|Quest Started By:||Description:|
|This group task begins with Mer in the Barren Coast at approximate location -190, -45. It follows her first task "Mer's Lost Love".
You say, 'Return'
You have been assigned the task 'Piecing Things Together'.
Mer has instructed each member of your party to speak with Harbormaster Blumble and purchase a ticket to Maiden's Grave, and then board Isabeau for passage.
Mer is taken aback by the wreckage you have returned to her, but the lack of personal effects from Renne leaves her with hope. She is determined to uncover the story of what happened to her lover. She pleads with you to return to the island and look for more clues.
Purchase tickets to Maiden's Grave and catch the boat (Barren Coast)
Search for evidence of Renne's fate - 0/3 (Maiden's Grave)
There are three "fallen pirates" on the island. One must hail them to update the quest.
a fallen pirate says, 'The sirens! You must leave before they come back! They set upon us as soon as we stepped on the island. . . Only one of the crew survived unharmed. . . They. . . ' His voice trails off in a gasp as the life leaves his body.
a fallen pirate says, 'They're everywhere. . . We tried to run. . . Renne my friend why did they take you? Please. . .find Renne. . . he. . . ' He falls silent as his body shudders and breathes it's last breath.
a fallen pirate says, 'They took him to the queen. . . please you must leave. They. . . are using me as bait for you. . . the ambush. . .' A light flares in his eyes for a moment as a hidden enchantment takes his life.
Defeat the ambush and ecsape. (Maiden's Grave)
Once the third corpse is hailed, the next step in the mission is getting ambushed. Defeat the ambush and escape.
There were three waves of sirens. First wave was three, second was two, and third was four mobs. Note: You may want to station the group in the middle area of the island, in case one gates, you won't have the island pulled on you.
Return to Mer with the news of Renne. (Barren Coast)
Zone exit is the row boat, you can re-enter the same way you did before, but you must get another ticket from the dockmaster.
Ambush mobs are pacifiable, snareable, and summon (but usually only during the third wave).
General notes for mobs in the zone:
Sirens are social only with other sirens, run/gate, watch for spell reflection, summon if they are lvl 72 (not always).
Undead are social only with other undead.
Turtles are not social, run.
A number of Doubloons and faction with Blacksail Smugglers.
"The Grim News" follows this task.
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