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The Search for the Ultimate Story (Meldrath Mansion Access)
Quest Started By:Description:
Where:
Who:
Information:
Rating:Average (3.75)
Level:80
Monster Mission: No
Repeatable:No
Quest Type: Task
Quest Goal:
  • Advancement
  • Experience
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Secrets of Faydwer
Recommended:
Group Size:Solo
Min. # of Players: 1
Max. # of Players: 1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Nov 15 12:38:31 2007
Modified: Mon Feb 9 18:52:20 2009
4 people have rated this quest
Midway through this task you will be granted access to the locked zone, Meldrath's Majestic Mansion. Full completion of this task allows you to participate in the raid expedition instance involving Meldrath's Majestic Mansion.

Also, you will need access to this zone in order to complete the Crystallos access quest.

Gimblefixx can be found at 0, 0 in the Dragonscale Hills.

You say, 'Hail, Gimblefixx'

Gimblefixx says 'Hello there! These certainly are interesting times, my friend. Keeps me busy, it does. Every gnome, dwarf, and elf has come by here to tell me one amazing story after another. It's almost to the point where these stories are getting boring. What we really need is an amazing story, something truly fantastic. I don't suppose you know anything like that? No, I imagine not. But maybe you're a good investigator. Are you [willing to] look into a lead for me?'

You say, 'I am willing to'

Gimblefixx says 'Well, that's good to hear. I'd look into this myself, but I have to stay here to keep in touch with everything. One of my contacts found this odd looking item. I don't know what it is, but it's obviously finely crafted. One of the nicest pieces of work I've ever seen. Clearly gnomish. I'd like to make a deal with you. I'll give you this thing on two conditions. You find the rest of the device and you tell me the story that comes along with it. How does that sound to you? Is it [a deal]?'

You say, 'It's a deal'

Gimblefixx says 'Great. I'll show you the thing now, but I'm only giving it to you if I'm convinced you have the rest of the device, whatever it is.' Gimblefixx shows you a finely forged and silver filigreed rod. The rod is thin and about seven inches long, with a thread at one end and eight threaded holes along its length at the other end. 'I'm certain it's gnomish, probably part of some masterwork of tinkering skill. It might even be made by Meldrath himself, but he rarely uses silver. It's been ages since anyone has taken the time or had the skill to make something this detailed, this finely crafted. So find the rest of it and I'll give you this piece, as long as you give me the whole story and figure out what it is and how it's used.'

You have been assigned the task 'The Search for the Ultimate Story'.

Find the rest of the mysterious item 0/1 (Dragonscale Hills)

Turn in the following (all are random drops from minotaurs in Dragonscale Hills):

Crank Handle with Silver Filigree + Small Silverthread Sack + Small Silver Clockwork Device

Gimblefixx says 'Well done! As promised, I will give you the piece I have. I see it all fitting together now to make a key of some sort. Most curious indeed! I wonder what this key fits. Take it and bring me back further news for my story.'

Receive a 'Clockwork Key' (Item Lore: A clockwork key made of fine silver).

Find out what the key guards 0/1 (Dragonscale Hills)

You say, 'Hail, King Ak`anon'

King Ak'Anon is inside a locked building in the northern part of Dragonscale Hills. Use the key to open the door.

King Ak`anon says 'You, you have my key? Well then, it's good to meet you. I certainly don't know you, but you have found your way here and have rebuilt one of my lost keys. Therefore you have earned my respect. And I can sense that you are not one of [Meldrath]'s servants, for you have the independent air of an adventurer, not one of his cogs.'

You say, 'Meldrath?'

King Ak`anon says 'Ah, Meldrath. That crazy gnome has had it out for me for years, decades in fact. Long, long ago we heard that he was planning something, so we decided that I should disappear for a while. We were concerned that the peaceful and, I must say, naive folk of Ak'Anon would be lost without their king. This is not due to any great skill of my own, mind you, but because few of them care for the task of managing a city. With me in charge they are free to tinker, research and explore to their hearts content. Making my people happy is my only goal in life, regardless of the risks or inconveniences for me. So I decided to remain in hiding. After all, my replacement seems to be doing a better job at being king than I ever could.' The king of Ak'Anon smiles warmly. 'So I have remained here for a very [long] time.''

You say, 'A long time?'

King Ak`anon says 'Well, I figure it's been more than a hundred years.' Another warm smile, 'I know, I don't look a day over ninety. Every time I think about returning to my throne it occurs to me that my replacement is doing a fine job and my people have come to accept him. If I return there will be turmoil. And if I return and then Meldrath finally manages to kill me, things will be very bad for my people. As it is now, Meldrath has never bothered to try to kill my replacement. I guess he figures we'd just make another one.' Laughter this time. 'I suppose I was foolish to hope that he'd just move on to some other ambition, needlepoint perhaps. This time he's decided to take the whole city down. We stopped him, with some help from adventurers like you, but he's not defeated. Say, you seem the clever sort, after all you rebuilt my key. And no doubt you are brave. Perhaps you can find a way to defeat that necromantic menace? Perhaps you would be willing to put your bravery and wits to the [test]?'

You say, 'Test?'

King Ak`anon says 'The test is simple enough. Kill Meldrath.' Ak'Anon grins, showing surprisingly white teeth. 'I also would like to ask for my key back. You see I would feel safer here if you didn't take it up into Meldrath's crazy flying fortress where he might get his hands on it. This small hut holds the things I need to keep myself hidden and alive.' He leans forward conspiratorially, 'Tinmizer and I came up with a device that sort of locks you in time. When things are safe, I sort of shut myself off for a bit. The magic I used to help build Ak'Anon awaken me when there is danger. That or one of my trusted companions who have keys to this place.' He straightens up again. 'So, will you accept this challenge? If you do, simply hand me the key and I will tell you where to go to get started.'

Give him the Clockwork Key.

King Ak`anon says 'Fantastic! Take this seal. It will alert my agents that you are a trusted person. You should speak with the Warmarshal up on that flying grotesquery, he will probably have the best idea about where to proceed from here. But please, keep my existence quiet. Thank you. Oh and on that note, since I took your key you'll need some other way of leaving this room. I have this portable teleporter but I haven't used it in ages. If you want to [leave] we can give it a try.'

You say, 'I want to leave'

Your task 'The Search for the Ultimate Story' has been updated.

King Ak`anon says 'Be safe. I hope this machine still works after all this time.'

Receive Clockwork Seal of Ak'Anon

Speak to Gimblefixx 0/1 (Dragonscale Hills)

You say, 'Hail, Gimblefixx'

Your task 'The Search for the Ultimate Story' has been updated.

Gimblefixx says 'Well that is definitely quite a story so far but I believe we have just hit the tip of the iceberg. Follow King Ak`Anon's request and find the Warmashal. Remember to report back to me with any details you find.'

Speak with the Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'That seal. . .it could't be. If you have come to me it could only be for one reason.'

Clockwork Warmarshal says 'These are trying times and we are definitely able to use as much help as possible. You must now go out and seek Gurtrude. She is in charge of our spies as well as on finding a way into the mansion. Speak to her and tell her "Warmarshal sent you". I'm afraid that is all of the information I have for you at this time.'

Speak with Gurtrude the Spymaster and tell her "Warmashal sent you" 0/1 (Fortress Mechanotus)

You say, 'Warmarshal sent me'

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'So I see, that can only mean you are here to help us get into the mansion. I have sent countless spies to attempt to break in but they have had little success. Recently however, I sent another spy that has yet to return. If you can locate him, maybe he will have had better results.'

Locate Gurtrude's Missing Spy 0/1 (S.H.I.P. Workshop)

An injured spy can be found at 393, 253, 414 in S.H.I.P. Workshop. You must have the clockwork seal with you, or he won't respond properly.

You say, 'Hail, an injured spy'

Your task 'The Search for the Ultimate Story' has been updated.

an injured spy says 'Ah, I was wondering if anyone would find me before the end. No matter, it was the choice I made when I decided to serve Ak`Anon. You must complete my mission for me. Give Gurtrude this information and make sure it gets to her safely.'

Receive a 'Spy Document'.

Return to Gurtrude with the Document 0/1 (Fortress Mechanotus)

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'What is this? I see, we will miss her contributions to the cause but we must not hestitate to continue. We will make sure her memory is held by succeeding in our mission.'

Gurtrude the Spymaster says 'Her note says that Meldrath's mansion is locked by a key code that changes daily. Only Meldrath's top advisors know the code and even then, it's only part of it.'

Gurtrude the Spymaster says 'You must now go out and search for some of these important people and retrieve the codes from them.'

Deliver at least two more document samples from the towers 0/1 (Fortress Mechanotus)

Technician Masterwork in Gyrospire Zeza and Engineer Gyrzim in Gyrospire Beza are your targets. Both drop a "Document Sample" which must be brought to Gurtrude. The two documents are Lore and No Drop. They are two different items even if they look the same. They can be looted in advance.

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'You definitely have what it takes to become a spy. Let me see now. Ah yes, we were right about the key code changing daily. It seems as though I may be able to make a key for the door if I had some scrap metal from the steamworks in this area and your clockwork seal. Go now and bring me back some scraps of metal.'

If you do not have "Clockwork Seal of Ak'Anon" in your inventory when you do this hand in...

Gurtrude the Spymaster says 'I'm sorry, but you don't appear to have the, um... seal of approval. I just can't trust you. My works is too important to risk on untrusted sources.'

Give the scrap metal and the clockwork seal to Gurtrude 0/1 (Fortress Mechanotus)

Hand in "Clockwork Seal of Ak'Anon" and one "Piece of Scrap Metal". The scrap metal is not No Drop. It is Lore. It can be looted in advance.

Upon turning in:


Your task 'The Search for the Ultimate Story' has been updated.

Receive a 'Clockwork Key' (Item Lore: A key with movable teeth).

Gurtrude the Spymaster says 'Simply amazing! It will take just a moment to construct your key. Ah, yes, here we go. Now you will need to [configure the key] to enter the mansion. Take the key once configured, and speak to the Warmarshal. I'm sure he will want to have some words with you.'

You say, 'Configure the key?'

Gurtrude the Spymaster says 'Yes. You will need to stand at the Mansion's front door and use the key until you have aligned each portion of the eight teeth. After you have set a tooth, if you wait five seconds, the mechanotimer will switch the key to the next tooth. Once you have clicked the door to see if it has been configured properly the key will either open the door, or reset the key back to the first tooth of the key. Good luck.'

Speak with Clockwork Warmashal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'You are truly magnificent. You have done what no one else here was able to. You now have access to Meldrath's Mansion. Enter it and snoop around. I am sure there are areas we would love to have valuable information on. I should also warn you that you will first need to configure your key with the door.'



You now have access to Meldrath's Majestic Mansion (the static version of the zone). The remainder of this task is to gain access to the mansion's raid instance.



Explore Meldrath's Mansion 0/1 (Meldrath's Mansion)

You are given the task 'Exploring the Mansion'. Completion of the task updates this step. Update locations marked in red on these maps:

The Main Floor The 2nd Floor The Top Floor The Basement

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'Hmm, it seems as though Meldrath's forces are rarely seen within the mansion. This means there are more hidden areas that we are unaware of.'

Clockwork Warmarshal says 'The only other information I have for you is that one of the assistants was overheard talking about having to visit the "old man" and the "beast". We're not entirely sure what that means, but we have some ideas. We have heard rumors of an incredibly powerful minotaur, some sort of ancient creature that may be a progenitor to all the minotaurs on Norrath. As for the old man, well that probably refers to Tinmizer.'

Clockwork Warmarshal says 'There is a rumor that Tinimizer lives somewhere within Dragonscale Hills. If you can find a large number of adventurers like yourself, perhaps you can investigate these people and find out more information.'

Find some information out from a powerful minotaur 0/1 (Deepscar's Den)

This involves the raid task Deepscar's Den in the Dragonscale Hills. When you enter the main building, turn right; click on the door (behind two wooden 'barriers' at /loc +2420, +2345, +35) to receive the task. Overseer Gakkor Deepscar drops 12x Cryptic Timetable. This step updates after looting the item. (NOTE: This item can be pre-looted.)

Find out what information Tinmizer has 0/1 (Tinmizer's Wunderwerks)

This involves the raid task Big Bynn's Return from Falrazim, a drake in the Dragonscale Hills. Big Bynn I drops 12x Coded Log Sheet. This step updates after looting the item. (NOTE: This item can be pre-looted.)

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.'

Find a decoder and combine the Log and Timetable 0/1 (Fortress Mechanotus)

Prototype Decoder is a container that drops from Oxidilus the Junk Collector (group mob; six per kill) and Octa the Collector (raid mob; six per kill). The container is PRE-LOOTABLE. Combine the Coded Log Sheet and Cryptic Timetable in this container to produce a new container, Codified Prototype Decoder.

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.'

Seek samples and documents that might lead you to something useful 0/1 (The Steam Factory)

The Raid Expedition: The Steamfactory is available after completing the Big Bynn I and Deepscar events. The required raid drop is called Notebook Page, marked as Lore and Quest, from each of the three raid bosses in this instanced Steam Factory zone: Chief Mechanic Clankwrench, Spindlecrank, and Mining Behemoth. Each raid boss drops 12 Notebook Pages.

In the Codified Prototype Decoder, put in the Notebook Page from each of the three above bosses, and hit combine. This results in a Majestic Mansion Milestone and Meeting Schedule. This updates the task step.

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says, "Thank you for all of your hard work and efforts. Ak`Anon will forever be in your debt. If you [wish to have the honors] of facing Meldrath, let me know."

You receive a LOT of exp at this point (about 4 AAs worth), and a new /keyring entry:

SoF - Key - Meldrath - Mansion Raid.

This is the flag you need to be fully flagged for Mansion raids.



From now on, when you hail Clockwork Warmarshal, he will respond with the following text:

Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.'

If you "wish to have the honors", you will be given the Raid Expedition: Meldrath's Majestic Mansion.


Reward:
Experience
Access to Meldrath's Majestic Mansion, as well as the raid expedition involving the zone
Submitted by: (Additional Info from Rildoan, Final Empire, Povar server)
Rewards:
    Send a Correction
     Next Page »69 Threads, goto page: 1 2 (Search Forums) (Live View)
    key 2 king ak, anon
    Posted: Sep 21st 2009 6:00am | IP: Logged | Reply to this
    4 posts
    Score: Decent
    when u try 2 get in put the key in your curser and hit u
    xp
    Posted: Sep 6th 2009 7:21pm | IP: Logged | Reply to this
    *
    148 posts
    Score: Decent
    i just got 8 aas w/ 100% to aa
    ----------------------------
    With so many ways to die, why choose just one?
    Posting from CT
    xp
    Posted: Oct 11th 2009 8:09am | IP: Logged | Reply to this
    **
    596 posts
    Score: Good
    1479 AA, 95 percent before hailing.
    1483 AA, 53 percent after hailing.
    ----------------------------
    Bonesmasher, 85 Iksar Necromancer, The Nameless
    http://eq.magelo.com/profile/439476
    Hand in Xps
    Posted: Aug 18th 2009 9:08pm | IP: Logged | Reply to this
    9 posts
    Score: Decent
    I received 5aa @ 85th lvl with AA set to 80% not sure how much reg xp it gave though.
    xp
    Posted: Jul 14th 2009 9:34pm | IP: Logged | Reply to this
    8 posts
    Score: Decent
    8% normal xp # 83 without lesson of the damnned
    Other Clockwork Key
    Posted: Jun 20th 2009 12:14pm | IP: Logged | Reply to this
    ***
    1069 posts
    Score: Good
    This clockwork key is the one Gimblefixx gives you to give to King Ak`Anon.

    Yther Ore.
    Posting from IN
    If you're stuck after prelooting pages.....
    Posted: Jun 18th 2009 9:54pm | IP: Logged | Reply to this
    1 post
    Score: Decent
    Hailing The Clockwork Warmarshall did NOT trigger a quest step after I had prelooted the pages.

    I had prelooted the Deep Scar page and speaking with the Clockwork Warmarshall updated the quest oddly, leaving the Deep Scar information untriggered, then a blank step and then the trigger for the combine of Coded Log Sheet, Cryptic Timetable in the Codified Prototype Decoder

    What DID work:

    I put the Coded Log Sheet and Cryptic Timetable in the Codified Prototype Decoder and combined.

    This returned the Coded Log Sheet, Cryptic Timetable and the Codified Prototype Decoder and updated the entire quest to the proper combine step for these items.

    Using the Clockwork Key to see the king.
    Posted: Jun 18th 2009 4:58pm | Edited: Jun 18th 2009 5:00pm | IP: Logged | Reply to this
    15 posts
    Score: Decent
    Note: You have to hit the U while holding the clockwork key at the door to get in to see the king. Once you hail him and do dialog make sure you use the [leave] to get out. If you are a smart arse like I was and open the door with the key while inside and run out after handing it to him, well, then you have to press your face to the door so you can see inside and do a /target King then say ...leave... to get the update.
    Yes, I did left and right mouse holding the key all over the house before I came here and saw the thread way way below where they suggested using the U to do the open.

    Good Luck
    Goldendly 85 Druid of Tunare, Fennen Ro

    Edited, Jun 18th 2009 8:00pm by Goldenly
    request or just join?
    Posted: Apr 25th 2009 2:34am | IP: Logged | Reply to this
    9 posts
    Score: Decent
    for the 2nd part do you have to do just to join raids in raids or is it only req to request raids
    Easier Key Configuration Explination
    Posted: Mar 31st 2009 3:20am | IP: Logged | Reply to this
    2 posts
    Score: Decent
    First off here's the explanation of Changing teeth, fix, and checking

    Changing from tooth to tooth:
    With the Clockwork key in a top inventory slot (Out side of a bag)
    Right click the Clockwork Key to Toggle the Tooth Inserted or Removed. Wait exactly 2 seconds or longer, and right click the key again to move to the next Tooth.

    Fix:
    An easier way of saying, right click the key Once to set it to incorrect, and then once more to set it to the correct position and then wait 2 seconds to move to the next Tooth

    Checking Teeth:
    As you arrive with you're new Clockwork key, click on the door as if you are going to enter, you will be given a message,
    There are "N" teeth placed incorrectly with your configured key.
    Each time you click the door to check it will restart the key back on Tooth 1 to what ever you set it to (Inserted or Removed).

    Getting Started
    Right click the key to change Tooth 1 to either Inserted or Removed and then click the door again as if to enter, you will receive the same message of There are "N" teeth placed incorrectly with your configured key. If the number "N" goes UP, then Tooth 1 is now incorrect. Goto A otherwise Goto B

    A)
    Right click your key once to set Tooth 1 back to the way it was. Goto C

    B)
    Now right click your Key 2 times, (once to change Tooth 1 to incorrect, and once more to set Tooth 1 back to the correct position).
    Goto C

    C)
    Wait at least 2 seconds, and Right click your Key again, you'll notice Tooth 2 has changed to Inserted or Removed.
    Now click to open the door, if the number "N" goes DOWN, that means you set Tooth 2 Correctly. Goto D
    Otherwise if the number "N" has gone UP, Repeat B and C and then goto D


    D)
    Now right click your Key 2 times, (once to change Tooth 1 to incorrect, and once more to set Tooth 1 back to the correct position).
    Wait at least 2 Seconds and right click the key 2 times to change Tooth 2 into the correct position, wait 2 seconds, and right click the key once to change Tooth 3, and then click to open the door and check if the number "N" has gone up or down.

    Repeat the process until you reach Tooth 8 and There are 0 teeth placed incorrectly with your configured key, in which case you will enter MMM.



    Here's the sequence:
    Each number below indicates that tooth number

    Initially click the door to check the number "N"
    1 Check
    1 - Fix, 2 Check
    1 - Fix, 2 - Fix, 3 Check
    1 - Fix, 2 - Fix, 3 - Fix, 4 Check
    1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 Check
    1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 Check
    1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Check
    1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Fix, 8 Check
    1 - Fix, 2 - Fix, 3 - Fix, 4 - Fix, 5 - Fix, 6 - Fix, 7 Fix, 8 Fix, Check (Enter)


    Hopefully this is a bit easier to read and understand for some.
    nice exp @ end
    Posted: Mar 7th 2009 8:05pm | IP: Logged | Reply to this
    19 posts
    Score: Decent
    woooo got 6 aa's niceee ; D
    ----------------------------
    http://eq.magelo.com/profile/1422520

    Canavan The Dps Man
    Druzzil(Xev,Combine)
    85 Iksar Monk
    Posting from north wildwood, new jersey
    12 AA's
    Posted: Feb 28th 2009 3:27pm | IP: Logged | Reply to this
    **
    614 posts
    Score: Decent
    level 79 got 12 AA's from turn in =)
    ----------------------------
    EQ2:
    Healah-80 Inquisitor- Blackburrow Server
    EQ:
    Camoeb Shadowlurker-70 Wizard(Retired)
    aa points
    Posted: Feb 9th 2009 4:35pm | IP: Logged | Reply to this
    43 posts
    Score: Default
    The quest log written above says you get 4 aa points. I did not get any aa's for finishing because I had regular experience on. I did get 3% regular experience, NO aa's. It should just say you receive experience, not aa points.
    HELP PLEASE- Document turn ins
    Posted: Feb 4th 2009 9:58pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    This really wooried me and kinda made me mad. I got handed in the 2 documents from beza and zeta to gurtrude the spy master with my token from king ak'anon and she ate my coin and gave me my documents back. im not sure if i was or wasnt supposed to give her the token to but she didnt except them at first with out the token. nor after she ate it. what can i do PLEASE help
    HELP PLEASE- Document turn ins
    Posted: Feb 15th 2009 2:28am | IP: Logged | Reply to this
    *
    54 posts
    Score: Decent
    I did the same thing. And while we all love the petition system, I just removed the task and restarted it. I had it back to that point within 30min and we all know the time variance in petitioning.
    ----------------------------
    EQnoob forevuh!
    HELP PLEASE- Document turn ins
    Posted: Feb 10th 2009 10:38pm | IP: Logged | Reply to this
    *
    51 posts
    Score: Decent
    You may petition to get your token back. Something similar happened to me by mistake as well on one of my characters. The petition handler kindly returned the token in my inventory the next day and this time I was very careful to not turn in it at the wrong time!

    Rondor
    An Injured Spy
    Posted: Dec 6th 2008 2:22am | IP: Logged | Reply to this
    4 posts
    Score: Decent
    When you get to the injured spy part, if you're not invised and ur in the hallway just before you go outside, you can /tar an_injured and it'll target the injured spy. Just stick to the right side of the hallway and hail him and it should trigger the next step.
    steam factory acess to mmm
    Posted: Oct 15th 2008 6:48pm | IP: Logged | Reply to this
    46 posts
    Score: Decent
    can you go through the steam factory to get into mmm without the key?
    or do you have to have the key to go through the steam factory to get into mmm.
    ----------------------------
    Protecter Flodo Swiftfoot level 75 ranger
    brislebane server
    Posting from everquest
    steam factory acess to mmm
    Posted: Nov 26th 2008 10:02pm | IP: Logged | Reply to this
    33 posts
    Score: Decent
    You need the MMM key reguardless of which zone you attempt to gain entry into MMM.
    ----------------------------
    1) "....it's now what you take when you leave this world behind you, it's what you leave behind you when you go...."

    2) When it comes to Everquest, if you're not dying, you're not trying!

    3) A mages' famous last words: "No problem, my pet can solo that mob....watch this.."

    (....moments later...)***LOADING, PLEASE WAIT...***
    Posting from Maine--United States
    Odd bug
    Posted: Oct 15th 2008 1:04pm | IP: Logged | Reply to this
    **
    375 posts
    Score: Decent
    I looted all three pieces to hand Gimblefixx and handed them in. He told me he didn't need any of them. I handed the same three pieces to him a second time, and I got my task update. Weird.
    ----------------------------
    Anadriel Starfire, 85/1265AA High Elf Mage - updated 11/3/09
    Ssratha Destroyedtokyo, 80/660AA Iksar Monk - out of date
    Jiriki Saonserei, 71/456AA Wood Elf Ranger - out of date

    Guild Leader of Coordinated Chaos, Bristlebane server
    Member of AfterHours Raid Coalition
    Odd bug
    Posted: Feb 10th 2009 10:45pm | IP: Logged | Reply to this
    *
    51 posts
    Score: Decent
    After someone on the server beats some raid for the first time (I don't know which - most likely the one with Meldrath, based on the story of this quest), an invisible NPC with no name spawns at the same spot that Gimblefixx stands, and casts fireworks. When SoF first came out, there were no fireworks, then I noticed this a few months later.

    What likely happened is that when you handed in your bits the first time, you actually handed them in to this no-name invisible NPC. The invisible NPC then returned the items saying that it has no need for them. Then when you tried again, this time you targetted Gimblefixx and it worked fine.

    I actually had the same happen to me, and was curious. I tried giving things to Gimblefixx and sometimes the Give window had no name, while other times it had Gimblefixx. Since they're both standing at the same spot I believe, this is plausible. Cycle nearest target may also work to get a target on the no-name NPC.

    Rondor


    Odd bug
    Posted: May 13th 2009 7:26am | IP: Logged | Reply to this
    **
    382 posts
    Score: Decent
    Gimblefixx rejected mine the first time too, and accepted them the second time.

    The "invisible entity" seemed to show as "_11" to me, and said it was busy atm.

    Also Gimblefixx wants the 3 items at once and within a short time or he'll put partials back in your inventory. He'll tell you though, so not a biggie.
    Odd bug
    Posted: Apr 9th 2009 3:30pm | IP: Logged | Reply to this
    **
    375 posts
    Score: Decent
    I don't recall very clearly, but I recall getting responses from Gimblefixx in my chat window, not responses from a non-entity. All the same, I figured I'd post about it in case anyone else went into a panic when he rejected their turn in.
    ----------------------------
    Anadriel Starfire, 85/1265AA High Elf Mage - updated 11/3/09
    Ssratha Destroyedtokyo, 80/660AA Iksar Monk - out of date
    Jiriki Saonserei, 71/456AA Wood Elf Ranger - out of date

    Guild Leader of Coordinated Chaos, Bristlebane server
    Member of AfterHours Raid Coalition
    Mansion Key
    Posted: Sep 30th 2008 2:48am | IP: Logged | Reply to this
    *
    68 posts
    Score: Decent
    The configuration of this Key is different for all players.
    The configuration for mine was;
    Tooth 1 = removed
    Tooth 2 = removed
    Tooth 3 = removed
    Tooth 4 = inserted
    Tooth 5 = removed
    Tooth 6 = removed
    Tooth 7 = removed
    Tooth 8 = removed

    The one thing that I did find out though while I was configuring the key was that ya dont need to have it on the curser To open the door. Once key is configured you will zone in so make sure ya have invis up.
    Posting from washington
    Seems you do NOT get 4 AA for Completion!
    Posted: Sep 12th 2008 2:05pm | IP: Logged | Reply to this
    1 post
    Score: Decent
    My petition to the GM's
    Quote:
    The answer I got from the last GM about this was lacking on many points. Now again I would like the 4 AA that my toon was suppose to get for completing the MMM raid access quest " The search for the ultimate story "
    I did my last hail yet never got the AAs. This quest is infact listed to give 4 AAs for completing it.



    The response I got back

    Quote:
    Greetings Nexs,

    I am Game Master Sandallf from the EverQuest CS Department, thank you for your petition. I understand that you did not get 4 AA's after completing the task "The Search for the Ultimate Story (Meldrath Mansion Access).

    I have checked myself and completed the task but as stated by the earlier GM, Alternative Ability points are rewarded after the completion of the task. You will receive the reward in the ratio assigned by you for your experience and alternative experience. We will not be able to reimburse you the AA points. I understand the inconvenience you are facing due to this but this is working as per game design.

    Should there be anything else that your require assistance with, feel free to contact us. We look forward to providing you the best assistance possible.

    Wish you good hunting and safe travels through Norrath!

    GM Sandallf,
    In-Game CSR, EverQuest
    Sony Online Entertainment



    You have posted that you receive 4 AAs for completing " The Search for the Ultimate Story" (Meldrath Mansion Access), seems you dont. The way it seems explained here is the exp will go to what you have it set to IE regular exp or AA exp.
    Seems you do NOT get 4 AA for Completion!
    Posted: Sep 19th 2008 10:05am | IP: Logged | Reply to this
    *
    135 posts
    Score: Default
    Yep, I got about 14% normal xp and prolly 30-40% AA at 10%regular/90%AA.
    ----------------------------
    Sigoniax Eve
    80 Paladin
    Erollisi Marr

    *The beginning of the end or the end of the beginning..Choose your path*
    Seems you do NOT get 4 AA for Completion!
    Posted: Sep 17th 2008 5:17am | IP: Logged | Reply to this
    10 posts
    Score: Decent
    Yep I think that is how it has worked for quite awhile.
    ----------------------------
    Nizumzen - United Kingdoms - Antonious Bayle
    Posting from United Kingdom
    Key not working
    Posted: Aug 4th 2008 7:27pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    Goto first person, put key on cursor and click U with it held up over the door
    Key not working
    Posted: Sep 15th 2008 7:44pm | IP: Logged | Reply to this
    *
    120 posts
    Score: Decent
    FYI i had to zoom all the way into first person view for "U" to work.
    King's key not working
    Posted: Jul 31st 2008 2:23am | IP: Logged | Reply to this
    2 posts
    Score: Decent
    Had the same problem. but you can get around it by using a mount to see "through" the wall. I was able to give him the key and get my seal this way. The area just to the left (if facing his door) worked best for me
    key for king
    Posted: Jul 30th 2008 7:06am | IP: Logged | Reply to this
    19 posts
    Score: Decent
    anyone have trouble with key opening door to king akanon in begining of this quest? i started quest got the 3 siler pieces took 5 hand ins to get gimblefix to take them he kept tellin me he didnt have use for them til last try. then when i went to hail king akanon in little hut hes got in dsh and key gimble gave me doesnt work
    Posting from rochester ny
    key for king
    Posted: Aug 31st 2008 12:10pm | Edited: Aug 31st 2008 12:18pm | IP: Logged | Reply to this
    Avatar
    *
    167 posts
    Score: Default

    Find out what the key guards 0/1 (Dragonscale Hills)

    You say, 'Hail, King Ak`anon'

    King Ak'Anon is inside a locked building in the northern part of Dragonscale Hills. Use the key to open the door.

    Hitting the F-10 button with the door centered on the screen, U keyboard button opens the door. Return back to full screen using the F-10 key again.
    ________________________________________


    Edited, Aug 31st 2008 3:14pm by namdaruluclin
    ----------------------------
    The longer you look the more you see,Smiley: blush Out of body experience makes me blush profusely.
    Posting from Ridley Twp, DelCo. Pa.
    Configure the key
    Posted: Jul 27th 2008 9:54pm | IP: Logged | Reply to this
    **
    256 posts
    Score: Decent
    If you go hail Clockwork Warmarshal immediately after getting your key, he will update your quest and give you the Exploring the Mansion quest, but you still have to go configure your key in order to enter the Mansion.

    You might want to change the part that reads "You now have access" to read "Once you configure your key, you will have access".
    Posting from Stromm, Drinal, FV, Xegony
    7 aa's?
    Posted: May 29th 2008 8:15pm | IP: Logged | Reply to this
    *
    97 posts
    Score: Decent
    I got awarded 7 aa's for completion today. Might have somethign to do with the new aa "grade curve" . I only had 318 aa's at the time.
    ----------------------------
    *****************************************

    Silenceisgolden (half-elf rogue 85 seasons w 2.0)

    Xegony server - Iratus Lepus
    http://www.iratuslepus.org
    [img]http://eq.sig.magelo.com/1384393.png[/img]
    **********************************************
    Posting from Salem, MA
    The Search for the Ultimate Story (Meldrath Mansion Access)
    Posted: Mar 25th 2008 11:37am | IP: Logged | Reply to this
    2 posts
    Score: Decent
    Need to have Coded Log Sheet and Cryptic Timetable when you do hail.
    [Tue Mar 25 13:16:46 2008] Logging to 'eqlog.txt' is now *ON*.
    [Tue Mar 25 13:16:49 2008] You say, 'Hail, Clockwork Warmarshal'
    [Tue Mar 25 13:16:49 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Tue Mar 25 13:16:50 2008] Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.'
    [Tue Mar 25 13:17:55 2008] You say, 'Coded Log Sheet'
    [Tue Mar 25 13:17:58 2008] You say, 'Cryptic Timetable'
    [Tue Mar 25 13:18:14 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Tue Mar 25 13:18:15 2008] You have fashioned the items together to create something new: Codified Prototype Decoder.
    [Tue Mar 25 13:18:48 2008] You say, 'Codified Prototype Decoder'
    [Tue Mar 25 13:19:02 2008] You say, 'Hail, Clockwork Warmarshal'
    [Tue Mar 25 13:19:02 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Tue Mar 25 13:19:03 2008] Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.'
    Tue Mar 25 13:23[:28 2008] Logging to 'eqlog.txt' is now *ON*.
    [Tue Mar 25 13:23:31 2008] You say, 'Hail, Clockwork Warmarshal'
    [Tue Mar 25 13:23:32 2008] Clockwork Warmarshal says 'Hello there soldier. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to leader of the Albatross' ground forces, I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here.'
    The Search for the Ultimate Story (Meldrath Mansion Access)
    Posted: Apr 23rd 2008 8:19am | IP: Logged | Reply to this
    48 posts
    Score: Decent
    Have all 5 pages and the decoder.

    [Wed Apr 23 10:48:31 2008] Logging to 'eqlog.txt' is now *ON*.
    [Wed Apr 23 10:48:36 2008] You say, 'Hail, Clockwork Warmarshal'
    [Wed Apr 23 10:48:36 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Wed Apr 23 10:48:36 2008] Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.'
    [Wed Apr 23 10:48:46 2008] Krisaya begins to cast a spell.
    [Wed Apr 23 10:49:00 2008] a steamwork mechanic begins to cast a spell.
    [Wed Apr 23 10:49:15 2008] You say, 'Coded Log Sheet , Cryptic Timetable ..'
    [Wed Apr 23 10:49:34 2008] You say, 'Prototype Decoder ..'
    [Wed Apr 23 10:49:51 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Wed Apr 23 10:49:52 2008] You have fashioned the items together to create something new: Codified Prototype Decoder.
    [Wed Apr 23 10:50:03 2008] You say, 'Codified Prototype Decoder .'
    [Wed Apr 23 10:50:16 2008] You say to your guild, 'Codified Prototype Decoder .'
    [Wed Apr 23 10:50:30 2008] You say, 'Hail, Clockwork Warmarshal'
    [Wed Apr 23 10:50:31 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Wed Apr 23 10:50:31 2008] Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.'
    [Wed Apr 23 10:50:50 2008] You say, 'Hail, Clockwork Warmarshal'
    [Wed Apr 23 10:50:51 2008] Clockwork Warmarshal says 'Hello there soldier. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to leader of the Albatross' ground forces, I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here.'
    [Wed Apr 23 10:51:52 2008] You say, 'Notebook Page ,Notebook Page , Notebook Page .'
    [Wed Apr 23 10:52:08 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Wed Apr 23 10:52:08 2008] You have fashioned the items together to create something new: Majestic Mansion Milestone and Meeting Schedule.
    [Wed Apr 23 10:52:21 2008] You say to your guild, 'Majestic Mansion Milestone and Meeting Schedule .'
    [Wed Apr 23 10:52:29 2008] You say, 'Majestic Mansion Milestone and Meeting Schedule .'
    [Wed Apr 23 10:52:37 2008] You say, 'Hail, Clockwork Warmarshal'
    [Wed Apr 23 10:52:38 2008] Your task 'The Search for the Ultimate Story' has been updated.
    [Wed Apr 23 10:52:38 2008] Clockwork Warmarshal says, "Thank you for all of your hard work and efforts. Ak`Anon will forever be in your debt. If you [wish to have the honors] of facing Meldrath, let me know."
    [Wed Apr 23 10:52:38 2008] You have gained 4 ability points! You now have 26 ability points.
    [Wed Apr 23 10:52:38 2008] You gain experience!!
    [Wed Apr 23 10:52:38 2008] Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.'
    [Wed Apr 23 10:53:46 2008] You say to your guild, 'search for ultimate story completed.'
    [Wed Apr 23 10:54:57 2008] You say, 'Hail, Clockwork Warmarshal'
    [Wed Apr 23 10:54:57 2008] Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.'
    [Wed Apr 23 10:55:08 2008] You say, 'wish to do the honors'
    [Wed Apr 23 10:55:08 2008] Clockwork Warmarshal says 'Excellent. Use your Meeting Schedule and locate where he should be now.'
    [Wed Apr 23 10:55:08 2008] You do not meet the player count requirement. You have 1 players. You must have at least 6 and no more than 54.
    ----------------------------
    Tameron
    85 Planeshifter of IL
    Zeb/Xegony
    LV 75 to get task
    Posted: Mar 13th 2008 5:45pm | IP: Logged | Reply to this
    20 posts
    Score: Decent
    Required lv is 75 to get this task friends warrior was 74 when he tried and wouldnt give task,went back after hitting 75 and got it.
    Required Level?
    Posted: Mar 10th 2008 2:46pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    Anyone know the required level to start this?

    Can't get it on my 71 shaman but can on my 77 zerk.


    "You are not at the right level for this task" is the message he gave at 71.
    Raid Part ?
    Posted: Feb 29th 2008 11:12am | IP: Logged | Reply to this
    **
    440 posts
    Score: Decent
    Was it ever taken into account some of us don't raid ?

    ----------------------------
    Toucan Tanksem
    of Vallon Zek, Sebilis, Venril Sathir, Antonius Bayle, and now Toukan of Povar
    Raid Part ?
    Posted: Feb 29th 2008 11:21am | IP: Logged | Reply to this
    Avatar
    **A**
    1018 posts
    Score: Excellent
    You get access to the static zone once you hit the "Explore Meldrath's Mansion" step. The remainder of the task is to gain access to the mansion raid instance. I updated the description above to make this point in the task a little more easily spotted.
    ----------------------------
    http://everquest.allakhazam.com
    Second Key Ring addition
    Posted: Feb 21st 2008 12:49pm | IP: Logged | Reply to this
    *
    79 posts
    Score: Decent
    Please note as well - as soon as you configure your key correctly to get into Meldrath's Mansion the first time - you get the following on your keyring:

    SoF - Key - Meldrath - Mansion Base
    key
    Posted: Feb 7th 2008 8:54pm | IP: Logged | Reply to this
    *
    59 posts
    Score: Default
    bonzz has a good write up to make the key work, but somethign to add ... if you click on the door your teeth start out back to 1 so you gotta go up again
    ----------------------------
    James Hays
    key not working
    Posted: Jan 21st 2008 9:42pm | IP: Logged | Reply to this
    21 posts
    Score: Decent
    I just tried to open the door with the key. the key is not working. I had to pick the door, it is good to be a bard.
    Posting from north carolina
    /loc for injured spy
    Posted: Jan 20th 2008 11:02pm | IP: Logged | Reply to this
    Avatar
    *
    64 posts
    Score: Good
    For the stage "Deliver at least two more document samples from the towers 0/1 (Fortress Mechanotus)" you MUST have the Clockwork Seal of Ak'Anon in your inventory. I had mine banked and she refused to let me complete as per following dialogue:

    Quote:
    Gurtrude the Spymaster says 'I'm sorry, but you don't appear to have the, um... seal of approval. I just can't trust you. My works is too important to risk on untrusted sources.'
    Posting from New Zealand
    what does finishing this task give you?
    Posted: Jan 19th 2008 10:35am | IP: Logged | Reply to this
    28 posts
    Score: Decent
    I have the clockwork key, can zone in, but haven't explored. What does finishing this task give you?
    Mansion Updates
    Posted: Jan 15th 2008 10:44pm | IP: Logged | Reply to this
    6 posts
    Score: Decent
    Below are the coordinates to add to your \sony\everquest\maps\mansion_1.txt file. Paste these in at the bottom.

    P 0.5188, -176.0995, -0.9355, 0, 180, 180, 2, #1_Oil_Fountain_Room
    P 349.6012, -384.2981, 103.1366, 0, 180, 180, 2, #2_Steam_Stage
    P -7.8130, -537.4691, -0.9355, 0, 180, 180, 2, #3_Glass_Wall
    P 193.9431, -485.6581, -77.9354, 0, 180, 180, 2, #4_Compression_Room
    P -50.5526, -667.1019, -91.8690, 0, 180, 180, 2, #5_Steamwork_Graveyard
    MMM update find the crystal
    Posted: Jan 15th 2008 12:34pm | IP: Logged | Reply to this
    9 posts
    Score: Decent
    where does the crystal in MMM spawn after you complete the subtask explore crystallos ?
    update
    Posted: Jan 12th 2008 1:30am | IP: Logged | Reply to this
    12 posts
    Score: Good
    wanted to note that you have to have the clockwork seal of ak'anon on you before you hail "an injured spy" in the s.h.i.p workshop before you get the update

    P.S thanx to Spartax from FV for the hint /wave
    Update
    Posted: Jan 9th 2008 12:23pm | IP: Logged | Reply to this
    *
    63 posts
    Score: Good
    Find some information out from a powerful minotaur 0/1 (Deepscar's Den)

    This involves the raid task Deepscar's Den from (whom?) in the Dragonscale Hills. (Does this step update by just participating in the raid, or do you have to loot an item or request it?)

    Find out what information Tinmizer has 0/1 (Tinmizer's Wunderwerks)

    This involves the raid task Big Bynn's Return from Falrazim, a drake in the Dragonscale Hills. (Does this step update by just participating in the raid, or do you have to loot an item or request it?)


    Both mino, and big bynn 1 drop 12 of each item for flagging.
    Update
    Posted: Jan 7th 2008 9:48pm | IP: Logged | Reply to this
    *
    63 posts
    Score: Good
    Explore Meldrath's Majestic Mansion
    Speak with Clockwork Warmarshal
    Find some information out from a powerful minotaur
    Find out what information Tinmizer has
    Speak with Clockwork Warmarshal
    Find a decoder and combine the Log and Timetable 0/1 Fortress Mechanotus
    Crank Handle with Silver Figurine
    Posted: Jan 6th 2008 11:48am | IP: Logged | Reply to this
    4 posts
    Score: Good
    Crank Handle with Silver Figurine is incorrect name, it is Crank Handle with Silver Filigree.
    Exploring the Mansion
    Posted: Jan 5th 2008 9:46am | Edited: Jan 5th 2008 9:47am | IP: Logged | Reply to this
    48 posts
    Score: Decent
    -Note: I went in as a 80 Rogue scouting around. Died once to a named goo that saw sos, and died a second time to some random mob. Best to bring a strong group or a raid to plow.


    Exploring the Mansion

    Search the Oil Fountain Room for any special clues(Fountain is straight in from zone in)
    Search the Steam Cage Room for any special clues
    Search the Glass Wall Room for any special clues (Long skinny room on first floor running north to south with T at bottom)
    Search the Compression Room for any special clues
    Search the Steamwork Graveyard for any special clues

    Edited, Jan 5th 2008 11:47am by Cilrena
    ----------------------------
    Cilrena
    79 Wizard
    Maelin Starpyre
    Posting from Columbia, SC ... or Ft Lewis, WA
    More steps....
    Posted: Jan 5th 2008 8:51am | IP: Logged | Reply to this
    ***
    1049 posts
    Score: Decent
    While the "Exploring the Mansion" is a task in itself, it is a sub task.

    There at at least 8 more steps after the Meldraths Mansion step listed above.
    ----------------------------
    The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

    Bonzz of the Knights of Truth, Bertoxx Server

    http://www.bonzz.com/bonzz.htm

    (please excuse my dyslexic typing skills)
    seting your key
    Posted: Jan 4th 2008 2:20am | IP: Logged | Reply to this
    7 posts
    Score: Decent
    well after me and 5 other people did it ... it turns out the combination is diffrent per person... 8( so it best just to start at the begining and do it .. no quick fixes here i affraid
    /loc for injured spy
    Posted: Jan 2nd 2008 9:28pm | IP: Logged | Reply to this
    9 posts
    Score: Good
    /loc for injured spy is 393, 253, 414 out on a balcony
    /loc for injured spy
    Posted: Jan 13th 2008 3:34pm | IP: Logged | Reply to this
    *
    110 posts
    Score: Decent
    This Loc is at the top of the zone, out the exit(to the balcony) and to the right.
    ----------------------------
    Plough E'mundar
    Tradeskilling feind of :
    Baking (300)+12% - Brewing (300)+12%
    Fletching (300)+12% - Fishing (200)+5%
    Pottery (264)+5% - Jewellery (300)+5%
    Smithing (300)+15% - Tailoring (300)+15%
    Posting from San Jose
    How to figure out the combination....
    Posted: Dec 30th 2007 5:59pm | Edited: Jan 5th 2008 8:43am | IP: Logged | Reply to this
    ***
    1049 posts
    Score: Good
    Combination is different for everyone.

    To figure it out -- understand a few things:

    1) There are 8 teeth

    2) Put key on cursor and type U to use it (or click door with it)

    3) Put key in a bag slot (not inside a bag) to change the teeth

    4) Change teeth by a right click

    5) Wait 5 secs before right clicking the key again, to change Tooth #2 and so forth for each tooth thereafter.

    6)Right click before the 5 seconds and you keep changing the same tooth over and over.

    7) A tooth is either INSERTED or REMOVED.

    8) You have to go through the series of teeth to get all the way from #1 to #8. If a tooth is correct, and you need to get to the next tooth to change it, simply right click twice (don't wait 5 secs), and the tooth should change twice(essentially setting it back where you want it).



    Now -- to figure out the combination (which teeth are inserted or removed) -- do as follows.

    1) Use the key... it will tell you how many teeth are out of place.

    2) Change Tooth #1 Only (see above).

    3) Use key (see above). If the number of teeth out of place went DOWN... tooth #1 is correct in the position it is in now. If the number of teeth out of place went UP... tooth #1 is wrong position as it is in now. You now know if Tooth #1 should be INSERTED or REMOVED.

    4) Adjust Tooth #1 to right setting, wait 5 seconds and then change Tooth #2.

    5) Use the key and see how many are out of place again. Like Step 3, you now know which way Tooth #2 should be.

    6) Adjust Tooth #1 and #2 to correct place and Use key.... rinse and repeat until u zone in.

    BE INVIS WHEN U ZONE IN!!!

    Edited, Jan 5th 2008 10:43am by GOMN
    ----------------------------
    The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

    Bonzz of the Knights of Truth, Bertoxx Server

    http://www.bonzz.com/bonzz.htm

    (please excuse my dyslexic typing skills)
    Seal and Metal
    Posted: Dec 28th 2007 9:51pm | Edited: Dec 28th 2007 10:33pm | IP: Logged | Reply to this
    48 posts
    Score: Decent
    Quote:
    (What items are involved here, and where are they from?)


    Piece of Scrap Metal from Fort Mech, dropped in far NW corner of zone. Dunno mob name. Clockwork Seal of Ak'Anon was earlier in this quest.

    Edited, Dec 29th 2007 12:33am by Cilrena
    ----------------------------
    Cilrena
    79 Wizard
    Maelin Starpyre
    Posting from Columbia, SC ... or Ft Lewis, WA
    MMM Updates
    Posted: Dec 26th 2007 10:46pm | IP: Logged | Reply to this
    24 posts
    Score: Good
    One update for MMM is the fountain straight in from the entrance.
    Beware of see invis blob.

    Cindin
    key not working
    Posted: Dec 25th 2007 11:47am | IP: Logged | Reply to this
    13 posts
    Score: Default
    ok never mind just figure it out stand in front of door scroll all way in then hit U
    key not working
    Posted: Dec 25th 2007 11:45am | IP: Logged | Reply to this
    13 posts
    Score: Decent
    why wont my key work to open the king's hut i hold it on mouse and says cant be droped or trade i put it on inventory say's i dont have the key any ideas?
    key not working
    Posted: Dec 27th 2007 12:29pm | IP: Logged | Reply to this
    9 posts
    Score: Good
    I dunno. Try holding in on the mouse pointer and pressing U instead of clicking.
    Try this get new seal
    Posted: Dec 22nd 2007 9:18am | IP: Logged | Reply to this
    4 posts
    Score: Decent
    must have the document from the injured spy to hand in 1st before the 2 documents from the the other 2 zones. Giveit to her 1st the have the seal on u and give the other two to her. you have to redo the 1st part of quest over to get new seal
    Document samples turn-in problem?
    Posted: Dec 14th 2007 10:32pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    Note: You must have the clockwork seal you received from King Ak'anon on your person when you do the document turn in to Gurtrude, otherwise she will say she doesn't trust you enough and refuse the documents.
    Document samples turn-in problem?
    Posted: Dec 19th 2007 1:44pm | IP: Logged | Reply to this
    **
    546 posts
    Score: Excellent
    I had the same problem or similar problem.

    - Tried to turn in my zeta letter, got message that I needed both and got my letter back
    - got second letter, turned in both letters, got message I wasnt trusted enough and that she needed a seal.
    - had seal in a bag, handed two letters, got same untrusted msg and two letters back
    - handed her the seal and the two letters, got same untrusted msg but only the two letters back and not the seal

    So no matter if I had the seal or not she wouldnt trust me, and now I dont have the seal anymore because she ate the seal I gave her.

    ----------------------------
    http://eq.magelo.com/profile/899422
    EClapton
    82nd Human Bard
    Shattered Destinies / Seventh Hammer
    After Exploring the Mansion
    Posted: Dec 14th 2007 9:12pm | IP: Logged | Reply to this
    9 posts
    Score: Decent
    The next 2 steps after exploring the mansion are:

    Find out some information from a powerfull Minotaur - Dragon Scale Hills

    Find out what information Tinmizer has - Dragon Scale Hills

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