LDoN Raid: Rujarkian Hills: Prison Break  

Status: Unsolved

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Era:Lost Dungeons of Norrath
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Aug 29 18:57:50 2007
Modified: Tue Dec 5 05:21:04 2023
An orcish chest spawns with loot and a Heavy Orcish Prison Key after the death of Taskmaster Devrak.




You say, 'Hail, Luarnn Gibbizt'

Luarnn Gibbizt says, 'Thinking of venturing into the Rujarkian Hills? I admire that kind of spirit. Coincidentally, we're looking for a few brave souls to help us with an interesting task -- if you don't mind danger. If you can rally the call of your friends perhaps you can help us with a serious [problem].'

You say, 'What problem?'

Luarnn Gibbizt says, 'A party of our most experienced adventurers recently went to the Rujarkian Hills as scouts. We have not heard from them for several days and suspect that they've been captured. We need you to gather a force and make an assault on the Rujarkian jails. Find the eight members of the missing party and free them. Be warned, the Rujarkian Warden is a brute even by orcish standards. He will not allow his prisoners to escape while he still draws breath. Are you [interested]?'

You say, 'I am interested'

Luarnn Gibbizt says, 'Bring our people back alive, ________. Please.'


Entrance is in South Ro.

Goblins in this zone are a bit annoying. If at any time when fighting them you have less than 3 of them engaged, they will memwipe themselves and run until they find some goblin buddies. A lot of them have sow on as well, so it can help to dispel that. The good news is you really don't need to chase them if they get away since they self memwipe. It doesn't really end up creating a train. They are technically root/snareable but extremely resistant to it. Best bet is to just pull a bunch of them, kill them somewhat evenly with spread dps + AEs, and nuke hard if you get a runner. But don't bother chasing them down. The goblins will emote when they memwipe and run off:

a tired slave cackles maniacally. 'Fast as fast can be, you'll never catch me!' He turns and runs away looking for more of his cohorts.

The orcs in this zone ALL go into a berserker frenzy and begin AE ramping heavily when they get low on health, even the healer types:

a Rujarkian healer goes into a berserker frenzy!

Each of the 3 dead ends nearest the entrance has a Taskmaster mini-boss.

Taskmaster Devrak
East dead end. Uses effect Ojun Roar. Huge range and cannot block with walls.

Taskmaster Dokorel
West dead end. Uses effect Orc Breath. Spell data description is wrong currently. It's a 600/tick disease DoT. Huge range and cannot block with walls.

Taskmaster Velrek
North dead end. Buffs himself with Vindication. Spell reflection buff.

Kill each Taskmaster. Chests will spawn in each of their rooms. Disarm the chests before opening them or risk losing the keys. Get one Heavy Orcish Prison Key from each Taskmaster room, 3 keys total. Be aware there's actually 2 chests in each room, but only one per room will have a key in it.

Go south from the Taskmaster area, then east. Give one key to each of the 3 NPC prisoners there:

Eneau Welani's eyes gleam as the key clicks in the lock and the shackles fall to the ground. '

Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'

Piyea Frost's eyes gleam as the key clicks in the lock and the shackles fall to the ground.

'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'

Maziyae Xanl`Utin grins as the shackles fall away.

'Thank you for freeing us, but your quest is not nearly finished. Five of our brothers were dragged away not long ago to be executed in the gladiator pits. You must hurry and free them! The orcs will most certainly move quickly to kill our friends if they are alerted to our presence. You'll have to split up and coordinate your ambush if we hope to free them all. The three of us will meet you there, but you must keep the orcs busy while we free our friends. Hurry! I think I hear the metal boots of that foul warden approaching, you must keep him from sounding the alarm!" He then fades into the shadows without a sound.


This spawns Prison Guard Talkor.

Prison Guard Talkor sniffs the air around him. 'I smell softskins! Where are my taskmasters!'

Talkor buffs himself with Blessing of Kel'Novar, a spell reflect. Also casts Gaze of Talkor. He spawns west of the prison and walks toward it. I believe there is probably a timer to engage him before this step fails since it warns he may sound the alarm. Never tested that though. Can med up completely if needed before you hand in the keys to spawn him anyway. Kill him.

Now head to the southwest part of the zone. Passing the final corner north of the SW area of zone will start a timer to complete the remainder of the raid (1 hour?):

The caverns rumble with the sounds of orcish screams and running. They all know you're here. The time until the execution of the prisoners has become much shorter.

There is a NPC prisoner held captive by a prison guard in each of the five southwest rooms. When you clear each room of orcs it frees the prisoner for that room. The prisoner will emote once freed and then despawn a few seconds later:

Jealac Yzinaql struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Bacluu Iggn struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Gaddian Opaleye struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Leannra Nuadr struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.


Upon freeing the 5th prisoner:

A great roar shakes the cavern walls. Small pieces of debris fall from the walls and tumble to the ground at your feet. The warden's voice snarls at you, 'You'll not leave this place alive softskins! I'll be feeding your miserable carcasses to the prison dogs in the morning!"

This spawns the final 2 bosses on the platform in the center of the SW area of the zone. They are not leashed to their room, but they are aggro linked together.

High Shaman Yenner uses spell Orc Breath, same 600/tick disease DoT as Taskmaster Dokorel.

Warden Neyremal (no bestiary entry currently) uses spell Warden's Roar, single target spinstun.

Both of them go berserk when low on health and start AE ramping heavily. Recommend killing the shaman first as his DoT hurts, and he dies faster than the Warden.

As with all LDoN raids the lockout is 4.5 days if you win. No lockout if you don't complete it.


Known raid loot from this event (Two items from each chest, can have duplicates from the same chest):

Yenner`s Decorative Chest
Chainmail of the Training Arena
Enchanted Gem of the Warden
Enchanted Orb of Matter
Steelslave Earthen Boots of Strategy
Warden's Stone of Enhancement
Rujarkian Stone of Discipline

Talkor`s Bloody Chest
Dusty Cap of the Will Breaker
Neyremal's Shard of Prowess
Sharp-Edged Pearl Shard [Damage Shield]
Velrek's Shimmering Thought Stone
Warden's Peculiar Gem of Thought

Taskmaster`s Stone Chest
Cherished Companion Shard
Dokorel's Renewal Stone
Taskmaster's Enchanted Stone of Pain
Warden's Stone of Prowess
Yenner's Rock of Enhanced Protection
Rewards:
Send a Correction
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8 steps
# Feb 22 2022 at 9:55 AM Rating: Good
Sage
***
3,008 posts
Mission counts 8 steps to completion. Those 8 steps are the 8 prisoners being released.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Key bug
# Feb 08 2021 at 6:41 PM Rating: Good
Sage
***
3,008 posts
I gave two keys to the same prisoner and he took them. He responded with his own text as well as the text for the other prisoner, who was not freed.

This happened because the prisoner did not react immediately to being freed. Not sure why. Usually I just run around doing each of the three prisoners as I run into them. This time though I had some mobs aggro after the first one so I lost track of which I had freed. Perhaps the aggro also interfered with the prisoner getting released and vanishing away. So I went back and gave him a second key and this time he vanished. Leaving me with one shackled prisoner aand no key remaining.

Starting over is the only solution, I suppose.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Steelslave Earthen Boots of Strategy
# Nov 12 2020 at 11:57 AM Rating: Excellent
Sage
***
3,008 posts
Doing this to get the Steelslave Earthen Boots of Strategy, which is a cool item. Clicky sow/lev castable on others is darn nice, especially for PLing since my own AA Flight of Eagles won't land on low levels. I believe this requires being both a druid and level 65 to cast, but it can land on anyone, including players of any level and outside the group, just like any other group buff spell. But I won't know for sure till it drops for me.

Says "common" but I haven't seen it now on 8 runs so far, and it's never available in the FV Bazaar. (Never say never, though, since I wanted "Memory" for my enchanter since Luclin days and finally found it in the FV Bazaar for chump change, so it can happen.)

This raid must have been a you-know-what-buster in its day. I mean, you have to kill a bunch of nameds, the trash is hard, lots of see-invis mobs, they run and run fast, plenty of cleric and shaman mobs to keep healing up the mob tanks, and every mob seems to be buffed with both cleric virtue type buff AND symbol, something which only mob clerics seem able to do! In addition to your orcs, you got goblins and these vicious watchdogs WHICH HAVE NO EYES but still seem able to find you. I guess it's that ole trusty doggie sense of smell. Some of the mobs have very high resists too, even against 110-115 level nukes.

All joking aside, I'd like to try this raid with level 65 max toons. Seriously major challenge, I think, and probably required the full four hours (or whatever the limit is) to complete.

4-1/2 day lockout. I try again next week!

PS

Also hoping for Dusty Cap of the Will Breaker, which would be useful for my enchanter. Some indication this item might be removed from game so I'm very curious if I ever see it. Since I'll be doing this raid indefinitely I should know at some point, although you can never prove a negative via experience!

BUG IN THIS RAID:

Ran into this in about my 12th try. Mobs can get stuck inside the walls. This is bad if they're one of the guards around the pits that you have to clear to free the prisoner. I had two get trapped in walls with my last run. One of them kept popping in and out of the wall and I couldn't target him but I was able to aggro him with a PBAOE spell and he came out of the wall to fight. I detected the other one by killing every trash mob in the zone and he was the last mob on track. But he appeared to be stuck under one of the pits that you can't enter. There are 5 pits in all and 3 of them have ramps. The other 2 do not and you can't get over the fence around the pit. Had to abandon this raid after killing every single thing in the zone... except for one frustrating phantom. Not sure how to avoid this other perhaps fighting away from walls where possible and being conscious of potential runners. The goblins run almost from the moment you engage them but the orcs don't seem to. The goblins are slaves and hence not part of the guards around the pits. Annoying bug, this...

UPDATE: 16 tries, no love


Edited, Jan 3rd 2021 10:43am by Sippin
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
How many are required to run this raid?
# Jun 06 2019 at 4:05 AM Rating: Decent
4 posts
How many people at lvl 65 are good for this raid? Does anyone know? How hard do the bosses hit, how many tanks should be brought along? How many HP do the bosses have? Etc.
"Wrong key"
# Nov 20 2017 at 2:08 PM Rating: Good
Avatar
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96 posts
Eneau Welani and Maziyae Xanl`Utin both told me that the key i gave them was not the right one. Ideas?
____________________________
Yes, that is a real chicken wearing an Armani tuxedo.

Prison Break!
# Aug 18 2017 at 5:26 PM Rating: Good
Sage
***
3,008 posts
I didn't disarm the chests (since druids can't) and had no problems getting all 3 keys.

I got only 2 chests and 1 spawned up on a little hill so look around.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Guide
# May 01 2017 at 10:27 PM Rating: Excellent
Guru
*
150 posts
You say, 'Hail, Luarnn Gibbizt'
Luarnn Gibbizt says, 'Thinking of venturing into the Rujarkian Hills? I admire that kind of spirit. Coincidentally, we're looking for a few brave souls to help us with an interesting task -- if you don't mind danger. If you can rally the call of your friends perhaps you can help us with a serious [problem].'
You say, 'What problem?'
Luarnn Gibbizt says, 'A party of our most experienced adventurers recently went to the Rujarkian Hills as scouts. We have not heard from them for several days and suspect that they've been captured. We need you to gather a force and make an assault on the Rujarkian jails. Find the eight members of the missing party and free them. Be warned, the Rujarkian Warden is a brute even by orcish standards. He will not allow his prisoners to escape while he still draws breath. Are you [interested]?'
You say, 'I am interested'
Luarnn Gibbizt says, 'Bring our people back alive, ________. Please.'


Entrance is in South Ro.

Goblins in this zone are a bit annoying. If at any time when fighting them you have less than 3 of them engaged, they will memwipe themselves and run until they find some goblin buddies. A lot of them have sow on as well, so it can help to dispel that. The good news is you really don't need to chase them if they get away since they self memwipe. It doesn't really end up creating a train. They are technically root/snareable but extremely resistant to it. Best bet is to just pull a bunch of them, kill them somewhat evenly with spread dps + AEs, and nuke hard if you get a runner. But don't bother chasing them down. The goblins will emote when they memwipe and run off:

a tired slave cackles maniacally. 'Fast as fast can be, you'll never catch me!' He turns and runs away looking for more of his cohorts.

The orcs in this zone ALL go into a berserker frenzy and begin AE ramping heavily when they get low on health, even the healer types:

a Rujarkian healer goes into a berserker frenzy!

Each of the 3 dead ends nearest the entrance has a Taskmaster mini-boss.

Taskmaster Devrak
East dead end. Uses effect Ojun Roar. Huge range and cannot block with walls.

Taskmaster Dokorel
West dead end. Uses effect Orc Breath. Spell data description is wrong currently. It's a 600/tick disease DoT. Huge range and cannot block with walls.

Taskmaster Velrek
North dead end. Buffs himself with Vindication. Spell reflection buff.

Kill each Taskmaster. Chests will spawn in each of their rooms. Disarm the chests before opening them or risk losing the keys. Get one Heavy Orcish Prison Key from each Taskmaster room, 3 keys total. Be aware there's actually 2 chests in each room, but only one per room will have a key in it.

Go south from the Taskmaster area, then east. Give one key to each of the 3 NPC prisoners there:

Eneau Welani's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Piyea Frost's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Maziyae Xanl`Utin grins as the shackles fall away. 'Thank you for freeing us, but your quest is not nearly finished. Five of our brothers were dragged away not long ago to be executed in the gladiator pits. You must hurry and free them! The orcs will most certainly move quickly to kill our friends if they are alerted to our presence. You'll have to split up and coordinate your ambush if we hope to free them all. The three of us will meet you there, but you must keep the orcs busy while we free our friends. Hurry! I think I hear the metal boots of that foul warden approaching, you must keep him from sounding the alarm!" He then fades into the shadows without a sound.


This spawns Prison Guard Talkor (no bestiary entry currently).

Prison Guard Talkor sniffs the air around him. 'I smell softskins! Where are my taskmasters!'

Talkor buffs himself with Blessing of Kel'Novar, a spell reflect. Also casts Gaze of Talkor. He spawns west of the prison and walks toward it. I believe there is probably a timer to engage him before this step fails since it warns he may sound the alarm. Never tested that though. Can med up completely if needed before you hand in the keys to spawn him anyway. Kill him.

Now head to the southwest part of the zone. Passing the final corner north of the SW area of zone will start a timer to complete the remainder of the raid (1 hour?):

The caverns rumble with the sounds of orcish screams and running. They all know you're here. The time until the execution of the prisoners has become much shorter.

There is a NPC prisoner held captive by a prison guard in each of the five southwest rooms. When you clear each room of orcs it frees the prisoner for that room. The prisoner will emote once freed and then despawn a few seconds later:

Jealac Yzinaql struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Bacluu Iggn struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Gaddian Opaleye struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Leannra Nuadr struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.


Upon freeing the 5th prisoner:

A great roar shakes the cavern walls. Small pieces of debris fall from the walls and tumble to the ground at your feet. The warden's voice snarls at you, 'You'll not leave this place alive softskins! I'll be feeding your miserable carcasses to the prison dogs in the morning!"

This spawns the final 2 bosses on the platform in the center of the SW area of the zone. They are not leashed to their room, but they are aggro linked together.

High Shaman Yenner uses spell Orc Breath, same 600/tick disease DoT as Taskmaster Dokorel.

Warden Neyremal (no bestiary entry currently) uses spell Warden's Roar, single target spinstun.

Both of them go berserk when low on health and start AE ramping heavily. Recommend killing the shaman first as his DoT hurts, and he dies faster than the Warden.

Edited, May 8th 2017 5:54am by Xyroff
Guide
# May 02 2017 at 9:54 AM Rating: Excellent
Xyroff wrote:
You say, 'Hail, Luarnn Gibbizt'
Luarnn Gibbizt says, 'Thinking of venturing into the Rujarkian Hills? I admire that kind of spirit. Coincidentally, we're looking for a few brave souls to help us with an interesting task -- if you don't mind danger. If you can rally the call of your friends perhaps you can help us with a serious [problem].'
You say, 'What problem?'
Luarnn Gibbizt says, 'A party of our most experienced adventurers recently went to the Rujarkian Hills as scouts. We have not heard from them for several days and suspect that they've been captured. We need you to gather a force and make an assault on the Rujarkian jails. Find the eight members of the missing party and free them. Be warned, the Rujarkian Warden is a brute even by orcish standards. He will not allow his prisoners to escape while he still draws breath. Are you [interested]?'
You say, 'I am interested'
Luarnn Gibbizt says, 'Bring our people back alive, ________. Please.'


Entrance is in South Ro.

Goblins in this zone are a bit annoying. If at any time when fighting them you have less than 3 of them engaged, they will memwipe themselves and run until they find some goblin buddies. A lot of them have sow on as well, so it can help to dispel that. The good news is you really don't need to chase them if they get away since they self memwipe. It doesn't really end up creating a train. They are technically root/snareable but extremely resistant to it. Best bet is to just pull a bunch of them, kill them somewhat evenly with spread dps + AEs, and nuke hard if you get a runner. But don't bother chasing them down. The goblins will emote when they memwipe and run off:

a tired slave cackles maniacally. 'Fast as fast can be, you'll never catch me!' He turns and runs away looking for more of his cohorts.

The orcs in this zone ALL go into a berserker frenzy and begin AE ramping heavily when they get low on health, even the healer types:

a Rujarkian healer goes into a berserker frenzy!

Each of the 3 dead ends nearest the entrance has a Taskmaster mini-boss.

Taskmaster Devrak
East dead end. Uses effect Ojun Roar. Huge range and cannot block with walls.

Taskmaster Dokorel
West dead end. Uses effect Orc Breath. Spell data description is wrong currently. It's a 600/tick disease DoT. Huge range and cannot block with walls.

Taskmaster Velrek
North dead end. Buffs himself with Vindication. Spell reflection buff.

Kill each Taskmaster. Chests will spawn in each of their rooms. Disarm the chests before opening them or risk losing the keys. Get one Heavy Orcish Prison Key from each Taskmaster room, 3 keys total. Be aware there's actually 2 chests in each room, but only one per room will have a key in it.

Go south from the Taskmaster area, then east. Give one key to each of the 3 NPC prisoners there:

Eneau Welani's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Piyea Frost's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Maziyae Xanl`Utin grins as the shackles fall away. 'Thank you for freeing us, but your quest is not nearly finished. Five of our brothers were dragged away not long ago to be executed in the gladiator pits. You must hurry and free them! The orcs will most certainly move quickly to kill our friends if they are alerted to our presence. You'll have to split up and coordinate your ambush if we hope to free them all. The three of us will meet you there, but you must keep the orcs busy while we free our friends. Hurry! I think I hear the metal boots of that foul warden approaching, you must keep him from sounding the alarm!" He then fades into the shadows without a sound.


This spawns Prison Guard Talkor (no bestiary entry currently).

Prison Guard Talkor sniffs the air around him. 'I smell softskins! Where are my taskmasters!'

Talkor buffs himself with Blessing of Kel'Novar, a spell reflect. Also casts Gaze of Talkor. He spawns west of the prison and walks toward it. I believe there is probably a timer to engage him before this step fails since it warns he may sound the alarm. Never tested that though. Can med up completely if needed before you hand in the keys to spawn him anyway. Kill him.

Now head to the southwest part of the zone. Passing the final corner north of the SW area of zone will start a timer to complete the remainder of the raid (1 hour?):

The caverns rumble with the sounds of orcish screams and running. They all know you're here. The time until the execution of the prisoners has become much shorter.

There is a NPC prisoner held captive by a prison guard in each of the five southwest rooms. When you clear each room of orcs it frees the prisoner for that room. The prisoner will emote once freed and then despawn a few seconds later:

Jealac Yzinaql struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Bacluu Iggn struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Gaddian Opaleye struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Leannra Nuadr struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.


Upon freeing the 5th prisoner:

A great roar shakes the cavern walls. Small pieces of debris fall from the walls and tumble to the ground at your feet. The warden's voice snarls at you, 'You'll not leave this place alive softskins! I'll be feeding your miserable carcasses to the prison dogs in the morning!"

This spawns the final 2 bosses on the platform in the center of the SW area of the zone. They are not leashed to their room, but they are aggro linked together.

High Shaman Yenner uses spell Orc Breath, same 600/tick disease DoT as Taskmaster Dokorel.

Warden Neyremal (no bestiary entry currently) uses spell Warden's Roar, single target spinstun.

Both of them go berserk when low on health and start AE ramping heavily. Recommend killing the shaman first as his DoT hurts, and he dies faster than the Warden.

As with all LDoN raids the lockout is 4.5 days if you win. No lockout if you don't complete it.

Edited, May 2nd 2017 10:54am by Xyroff


Excellent, thanks!
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Guide
# Mar 29 2020 at 4:08 PM Rating: Excellent
Guru
*
150 posts
btw you can probably remove the "placeholder data" disclaimer at the top :)
Updated Chest Drops
# Apr 17 2017 at 10:05 PM Rating: Good
**
528 posts
Updated quest to identify which chests drop which loot rewards along with how many drops from each chest for those looking for a particular item.

We are still looking for a proper writeup for this raid expedition if anyone would like to share one!
Here is the walk through
# Mar 11 2009 at 11:27 PM Rating: Decent
Click < H E R E >

You get the Task in the East Common tunnel

Zone-in is at the far south-west of South Ro
Shoot
# Jan 14 2009 at 4:14 PM Rating: Decent
I had a new item drop but did not know it was new... I got 2 25 ac augs do not know name if they drop again will put info down.
Shoot
# Jan 14 2009 at 4:23 PM Rating: Excellent
****
6,998 posts
lickballs wrote:
I had a new item drop but did not know it was new... I got 2 25 ac augs do not know name if they drop again will put info down.


Yenner's Rock of Enhanced Protection?
loot by chest
# Sep 11 2008 at 1:36 PM Rating: Default
Taskmaster's Stone Chest
-Dokorel's Renewal Stone
-Yenner's Rock of Enhanced Protection
-Roots
-Pod of Water

Talkor's Bloody Chest
-Velrek's Shimmering Though Stone
-Sharp-Edged Pearl Shard
-Rujarkian Potato
-Roots

Yenner's Decorative Chest
-Enhanced Gem of the Warden
-Rujarkian Stone of Discipline
-Pod of Water
-Goblin Bones
info
# Aug 07 2008 at 7:12 AM Rating: Decent
*
61 posts
Goblins:
Goblins do not aggro unless 3 or more are within a close proximity. If less than 3 are aggro and in a close proximity, they memblur and flee, seemingly toward other non-aggro goblins.

Other mobs can flurry, rampage, wild rampage.

Three named mobs each guard a chest that holds a key. Kill the named, loot the keys, and go to the jail cells in the east side of the dungeon. Give each prisoner a key to free him - at this point, Prison Guard Talkor spawns outside the room and rushes in.

Approaching the south end of the dungeon starts a timer to finish the remainder of the event.

Clearing out the five chambers in the south caused the boss and a helper to spawn at the intersection of the three chambers.

Spells from the named mobs:
Ojun Roar
Gaze of Talkor
Orc Breath
a spin-stun
and more
Additional loots
# Jan 03 2008 at 6:54 AM Rating: Good
*
76 posts
Loot
# Oct 14 2007 at 2:19 PM Rating: Decent
*
65 posts
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena

Talkor`s Bloody Chest
- Velrek's Shimmering Thought Stone
- Neyremal's Shard of Prowess

Taskmaster`s Stone Chest
- Warden's Stone of Prowess
- Dokorel's Renewal Stone
Loot
# Oct 20 2007 at 4:37 PM Rating: Decent
Scholar
*
223 posts
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena
- Warden's Stone of Enchancement <---add to Yenner's chest

Edited, Oct 20th 2007 8:38pm by FCseven
Loot
# Oct 20 2007 at 7:21 PM Rating: Excellent
****
6,998 posts
FCseven wrote:
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena
- Warden's Stone of Enchancement <---add to Yenner's chest


Updated, thanks.
Loot
# Oct 14 2007 at 10:51 PM Rating: Excellent
****
6,998 posts
Luthair wrote:
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena

Talkor`s Bloody Chest
- Velrek's Shimmering Thought Stone
- Neyremal's Shard of Prowess

Taskmaster`s Stone Chest
- Warden's Stone of Prowess
- Dokorel's Renewal Stone


Updated, thanks.
walk-through
# Sep 25 2007 at 9:36 AM Rating: Decent
Here is a link to a very good write-up.
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