Clockwork Warmarshal and report your progress.

    updated

    Edited, Mar 22nd 2008 12:39pm by Milyen

    Edited, Mar 23rd 2008 12:34pm by Milyen
    Named tips
    # Jan 06 2008 at 11:58 PM Rating: Decent
    32 posts
    Hint on the named: He is leashed to the Y-shaped room. He has INSANE hit points and has a 10k forward-casting beam AE, Static Bolt. Keep him facing away from your group at all times. Untargetable oozes will slow/snare/fizzlecurse your DPS and healers. Best of luck.
    Post Comment

    Free account required to post

    You must log in or create an account to post messages.