|Quest Started By:||Description:|
|Clockwork Warmarshal may be found at 165, -1400, 400 (near the tents where you first zone into Fortress Mechanotus).
You say 'Hail, Clockwork Warmarshal'
Clockwork Warmarshal says 'Hello there solider. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to the leader of the Albatross' ground forces I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gryospires] if we're to have much of a chance getting reinforcements up here.'
You say, 'Promotion?'
Clockwork Warmarshal says 'Ah, yes, my promotion. Well, you see, Commander Hugert Tallbottom didn't survive the initial assault. In fact, he was killed when the Albatross crashed. I know it's not my place to speak poorly of gnomish engineering, especially considering that I AM gnomish engineering, but this ship was too hastily put together. Many good gnomes lost their lives before we ever had a chance to engage the enemy. We hold the lines here the best we can, but we no longer have the troops to mount an effective assault.'
You say, 'Accept orders?'
Clockwork Warmarshal says 'Ah, fantastic! I have a few things that need to be taken care of before we will be able to advance from this position and begin our assault on the fortress itself.'
A Task Select screen pops up with the quests:
Breaking Things Down
Hunt a Spy
You have been assigned the task 'Switching Gears'.
The Clockwork Warmarshal has a plan. One of the engineers has come up with the proper tools to open one of the minor panels on a model of steamwork. Inside that panel are some of the gears that control the motor skills of the steamwork. The Warmarshal has asked you to gather some gears that are just a bit off-size for this particular model, and using the tool kit, replace some gears inside some steamworks. He thinks this change will slow the speed of the steamwork, either reducing its ability to attack, or its ability to move. However, you will have to distract the steamwork while the switch is made. This will probably require hitting it with a weapon of some sort for a while. He doesn't want you to destroy them until you know how this switch affects them.
You receive a Mechano-Tool Kit.
Loot 5 Micro-Cogs 0/1 (Fortress Mechanotus)
Loot 5 Class "A" Cogs 0/1 (Fortress Mechanotus)
Swap out the cogs of ten steamworks 0/1 (Fortress Mechanotus)
To use the device, you must be at point blank range of a mob, and then mob must be in melee combat, with you or another player, and have its health below 45%.
If you manage to switch out the cogs it will either slow the upper limbs of the mob, slowing it or slowing the lower limbs, effectively snaring the mob. Other snaring effects will still stack, and the snare is as effective as a single cast snare.
Every time you click the device, it will use either a Micro-Cog or Class "A" Cog as ammunition. This will vary depending on the type of the mob that you are attempting.
The task is currently bugged in that if you have more than one Class "A" Cog in your inventory, it will consume two Cogs instead of just one. You can avoid this bug by having only one Class "A" Cog on you when you do the click.
The clicks do not work for all robotic-type mobs, generally just the helibots and non-robotic type mobs. But instead of using a cog, you will get the combat message: "Target is not appropriate for this ability" or something to that effect, basically that the device is not usable on that mob.
Successfully using the device will display the message saying either the upper or lower limbs are affected, in yellow or whatever your system message color is.
You do NOT have to turn in any cogs to the Warmarshal, so once you have used the device on 10 mobs correctly, you may go and hail the Warmarshal for your reward.
Return to the Warmarshal 0/1 (Fortress Mechanotus)
You say, 'Hail, Clockwork Warmarshal'
Your task 'Switching Gears' has been updated.
You have given the Warmashal some insight into the workings of his enemies, and for that he appeared grateful.
Zeka Counterclockwise Capping Rotator
Faction with Ak'Anon Strike Force V
Experience (33% of an AA at Level 80)
You may continue to use the device and cogs after you complete the task.
|Submitted by: Tanacious, Watchers, Cazic-Thule|
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