LDoN Raid: Rujarkian Hills: Prison Break  

Status: Unsolved

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Era:Lost Dungeons of Norrath
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Aug 29 13:57:50 2007
Modified: Tue May 2 10:53:26 2017
This is just a placeholder, as we have next to no information about this quest. We need all dialogues; names, levels, /loc, zones, and fight abilities of all quest mobs; quest items; faction hits if any; additional zones; lockout timers; rewards; etc.

An orcish chest spawns with loot and a Heavy Orcish Prison Key after the death of Taskmaster Devrak.




You say, 'Hail, Luarnn Gibbizt'

Luarnn Gibbizt says, 'Thinking of venturing into the Rujarkian Hills? I admire that kind of spirit. Coincidentally, we're looking for a few brave souls to help us with an interesting task -- if you don't mind danger. If you can rally the call of your friends perhaps you can help us with a serious [problem].'

You say, 'What problem?'

Luarnn Gibbizt says, 'A party of our most experienced adventurers recently went to the Rujarkian Hills as scouts. We have not heard from them for several days and suspect that they've been captured. We need you to gather a force and make an assault on the Rujarkian jails. Find the eight members of the missing party and free them. Be warned, the Rujarkian Warden is a brute even by orcish standards. He will not allow his prisoners to escape while he still draws breath. Are you [interested]?'

You say, 'I am interested'

Luarnn Gibbizt says, 'Bring our people back alive, ________. Please.'


Entrance is in South Ro.

Goblins in this zone are a bit annoying. If at any time when fighting them you have less than 3 of them engaged, they will memwipe themselves and run until they find some goblin buddies. A lot of them have sow on as well, so it can help to dispel that. The good news is you really don't need to chase them if they get away since they self memwipe. It doesn't really end up creating a train. They are technically root/snareable but extremely resistant to it. Best bet is to just pull a bunch of them, kill them somewhat evenly with spread dps + AEs, and nuke hard if you get a runner. But don't bother chasing them down. The goblins will emote when they memwipe and run off:

a tired slave cackles maniacally. 'Fast as fast can be, you'll never catch me!' He turns and runs away looking for more of his cohorts.

The orcs in this zone ALL go into a berserker frenzy and begin AE ramping heavily when they get low on health, even the healer types:

a Rujarkian healer goes into a berserker frenzy!

Each of the 3 dead ends nearest the entrance has a Taskmaster mini-boss.

Taskmaster Devrak
East dead end. Uses effect Ojun Roar. Huge range and cannot block with walls.

Taskmaster Dokorel
West dead end. Uses effect Orc Breath. Spell data description is wrong currently. It's a 600/tick disease DoT. Huge range and cannot block with walls.

Taskmaster Velrek
North dead end. Buffs himself with Vindication. Spell reflection buff.

Kill each Taskmaster. Chests will spawn in each of their rooms. Disarm the chests before opening them or risk losing the keys. Get one Heavy Orcish Prison Key from each Taskmaster room, 3 keys total. Be aware there's actually 2 chests in each room, but only one per room will have a key in it.

Go south from the Taskmaster area, then east. Give one key to each of the 3 NPC prisoners there:

Eneau Welani's eyes gleam as the key clicks in the lock and the shackles fall to the ground. '

Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'

Piyea Frost's eyes gleam as the key clicks in the lock and the shackles fall to the ground.

'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'

Maziyae Xanl`Utin grins as the shackles fall away.

'Thank you for freeing us, but your quest is not nearly finished. Five of our brothers were dragged away not long ago to be executed in the gladiator pits. You must hurry and free them! The orcs will most certainly move quickly to kill our friends if they are alerted to our presence. You'll have to split up and coordinate your ambush if we hope to free them all. The three of us will meet you there, but you must keep the orcs busy while we free our friends. Hurry! I think I hear the metal boots of that foul warden approaching, you must keep him from sounding the alarm!" He then fades into the shadows without a sound.


This spawns Prison Guard Talkor (no bestiary entry currently).

Prison Guard Talkor sniffs the air around him. 'I smell softskins! Where are my taskmasters!'

Talkor buffs himself with Blessing of Kel'Novar, a spell reflect. Also casts Gaze of Talkor. He spawns west of the prison and walks toward it. I believe there is probably a timer to engage him before this step fails since it warns he may sound the alarm. Never tested that though. Can med up completely if needed before you hand in the keys to spawn him anyway. Kill him.

Now head to the southwest part of the zone. Passing the final corner north of the SW area of zone will start a timer to complete the remainder of the raid (1 hour?):

The caverns rumble with the sounds of orcish screams and running. They all know you're here. The time until the execution of the prisoners has become much shorter.

There is a NPC prisoner held captive by a prison guard in each of the five southwest rooms. When you clear each room of orcs it frees the prisoner for that room. The prisoner will emote once freed and then despawn a few seconds later:

Jealac Yzinaql struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Bacluu Iggn struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Gaddian Opaleye struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Leannra Nuadr struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.


Upon freeing the 5th prisoner:

A great roar shakes the cavern walls. Small pieces of debris fall from the walls and tumble to the ground at your feet. The warden's voice snarls at you, 'You'll not leave this place alive softskins! I'll be feeding your miserable carcasses to the prison dogs in the morning!"

This spawns the final 2 bosses on the platform in the center of the SW area of the zone. They are not leashed to their room, but they are aggro linked together.

High Shaman Yenner uses spell Orc Breath, same 600/tick disease DoT as Taskmaster Dokorel.

Warden Neyremal (no bestiary entry currently) uses spell Warden's Roar, single target spinstun.

Both of them go berserk when low on health and start AE ramping heavily. Recommend killing the shaman first as his DoT hurts, and he dies faster than the Warden.

As with all LDoN raids the lockout is 4.5 days if you win. No lockout if you don't complete it.


Known raid loot from this event (Two items from each chest, can have duplicates from the same chest):

Yenner`s Decorative Chest
Chainmail of the Training Arena
Enchanted Gem of the Warden
Enchanted Orb of Matter
Steelslave Earthen Boots of Strategy
Warden's Stone of Enhancement
Rujarkian Stone of Discipline

Talkor`s Bloody Chest
Dusty Cap of the Will Breaker
Neyremal's Shard of Prowess
Sharp-Edged Pearl Shard [Damage Shield]
Velrek's Shimmering Thought Stone
Warden's Peculiar Gem of Thought

Taskmaster`s Stone Chest
Cherished Companion Shard
Dokorel's Renewal Stone
Taskmaster's Enchanted Stone of Pain
Warden's Stone of Prowess
Yenner's Rock of Enhanced Protection
Rewards:
Send a Correction
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Guide
# May 01 2017 at 10:27 PM Rating: Excellent
Guru
*
122 posts
You say, 'Hail, Luarnn Gibbizt'
Luarnn Gibbizt says, 'Thinking of venturing into the Rujarkian Hills? I admire that kind of spirit. Coincidentally, we're looking for a few brave souls to help us with an interesting task -- if you don't mind danger. If you can rally the call of your friends perhaps you can help us with a serious [problem].'
You say, 'What problem?'
Luarnn Gibbizt says, 'A party of our most experienced adventurers recently went to the Rujarkian Hills as scouts. We have not heard from them for several days and suspect that they've been captured. We need you to gather a force and make an assault on the Rujarkian jails. Find the eight members of the missing party and free them. Be warned, the Rujarkian Warden is a brute even by orcish standards. He will not allow his prisoners to escape while he still draws breath. Are you [interested]?'
You say, 'I am interested'
Luarnn Gibbizt says, 'Bring our people back alive, ________. Please.'


Entrance is in South Ro.

Goblins in this zone are a bit annoying. If at any time when fighting them you have less than 3 of them engaged, they will memwipe themselves and run until they find some goblin buddies. A lot of them have sow on as well, so it can help to dispel that. The good news is you really don't need to chase them if they get away since they self memwipe. It doesn't really end up creating a train. They are technically root/snareable but extremely resistant to it. Best bet is to just pull a bunch of them, kill them somewhat evenly with spread dps + AEs, and nuke hard if you get a runner. But don't bother chasing them down. The goblins will emote when they memwipe and run off:

a tired slave cackles maniacally. 'Fast as fast can be, you'll never catch me!' He turns and runs away looking for more of his cohorts.

The orcs in this zone ALL go into a berserker frenzy and begin AE ramping heavily when they get low on health, even the healer types:

a Rujarkian healer goes into a berserker frenzy!

Each of the 3 dead ends nearest the entrance has a Taskmaster mini-boss.

Taskmaster Devrak
East dead end. Uses effect Ojun Roar. Huge range and cannot block with walls.

Taskmaster Dokorel
West dead end. Uses effect Orc Breath. Spell data description is wrong currently. It's a 600/tick disease DoT. Huge range and cannot block with walls.

Taskmaster Velrek
North dead end. Buffs himself with Vindication. Spell reflection buff.

Kill each Taskmaster. Chests will spawn in each of their rooms. Disarm the chests before opening them or risk losing the keys. Get one Heavy Orcish Prison Key from each Taskmaster room, 3 keys total. Be aware there's actually 2 chests in each room, but only one per room will have a key in it.

Go south from the Taskmaster area, then east. Give one key to each of the 3 NPC prisoners there:

Eneau Welani's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Piyea Frost's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Maziyae Xanl`Utin grins as the shackles fall away. 'Thank you for freeing us, but your quest is not nearly finished. Five of our brothers were dragged away not long ago to be executed in the gladiator pits. You must hurry and free them! The orcs will most certainly move quickly to kill our friends if they are alerted to our presence. You'll have to split up and coordinate your ambush if we hope to free them all. The three of us will meet you there, but you must keep the orcs busy while we free our friends. Hurry! I think I hear the metal boots of that foul warden approaching, you must keep him from sounding the alarm!" He then fades into the shadows without a sound.


This spawns Prison Guard Talkor (no bestiary entry currently).

Prison Guard Talkor sniffs the air around him. 'I smell softskins! Where are my taskmasters!'

Talkor buffs himself with Blessing of Kel'Novar, a spell reflect. Also casts Gaze of Talkor. He spawns west of the prison and walks toward it. I believe there is probably a timer to engage him before this step fails since it warns he may sound the alarm. Never tested that though. Can med up completely if needed before you hand in the keys to spawn him anyway. Kill him.

Now head to the southwest part of the zone. Passing the final corner north of the SW area of zone will start a timer to complete the remainder of the raid (1 hour?):

The caverns rumble with the sounds of orcish screams and running. They all know you're here. The time until the execution of the prisoners has become much shorter.

There is a NPC prisoner held captive by a prison guard in each of the five southwest rooms. When you clear each room of orcs it frees the prisoner for that room. The prisoner will emote once freed and then despawn a few seconds later:

Jealac Yzinaql struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Bacluu Iggn struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Gaddian Opaleye struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Leannra Nuadr struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.


Upon freeing the 5th prisoner:

A great roar shakes the cavern walls. Small pieces of debris fall from the walls and tumble to the ground at your feet. The warden's voice snarls at you, 'You'll not leave this place alive softskins! I'll be feeding your miserable carcasses to the prison dogs in the morning!"

This spawns the final 2 bosses on the platform in the center of the SW area of the zone. They are not leashed to their room, but they are aggro linked together.

High Shaman Yenner uses spell Orc Breath, same 600/tick disease DoT as Taskmaster Dokorel.

Warden Neyremal (no bestiary entry currently) uses spell Warden's Roar, single target spinstun.

Both of them go berserk when low on health and start AE ramping heavily. Recommend killing the shaman first as his DoT hurts, and he dies faster than the Warden.

Edited, May 8th 2017 5:54am by Xyroff
Guide
# May 02 2017 at 9:54 AM Rating: Excellent
Xyroff wrote:
You say, 'Hail, Luarnn Gibbizt'
Luarnn Gibbizt says, 'Thinking of venturing into the Rujarkian Hills? I admire that kind of spirit. Coincidentally, we're looking for a few brave souls to help us with an interesting task -- if you don't mind danger. If you can rally the call of your friends perhaps you can help us with a serious [problem].'
You say, 'What problem?'
Luarnn Gibbizt says, 'A party of our most experienced adventurers recently went to the Rujarkian Hills as scouts. We have not heard from them for several days and suspect that they've been captured. We need you to gather a force and make an assault on the Rujarkian jails. Find the eight members of the missing party and free them. Be warned, the Rujarkian Warden is a brute even by orcish standards. He will not allow his prisoners to escape while he still draws breath. Are you [interested]?'
You say, 'I am interested'
Luarnn Gibbizt says, 'Bring our people back alive, ________. Please.'


Entrance is in South Ro.

Goblins in this zone are a bit annoying. If at any time when fighting them you have less than 3 of them engaged, they will memwipe themselves and run until they find some goblin buddies. A lot of them have sow on as well, so it can help to dispel that. The good news is you really don't need to chase them if they get away since they self memwipe. It doesn't really end up creating a train. They are technically root/snareable but extremely resistant to it. Best bet is to just pull a bunch of them, kill them somewhat evenly with spread dps + AEs, and nuke hard if you get a runner. But don't bother chasing them down. The goblins will emote when they memwipe and run off:

a tired slave cackles maniacally. 'Fast as fast can be, you'll never catch me!' He turns and runs away looking for more of his cohorts.

The orcs in this zone ALL go into a berserker frenzy and begin AE ramping heavily when they get low on health, even the healer types:

a Rujarkian healer goes into a berserker frenzy!

Each of the 3 dead ends nearest the entrance has a Taskmaster mini-boss.

Taskmaster Devrak
East dead end. Uses effect Ojun Roar. Huge range and cannot block with walls.

Taskmaster Dokorel
West dead end. Uses effect Orc Breath. Spell data description is wrong currently. It's a 600/tick disease DoT. Huge range and cannot block with walls.

Taskmaster Velrek
North dead end. Buffs himself with Vindication. Spell reflection buff.

Kill each Taskmaster. Chests will spawn in each of their rooms. Disarm the chests before opening them or risk losing the keys. Get one Heavy Orcish Prison Key from each Taskmaster room, 3 keys total. Be aware there's actually 2 chests in each room, but only one per room will have a key in it.

Go south from the Taskmaster area, then east. Give one key to each of the 3 NPC prisoners there:

Eneau Welani's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Piyea Frost's eyes gleam as the key clicks in the lock and the shackles fall to the ground. 'Thanks you friend, I knew the brotherhood would send someone for us. Hurry and free the others before the warden returns.'
Maziyae Xanl`Utin grins as the shackles fall away. 'Thank you for freeing us, but your quest is not nearly finished. Five of our brothers were dragged away not long ago to be executed in the gladiator pits. You must hurry and free them! The orcs will most certainly move quickly to kill our friends if they are alerted to our presence. You'll have to split up and coordinate your ambush if we hope to free them all. The three of us will meet you there, but you must keep the orcs busy while we free our friends. Hurry! I think I hear the metal boots of that foul warden approaching, you must keep him from sounding the alarm!" He then fades into the shadows without a sound.


This spawns Prison Guard Talkor (no bestiary entry currently).

Prison Guard Talkor sniffs the air around him. 'I smell softskins! Where are my taskmasters!'

Talkor buffs himself with Blessing of Kel'Novar, a spell reflect. Also casts Gaze of Talkor. He spawns west of the prison and walks toward it. I believe there is probably a timer to engage him before this step fails since it warns he may sound the alarm. Never tested that though. Can med up completely if needed before you hand in the keys to spawn him anyway. Kill him.

Now head to the southwest part of the zone. Passing the final corner north of the SW area of zone will start a timer to complete the remainder of the raid (1 hour?):

The caverns rumble with the sounds of orcish screams and running. They all know you're here. The time until the execution of the prisoners has become much shorter.

There is a NPC prisoner held captive by a prison guard in each of the five southwest rooms. When you clear each room of orcs it frees the prisoner for that room. The prisoner will emote once freed and then despawn a few seconds later:

Jealac Yzinaql struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Bacluu Iggn struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Gaddian Opaleye struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.
Leannra Nuadr struggles free of his bonds and stands up. He nods in appreciation at your group and smiles. He then fades into the shadows without a sound.


Upon freeing the 5th prisoner:

A great roar shakes the cavern walls. Small pieces of debris fall from the walls and tumble to the ground at your feet. The warden's voice snarls at you, 'You'll not leave this place alive softskins! I'll be feeding your miserable carcasses to the prison dogs in the morning!"

This spawns the final 2 bosses on the platform in the center of the SW area of the zone. They are not leashed to their room, but they are aggro linked together.

High Shaman Yenner uses spell Orc Breath, same 600/tick disease DoT as Taskmaster Dokorel.

Warden Neyremal (no bestiary entry currently) uses spell Warden's Roar, single target spinstun.

Both of them go berserk when low on health and start AE ramping heavily. Recommend killing the shaman first as his DoT hurts, and he dies faster than the Warden.

As with all LDoN raids the lockout is 4.5 days if you win. No lockout if you don't complete it.

Edited, May 2nd 2017 10:54am by Xyroff


Excellent, thanks!
Updated Chest Drops
# Apr 17 2017 at 10:05 PM Rating: Good
Avatar
**
382 posts
Updated quest to identify which chests drop which loot rewards along with how many drops from each chest for those looking for a particular item.

We are still looking for a proper writeup for this raid expedition if anyone would like to share one!
Here is the walk through
# Mar 11 2009 at 11:27 PM Rating: Decent
14 posts
Click < H E R E >

You get the Task in the East Common tunnel

Zone-in is at the far south-west of South Ro
Shoot
# Jan 14 2009 at 4:14 PM Rating: Decent
17 posts
I had a new item drop but did not know it was new... I got 2 25 ac augs do not know name if they drop again will put info down.
Shoot
# Jan 14 2009 at 4:23 PM Rating: Excellent
Ungainly Ninja
Avatar
****
6,998 posts
lickballs wrote:
I had a new item drop but did not know it was new... I got 2 25 ac augs do not know name if they drop again will put info down.


Yenner's Rock of Enhanced Protection?
loot by chest
# Sep 11 2008 at 1:36 PM Rating: Default
*
51 posts
Taskmaster's Stone Chest
-Dokorel's Renewal Stone
-Yenner's Rock of Enhanced Protection
-Roots
-Pod of Water

Talkor's Bloody Chest
-Velrek's Shimmering Though Stone
-Sharp-Edged Pearl Shard
-Rujarkian Potato
-Roots

Yenner's Decorative Chest
-Enhanced Gem of the Warden
-Rujarkian Stone of Discipline
-Pod of Water
-Goblin Bones
info
# Aug 07 2008 at 7:12 AM Rating: Decent
*
61 posts
Goblins:
Goblins do not aggro unless 3 or more are within a close proximity. If less than 3 are aggro and in a close proximity, they memblur and flee, seemingly toward other non-aggro goblins.

Other mobs can flurry, rampage, wild rampage.

Three named mobs each guard a chest that holds a key. Kill the named, loot the keys, and go to the jail cells in the east side of the dungeon. Give each prisoner a key to free him - at this point, Prison Guard Talkor spawns outside the room and rushes in.

Approaching the south end of the dungeon starts a timer to finish the remainder of the event.

Clearing out the five chambers in the south caused the boss and a helper to spawn at the intersection of the three chambers.

Spells from the named mobs:
Ojun Roar
Gaze of Talkor
Orc Breath
a spin-stun
and more
Additional loots
# Jan 03 2008 at 6:54 AM Rating: Good
Scholar
*
76 posts
Loot
# Oct 14 2007 at 2:19 PM Rating: Decent
Scholar
*
65 posts
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena

Talkor`s Bloody Chest
- Velrek's Shimmering Thought Stone
- Neyremal's Shard of Prowess

Taskmaster`s Stone Chest
- Warden's Stone of Prowess
- Dokorel's Renewal Stone
____________________________
Luthair
Loot
# Oct 20 2007 at 4:37 PM Rating: Decent
Scholar
*
217 posts
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena
- Warden's Stone of Enchancement <---add to Yenner's chest

Edited, Oct 20th 2007 8:38pm by FCseven
Loot
# Oct 20 2007 at 7:21 PM Rating: Excellent
Ungainly Ninja
Avatar
****
6,998 posts
FCseven wrote:
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena
- Warden's Stone of Enchancement <---add to Yenner's chest


Updated, thanks.
Loot
# Oct 14 2007 at 10:51 PM Rating: Excellent
Ungainly Ninja
Avatar
****
6,998 posts
Luthair wrote:
Yenner`s Decorative Chest
- Enchanted Gem of the Warden
- Chainmail of the Training Arena

Talkor`s Bloody Chest
- Velrek's Shimmering Thought Stone
- Neyremal's Shard of Prowess

Taskmaster`s Stone Chest
- Warden's Stone of Prowess
- Dokorel's Renewal Stone


Updated, thanks.
walk-through
# Sep 25 2007 at 9:36 AM Rating: Decent
34 posts
Here is a link to a very good write-up.
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