Frostcrypt #1 Event: Overwhelming Numbers  

Quest Started By:Description:
Maximum Level:85
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Success Lockout Timer: 84:00:00
Quest Items:
Related Creatures:
Related Quests:
Era:Serpents Spine
Group Size:Raid
Min. # of Players:18
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Jun 25 09:24:58 2007
Modified: Tue Mar 24 18:33:48 2009
This is an augmentation event in the first Frostcrypt raid expedition.

The event is triggered by walking into one of the highlighted areas of this map.

A frigid wind howls through the crypt and many of the torches on the wall blow out. As the wind dies and the last torch sputters out you sense the dead around you begin to stir.

After the event is triggered, a horde of zombies attacks the raid. They continue to do so up until the named spawns.

a fortified zombie (mezzable)
a raging zombie (not mezzable)
a resilient zombie (mezzable)

In the surrounding rooms you'll find groundspawns called "Abandoned Crypt Torch". Using these, light all the wall lanterns throughout the crypt.

To use a torch, equip it in your primary slot and then click on an unlit lantern. Upon using a torch you see:

Your fragile torch disintigrates as it lights the torch on the wall! Around you the attacking shades grow a bit weaker in the brighter light.

Once all the lanterns are lit, Gravelord Cotas spawns and attacks. He hits for ~8,000; flurries; and enrages. He does not cast any spells.

Gravelord Cotas has been slain by _____!
Your faction standing with Ancestors of Valdeholm got worse.
Your faction standing with Valdeholm Citizens got better.
Your faction standing with Wraithguard Leadership got better.

Loot from this event includes 3 Glowing Obsidian Runes + 1 raid augmentation (first list) + 1 group augmentation (second list):

Etched Obsidian Shard
Fragment of Corrupted Ice
Frost-Etched Ruby of Vitality
Iridescent Pearl of Icy Precision
Molded Agate Trinket
Mossy Tundra Stone
Rune-Etched Granite Fragment
Shaped Turquoise Fragment

Clergyman's Stone of Purity
Etched Pearl of Ever-Ice
Frozen Diamond of Purification
Pristine Granite Stone
Soldier's Stone of Purity
Uncut Ruby of Purity
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Terrible handling of the ground spawns
# Jan 29 2016 at 10:25 PM Rating: Excellent
284 posts
The room groundspawns you can touch at the handle, the hallway torch you have to get at the top side of the torch. The handling is terrible. Sometimes it needs also time between lighting a torch and re-taking it again from the ground. It seems this forces killing the waves somehow.

After an endless section of running around and lighting the named spawn. The named is a joke today but the lightening of th torches are a real mess due to bad object handling, pauses between lighting the torches and re-taking as groundspawns and endless AE-killing of mobs.

It is easy if you try with a level 105 who has a pet on guard and some AE if your level 75 raid is going down and no solution is there except endless running.

After the whole hallway inclusive the rooms in the middle and about 3-4 torches in each of the three side rooms have been lit, that seemed enough to spawn the named.

Also it seems only a feeling but the waves got less and less hitpoints while they hit harder after each torch, but we didn't verified it in the log files.

BaSiCs of the event, (from monk perspective)
# Oct 06 2008 at 6:48 PM Rating: Decent
23 posts
After much attempting to figure out the event, was finally able to put 2 and 2 together to come up with orange.

That being said....

Some basics of the event for those that need to run around like a chicken with head cut off...

Upon entering the event area the assorted zombies will spawn first wave which will run into the main room...which fortunately is where main portion of raid will likely be waiting.

every few seconds a new wave of zombies will spawn and come running towards the main room. If you are between the main room and the zombies. You will get agro but its easy to FD in order to allow the zombies to go to the main room to be dealt with by the raid.

On the ground to the left is the first ground spawn torch. These torches respawn periodically so don't worry that you will run out of torches. Upon picking up torch you must equip the torch and head up into the hall heading towards statue. There are lit torches in the hallway that you can left click which will light your torch. From there you run back into the event area and you light an unlit sconce (again left clicking the unlit sconce.) This will crumble the torch you had equiped and be destroyed.

You must then go into one of the other rooms to pick up a new torch and repeat this until most of the sconces are lit. I found that all but about 4-5 need to be lit to spawn the named for the event.

Once the named is killed you are done and the waves of zombies will stop arriving and the event will be completed. Happy Loot to everyone.
# Jan 15 2008 at 11:08 AM Rating: Decent
129 posts
I know you pickup torches off the ground, and use them to light the torches on the wall that went out. That is about all I know...
Life needs more cowbell.

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