Frostcrypt #2 Event: Beltron the Shade King  

Quest Started By:Description:
Where:
Rating:
*****
Information:
Level:75
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Success Lockout Timer: 108:00:00
Quest Items:
Related Creatures:
Era:Serpents Spine
Recommended:
Group Size:Raid
Min. # of Players:18
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Jun 25 09:50:15 2007
Modified: Mon Mar 17 00:30:55 2014
This is the final event in the second Frostcrypt raid expedition.

Head into the maze (populated by seven ice golems). In each of the four corners is a skeleton sentinel. Use a fire-based nuke on the SE sentinel, cold-based on the NW sentinel, disease-based on the NE, and magic-based on the SW. These do not all need to be done simultaneously.

Once this has been done, use the Fellwinter to open the door at the north of the maze:

The door begins to glow softly with an answering glow appearing from Fellwinter. Before long both glows suddenly extinguish as Fellwinter crumbles into dust. . . It appears the way is open before you.

Everyone is now able to open and close it like any normal door.



Inside Beltron's room you will find two gigantic layered ice golems.

These golems must be "melted". Each time a layered ice golem is hit with a fire-based spell, it loses 5% health and spawns "an ice melt".

a layered ice golem begins to melt from the heat of the spell.

Hit the ice melt with a cold-based spell to turn it into a reformed golem (note that if the ice melt is attacked, a cloud of gas will form in the room coupled with a DoT aura called "Blistering Steam" and hang around for a bit before turning back into an ice melt):

Blistering Steam: Single Target, Unresistable (0)
1: Decrease Hitpoints by 1000 per tick

an ice melt refreezes into another golem.

a reformed ice golem scatters ice shards across the ground as it moves to attack.

The mobs in this part of the event hit for a max ~5,500; flurry; rampage; and enrage. Continue this process until both layered ice golems are dead. At this point Beltron the Shade King spawns in his room.

Attack him.



Beltron the Shade King says 'You will meet the same fate as the others! Rallos will see it done!'

Beltron cannot be damaged by normal spells. Throughout the encounter he will cast the spell "Touch of Shadows" on random people (must be on hate list in order to get it). This gives the player a proc which is the only thing that can damage Beltron. Each proc does about 1% damage to him.

When Beltron hits about 70%, he'll start summoning golem adds:

The Shade King summons additional minions from the icy floor.

These may be ice golems, gleaming golems, dense golems, and unstable golems (these explode for ~10k AE).

Beltron also attempts to summon additional help:

Beltron, the Shade King shouts 'Guards! Come deal with these pests!'

In each of the four corners of the room is a platform. When you see the above emote, each must be stepped on (one person per platform will do - they must not have levitate of any kind). If this is not done, several shadow guardians spawn and attack, creating a very unpleasant situation.

Beltron can also spawn "icy prisons" in his room which he uses to trap players. They are attackable and destructable only from the outside.

Beltron cries out in agony as he is struck by _____'s dark spell!
Beltron the Shade King's corpse says 'Another will rise in my place!'
Your faction standing with Ancestors of Valdeholm could not possibly get any worse.
Your faction standing with Valdeholm Citizens could not possibly get any better.
Your faction standing with Wraithguard Leadership could not possibly get any better.



Loot from this event includes 2 Glowing Obsidian Runes + 3 Marks of Frostcrypt (backflag) + 1 Runed Sash of the Wraithguard (TSS charm item) + 2 Timeworn Molds (first list) + 2 other items (second list) + 1 Serpent's Essence (sometimes):

A Timeworn Chestguard Mold
A Timeworn Leggings Mold

Ancient Royal Froststeel Bracer
Corrupted Orb of Living Ice
Crystalline Shoulder Pads of Gelid Winds
Embroidered Sash of the Icecaller
Faceted Shard of Living Ice
Fjorlask, War Maul of Shadows
Frost-Scarred Giant Hide Bracer
Icy Ring of Boreal Essence
Thick Ice Studded Collar
Wraithguard Lord Commander's Cloak
Rewards:
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The maze sentinels
# Apr 03 2017 at 5:36 AM Rating: Decent
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I cannot figure out how anyone is able to solo this event as I'm unable to get the maze sentinels down. Did over 12 billion (BILLION!!) damage to each of them in their respective spots and they just regen to full. I am completely flummoxed on how to get beyond them to open the door to Beltron's room:

"Head into the maze (populated by seven ice golems). In each of the four corners is a skeleton sentinel. Use a fire-based nuke on the SE sentinel, cold-based on the NW sentinel, disease-based on the NE, and magic-based on the SW. These do not all need to be done simultaneously. "

Offers me nothing useful and doesn't seem quite like a mandate since others have mentioned soloing this event which would suggest that there is more to it than what is mentioned.

/frustrating
The maze sentinels
# Apr 03 2017 at 9:17 PM Rating: Good
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386 posts
eteract wrote:
I cannot figure out how anyone is able to solo this event as I'm unable to get the maze sentinels down. Did over 12 billion (BILLION!!) damage to each of them in their respective spots and they just regen to full. I am completely flummoxed on how to get beyond them to open the door to Beltron's room:

"Head into the maze (populated by seven ice golems). In each of the four corners is a skeleton sentinel. Use a fire-based nuke on the SE sentinel, cold-based on the NW sentinel, disease-based on the NE, and magic-based on the SW. These do not all need to be done simultaneously. "

Offers me nothing useful and doesn't seem quite like a mandate since others have mentioned soloing this event which would suggest that there is more to it than what is mentioned.

/frustrating


You need to hit each of those 4 maze sentinels with their respective spell damage type. The people that solo'ed the event likely either had the damage type spell available to their class or used a weapon with a damage proc of the appropriate resist.
The maze sentinels
# Nov 06 2017 at 9:17 PM Rating: Decent
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1,196 posts
Yup soloed with a ranger. As Bobbybick explained, you don't kill the maze sentinels, you just find each one and hit each one once with the correct DD spell. As a ranger I used Dustdevil for the magic nuke, a pure fire and pure cold for the next two, and a Scroll of Pestilence for the disease.
Soloable
# Mar 16 2014 at 1:08 PM Rating: Decent
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93 posts
I solo killed Beltron on 12/24/2013. Not terribly difficult, just extremely long. It took 1hr and 4mins. Strat and additional info available here: http://www.eqoutrider.net/eqforums/viewtopic.php?f=1&t=712&start=330#p57871
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Lord Arahgorn of Brell Serilis- Cazic Thule
How difficult?
# Jun 10 2012 at 9:45 AM Rating: Decent
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42 posts
How difficult would this event be (assuming everyone is flagged for the zone) to attempt with 95's?
Icy Prison
# May 19 2009 at 5:55 PM Rating: Decent
22 posts
Quick note, you can free yourself from the prison. Just have to have the right angle
Maze North Door
# Mar 10 2009 at 4:02 PM Rating: Decent
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1,196 posts
Quote:
Go through the maze to a door along the north wall. This leads to King Beltron's room. You will need to use the Fellwinter from Harfange the Black to break the door's barrier. (You may also need to nuke the four maze sentinels at each corner of the maze with various spells... Confirmation here needed.)

Confirmed! First you clear the 7 golems inhabiting the maze (not necessary as such, but a lot more dangerous if you don't!). Then you use a fire-based nuke on the SE sentinel, cold-based on the NW sentinel, disease-based on the NE, and magic-based on the SW. These do not all need to be done simultaneously. Once these have been done, the raider witht he Fellwinter clicks the door at the north of the maze, and the door opens. Everyone is now able to open and close it like any normal door.
Touch of Shadows
# Mar 06 2009 at 11:48 PM Rating: Decent
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1,196 posts
Control
# Feb 24 2008 at 12:02 PM Rating: Good
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147 posts
This entire event is all about CONTROL. Period.

If your raid force is undisciplined, you will fail.

This was a very fun event for me personally. When you figure out what's going wrong and have the ability to correct and compensate, and succeed doing it, it's a really great feeling. The raid force I was with succeeded on the first try with only the above information. We did a LOT of learning on the fly. I gave much thought to posting more information, but I won't. This is one of those raids that teach everyone what real teamwork is. If your guild has what it takes, you already have enough information to win this.
____________________________
If your not going to do it right, why do it at all? Sygn, 100 Enchanter - Ne Cede Malice, Erollisi Marr
ice melts
# Feb 19 2008 at 7:35 PM Rating: Good
To do the golems. Every fire spell melts one off. To reform it, you hit it with a cold spell.
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Fight smarter not harder.
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