Fergarin Raid #3: Speak with the King  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:75
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Faction
  • Loot
Factions Raised:
Related Zones:
Related Creatures:
Related Quests:
Era:Serpent's Spine
Recommended:
Group Size:Raid
Min. # of Players:18
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Dec 21 10:03:04 2006
Modified: Thu Jan 7 11:29:28 2010
This 54-player raid task begins with Fergarin Bardon I in Valdeholm, who is located in the back room behind Wraithguard Heimgul, at +770, -780, -25.

In order to request this task, you must have completed Fergarin's three group tasks and two prior raid tasks, "Kill Kangur" and "Udengar the Traitor."

At the end of the previous task, there was one small thing to [take care of].


You say, 'What's left to take care of?'

Fergarin Bardon I says 'I have done my best to ensure King Odeen that you are worth speaking with. Avoid any confrontations with the other citizens of Valdholm if at all possible on your way.'

You have been assigned the task 'Speak with the King'.

Fergarin has done his best to convince people close to King Odeen that you are worth speaking with. He asks you to avoid confrontations with other citizens of Valdeholm. They will not understand your reasons for being in the city and will probably attack you.

Exit the southern door and proceed carefully to the palace to the north.

Exit the black market area through the southern door 0/1 (Valdeholm)

This instanced zone is entered through the same door as the Kangur and Udengar raids.

Convince King Odeen to give you the key to Undercrypt 0/1 (Valdeholm)

This is quite the undertaking.



Royal Captain Gurangor

The king's palace is located in the northeastern section of Valdeholm. Outside the front gate you will find Royal Captain Gurangor and cohorts:

- Arch Wizard S`Sitari, four Wizards of Zek (each of which cast the spell Ether Flame)
- Lead Archer Hoseph with a number of Archers of Zek
- Warguard Hanlo
- High Priest Utok

Herald Kelion, who is at the bottom of the hill from the palace, begins the event:


You say, 'Hail, Herald Kelion'

Herald Kelion says, 'You should not have ventured here... Unless you are foolish enough to [challenge] the might of [Royal Captain Gurangor].'

You say, 'We challenge the might of Royal Captain Gurangor.'

Herald Kelion says, 'Your challenge is accepted. Prepare yourselves for the wrath of Valdeholm's finest!'

Kill all of the giants including Royal Captain Gurangor who drops two items out of this list:

- Earring of the Ageless
- Holmguard Pauldrons
- Lorekeeper's Veil
- Loreward
- Veinsplitter

The Royal Captain Gurangor event has a lockout timer. The remainder of the task can take 2-3 hours depending on your raid makeup, and there are no lockouts from here on out.



King Odeen: In the Throne Room

After the Royal Captain event the gate to the palace unlocks and you may proceed towards King Odeen's throne. Upon arriving you find King Odeen, Faelig Bearcaller, and Hethgar the Fell standing there. They aggro upon approach. Behind Odeen's throne is High Lorekeeper Thair. You'll want to kill Hethgar the Fell, Faelig Bearcaller (who summons a bear named "Bearclaw"), and High Lorekeeper Thair; leaving Odeen for last. Doing this out of order may cause this part of the event to reset.

Hethgar the Fell flurries and enrages.

Faelig Bearcaller AE rampages and enrages. Bearclaw has no special abilities.

High Lorekeeper Thair enrages and casts an AE mez:

Ritual of the Rapt: PB AE 300', Magic (-550)
1: Mesmerize(2/85)

King Odeen flurries and AE rampages.

Hethgar the Fell has been slain by _____!
Hethgar the Fell's corpse falls to the rime encrusted ground.

Faelig Bearcaller has been slain by _____!
Faelig Bearcaller's corpse freezes in place.

Bearclaw has been slain by _____!
Bearclaw's corpse loses its footing just before crashing into the snowy terrain.

High Lorekeeper Thair has been slain by _____!
High Lorekeeper Thair's corpse falls.

Upon taking King Odeen to 69% health you receive the following emote:

King Odeen flees up the stairs and disappears through the door.



King Odeen: In the Meeting Room

Proceed up the steps behind the throne to find the second part of Odeen's event. You'll find Commander Clanghor the Savage and 8 Royal Guardsman. You must kill the guardsmen and the Commander to proceed with the event.

Commander Clanghor the Savage flurries, AE rampages, and enrages. He also doesn't like spellcasting (this has what effect, if any?):

Commander Clanghor the Savage grows furious, 'If you insist on using magics in this battle, you cowards, then I shall be forced to teach you a lesson!'

Commander Clanghor the Savage has been slain by _____!
Commander Clanghor the Savage's corpse pitches forward and bleeds across the ice.

After the Commander has fallen, you may proceed by opening the three doors that are in his room. Only one of these doors spawn King Odeen and his 6 named guards. The other two will spawn 6 Royal Guardians inside them (6 per door, these are different than the Royal Guardsmen). The room that has the King and his named guards is random every time; if you are lucky enough to pick the correct door on the first try, you do not have to bother with the remaining doors.

Here you will find (in addition to King Odeen):

Serjar, Highkeeper of Arts
Geriok, Highkeeper of War
Rentik, Highkeeper of Ages
Teltet, Highkeeper of Crypts
Wigni, Highkeeper of Ritual
a Highkeeper revenant

IMPORTANT: Kill all the other nameds BEFORE you bring Odeen down to 50% health. If Odeen hits 50% before the nameds are dead, you chance him locking his health permanently.

Upon taking King Odeen to 49% health you receive the following emote:

The Lorekeepers place their king into a protective stasis.

King Odeen warps back to his throne room and begins running across the zone towards the hotsprings area.



King Odeen: At the Springs

Your raid must backtrack to the hotsprings where you'll find Odeen back at 70% health (he regens). During this part of the event he calls for help from much of the surrounding trash. You'll have to fight him while dealing with a lot of adds. Take him to 34% at which point you see:

King Odeen rushes out the city gate in a desperate attempt to flee his deadly foes.



King Odeen: On the Bridge to Icefall

This is the final stage of the event. King Odeen warps onto the bridge area and upon moving your raid there you find he is surrounded by several shieldman NPCs which guard both sides of the bridge. They cast a knockback on anyone trying to get by them. Group/Target DA + COH should help with this.

Take the King down from 50% health (he's regen'd again). During this part of the event you must deal with several shieldman NPC's and King Odeen at the same time. Upon taking King Odeen to 14% health you receive the following emote, and the King's health locks up again, preventing you from killing him:

King Odeen shouts 'I surrender! I can not defeat you! Do not kill me! I don't want to be one of . . .them. . . I'll do anything.'



An icebound chest spawns with additional loot:

- Essence of Speed
- Everlasting Forge Coal
- Gefia's Gift
- Girdle of Stone Strength
- Glowing Obsidian Rune
- Highkeeper's Haven
- Lute of Longing
- Robe of the Driving Rains
- Sleetstorm Leggings

You say, 'Hail, King Odeen'

King Odeen says 'Please,' the great king of the Krithgor appears to be near tears, 'don't kill me! I don't want to be like them. I don't want to turn into one of them. I'll give you anything. I'll tell you the only [secret] that I have left.'

You say, 'What secret?'

King Odeen says 'I know the words that will allow you in to the roayl crypts! Perhaps you can find something there to stop this insanity.' King Odeen sniffles. 'Certainly one of my great ancestors can be convinced to help us. I know they have been made to walk again by, by those things! Maybe they can help us. Just please don't hurt me.'

Your task 'Speak with the King' has been updated.



Speak with Fergarin Bardon I 0/1 (Valdeholm)

You say, 'Hail Fergarin Bardon I'

Fergarin Bardon I shakes his head, his brow furrowed. 'I. . . You destroyed so much, so many. . .just leave me. If you plan to make use of that key, speak with Commander Haesgrin. Perhaps you can redeem the evil you. . . we have done today.'

Your task 'Speak with the King' has been updated.
Your faction with Wraithguard Leadership has gotten better.
You receive a character flag!

You see in yellow text:

Fergarin did not seem pleased with the swath of destruction you left in his city or the way you humiliated his King. He is obviously not too thrilled about the part he played in this matter, however, he would like to offer you the opportunity to [set things straight].

Completion of this event allows you to request the first Frostcrypt raid.
Rewards:
Send a Correction
Post Comment
Minimum 6
# Sep 22 2012 at 3:40 PM Rating: Decent
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Confirmed
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(please excuse my dyslexic typing skills)
King Odeen
# Jan 17 2009 at 8:17 PM Rating: Decent
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342 posts
When we first encountered King Odeen, he didn't flee up the stairs and disappear through the door until he was at 59% HP (rather than the 69% listed in the writeup).
Royal Captain Gurangor
# Jan 17 2009 at 6:59 PM Rating: Decent
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342 posts
Instead of "Kill all of the giants including Royal Captain Gurangor ..." you need only Kill Royal Captain Gurangor, because while he is alive, all of the other giants respawn immediately upon death, and as soon as he dies, the remaining giants despawn.

Edited, Jan 17th 2009 10:35pm by KiruCaro
Robe of the Driving Rains from Odeen
# Jun 08 2008 at 6:37 PM Rating: Good
23 posts
From the Odeen portion of the event the chest also drops Robe of the Driving Rains - it's correctly assigned on the illia's portion of the site but not present on alla's.
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Robe of the Driving Rains from Odeen
# Jun 08 2008 at 10:40 PM Rating: Excellent
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Yaldin wrote:
From the Odeen portion of the event the chest also drops Robe of the Driving Rains - it's correctly assigned on the illia's portion of the site but not present on alla's.


Updated, thanks.
Speak with the king
# Dec 10 2007 at 5:08 PM Rating: Decent
3 posts
I messed up and did not go back and talk to fergarin and then I lost the mission now I can't get the mission again but there is no named up at all ? Anyone have anyclues.

Edited, Dec 11th 2007 10:31am by Glidreon
update: a number of archers
# Sep 13 2007 at 4:37 PM Rating: Decent
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First spawn is Lead Archer Hoseph and 5 Archers of Zek.

Also High Priest Utok spawns sole on right side of the ramp up near the Lead Archer.

Edited, Sep 13th 2007 8:49pm by dylothe
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Missing Information
# Aug 07 2007 at 8:55 PM Rating: Decent
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73 posts
Here is the missing (short) dialogues with Fergarin to begin the task
---------------------------------------------------------------------------

You say, 'What's left to take care of?'

Fergarin Bardon I says 'I have done my best to ensure King Odeen that you are worth speaking with. Avoid any confrontations with the other citizens of Valdholm if at all possible on your way.'

----------------------------------------------------
Here is the missing steps of the task
----------------------------------------------------

1. Exit the black market area through the Southern door.
2. Convince King Odeen to give you the key to the undercrypt.
3. Speak with Fergarin Bardon I

-----------------------------------------------------------------
Here is a very generic idea of the Odeen event
-----------------------------------------------------------------

After dealing with Royal Captain Gurangor's event, the gates lift and you may proceed towards King Odeen's throne. Upon arriving you find King Odeen, Faelig, and Hethgar standing there. They aggro instantly upon approach, you do not need to trigger any dialogue. Kill these two and then Lorekeeper Thair behind Odeen's throne and then fight King Odeen last. Doing this out of order will cause this part of the event to reset. Upon taking King Odeen to 69% health you receive the following emote:

King Odeen flees up the stairs and disappears through the door.

You proceed up the steps behind the throne to find the second part of Odeen's event. There is Commander Clanghor the Savage and 8 Royal Guardsman (these are named guards, not the generic a royal guardsman found throughout the zone). You must kill the guardsman and the Commander to proceed with the event. After the Commander has fallen, you may proceed by opening the three doors that are in his room. Only one of these doors spawn King Odeen and his 6 named guards. The other two will spawn 6 Royal Guardian inside them (6 per door, these are different than the Royal Guardsman). The room that has the King and his named guards is random every time; if you are lucky enough to pick the correct door on the first try, you do not have to bother with the remaining doors.

This part of the event is where a lot of guilds complain about getting "bugged". The problem here is that if you attempt to kill King Odeen before his 6 named guards, he will lock at 50% health and then very often never unlock again, continuing to fight you while being unable to receive any damage. You must kill the six named guards first before taking the King's health down below 50% to prevent the event from locking up here. Upon taking King Odeen to 49% health you receive the following emote:

The Lorekeepers place their king into a protective stasis.

At this point King Odeen warps back to his throne and begins running across the zone towards the hotsprings area. He used to be right in the hotsprings but due to complaints about the lag from the playerbase, he now stops not far before the hotsprings instead. Your raid must backtrack to this area to begin this third part of the event. You will find the King back at 70% health or more (he partially regens). During this part of the event King Odeen calls for help from much of the surrounding trash and you must damage him while dealing with the trash adds. Upon taking King Odeen to 34% health you receive the following emote:

King Odeen rushes out the city gate in a desperate attempt to flee his deadly foes.

This is now the final stage of the event. King Odeen warps onto the bridge area and upon moving your raid there you find he is surrounded by several shieldman NPC's (don't have the name handy) guarding both sides of the bridge. You will find the King at 50% health or more (he partially regens). During this part of the event you must deal with several shieldman NPC's and King Odeen at the same time. Upon taking King Odeen to 14% health you receive the following emote, and the King's health locks up again, preventing you from killing him:

King Odeen shouts 'I surrender! I can not defeat you! Do not kill me! I don't want to be one of . . .them. . . I'll do anything.'


Additionally at this point, 'an icebound chest' spawns with the loot.

---------------------------
Dialogues with the King
----------------------------

You say, 'Hail, King Odeen'

King Odeen says 'Please,' the great king of the Krithgor appears to be near tears, 'don't kill me! I don't want to be like them. I don't want to turn into one of them. I'll give you anything. I'll tell you the only [secret] that I have left.'

You say, 'what secret'

King Odeen says 'I know the words that will allow you in to the roayl crypts! Perhaps you can find something there to stop this insanity.' King Odeen sniffles. 'Certainly one of my great ancestors can be convinced to help us. I know they have been made to walk again by, by those things! Maybe they can help us. Just please don't hurt me.'

Your task 'Speak with the King' has been updated.

------------------------------------------------------
step #3 dialogues with Fergarin Bardon I
------------------------------------------------------

You say, 'Hail Fergarin Bardon I'

Fergarin Bardon I shakes his head, his brow furrowed. 'I. . . You destroyed so much, so many. . .just leave me. If you plan to make use of that key, speak with Commander Haesgrin. Perhaps you can redeem the evil you. . . we have done today.'

Your task 'Speak with the King' has been updated.
Your faction with Wraithgaurd Leadership has gotten better.'
You receive a character flag!

- This completes the task and you receive the following yellow-text emote, guiding you into the beginning of Frostcrypt Raid #1:

Fergarin did not seem pleased with the swath of destruction you left in his city or the way you humiliated his King. He is obviously not too thrilled about the part he played in this matter, however, he would like to offer you the opportunity to [set things straight].
Missing Information
# Aug 08 2007 at 8:48 AM Rating: Excellent
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Trickster the Wise wrote:
Here is the missing (short) dialogues with Fergarin to begin the task
---------------------------------------------------------------------------

You say, 'What's left to take care of?'

Fergarin Bardon I says 'I have done my best to ensure King Odeen that you are worth speaking with. Avoid any confrontations with the other citizens of Valdholm if at all possible on your way.'

----------------------------------------------------
Here is the missing steps of the task
----------------------------------------------------

1. Exit the black market area through the Southern door.
2. Convince King Odeen to give you the key to the undercrypt.
3. Speak with Fergarin Bardon I

-----------------------------------------------------------------
Here is a very generic idea of the Odeen event
-----------------------------------------------------------------

After dealing with Royal Captain Gurangor's event, the gates lift and you may proceed towards King Odeen's throne. Upon arriving you find King Odeen, Faelig, and Hethgar standing there. They aggro instantly upon approach, you do not need to trigger any dialogue. Kill these two and then Lorekeeper Thair behind Odeen's throne and then fight King Odeen last. Doing this out of order will cause this part of the event to reset. Upon taking King Odeen to 69% health you receive the following emote:

King Odeen flees up the stairs and disappears through the door.

You proceed up the steps behind the throne to find the second part of Odeen's event. There is Commander Clanghor the Savage and 8 Royal Guardsman (these are named guards, not the generic a royal guardsman found throughout the zone). You must kill the guardsman and the Commander to proceed with the event. After the Commander has fallen, you may proceed by opening the three doors that are in his room. Only one of these doors spawn King Odeen and his 6 named guards. The other two will spawn 6 Royal Guardian inside them (6 per door, these are different than the Royal Guardsman). The room that has the King and his named guards is random every time; if you are lucky enough to pick the correct door on the first try, you do not have to bother with the remaining doors.

This part of the event is where a lot of guilds complain about getting "bugged". The problem here is that if you attempt to kill King Odeen before his 6 named guards, he will lock at 50% health and then very often never unlock again, continuing to fight you while being unable to receive any damage. You must kill the six named guards first before taking the King's health down below 50% to prevent the event from locking up here. Upon taking King Odeen to 49% health you receive the following emote:

The Lorekeepers place their king into a protective stasis.

At this point King Odeen warps back to his throne and begins running across the zone towards the hotsprings area. He used to be right in the hotsprings but due to complaints about the lag from the playerbase, he now stops not far before the hotsprings instead. Your raid must backtrack to this area to begin this third part of the event. You will find the King back at 70% health or more (he partially regens). During this part of the event King Odeen calls for help from much of the surrounding trash and you must damage him while dealing with the trash adds. Upon taking King Odeen to 34% health you receive the following emote:

King Odeen rushes out the city gate in a desperate attempt to flee his deadly foes.

This is now the final stage of the event. King Odeen warps onto the bridge area and upon moving your raid there you find he is surrounded by several shieldman NPC's (don't have the name handy) guarding both sides of the bridge. You will find the King at 50% health or more (he partially regens). During this part of the event you must deal with several shieldman NPC's and King Odeen at the same time. Upon taking King Odeen to 14% health you receive the following emote, and the King's health locks up again, preventing you from killing him:

King Odeen shouts 'I surrender! I can not defeat you! Do not kill me! I don't want to be one of . . .them. . . I'll do anything.'


Additionally at this point, 'an icebound chest' spawns with the loot.

---------------------------
Dialogues with the King
----------------------------

You say, 'Hail, King Odeen'

King Odeen says 'Please,' the great king of the Krithgor appears to be near tears, 'don't kill me! I don't want to be like them. I don't want to turn into one of them. I'll give you anything. I'll tell you the only [secret] that I have left.'

You say, 'what secret'

King Odeen says 'I know the words that will allow you in to the roayl crypts! Perhaps you can find something there to stop this insanity.' King Odeen sniffles. 'Certainly one of my great ancestors can be convinced to help us. I know they have been made to walk again by, by those things! Maybe they can help us. Just please don't hurt me.'

Your task 'Speak with the King' has been updated.

------------------------------------------------------
step #3 dialogues with Fergarin Bardon I
------------------------------------------------------

You say, 'Hail Fergarin Bardon I'

Fergarin Bardon I shakes his head, his brow furrowed. 'I. . . You destroyed so much, so many. . .just leave me. If you plan to make use of that key, speak with Commander Haesgrin. Perhaps you can redeem the evil you. . . we have done today.'

Your task 'Speak with the King' has been updated.
Your faction with Wraithgaurd Leadership has gotten better.'
You receive a character flag!

- This completes the task and you receive the following yellow-text emote, guiding you into the beginning of Frostcrypt Raid #1:

Fergarin did not seem pleased with the swath of destruction you left in his city or the way you humiliated his King. He is obviously not too thrilled about the part he played in this matter, however, he would like to offer you the opportunity to [set things straight].


Updated, thanks. In the future, it'd probably be easier if you just copied and pasted the dialogue, faction hits, emotes, etc. directly from your logs. I can clean it up when editing the quest, and it saves me having to correct typos during transcription.
How to win...
# Feb 18 2007 at 9:57 PM Rating: Decent
25 posts
Anyone have any useful information about this raid? How hard mobs hit for? What expansion this raid is equal to? Etc, etc. This is where to go for people to help each other, correct? Please don't post BS.
Bridge...
# Feb 01 2007 at 8:39 PM Rating: Decent
20 posts
Any info on how to succeed once king warps to the bridge?
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Bridge...
# Feb 07 2007 at 12:18 AM Rating: Decent
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lots of work and persistance!
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Info on Speak with the King
# Jan 31 2007 at 8:30 PM Rating: Decent
Scholar
36 posts
Task window information:
"Fergarin has done his best to convince people close to King Odeen that you are worth speaking with. He asks you to avoid confrontations with other citizens of Valdeholm. They will not understand your reasons for being in the city and will probably attack you."

Objectives:
Exit the black market area through the southern door | 1/1 | Valdeholm
Convince King Odeen to give you the key to Undercrypt | 0/1 | Valdeholm
???

Information:
Royal Captain Gurangor (red) does indeed spawn in this instance, along with
Arch Wizard S`Sitari (red), 4 "Wizard of Zek" (white to 75)(All cast Ether Flame)
Lead Archer Hoseph (red) and a number of "Archer of Zek"
Warguard Hanlo (red)
High Priest Utok (red), unsure of any other priest mobs.

Dialogues:

The mob that starts the event is Herald Kelion, a yellow, indifferent con.

'Hail, Herald Kelion'

Herald Kelion says, 'You should not have ventured here... Unless you are foolish enough to [challenge] the might of [Royal Captain Gurangor].'

'Challenge the might of Royal Captain Gurangor'

Herald Kelion says, 'Your challenge is accepted. Prepare yourselves for the wrath of Valdeholm's finest!'
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