Status: Unsolved
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An orcish chest spawns with loot and a Heavy Orcish Prison Key after the death of Taskmaster Devrak.
You say, 'Hail, Luarnn Gibbizt' Luarnn Gibbizt says, 'Thinking of venturing into the Rujarkian Hills? I admire that kind of spirit. Coincidentally, we're looking for a few brave souls to help us with an interesting task -- if you don't mind danger. If you can rally the call of your friends perhaps you can help us with a serious [problem].' You say, 'What problem?' Luarnn Gibbizt says, 'A party of our most experienced adventurers recently went to the Rujarkian Hills as scouts. We have not heard from them for several days and suspect that they've been captured. We need you to gather a force and make an assault on the Rujarkian jails. Find the eight members of the missing party and free them. Be warned, the Rujarkian Warden is a brute even by orcish standards. He will not allow his prisoners to escape while he still draws breath. Are you [interested]?' You say, 'I am interested' Luarnn Gibbizt says, 'Bring our people back alive, ________. Please.' Entrance is in South Ro. Goblins in this zone are a bit annoying. If at any time when fighting them you have less than 3 of them engaged, they will memwipe themselves and run until they find some goblin buddies. A lot of them have sow on as well, so it can help to dispel that. The good news is you really don't need to chase them if they get away since they self memwipe. It doesn't really end up creating a train. They are technically root/snareable but extremely resistant to it. Best bet is to just pull a bunch of them, kill them somewhat evenly with spread dps + AEs, and nuke hard if you get a runner. But don't bother chasing them down. The goblins will emote when they memwipe and run off: a tired slave cackles maniacally. 'Fast as fast can be, you'll never catch me!' He turns and runs away looking for more of his cohorts. The orcs in this zone ALL go into a berserker frenzy and begin AE ramping heavily when they get low on health, even the healer types: a Rujarkian healer goes into a berserker frenzy! Each of the 3 dead ends nearest the entrance has a Taskmaster mini-boss. Taskmaster Devrak East dead end. Uses effect Ojun Roar. Huge range and cannot block with walls. Taskmaster Dokorel West dead end. Uses effect Orc Breath. Spell data description is wrong currently. It's a 600/tick disease DoT. Huge range and cannot block with walls. Taskmaster Velrek North dead end. Buffs himself with Vindication. Spell reflection buff. Kill each Taskmaster. Chests will spawn in each of their rooms. Disarm the chests before opening them or risk losing the keys. Get one Heavy Orcish Prison Key from each Taskmaster room, 3 keys total. Be aware there's actually 2 chests in each room, but only one per room will have a key in it. Go south from the Taskmaster area, then east. Give one key to each of the 3 NPC prisoners there: Eneau Welani's eyes gleam as the key clicks in the lock and the shackles fall to the ground. ' Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.' Piyea Frost's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.' Maziyae Xanl`Utin grins as the shackles fall away. 'Thank you for freeing us, but your quest is not nearly finished. Five of our brothers were dragged away not long ago to be executed in the gladiator pits. You must hurry and free them! The orcs will most certainly move quickly to kill our friends if they are alerted to our presence. You'll have to split up and coordinate your ambush if we hope to free them all. The three of us will meet you there, but you must keep the orcs busy while we free our friends. Hurry! I think I hear the metal boots of that foul warden approaching, you must keep him from sounding the alarm!" He then fades into the shadows without a sound. This spawns Prison Guard Talkor. Prison Guard Talkor sniffs the air around him. 'I smell softskins! Where are my taskmasters!' Talkor buffs himself with Blessing of Kel'Novar, a spell reflect. Also casts Gaze of Talkor. He spawns west of the prison and walks toward it. I believe there is probably a timer to engage him before this step fails since it warns he may sound the alarm. Never tested that though. Can med up completely if needed before you hand in the keys to spawn him anyway. Kill him. Now head to the southwest part of the zone. Passing the final corner north of the SW area of zone will start a timer to complete the remainder of the raid (1 hour?): The caverns rumble with the sounds of orcish screams and running. They all know you're here. The time until the execution of the prisoners has become much shorter. There is a NPC prisoner held captive by a prison guard in each of the five southwest rooms. When you clear each room of orcs it frees the prisoner for that room. The prisoner will emote once freed and then despawn a few seconds later: Jealac Yzinaql struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound. Bacluu Iggn struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound. Gaddian Opaleye struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound. Leannra Nuadr struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound. Upon freeing the 5th prisoner: A great roar shakes the cavern walls. Small pieces of debris fall from the walls and tumble to the ground at your feet. The warden's voice snarls at you, 'You'll not leave this place alive softskins! I'll be feeding your miserable carcasses to the prison dogs in the morning!" This spawns the final 2 bosses on the platform in the center of the SW area of the zone. They are not leashed to their room, but they are aggro linked together. High Shaman Yenner uses spell Orc Breath, same 600/tick disease DoT as Taskmaster Dokorel. Warden Neyremal (no bestiary entry currently) uses spell Warden's Roar, single target spinstun. Both of them go berserk when low on health and start AE ramping heavily. Recommend killing the shaman first as his DoT hurts, and he dies faster than the Warden. As with all LDoN raids the lockout is 4.5 days if you win. No lockout if you don't complete it. Known raid loot from this event (Two items from each chest, can have duplicates from the same chest): Yenner`s Decorative Chest Chainmail of the Training Arena Enchanted Gem of the Warden Enchanted Orb of Matter Steelslave Earthen Boots of Strategy Warden's Stone of Enhancement Rujarkian Stone of Discipline Talkor`s Bloody Chest Dusty Cap of the Will Breaker Neyremal's Shard of Prowess Sharp-Edged Pearl Shard [Damage Shield] Velrek's Shimmering Thought Stone Warden's Peculiar Gem of Thought Taskmaster`s Stone Chest Cherished Companion Shard Dokorel's Renewal Stone Taskmaster's Enchanted Stone of Pain Warden's Stone of Prowess Yenner's Rock of Enhanced Protection | ||||||||||||||||||||||||||||||||||||||||||||||
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