just my experience with this missions, think this can add a bit of flavor to some people.
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not a full group or a full group of not used players:
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1. you need at least dain, the female cleric (with the conviction) and one melee for dps. dont forget that the warrior has 2 weapons...
2. for the AA: ancient run speed 4 is a MUST. warrior is a DPS, not a tank...
3. for all chief fights and the Warlord you need to get aggro with dain AND a melee first, then start healing, so you dont get the rampage on the cleric. also keep some distance with the cleric(s) to be out of aggro range.
4. keep in mind anyone can die in these missions except the key toon (here the dain) and wont loose any exp at all.
5. Out of combat (ooc) regn is your friend for the cleric.
6. conviction and manaregn buffs are nice-to-have but no must. it just consumed time and mana. only one who should be buffed at sometime on the run is the dain, but even the dain dont need it...
there are mainly 2 ways dains are done these days afaik:
Giant fort
Kill the chief. dont care for the add of one of the guards (as they socialice the add will kind of "root" the chief, then outrun the add on way to next camp.
another way is killing one giant, get a wolf which are running around that area on one melee and charge the chief. the wolf (socialised with the giants) will root the giant. if no wolf it doesnt matter, chief is not SOWed.
Camp at the river.
easiest way is to grab a wolf on the way from the first camp and pull it to that camp. (best to pull is dain but can be done by any toon) go to the chief from the hut side and move slowly so that the guards are evenly left and right BEHIND the chief. you will reach a point when the chief will start helping the socialised wolf on the dain. only chief will add, no guard, if you do it right.
so its a single pull and dont kill the wolf, he again will root the chief. this chief is SOWed, so if you box you will appreciate the situation of a static mob and not running after a sowed mob...
if you dont find a wolf on the move just do pull/pick as already described by others: one throws an axe at the guards and run along the dain who will pick the chief with a stun. in a full group usually the second cleric should pull, as he has no dps. otherwise its up to you which melee pulls, does not really matter. dont start looking after wolf for a longer period, you will loose time on that, just do pull/pick then. i a group of 3 i would advice to search a wolf, even if it need 1 or 2 minutes.
Dragon Circle / gate-in
there are no wolfs nearby and the chief is not SOWed so stay with the pull/pick scheme. pull the guards away with the puller. just die and respawn at the tunnel is quick and easy, you can also run a big circle back to your group, essential in a group of 3 (dain picks the chief and kites the chief until the dps is back for getting the rampage, or healer has to heal himself more then the dain...) pull chief a bit a way from the DC, best in direction of the wolfes. it does not really matter to which spot, but direction of wolfes will shorten the time you need.
8 Wolves
the wolfes socialice. so keep at least 2 wolfes in the fight, so they dont run.
often seen and done is pulling the first 4 wolfes by dain and fought by all toons. the second cleric (or if 5 or less toons a melee) runs for the other wolfes and pulls 3 of them to the fighting crowd. just run trough the fight so the wolfes have to run through it too. they will stay at the fight. healing can be done all the time with healing over time. just dont sit down, you will never get the aggro of the wolves.
you can also pull all wolfes at the begin or do it free for all, but best is to give the rogue the possibility to use his backstab...
8th and last wolf to be pulled into the tunnel and be killed there so the warlord can spawn outside with all toons in the tunnel.
Warlord
due to the knockback i like to fight in the tunnel. there are also some spots outside, where the MT - dain can stand without having trouble with the knockback, but easiest and most obvious spot is the tunnel.
all toons are backed behind at the furthest wall in the tunnel, only dain will go the the left alcove (left if looking outside) accompanied by the toon who will fetch rampage, they target the warlord and put autoatack on. dain will get a heal over time, then nuke the mob to come into the cave.
a: if you have only one cleric, the cleric has time for a mark (reverse damage shield, an AA she has), then start chainhealing with the PH (first time needed all other heals can be done with heal over time) until warlord is down. dont heal other toons, if one will die he will respawn soon near and with /assist he can get a clear target again and join again the fight. all other toons join fight when the warlord is completly in the tunnel. the rampage toon can switch to the backside of the mob, too.
b: with 2 clerics, the female will mark/nuke and spot heal if needed (rarely), the other will chainheal with PH.
dain needs to taunt, bash and nuke all the time, even as he is stunned half the time. just keep aggro on him.
whe warlord is dead, loot and scoot. an experienced group can do this under 20 minutes.
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if you have a full group of experienced players
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you can do it faster then with this strategy:
4 toons will rush the first chief without caring for the add(s).
2 others will go on the hunt. usually the second cleric (no dps) and the warrior will go, but it does not really matter which melee will be the second hunter.
one hunter will go for the second camp and singlepull with the wolf the chief.
the other hunter goes for the third camp and pulls the whole bunch.
both hunter are going with the mob(s) to the wolfcamp. make sure, you dont outrun them!!!
the fighting group also moves after the kill of the first one to the wolfes.
usually they should be there before the hunters arrive. the dain then picks the chief off the bunch pulled from the DC and aggroes the one single pulled. i advice to kill the single-pulled SOWed mob first, but up to you if you like to chase running mobs. after killing the 3rd chief go as usual for the wolves.
this system is faster that the classic one, the task can be done in 12 to 13 minutes if all have their AA saved/loaded and start running when zoning in.
why doing this that fast? with a timer of 30 min you can do a lot of housework meanwhile or other stuff. or you work around the timer of the task. just add your group to already running tasks.
if you have questions send me a message and i will try to answer it or amend this posting accordingly.

