Zheren #4: Dyn`Leth's Mine  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
Related Zones:
Related Creatures:
Related Quests:
Era:Serpents Spine
Recommended:
Group Size:Solo
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Oct 7 18:45:23 2006
Modified: Thu Oct 16 23:05:33 2008
This is the fourth in a series of five tasks.

Captain Zheren may be found at -1225, +620.


You say, 'Hail, Captain Zheren'

Captain Zheren says '______! Aren't you a sight for sore eyes! We set up this camp a few weeks ago to scout the lands controlled by Dyn`leth. We expected [opposition], but nothing like this.'

You say, 'What opposition?'

Captain Zheren says 'Dyn`leth's armies control almost every piece of land between the mines to the east and the temple to the north. We are vastly outnumbered. Any strength you can lend to our [cause] would be much appreciated.'

You say, 'What cause?'

Captain Zheren says 'We are the Crusade of the Scale! We will not rest until Dyn`leth is dead and the Scale of Veeshan has been reclaimed!'

If you have previously completed "Dyn`Leth's Artillery"..

You have been assigned the task 'Dyn`leth's Mine'.

From the Ashengate Orders, Captain Zheren has learned that Dyn`Leth's forces hope to unearth the ancient dragon Vergalid from the mines below Sunderock. Zheren now wants you to slow the mining operations by any means necessary.

Kill 10 Green Legion Slavedrivers - Sunderock Springs

a Green Legion overseer also counts towards this tally.

Kill Overseer Vorsirus - Sunderock Springs

Can be snared. Will summon. Comes with a friend, The Guardian of the Mines, who can also be snared but does not seem to start summoning until the Overseer is dead.

Kill 10 Skullcrush Slaves - Vergalid Mines

Any Skullcrush mob will count.

Kill 10 Kickpick Slaves - Vergalid Mines

Any Kickpick mob will count.

Kill 3 Green Legion Overseers - Vergalid Mines

Report Back to Captain Zheren - Sunderock Springs

You say, 'Hail, Captain Zheren'

Your task 'Dyn`Leth's Mine' has been updated.
You have received a character flag!

Zheren salutes you as you return, 'Welcome back, my friend. The enemy forces in the area are reeling from the blow you struck to their leaders. Your deed has been a great service to our [cause]!'

This is a lead-in to the next quest in the series "The Direwind Front".

Your faction standing with Crusade of the Scale got better.
Your faction standing with Forces of Dyn'leth got worse.
Your faction standing with Circle of the Crystalwing got better.
You gain experience!!

Reward Options:
Belt of the Crusader
Shimmering Healer's Mantle
Crusader's Luckstone
Ring of the War Runner

You have successfully been granted your reward for: Dyn`Leth's Mine

Submitted by: Lias Roxx, Defiant, Zek
Rewards:
Send a Correction
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Dealing with slavedriver packs
# May 18 2017 at 12:55 PM Rating: Decent
13 posts
The fighting in Vergalid Mines was far more pleasant, but dealing with the groups of 4-5 mobs which come with the Overseers/Slavemasters/Slavedrivers (all give credit) outside of Vergalid can be a pain if you're a Warrior or other crowd-control-lacking class like me. Here are a few tips that are not all specific to my level 67 Warrior-Shaman two-box team that died a few times because I didn't use some of these tricks:

-Gauge how far apart the mobs in the pack are and pull the leftmost or rightmost mob in a given group, not necessarily the slavedrivers themselves. In some places, this will pull less than the whole pack. Pulling the slavedriver almost always pulls their whole pack due to their more central location in it.

-Make use of your disciplines--don't hold anything back, you need what you've got for every one of these fights. Stonewall and Defensive are particularly effective; Fortitude plus Whirlwind Blade (for a little aggro) at the start of a fight can be good if you have a debuffer with you, to give them time to Slow/Cripple/whatever the mobs. If you use Stonewall, remember that you can strafe faster than you can run with this discipline active if you need to chase an add that has gone after someone else, and you can't walk backwards at all.

-Unless you have some good form of AOE aggro, your healer mercenary will steal aggro on at least some of the mobs now and then, especially early in the fight before your tank has aggro on everything. Let her tank some of them; she's tougher than you are (but keep an eye out for her heals being interrupted). At least, she was tougher than my Warrior with full auto-granted AA and elaborate-intricate-flawed consigned defiant gear from the Hero's Journey, who is pretty tough. (If you're not using a healer merc, obviously, ignore this.)

-If you have any form of Root, use it and move away! You might even use it for pulling, if you can follow up by using something like Whirlwind Blade to get all of the mobs' attention before they all beat up your squishier Root-casting characters. I was an idiot and didn't use my Shaman's Virulent Paralysis AA or her Root spells.

-If you're a tank like me, you can and should be switching targets and landing Incite (or whatever your class's primary aggro ability is) on more than one mob (since its refresh time is shorter than its duration) in order to maintain aggro.

-This may seem obvious, but med up before each fight. You may well need it.

-Bring a friend. I wouldn't have been able to do this at level 67 with just my Warrior and a healer mercenary.
faction hits
# Dec 11 2015 at 8:17 PM Rating: Good
Scholar
42 posts
Crusade of Scale +20
Forces of Dyn'lyth -20
Circle of Crystalwing +20
Seem to need to be done in order
# May 08 2012 at 5:41 PM Rating: Decent
Scholar
*
101 posts
I killed several of the overseers out of turn because someone else killed Overseer Vorsirus, but wasn't getting credit for the kills, than all the servers crashed, ouch.
Slavedrivers
# Aug 15 2007 at 10:12 AM Rating: Decent
14 posts
Green Legion Slavedrivers do not summon, however 'a Green Legion overseer' does.
When pulling the slavedrivers, all the goblins nearby will add too.
progression Vers Redoing
# May 26 2007 at 12:02 AM Rating: Default
Does anyone know how to repeat the mission?
I am offered the next mission only and wish to redo this one ?
Correction on # of mobs to kill
# Nov 24 2006 at 9:08 AM Rating: Decent
Actually, the quest says to kill 3 (Three) Green Legion Overseers in Vergalid Mines. I'm doing this quest right now with a 75 SK (I'm a 75 Dru) and we're blowing through it with no problems. He's FD pulling, I'm staying invis until he gets one. We both have pets up.
Slavedriver count
# Oct 18 2006 at 5:34 PM Rating: Decent
9 posts
Green Legion Slavemasters also count towards the tally for slavedrivers.
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