Brain Bite (Firiona Vie)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:8 hours
Level:45
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Spell
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Ruins of Kunark
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon Nov 20 09:58:35 2000
Modified: Thu Jan 7 11:29:28 2010
You say, 'Hail, Despondo'

Despondo looks a bit troubled and says, 'Welcome, welcome adventurer, I am the wizard tutor Despondo although few need tutorage around here. It would seem that this is no place for a student of any sorts. The lands of Kunark are quite deadly.'

You say, 'Whats wrong?'

Despondo says, 'I was bound to this post by General Veredeth. I came to find the lost souls of my friends, but am needed here. I must find a fellow wizard to [rescue their souls]'

You say, 'I will rescue their souls.'

Despondo says, 'You will need the [three bottles of entrapment]. If you can find their remains in Kunark they you will give the bottles to the body and their soul shall enter. Return all three bottles and I shall give you the wizard spell [Brain Bite]'

You say, 'Where are the three bottles of entrapment?'

Despondo says, 'I will need three gems to prepare the bottles. I am afraid I left my currency within the Freeport Vault. You will have to get the gems I need: a peridot, an onyx and a star rose quartz. Then I will give you the bottles.'

You say, 'What is Brain Bite?'

Despondo says, 'Brain Bite is a concussion spell created by my former friends whose souls are now lost to Kunark. The blow to the inner brain of an enraged foe may just cause the loss of memory and lower their rage. If you want a copy you have to [rescue their souls].'

Give him a Peridot, an Onyx and a Star Rose Quartz. In exchange, you will receive three bottles of entrapment. They each look like a royal jelly jar and must be identified to figure out which is which.

They identify as Hampton, Ryla, and Mardon.


Hampton, a human skeleton, is located along the zone wall of Trakanon's Teeth location +270, -3800. Hand him the correct bottle to receive a bottle of swirling smoke, which identifies as Hampton's Soul.

Ryla, a human skeleton, is located in a jail cell in Karnor's Castle. Take the stairs up to the roof and past the "Hand Room". After passing one corridor on your right, the next turn you come across is the jail. Give the correct bottle to the skeleton to receive a bottle of swirling smoke, which identifies as Ryla's Soul.

Mardon, a human skeleton, is located in the City of Mist reaver tower at location +136 -641. The skeleton is kill-on-sight, but you can do the turn-in from around the corner without aggro. Give the correct bottle to the skeleton to receive a bottle of swirling smoke, which identifies as Mardon's Soul.

Return to Despondo and hand him the three bottles to receive the spell Brain Bite.

Despondo embraces the bottles as if they were babes. 'Rejoice, my friends!! Your souls are safe. _____, you are a good wizard. You deserve to know the secret of concussion.'

Your faction standing with Inhabitants of Firiona Vie got better.
Your faction standing with Emerald Warriors got better.
Your faction standing with Storm Guard got better.
Your faction standing with Legion of Cabilis got worse.
Your faction standing with Pirates of Gunthak got worse.
Rewards:
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Dec 2008 64 Wiz Effort
# Dec 02 2008 at 12:45 PM Rating: Decent
Scholar
*
241 posts
After scoping out the 3 zones with my 70 necro just did this quest solo with my 64 Wiz using the FV not OT quest quy as I am KOS to the OT wiz quest guy.

At level 64 (high Elf) knowning the details of the zones and quest it took 25 minutes to complete it for the scroll. With 90% exp in AA I received for final turn in about 2 blue bubbles exp.

COM with both INV and Undead INV and DD spells had to kill 4 mobs (most die in one nuke) and did turn in from the size corner with no agro on mob. COM mob despawan once turn in done to non quest mob. Had a Merc Cleric with me but did not need to cast on me as mobs die fast. I found and killed the key mob first (Captain of the Guard) before I could open the door to the mid level of the Zone). Strange that some of the Goos could see through reg INV. Black Reaver did not see through reg INV (room the key first opens)

KC was much harder as so many See Inv mobs and undead. Had to nuke 8 mobs most did not die in 2 nukes and got to Hum Skel with only 30 % mana left. Due to the high count of healing mobs in the zone some mobs took many nukes to kill, but over all no issue as I moved slowing and killed as needed to prevent agro trains. At 64 some mobs still light blue and more green with about 50 gray.

Only did the quest as this toon was started 8 years ago and just did it for the fun as this quest was too hard when I first started (At least solo)

Fun easy quest and takes you to zones often not part of the current EQ main world.

Dadijob (Prexus) TA rocks
Evil and good Bottles same?
# Nov 30 2008 at 4:34 PM Rating: Decent
Scholar
*
241 posts
I wonder if the bottles given from the over there (evil) of FV (good) are different or can either be turned in to either quest guy?

Dadijob (Prexus) TA rocks
You can solo this
# Jul 14 2006 at 1:07 PM Rating: Decent
6 posts
Soloed this in my late 50's. Being sneaky is half the battle. Go to KC during peak hours and wander through. The human skelly was waiting for me in the described area. Easy closet to camp in if he aint there.

On Misty, I went in and did, in fact, jump the banner to the second floor as described in one of the previoius posts. I turned left however and ran invis down the open air path directly to the PH room. Only one goo thing on the way.

Killed a few placeholders without problem(if you killed the guys on the temple floor the PHs are easy) and then did the hand in from around the corner to avoid aggo. Basically I hid around the corner and waited for placeholders to pop..when the human skelly appeared I just stood there and used F9 to view change and handed him the bottle.

The hardest part for me was just getting the 'jump' off the banner to the second floor. It really does work, it just took me a number of tries to do it. I changed 'views' to get a better look at myself when jumpin. Helped me.

I also used both invis and invis v. undead to sneak around these places. For me it seemed to help a lot.

Oh, one other trick worked well for me. As soon as you make the jump to the second floor BIND yourself there. I had to run away a few times because of wanderin monsters. Easy to flee to ZL...and was very easy to just watch the spot and gate back to it to try again to make the run to the PH room. Once there you can also bind yourself next to the PH. If you find aggo is a problem then you can easily come back later..aggo him..and pull him to the front door to a waiting enchanter. Prolly easier to find an enchanter with a few minutes time, then to make him/her wait for you to go through all this again.

Just my 2 cents.
Ryla in Karnor's Castle
# Mar 15 2006 at 6:22 PM Rating: Decent
*
80 posts
Logged in my wizard to see if someone was experiencing in KC so I could get the Cell Block Area - directions posted are correct - from entrance go over two bridges then turn left and go up revolving stairs to 2nd floor. Human Skeleton had Skeleton Guardian PH - Carekeeper also aggro when I killed PH (potions help to solo these). NO aggro to my froglok wizard when Human Skeleton popped 20 minutes or so later - was invisible to undead - middle jail cell - 2nd on right. Immediately despawned after turn-in and Skeleton Guardian popped so I absounded to Zoneline
____________________________
Nimmage - Firestormers - Povar
You don't need an enchanter.
# Feb 01 2006 at 7:59 PM Rating: Decent
1 post
I keep reading people say that the skellie in City of Mist requires an enchanter. I was able to do this part fairly easy w/o one. The trick is to kill the placeholder that pops and then stand around the corner. Change your point of view so you're looking forward at your character. This will allow you to see whatever pops while keeping yourself hidden. It will also let you trade with whatever pops w/o being seen as well.

I just stood around the corner and was able to give him the bottle. Worked like a charm.
____________________________
Grongel Happosai, 60 Wizard
<Bonds of Honor>
Stromm Server
FV
# Apr 05 2005 at 10:34 PM Rating: Decent
*
144 posts
FV is definitely evil ... I am a high -elf wizzie - went to try to find Despondo ... and got attacked by Goons. I guess I'll try a DE illusion next time.
____________________________
Burtininke Narsioji 70 Wizard Quellious server
RE: FV
# Apr 09 2005 at 2:43 PM Rating: Decent
**
564 posts
Did you try the new FV?

They fled to the old drolvarg ruins.

RE: FV
# Apr 14 2005 at 2:00 AM Rating: Good
27 posts
Confirmed. Despondo is indeed located in the former Drolvarg Ruins. His /loc is 450, -3370.

Good Luck.
Fv is evil town again?
# Mar 30 2005 at 3:26 PM Rating: Decent
How do you get to despondo or is he even there anymore in FV since its evil town again and if he isn't/is there still how do you get to him anyway because like i said it's evil now FV?
____________________________
The Old World Passes Away,I Shall Forge a New One In FIRE And BLOOD!!
CoM in 20 minutes
# Jan 23 2005 at 4:01 AM Rating: Decent
23 posts
I was helping my friend (40 wiz) with this and for the CoM exchanged I did it in 20 minutes.

1) Used my 13 SK with Sense the Dead to locate nearest undead.
2) Used my attack pet (level 59 Flaming Sword of Xuzl) to pull each mob (which I nuked to death) until I killed the PH and the Human Skeleton spawned.
3) Pulled Skelly, had bard charm it and friend did turn in. Total time = 20 mintues or so
____________________________
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Driving thru threads that are utterly stupid.

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CoM Human Skeleton
# Dec 26 2004 at 5:00 PM Rating: Decent
4 posts
Well now that Gravity Flux is Nurfed.

I was forced to get the Stone Key and go thru the castle and walk all the way to the skeleton.

get the key from the Captian of the guard in CoM

walk to castle entrance (Invis of course)

get into castle and walk past Black Reaver and his posse (8-10 Golems) Carefull at the back door undead wander the hall's. get into hall bust right follow all the way. you can time it so the undead have walked other way as you move right and keep invis. as you gain altitude you enter a room with some undead
(just after the secret entrance to the see thru platforms above)
Now you are in a room with 2-3 undead I had a group we pwned em' from there we killed goo till we found his spawn location 136, -641, +-240
(straight up hall from this undead room)

after one pop he showed up had cleric do pacify.
he would not let me try to do the sneak up trade in. which im sure would not be a problem.

Good luck.. didnt get this done till I was 50
could have done it sooner. invis is awesome. really only 3 undead to worry about you could invis the rest.
Ummm this sucks..
# Jul 25 2004 at 4:57 PM Rating: Default
*
130 posts
I have a Froglok wizard and I had him turn in the 3 gems in FV and teh jerk ate them and didnt say or give anything... is tehre faction for him or can this be MQed?
____________________________
~~Sentinel Vemanos Tigerlord~~
~~Maelin Starypyre~~
~~Beastlord 67th Season~~
Brain Bite
# Apr 07 2004 at 7:02 AM Rating: Excellent
8 posts
Let me see if I can help someone to avoid the time I spent figuring this out. First off this is an awesome spell to mix in your nuking chains. It wipes some of you hate from the mob for each cast.

Im not going to describe each mob you must visit and what you have to do for every part, There is plenty on this site and elsewhere about that. I'll tell you about some things I ran into that i didnt see mentioned anywhere. Though ill touch on the quest in general for reference. I was 50 when I did this quest though with the right help you can do it earlier. Solo your not gonna have much luck I think, especially pre-50 or so. Granted there are exceptions but just so you are warned.

First talk to Despondo in Firona Vie and get your 3 vials by giving him the 3 gems, Star Rose Quartz, Peridot, and Onyx. You will need to identify these to see who they go to.

I did Hampton first, easy turn in. Look for the Human Skeleton at loc +270 -3800. Zoned in from Emerald Jungle and followed the zone wall left. Its a pretty decent walk but generally completely safe. He is a skeleton and non-aggro least to a Erudite Wizard. Hand him the right Vial which you identified as his and get the swirling smoke vial.

Next I did Ryla in Karnor's Castle, KC is the big castle in the center of The Dreadlands. I had a couple friends assist me here since you basically have to fight your way to the mob with a good bit of aggro. Friends were a 54 SK and a 55 Druid. Zone in and go over 2 bridges, turn left, go up the stairs, make a left, make a right, pass a corridor on your right, enter the door on the right, go through the door in the back right, follow hall to the end and make a right, make first right. This is the jail area/camp. Behind most doors is a Dog though behind one, the second on the right I think it was, is the Human Skeleton/Ryla. She is also non-aggro to a Erudite Wizard. Give her the right vial and get your swirling smoke and get outta there.

Last vial you have is for Morden. This is the most tricky turn in. Morden is in the City of Mist which is off of the Emerald Jungle zone. The hard part about this one for me was the fact that the Human Skeleton/Morden was aggro to me. After camping for his spawn he attacked me which made the turn in impossible. I'll tell you how to get to his spawn point first in case you want to try your luck or take a friend to charm ect... Then I'll tell you how I did it.

1. Zone in and cross the bridge, go through the gate and make a right. Continue right to the temple area. It is not a bad idea to kill everything you see around the outside of the temple, especially the guys on top of the stairs and in the back corner. Possible to solo these of course with your massive nukes but you might want to bring a friend/friends the experience is enough to keep them happy. Now go through the door on the bottem left. Go straight and through the door in front of you and up the stairs. On top of the stairs are two undead which can make for a really difficult solo spot due to the tight quarters. Once these are dead you need to Levitate yourself. Face the door you just came through and on the left is a banner on the wall, you want to get on top of this. Levi on over and stop on top of the banner. (Hopefully you killed the guy under it because he will aggro you otherwise and most likely bring more than you want to handle.) You are now right next to a low wall. You are going to want to get over that wall and onto the walkway. There is a wandering skeleton up there you will want to avoid and also a goo thing. Invisibility will nuetralize the goo but the skeleton of course can see through it. So wait for him to pass you a good ways and drop Levitate while standing on the banner. Jump over to the wall. You dropped levitate because you cant jump while levitating. To the left you will see a door. Through this door is a room, while I was there it was 2 undead and 1 golem. I hugged the right wall while invisible and the undead didnt see me at all. So enter the room and hug the right wall in the back right of the room is another door that leads into a Hallway. Follow this hall down and to the right I believe, either way its a one way hall. At the next turn is end of the hall. Right before the door and in the corner is your mob or its place holder. The Loc of the mob is +136 -641. The place holder is a random zone mob. While I was there it was a Golem and a Wraith then the Human Skeleton. This area was safe to wait the spawn, nothing wanders the hall and you can safely pull, root, nuke the placeholder in the hallway behind you. Now If the Human Skeleton aggro's you like he did me.....

2. For this part I had a couple friends help since you need something to pull the Human Skeleton and something to calm him. I had a SK and a Ranger. Zone into the City and head to the bridge. Look to your right, There is an undead wraith thing on a ledge in the upper right. This is where you are going. There is also one on the left but it is irrelevant. Go through the gate and make a right. Make your first right, this the stairs to that ledge. Kill the wraith thing there and have your pocket friend shadow knight or necromancer cast "sense the dead" This will target the Human Skeleton if he is up. If it does not target "Human Skeleton" with sense dead then he is not up and you may want to refer to 1. and kill a few PH before he spawns.
Back to if he is up. You need to go back to the zone in area where you can see the bridge. Have the Nec/SK wait back where he can target the Human Skeleton with sense the dead. Now have the SK send his pet after the Skeleton from down there. As soon as he notices he has aggro he needs to send his pet away so he doesnt kill it. Or he/she can use a really low lvl pet so it dies in 1 hit. Either way when the pet is gone the SK/Necro needs to run back to the bridge where you are waiting. When you see the Human Skeleton root it. Both of you zone to Emerald Jungle and zone back in as quick as possible. Now that you've cleared the aggro on the mob have someone in your party (necro, sk, ranger, cleric, druid, whatever) calm the Human Skeleton, walk up and give him his correct bottle and viola you have your last swirling smoke vial.
(I ran into a problem with the Human Skeleton's root dropping before we could both zone back in. For this the ranger with us disbanded from the group and did the rooting when the SK pulled. SK zoned out while ranger kept him rooted. SK zoned in and ranger zoned out. SK calmed and I turned in without zoning at all.)

Return to Despondo and give him your 3 vials and now you have the immensely useful jolt spell Concussion. I hope this walkthrough helped at least one of you for I spent quite a few hours and fumbles figuring it out. Good luck fellow wizards!
RE: Brain Bite
# Jul 05 2004 at 6:22 AM Rating: Decent
1 post

Thanks Jesuel - excellent post.

I missed this spell as I levelled up so I decided to get it yesterday. I solo'd it in a couple of hours (lvl 65 Wiz so I'd be disappointed not to), but I just wanted to let you know how I got on.

Hampton - easy turn in.

Ryla - took me the most time because it is a 28min respawn and the cell (yes it is 2nd on right), was empty when I arrived and then got a placeholder.

Morden - excellent directions but when you have levitated to the banner and jump onto the walkway, the door is on your right (not left). The human skellie conned as "ready to fight", but I just walked down the corridor until there was just a corner between us and did the hand in around the corner! Simple, no drama.

good luck all.
Just did it Today
# Mar 28 2004 at 1:38 AM Rating: Decent
I did this quest today. Was real easy. I have a level 40 wizard i did this quest with. I took my rogue, and friends chanter with me.

After gettign the 3 bottles from the guy, i went to Karnors first. I killed my way to the jail, and the "a human Skeleton" popped about 20 minutes later after i killed the PH. It conned indiffernt to my rogue, my wizzy , my enchanter, so i just turned the appropraite vial into him, got smoke filled one back, trak teeth was the same, i just took my wizzy there only, the "a human skelton" conned indefferent, i did the same thing on turn in.
Now CoM was a differnt story. This "a human Skeleton" conned scowl to attack and had to be Charmed liek apet with the enchanter. I pulled him to zone line, instead of fighting my way to him.
This is easy for a high level rogue. I sneak and hide all the way up to him, i unhid myself ( no need to attack you may kill it by accident) it agroed on me. I ran back out of the room and jumped down to the courtyard on the right. As i was falling i hit the escape button ( not escape disc need to keep agro) the escape button is to make sure i have nothing targetted, so i can hurry and re hide and sneak while falling. As son as i hot the ground, i was near front of zone. Near them 2 golems at the statue. I just ran out to the zone line and waiting for the " a human skeleton" to come to the zone. Charmed, did hand in. Ported out. Was that simple. As the rogue, it was no biggy to get hidden again so fast. I could had killed the few mobs on my way to zone, but thats taking a chance of killing the skeleton. Hope this helps as a useful tactic to drag him to zone, instead of fighting to him. ( i dunno if gravity flux works anymore to throw you up over the wall)
Also i dunno why the KC skele, and COM skele were not scowling like the CoM one was.. oh well. good luck to the next ones who try this quest.
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Nerfed?
# Mar 08 2004 at 3:27 AM Rating: Decent
4 posts
Is this nerfed? I camped the jail tonight in KC for 4 hours and never got a human skeleton to spawn.
More info, and pop time.
# Mar 02 2004 at 9:00 PM Rating: Decent
Human skeleton poped for me today, and he spawned KoS. I rooted and atoned him, and then cast pacify on him. He was scowl, but then for some reason he want indifferent after I pacified and atoned him.

He despawns and spawns another mob after turn-in, and that mob is not always the human skeleton. So be warned, if you are doing multiple wizards, you will may have to wait for repops. He doesn't seem to be rare, poping 1 in 3 mobs for me.

Pop time on this mob seems to be like 8 or 10 mins.

Elisaren Silverymoon
Archon of Luclin
Charm not requirred for CoM
# Jan 16 2004 at 1:06 PM Rating: Good
*
92 posts
The aggro from the CoM skeleteon appears to be less than supposed. I followed the method Snatches posted and completed the quest with the help of a 54 SK. We made our way to the room with the human skeleton via the temple and levitating on to the banner. The SK cast "Rest the dead" on the skeleton and then I (45 DE wizard) did the turn in without any aggro problems. In fact we had loitered outside the door to its room for a few minutes without Invis to Undead and did not pull any aggro. It may be that the initial posters who did this quest used one of the "pull" strategies. Once the mob has been aggroed, the only way to "calm" it down enough to do the turn in is to charm it.

Two problems I did have were:

1) Mobs on ramparts. There always seemed to be any unpleasant mix of live and undead mobs on the ramparts. Finally a 65 paladin came along and cleared all the mobs for us. One more member in our group and we would not have had any problems clearing a path to the human skeleton ourselves.

2) Finding the correct spot to levitate to was confusing. I'll try and clarify what you need to do. First you need to make your way to the temple in the front right side of the zone. You then need to enter the temple on the left side. Once you open the door to the temple, you will see another door directly in front of you. You need to go through this door and up the ramp to the root. There is usually a single undead mob that aggoes as soon as you pass through the first door. Try hugging the wall to your left and you may avoid aggroing it. On the rooftop patio you will find two (undead) mobs. Kill these mobs and then look at the wall behind you. On each side of the patio, there is a banner that is attached to the wall. It's hard to believe, but with levitate and a little patience, you can actually manuever yourself so that you are standing on top of this banner. You are then standing just below the rim of wall.You now need to jump over the wall. Because jump does not work while you are levitating, you must click off levitate. You can now hit the space bar and jump over the wall onto the ramparts. Two hints here. One, kill the mob under the banner on your way into the temple. That will avoid aggro problems from below while attempting this manuever. Second, the patio has a low wall enclosing it. Stand on this wall to gain extra height when attempting to move onto the banner.

Good luck!

Edited, Fri Jan 16 14:40:57 2004
wow
# Dec 18 2003 at 12:04 AM Rating: Decent
4 posts
More post for this spell than any others i have seen so if all this doesnt help me get this spell i dont know what will Thanks to all that posted comments here glad to see it wish all u high lvl wiz would post more comments on spells that are lower ie runes needed and where to get ect.
Again thx all
smaller lvl 31wiz on KB server
Alternate info for turn in
# Dec 14 2003 at 4:33 PM Rating: Good
After doing this quest today, I have found a slightly different way to do the turn in without agro or mezz. Please get some invis to undead potions first.
You will need to use the info about Levitating to the second floor. You will then need to proceed to 136, -641. This is the small room toward the front of CoM. You will need to clear the way of all mobs on the walk ways close to the room ( Unless you can handle switching between invis and invis to undead well enough to avoid agro.)
Just before entering room switch to invis vs undead. If it is up, go around corner far enough to drop invis without him agro on you. Then get out the jar and VERY carefully get close to him and click the jar on him. He should trade. I had regular invis on at the time and could barely see him from around the corner. But he traded. Good luck all.
Quest done in 4 hours "solo"
# Oct 24 2003 at 5:41 PM Rating: Good
9 posts
I just did this quest today for my lvl 42 wizard, took about 4 hours, although I'm guessing I got lucky with CoM. I did it pretty much "solo" with a lvl 65 ranger on same account.

I'll try not to repeat stuff previously posted, and just describe what I had to do. I was reading these posts thoroughly the entire time I was doing the quest.

First off, started the quest with my wizard, did the first turn in in TT, then headed to Karnors. Karnors was empty, so I couldn't just go from camp to camp. So I logged the wizard at the zone line, then logged onto my lvl 65 ranger.

I made sure the ranger had enchanter buffs and headed to Karnors. I invised myself past first bridge, came to the second bridge, and thats where undead spawns start. I then cleared from there to the jail cell, wasn't too hard, but I am half decently geared. Once I had a clear path to the human skelleton I aggroed it, and pulled it to the zoneline. I have innate camo to instant invis pass the guards I didn't kill.

When I get the skelleton to the zone line I snare it, and use my non-damage root to hold it, and camped out, logging on the wizard I gave the skelly the jar and done. Port to Emerald Jungle and head to CoM.

When I get the wizard to CoM I camped him out near the zone line. Then logged on the ranger and headed to CoM. I fought my way to the temple on the right, I tried the trick of levitating onto the flag banister, dropping lev and jumping onto the walkway, worked very nice.

Now being a ranger I knew a human skelleton was up, and easily tracked him to his spawn point, tagged him, then levitated down to ent. I killed any adds I got and then snared and rooted the human skelleton. Careful of any DS you may have doing damage to the human skelleton, and use non-damage root and snare.

Now after I was done I was told casting harmony and zoning would allow the wizard to do the turn-in, but being on the same account I don't know if I coulda camped out and back in fast enough, and don't think I would have risked trying that.

What I did do was join my server auction channel and offered 2k for the services of a lvl 65 enchanter or necro for 10 minutes work. I got several tells and the lucky necro who sent the first tell got the job. I kept the skelleton rooted untill the necro got there, logged out with the necro mezzing the skelleton, logged onto the wizard, and handed him final jar.

Overall it was easier then I expected when I decided to start working on it this morning, but still an incredible challenge for the lvl of the spell.

I would like to thank Lumelienu for his wonderful post.
CoM skelly made easy
# Oct 23 2003 at 11:03 AM Rating: Decent
1 post
Quick before they nerf it!

This is for wizzies that can't or don't want to go onto the parapet to get the human skelly or its placeholders.

When standing on the first bridge facing the gate you will see two mobs on a deadend walkway on your right. That is your camp spot. Go through the gate and make two right turns to get there.

These two mobs and the human skelly (or PH) are on the same spawn time. About 20 mins. Once the two mobs are dead and you are ready have your partner (necro lvl40+) cast Sense Undead. This will give you a target on the skelly or its PH.

If it is the PH, send the pet to kill it. If the pet can't solo it, tell the pet to back off and the mob will follow him back. I like personally sending in a low lvl pet that will get killed. This will cause the undead to come to the necro.

If the human skelly is spawned drag him down by telling the pet to go away after it has aggroed. Then the necro charms the skelly and the wizzy hands him the bottle. Be sure to conn the mob before handing it the bottle. When charm sticks it will conn indifferent. Be quick with the bottle because when charm breaks this guy doubles for 129 and has a 630 nuke. He killed my wizzy when charm faded prematurely.

Thankyou to Khaymann on ARo for his assistance in getting this quest done. He is the best necro on this server. /salute

It is too easy so it WILL be nerfed. Get it done now!

-Xeck- and family of alts
KoS and mez errors
# Oct 15 2003 at 6:30 PM Rating: Decent
10 posts
Just a followup to Lumelienu's post. I finished Brain Bite on the Tribunal on 11 October. Great post, Lumelienu. It helped me a lot. However, the Human Skel in CoM IS most assuredly KoS. Np, had a 61 Necro (me on second comp), 65 Wizzie (me) and a 65 Mage. We pulled mobs to pass the time while waiting for the Human Skel to pop.

Also, you must have a necro or chanter to CHARM the CoM HS... still "scowling" when mezzed. My necro used Enslave Death and np. Got my vial of smoke, went to Despondo and FINALLY completed the quest for my Concussion spell. I like it really well so far.

I'd actually forgotten about this whole thing for a couple years until reading posts on Strike of Solusek spell. SoS and Concussion are a great combo. Finally cleared those bottles outta my inventory that've been takin up space. Good Luck to ya all.

Astrakan, 65 Arcanist
Norrath Guardians of Honor
Tribunal Server

Edited, Thu Oct 16 13:03:49 2003
The CoM trick...
# Sep 18 2003 at 12:46 PM Rating: Good
3 posts
just a note to add here...

as you will read below, the CoM "levitate to the banner, click off lev, and jump to the roof" trick works very well here for getting to the human skeleton without having to fight through the whole tower, but...

if you are a gnome, you are NOT TALL ENOUGH to make this jump. i finally made it by having an enchanter give me an illusion of a taller race (DE in this case, but most will work).

this can be done easily with one small group. we had ROG, ENC, healer and myself. if enchanter is big enough and mezzes well, mobs are easy enough that the ROG can single tank while you nuke (our cleric was only 38).

just thought i would save other gnomies some time.
RE: The CoM trick...
# Oct 05 2004 at 11:29 PM Rating: Decent
2 posts
Thank you dctracker, that helps a lot! Noams rule!
____________________________
Build a man a fire and you will keep him warrm all night, set a man on fire and you keep him warm for the rest of his life!
done in 3 hours
# Sep 08 2003 at 8:50 AM Rating: Excellent
2 posts
I finished this quest yesterday for myself and another guild wizard in 3 hours. We grabbed the bottles and headed to CoM. We had a 65 SK, 61 Cleric, 50 Enc, 57 wiz and me (65 wiz.) I put this quest off for 24 lvls and figures it was time to get it done. Once you get to CoM you head over the first bridge and past the gate, clearing as you go. Take your first right and follow it back till you see a temple area on your left. Go in and go upstairs, make sure you clear the whole area up to this as you might have to come back in several times. Once upstairs head out onto the little veranda look off to your left on the temple wall you see a banner. Using levi run over to the banner and scoot as far as you can over towards the ledge. The click off lev and jump up onto ledge. Its best to send in a tank and cleric first as you will get hit as soon as you go over. Next head into the building and take a left. follow corridor around until you hit loc pos 136, neg 641. The human skelle should be there, if not kill PH's. OK so its not KoS at least it wasnt to us until we tried to mez it lol. Hand him the right bottle and poofs for about 5 secs, then comes back so you can do this quest with several wizards at one time. OK next we went to KC, this one was super easy as we could fight our way through it np. If you cant get in a group and work your way up there. Same thing skelle was not KoS and we handed him bottles and then headed to TT. The guy in TT is near the Seb area. Just go like you are heading to Seb and once you get to the runis start following wall around to left until you hit loc. Hand him the right bottle and head back to FV and turn them in. Just a note dont try and cast this spell on one of your party members while still in the room with Despondo...they will kill you. Anyway hope this helps.

Love,
Lumelienu
65 Wizardess
Co-Leader of Enchanted Dragons
Prexus Server
Revamp
# Sep 06 2003 at 10:39 AM Rating: Decent
Scholar
*
105 posts
Can anyone give any insight as to how the CoM part of this quest has changed since the CoM revamp? Supposedly you can get a key to the reaver castle, and the reavers themselves are much easier to kill (less MR). However, I've also heard rumors that they screwed up the faction somehow (as usual) and that now mezz/charm may not work on the skellie anymore. Can anyone confirm?
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RE: Revamp
# Sep 07 2003 at 5:33 AM Rating: Decent
No changes,just did it twice and human skelly popped back to back, mezzed and turned in. The trick mentioned in early post works well just go to top of temple, lev over banister, drop lev and jump to walkway. I (56 warr) pulled the mobs on top and just jumped down to center of group. Fall damage was nothing to speak and only got one add in two tries. Took about an hour, two phs and then back to back human skellys, got lucky i assume.
need walk through
# Sep 05 2003 at 10:46 AM Rating: Decent
25 posts
I am a 59 Wiz working on this quest atm. Yea i know i slacked. I am not even going to touch this argument about why it is useful. What i am looking for is a better walk through then the one posted on Gaffee's as we all know Gflux got nerfed so aside from getting a rogue is their any other way to get the skelly in city of mist? Wasted serrious time nuking greens last night before i got pissed and gated. May have to try this after i can mem banishment. I have heared of a strategy involving a necor's pet to pull the skelly by having the necro assit you after you have targeted skelly with eye of zom. Not sure if this was a rummor any help woudl be sweet.

Scrummy 59 Wiz of the Luclin server
Alliance of the Planes
A CoM trick
# Aug 23 2003 at 10:08 PM Rating: Good
*
159 posts
I am sharing you this valuable information for the CoM portion. Since you all think its impossible to get up without a rogue or someone to gravity flux you.. i laugh and will let you in on my secret. If you go to the temple area just to the right when you zone in. Go inside and up the ramp. Kill the mobs and levi yourself then walk on the roof to the right and move onto the flag banner. Make sure your standing on the banner and click off your levi. Youll now be standing on an object you can use like a step and jump onto the walk way and voila you just bypassed the "evil locked door."
who is who
# Aug 03 2003 at 6:14 PM Rating: Excellent
*
64 posts
Onyx - Hampton - Trakanon's Teeth
Star Rose Quartz - Ryla - Karnor's Castle
Peridot - Mardon - City of Mist

Edited, Sat Aug 16 08:41:57 2003
RE: who is who
# Jan 21 2004 at 7:03 PM Rating: Decent
8 posts
Thank you.
CoM. Need help here.
# Aug 01 2003 at 9:17 AM Rating: Decent
13 posts
OK, I got into this quest without really knowing what I was getting into. Luckily a high level character helped me get it going and also helped me w/the first bottle in TT. I am only a 39 wiz. Silly of me to go after a spell that is on my list! Anyway, another nice group that was in the DL, helped me go into KC and get the 2nd bottle from the skel in KC. Took a lot of Mobs for it to spawn BTW. So be ready for a long night (maybe your luck w/be better). Now for weeks I have been holding a 3rd bottle and really would like to finish this thing. At the moment I am not in a guild because I am trying to wait for my son to get up in levels so we can join a guild w/four of my other friends at the same time (we are all range 39-42 right now). To make a long story short, if anyone could help me through the last CoM portion of this quest, that would be awesome. I could also donate for the time spent. I guess I need an Enchanter/or Gravity Flux. Don't have access to either. One thing this quest has taught me is that to do these kind of activities in EQ, you really need to be part of a guild. I would take any advice from that perspective as well. My email is cimdxb2@comcast.net. Thanks in advance for any advice/help on this quest. I am not as frustrated as the other poster a ways up. I just like the challenge. That is what this game is about! Spell looks awesome and worth the work. I have heard a lot of high level Wiz's love it.

Edited, Fri Aug 1 10:11:51 2003
____________________________
70 Cleric, Cazic Thule
RE: CoM. Need help here.
# Aug 02 2003 at 5:52 PM Rating: Decent
Scholar
39 posts
Our Wiz is having problems with the CoM part too. The Gravity Flux suggestion doesn't work anymore because SOE nerfed Gravity Flux in PvP scenarios. So any other methods would be appreciated.
RE: CoM. Need help here.
# Aug 16 2003 at 10:52 PM Rating: Decent
Scholar
34 posts
An alternative is to have a relatively high level Rogue assist you. They can Sneak and Hide all the way into the Human Skeleton with immunity. Then they can pull the skelly to the zone for you.
Gravity Flux is definately out of the question.
____________________________
Uanadan
The Royal Black Watch
Gladden Server
Gravity Flux no longer works in COM
# Jul 12 2003 at 5:53 AM Rating: Decent
7 posts
so how should one get to Human skellie ?!
sheesh sony suxx
Faction Hits
# Jul 09 2003 at 9:25 AM Rating: Decent
24 posts
i just finished this quest, both skele's in CoM and TT where eaister had alot of trouble with th one in KC, when i was there, no one else was or he want up... anyway i finially got it and just thoiught i'd let everyone know bout the faction hits when u turn in all 3 items.

+Firiona Vie
+Emerald Warriors
+Sotrm Gaurd
-Legion of Cabilis
-Pirates of Gunthak (supprised me abit)
IDIOTS!
# Jun 21 2003 at 4:54 PM Rating: Decent
9 posts
DOnt see how you get useless, until greater concussion it is the best yes i repeat the best spell out there to get rid of agro quick especially with the PoP mobs in higher end zones. Wana die quick dont use concussion!
???
# May 05 2003 at 9:20 AM Rating: Decent
16 posts
i dont understand the last part (morden). can u just mezz him and then the wiz hands him the bottle? i have to finish this quest.lol.
RE: ???
# Jun 08 2003 at 7:47 AM Rating: Good
Scholar
21 posts
Yes, just mez OR charm the human skeleton. He will then become indifferent and you can do the turn-in.

I personally had a 41 necro with our group who chamed him and then I successfully did the turn-in.
usefull spells
# Apr 24 2003 at 11:04 AM Rating: Decent
12 posts
i read all the posts about this spell,good or not good ...
well i ve a 65 wizz and i know how to not take agro ,grouping in pov i never get agro (and i don t blast just for 800-1 k LOL ) ,the tanks are good enough to keep the agro ,so this spell can appear to be useless
BUT it s a very good spell and will help many wizz thought ,raiding u see mobs which agro u even if u aren t sitting and just casting the epic rune ...
and hight lvl mobs u kill for exp are VERY sensitivs to any time of spells casted on them (and snare = dam agro)
this spell is really good ,even if u know how to not get agro ,well this prevents rare ping pong uggly situations ,it can happen ... remember PoV mobs ,when they are slowed ,can hit from 150 to 550 or more ,in ONE hit and we aren t knowed for being overHPed

the only bad thing in this spell story is the quest is just too long and too hard to do at lvl 39,but now i ve been playing my wizz since so much time ,i m almost sure verrant hates us ... and i m not even surprised of seing such a quest ,remember we are screwed ,cf the zword of xzull spell (the only pet we have is a joke ),the items for wizz without any int,the number of robes etc etc etc i m kind of used now
oops forget the manaburn nerfs
Invis vs undead
# Feb 12 2003 at 8:56 PM Rating: Excellent
Scholar
****
6,424 posts
Can the CoM skelly be done with Invis versus Undead on? IVU doesn't drop when doing turn ins, and you only need indif faction to get the soul.
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RE: Invis vs undead
# Mar 24 2003 at 10:27 AM Rating: Good
Scholar
*
106 posts
In a word, No. I tried this today with my 52 wizard froglok... ITU does now drop when you open the trade window (24th March 2003) and the skeleton turns around even if you're behind him.

I ended up using orb of tishan on my 61 druid then grav fluxing him up onto the ramparts, then I root rotted the rampart mobs, cleared out the room (go north along the ramparts and turn right at the junction to get to the room), returned to the ramparts and camped out.
Relog every 20-25 minutes and repeat until you see the human skeleton casting, then clear one last time, snare the skeleton and lead it slowly to the zone (slowly because it casts a lot and if you get too far ahead it could be left behind).
(If you do it this way too, don't forget to use cure poison to clear the tash on your puller or those nukes could probably hurt)
Once the human skeleton is at the zone line, root it, snare it, then start begging in the trader channel for a chanter to come mez it for you :) I two boxxed this so I could also offer the chanter a free ride both ways.
Good luck, this spell rocks, but there's no way the quest is appropriate for the spell level.


____________________________
Freaki
64 Monk (EQ2)
Permafrost Server


City of Mist
# May 26 2002 at 11:36 PM Rating: Excellent
10 posts
Today I did all 3 part of this quest. Like other have said in other posting, Trakanon part is very easy and Karnor part can be a piece of cake if Karnor is heavily camped on a sunday afternoon. The City of Mist however was not very well covered so I want to try help you like I was helped by previous post. I waited a very long time to do this quest because I really did not thought I could do it in a very small group. We did it with only 3 persons but we where kind of high level for a spell 39th so there is no big deal there :). We were a wizard 58th (myself), a Mage 56th and an Enchanter 41th.

After clearing the 2 mobs at the entrace of CoM before the bridge and the 3 other after the gate, I Gravity fluxed myself to the top of the passageway and binded myself there! I had to kill my familiar and take some gear off because my magic resistance was to high :)! In order to sucessfully Gravity Flux to the walkway on the second floor you need to stand on the bridge one pace in front of the missing part of the bridge before the gate and step forward one pace while in air. To get to the Place Holder (PH) from there you need to turn right and go to the end of the walkway then turn right again. You will then see a metalic door. On the left side of this door there is a carpet and the PH spawn there about every 18 min or so. Same as all other spawn rate in CoM. From what I saw, the PH can be a plague bone skeleton or a shadow. In about 6 hour camp we got the human skeleton to spawn 3 times. Our enchanter 41th was able to charm it every time long enouph for us to give it the bottle. The idea here is for the puller to gate up and to clear a path to the PH room back down using levitate. We had some nice overpull when the enchanter was the puller :). Much better to send a higher level!

One last note is about the despawn. Ryla did not despawn in Karnor castle even if we trade the bottle 3 time in a row. Hampton despawn in Trakanon but he respawn immediatly. Both where indifferent to non evil races. Mardon in CoM was agressive and he despawn every time we trade the bottle forcing us to wait for an other spawn!

Its not possible for me to post here without talking about the GREAT use of the concussion spell! I saw some posting saying its useless and the like but its absolutly the contrary! When I blast a mob I normally do around 800 dam, sometime over 1K with a critical! and I am not talking about rain who inflict at least 600 dam 3 time in less then one minute when not resisted. Mobs dont like losing over 10% of their helth in one blast :) they tend to jump in the wizard face, mine! And if you are in a group, very few tank can keep up on the agroo list with this... Unless you dont blast and then why are you playing a wizard :)? With concussion who cost a mere 25 mana and has a casting time of 2.0, you can at least keep the mob out of your face!

Ginay Fierry from Prexus
Brainbite quest
# Apr 25 2002 at 1:54 PM Rating: Decent
11 posts
My question is this: Why make a 39 lvl spell so hard to get u almost have to be minimum lvl 45 to get it? You either need to be high lvl or grouped etc. It seems like they thought we'll let em think we're giving them a nice lvl 39 spell but we dont want them to have it til lvl 45 or higher so we will make the quest involve lvl 45 and higher mobs. I DO like to group but i also like to do things solo sometimes. It gets a little old to have to ask for help from busy guildies, other players, etc.. just to get a spell. I keep reading about "i used grav flux to get to last skeleton". So easiest way to get a lvl 39 spell is to wait till u have your lvl 44 spells. It doesn't make sense. Having said that I do plan on getting this spell eventually because it does sound like a good spell if used properly but i'll either have to wait til 44 or ask for help from higher lvl peeps to get it.

Edited, Thu Apr 25 14:51:36 2002
RE: Brainbite quest
# Jul 06 2002 at 4:55 PM Rating: Excellent
I've heard MANY people complain that this is too much work for a spell you can scribe at level 39. Well, you're probably right. Verant designed this Quest to be done more in your 40's - low 50's.
So Why make it scribeable at 39? Well, I think Verant did Wizards a favor in that regard. What level 50 Wizard will EVER get interrupted casting a level 39 spell? Its MUCH harder to interrupt lower level spells.

Just my 2 cents.
Hampton Spawn
# Apr 16 2002 at 4:21 AM Rating: Decent
4 posts
I got Hampton's soul last night. Just to let you know, he re-spawns immediately. As a result, he should _always_ be up when you try to do this part of the quest.
RE: Hampton Spawn
# Apr 25 2002 at 7:25 AM Rating: Decent
*
150 posts
I got the TT and Kc soul last night..they both respawned right after i handed in the bottle. The CoM skellie was not up.

Talornin Wondermaker 54th lvl Wizard of Saryrn
Karnor spawn changed?
# Sep 20 2001 at 8:40 PM Rating: Default
I've gotten the Karnor Skel 2 times now (xfered servers), last time as soon as I handed it in and got the swirling smoke, he Respawned immediatly. Just FYI. Think VI changed it a bit.
#Anonymous, Posted: May 06 2001 at 3:29 PM, Rating: Sub-Default, (Expand Post)
Very good
# Apr 10 2001 at 12:05 PM Rating: Decent
2 posts
I find this spell very good when fighting high hp mobs. With Concussion I can continue to blast the target without building any agro. Its done by hitting the mob with one or two nukes (depends on mob of course) then Concussion, then nuke(s) again etc. You will see the mobs go down much faster cause you don't have to wait for the tank to build more agro than you. And shortning the mobs life is lenghtning your tanks.
This spell is well worth it
# Mar 13 2001 at 6:15 PM Rating: Default
I did this quest at lvl45.

For a thorough walk through of the quest go to www.graffe.com.

As for the usefullness of the spell, I think it is very very usefull. Anytime I have a mob aggro on me or anytime I want to med after doing some blasting I cast concussion on the mob. If the mob was aggroed on me, it changes focus. If the mob normally would have attacked me when I sit down, it no longer will.

...and at a cost of 25mana, you hardly notice the hit to your mana pool.

#Anonymous, Posted: Mar 13 2001 at 6:14 PM, Rating: Sub-Default, (Expand Post) I did this quest at lvl45.
can it be done with a ball of clay? (very importants to our
# Dec 09 2000 at 11:10 PM Rating: Default
We have a permanent group that has a dark elf wizard in the group. Understandibly, he wants to keep his OT/Venril Sathir faction up to do this quest as this spell is extreamly nice for medding during combat after ices. This precludes us from doing kaesora and karnors until we can do the quest. I had a necro on my previous server and found that balls of golem clay were fantastic for doing quests. His diety is agnostic, so he doesnt have to worry about diety faction hurting him in FV. Anyone have any input on this? Any help would be appreciated. >;)
Good spell
# Nov 25 2000 at 7:12 PM Rating: Default
I have a 57, nearly 58 Wiz on Innoruuk. I waited a very long time to get this spell. I wish I'd done the quest sooner. You'll find that certain high level mobs will agro you just for snaring/rooting or even casting a "xxxskin" on yourself. Since taunt is somewhat nerfed on level 51+ mobs this spell is essential. I know many a Rock Golem in The Hole wanted a piece of me, even after I'd wait to cast until half life. You see, some mobs automatically agro on those sitting. Makes it pretty hard to med when your getting summoned all the time.
So get this spell. It's worth it in alot of situations.
BTW, check out Graffe.com for a good spoiler. I multiquested my KC bottle.
IS SCROLL NODROP
# Nov 24 2000 at 1:20 PM Rating: Default
Is the resulting scroll nodrop? Or could one of my higher characters do the quest for my 39 wizard?
RE: IS SCROLL NODROP
# Oct 19 2003 at 5:34 AM Rating: Decent
8 posts
It can be multiquested though. I did that with my 65 chanter for my wizard. Just do the Trakanon part with the wizard and hand it in last.
RE: IS SCROLL NODROP
# Nov 28 2000 at 4:19 AM Rating: Decent
Yes
Xekl
# Nov 21 2000 at 12:24 AM Rating: Default
City of Mist part:
The best way is to have your group camp down below from where the human skeleton spawns (little area opposite the steps, water right behind you). Take your wiz and grav flux self up top, pull mobs and jump down, fight them there. If the 'a human skeleton' is not up, after you kill the ph, grav flux self back up top and bind in the corner of the room. This makes it a cinch to continually pull the next one down to the group. Be sure to rebind once you've completed this part. Spawn is approx 20 min and you could go through about 10 spawns before the 'a human skeleton' spawns. Be prepared for a wait, enjoy the exp and the hunting while you wait though.
HOW TO DO IT
# Oct 07 2000 at 10:56 AM Rating: Good
This quest was a pain in the butt to complete. It seems easy enough, but actualy took me about three months to complete. I started at 39, and wasnt able to get the last skeleton until 51.

I have yet to try the spell, but I know it basicaly does the same thing as the ranger Jolt spell. I just hope that concussion is better then jolt, rangers can just buy their spell, wizards have a difficult quest to do to get theirs.

Anyway, allahkazam tells you how to get the bottles, and what zones the skeletons are in, but the hard part of this quest is actualy getting to the skeletons. Here is how I did it.

The skeleton in trakanon is located in the ruined city area of the zone, where you find the entrance to Sebilis, near the north zone wall(sorry, dont have the loc for you). There are no other mobs around, so I was able to just walk up and give it the bottle.

The skeleton in Karnors was a little more difficult. It is located in the Jail area, all the way in the back. I just went into karnors on sunday, when the place was packed with people, and the whole place was camped. There was a group camping the hand room(also pulls the jail) and I waited there and watched them kill things. When it spawned, I walked over there and gave it the bottle.

The skeleton in CoM was the hard one. It is in a room on the wall right near the entrance. If you stand on the bridge and look to your right, you should see the little room upthere on the wall. I used bindsight to jump around and find out exactly where he was. Now, there are 2 ways to get up to him. The only ramp up to the top of the wall is located at the very back area of the zone, so you would need a full guild raid to go that way. What I did was got a group of friends, and had them set up camp at the base of the wall. I then gravity fluxed myself up onto the wall, ran into the room to agro the skeleton(and his friends) then jumped off the wall, back to my friends. This does not cause a train. I only agroed the skeleton and a golem by doing this. Note: you will be KOS to this skeleton, and you cant give it the bottle if its fighting. So make sure you bring someone who can charm a skeleton, its the only way to give it the bottle. Mez will not work.

Also, I am told the other two skeletons, the one in Trakanon and the one in Karnors, are KOS to dark elves. So you will have to bring someone to charm them too if you are a dark elf wizard.

Synra
Povar
RE: HOW TO DO IT
# Apr 06 2001 at 3:36 AM Rating: Default
One thing you didn't mention is that if the human skeleton isn't up, you have to kill his place holders repeatedly.

Another thing is that his spawn rate is random. I spent 7 hours just now, trying to get him to spawn, killed off at least 7 place holders.

Can anybody confirm a larger number of spawn cycles without seeing the skeleton? I know I was at the right spot because I spawned him a few weeks ago and watched him kill the enchanter. That's productive.
#Anonymous, Posted: Jun 04 2001 at 11:45 PM, Rating: Sub-Default, (Expand Post) <<I spent 7 hours just now, trying to get him to spawn, killed off at least 7 place holders.
RE: HOW TO DO IT
# Oct 11 2002 at 5:52 PM Rating: Excellent
1 post
I don't know what you were doing, but I got the spell in one day with only 3 people and no deaths.

High lvl wiz gflux up got the mob to come down, necro charmed it, I handed in bottle. I have had this spell since lvl 37.

I am now lvl 59 and I use this spell all the time, it is on my front page of spells. Granted it is really only usefull in groups. But when you can deal out 2k or more worth of damage and then do it again right after casting this spell all without agroing the mob, thats really really cool.

Another use for it, perhaps some wizards have not thought of. You can single pull just about anything with this spell. It has a long range, short cast time, low mana usage and since it lowers agro, it will not agro the mobs next to the one you are pulling. It only puts you on the agro list for the one you want. Then a tank or mage pet can pull it right off you since you are basically sitting at zero agro. It just chases you because you are on the list.

This spell will not put you on the bottom of the agro list, but it will lower the agro rating that you have. For example, if you agro a mob too hard, say it was rooted well and you nuked it hard, then root breaks and it comes after you, then it may take 2 or more castings to lower your agro enough to make it turn around. In some rare instances the next one down on the agro list is the cleric not the tank and thus it will go after that player next. But in any case, you get the ability to adjust the agro.

While this spell will lower agro, you cannot erase the agro. Once you are agroed, you can only adjust your agro rating compared to the rest of the agro list, but you are still on the list.

This spell is very valuable.

my 2 cents

Menelya 59th HiElf Wizard ECI
RE: HOW TO DO IT
# Feb 11 2002 at 12:04 AM Rating: Default

If i understand you a lvl 45+ should never get aggroed? Hey maybe when you will grow up to lvl 50+ you will see those mob agro you just because you are medding then maybe you will think that brain bite is not a piece of crap, and know better what it is to play a wizard.





RE: HOW TO DO IT
# Nov 19 2001 at 4:06 PM Rating: Good
37 posts
>Anyone who knows how to play a wizard knows how not to get aggroed. And sure knows not to waste a month and a couple of levels worth of experience trying to get this piece of crap.<

A couple of levels?! My friend, it is you that does not know how to play a Wizard.
RE: HOW TO DO IT
# Apr 03 2001 at 9:57 AM Rating: Decent
Good post, better than original one
Not So Good???
# Aug 30 2000 at 5:19 PM Rating: Default
Concussion is a pretty damned good spell, IMO. Soothe for wizards... christ knows that's what they need. ;P Tanks hammer away for 1/4 of the mob's total health.. then WHAM... wizard poofs the bastard for another 1/4. Mob.. rooted... concussion.. cast... wizard lowered on hate list. NOTE: This isn't a freakin' mem blur. ;P I've seen wizards run mobs around & try to use it as such... needless to say, it doesn't work & usually results in a naked wizard at his bind point in FV.
RE: Not So Good???
# Sep 06 2000 at 5:46 PM Rating: Default
So basically its a reverse taunt? Make the creature forget that you just did a mass amount of damage but it remembers that you did do damage and reacts accordingly. Souns like its only usable in large groups with at least one person taunting.
RE: Not So Good???
# Sep 12 2000 at 10:50 AM Rating: Default
If you have a meleer swatting a snared beast, and you toss an thunderbolt or ice comet followed by concussion, you should be able to sit back down and med, or hit it with a second bolt/comet without having the mob walk over and knock you upside the head. I still wouldn't start the fight with a nuke, let the meleers pound on it for 15-30 seconds before you start your fire-support.
RE: Not So Good???
# Nov 19 2000 at 1:23 PM Rating: Default
I just dont understand one thing.. It is a lvl 39 Spell and yet where they put the Skele's to get the souls is rediculous. Why make this quest that stinking hard when Wizards are at a serious disadvantage when it comes to ANY diversity of spell types to begin with?
We can't buff other people, We cant heal ourselves, we can't even be the only ones to TP since Druids can. The ONLY thing that seperates us is Nuke power and if the little bit of diff that means between us and Mages (Mages can nuke almost as hard as us) plus pets, and summoning a host of things, then this type of quest to get something we should have anyway is rediculous!
It is kinda like Tishania, we can't get something that lowers the mob's resist to magic till lvl 55 or higher and we have to take it from lvl 55 to 60 Mob's! That SUX!
RE: Not So Good???
# Sep 01 2003 at 9:37 PM Rating: Decent
i got a clicky staff the lowers fire and cold resist by like 6 i think...at level 27....I have yet to get this spell althogh i just turned level 40 and i dont play my wiz alot. When ido ppay him i love playing him. so as ffar as getting something that lowers resists the staff is your answer and as far as the quest goes, sounds like a great challenge. Cant wait to try this one.

Filtapus 41 Wiz Quellious
RE: Not So Good???
# Dec 22 2002 at 6:35 PM Rating: Decent
when i see a post like that i respond:
"why you don't go to play Quake ?"
RE: Not So Good???
# Nov 21 2000 at 5:08 AM Rating: Decent
Wizards are for one thing and one thing only. Nuking and that is it. End of story. Goodnite. Buh-bye. Stick a fork in it its done.
-Treebringer
Layn's T'vl
RE: Not So Good???
# Nov 25 2000 at 10:43 PM Rating: Default
Someone obviously never played a wizard. Go back to your druid and kite something.

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