|Quest Started By:||Description:|
|This is the final event in the second Frostcrypt raid expedition.
Head into the maze (populated by seven ice golems). In each of the four corners is a skeleton sentinel. Use a fire-based nuke on the SE sentinel, cold-based on the NW sentinel, disease-based on the NE, and magic-based on the SW. These do not all need to be done simultaneously.
Once this has been done, use the Fellwinter to open the door at the north of the maze:
The door begins to glow softly with an answering glow appearing from Fellwinter. Before long both glows suddenly extinguish as Fellwinter crumbles into dust. . . It appears the way is open before you.
Everyone is now able to open and close it like any normal door.
Inside Beltron's room you will find two gigantic layered ice golems.
These golems must be "melted". Each time a layered ice golem is hit with a fire-based spell of at least level 70, it loses 5% health and spawns "an ice melt".
a layered ice golem begins to melt from the heat of the spell.
Hit the ice melt with a cold-based spell to turn it into a reformed golem (note that if the ice melt is attacked, a cloud of gas will form in the room coupled with a DoT aura called "Blistering Steam" and hang around for a bit before turning back into an ice melt):
Blistering Steam: Single Target, Unresistable (0)
1: Decrease Hitpoints by 1000 per tick
an ice melt refreezes into another golem.
a reformed ice golem scatters ice shards across the ground as it moves to attack.
The mobs in this part of the event hit for a max ~5,500; flurry; rampage; and enrage. Continue this process until both layered ice golems are dead. At this point Beltron the Shade King spawns in his room.
Beltron the Shade King says 'You will meet the same fate as the others! Rallos will see it done!'
Beltron cannot be damaged by normal spells. Throughout the encounter he will cast the spell "Touch of Shadows" on random people (must be on hate list in order to get it). This gives the player a proc which is the only thing that can damage Beltron. Each proc does about 1% damage to him.
When Beltron hits about 70%, he'll start summoning golem adds:
The Shade King summons additional minions from the icy floor.
These may be ice golems, gleaming golems, dense golems, and unstable golems (these explode for ~10k AE).
Beltron also attempts to summon additional help:
Beltron, the Shade King shouts 'Guards! Come deal with these pests!'
In each of the four corners of the room is a platform. When you see the above emote, each must be stepped on (one person per platform will do - they must not have levitate of any kind). If this is not done, several shadow guardians spawn and attack, creating a very unpleasant situation.
Beltron can also spawn "icy prisons" in his room which he uses to trap players. They are attackable and destructible only from the outside.
Beltron cries out in agony as he is struck by _____'s dark spell!
Beltron the Shade King's corpse says 'Another will rise in my place!'
Your faction standing with Ancestors of Valdeholm could not possibly get any worse.
Your faction standing with Valdeholm Citizens could not possibly get any better.
Your faction standing with Wraithguard Leadership could not possibly get any better.
Loot from this event includes 2 Glowing Obsidian Runes + 3 Marks of Frostcrypt (backflag) + 1 Runed Sash of the Wraithguard (TSS charm item) + 2 Timeworn Molds (first list) + 2 other items (second list) + 1 Serpent's Essence (sometimes):
A Timeworn Chestguard Mold
A Timeworn Leggings Mold
Ancient Royal Froststeel Bracer
Corrupted Orb of Living Ice
Crystalline Shoulder Pads of Gelid Winds
Embroidered Sash of the Icecaller
Faceted Shard of Living Ice
Fjorlask, War Maul of Shadows
Frost-Scarred Giant Hide Bracer
Icy Ring of Boreal Essence
Thick Ice Studded Collar
Wraithguard Lord Commander's Cloak
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