The Search for the Ultimate Story (Meldrath Mansion Access)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:80
Maximum Level:125
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Secrets of Faydwer
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Nov 15 18:38:31 2007
Modified: Tue Dec 5 05:21:04 2023
Midway through this task you will be granted access to the locked zone, Meldrath's Majestic Mansion. Full completion of this task allows you to participate in the raid expedition instance involving Meldrath's Majestic Mansion.

Also, you will need access to this zone in order to complete the Crystallos access quest.

Gimblefixx can be found at 0, 0 in the Dragonscale Hills.

You say, 'Hail, Gimblefixx'

Gimblefixx says 'Hello there! These certainly are interesting times, my friend. Keeps me busy, it does. Every gnome, dwarf, and elf has come by here to tell me one amazing story after another. It's almost to the point where these stories are getting boring. What we really need is an amazing story, something truly fantastic. I don't suppose you know anything like that? No, I imagine not. But maybe you're a good investigator. Are you [willing to] look into a lead for me?'

You say, 'I am willing to'

Gimblefixx says 'Well, that's good to hear. I'd look into this myself, but I have to stay here to keep in touch with everything. One of my contacts found this odd looking item. I don't know what it is, but it's obviously finely crafted. One of the nicest pieces of work I've ever seen. Clearly gnomish. I'd like to make a deal with you. I'll give you this thing on two conditions. You find the rest of the device and you tell me the story that comes along with it. How does that sound to you? Is it [a deal]?'

You say, 'It's a deal'

Gimblefixx says 'Great. I'll show you the thing now, but I'm only giving it to you if I'm convinced you have the rest of the device, whatever it is.' Gimblefixx shows you a finely forged and silver filigreed rod. The rod is thin and about seven inches long, with a thread at one end and eight threaded holes along its length at the other end. 'I'm certain it's gnomish, probably part of some masterwork of tinkering skill. It might even be made by Meldrath himself, but he rarely uses silver. It's been ages since anyone has taken the time or had the skill to make something this detailed, this finely crafted. So find the rest of it and I'll give you this piece, as long as you give me the whole story and figure out what it is and how it's used.'

You have been assigned the task 'The Search for the Ultimate Story'.

Find the rest of the mysterious item 0/1 (Dragonscale Hills)

Turn in the following (all are random drops from minotaurs in Dragonscale Hills):

Crank Handle with Silver Filigree + Small Silverthread Sack + Small Silver Clockwork Device

Gimblefixx says 'Well done! As promised, I will give you the piece I have. I see it all fitting together now to make a key of some sort. Most curious indeed! I wonder what this key fits. Take it and bring me back further news for my story.'

Receive a 'Clockwork Key' (Item Lore: A clockwork key made of fine silver).

Find out what the key guards 0/1 (Dragonscale Hills)

You say, 'Hail, King Ak`anon'

King Ak'Anon is inside a locked building in the northern part of Dragonscale Hills. Use the key to open the door.

King Ak`anon says 'You, you have my key? Well then, it's good to meet you. I certainly don't know you, but you have found your way here and have rebuilt one of my lost keys. Therefore you have earned my respect. And I can sense that you are not one of [Meldrath]'s servants, for you have the independent air of an adventurer, not one of his cogs.'

You say, 'Meldrath?'

King Ak`anon says 'Ah, Meldrath. That crazy gnome has had it out for me for years, decades in fact. Long, long ago we heard that he was planning something, so we decided that I should disappear for a while. We were concerned that the peaceful and, I must say, naive folk of Ak'Anon would be lost without their king. This is not due to any great skill of my own, mind you, but because few of them care for the task of managing a city. With me in charge they are free to tinker, research and explore to their hearts content. Making my people happy is my only goal in life, regardless of the risks or inconveniences for me. So I decided to remain in hiding. After all, my replacement seems to be doing a better job at being king than I ever could.' The king of Ak'Anon smiles warmly. 'So I have remained here for a very [long] time.''

You say, 'A long time?'

King Ak`anon says 'Well, I figure it's been more than a hundred years.' Another warm smile, 'I know, I don't look a day over ninety. Every time I think about returning to my throne it occurs to me that my replacement is doing a fine job and my people have come to accept him. If I return there will be turmoil. And if I return and then Meldrath finally manages to kill me, things will be very bad for my people. As it is now, Meldrath has never bothered to try to kill my replacement. I guess he figures we'd just make another one.' Laughter this time. 'I suppose I was foolish to hope that he'd just move on to some other ambition, needlepoint perhaps. This time he's decided to take the whole city down. We stopped him, with some help from adventurers like you, but he's not defeated. Say, you seem the clever sort, after all you rebuilt my key. And no doubt you are brave. Perhaps you can find a way to defeat that necromantic menace? Perhaps you would be willing to put your bravery and wits to the [test]?'

You say, 'Test?'

King Ak`anon says 'The test is simple enough. Kill Meldrath.' Ak'Anon grins, showing surprisingly white teeth. 'I also would like to ask for my key back. You see I would feel safer here if you didn't take it up into Meldrath's crazy flying fortress where he might get his hands on it. This small hut holds the things I need to keep myself hidden and alive.' He leans forward conspiratorially, 'Tinmizer and I came up with a device that sort of locks you in time. When things are safe, I sort of shut myself off for a bit. The magic I used to help build Ak'Anon awaken me when there is danger. That or one of my trusted companions who have keys to this place.' He straightens up again. 'So, will you accept this challenge? If you do, simply hand me the key and I will tell you where to go to get started.'

Give him the Clockwork Key.

King Ak`anon says 'Fantastic! Take this seal. It will alert my agents that you are a trusted person. You should speak with the Warmarshal up on that flying grotesquery, he will probably have the best idea about where to proceed from here. But please, keep my existence quiet. Thank you. Oh and on that note, since I took your key you'll need some other way of leaving this room. I have this portable teleporter but I haven't used it in ages. If you want to [leave] we can give it a try.'

You say, 'I want to leave'

Your task 'The Search for the Ultimate Story' has been updated.

King Ak`anon says 'Be safe. I hope this machine still works after all this time.'

Receive Clockwork Seal of Ak'Anon

Speak to Gimblefixx 0/1 (Dragonscale Hills)

You say, 'Hail, Gimblefixx'

Your task 'The Search for the Ultimate Story' has been updated.

Gimblefixx says 'Well that is definitely quite a story so far but I believe we have just hit the tip of the iceberg. Follow King Ak`Anon's request and find the Warmashal. Remember to report back to me with any details you find.'

Speak with the Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'That seal. . .it could't be. If you have come to me it could only be for one reason.'

Clockwork Warmarshal says 'These are trying times and we are definitely able to use as much help as possible. You must now go out and seek Gurtrude. She is in charge of our spies as well as on finding a way into the mansion. Speak to her and tell her "Warmarshal sent you". I'm afraid that is all of the information I have for you at this time.'

Speak with Gurtrude the Spymaster and tell her "Warmashal sent you" 0/1 (Fortress Mechanotus)

You say, 'Warmarshal sent me'

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'So I see, that can only mean you are here to help us get into the mansion. I have sent countless spies to attempt to break in but they have had little success. Recently however, I sent another spy that has yet to return. If you can locate him, maybe he will have had better results.'

Locate Gurtrude's Missing Spy 0/1 (S.H.I.P. Workshop)

An injured spy can be found at 393, 253, 414 in S.H.I.P. Workshop. You must have the clockwork seal with you, or he won't respond properly.

You say, 'Hail, an injured spy'

Your task 'The Search for the Ultimate Story' has been updated.

an injured spy says 'Ah, I was wondering if anyone would find me before the end. No matter, it was the choice I made when I decided to serve Ak`Anon. You must complete my mission for me. Give Gurtrude this information and make sure it gets to her safely.'

Receive a 'Spy Document'.

Return to Gurtrude with the Document 0/1 (Fortress Mechanotus)

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'What is this? I see, we will miss her contributions to the cause but we must not hestitate to continue. We will make sure her memory is held by succeeding in our mission.'

Gurtrude the Spymaster says 'Her note says that Meldrath's mansion is locked by a key code that changes daily. Only Meldrath's top advisors know the code and even then, it's only part of it.'

Gurtrude the Spymaster says 'You must now go out and search for some of these important people and retrieve the codes from them.'

Deliver at least two more document samples from the towers 0/1 (Fortress Mechanotus)

Technician Masterwork in Gyrospire Zeza and Engineer Gyrzim in Gyrospire Beza are your targets. Both drop a "Document Sample" which must be brought to Gurtrude. The two documents are Lore and No Drop. They are two different items even if they look the same. They can be looted in advance.

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'You definitely have what it takes to become a spy. Let me see now. Ah yes, we were right about the key code changing daily. It seems as though I may be able to make a key for the door if I had some scrap metal from the steamworks in this area and your clockwork seal. Go now and bring me back some scraps of metal.'

If you do not have "Clockwork Seal of Ak'Anon" in your inventory when you do this hand in...

Gurtrude the Spymaster says 'I'm sorry, but you don't appear to have the, um... seal of approval. I just can't trust you. My works is too important to risk on untrusted sources.'

Give the scrap metal and the clockwork seal to Gurtrude 0/1 (Fortress Mechanotus)

Hand in "Clockwork Seal of Ak'Anon" and one "Piece of Scrap Metal". The scrap metal is not No Drop. It is Lore. It can be looted in advance.

Upon turning in:


Your task 'The Search for the Ultimate Story' has been updated.

Receive a 'Clockwork Key' (Item Lore: A key with movable teeth).

Gurtrude the Spymaster says 'Simply amazing! It will take just a moment to construct your key. Ah, yes, here we go. Now you will need to [configure the key] to enter the mansion. Take the key once configured, and speak to the Warmarshal. I'm sure he will want to have some words with you.'

You say, 'Configure the key?'

Gurtrude the Spymaster says 'Yes. You will need to stand at the Mansion's front door and use the key until you have aligned each portion of the eight teeth. After you have set a tooth, if you wait five seconds, the mechanotimer will switch the key to the next tooth. Once you have clicked the door to see if it has been configured properly the key will either open the door, or reset the key back to the first tooth of the key. Good luck.'

Speak with Clockwork Warmashal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'You are truly magnificent. You have done what no one else here was able to. You now have access to Meldrath's Mansion. Enter it and snoop around. I am sure there are areas we would love to have valuable information on. I should also warn you that you will first need to configure your key with the door.'



You now have access to Meldrath's Majestic Mansion (the static version of the zone). The remainder of this task is to gain access to the mansion's raid instance.



Explore Meldrath's Mansion 0/1 (Meldrath's Mansion)

You are given the task 'Exploring the Mansion'. Completion of the task updates this step. Update locations marked in red on these maps:

The Main Floor The 2nd Floor The Top Floor The Basement

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'Hmm, it seems as though Meldrath's forces are rarely seen within the mansion. This means there are more hidden areas that we are unaware of.'

Clockwork Warmarshal says 'The only other information I have for you is that one of the assistants was overheard talking about having to visit the "old man" and the "beast". We're not entirely sure what that means, but we have some ideas. We have heard rumors of an incredibly powerful minotaur, some sort of ancient creature that may be a progenitor to all the minotaurs on Norrath. As for the old man, well that probably refers to Tinmizer.'

Clockwork Warmarshal says 'There is a rumor that Tinimizer lives somewhere within Dragonscale Hills. If you can find a large number of adventurers like yourself, perhaps you can investigate these people and find out more information.'

Find some information out from a powerful minotaur 0/1 (Deepscar's Den)

This involves the raid task Deepscar's Den in the Dragonscale Hills. When you enter the main building, turn right; click on the door (behind two wooden 'barriers' at /loc +2420, +2345, +35) to receive the task. Overseer Gakkor Deepscar drops 12x Cryptic Timetable. This step updates after looting the item. (NOTE: This item can be pre-looted.)

Find out what information Tinmizer has 0/1 (Tinmizer's Wunderwerks)

This involves the raid task Big Bynn's Return from Falrazim, a drake in the Dragonscale Hills. Big Bynn I drops 12x Coded Log Sheet. This step updates after looting the item. (NOTE: This item can be pre-looted.)

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.'

Find a decoder and combine the Log and Timetable 0/1 (Fortress Mechanotus)

Prototype Decoder is a container that drops from Oxidilus the Junk Collector (group mob; six per kill) and Octa the Collector (raid mob; six per kill). The container is PRE-LOOTABLE. Combine the Coded Log Sheet and Cryptic Timetable in this container to produce a new container, Codified Prototype Decoder.

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.'

Seek samples and documents that might lead you to something useful 0/1 (The Steam Factory)

The Raid Expedition: The Steamfactory is available after completing the Big Bynn I and Deepscar events. The required raid drop is called Notebook Page, marked as Lore and Quest, from each of the three raid bosses in this instanced Steam Factory zone: Chief Mechanic Clankwrench, Spindlecrank, and Mining Behemoth. Each raid boss drops 12 Notebook Pages.

In the Codified Prototype Decoder, put in the Notebook Page from each of the three above bosses, and hit combine. This results in a Majestic Mansion Milestone and Meeting Schedule. This updates the task step.

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says, "Thank you for all of your hard work and efforts. Ak`Anon will forever be in your debt. If you [wish to have the honors] of facing Meldrath, let me know."

You receive a LOT of exp at this point (about 4 AAs worth), and a new /keyring entry:

SoF - Key - Meldrath - Mansion Raid.

This is the flag you need to be fully flagged for Mansion raids.



From now on, when you hail Clockwork Warmarshal, he will respond with the following text:

Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.'

If you "wish to have the honors", you will be given the Raid Expedition: Meldrath's Majestic Mansion.


Reward:
Experience
Access to Meldrath's Majestic Mansion, as well as the raid expedition involving the zone
Submitted by: (Additional Info from Rildoan, Final Empire, Povar server)
Rewards:
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Don't forget to get the task before turning in your items.
# Dec 09 2022 at 11:24 PM Rating: Excellent
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64 posts
Gimblefixx will take the items even if you don't have the task, so make sure you get the task before turning them in to him, or you'll have to re-farm. Good times.
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Bring the seal
# Jan 03 2014 at 12:21 PM Rating: Decent
It is obvious from the dialogs, but if you're like me and restarting this quest after a long detour - first go to your bank, dust of the clockwork seal and only then go up to the warmarshal :)
Clockwork Key and later combines
# Sep 06 2013 at 3:36 AM Rating: Good
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171 posts
You'll find that later combines (like the decoder) WILL NOT WORK if you haven't actually used your Clockwork Key on the Mansion door and added it to /key.

Here's the thing though, you can't attune the key if you're above the new level locks to get in, because clicking on the front door to Mansion will just zone you in since the group zone is unlocked by level now. In order to set the teeth of your keys, and add the key to the actual key ring (which you must do in order to do the combines later on in the task) you'll have to set up the teeth of your key by using the 'back door' to Mansion located within Steam Factory. The Steam Factory 'back entrance' is still locked regardless what level you are unless you have the Mansion key on your key ring, and thus you can use it to situate the teeth on the key.

Edited, Sep 6th 2013 5:44am by MikuRBD
Pre-Lootable
# Mar 27 2012 at 10:28 AM Rating: Decent
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145 posts
The first three drops (the pieces dropped from minos to make Clockwork Key) from step 1 are all pre-lootable
Pre-loot Raid Drops
# Mar 01 2010 at 1:01 PM Rating: Decent
Just a tidbit of info on the two updates after you speak with the Warmashal again, if you've already pre-looted the two pages.

Explore Meldrath's Majestic Mansion
Speak with Clockwork Warmarshal
Find some information out from a powerful minotaur 0/1 (Deepscar's Den)
Find out what information Tinmizer has 0/1 (Tinmizer's Wunderwerks)

Attempt handing in ONE page at a time; Cryptic Timetable.(NOTE: This item can be pre-looted.) Coded Log Sheet.(NOTE: This item can be pre-looted.)

'You will get a message saying, "You must turn in all quest items at once in order to complete this quest", and then you cancel the trade and it updates the task'
s.h.i.p. workshop tip
# Jan 30 2010 at 4:06 PM Rating: Decent
Scholar
28 posts
For the S.H.I.P. part of the quest, it's easier if you have the "Disrupt the Workshop" task. It lets you get a temporary clockwork illusion that will make it easy to explore the zone without aggro.
18 percent exp at 79
# Dec 29 2009 at 6:23 PM Rating: Good
***
1,308 posts
got 18 percent regular exp at 79 (on alt) for this.
If quest won't update after talking to King
# Dec 26 2009 at 5:32 PM Rating: Decent
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137 posts
Redo the quest up to that point. Make sure you have a primary inventory slot open (a slot without a bag). The symbol will appear here and your quest will update.
key 2 king ak, anon
# Sep 21 2009 at 5:00 AM Rating: Decent
when u try 2 get in put the key in your curser and hit u
xp
# Sep 06 2009 at 6:21 PM Rating: Decent
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195 posts
i just got 8 aas w/ 100% to aa
xp
# Oct 11 2009 at 7:09 AM Rating: Good
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1,308 posts
1479 AA, 95 percent before hailing.
1483 AA, 53 percent after hailing.
Hand in Xps
# Aug 18 2009 at 8:08 PM Rating: Decent
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102 posts
I received 5aa @ 85th lvl with AA set to 80% not sure how much reg xp it gave though.
xp
# Jul 14 2009 at 8:34 PM Rating: Decent
8% normal xp # 83 without lesson of the damnned
Other Clockwork Key
# Jun 20 2009 at 11:14 AM Rating: Decent
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2,689 posts
This clockwork key is the one Gimblefixx gives you to give to King Ak`Anon.

Yther Ore.
If you're stuck after prelooting pages.....
# Jun 18 2009 at 8:54 PM Rating: Decent
Hailing The Clockwork Warmarshall did NOT trigger a quest step after I had prelooted the pages.

I had prelooted the Deep Scar page and speaking with the Clockwork Warmarshall updated the quest oddly, leaving the Deep Scar information untriggered, then a blank step and then the trigger for the combine of Coded Log Sheet, Cryptic Timetable in the Codified Prototype Decoder

What DID work:

I put the Coded Log Sheet and Cryptic Timetable in the Codified Prototype Decoder and combined.

This returned the Coded Log Sheet, Cryptic Timetable and the Codified Prototype Decoder and updated the entire quest to the proper combine step for these items.

Using the Clockwork Key to see the king.
# Jun 18 2009 at 3:58 PM Rating: Decent
Scholar
23 posts
Note: You have to hit the U while holding the clockwork key at the door to get in to see the king. Once you hail him and do dialog make sure you use the [leave] to get out. If you are a smart **** like I was and open the door with the key while inside and run out after handing it to him, well, then you have to press your face to the door so you can see inside and do a /target King then say ...leave... to get the update.
Yes, I did left and right mouse holding the key all over the house before I came here and saw the thread way way below where they suggested using the U to do the open.

Good Luck
Goldendly 85 Druid of Tunare, Fennen Ro

Edited, Jun 18th 2009 8:00pm by Goldenly
request or just join?
# Apr 25 2009 at 1:34 AM Rating: Decent
for the 2nd part do you have to do just to join raids in raids or is it only req to request raids
Easier Key Configuration Explination
# Mar 31 2009 at 2:20 AM Rating: Decent
First off here's the explanation of Changing teeth, fix, and checking

Changing from tooth to tooth:
With the Clockwork key in a top inventory slot (Out side of a bag)
Right click the Clockwork Key to Toggle the Tooth Inserted or Removed. Wait exactly 2 seconds or longer, and right click the key again to move to the next Tooth.

Fix:
An easier way of saying, right click the key Once to set it to incorrect, and then once more to set it to the correct position and then wait 2 seconds to move to the next Tooth

Checking Teeth:
As you arrive with you're new Clockwork key, click on the door as if you are going to enter, you will be given a message,
There are "N" teeth placed incorrectly with your configured key.
Each time you click the door to check it will restart the key back on Tooth 1 to what ever you set it to (Inserted or Removed).

Getting Started
Right click the key to change Tooth 1 to either Inserted or Removed and then click the door again as if to enter, you will receive the same message of There are "N" teeth placed incorrectly with your configured key. If the number "N" goes UP, then Tooth 1 is now incorrect. Goto A otherwise Goto B

A)
Right click your key once to set Tooth 1 back to the way it was. Goto C

B)
Now right click your Key 2 times, (once to change Tooth 1 to incorrect, and once more to set Tooth 1 back to the correct position).
Goto C

C)
Wait at least 2 seconds, and Right click your Key again, you'll notice Tooth 2 has changed to Inserted or Removed.
Now click to open the door, if the number "N" goes DOWN, that means you set Tooth 2 Correctly. Goto D
Otherwise if the number "N" has gone UP, Repeat B and C and then goto D


D)
Now right click your Key 2 times, (once to change Tooth 1 to incorrect, and once more to set Tooth 1 back to the correct position).
Wait at least 2 Seconds and right click the key 2 times to change Tooth 2 into the correct position, wait 2 seconds, and right click the key once to change Tooth 3, and then click to open the door and check if the number "N" has gone up or down.

Repeat the process until you reach Tooth 8 and There are 0 teeth placed incorrectly with your configured key, in which case you will enter MMM.



Here's the sequence:
Each number below indicates that tooth number

Initially click the door to check the number "N"
1 Check
1 - Fix, 2 Check
1 - Fix, 2 - Fix, 3 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Fix, 8 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Fix, 8 Fix, Check (Enter)


Hopefully this is a bit easier to read and understand for some.
nice exp @ end
# Mar 07 2009 at 7:05 PM Rating: Decent
woooo got 6 aa's niceee ; D
12 AA's
# Feb 28 2009 at 2:27 PM Rating: Decent
level 79 got 12 AA's from turn in =)
aa points
# Feb 09 2009 at 3:35 PM Rating: Default
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183 posts
The quest log written above says you get 4 aa points. I did not get any aa's for finishing because I had regular experience on. I did get 3% regular experience, NO aa's. It should just say you receive experience, not aa points.
HELP PLEASE- Document turn ins
# Feb 04 2009 at 8:58 PM Rating: Decent
This really wooried me and kinda made me mad. I got handed in the 2 documents from beza and zeta to gurtrude the spy master with my token from king ak'anon and she ate my coin and gave me my documents back. im not sure if i was or wasnt supposed to give her the token to but she didnt except them at first with out the token. nor after she ate it. what can i do PLEASE help
HELP PLEASE- Document turn ins
# Feb 15 2009 at 1:28 AM Rating: Decent
I did the same thing. And while we all love the petition system, I just removed the task and restarted it. I had it back to that point within 30min and we all know the time variance in petitioning.
HELP PLEASE- Document turn ins
# Feb 10 2009 at 9:38 PM Rating: Decent
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203 posts
You may petition to get your token back. Something similar happened to me by mistake as well on one of my characters. The petition handler kindly returned the token in my inventory the next day and this time I was very careful to not turn in it at the wrong time!

Rondor
An Injured Spy
# Dec 06 2008 at 1:22 AM Rating: Decent
When you get to the injured spy part, if you're not invised and ur in the hallway just before you go outside, you can /tar an_injured and it'll target the injured spy. Just stick to the right side of the hallway and hail him and it should trigger the next step.
steam factory acess to mmm
# Oct 15 2008 at 5:48 PM Rating: Decent
46 posts
can you go through the steam factory to get into mmm without the key?
or do you have to have the key to go through the steam factory to get into mmm.
steam factory acess to mmm
# Nov 26 2008 at 9:02 PM Rating: Decent
36 posts
You need the MMM key reguardless of which zone you attempt to gain entry into MMM.
Odd bug
# Oct 15 2008 at 12:04 PM Rating: Decent
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530 posts
I looted all three pieces to hand Gimblefixx and handed them in. He told me he didn't need any of them. I handed the same three pieces to him a second time, and I got my task update. Weird.
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Anadriel Starfire, 120/46k AA High Elf Mage
Odd bug
# Feb 10 2009 at 9:45 PM Rating: Decent
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203 posts
After someone on the server beats some raid for the first time (I don't know which - most likely the one with Meldrath, based on the story of this quest), an invisible NPC with no name spawns at the same spot that Gimblefixx stands, and casts fireworks. When SoF first came out, there were no fireworks, then I noticed this a few months later.

What likely happened is that when you handed in your bits the first time, you actually handed them in to this no-name invisible NPC. The invisible NPC then returned the items saying that it has no need for them. Then when you tried again, this time you targetted Gimblefixx and it worked fine.

I actually had the same happen to me, and was curious. I tried giving things to Gimblefixx and sometimes the Give window had no name, while other times it had Gimblefixx. Since they're both standing at the same spot I believe, this is plausible. Cycle nearest target may also work to get a target on the no-name NPC.

Rondor


Odd bug
# May 13 2009 at 6:26 AM Rating: Decent
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633 posts
Gimblefixx rejected mine the first time too, and accepted them the second time.

The "invisible entity" seemed to show as "_11" to me, and said it was busy atm.

Also Gimblefixx wants the 3 items at once and within a short time or he'll put partials back in your inventory. He'll tell you though, so not a biggie.
Odd bug
# May 11 2010 at 12:13 AM Rating: Good
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203 posts
I believe now that the invisible entity is actually the fireworks effect itself. If one checks one's tracking window (druid/ranger/bard) sorted by spawn time, there is a no-name NPC that appears and disappears every few seconds. I finally found out where it was and what it is, and it looks like the NPC *is* the fireworks display around Gimblefixx.

Each time the fireworks start, the NPC spawns, does its fireworks graphic, then goes away at the end of the fireworks. A few seconds later a new such NPC appears, to create a new fireworks.

I saw something similar happening during the March 2009, 10-year EQ anniversary events. In some zones, when looking for the untrackable / untargettable "Bristlebane Party Machine" that roams around, for "Bristlebane's Party Favor - Bristlebane's Favor", I would get close to the Party Machine and try to click it (even though it was untargettable), but sometimes I would end up targetting a no-name NPC which would then go away after a while. This seemed to be the fireworks NPC again.

Then I remembered this post regarding the strange returning of quest items for Gimblefixx, and figured that might be the source of the invisible NPC.

Rondor


Edited, May 11th 2010 2:14am by RondorNorador
Odd bug
# Apr 09 2009 at 2:30 PM Rating: Decent
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530 posts
I don't recall very clearly, but I recall getting responses from Gimblefixx in my chat window, not responses from a non-entity. All the same, I figured I'd post about it in case anyone else went into a panic when he rejected their turn in.
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Jiriki Sa`Onserei, 120/67k AA Wood Elf Ranger
Anadriel Starfire, 120/46k AA High Elf Mage
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