| Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||
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Midway through this task you will be granted access to the locked zone, Meldrath's Majestic Mansion. Full completion of this task allows you to participate in the raid expedition instance involving Meldrath's Majestic Mansion.
Also, you will need access to this zone in order to complete the Crystallos access quest. Gimblefixx can be found at 0, 0 in the Dragonscale Hills. You say, 'Hail, Gimblefixx' Gimblefixx says 'Hello there! These certainly are interesting times, my friend. Keeps me busy, it does. Every gnome, dwarf, and elf has come by here to tell me one amazing story after another. It's almost to the point where these stories are getting boring. What we really need is an amazing story, something truly fantastic. I don't suppose you know anything like that? No, I imagine not. But maybe you're a good investigator. Are you [willing to] look into a lead for me?' You say, 'I am willing to' Gimblefixx says 'Well, that's good to hear. I'd look into this myself, but I have to stay here to keep in touch with everything. One of my contacts found this odd looking item. I don't know what it is, but it's obviously finely crafted. One of the nicest pieces of work I've ever seen. Clearly gnomish. I'd like to make a deal with you. I'll give you this thing on two conditions. You find the rest of the device and you tell me the story that comes along with it. How does that sound to you? Is it [a deal]?' You say, 'It's a deal' Gimblefixx says 'Great. I'll show you the thing now, but I'm only giving it to you if I'm convinced you have the rest of the device, whatever it is.' Gimblefixx shows you a finely forged and silver filigreed rod. The rod is thin and about seven inches long, with a thread at one end and eight threaded holes along its length at the other end. 'I'm certain it's gnomish, probably part of some masterwork of tinkering skill. It might even be made by Meldrath himself, but he rarely uses silver. It's been ages since anyone has taken the time or had the skill to make something this detailed, this finely crafted. So find the rest of it and I'll give you this piece, as long as you give me the whole story and figure out what it is and how it's used.' You have been assigned the task 'The Search for the Ultimate Story'. Find the rest of the mysterious item 0/1 (Dragonscale Hills) Turn in the following (all are random drops from minotaurs in Dragonscale Hills): Crank Handle with Silver Filigree + Small Silverthread Sack + Small Silver Clockwork Device Gimblefixx says 'Well done! As promised, I will give you the piece I have. I see it all fitting together now to make a key of some sort. Most curious indeed! I wonder what this key fits. Take it and bring me back further news for my story.' Receive a 'Clockwork Key' (Item Lore: A clockwork key made of fine silver). Find out what the key guards 0/1 (Dragonscale Hills) You say, 'Hail, King Ak`anon' King Ak'Anon is inside a locked building in the northern part of Dragonscale Hills. Use the key to open the door. King Ak`anon says 'You, you have my key? Well then, it's good to meet you. I certainly don't know you, but you have found your way here and have rebuilt one of my lost keys. Therefore you have earned my respect. And I can sense that you are not one of [Meldrath]'s servants, for you have the independent air of an adventurer, not one of his cogs.' You say, 'Meldrath?' King Ak`anon says 'Ah, Meldrath. That crazy gnome has had it out for me for years, decades in fact. Long, long ago we heard that he was planning something, so we decided that I should disappear for a while. We were concerned that the peaceful and, I must say, naive folk of Ak'Anon would be lost without their king. This is not due to any great skill of my own, mind you, but because few of them care for the task of managing a city. With me in charge they are free to tinker, research and explore to their hearts content. Making my people happy is my only goal in life, regardless of the risks or inconveniences for me. So I decided to remain in hiding. After all, my replacement seems to be doing a better job at being king than I ever could.' The king of Ak'Anon smiles warmly. 'So I have remained here for a very [long] time.'' You say, 'A long time?' King Ak`anon says 'Well, I figure it's been more than a hundred years.' Another warm smile, 'I know, I don't look a day over ninety. Every time I think about returning to my throne it occurs to me that my replacement is doing a fine job and my people have come to accept him. If I return there will be turmoil. And if I return and then Meldrath finally manages to kill me, things will be very bad for my people. As it is now, Meldrath has never bothered to try to kill my replacement. I guess he figures we'd just make another one.' Laughter this time. 'I suppose I was foolish to hope that he'd just move on to some other ambition, needlepoint perhaps. This time he's decided to take the whole city down. We stopped him, with some help from adventurers like you, but he's not defeated. Say, you seem the clever sort, after all you rebuilt my key. And no doubt you are brave. Perhaps you can find a way to defeat that necromantic menace? Perhaps you would be willing to put your bravery and wits to the [test]?' You say, 'Test?' King Ak`anon says 'The test is simple enough. Kill Meldrath.' Ak'Anon grins, showing surprisingly white teeth. 'I also would like to ask for my key back. You see I would feel safer here if you didn't take it up into Meldrath's crazy flying fortress where he might get his hands on it. This small hut holds the things I need to keep myself hidden and alive.' He leans forward conspiratorially, 'Tinmizer and I came up with a device that sort of locks you in time. When things are safe, I sort of shut myself off for a bit. The magic I used to help build Ak'Anon awaken me when there is danger. That or one of my trusted companions who have keys to this place.' He straightens up again. 'So, will you accept this challenge? If you do, simply hand me the key and I will tell you where to go to get started.' Give him the Clockwork Key. King Ak`anon says 'Fantastic! Take this seal. It will alert my agents that you are a trusted person. You should speak with the Warmarshal up on that flying grotesquery, he will probably have the best idea about where to proceed from here. But please, keep my existence quiet. Thank you. Oh and on that note, since I took your key you'll need some other way of leaving this room. I have this portable teleporter but I haven't used it in ages. If you want to [leave] we can give it a try.' You say, 'I want to leave' Your task 'The Search for the Ultimate Story' has been updated. King Ak`anon says 'Be safe. I hope this machine still works after all this time.' Receive Clockwork Seal of Ak'Anon Speak to Gimblefixx 0/1 (Dragonscale Hills) You say, 'Hail, Gimblefixx' Your task 'The Search for the Ultimate Story' has been updated. Gimblefixx says 'Well that is definitely quite a story so far but I believe we have just hit the tip of the iceberg. Follow King Ak`Anon's request and find the Warmashal. Remember to report back to me with any details you find.' Speak with the Clockwork Warmarshal 0/1 (Fortress Mechanotus) You say, 'Hail, Clockwork Warmarshal' Your task 'The Search for the Ultimate Story' has been updated. Clockwork Warmarshal says 'That seal. . .it could't be. If you have come to me it could only be for one reason.' Clockwork Warmarshal says 'These are trying times and we are definitely able to use as much help as possible. You must now go out and seek Gurtrude. She is in charge of our spies as well as on finding a way into the mansion. Speak to her and tell her "Warmarshal sent you". I'm afraid that is all of the information I have for you at this time.' Speak with Gurtrude the Spymaster and tell her "Warmashal sent you" 0/1 (Fortress Mechanotus) You say, 'Warmarshal sent me' Your task 'The Search for the Ultimate Story' has been updated. Gurtrude the Spymaster says 'So I see, that can only mean you are here to help us get into the mansion. I have sent countless spies to attempt to break in but they have had little success. Recently however, I sent another spy that has yet to return. If you can locate him, maybe he will have had better results.' Locate Gurtrude's Missing Spy 0/1 (S.H.I.P. Workshop) An injured spy can be found at 393, 253, 414 in S.H.I.P. Workshop. You must have the clockwork seal with you, or he won't respond properly. You say, 'Hail, an injured spy' Your task 'The Search for the Ultimate Story' has been updated. an injured spy says 'Ah, I was wondering if anyone would find me before the end. No matter, it was the choice I made when I decided to serve Ak`Anon. You must complete my mission for me. Give Gurtrude this information and make sure it gets to her safely.' Receive a 'Spy Document'. Return to Gurtrude with the Document 0/1 (Fortress Mechanotus) Your task 'The Search for the Ultimate Story' has been updated. Gurtrude the Spymaster says 'What is this? I see, we will miss her contributions to the cause but we must not hestitate to continue. We will make sure her memory is held by succeeding in our mission.' Gurtrude the Spymaster says 'Her note says that Meldrath's mansion is locked by a key code that changes daily. Only Meldrath's top advisors know the code and even then, it's only part of it.' Gurtrude the Spymaster says 'You must now go out and search for some of these important people and retrieve the codes from them.' Deliver at least two more document samples from the towers 0/1 (Fortress Mechanotus) Technician Masterwork in Gyrospire Zeza and Engineer Gyrzim in Gyrospire Beza are your targets. Both drop a "Document Sample" which must be brought to Gurtrude. The two documents are Lore and No Drop. They are two different items even if they look the same. They can be looted in advance. Your task 'The Search for the Ultimate Story' has been updated. Gurtrude the Spymaster says 'You definitely have what it takes to become a spy. Let me see now. Ah yes, we were right about the key code changing daily. It seems as though I may be able to make a key for the door if I had some scrap metal from the steamworks in this area and your clockwork seal. Go now and bring me back some scraps of metal.' If you do not have "Clockwork Seal of Ak'Anon" in your inventory when you do this hand in... Gurtrude the Spymaster says 'I'm sorry, but you don't appear to have the, um... seal of approval. I just can't trust you. My works is too important to risk on untrusted sources.' Give the scrap metal and the clockwork seal to Gurtrude 0/1 (Fortress Mechanotus) Hand in "Clockwork Seal of Ak'Anon" and one "Piece of Scrap Metal". The scrap metal is not No Drop. It is Lore. It can be looted in advance. Upon turning in: Your task 'The Search for the Ultimate Story' has been updated. Receive a 'Clockwork Key' (Item Lore: A key with movable teeth). Gurtrude the Spymaster says 'Simply amazing! It will take just a moment to construct your key. Ah, yes, here we go. Now you will need to [configure the key] to enter the mansion. Take the key once configured, and speak to the Warmarshal. I'm sure he will want to have some words with you.' You say, 'Configure the key?' Gurtrude the Spymaster says 'Yes. You will need to stand at the Mansion's front door and use the key until you have aligned each portion of the eight teeth. After you have set a tooth, if you wait five seconds, the mechanotimer will switch the key to the next tooth. Once you have clicked the door to see if it has been configured properly the key will either open the door, or reset the key back to the first tooth of the key. Good luck.' Speak with Clockwork Warmashal 0/1 (Fortress Mechanotus) You say, 'Hail, Clockwork Warmarshal' Your task 'The Search for the Ultimate Story' has been updated. Clockwork Warmarshal says 'You are truly magnificent. You have done what no one else here was able to. You now have access to Meldrath's Mansion. Enter it and snoop around. I am sure there are areas we would love to have valuable information on. I should also warn you that you will first need to configure your key with the door.' You now have access to Meldrath's Majestic Mansion (the static version of the zone). The remainder of this task is to gain access to the mansion's raid instance. Explore Meldrath's Mansion 0/1 (Meldrath's Mansion) You are given the task 'Exploring the Mansion'. Completion of the task updates this step. Update locations marked in red on these maps:
Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus) You say, 'Hail, Clockwork Warmarshal' Your task 'The Search for the Ultimate Story' has been updated. Clockwork Warmarshal says 'Hmm, it seems as though Meldrath's forces are rarely seen within the mansion. This means there are more hidden areas that we are unaware of.' Clockwork Warmarshal says 'The only other information I have for you is that one of the assistants was overheard talking about having to visit the "old man" and the "beast". We're not entirely sure what that means, but we have some ideas. We have heard rumors of an incredibly powerful minotaur, some sort of ancient creature that may be a progenitor to all the minotaurs on Norrath. As for the old man, well that probably refers to Tinmizer.' Clockwork Warmarshal says 'There is a rumor that Tinimizer lives somewhere within Dragonscale Hills. If you can find a large number of adventurers like yourself, perhaps you can investigate these people and find out more information.' Find some information out from a powerful minotaur 0/1 (Deepscar's Den) This involves the raid task Deepscar's Den in the Dragonscale Hills. When you enter the main building, turn right; click on the door (behind two wooden 'barriers' at /loc +2420, +2345, +35) to receive the task. Overseer Gakkor Deepscar drops 12x Cryptic Timetable. This step updates after looting the item. (NOTE: This item can be pre-looted.) Find out what information Tinmizer has 0/1 (Tinmizer's Wunderwerks) This involves the raid task Big Bynn's Return from Falrazim, a drake in the Dragonscale Hills. Big Bynn I drops 12x Coded Log Sheet. This step updates after looting the item. (NOTE: This item can be pre-looted.) Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus) You say, 'Hail, Clockwork Warmarshal' Your task 'The Search for the Ultimate Story' has been updated. Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.' Find a decoder and combine the Log and Timetable 0/1 (Fortress Mechanotus) Prototype Decoder is a container that drops from Oxidilus the Junk Collector (group mob; six per kill) and Octa the Collector (raid mob; six per kill). The container is PRE-LOOTABLE. Combine the Coded Log Sheet and Cryptic Timetable in this container to produce a new container, Codified Prototype Decoder. Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus) You say, 'Hail, Clockwork Warmarshal' Your task 'The Search for the Ultimate Story' has been updated. Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.' Seek samples and documents that might lead you to something useful 0/1 (The Steam Factory) The Raid Expedition: The Steamfactory is available after completing the Big Bynn I and Deepscar events. The required raid drop is called Notebook Page, marked as Lore and Quest, from each of the three raid bosses in this instanced Steam Factory zone: Chief Mechanic Clankwrench, Spindlecrank, and Mining Behemoth. Each raid boss drops 12 Notebook Pages. In the Codified Prototype Decoder, put in the Notebook Page from each of the three above bosses, and hit combine. This results in a Majestic Mansion Milestone and Meeting Schedule. This updates the task step. Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus) You say, 'Hail, Clockwork Warmarshal' Your task 'The Search for the Ultimate Story' has been updated. Clockwork Warmarshal says, "Thank you for all of your hard work and efforts. Ak`Anon will forever be in your debt. If you [wish to have the honors] of facing Meldrath, let me know." You receive a LOT of exp at this point (about 4 AAs worth), and a new /keyring entry: SoF - Key - Meldrath - Mansion Raid. This is the flag you need to be fully flagged for Mansion raids. From now on, when you hail Clockwork Warmarshal, he will respond with the following text: Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.' If you "wish to have the honors", you will be given the Raid Expedition: Meldrath's Majestic Mansion. Reward: Experience Access to Meldrath's Majestic Mansion, as well as the raid expedition involving the zone | ||||||||||||||||||||||||||||||||||||||||||
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1483 AA, 53 percent after hailing.
http://eq.magelo.com/profile/439476
Yther Ore.
I had prelooted the Deep Scar page and speaking with the Clockwork Warmarshall updated the quest oddly, leaving the Deep Scar information untriggered, then a blank step and then the trigger for the combine of Coded Log Sheet, Cryptic Timetable in the Codified Prototype Decoder
What DID work:
I put the Coded Log Sheet and Cryptic Timetable in the Codified Prototype Decoder and combined.
This returned the Coded Log Sheet, Cryptic Timetable and the Codified Prototype Decoder and updated the entire quest to the proper combine step for these items.
Yes, I did left and right mouse holding the key all over the house before I came here and saw the thread way way below where they suggested using the U to do the open.
Good Luck
Goldendly 85 Druid of Tunare, Fennen Ro
Edited, Jun 18th 2009 8:00pm by Goldenly
Changing from tooth to tooth:
With the Clockwork key in a top inventory slot (Out side of a bag)
Right click the Clockwork Key to Toggle the Tooth Inserted or Removed. Wait exactly 2 seconds or longer, and right click the key again to move to the next Tooth.
Fix:
An easier way of saying, right click the key Once to set it to incorrect, and then once more to set it to the correct position and then wait 2 seconds to move to the next Tooth
Checking Teeth:
As you arrive with you're new Clockwork key, click on the door as if you are going to enter, you will be given a message,
There are "N" teeth placed incorrectly with your configured key.
Each time you click the door to check it will restart the key back on Tooth 1 to what ever you set it to (Inserted or Removed).
Getting Started
Right click the key to change Tooth 1 to either Inserted or Removed and then click the door again as if to enter, you will receive the same message of There are "N" teeth placed incorrectly with your configured key. If the number "N" goes UP, then Tooth 1 is now incorrect. Goto A otherwise Goto B
A)
Right click your key once to set Tooth 1 back to the way it was. Goto C
B)
Now right click your Key 2 times, (once to change Tooth 1 to incorrect, and once more to set Tooth 1 back to the correct position).
Goto C
C)
Wait at least 2 seconds, and Right click your Key again, you'll notice Tooth 2 has changed to Inserted or Removed.
Now click to open the door, if the number "N" goes DOWN, that means you set Tooth 2 Correctly. Goto D
Otherwise if the number "N" has gone UP, Repeat B and C and then goto D
D)
Now right click your Key 2 times, (once to change Tooth 1 to incorrect, and once more to set Tooth 1 back to the correct position).
Wait at least 2 Seconds and right click the key 2 times to change Tooth 2 into the correct position, wait 2 seconds, and right click the key once to change Tooth 3, and then click to open the door and check if the number "N" has gone up or down.
Repeat the process until you reach Tooth 8 and There are 0 teeth placed incorrectly with your configured key, in which case you will enter MMM.
Here's the sequence:
Each number below indicates that tooth number
Initially click the door to check the number "N"
1 Check
1 - Fix, 2 Check
1 - Fix, 2 - Fix, 3 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Fix, 8 Check
1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Fix, 8 Fix, Check (Enter)
Hopefully this is a bit easier to read and understand for some.
Canavan The Dps Man
Druzzil(Xev,Combine)
85 Iksar Monk
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
Rondor
or do you have to have the key to go through the steam factory to get into mmm.
brislebane server
2) When it comes to Everquest, if you're not dying, you're not trying!
3) A mages' famous last words: "No problem, my pet can solo that mob....watch this.."
(....moments later...)***LOADING, PLEASE WAIT...***
Ssratha Destroyedtokyo, 80/660AA Iksar Monk - out of date
Jiriki Saonserei, 71/456AA Wood Elf Ranger - out of date
Guild Leader of Coordinated Chaos, Bristlebane server
Member of AfterHours Raid Coalition
What likely happened is that when you handed in your bits the first time, you actually handed them in to this no-name invisible NPC. The invisible NPC then returned the items saying that it has no need for them. Then when you tried again, this time you targetted Gimblefixx and it worked fine.
I actually had the same happen to me, and was curious. I tried giving things to Gimblefixx and sometimes the Give window had no name, while other times it had Gimblefixx. Since they're both standing at the same spot I believe, this is plausible. Cycle nearest target may also work to get a target on the no-name NPC.
Rondor
The "invisible entity" seemed to show as "_11" to me, and said it was busy atm.
Also Gimblefixx wants the 3 items at once and within a short time or he'll put partials back in your inventory. He'll tell you though, so not a biggie.
Ssratha Destroyedtokyo, 80/660AA Iksar Monk - out of date
Jiriki Saonserei, 71/456AA Wood Elf Ranger - out of date
Guild Leader of Coordinated Chaos, Bristlebane server
Member of AfterHours Raid Coalition
The configuration for mine was;
Tooth 1 = removed
Tooth 2 = removed
Tooth 3 = removed
Tooth 4 = inserted
Tooth 5 = removed
Tooth 6 = removed
Tooth 7 = removed
Tooth 8 = removed
The one thing that I did find out though while I was configuring the key was that ya dont need to have it on the curser To open the door. Once key is configured you will zone in so make sure ya have invis up.
I did my last hail yet never got the AAs. This quest is infact listed to give 4 AAs for completing it.
The response I got back
I am Game Master Sandallf from the EverQuest CS Department, thank you for your petition. I understand that you did not get 4 AA's after completing the task "The Search for the Ultimate Story (Meldrath Mansion Access).
I have checked myself and completed the task but as stated by the earlier GM, Alternative Ability points are rewarded after the completion of the task. You will receive the reward in the ratio assigned by you for your experience and alternative experience. We will not be able to reimburse you the AA points. I understand the inconvenience you are facing due to this but this is working as per game design.
Should there be anything else that your require assistance with, feel free to contact us. We look forward to providing you the best assistance possible.
Wish you good hunting and safe travels through Norrath!
GM Sandallf,
In-Game CSR, EverQuest
Sony Online Entertainment
You have posted that you receive 4 AAs for completing " The Search for the Ultimate Story" (Meldrath Mansion Access), seems you dont. The way it seems explained here is the exp will go to what you have it set to IE regular exp or AA exp.
80 Paladin
Erollisi Marr
*The beginning of the end or the end of the beginning..Choose your path*
Find out what the key guards 0/1 (Dragonscale Hills)
You say, 'Hail, King Ak`anon'
King Ak'Anon is inside a locked building in the northern part of Dragonscale Hills. Use the key to open the door.
Hitting the F-10 button with the door centered on the screen, U keyboard button opens the door. Return back to full screen using the F-10 key again.
________________________________________
Edited, Aug 31st 2008 3:14pm by namdaruluclin
You might want to change the part that reads "You now have access" to read "Once you configure your key, you will have access".
Silenceisgolden (half-elf rogue 85 seasons w 2.0)
Xegony server - Iratus Lepus
http://www.iratuslepus.org
[img]http://eq.sig.magelo.com/1384393.png[/img]
**********************************************
[Tue Mar 25 13:16:46 2008] Logging to 'eqlog.txt' is now *ON*.
[Tue Mar 25 13:16:49 2008] You say, 'Hail, Clockwork Warmarshal'
[Tue Mar 25 13:16:49 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Tue Mar 25 13:16:50 2008] Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.'
[Tue Mar 25 13:17:55 2008] You say, 'Coded Log Sheet'
[Tue Mar 25 13:17:58 2008] You say, 'Cryptic Timetable'
[Tue Mar 25 13:18:14 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Tue Mar 25 13:18:15 2008] You have fashioned the items together to create something new: Codified Prototype Decoder.
[Tue Mar 25 13:18:48 2008] You say, 'Codified Prototype Decoder'
[Tue Mar 25 13:19:02 2008] You say, 'Hail, Clockwork Warmarshal'
[Tue Mar 25 13:19:02 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Tue Mar 25 13:19:03 2008] Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.'
Tue Mar 25 13:23[:28 2008] Logging to 'eqlog.txt' is now *ON*.
[Tue Mar 25 13:23:31 2008] You say, 'Hail, Clockwork Warmarshal'
[Tue Mar 25 13:23:32 2008] Clockwork Warmarshal says 'Hello there soldier. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to leader of the Albatross' ground forces, I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here.'
[Wed Apr 23 10:48:31 2008] Logging to 'eqlog.txt' is now *ON*.
[Wed Apr 23 10:48:36 2008] You say, 'Hail, Clockwork Warmarshal'
[Wed Apr 23 10:48:36 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Wed Apr 23 10:48:36 2008] Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.'
[Wed Apr 23 10:48:46 2008] Krisaya begins to cast a spell.
[Wed Apr 23 10:49:00 2008] a steamwork mechanic begins to cast a spell.
[Wed Apr 23 10:49:15 2008] You say, 'Coded Log Sheet , Cryptic Timetable ..'
[Wed Apr 23 10:49:34 2008] You say, 'Prototype Decoder ..'
[Wed Apr 23 10:49:51 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Wed Apr 23 10:49:52 2008] You have fashioned the items together to create something new: Codified Prototype Decoder.
[Wed Apr 23 10:50:03 2008] You say, 'Codified Prototype Decoder .'
[Wed Apr 23 10:50:16 2008] You say to your guild, 'Codified Prototype Decoder .'
[Wed Apr 23 10:50:30 2008] You say, 'Hail, Clockwork Warmarshal'
[Wed Apr 23 10:50:31 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Wed Apr 23 10:50:31 2008] Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.'
[Wed Apr 23 10:50:50 2008] You say, 'Hail, Clockwork Warmarshal'
[Wed Apr 23 10:50:51 2008] Clockwork Warmarshal says 'Hello there soldier. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to leader of the Albatross' ground forces, I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here.'
[Wed Apr 23 10:51:52 2008] You say, 'Notebook Page ,Notebook Page , Notebook Page .'
[Wed Apr 23 10:52:08 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Wed Apr 23 10:52:08 2008] You have fashioned the items together to create something new: Majestic Mansion Milestone and Meeting Schedule.
[Wed Apr 23 10:52:21 2008] You say to your guild, 'Majestic Mansion Milestone and Meeting Schedule .'
[Wed Apr 23 10:52:29 2008] You say, 'Majestic Mansion Milestone and Meeting Schedule .'
[Wed Apr 23 10:52:37 2008] You say, 'Hail, Clockwork Warmarshal'
[Wed Apr 23 10:52:38 2008] Your task 'The Search for the Ultimate Story' has been updated.
[Wed Apr 23 10:52:38 2008] Clockwork Warmarshal says, "Thank you for all of your hard work and efforts. Ak`Anon will forever be in your debt. If you [wish to have the honors] of facing Meldrath, let me know."
[Wed Apr 23 10:52:38 2008] You have gained 4 ability points! You now have 26 ability points.
[Wed Apr 23 10:52:38 2008] You gain experience!!
[Wed Apr 23 10:52:38 2008] Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.'
[Wed Apr 23 10:53:46 2008] You say to your guild, 'search for ultimate story completed.'
[Wed Apr 23 10:54:57 2008] You say, 'Hail, Clockwork Warmarshal'
[Wed Apr 23 10:54:57 2008] Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.'
[Wed Apr 23 10:55:08 2008] You say, 'wish to do the honors'
[Wed Apr 23 10:55:08 2008] Clockwork Warmarshal says 'Excellent. Use your Meeting Schedule and locate where he should be now.'
[Wed Apr 23 10:55:08 2008] You do not meet the player count requirement. You have 1 players. You must have at least 6 and no more than 54.
85 Planeshifter of IL
Zeb/Xegony
Can't get it on my 71 shaman but can on my 77 zerk.
"You are not at the right level for this task" is the message he gave at 71.
of Vallon Zek, Sebilis, Venril Sathir, Antonius Bayle, and now Toukan of Povar
SoF - Key - Meldrath - Mansion Base
P 0.5188, -176.0995, -0.9355, 0, 180, 180, 2, #1_Oil_Fountain_Room
P 349.6012, -384.2981, 103.1366, 0, 180, 180, 2, #2_Steam_Stage
P -7.8130, -537.4691, -0.9355, 0, 180, 180, 2, #3_Glass_Wall
P 193.9431, -485.6581, -77.9354, 0, 180, 180, 2, #4_Compression_Room
P -50.5526, -667.1019, -91.8690, 0, 180, 180, 2, #5_Steamwork_Graveyard
P.S thanx to Spartax from FV for the hint /wave
This involves the raid task Deepscar's Den from (whom?) in the Dragonscale Hills. (Does this step update by just participating in the raid, or do you have to loot an item or request it?)
Find out what information Tinmizer has 0/1 (Tinmizer's Wunderwerks)
This involves the raid task Big Bynn's Return from Falrazim, a drake in the Dragonscale Hills. (Does this step update by just participating in the raid, or do you have to loot an item or request it?)
Both mino, and big bynn 1 drop 12 of each item for flagging.
Speak with Clockwork Warmarshal
Find some information out from a powerful minotaur
Find out what information Tinmizer has
Speak with Clockwork Warmarshal
Find a decoder and combine the Log and Timetable 0/1 Fortress Mechanotus
Exploring the Mansion
Search the Oil Fountain Room for any special clues(Fountain is straight in from zone in)
Search the Steam Cage Room for any special clues
Search the Glass Wall Room for any special clues (Long skinny room on first floor running north to south with T at bottom)
Search the Compression Room for any special clues
Search the Steamwork Graveyard for any special clues
Edited, Jan 5th 2008 11:47am by Cilrena
79 Wizard
Maelin Starpyre
There at at least 8 more steps after the Meldraths Mansion step listed above.
Bonzz of the Knights of Truth, Bertoxx Server
http://www.bonzz.com/bonzz.htm
(please excuse my dyslexic typing skills)
Tradeskilling feind of :
Baking (300)+12% - Brewing (300)+12%
Fletching (300)+12% - Fishing (200)+5%
Pottery (264)+5% - Jewellery (300)+5%
Smithing (300)+15% - Tailoring (300)+15%
To figure it out -- understand a few things:
1) There are 8 teeth
2) Put key on cursor and type U to use it (or click door with it)
3) Put key in a bag slot (not inside a bag) to change the teeth
4) Change teeth by a right click
5) Wait 5 secs before right clicking the key again, to change Tooth #2 and so forth for each tooth thereafter.
6)Right click before the 5 seconds and you keep changing the same tooth over and over.
7) A tooth is either INSERTED or REMOVED.
8) You have to go through the series of teeth to get all the way from #1 to #8. If a tooth is correct, and you need to get to the next tooth to change it, simply right click twice (don't wait 5 secs), and the tooth should change twice(essentially setting it back where you want it).
Now -- to figure out the combination (which teeth are inserted or removed) -- do as follows.
1) Use the key... it will tell you how many teeth are out of place.
2) Change Tooth #1 Only (see above).
3) Use key (see above). If the number of teeth out of place went DOWN... tooth #1 is correct in the position it is in now. If the number of teeth out of place went UP... tooth #1 is wrong position as it is in now. You now know if Tooth #1 should be INSERTED or REMOVED.
4) Adjust Tooth #1 to right setting, wait 5 seconds and then change Tooth #2.
5) Use the key and see how many are out of place again. Like Step 3, you now know which way Tooth #2 should be.
6) Adjust Tooth #1 and #2 to correct place and Use key.... rinse and repeat until u zone in.
BE INVIS WHEN U ZONE IN!!!
Edited, Jan 5th 2008 10:43am by GOMN
Bonzz of the Knights of Truth, Bertoxx Server
http://www.bonzz.com/bonzz.htm
(please excuse my dyslexic typing skills)
Piece of Scrap Metal from Fort Mech, dropped in far NW corner of zone. Dunno mob name. Clockwork Seal of Ak'Anon was earlier in this quest.
Edited, Dec 29th 2007 12:33am by Cilrena
79 Wizard
Maelin Starpyre
Beware of see invis blob.
Cindin
- Tried to turn in my zeta letter, got message that I needed both and got my letter back
- got second letter, turned in both letters, got message I wasnt trusted enough and that she needed a seal.
- had seal in a bag, handed two letters, got same untrusted msg and two letters back
- handed her the seal and the two letters, got same untrusted msg but only the two letters back and not the seal
So no matter if I had the seal or not she wouldnt trust me, and now I dont have the seal anymore because she ate the seal I gave her.
EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
Find out some information from a powerfull Minotaur - Dragon Scale Hills
Find out what information Tinmizer has - Dragon Scale Hills
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