Fergarin Raid #2: Udengar the Traitor  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:75
Maximum Level:110
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Loot
Time Limit:06:00:00
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Serpents Spine
    Recommended:
    Group Size:Raid
    Min. # of Players:6
    Max. # of Players:54
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Thu Dec 21 15:49:22 2006
    Modified: Mon May 18 04:58:19 2015
    This raid task begins with Fergarin Bardon I in Valdeholm, who is located in the back room behind Wraithguard Heimgul, at at -770, -780, -25.

    Pre-requisites for requesting:
    - Completion of Fergarin's three shared tasks
    - Completion of the "Kill Kangur" mini-raid

    Pre-requisites for participating:
    - None

    Note: At least six people will need to have Letters of Evidence in their possession from the Kill Kangur raid. It does not matter who those people are.

    At the end of the previous raid, Fergarin mentioned that you must [deal with a traitor].

    You say, 'Deal with a traitor?'

    Fergarin Bardon I says 'Well, this is most embarrassing to discuss, but I have put together the information you have helped me gather, and there is no disputing the truth. One of my people has become a traitor and has turned against us. He plots to overthrow the king and has dared to call him a coward, in ill-concealed terms. He must be dealt with. Obviously I can not kill him, my reputation as a facilitator would be ruined. But if some 'invaders' were to storm into the city and kill him then it would be the best of coincidence. Do you [believe in coincidence]?'

    You say, 'I believe in coincidence.'

    Fergarin Bardon I says 'Well, coincidence is what you make it.'

    You have been assigned the task 'Udengar the Traitor'.

    Fergarin has explained to you that the traitorous Udengar will be speaking in the Lorekeeper's Pit shortly. He told you that he has made certain that the guards at the pit will not be completely loyal to Udengar. He urged you to speak with some of the guards if you can. Tell them about the 'evidence of treason' that you hold (you do still have it, don't you). Hearing this, they might stop attacking long enough to accept the evidence. Give it to them and perhaps they will aid you. But be warned, Udengar has many fanatical followers, and even those who do not worship him like a god will be unlikely to trust you. Even if you get no help from the guards, you must kill Udengar before his treachery destroys the remaining Krithgor!

    Exit the black market area through the southern door 0/1 (Valdeholm)

    You will enter an instanced version of Valdeholm in which you need to kill High Lorekeeper Udengar Dergon. Do so by clicking on the door.

    From the moment you zone in, you have 17-20 minutes to reach the Lorekeeper's Pit and set your raid up. Several 'Holmguard' giants are posted outside the entrance to the pit. They are KOS and hit just as hard as other trash in the zone. Have someone with Letters of Evidence in their possession speak to the giant:


    You say, 'I have evidence of treason.'

    a Holmguard elite says 'What evidence is this, invader? Be quick or die.'

    At this point, the giant briefly becomes non-KOS. Give him the Letters of Evidence.

    a Holmguard elite looks at the documents you have given him.

    From there you will get one of three responses. Which response you get depends on the name of the giant (certain types will believe you; certain types will go neutral; and certain types will attack again -- information needed about which giants respond which way):

    1. 'This is falsification and treachery! You are trying to slander one of our greatest leaders!'

    The guard doesn't accept the evidence and will continue his attack on you.

    2. 'So be it. Udengar's fate is in the hands of the god now. If you can slay him, then I will believe that you are in the right. If not, you will meet your ancestors and they will be shamed by your life and the manner of your death.'

    The guard is neutral about the evidence. He won't serve Udengar, but won't help you either. He will wander off.

    3. 'I might believe you, but can you do anything about it? I shall remain at my post and see if you can take action. If you can, I may even assist you.'

    The guard accepts the evidence and will aid you once Udengar leaves the Lorekeeper Pit.

    Kill 1 Lorekeeper Udengar 0/1 (Valdeholm)

    17 minutes after zoning in, the Lorekeeper's Pit will empty of giants, except for Udengar and his two guardians. 2-3 minutes later, High Lorekeeper Udengar Dergon will emerge. You must kill him. Be warned, he hits quite hard and has two Zek loyalists with him.

    At this point, whichever Holmguard giants "believed" you will attack Udengar and keep him distracted long enough for you to kill the two Zek loyalists. Don't cast any slow spells on them!

    During the fight with Udengar, adds called "a hammer of Zek" and "an unswerving hammer of Zek" will spawn in large numbers.

    At approximately 50%, another Zek loyalist spawns.

    Upon successfully killing Udengar:

    Known loot:

    Broken Maul of Zek
    High Lorekeeper Necklace of Office
    Icecracker
    Icedancer
    Illegible Diary of Lorekeeper Baeldon
    Loyalist Coat of Icemail
    Udengar's Thornmesh of War
    Warbound Leggings
    Warsorrow
    Warweaver


    Speak with Fergarin Bardon I 0/1 (Valdeholm)

    You say, 'Hail, Fergarin Bardon I'

    Fergarin Bardon I says 'Well done! I am grateful to you for your assistance. It's rare to find such useful beings that are so tiny.'

    Everyone sees:

    Your task 'Udengar the Traitor' has been updated.
    Your faction standing with Wraithguard Leadership got better. (+300)

    Fergarin commends you on a job well done. Lorekeeper Udengar has fallen at your hand and will pose no further threat. Now that he is out of the way, there is one small thing to [take care of].



    Timeline:

    [0:00] (Upon zoning in:)

    Your task 'Udengar the Traitor' has been updated.

    [7:00]
    High Lorekeeper Udengar Dergon shouts 'Welcome fellow citizens. Thank you for your time. Your dedication to the lore of our people and your duty as citizens of Valdeholm is well fulfilled. For my part, I have prepared for you an historic tale for war, honor, treachery and cowardice. When this tale occurred and exactly who the participants were is not vital to the message of the story. In fact, names and dates would detract from the power of the tale. All you need know that this story is true. I ask you to hear this story and understand the implications it bears upon us in these, our darkest days.'

    [8:00]
    High Lorekeeper Udengar Dergon shouts 'There were once a great people, dedicated to their god, their beliefs, their honor and their way of life. They lived in a place beyond the sight of most of the world, untouched by its corruption; unaware and unconcerned about events beyond the borders of their protected lands. These beings had great personal strength, given to them during their creation. They had minds capable of deep thought and many of them had the power of great magic. Few forces could have withstood their power should they turn their attention to a task of force. But they languished in their hidden land and became soft, very few of them keeping up their guard against the outside world.'

    [9:00]
    High Lorekeeper Udengar Dergon shouts 'And so they lived for generations. They became physically soft and mentally distracted. They allowed themselves to forget who they were. They began to care less for the proper worship of their god. They grew weak. They even ceased their pursuit of a lost artifact of the greatest import to their god and their society. It was not long that the state of their society brought about the demise of their sanctuary and the loss of the majority of their power.'

    [10:00]
    High Lorekeeper Udengar Dergon shouts 'Invaders discovered their secret lands. The invaders breached the barriers that should have kept them safe, and only a few of these powerful beings bothered to take notice. These invaders, beings that they had considered below their own notice, were infiltrating their homes and even slaying their people. Even then, most of these great beings chose to do little, expecting servants to deal with them. Few even knew that they were at war until it was far too late.'

    [11:00]
    High Lorekeeper Udengar Dergon shouts 'But not all of them were caught off guard. Some of them fought back, even bringing the battle to the lands outside their homeland in an attempt to drive off these puny invaders. But the invaders kept coming in ever-increasing numbers. It was evident to many that these invaders would mean the death of this great race if they did nothing to stop it, yet still their leader remained either unwilling or unable to lead the citizens to victory against the invaders.'

    [12:00]
    High Lorekeeper Udengar Dergon shouts 'This leader was never called a coward; not by those that were alive at the time, not by those that only know of these events though historical texts. It is accepted historical fact that this leader was simply distracted by other things and that there was infinite confidence in those whose duty it was to keep their land safe.'

    [13:00]
    High Lorekeeper Udengar Dergon shouts 'I speak to you of this tale tonight because I wish you to understand one simple thing. History is not always correctly interpreted by those that come after, and it is rarely expressed accurately by those that experienced it. Some of the facts of this story are evidently true and can be proven so even today. Some, however, will always be suspect. For example, we know that the hidden home of these beings was indeed invaded by the small people of Norrath. We know that their society was destroyed by these invaders. These things we can see with our own eyes, should we journey to that place.'

    [14:00]
    High Lorekeeper Udengar Dergon shouts 'However, we will never know the truth behind the failure of their leadership. Of course the remnants of these people wish to believe that their leaders were trying their best and that the invader was just too strong for them. They will be unlikely to accept any suggestion that their leader was, perhaps, a coward. Their history would never record the truth if that truth was that their leader hid in his high place out of fear and shame, for history is written by fallible beings who want their descendants to respect them.'

    [15:00]
    High Lorekeeper Udengar Dergon shouts 'It is our duty as lorekeepers to bring to you the history of our people so that you might not forget it. We retain the rituals important to our society and we remember the past. It is also our duty to record the present as accurately as possible, and in that duty we are responsible only to our own order. We are dedicated to recording the truth, regardless of any desire we might have that our descendants think of us as heroes. Many of us have forgotten that it was Rallos Zek that gave our people life. Many of us have forgotten that we are the greatest warriors ever created, and that in the days of our glory none could stand against us.'

    [16:00]
    High Lorekeeper Udengar Dergon shouts 'It is convenient for some of us to forget these things, because remembering them brings us shame in what we have allowed ourselves to become. I urge you to never forget. Be ashamed, if you must, but do not forget. If you wish your descendents and your ancestors to be proud of you, then do your duty. Fight when called! Train, learn, worship and stand ready. Do these things and history will look upon you favorably. If you wish to know what happens to those that do not, look beyond our walls into the valley that was once ours. There you will find pathetic beings that are all that remain of the once great dragons of The Nest. Look upon them and you will understand the path that our present course is making for us. By Rallos I shall not allow our future to become as pathetic as their past! Fight, citizens! Do not allow weak leadership be the end of our great history. And do not forget that we are the greatest of Rallos' creations; do not forget the God of War.'

    [17:00] The Pit empties of giants.

    [20:00] (time approximate) Udengar emerges from the Pit and must be engaged.




    If he reaches the palace gates:

    Udengar has reached the safety of the palace gates. You have failed your mission.

    The mission abruptly ends. There is no failure lockout timer.
    Rewards:
    Send a Correction
    Post Comment
    No longer needs nine
    # May 16 2015 at 5:55 PM Rating: Decent
    8 posts
    This raid no longer needs nine toons with Letter of Evidence.
    Faction
    # May 16 2015 at 6:39 PM Rating: Decent
    8 posts
    This raid gives +300 faction with Wraithguard Leadership.
    No longer needs nine
    # May 16 2015 at 6:36 PM Rating: Decent
    8 posts
    It also only needs six in the raid like most old raids.
    dps
    # Oct 04 2009 at 9:24 PM Rating: Decent
    *
    221 posts
    need alot of dps for this, the loyalists need to be killed before udengar kills the watchful giants on your side. otherwise udengar will kill the giants and walk to the gate and fail the quest. the loyalists have a LOT of hp.
    Strat
    # Dec 20 2008 at 11:54 AM Rating: Good
    ***
    1,197 posts
    1. Obtain at least 5 Letters of Evidence from killing Kangur in the 24 person raid. Those people need to make a hotkey of: /say I have evidence of Treason. Have them test it to make sure there are no typoes! Make a list of their names.

    2. Buff up fully and INVIS in the regular Valdeholm, outside the entrance of the instance.

    3. Once ready, everyone is instructed to zone in at once and immediately run the western route to the statue area. This route typically has fewer see invis, though make it clear that every mob should be right clicked during the run and on no account must anyone agro a see invis as you are on a 17 minute timer.

    4. The gathering point is the SW corner of the statue area. If you are on a large flat space with the pulpit entrance and statue due east of you, you're at the right spot.

    5. As soon as a tank and healer are in place, pull some trash. This is the single quickest way to get everyone in the correct area, bunched up tight.

    6. Pull all the mobs from the outside of the pulpit one or two at a time, or whatever you can handle. Some of the Holmguard Elites are always befriendable, some are never befriendable, and some are random. 'a cautious Holmguard elite' and 'a wary Holmguard elite' are always befriendable. For these, announce from the top of the list for someone to target the mob, click their hotkey, and hand in their letter. From the moment anyone speaks their hotkey to the giant, he will freeze for 20 seconds waiting on a letter. If no letter is presented to him in this time, he will have to be killed. When done correctly, the giant becomes non-agro for the rest of the event, and his name changes to 'a watchful Holmguard elite'. If you have extra letters of evidence available, you can experiment with the other Holmguard Elites.

    7. Keep track of the zone-wide messages listed above to know how much time you have left.

    8. Once all the giants outside the pulpit are dead or turned into watchful, pull any trash around the statue to kill too. Once they are dead, spend any remaining time pulling and killing the trash from inside the pulpit - 'a Zek loyalist's are NOT trash! If you have any remaining time, you can start the next phase early by dealing with the loyalists.

    9. After the 17 minutes are up, the loyalists will walk out of the pulpit and all your 'a watchful Holmguard Elite' will run into the pulpit and begin killing Udengar for you.

    10. You will need 1 kite group for the second phase. A bard and healer are essential, and the rest of the group should contain all the knights you can spare, but at least 2. The knights will be your kiters, and the bard must simply keep them seloed. If there are any remaining trash giants in the pulpit, wait for them to leave now. Otherwise, grab the loyalists and begin the second phase.

    11. Have the seloed knights tags the loyalists and start kiting them around the north side of the statue. The bard must keep them seloed, and the cleric must use HoT and PR spells only to prevent over agroing.

    12. The raid will immediately tag one of the loyalists and start killing it. Do NOT slow the loyalists or Udengar! If someone accidentally does so, then every swing of the giant becomes a wild rampage for full damage. Have a few people load dispell in case of accidental slows.

    13. Once one loyalist is dead, tag and kill the second in the same manner.

    14. Each 'a watchful Holmguard Elite' will do between 10-20% damage to Udengar, and survive about 5 minutes. Once the 'a watchful Holmguard Elite' are dead, Udengar will begin summoning raiders to him, so keep a careful eye on the 'a watchful Holmguard Elite's HP. Once 'a watchful Holmguard Elite's are all dead, immediately put your raid tank on Udengar, with enough healers to keep him alive.

    15. With the loyalists dead, begin killing Udengar in the pulpit. At approximately 75% he will start summoning hammers and will continue to do so until he dies. I do not know if these are timed, or repop however I never saw more than 5 or 6 alive at once, and at the end of the event there were about 8 or 9 hammer corpses. You can OT, chain kill, or kite these hammers as you feel fit. "a hammer of Zek" ARE mezzible, "an unswerving hammer of Zek" are NOT mezzible, each seem to have low HP (around 32k) but repop instantly. If opting to keep them mezzed, then have the "an unswerving hammer of Zek" continuously killed until only "a hammer of Zek" are up. Our method was to have an enterprising pally cast heals on the raiders being hit, he OTed when he had too many on him (around 5 or 6), and then kited from there (he was in the kite group and did have seloes). Each hammer seemed to hit for around 500-1k.

    16. When Udengar reaches 50%, a third and final loyalist will pop. He popped immediately outside the pulpit's entrance, under the archway, though it may be random. He must be kited as before, until Udengar is dead.

    17. Burn Udengar down. The hammers and loyalist will not depop on Udengar's death, however neither will repop either.

    18. Kill the loyalist.

    Note: Before doing this event I did a great deal of research and background reading. There are a lot of rumors about all debuffs having reversed effects on the loyalists and Udengar. These appear to be completely ficticious. Each mob had the full list of dots, ac debuffs, str debuffs, atk debuffs etc without any noticably negative effect whatsoever. However, when slow is cast on them it's impossible not to notice, as within a few seconds you'll be slipping in the blood of your fellow raiders.

    Edited, Dec 22nd 2008 4:03pm by dafdaf

    Edited, Dec 22nd 2008 4:09pm by dafdaf
    Immune to spells?
    # Jul 22 2008 at 9:35 AM Rating: Decent
    Scholar
    35 posts
    For some reason he was unaffected by all spells. Is there something that needs to be done to make him vulnerable to spells, or is this strictly a melee fight?
    Immune to spells?
    # Jan 16 2009 at 9:04 PM Rating: Default
    Belly caster. Get under his feet.
    Immune to spells?
    # Dec 20 2008 at 10:54 AM Rating: Decent
    ***
    1,197 posts
    You were probably casting on him before the 17 minutes had started. Once this stage of the event begins, you can cast on him without trouble.
    Missing Information
    # Aug 07 2007 at 8:26 PM Rating: Decent
    Scholar
    *
    73 posts
    Here is the missing dialogue to get the task:
    -------------------------------

    You say, 'Deal with a traitor'

    Fergarin Bardon I says 'Well, this is most embarassing to discuss, but I have put together the information you have helped me gather, and there is no disputing the truth. One of my people has become a traitor and has turned against us. He plots to overthrow the king and has dared to call him a coward, in ill-concealed terms. He must be dealth with. Obviously I can not kill him, my reputation as a facilitator would be ruined. But if some 'invaders' were to storm into the city and kill him then it would be the best of coincidence. Do you [believe in coincidence]?

    You say, 'I believe in coincidence'

    Fergarin Bardon I says 'Well, coincidence is what you make it.'

    -------------------------------------
    Here is the missing step of the task:
    -------------------------------------

    1. Exit the black market area though the Southern door
    2. Kill 1 Lorekeeper Udengar
    3. Speak with Fergarin Bardon I

    -------------------------------------------------------
    Here is the missing dialogue upon completing the event:
    -------------------------------------------------------

    You say, 'Hail, Fergarin Bardon I'

    Fergarin Bardon I says 'Well done! I am grateful to you for your assistance. It's rare to find such useful beings that are so tiny.'
    Your task 'Udengar the Traitor' has been updated.
    Your faction standing with Wraithguard Leadership got better.

    (and then you receive this yellow-text emote)

    Fergarin commends you on a job well done. Lorekeeper Udengar has fallen at your hand and will pose no further threat. Now that he is out of the way, there is one small thing to [take care of].
    Missing Information
    # Aug 08 2007 at 8:28 AM Rating: Excellent
    Ungainly Ninja
    Avatar
    ****
    6,998 posts
    Trickster the Wise wrote:
    Here is the missing dialogue to get the task:
    -------------------------------

    You say, 'Deal with a traitor'

    Fergarin Bardon I says 'Well, this is most embarassing to discuss, but I have put together the information you have helped me gather, and there is no disputing the truth. One of my people has become a traitor and has turned against us. He plots to overthrow the king and has dared to call him a coward, in ill-concealed terms. He must be dealth with. Obviously I can not kill him, my reputation as a facilitator would be ruined. But if some 'invaders' were to storm into the city and kill him then it would be the best of coincidence. Do you [believe in coincidence]?

    You say, 'I believe in coincidence'

    Fergarin Bardon I says 'Well, coincidence is what you make it.'

    -------------------------------------
    Here is the missing step of the task:
    -------------------------------------

    1. Exit the black market area though the Southern door
    2. Kill 1 Lorekeeper Udengar
    3. Speak with Fergarin Bardon I

    -------------------------------------------------------
    Here is the missing dialogue upon completing the event:
    -------------------------------------------------------

    You say, 'Hail, Fergarin Bardon I'

    Fergarin Bardon I says 'Well done! I am grateful to you for your assistance. It's rare to find such useful beings that are so tiny.'
    Your task 'Udengar the Traitor' has been updated.
    Your faction standing with Wraithguard Leadership got better.

    (and then you receive this yellow-text emote)

    Fergarin commends you on a job well done. Lorekeeper Udengar has fallen at your hand and will pose no further threat. Now that he is out of the way, there is one small thing to [take care of].


    Updated, thanks.
    Faction Hit
    # Aug 02 2007 at 6:01 AM Rating: Decent
    11 posts
    The faction hit you receive is for the Wraithguard Leadership, and the hit occurs at the end of the task -- not when you kill the named. The hit is also very large. Sufficient to move me from dubious to amiable.
    Faction Hit
    # Nov 07 2007 at 8:15 PM Rating: Decent
    Scholar
    *
    105 posts
    maybe it caps at amiable but it did not move me from amiable when we first did udengar :(
    Faction Hit
    # Jul 27 2008 at 11:01 PM Rating: Decent
    ***
    1,197 posts
    For the default faction chart there's a minimum of 200 faction from [max] dubious to [min] amiable. Amiable is 500 faction wide. So on the assumption that this faction runs on the default faction chart, then the numbers still work with quite a wide margin for error. In fact, if we accept this assumption, it means the gain from completing this task must be between 200 to 500 faction hits.
    Letters of Evidence
    # May 26 2007 at 2:05 AM Rating: Decent
    4 posts
    Once you hand the letter in, do the giants give it back or do you have to kill spider in 24 person raid again to get another?
    Letters of Evidence
    # Jun 08 2007 at 3:22 AM Rating: Decent
    8 posts
    They do not give it back, if you need / want another letter, you have to re-kill the spider.
    ____________________________
    Savard Exmortis
    75 Shadow Knight of Darkstar Alliance
    Torvonnilous / Fennin Ro
    well
    # Jan 12 2007 at 7:05 PM Rating: Decent
    Scholar
    *
    129 posts
    I know he walks to north gate and you can't let him reach it!

    Edited, Jan 12th 2007 7:13pm by hotrod
    ____________________________
    Life needs more cowbell.

    Shaere
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