Solteris Access #1: Knowledge for Power  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:75
Maximum Level:110
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Faction
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:The Buried Sea
    Recommended:
    Group Size:Group
    Min. # of Players:3
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Thu Feb 15 22:28:36 2007
    Modified: Thu Aug 9 17:23:43 2012
    This task is the first group mission in a series for Solteris access. It follows this 'A City in Peril' mini-task (required for progression and Combine Signet Ring upgrade).

    You say, 'Hail Associate Researcher Plik'

    Associate Researcher Plik says 'Ah, so Prim Researcher Elnot sent you to speak with the Sphinx about our [problem] yes?

    You say, 'What problem?'

    Associate Researcher Plik says 'I'm sure you are quite aware of the crisis facing the city and our failing powersource. After a long and confusing conversation with the sphinx, Yinihortinkah, I am quite sure that there is some valuable information there, if only I had the time to accept the [challenge] that Yinihortinkah has issued.

    You say 'I will accept the challenge'

    Associate Researcher Plik says 'Excellent _____! Please return when you have spoken with Yinihortinkah.'

    You have been assigned the task 'Knowledge for Power'.



    Enter Quatermary Pyramid in Jewel of Atiiki 0/1 (Jewel of Atiiki)

    Speak with Yinihortinkah and accept her challenge 0/1 (Jewel of Atiiki)

    Kill all efreetis, scarabs, etc. on the way to Yinihortinkah, clearing the bottom floor. Speak with Yin.

    You say, 'Hail, Yinihortinkah'

    Yinihortinkah says 'I see that you have entertained yourselves with my efreeti... I do hope that you are not too weary to accept my [challenge].'

    You say, 'I accept your challenge'

    Yinihortinkah says 'My blind efreeti have senses so sharp they can detect even the smallest nearby creature. I challenge you to evade them...If you are [ready] we may begin the challenge, be sure to follow the [rules].'

    You say, 'What rules?'

    Yinihortinkah says 'The rules are quite simple. Evade my blind efreeti for several minutes without leaving the pyramid. If you fail the challenge, return to me, and you may attempt it again...If you win, return to me, and I will answer the question you have come here to ask.'

    The other sphinx in the room, Dezthazkekol, stands to the side.

    You say, 'Hail Dezthazkekol'

    Dezthazkekol smiles broadly, '...srekees eht edave ot uoy wolla lliw roolf rewol eht no gnidih ylnO .egnellahc noisave eht gnitpecca erofeb sroolf rewol eht raelc ot esiw eb dluow uoY'

    (revsersed reads- "You would be wise to clear the lower floors before accepting the evasion challenge. Only hiding on the lower floor will allow you to evade the seekers...")

    Once your group is in hiding position, say 'ready' (to Yin).

    You say, 'We are ready'

    Yinihortinkah says 'My efreeti are moving into position for he challenge, I suggest that you run out and hide quickly before I release them.'

    Evade the first wave of Efreeti seekers 0/1 (Jewel of Atiiki)

    You have a few minutes to get into a hiding place in any room on the bottom floor.

    You are advised to clear the entire bottom floor of zone to avoid the six roaming blind seekers. The seekers use five pathing patterns to try and find you: Azia, Beza, Caza, Dena, and Ena.

    Hand of Yinihortinkah shouts 'Seekers, search in pattern ______.'

    Evade the first wave of Efreeti seekers 0/1 (Jewel of Atiiki)

    Evade the first wave of Efreeti seekers 0/1 (Jewel of Atiiki)

    After evading all 3 waves:

    Hand of Yinihortinkah shouts, 'The challengers have completed your challenge oh great Yinihortinkah.'

    Speak with Yinihortinkah to learn the _____ 0/1 (Jewel of Atiiki)

    You say, 'Hail, Yinihortinkah'

    Yinihortinkah says 'Well done, you may now ask me one, and only one, question. Choose your [words] carefully and correctly.'

    You say, 'Words?'

    Yinihortinkah smirks, 'Words are the basic atom of speech, and thank you for asking your one question...'

    You say, 'Hail, Yinihortinkah'

    Yinihortinkah grins evily, 'Oh? You wanted to ask me another question? I see...well, I suppose if you were to tell me how [great], [wonderful], [clever] and [intelligent] I am, I might be persuaded to answer another question.'

    You say, 'You are great, wonderful, clever and intelligent.'

    Yinihortinkah smiles smugly, 'Well I suppose you are so clever that I will allow you one more question.'

    You say 'What is causing the powersource to fail?'

    Yinihortinkah says 'The powersource does not function as you might imagine... in fact, it is not even a source, rather a conduit that serves to channel the power from the true powersource... it is that source which is failing, not the supposed powersource of the Combine.'

    Return to Associate Researcher Plik 0/1 (Katta Castrum)

    Return to Associate Researcher Plik and hail him to complete the task.


    Rewards:
    Orux (number varies according to the task's popularity)
    Faction with Combine Empire Merchants

    For progression purposes, you need to complete this 'A City in Peril' mini-task before moving onto the next group mission in the series, 'Locating the Statue'.
    Submitted by: Aegishopi, Stromm Server
    Rewards:
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    Solved
    # Apr 14 2015 at 12:00 PM Rating: Decent
    Scholar
    17 posts
    After trying this for over an hour and with reading all the comments that were giving bad advice I've now figured it out.

    -Do not bother with invis, a rogue SoS'ing or any of that. You are NOT hiding from aggro or the seekers "seeing" you. The Seekers do not find you that way. The way that they find you is with the blue bubble AE they cast. I'm not sure why people were saying to use invis or SoS to begin with when the Seekers see through both.

    -Get on top of the doorway WITH levitate on. You will now stand taller than the bubbles can reach and you will avoid EVERY pattern.

    I ran the mission an extra 3 times with 3 characters all standing in different doorways with levitate on, none of them were found by any pattern with this tactic. 100% success.

    +25 Combine Empire Merchants faction hit for finishing

    Edited, Apr 27th 2015 11:53pm by SirGoonie
    levi?
    # Aug 09 2012 at 9:55 AM Rating: Decent
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    3 posts
    dont need levi to get on top of the door frame. i just jumped on the small ledge then i ran up the frame.
    ____________________________
    1999 Karana was my home, now its Vox.
    First wave is bugged
    # Jun 19 2012 at 7:41 PM Rating: Decent
    15 posts

    At the beginning fo the first wave you might get an emote saying you were sensed and failed the trial.....if you wait longer, while hiding up on top of the door frame, you can win the trial anyway. I think it is a bug when they sense you right away like that.
    Reward
    # Jan 30 2011 at 12:13 PM Rating: Decent
    at 71 with my mage and necro box and two mercs i received only 25 orux for this mission.
    safe spot
    # Nov 12 2009 at 5:48 PM Rating: Good
    ***
    1,308 posts
    pos 994.09 pos 462.98 neg 452.54 ...top of door frame.

    Wasn't shrunk.
    ____________________________
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    safe spot
    # Oct 03 2013 at 10:17 AM Rating: Good
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    228 posts
    Worked perfect, South West room, I used the one side that is in the room, not the hall.
    ____________________________
    You just GNOMED THAT!.

    Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
    Mats 105 Magician of Luclin
    Fillip 105 Bard of Luclin

    "Man who runs in front of car is tired, Man who runs behind car is exhausted"
    safe spot
    # Sep 24 2011 at 7:48 PM Rating: Decent
    Scholar
    46 posts
    Confirmed. Great spot!
    ____________________________
    That which you may not know....probably isn't important anyways
    HIDING
    # Aug 17 2009 at 9:31 PM Rating: Decent
    1 post
    You now have to climb up on top of a bottom floor doorframe and then levitate to successfully hide for all three waves and not have to bother evading.
    Recent run-thru 7-1-09
    # Jul 02 2009 at 6:14 AM Rating: Decent
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    Performed this shared task last night with 72 Druid and 72 enchanter, each with a jourenyman warrior merc of the same lvl. Cleared the 1st level of the pyramid with relative ease. Most we had to fight at any one time were two Efreeti or a bug/efreeti combo. All Efreeti were yellow to us, as were most of the bugs with a few being even con. Enchanter paci worked fine as long as efreeti were not directly next to one another, as they are at many of the doorways, but two efreeti posed no major issues with enchanter crowd control.

    Once at Yinihortinkah (and after having cleared the 1st level, and clearing aggroing radius mobs on middle and upper level) I hailed him and followed quest text as outlined above, and my enchanter partner was already down on 1st level at entry room hiding above the doorway, in crouched position and invis. She was NOT shrunken down. After I said "Ready" to Yinihortinkah his Blind Seekers started to spread out. I ran down to 1st level invis and climbed up on same doorway as my partner, and crouched down. I almost immediately got a message saying that a Blind Seeker had spotted me and that he would report to Yinihortinkah that I had failed, but my partner did not get that same message, so we both just stayed where we were while the Hand of Yinihortinkah called out each search pattern. There were 4 search patterns called out, for each of 3 waves. After the end of 4 patterns we would receive a 'task stage completed' message for both of us saying that wave had been successful. At the end of the 3rd wave the Hand of Yinihortinkah shouted that we had successfully completed the challenge and that we should speak to Yinihortinkah. I ran back up and followed the text dialogue as explained above and received update to task to talk to Associate Researcher Plik. NOTE: I had the quest ring in a finger slot the entire time. As it needs level 75 to be used, it was yellowed out to me in my finger slot, but after talking to Associate Researcher Plik in Katta, it now had beginning stats showing up. Good Luck to all.

    Additional Note: I noticed in an earlier post that a claim was made that the Merc will get you spotted. Since my druid was the one spotted at the outset, and I was the text initiator...maybe there is a connection there, but my enchanter partner also kept her merc up throughout the entire process and she was never spotted...and we both had invis up, crouched, and in same spot.

    Edited, Jul 2nd 2009 10:37am by subaru
    ____________________________
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    Multiple character player / Master of none
    potential safe spot
    # Jun 08 2009 at 3:55 PM Rating: Decent
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    22 posts
    I did this with 2 boxes, i camped 1 out on the lower level NW room; let the other one get caught and just went afk. came back and all 3 waves were evaded because of the group member that camped out at NW room
    # waves
    # May 17 2009 at 11:24 AM Rating: Decent
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    119 posts
    Ok i just did this quest. I was hiding in the large room Shrunk behind a Brazer and i evaded all but the Azia patterns. So in the quest i had evaded 2 waves and got caught on the 3rd .. so i rehailed and hide again .. and i evaded the first wave and my quest updated that i had evaded the 3rd wave .. So i think you only need to evade 3 waves , Don't matter how many times yuo have to reahail
    Mercs
    # Mar 29 2009 at 2:14 PM Rating: Decent
    19 posts
    Just did this mission 75 wizzie, 85 wizzie, 85 healer merc.

    FYI the mercs get the owner spotted. Both toons sitting on top of same doorway, toon with merc spotted, other toon not.

    Just so you all know
    how Not to be seen (with apoligies to MP)
    # Feb 26 2009 at 2:43 PM Rating: Decent
    35 posts
    Just did this mission, sitting invis above the door frames, and we were being caught on both Beza and Dena patterns. Finally, one member of the party noted she was being spotted before the seeker even entered her room. She moved forward slightly, away from the wall, and had no further problem... turns out the same thing worked for all of us, we were shoved back far as we could get trying to not be seen. Scooting forward slightly, no matter which pattern they searched none of us got seen.
    Confirmed
    # Feb 17 2009 at 9:49 PM Rating: Decent
    Scholar
    19 posts
    Hiding above door archways INSIDE rooms best way. Make sure you spread people out. I personally was inside the very large room at bottom of ramp, did not get found.
    ____________________________
    ---------

    Taela - 87 Chanter on Luclin-Stromm
    Nikabur - 90 Cleric on Luclin-Stromm
    Amerikann - 90 Bard on Luclin-Stromm

    Officer of the Black Dragon Legion
    found
    # Dec 29 2008 at 9:58 PM Rating: Decent
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    50 posts
    Not everyone has to remain hidden. When one of us was found but no one else was found we was still able to get updates so I suggest that one goes tigger the seekers while the rest go hide ontop of a doorway invis'ed and shrunk. We hid ontop of the doorway in the biggest room on bottom floor. And yes all the mobs on the bottom floor must be dead to trigger the seekers.
    confirm archways
    # Sep 06 2008 at 10:27 PM Rating: Decent
    did tonight and can confirm that hiding behind firepots you get seen and hiding on top of arch ways you won't get seen...6 in group, 3 hide behind firepots and 3 on arch ways. all 3 firepots people we seen
    confirm archways
    # Sep 15 2008 at 11:03 PM Rating: Decent
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    43 posts
    I can confirm this as well. I was hidden behind a firepot and stood on the archway (shrinked twice and crouched down) at loc +1141 / +240 / -371 in the Sphinx room.

    All mates behind firepots standing on the floor instead of archways had been discovered.

    Btw, you have to clear the whole entrance level. Otherwise Yinihortinkah Sphinx will not send her blind seekers.

    Hope this helps

    Edited, Sep 16th 2008 9:01am by Fayendyr
    ____________________________
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    DON'T CLICK HERE
    It works at door arches
    # Jun 25 2008 at 6:21 PM Rating: Decent
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    302 posts
    Top Arch in crouched position with invis or SoS and levi at third floor and at bottom floor worked through all patterns today.
    ........
    # Mar 27 2008 at 12:53 AM Rating: Decent
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    200 posts
    mission may have been changed with last weeks patch... did it tonite and NONE of the old locations were working to successfully hide from the seekers. we tried behind pillars, behind fire braziers, under desks, behind pots, up on doorframes, lev'd, not lev'd... you name it, we tried it... some places we were even being spotted without a seeker ever entering the room... what did work... there was one location we tried that we would only be spotted during search pattern azia. this is behind the far pillars/columns, in the corners, in the largest room on the bottom/ground floor. how does this help? well you just keep redo'ing until they make it thru a wave without using search pattern azia. each successful wave counts as the next one completed, so you do not have to make it thru 3 full waves in a row, just make it thru a full wave of search patterns without them using azia and u'll get your first completion... make it thru another full wave and u'll get credit for evading them for a second... ditto for a third.... pain in the butt, but it did eventually get it done at least.
    ____________________________
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    Shyntrai the Noble - BE Hunter (WoW - retired)
    Hiding Spots
    # Feb 09 2008 at 5:04 PM Rating: Decent
    11 posts
    Just did this mission. You can't have everyone hide in the Sphinx room, nor can you have everyone hide on top of the door in the zone room. Your best bed would be to spread people all around the zone, on top of door archways. Shrink twice, drop lev and sit. Some people might get seen, but your chances of everyone getting seen are a lot lower. All 6 need to be seen to fail.

    **EDIT**

    I had everyone in my group zone out, and then I shrunk twice (skeleton form) and hid inside the room with the sphinx, on top of the door, looking away through the wall. I didn't bother dropping lev, and I evaded all waves by myself just sitting there.

    Sounds like a winnar.

    Edited, Feb 9th 2008 8:27pm by Lenas
    Fail?
    # Nov 30 2007 at 11:38 AM Rating: Decent
    8 posts
    Wondering if something has changed with this mission. I've done this one at least a dozen times, and each time have hidden on the doorways by the big lower room, as described in previous posts. No problems at all until last night, when . . .

    They found us on the third wave. Noone moved an inch, was watching the map window, and all 6 little X's were neatly parked on teh same doorways where we've won this many times before.

    Is this a unique experience, or has it happened to others also?
    HIDING
    # Nov 04 2007 at 5:43 PM Rating: Decent
    24 posts
    After the mission the best place to hide is in the right hand corner just after you have said ready to the sphinx. Virtually next to her lol. Jam the whole 6 group in that corner and DO NOT MOVE. watch the text for the information telling you the 3 waves (4 sections to each wave - Caza, Azia, Beza and Dena)have passed then you get the instruction that you ahve passed the test. hail again and you get you orux and exp:))'.

    lev over any doorway
    # Sep 04 2007 at 3:41 AM Rating: Decent
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    I have found that you can not only lev over the doorway in the big room, as mentioned below, but you can lev over any doorway, even on the second floor, and the seekers never find you. hope that helps some.
    Bugged
    # Jun 17 2007 at 11:33 AM Rating: Decent
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    19 posts
    I tried this today. The search pattern simply froze. I was not found. I literally tried dancing around the blind seekers. I think after five to ten minutes of hailing them and running around them in circles one finally found me. The report never actually came though. I could not restart.
    Bugged
    # Jun 18 2007 at 7:35 AM Rating: Decent
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    19 posts
    I did a little more playing around and I think I may have left one djinn up on the bottom level for the bugged instance.

    Previously she would not start the quest for us if any djinn were up. It appears now she will, but the search will simply stop once a seeker encounters a djinn. Killing the djinn after it is found will not allow you to restart. Yinihortinkah claims she is sending out the seekers again, but the search patterns never start.
    Bugged
    # Jun 18 2007 at 12:56 PM Rating: Decent
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    19 posts
    Nope that wasn't it. I was very careful to make sure no djinn were up and the search pattern still stopped at the fourth wave of the first round. That is where it stopped the other time too.
    Can restart
    # Jun 09 2007 at 10:23 AM Rating: Decent
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    19 posts
    I discovered today that if you are found, you can retrigger the search. So all of the clearing time is not wasted if you fail.

    Edited, Jun 9th 2007 2:24pm by banguril
    Hiding spot
    # Jun 04 2007 at 9:25 AM Rating: Decent
    18 posts
    In the big room, Lev and hide on top of the doorway... works for all patterns all the time
    Hiding spot
    # Jun 28 2007 at 4:39 AM Rating: Decent
    We confirmed this today on 5 different missions. The chars in this spot are never found on ANY search pattern.

    Hope this helps others!
    Hiding spot
    # Jun 08 2007 at 3:45 PM Rating: Decent
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    2,574 posts
    Sure sounds easy enough. I have to try this.
    ____________________________
    Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
    Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
    My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
    Not stupid but can be tedious...
    # May 31 2007 at 9:15 AM Rating: Decent
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    Just finished it and if I knew then what I know now, I would have saved a lot of time...

    C'est domage!

    So my pain is your gain:

    The zone-in to the instance is at the top of a pyramid in the regular Jewel of Attiki zone. Follow the tunnel north till you get to the open desert area and then follow your compass to the top of a pyramid. Zone into the laybrinth.

    The efreeti all SI and the scarab beetles do NOT. If you can avoid killing the scarabs, to save time, do so. They are kos and I think they assist the efreeti (not sure since the adds could have been due to proximity aggro on a pull.) The aggro range is small. Pulls that I feared would bring 2-3 would sometimes bring just 1. But you can definitely get adds, especially on the more crowded second floor.

    You come in on the first floor and have to move up to the third floor to hail the sphinx. Each floor is progressively smaller, of course, since it's a pyramid, duh. The reason people advise clearing the first floor entirely is because you will need to be able to move around on the floor to avoid the seekers during the final challenge. You do NOT need to clear all the efreeti to get the sphinx to respond. We left the 4 mobs in the 1st floor SW room alone and got him to respond. BUT you do need that room to evade the seekers so, unfortunately, for that reason, you need to clear the entire first floor.

    Mobs run, they're mostly casters, so they dispell. They hit fairly hard but don't have a lot of HPs. Easily handled by a decent group. I'd say the tank should be able to buff to 14k with 2500 ac. Could be done with less if the healers are on the ball.

    The layout is obvious and you're moving up all the time. So no getting lost. Some of the rooms are crowded with mobs, with 2 guarding the entrance but as I said, aggro and aggro-assist ranges are small. There are hallway wanderers so best to wait on those and clear them, unless you're comfortable coping with potential 3- or 4-pulls.

    Once you get to the top, the Sphinx is in a room with the non-aggro seekers, a couple of other non-aggro nameds ("for atmosphere") and 4 SI aggro mobs. You might want to clear a couple of the KoS mobs so you have elbow room in talking to the Sphinx. But you don't NEED. We left 2 of them alive and the Sphinx was happy to respond.

    These efreeti will drop the armor needed for questing the illusion:spectre mask. We got 2 pieces during our run. Otherwise drops are standard vendor junk. If zone rares drop from this instance, we didn't see any.

    Okay, the challenge. The mechanics are as described on this page. The specifics on how to get this done without driving your groupmates NUTZ and wasting several hours. Because you can get TO the Sphinx in 60 minutes or less, but doing the challenge can consume the rest of the 6 hours allocated to the mission, if you don't know what you're doing.

    Here's what to know...

    The first floor large room south is where to park your group mates. Do the hiding before hailing the Sphinx for the challenge. The Sphinx does allow you enough time to run back down and hide but why have 6 people running like decapitated chickens if you don't need to. As stated elsewhere here, the best strat is to hide behind the pillars along the middle portion of the south wall. Do NOT hide in any corners. The front corners of the room will be picked up under either A or B search patterns so they're useless. The entire room IS safe under "C", "D" and "E". The whole room will be picked up under "A".

    So your problem is when the "A" search pattern is called. As suggested here, when A is called, your group should run to the SW room. Yes, you may stumble into a searcher, it's all the luck of the draw, or more correctly, the luck of what previous search pattern letter was called. BUT! It appears to me at least that if several toons run past a searcher, he will only report the FIRST toon he spots. I think the search discovery AI is derived from mob aggro... as long as your group is in motion, only the lead group member will be "aggro'd", or in this case, detected. So if all 6 run to the SW room together, the lead runner is reported and the rest make it safely.

    Then when a "non-A" pattern is announced, run back to the south room and reoccupy your middle-south-wall hiding places. Since the odds are 1 in 5 that "A" will get called, with a 6-person group, there's a good chance your group will win, since only one group member needs to evade.

    Note that there are three "waves" of searching, each involving 4 search pattern calls. BUT you don't have to survive three waves IN A ROW, just three waves TOTAL. So if you succeed in evading 4 search patterns in WAVE 1 but you're all detected in WAVE 2, you can try again (the Sphinx allows unlimited attempts at the challenge, limited only by the mission's time limit) and if you successfully evade WAVE 1 of the second try, the quest log updates it as WAVE 2. Using the tips given here, assuming you have enough time, it shouldn't be hard to successfully complete the mission. Yes, it's a bit of a PITA, certainly not something I'd wanna do regularly to pharm faction and orux.

    BTW, IF there is one hiding spot which is ALWAYS safe, I never found it. I got intrigued enough to map the large south room and place a toon in each cubby and behind every pillar. I discovered that search pattern A finds them all, and if A did miss any, B picks those up. If there ever was such an absolute safe spot it's been nerfed out of game. More likely someone just lucked out and pattern "A" was NEVER CALLED during their mission, an occurrence which is unlikely but far from beyond the realm of possibility. That would lead one to conclude that there was indeed an absolute safe spot.




    Edited, May 31st 2007 4:20pm by Sippin
    ____________________________
    Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
    Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
    My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
    Sucks
    # May 26 2007 at 10:59 PM Rating: Decent
    2 posts
    This mission is stupid.

    If you are FD, insta-spotted.

    And the patterns are all random now. There's no way you can legitimately win. Waste of 2 hours for the same orux people were farming in 15 minutes. Dont waste your time.
    Sucks
    # Jun 22 2007 at 10:44 PM Rating: Decent
    progression is hardly a waste of time..
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