Solteris Access #1: Knowledge for Power  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:75
Maximum Level:100
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Faction
Factions Raised:
Related Zones:
Related Creatures:
Related Quests:
Era:The Buried Sea
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Feb 15 16:28:36 2007
Modified: Thu Aug 9 12:23:43 2012
This task is the first group mission in a series for Solteris access. It follows this 'A City in Peril' mini-task (required for progression and Combine Signet Ring upgrade).

You say, 'Hail Associate Researcher Plik'

Associate Researcher Plik says 'Ah, so Prim Researcher Elnot sent you to speak with the Sphinx about our [problem] yes?

You say, 'What problem?'

Associate Researcher Plik says 'I'm sure you are quite aware of the crisis facing the city and our failing powersource. After a long and confusing conversation with the sphinx, Yinihortinkah, I am quite sure that there is some valuable information there, if only I had the time to accept the [challenge] that Yinihortinkah has issued.

You say 'I will accept the challenge'

Associate Researcher Plik says 'Excellent _____! Please return when you have spoken with Yinihortinkah.'

You have been assigned the task 'Knowledge for Power'.



Enter Quatermary Pyramid in Jewel of Atiiki 0/1 (Jewel of Atiiki)

Speak with Yinihortinkah and accept her challenge 0/1 (Jewel of Atiiki)

Kill all efreetis, scarabs, etc. on the way to Yinihortinkah, clearing the bottom floor. Speak with Yin.

You say, 'Hail, Yinihortinkah'

Yinihortinkah says 'I see that you have entertained yourselves with my efreeti... I do hope that you are not too weary to accept my [challenge].'

You say, 'I accept your challenge'

Yinihortinkah says 'My blind efreeti have senses so sharp they can detect even the smallest nearby creature. I challenge you to evade them...If you are [ready] we may begin the challenge, be sure to follow the [rules].'

You say, 'What rules?'

Yinihortinkah says 'The rules are quite simple. Evade my blind efreeti for several minutes without leaving the pyramid. If you fail the challenge, return to me, and you may attempt it again...If you win, return to me, and I will answer the question you have come here to ask.'

The other sphinx in the room, Dezthazkekol, stands to the side.

You say, 'Hail Dezthazkekol'

Dezthazkekol smiles broadly, '...srekees eht edave ot uoy wolla lliw roolf rewol eht no gnidih ylnO .egnellahc noisave eht gnitpecca erofeb sroolf rewol eht raelc ot esiw eb dluow uoY'

(revsersed reads- "You would be wise to clear the lower floors before accepting the evasion challenge. Only hiding on the lower floor will allow you to evade the seekers...")

Once your group is in hiding position, say 'ready' (to Yin).

You say, 'We are ready'

Yinihortinkah says 'My efreeti are moving into position for he challenge, I suggest that you run out and hide quickly before I release them.'

Evade the first wave of Efreeti seekers 0/1 (Jewel of Atiiki)

You have a few minutes to get into a hiding place in any room on the bottom floor.

You are advised to clear the entire bottom floor of zone to avoid the six roaming blind seekers. The seekers use five pathing patterns to try and find you: Azia, Beza, Caza, Dena, and Ena.

Hand of Yinihortinkah shouts 'Seekers, search in pattern ______.'

Evade the first wave of Efreeti seekers 0/1 (Jewel of Atiiki)

Evade the first wave of Efreeti seekers 0/1 (Jewel of Atiiki)

After evading all 3 waves:

Hand of Yinihortinkah shouts, 'The challengers have completed your challenge oh great Yinihortinkah.'

Speak with Yinihortinkah to learn the _____ 0/1 (Jewel of Atiiki)

You say, 'Hail, Yinihortinkah'

Yinihortinkah says 'Well done, you may now ask me one, and only one, question. Choose your [words] carefully and correctly.'

You say, 'Words?'

Yinihortinkah smirks, 'Words are the basic atom of speech, and thank you for asking your one question...'

You say, 'Hail, Yinihortinkah'

Yinihortinkah grins evily, 'Oh? You wanted to ask me another question? I see...well, I suppose if you were to tell me how [great], [wonderful], [clever] and [intelligent] I am, I might be persuaded to answer another question.'

You say, 'You are great, wonderful, clever and intelligent.'

Yinihortinkah smiles smugly, 'Well I suppose you are so clever that I will allow you one more question.'

You say 'What is causing the powersource to fail?'

Yinihortinkah says 'The powersource does not function as you might imagine... in fact, it is not even a source, rather a conduit that serves to channel the power from the true powersource... it is that source which is failing, not the supposed powersource of the Combine.'

Return to Associate Researcher Plik 0/1 (Katta Castrum)

Return to Associate Researcher Plik and hail him to complete the task.


Rewards:
Orux (number varies according to the task's popularity)
Faction with Combine Empire Merchants

For progression purposes, you need to complete this 'A City in Peril' mini-task before moving onto the next group mission in the series, 'Locating the Statue'.
Submitted by: Aegishopi, Stromm Server
Rewards:
Send a Correction
Post Comment
levi?
# Aug 09 2012 at 9:55 AM Rating: Decent
2 posts
dont need levi to get on top of the door frame. i just jumped on the small ledge then i ran up the frame.
First wave is bugged
# Jun 19 2012 at 7:41 PM Rating: Decent
11 posts

At the beginning fo the first wave you might get an emote saying you were sensed and failed the trial.....if you wait longer, while hiding up on top of the door frame, you can win the trial anyway. I think it is a bug when they sense you right away like that.
Reward
# Jan 30 2011 at 12:13 PM Rating: Decent
at 71 with my mage and necro box and two mercs i received only 25 orux for this mission.
safe spot
# Nov 12 2009 at 5:48 PM Rating: Good
***
1,308 posts
pos 994.09 pos 462.98 neg 452.54 ...top of door frame.

Wasn't shrunk.
____________________________
Bonesmasher/95 Nec http://eq.magelo.com/profile/439476
Craseon/95 War http://eq.magelo.com/profile/1829990
Hyrax/95 Enc http://eq.magelo.com/profile/1762728

safe spot
# Sep 24 2011 at 7:48 PM Rating: Decent
Scholar
42 posts
Confirmed. Great spot!
____________________________
That which you may not know....probably isn't important anyways
HIDING
# Aug 17 2009 at 9:31 PM Rating: Decent
1 post
You now have to climb up on top of a bottom floor doorframe and then levitate to successfully hide for all three waves and not have to bother evading.
Recent run-thru 7-1-09
# Jul 02 2009 at 6:14 AM Rating: Decent
Scholar
*
90 posts
Performed this shared task last night with 72 Druid and 72 enchanter, each with a jourenyman warrior merc of the same lvl. Cleared the 1st level of the pyramid with relative ease. Most we had to fight at any one time were two Efreeti or a bug/efreeti combo. All Efreeti were yellow to us, as were most of the bugs with a few being even con. Enchanter paci worked fine as long as efreeti were not directly next to one another, as they are at many of the doorways, but two efreeti posed no major issues with enchanter crowd control.

Once at Yinihortinkah (and after having cleared the 1st level, and clearing aggroing radius mobs on middle and upper level) I hailed him and followed quest text as outlined above, and my enchanter partner was already down on 1st level at entry room hiding above the doorway, in crouched position and invis. She was NOT shrunken down. After I said "Ready" to Yinihortinkah his Blind Seekers started to spread out. I ran down to 1st level invis and climbed up on same doorway as my partner, and crouched down. I almost immediately got a message saying that a Blind Seeker had spotted me and that he would report to Yinihortinkah that I had failed, but my partner did not get that same message, so we both just stayed where we were while the Hand of Yinihortinkah called out each search pattern. There were 4 search patterns called out, for each of 3 waves. After the end of 4 patterns we would receive a 'task stage completed' message for both of us saying that wave had been successful. At the end of the 3rd wave the Hand of Yinihortinkah shouted that we had successfully completed the challenge and that we should speak to Yinihortinkah. I ran back up and followed the text dialogue as explained above and received update to task to talk to Associate Researcher Plik. NOTE: I had the quest ring in a finger slot the entire time. As it needs level 75 to be used, it was yellowed out to me in my finger slot, but after talking to Associate Researcher Plik in Katta, it now had beginning stats showing up. Good Luck to all.

Additional Note: I noticed in an earlier post that a claim was made that the Merc will get you spotted. Since my druid was the one spotted at the outset, and I was the text initiator...maybe there is a connection there, but my enchanter partner also kept her merc up throughout the entire process and she was never spotted...and we both had invis up, crouched, and in same spot.

Edited, Jul 2nd 2009 10:37am by subaru
____________________________
Oktober Festivus
Short Mage of the Tribunal
potential safe spot
# Jun 08 2009 at 3:55 PM Rating: Decent
Scholar
22 posts
I did this with 2 boxes, i camped 1 out on the lower level NW room; let the other one get caught and just went afk. came back and all 3 waves were evaded because of the group member that camped out at NW room
# waves
# May 17 2009 at 11:24 AM Rating: Decent
Scholar
*
98 posts
Ok i just did this quest. I was hiding in the large room Shrunk behind a Brazer and i evaded all but the Azia patterns. So in the quest i had evaded 2 waves and got caught on the 3rd .. so i rehailed and hide again .. and i evaded the first wave and my quest updated that i had evaded the 3rd wave .. So i think you only need to evade 3 waves , Don't matter how many times yuo have to reahail
Mercs
# Mar 29 2009 at 2:14 PM Rating: Decent
19 posts
Just did this mission 75 wizzie, 85 wizzie, 85 healer merc.

FYI the mercs get the owner spotted. Both toons sitting on top of same doorway, toon with merc spotted, other toon not.

Just so you all know
how Not to be seen (with apoligies to MP)
# Feb 26 2009 at 2:43 PM Rating: Decent
35 posts
Just did this mission, sitting invis above the door frames, and we were being caught on both Beza and Dena patterns. Finally, one member of the party noted she was being spotted before the seeker even entered her room. She moved forward slightly, away from the wall, and had no further problem... turns out the same thing worked for all of us, we were shoved back far as we could get trying to not be seen. Scooting forward slightly, no matter which pattern they searched none of us got seen.
Confirmed
# Feb 17 2009 at 9:49 PM Rating: Decent
Scholar
18 posts
Hiding above door archways INSIDE rooms best way. Make sure you spread people out. I personally was inside the very large room at bottom of ramp, did not get found.
____________________________
---------

Taela - 87 Chanter on Luclin-Stromm
Nikabur - 90 Cleric on Luclin-Stromm
Amerikann - 90 Bard on Luclin-Stromm

Officer of the Black Dragon Legion
found
# Dec 29 2008 at 9:58 PM Rating: Decent
Scholar
*
50 posts
Not everyone has to remain hidden. When one of us was found but no one else was found we was still able to get updates so I suggest that one goes tigger the seekers while the rest go hide ontop of a doorway invis'ed and shrunk. We hid ontop of the doorway in the biggest room on bottom floor. And yes all the mobs on the bottom floor must be dead to trigger the seekers.
confirm archways
# Sep 06 2008 at 10:27 PM Rating: Decent
did tonight and can confirm that hiding behind firepots you get seen and hiding on top of arch ways you won't get seen...6 in group, 3 hide behind firepots and 3 on arch ways. all 3 firepots people we seen
confirm archways
# Sep 15 2008 at 11:03 PM Rating: Decent
Scholar
43 posts
I can confirm this as well. I was hidden behind a firepot and stood on the archway (shrinked twice and crouched down) at loc +1141 / +240 / -371 in the Sphinx room.

All mates behind firepots standing on the floor instead of archways had been discovered.

Btw, you have to clear the whole entrance level. Otherwise Yinihortinkah Sphinx will not send her blind seekers.

Hope this helps

Edited, Sep 16th 2008 9:01am by Fayendyr
____________________________
Planeshifter Rowinx Chaosprinz on Antonius Bayle
DON'T CLICK HERE
It works at door arches
# Jun 25 2008 at 6:21 PM Rating: Decent
Scholar
*
85 posts
Top Arch in crouched position with invis or SoS and levi at third floor and at bottom floor worked through all patterns today.
........
# Mar 27 2008 at 12:53 AM Rating: Decent
*
191 posts
mission may have been changed with last weeks patch... did it tonite and NONE of the old locations were working to successfully hide from the seekers. we tried behind pillars, behind fire braziers, under desks, behind pots, up on doorframes, lev'd, not lev'd... you name it, we tried it... some places we were even being spotted without a seeker ever entering the room... what did work... there was one location we tried that we would only be spotted during search pattern azia. this is behind the far pillars/columns, in the corners, in the largest room on the bottom/ground floor. how does this help? well you just keep redo'ing until they make it thru a wave without using search pattern azia. each successful wave counts as the next one completed, so you do not have to make it thru 3 full waves in a row, just make it thru a full wave of search patterns without them using azia and u'll get your first completion... make it thru another full wave and u'll get credit for evading them for a second... ditto for a third.... pain in the butt, but it did eventually get it done at least.
____________________________
Shadriel Valshara'Slyan - 85 DE Cleric (EQ)
Shyntrai the Noble - 80 BE Hunter (WoW)
Hiding Spots
# Feb 09 2008 at 5:04 PM Rating: Decent
11 posts
Just did this mission. You can't have everyone hide in the Sphinx room, nor can you have everyone hide on top of the door in the zone room. Your best bed would be to spread people all around the zone, on top of door archways. Shrink twice, drop lev and sit. Some people might get seen, but your chances of everyone getting seen are a lot lower. All 6 need to be seen to fail.

**EDIT**

I had everyone in my group zone out, and then I shrunk twice (skeleton form) and hid inside the room with the sphinx, on top of the door, looking away through the wall. I didn't bother dropping lev, and I evaded all waves by myself just sitting there.

Sounds like a winnar.

Edited, Feb 9th 2008 8:27pm by Lenas
Fail?
# Nov 30 2007 at 11:38 AM Rating: Decent
8 posts
Wondering if something has changed with this mission. I've done this one at least a dozen times, and each time have hidden on the doorways by the big lower room, as described in previous posts. No problems at all until last night, when . . .

They found us on the third wave. Noone moved an inch, was watching the map window, and all 6 little X's were neatly parked on teh same doorways where we've won this many times before.

Is this a unique experience, or has it happened to others also?
HIDING
# Nov 04 2007 at 5:43 PM Rating: Decent
24 posts
After the mission the best place to hide is in the right hand corner just after you have said ready to the sphinx. Virtually next to her lol. Jam the whole 6 group in that corner and DO NOT MOVE. watch the text for the information telling you the 3 waves (4 sections to each wave - Caza, Azia, Beza and Dena)have passed then you get the instruction that you ahve passed the test. hail again and you get you orux and exp:))'.

lev over any doorway
# Sep 04 2007 at 3:41 AM Rating: Decent
Scholar
*
102 posts

I have found that you can not only lev over the doorway in the big room, as mentioned below, but you can lev over any doorway, even on the second floor, and the seekers never find you. hope that helps some.
Bugged
# Jun 17 2007 at 11:33 AM Rating: Decent
Scholar
19 posts
I tried this today. The search pattern simply froze. I was not found. I literally tried dancing around the blind seekers. I think after five to ten minutes of hailing them and running around them in circles one finally found me. The report never actually came though. I could not restart.
Bugged
# Jun 18 2007 at 7:35 AM Rating: Decent
Scholar
19 posts
I did a little more playing around and I think I may have left one djinn up on the bottom level for the bugged instance.

Previously she would not start the quest for us if any djinn were up. It appears now she will, but the search will simply stop once a seeker encounters a djinn. Killing the djinn after it is found will not allow you to restart. Yinihortinkah claims she is sending out the seekers again, but the search patterns never start.
Bugged
# Jun 18 2007 at 12:56 PM Rating: Decent
Scholar
19 posts
Nope that wasn't it. I was very careful to make sure no djinn were up and the search pattern still stopped at the fourth wave of the first round. That is where it stopped the other time too.
Can restart
# Jun 09 2007 at 10:23 AM Rating: Decent
Scholar
19 posts
I discovered today that if you are found, you can retrigger the search. So all of the clearing time is not wasted if you fail.

Edited, Jun 9th 2007 2:24pm by banguril
Hiding spot
# Jun 04 2007 at 9:25 AM Rating: Decent
18 posts
In the big room, Lev and hide on top of the doorway... works for all patterns all the time
Hiding spot
# Jun 28 2007 at 4:39 AM Rating: Decent
We confirmed this today on 5 different missions. The chars in this spot are never found on ANY search pattern.

Hope this helps others!
Hiding spot
# Jun 08 2007 at 3:45 PM Rating: Decent
Scholar
**
808 posts
Sure sounds easy enough. I have to try this.
____________________________
Sippin 96 DRU Firionia Vie
Master (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Smith * Tailor * Researcher (200)
My crew: 96 WAR ENC CLE MAG WIZ SHD RNG BER
Not stupid but can be tedious...
# May 31 2007 at 9:15 AM Rating: Decent
Scholar
**
808 posts
Just finished it and if I knew then what I know now, I would have saved a lot of time...

C'est domage!

So my pain is your gain:

The zone-in to the instance is at the top of a pyramid in the regular Jewel of Attiki zone. Follow the tunnel north till you get to the open desert area and then follow your compass to the top of a pyramid. Zone into the laybrinth.

The efreeti all SI and the scarab beetles do NOT. If you can avoid killing the scarabs, to save time, do so. They are kos and I think they assist the efreeti (not sure since the adds could have been due to proximity aggro on a pull.) The aggro range is small. Pulls that I feared would bring 2-3 would sometimes bring just 1. But you can definitely get adds, especially on the more crowded second floor.

You come in on the first floor and have to move up to the third floor to hail the sphinx. Each floor is progressively smaller, of course, since it's a pyramid, duh. The reason people advise clearing the first floor entirely is because you will need to be able to move around on the floor to avoid the seekers during the final challenge. You do NOT need to clear all the efreeti to get the sphinx to respond. We left the 4 mobs in the 1st floor SW room alone and got him to respond. BUT you do need that room to evade the seekers so, unfortunately, for that reason, you need to clear the entire first floor.

Mobs run, they're mostly casters, so they dispell. They hit fairly hard but don't have a lot of HPs. Easily handled by a decent group. I'd say the tank should be able to buff to 14k with 2500 ac. Could be done with less if the healers are on the ball.

The layout is obvious and you're moving up all the time. So no getting lost. Some of the rooms are crowded with mobs, with 2 guarding the entrance but as I said, aggro and aggro-assist ranges are small. There are hallway wanderers so best to wait on those and clear them, unless you're comfortable coping with potential 3- or 4-pulls.

Once you get to the top, the Sphinx is in a room with the non-aggro seekers, a couple of other non-aggro nameds ("for atmosphere") and 4 SI aggro mobs. You might want to clear a couple of the KoS mobs so you have elbow room in talking to the Sphinx. But you don't NEED. We left 2 of them alive and the Sphinx was happy to respond.

These efreeti will drop the armor needed for questing the illusion:spectre mask. We got 2 pieces during our run. Otherwise drops are standard vendor junk. If zone rares drop from this instance, we didn't see any.

Okay, the challenge. The mechanics are as described on this page. The specifics on how to get this done without driving your groupmates NUTZ and wasting several hours. Because you can get TO the Sphinx in 60 minutes or less, but doing the challenge can consume the rest of the 6 hours allocated to the mission, if you don't know what you're doing.

Here's what to know...

The first floor large room south is where to park your group mates. Do the hiding before hailing the Sphinx for the challenge. The Sphinx does allow you enough time to run back down and hide but why have 6 people running like decapitated chickens if you don't need to. As stated elsewhere here, the best strat is to hide behind the pillars along the middle portion of the south wall. Do NOT hide in any corners. The front corners of the room will be picked up under either A or B search patterns so they're useless. The entire room IS safe under "C", "D" and "E". The whole room will be picked up under "A".

So your problem is when the "A" search pattern is called. As suggested here, when A is called, your group should run to the SW room. Yes, you may stumble into a searcher, it's all the luck of the draw, or more correctly, the luck of what previous search pattern letter was called. BUT! It appears to me at least that if several toons run past a searcher, he will only report the FIRST toon he spots. I think the search discovery AI is derived from mob aggro... as long as your group is in motion, only the lead group member will be "aggro'd", or in this case, detected. So if all 6 run to the SW room together, the lead runner is reported and the rest make it safely.

Then when a "non-A" pattern is announced, run back to the south room and reoccupy your middle-south-wall hiding places. Since the odds are 1 in 5 that "A" will get called, with a 6-person group, there's a good chance your group will win, since only one group member needs to evade.

Note that there are three "waves" of searching, each involving 4 search pattern calls. BUT you don't have to survive three waves IN A ROW, just three waves TOTAL. So if you succeed in evading 4 search patterns in WAVE 1 but you're all detected in WAVE 2, you can try again (the Sphinx allows unlimited attempts at the challenge, limited only by the mission's time limit) and if you successfully evade WAVE 1 of the second try, the quest log updates it as WAVE 2. Using the tips given here, assuming you have enough time, it shouldn't be hard to successfully complete the mission. Yes, it's a bit of a PITA, certainly not something I'd wanna do regularly to pharm faction and orux.

BTW, IF there is one hiding spot which is ALWAYS safe, I never found it. I got intrigued enough to map the large south room and place a toon in each cubby and behind every pillar. I discovered that search pattern A finds them all, and if A did miss any, B picks those up. If there ever was such an absolute safe spot it's been nerfed out of game. More likely someone just lucked out and pattern "A" was NEVER CALLED during their mission, an occurrence which is unlikely but far from beyond the realm of possibility. That would lead one to conclude that there was indeed an absolute safe spot.




Edited, May 31st 2007 4:20pm by Sippin
____________________________
Sippin 96 DRU Firionia Vie
Master (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Smith * Tailor * Researcher (200)
My crew: 96 WAR ENC CLE MAG WIZ SHD RNG BER
Sucks
# May 26 2007 at 10:59 PM Rating: Decent
2 posts
This mission is stupid.

If you are FD, insta-spotted.

And the patterns are all random now. There's no way you can legitimately win. Waste of 2 hours for the same orux people were farming in 15 minutes. Dont waste your time.
Sucks
# Jun 22 2007 at 10:44 PM Rating: Decent
progression is hardly a waste of time..
Bottom Floor
# May 08 2007 at 1:58 PM Rating: Good
*
100 posts
You MUST clear the Efreeti mobs or you will not get the text to continue once you make it to the top floor. These are all of the Djin looking mobs. Be sure to look in every nook and cranny! You can leave the scarabs alone. \

You do NOT have to clear the throne room to get the dialog from the sphinx.

The throne room is now full of dudes that see through regular invis as well as SoS, rogues dont spend the time trying to do the sneaky as you will just end up dead and cant get the dialog now anyway till all the mobs are dead.





Edited, May 20th 2007 10:58am by Adix
Solo
# Apr 27 2007 at 2:32 PM Rating: Decent
Scholar
*
57 posts
am I right no mobs in this mission summons so a 75 necro should be able to solo it?? I mean all I need is two others get mission and go solo it before soe nerfs it!

Edited, Apr 28th 2007 1:19am by cjguy
hide and seek
# Apr 05 2007 at 8:19 AM Rating: Decent
did this task a while ago, and was failing miserably on the hide and seek portion, so my group decided to map out the search patterns. during this mapping process, we realized that only people that were moving were being found. to that end, we all took of lev, invis'ed, and sat VERY VERY still in the room farthest from zone in. all three searches, a seeker came into that room, and all three searches we made it through fine. seems the blind seekers can only detect movement. wasn't sure if it was a bug or not, so did this task again, same way, worked the same. hope this helps.
hide and seek
# Apr 09 2007 at 9:52 AM Rating: Decent
I know that they can detect you even if you're being as still as can be. Honestly I don't fully comprehend this mission but what I THINK it basically involves is having at least one member of your group evade a full set of waves (search patterns) the round is one and you move to the next. I just sit in the south large room in the se corner behind the pole and afk 10-15 mins lol come back and we won =P

Edited, Apr 12th 2007 11:08pm by fatbass
____________________________
Enigma Shiea the Haunted
Repeating
# Mar 22 2007 at 5:38 AM Rating: Decent
41 posts
I haven't tried it yet, but once you have completed this mission, can you get it over and over again?
____________________________
Bryko Effect
100 Ranger, Tunare server
<Primal Vengeance>
Changed
# Mar 14 2007 at 10:58 AM Rating: Decent
Scholar
29 posts
As of the 3/14 patch, saying 'ready' results in the text: "You cannot possibly hope to evade my seekers with so many of my savage Efreeti roaming the halls below..."

While the listed tasks haven't changed, it's apparant a quantity of kills is required to initiate the Hide & Seek portion now.
Changed
# Mar 15 2007 at 3:32 PM Rating: Decent
Do you have to clear the entire pyramid now, or will clearing just the ground floor do?
Changed
# Mar 16 2007 at 8:06 PM Rating: Decent
We killed all but 2 on the bottom floor, and all the way up to top floor, leaving the NPC room untouched, before we got the Hide text.
Nerf inc???
# Feb 22 2007 at 8:32 AM Rating: Default
I actually think they will nerf this some time... A rogue can run in and just hail the name. Name sees thru sos so no reason to even take off hide/sneak. Then the rogue just plays the game, and dodges the blue dots...

Anyways, I love how there aren't many see invis here, would be cool thou if sony put in traps to make it so it's not as gimp.
Nerf inc???
# Feb 27 2007 at 3:24 PM Rating: Default
They just nerfed it by adding the see sos mobs in there...

It's still doable thou. Run the necro up to the named to hail him and do task stuff while the rogue stays on the bottom level and hides from the seekers.

Anyways when it first came out there was no see sos mobs.
Nerf inc???
# Feb 25 2007 at 4:50 PM Rating: Good
***
3,128 posts
I did it fine once, the first time solo, I am a rogue. I died twice the next two attempts. There are see SoS Mobs on the path to the sphinx. And the area by the sphix is too packed to successfully pull off escape. I just got lucky the first tiemand got no aggro on the way up. I do not think it will be nerfed as it does have alot of risk for the player attempting to get to the sphinx, plus it takes time to complete the misison at least 30 minutes, and you need a min # (2 or 3)of people in the instance for the hide and seek game to run, but only one needs to hail the sphinx.



Edited, Feb 26th 2007 9:36am by fhrugby
____________________________
©
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." -Henry Louis Mencken

"Ha! I laugh at danger and drop ice cubes down the vest of fear." - Blackadder
questions
# Feb 20 2007 at 5:15 PM Rating: Decent
6 posts
You say, 'You are great, wonderful, clever and intelligent.'

Yinihortinkah smiles smugly, 'Well I suppose you are so clever that I will allow you one more question.'

You say 'What is causing the powersource to fail?'





When I ask him this question, his response is, "That is an interesting question, however, that is not the question you should be asking".
Question
# Feb 20 2007 at 8:10 AM Rating: Decent
28 posts
This may seem like a dumb question, but do you have time to move from one room to the next when a new seach "pattern" is called? If so, any clue on how long you have to shift position?
____________________________
Tauaunt
Question
# Feb 20 2007 at 9:53 PM Rating: Decent
Scholar
*
96 posts
nope ><
?? the ring
# Feb 18 2007 at 4:31 PM Rating: Decent
*
155 posts
has anyone ring gained stats
Easy to finish
# Feb 18 2007 at 10:18 AM Rating: Decent
Scholar
38 posts
The easiest way to complete this is to take everyone back to the entrance and hide them behind the firepots in the alcoves.

A rogue kicks off the hide-n-seek part then hides behind the throne. If everyone stays small and still, the mobs will enter the room, but can't see you there.
Some info on patterns
# Feb 18 2007 at 8:11 AM Rating: Decent
2 posts
There are 3 rooms that are alternatingly safe, during each type of scheme.

Azia- Zone in is safe. South room is not safe! Southwest room safe.

Beza- Zone in is safe. South room has safe spots.

Caza- Zone in is safe. South room has safe spots.

Dena- Zone in not safe. Southwest room has a safe spot.

Ena- Zone in not safe. South room has safe spots.

Coth does not work.
Make sure your particles (third tab on the right) is on.

They will change it eventually, but this was consistant so far.
Some info on patterns
# Mar 06 2007 at 9:48 PM Rating: Decent
18 posts
Doing this now, so, browsing the net lol

With the Caza Pattern they search the northern half of the zone in, unless I saw wrong
____________________________
PROCRASTINATORS UNITE!!!!!!! tomorrow...
Words?
# Feb 16 2007 at 11:53 AM Rating: Decent
Scholar
**
284 posts
Don't say "Words?" to the Sphinx while going through the final dialog. That's just stupid and wastes time as you have to wait for him to allow you another question. He says to ask a question, if you ask the right one the first time then you don't have to beg for a second question.
Spoiler
# Feb 16 2007 at 10:08 AM Rating: Good
*
126 posts
DONT READ IF YOU WANT TO FIGURE THE PUZZEL ON YOUR OWN

If you stay in the South Center room on the south center part of the room you will be safe for all but Azia (spelling?) If that search pattern is called head out the room and to the west into the SW room. This isn't guarenteed every time as sometimes they roam around between the SW and south room.

It also helps to turn on particals and turn the opacity up, watch the blue bubbles and avoid them.

I was able to Duo the mission with a paladin and shaman pretty easily, I think there was 2 or 3 pulls that weren't single and and I just rooted. Mobs dont summon so you can root doot, kite (though till you clear some there isn't much room), or tank.

Mobs can hit up to around 1483 max, usually much less, but watch for spikes, there were times it would do a round or two of very hard hits.

When you get to the Sphinx, hail it, say Challange, say Ready then hide. You need to have at least 1 person in the group not found (the yellow text means your found). If you make it past wave 1, wave 2 starts automaticly, those who have not yet been found keep playing (if you're found you wont get the yellow text till you restart a wave) if everyone is found then then simply say Ready again to the Sphinx to restart that wave (at which time all can hide again).

Once all 3 waves are done, hail the Sphinx again, then say Words then you need to tell him how charming he is (I forget the exact text but follow the stuff in the [ brackets ]) something like You are so Great, Wonderful, Clever and Intelligent then he will say you can ask another question, ask the question listed in the bottom of the quest text (alt & q) but make sure when asking you put the words power and source together. Its something like What is the cause of the powersource failure this may not be exact but check the text in the quest.

In the mission as a group at 75 you can gain about 2 aa's or so, solo about 3 and plan on spending 2 hours in the mission, it might be faster with a quick group.


I hope this helps
____________________________
300 alchemy, 300 brewing, 300 baking, 300 jewelry making, 300 smith, 300 pottery, 300 fletching, 300 tailor, 200 fishing, master of all 24 languages, trophy in all skills (+8-12%)
Spoiler
# Feb 16 2007 at 7:16 AM Rating: Decent
11 posts
Watch for the blue sparkly stuff when the search patterns start...that is what allows the Blind Seekers to "see" you. We managed to find one corner that allowede you to hide from four of the search patterns, and another corner in the same room that allowed you to hide from the fifth one. Good news is that even if your whole party gets found while you work on discovering the hiding places, you can restart the challenge by simply re-hailing the Sphinx. Nice little logic puzzle to figure out after slaughtering mobs.
____________________________
Bolverkr, Ranger of the Seventh Hammer
Quick run down
# Feb 16 2007 at 6:45 AM Rating: Decent
Scholar
23 posts
Merchant Faction is raised or can get 50 Onux at Completion of task. I don't have all the dialog, but basically you get the quest and head to the Jewel of Atikki (sp) and instance zone. Clear ALL the Kos mobs then Hail a named Sphinx. You basically play hide and go seek, with his blind seekers, who search for you in various patterns. If one person manages to stay hid through 3 full waves you win get to ask the Sphinx the question from the quest, after you have the answer go back and hail the researcher guy and complete task. Yuor reward options are Faction or the 50 Onux. Oh By the way mobs hit like Plane of Fire castle 2 mobs, mostly in the 500's but upto 1400 on a 3k ac pally. They have a very small aggro and assist range.
Quick run down
# Feb 16 2007 at 11:51 AM Rating: Decent
Scholar
**
284 posts
Quote:
Yuor reward options are Faction or the 50 Onux


Your reward is a Combine Reward (exact name something weird) which includes both 50 Orux and Faction. Many people don't understand how the reward window works, there are three sections: a left pane, an upper right pane and a lower right pane.

The left pane contains all your options.

The upper right pane contains a list of all reward items from your selection in the left pane.

The lower right pane contains a description of your selection in the upper left pane.

Free account required to post

You must log in or create an account to post messages.