Dain Frostreaver the Second: A Daring Raid  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:1
Maximum Level:105
Monster Mission:Yes
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
Time Limit:08:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Prophecy of Ro
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Jul 13 12:37:09 2006
Modified: Sun Oct 7 09:51:34 2012
The Dain monster mission series may be completed in any order.

Dain`s Historian Duggans can be found in a small room near the throne area at the top of Icewell Keep. (He /cons Coldain faction, but will not attack no matter what your status. His roommate may, however.)

You say, 'Hail, Dain`s Historian Duggans'

Dain`s Historian Duggans says 'Welcome ______, welcome! It's always a pleasure to speak with an Outlander such as yourself. All Coldain appreciate the services you have rendered us and the blows you have dealt to our Giant foes. Have you come to learn more of our [history]?'

You say, 'What history?'

Dain`s Historian Duggans says 'The Coldain are a proud people, and with good reason! We have proven ourselves time and again in this unforgiving land, flourished and thrived. Of course all Coldain must acknowledge the [leadership] that has brought us through the dark times we faced.'

You say, 'Leadership?'

Dain`s Historian Duggans says 'Yes indeed, we have been blessed with leaders beyond compare. All Coldain know the story of Colin Dain, and I'm sure you have heard of our great first leader. But even after Colin fell the Coldain have always been guided as if by Brell's own hand through each Dain's reign. Would you hear more about [Dain Frostreaver the First]? Or perhaps [Dain Frostreaver the Second]? And who can forget [Dain Frostreaver the Third], the father of our current magnificent leader?'

You say, 'I want to hear about Dain Frostreaver the Second.'

Dain`s Historian Duggans says 'Ah yes, a brave one was he! Dain Frostreaver the Second made quite a name for himself with his [daring exploits] in battle. It was said that just the mention of his name was enough to send any Kromzek or Kromrif Giant into a frenzy, so much did they hate him!'

You say, 'Daring exploits?'

Dain`s Historian Duggans says 'Of all his amazing feats in battle, and there were many, none can compare to Dain Frostreaver the Second's daring raid deep into the very heart of our hated enemies stronghold of Kael Drakkel itself. Some say it was on that [day] that the Giants learned to fear the Coldain for the first time.'

You say, 'That day?'

Dain`s Historian Duggans says 'Well I could tell you about it, or I could [show] you. What do you say?'

You say, 'Show me.'

Dain`s Historian Duggans says 'A wise choice indeed ______! Happily Brell has gifted me with the power to bring the exploits of our great leaders to life. Prepare yourself and let me know when you are [prepared].'

You have been assigned the task 'A Daring Raid'.

Facing a steep rise in attacks on his outer defenses by the Kromzek scouts of Kael Dain Frostreaver II decided to lead a small and daring raid against the stronghold of Kael. While there they sought to strike a mighty blow against the Giants by slaying Omref Stompsmash, the crafty and dangerous head of the Kromzek scouts. It was the hope of Dain Frostreaver II that this blow would fill Kael with confusion for a time and gain his city a measure of safety.

You are given a list of six dwarves to play:
Dain Frostreaver II (required)
Mustum Frenkler
Dandbin Frostcleaver
Lo`ren Dirkins
Aiden Underbelly
Jonn Dirkins

You say, 'I am prepared.'

LOADING, PLEASE WAIT...
You have entered Kael Drakkel.



Do some damage! Defeat 10 Kromzek Master scouts 0/10 (Kael Drakkel)

In addition to the master scouts, you will also encounter regular scouts. At 70% they run in the direction of a master scout, so be sure to snare them otherwise you will be in for a train.

Enter the Scout headquarters 0/1 (Kael Drakkel)

The scout headquarters are located in Iceshard Manor (stick to the south).

Kill Omref Stompsmash 0/1 (Kael Drakkel)

Omref is located inside Iceshard Manor.

Escape!

Return to the city exit as quickly as you can! The Giants are alerted to our presence!

After you kill Omref, "An Enraged Giant"'s start spawning all along the path to Eastern Wastes (the zone in where you started). The new giants spawn near the house where Omref is located, and then spawn along the way. The Dain needs to reach the zone for the mission to be a success. Only the dain needs to escape. So, the dain should loot his shard as soon as possible and start running for the zone. The other people in the mission need to loot their shards quickly too. Once the dain zones, it appears to be about 60 seconds before the mission ends. If the dain zones, the other characters can stay in the house and wait for the mission to end.



The common reward is a Resplendent Velium Battle Mask (Artifact) and transmutes to:
???? (level 1-10)
Dented Velium Battle Mask (level 11-20)
Worn Velium Battle Mask (level 21-30)
Velium Battle Mask (level 31-40)
Polished Velium Battle Mask (level 41-50)
Gleaming Velium Battle Mask (level 51-60)
Resplendent Velium Battle Mask (level 61-70)

The rare reward is a Gleaming Kromzek Insignia (Artifact) and transmutes to:
???? (level 1-10)
???? (level 11-20)
Worn Kromzek Insignia (level 21-30)
Kromzek Insignia (level 31-40)
Fiery Kromzek Insignia (level 41-50)
Polished Kromzek Insignia (level 51-60)
Gleaming Kromzek Insignia (level 61-70)



In addition to these rewards, a Portion of a Coldain Historical Seal drops every time. Turn this seal in to Dain`s Historian Duggans in order to receive an augmentation, based on your level (these are listed in order of level - need information on level ranges for each):

- Minor Coldain Historical Seal (recommended level 5)
- Lesser Coldain Historical Seal (recommended level 15)
- Coldain Historical Seal (recommended level 25)
- Greater Coldain Historical Seal (recommended level 35)
- Golden Crested Coldain Historical Seal (recommended level 45)
- Platinum Crested Coldain Historical Seal (recommended level 55)
- Diamond Studded Coldain Historical Seal (recommended level 65)

The strength of the augmentation is determined by how many and which Dain monster missions you have completed:

Dain Frostreaver the First - 15% power
Dain Frostreaver the Second - 20% power
Dain Frostreaver the Third - 65% power
First and second - 35% power
First and third - 80% power
Second and third - 85% power
All three - 100% power (maximum stats as shown on item display)
Rewards:
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Dain aug writeup (mission 2)
# Feb 17 2014 at 12:04 AM Rating: Decent
Scholar
27 posts
This mission is pretty annoying, but doable with patience, time, and lots of rooting. Took me about 3 hours. Was able to 4 box this with Dain, pal, clr, clr. Biggest challenge was the running mobs, a kromzek scout. I pulled with paladin to zone in just to be safe. That way i could zone out dain if things got sticky, and I had more space to chase/root mob when needed. This way I was also able to pull with paladin and zone out, which enabled me to split some of the pulls.

On the scouts that run i pretty much only had dain do damage, while other 3 toons chain casted root. I made audio triggers for text when the scouts run, when root lands, and when root was resisted. If the scouts do get away they will most likely train you, and they also cause 3x kromzek quick responders to attack you.

The non scout mobs die very fast, so i killed them just to be safe. Once you get to the house where omref spawns, I would recommend clearing all the mobs in the house because omref will flee around 20 or 10%. You cannot pull him out of the house, he is leashed. Once I had the house cleared had paladin pull for rampage, dain engaged. I believe he does single target ramp and AE ramp. Had 1 cler solely do perfect heal on dain, had other cler do heal over time on paladin or whoever needed it, and tried to have 2nd cler also do perfect heal as able. Omref ran, since house was cleared was able to just follow and kill him. Looted seal portion fast as that was all i cared about, and ran dain to GD zone. Other toons broke auto-follow but was still able to get them out without adds, after i zoned dain. Think that is about it. Just remember that DPS isn't the key here... rooting and not letting dain die (even if he has to zone) is key.
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Latan Hatesyou of <Return to Glory> on Test
Can this be done 3 boxed?
# Sep 16 2008 at 6:53 AM Rating: Decent
8 posts
Can this be done 3 boxed?
Can this be done 3 boxed?
# Dec 24 2008 at 10:49 PM Rating: Decent
*
143 posts
Once you get the rhythm down, I'd say yes. However, it's going to make your heart pressure soar to try.

I got almost all the way down to the house, and then with a mishap of three resisted Instills, a scout got away. Unfortunately, he fled right into a group of other scouts, so I got both those scouts *and* the quick responders. Needless to say, I didn't get out of that in one piece.

I'll be trying again another time, but at the moment, I'm frustrated and so I'm calling it a night. ;D
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FV- Oddie - 88th Season Druid of Rivervale
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Root Root Root
# Jun 26 2008 at 9:39 AM Rating: Decent
*
89 posts
Did this last night for first time. Pongu has the correct strat. We had full group, Second cleric was group healer and chain casting root. All need to assist Dain, this is very important, mobs die faster and even if they run 4 peeps beating on runners means they dont get far. I was paladin and I put AA into mana and atk as I was also chain rooting and assisting Dain. Make sure all casters DO NOT NUKE runners, it breaks the root (EQ 101) only nuke the masters and named. This is NOT a fast AA dain, it takes time to work your way to named, and we are only doing this for the Dain Aug upgrade and if lucky the Rare aug off named. We pulled with pally, pulled the 3 mobs in named room out, then killed named in Building. Dropped mask of course and amulet of D2. good luck, as my guildy's and I will be doing this one for while, or until peeps say they will pass on Aug upgrade /hehe
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"Let the Rogue Have it, He'll keep it safe"
85 Rogue of Fennin Ro
prior missions
# Jun 23 2008 at 5:00 AM Rating: Decent
12 posts
You dont have to do dains 1 b4 doing this mission. You can do any of the 3 at any time and loot a seal. The amount of seals you have from the missions you do determines the seals augment power stats. Of course the ultimate thing to do is finish all 3 missions for full augment power. Party on dudes and dudettes.
Rogue Invis
# Oct 15 2006 at 5:13 AM Rating: Decent
Scholar
*
84 posts
The Scouts, Master Scouts, and Omref all see through the rogue's invis. The Quick Response giants might, but my group never had them spawn so I couldn't test it.
____________________________
I am a dark elf and proud! I enjoy the hours I spend looking for a merchant who won't kill me on sight! I treasure the times when I am attacked by everything in the zone while I am trying to med! I love the weight of all of the money I have, because there are no bankers who will trade with me! I am a dark elf and proud!

My faction with Beta Neutral is so good, The Keeper of Lost Things gives me my corpse for free.
Rogue Invis
# Oct 15 2006 at 5:12 AM Rating: Decent
Scholar
*
84 posts
I doubt this is that important, but the Scouts, Master Scouts, and Omref Stompsmash all can see through the rogue's invis. I don't know about the Quick Response giants (my group did quite well, and we never had them spawn), but the Watchmen and the wolves do not see rogue invis.
____________________________
I am a dark elf and proud! I enjoy the hours I spend looking for a merchant who won't kill me on sight! I treasure the times when I am attacked by everything in the zone while I am trying to med! I love the weight of all of the money I have, because there are no bankers who will trade with me! I am a dark elf and proud!

My faction with Beta Neutral is so good, The Keeper of Lost Things gives me my corpse for free.
Mission after Change
# Aug 08 2006 at 8:48 AM Rating: Decent
Ok this one is a real pain in the ****.

Ayway maybe it got changed, but thats what we encountered:

For every a Kromrif Scout that escapes 3 blue con Mobs a Kromrif Quick Response spawns and comes to you with the former escaped Scout. Easy kills, just takes some time. The returned Scout does not run away this time. BUT dont do that too often, because after 5 (or so) escaped Scouts an Enraged Giant spawns (red con, hitting like Omrek but quicker). Easy kill again, but this time for the Giant! That was a fail for us (he corpse camped Zone in).

Pulling Omrek from his house really was a problem, so we fought him in the house. Fight went nice in corner and when we waited for him to enrage he just turned around and walked away- straight into all that Mobs in rooms behind. One Cleric missed his Shard of Wisdom like this but was a success anyway (Dain escaped). Next time (hm dont really want to do that one again) we will pull him from his house even if that means we have to collapse it first.

Mission after Change
# Aug 28 2006 at 9:49 AM Rating: Default
OK, here comes the spoiler. Stop Reading now if you do not want it.

Apply the basics when doing this mission.
Assist, assist, assist.
One cleric heals, the other assists and roots the non-master, runners.
I found that by purchasing mana regen, and mana conservation maxing both out, then mana never became a problem.

Use the Dain as the MA. With his much higher AC/HP and everyone assisting him, this is easily a cake walk. He pull's and MA's. One cleric heals him and group. the other melee's and roots. As long as both keep the only form of crack available on themselves, this should not ba a problem mana wise. Each time I have done this the Dain never even came close to dying no matter how bad the pull.

Once you ge to the plate house where the named is, the Dain from my experiences is the only one that can get the named out of the plate house. Again, I have experimented with this several times, and the Dain has been the only successful puller of the plate house named.

He is also the easiest heal here, both clerics heal, and when named starts his plate house walk, root him and finish him off.

Then its just loot, scoot, and zone.
Strat
# Jul 21 2006 at 1:37 PM Rating: Excellent
I posted a strat for this mission located at:
http://everquest.allakhazam.com/db/zones.html?zstrat=120

Edited, Jul 21st 2006 at 2:40pm EDT by kirbyramz
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
Some corrections
# Jul 14 2006 at 4:50 PM Rating: Decent
17 posts
I did this MM with a group yesterday, and I was playing the paladin.

The scouts ran at 56% health, not 75%. Each one that we got to 60%, I used Instill, and it usually finished casting just when they started to run.

After you kill 10 Kromrif Master Scouts, you're told to enter the Giant Stronghold and kill one of the chiefs.

One of the drops was a mask item, and the other was a coldain seal, and when turned in on a level 56 Warrior, became a Platinum Crested Coldain Seal of sorts that was an augment.
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Primary server: The Rathe
Zepel Swiftpaw Level 58 Warrior (primary)
on the run
# Jul 14 2006 at 8:38 AM Rating: Decent
Scholar
25 posts
"In this monster mission, you must clear Kael Drakkel of 10 master guards. At 70%, they run, so be sure to snare them. "

It has been my experience that the MASTER scouts dont run its the regular scouts that run at 75%

proior missions
# Jul 13 2006 at 7:29 PM Rating: Decent
Quote:
You may need to complete the first Dain monster mission in order to request this one. (Need confirmation either way.)

You do not need to do any of these in any order to get the next.
Common Drop is a melee face item rare is a hp aug
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Edxx

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