Where: | Who: | Rating: |
| Information: | Level: | 75 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | No | Can Be Shrouded?: | No | Quest Type: | Task | Quest Goal: | Time Limit: | 06:00:00 | Success Lockout Timer: 116:00:00 | Factions Raised: | Factions Lowered: | Quest Items: | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Raid | Min. # of Players: | 6 | Max. # of Players: | 54 | Appropriate Classes: | Appropriate Races: |
Entered: Thu Dec 21 15:49:22 2006 Modified: Tue Dec 5 05:21:04 2023 | |
This raid task begins with Fergarin Bardon I in Valdeholm, who is located in the back room behind Wraithguard Heimgul, at at -770, -780, -25.
Pre-requisites for requesting:
- Completion of Fergarin's three shared tasks
- Completion of the "Kill Kangur" mini-raid
Pre-requisites for participating:
- None
Note: At least six people will need to have Letters of Evidence in their possession from the Kill Kangur raid. It does not matter who those people are.
At the end of the previous raid, Fergarin mentioned that you must [deal with a traitor].
You say, 'Deal with a traitor?'
Fergarin Bardon I says 'Well, this is most embarrassing to discuss, but I have put together the information you have helped me gather, and there is no disputing the truth. One of my people has become a traitor and has turned against us. He plots to overthrow the king and has dared to call him a coward, in ill-concealed terms. He must be dealt with. Obviously I can not kill him, my reputation as a facilitator would be ruined. But if some 'invaders' were to storm into the city and kill him then it would be the best of coincidence. Do you [believe in coincidence]?'
You say, 'I believe in coincidence.'
Fergarin Bardon I says 'Well, coincidence is what you make it.'
You have been assigned the task 'Udengar the Traitor'.
Fergarin has explained to you that the traitorous Udengar will be speaking in the Lorekeeper's Pit shortly. He told you that he has made certain that the guards at the pit will not be completely loyal to Udengar. He urged you to speak with some of the guards if you can. Tell them about the 'evidence of treason' that you hold (you do still have it, don't you). Hearing this, they might stop attacking long enough to accept the evidence. Give it to them and perhaps they will aid you. But be warned, Udengar has many fanatical followers, and even those who do not worship him like a god will be unlikely to trust you. Even if you get no help from the guards, you must kill Udengar before his treachery destroys the remaining Krithgor!
Exit the black market area through the southern door 0/1 (Valdeholm)
You will enter an instanced version of Valdeholm in which you need to kill High Lorekeeper Udengar Dergon. Do so by clicking on the door.
From the moment you zone in, you have 17-20 minutes to reach the Lorekeeper's Pit and set your raid up. Several 'Holmguard' giants are posted outside the entrance to the pit. They are KOS and hit just as hard as other trash in the zone. Have someone with Letters of Evidence in their possession speak to the giant:
You say, 'I have evidence of treason.'
a Holmguard elite says 'What evidence is this, invader? Be quick or die.'
At this point, the giant briefly becomes non-KOS. Give him the Letters of Evidence.
a Holmguard elite looks at the documents you have given him.
From there you will get one of three responses. Which response you get depends on the name of the giant (certain types will believe you; certain types will go neutral; and certain types will attack again -- information needed about which giants respond which way):
1. 'This is falsification and treachery! You are trying to slander one of our greatest leaders!'
The guard doesn't accept the evidence and will continue his attack on you.
2. 'So be it. Udengar's fate is in the hands of the god now. If you can slay him, then I will believe that you are in the right. If not, you will meet your ancestors and they will be shamed by your life and the manner of your death.'
The guard is neutral about the evidence. He won't serve Udengar, but won't help you either. He will wander off.
3. 'I might believe you, but can you do anything about it? I shall remain at my post and see if you can take action. If you can, I may even assist you.'
The guard accepts the evidence and will aid you once Udengar leaves the Lorekeeper Pit.
Kill 1 Lorekeeper Udengar 0/1 (Valdeholm)
17 minutes after zoning in, the Lorekeeper's Pit will empty of giants, except for Udengar and his two guardians. 2-3 minutes later, High Lorekeeper Udengar Dergon will emerge. You must kill him. Be warned, he hits quite hard and has two Zek loyalists with him.
At this point, whichever Holmguard giants "believed" you will attack Udengar and keep him distracted long enough for you to kill the two Zek loyalists. Don't cast any slow spells on them!
During the fight with Udengar, adds called "a hammer of Zek" and "an unswerving hammer of Zek" will spawn in large numbers.
At approximately 50%, another Zek loyalist spawns.
Upon successfully killing Udengar:
Known loot:
Broken Maul of Zek
High Lorekeeper Necklace of Office
Icecracker
Icedancer
Illegible Diary of Lorekeeper Baeldon
Loyalist Coat of Icemail
Udengar's Thornmesh of War
Warbound Leggings
Warsorrow
Warweaver
Speak with Fergarin Bardon I 0/1 (Valdeholm)
You say, 'Hail, Fergarin Bardon I'
Fergarin Bardon I says 'Well done! I am grateful to you for your assistance. It's rare to find such useful beings that are so tiny.'
Everyone sees:
Your task 'Udengar the Traitor' has been updated.
Your faction standing with Wraithguard Leadership got better. (+300)
Fergarin commends you on a job well done. Lorekeeper Udengar has fallen at your hand and will pose no further threat. Now that he is out of the way, there is one small thing to [take care of].
Timeline:
[0:00] (Upon zoning in:)
Your task 'Udengar the Traitor' has been updated.
[7:00]
High Lorekeeper Udengar Dergon shouts 'Welcome fellow citizens. Thank you for your time. Your dedication to the lore of our people and your duty as citizens of Valdeholm is well fulfilled. For my part, I have prepared for you an historic tale for war, honor, treachery and cowardice. When this tale occurred and exactly who the participants were is not vital to the message of the story. In fact, names and dates would detract from the power of the tale. All you need know that this story is true. I ask you to hear this story and understand the implications it bears upon us in these, our darkest days.'
[8:00]
High Lorekeeper Udengar Dergon shouts 'There were once a great people, dedicated to their god, their beliefs, their honor and their way of life. They lived in a place beyond the sight of most of the world, untouched by its corruption; unaware and unconcerned about events beyond the borders of their protected lands. These beings had great personal strength, given to them during their creation. They had minds capable of deep thought and many of them had the power of great magic. Few forces could have withstood their power should they turn their attention to a task of force. But they languished in their hidden land and became soft, very few of them keeping up their guard against the outside world.'
[9:00]
High Lorekeeper Udengar Dergon shouts 'And so they lived for generations. They became physically soft and mentally distracted. They allowed themselves to forget who they were. They began to care less for the proper worship of their god. They grew weak. They even ceased their pursuit of a lost artifact of the greatest import to their god and their society. It was not long that the state of their society brought about the demise of their sanctuary and the loss of the majority of their power.'
[10:00]
High Lorekeeper Udengar Dergon shouts 'Invaders discovered their secret lands. The invaders breached the barriers that should have kept them safe, and only a few of these powerful beings bothered to take notice. These invaders, beings that they had considered below their own notice, were infiltrating their homes and even slaying their people. Even then, most of these great beings chose to do little, expecting servants to deal with them. Few even knew that they were at war until it was far too late.'
[11:00]
High Lorekeeper Udengar Dergon shouts 'But not all of them were caught off guard. Some of them fought back, even bringing the battle to the lands outside their homeland in an attempt to drive off these puny invaders. But the invaders kept coming in ever-increasing numbers. It was evident to many that these invaders would mean the death of this great race if they did nothing to stop it, yet still their leader remained either unwilling or unable to lead the citizens to victory against the invaders.'
[12:00]
High Lorekeeper Udengar Dergon shouts 'This leader was never called a coward; not by those that were alive at the time, not by those that only know of these events though historical texts. It is accepted historical fact that this leader was simply distracted by other things and that there was infinite confidence in those whose duty it was to keep their land safe.'
[13:00]
High Lorekeeper Udengar Dergon shouts 'I speak to you of this tale tonight because I wish you to understand one simple thing. History is not always correctly interpreted by those that come after, and it is rarely expressed accurately by those that experienced it. Some of the facts of this story are evidently true and can be proven so even today. Some, however, will always be suspect. For example, we know that the hidden home of these beings was indeed invaded by the small people of Norrath. We know that their society was destroyed by these invaders. These things we can see with our own eyes, should we journey to that place.'
[14:00]
High Lorekeeper Udengar Dergon shouts 'However, we will never know the truth behind the failure of their leadership. Of course the remnants of these people wish to believe that their leaders were trying their best and that the invader was just too strong for them. They will be unlikely to accept any suggestion that their leader was, perhaps, a coward. Their history would never record the truth if that truth was that their leader hid in his high place out of fear and shame, for history is written by fallible beings who want their descendants to respect them.'
[15:00]
High Lorekeeper Udengar Dergon shouts 'It is our duty as lorekeepers to bring to you the history of our people so that you might not forget it. We retain the rituals important to our society and we remember the past. It is also our duty to record the present as accurately as possible, and in that duty we are responsible only to our own order. We are dedicated to recording the truth, regardless of any desire we might have that our descendants think of us as heroes. Many of us have forgotten that it was Rallos Zek that gave our people life. Many of us have forgotten that we are the greatest warriors ever created, and that in the days of our glory none could stand against us.'
[16:00]
High Lorekeeper Udengar Dergon shouts 'It is convenient for some of us to forget these things, because remembering them brings us shame in what we have allowed ourselves to become. I urge you to never forget. Be ashamed, if you must, but do not forget. If you wish your descendents and your ancestors to be proud of you, then do your duty. Fight when called! Train, learn, worship and stand ready. Do these things and history will look upon you favorably. If you wish to know what happens to those that do not, look beyond our walls into the valley that was once ours. There you will find pathetic beings that are all that remain of the once great dragons of The Nest. Look upon them and you will understand the path that our present course is making for us. By Rallos I shall not allow our future to become as pathetic as their past! Fight, citizens! Do not allow weak leadership be the end of our great history. And do not forget that we are the greatest of Rallos' creations; do not forget the God of War.'
[17:00] The Pit empties of giants.
[20:00] (time approximate) Udengar emerges from the Pit and must be engaged.
If he reaches the palace gates:
Udengar has reached the safety of the palace gates. You have failed your mission.
The mission abruptly ends. There is no failure lockout timer. If success, it will give you a 4 day, 20 hour lockout. |