Ikkinz: Chambers of Destruction  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Loot
Quest Items:
Related Creatures:
Era:Gates of Discord
Recommended:
Group Size:Raid
Min. # of Players:12
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri May 12 20:12:14 2006
Modified: Mon Aug 9 16:02:25 2010
This raid expedition is triggered by giving the Icon of the Altar to the Sentinel of the Altar inside the temple where you zone into the instance.

NOTE: Your raid will require one rogue, one person with a research skill of 200+, and one priest with a high tailoring skill.

Upon entering Ikkinz, you will encounter a Stalwart Caretaker. Have a rogue pickpocket the Runic Inscription from the golem. Give the inscription to the golem to unlock the door.



The Wardens and Sentries

Kill the Altar Wardens in the first rooms encountered (one is inside the left [Twin Struggles] room and the other is inside the right [Diabolic Destroyer] room).

Between them, they drop "Runed Glyph: Noxit" and "Runed Glyph: Aexit". Have your designated researcher loot the runes from the Wardens. These runes are used to open the next two doors.

Open the doors by holding a rune and clicking the use button ("U" by default). Inside each door is an Altar Sentry (similar to the Altar Wardens).

The sentries each give off an emote indicating who needs to get the kill shot:

Cannot stand the power of healers (Priests)
Combined strength and ingenuity (Hybrids)
Strength of intelligent magic (Casters)
Strength and cunning (Melees)

Between them, they drop "Runed Glyph: Grexit" and "Runed Glyph: Trusit". Have the researcher loot these items.

The researcher needs to combine the four runes in a Spell Research Kit to produce "Engraved Rune" which will unlock the arena door.



The Overseer

Next up is a battle in the arena/pit room. The Altar Overseer is your target. Upon engaging, Altar Monuments become active. If you keep your raid close to the center with the Overseer, you may reduce the amount of adds you get. Be prepared to kite them. Altar Overseer uses the spells Bury (6000 single target DD + Feign Death), Throw (single target 3000 DD) and Rain of Stone (AE 1500). Once the Overseer is dead, the Monuments become inactive.

The Overseer drops an Overseer's Geostone, which opens the next door. It doesn't seem to matter who loots this key.



The Phantasmal Priest

Next, send your designated priest tailor to speak with the Phantasmal Priest. Follow the dialogue to get a couple items to combine in a sewing it (any sewing kit should do, including cultural kits). Give the resulting combine to the Phantasmal Priest, at which point he'll prompt you to say "north", "south", and "return".

"North" and "South" take you to closed rooms with a ground spawn. Take the ground spawn and say "return" to get out. You can go back to these rooms again, but you can't get back out with "return".

Give the groundspawns to the Phantasmal Priest Guardians and they attack. The Phantasmal Priest may also attack.

The Guardians frequently cast the spell "Earthen Shrapnel" (an AE for ~500). Kill them both and make your way down to the feasting den.



The Firetenders

The two Curate Firetenders AE the spell "Flames of the Fiend" (AE for ~2,700) and enrage. Have someone with an open container slot loot the Glowing Chunks of Coal from their corpses. They'll have to loot a container further into the event.



Oracle of the Altar

You can range-kill the two Altar Sustainers behind the Oracle of the Altar. If you do this, be prepared for the Oracle to charge at you. It's leashed to the room, but may get a few hits in on people before it leashes.

Kill the Oracle of the Altar. It drops a container called "Stone Drum of Cohesion" which needs to be looted by the person who looted the Glowing Chunks of Coal. Combine the Coals inside this container to produce a Fused Trusik Signet. This key opens the next door.



The Altar Construct

Be prepared for many, many adds with the Altar Construct. You'll want a few kiters prepared to handle the adds while the rest of the raid kills the Construct.

Once the Altar Construct is dead, you can leash the adds.



Keeper of the Altar

The Keeper of the Altar AE rampages, spawns numerous adds (though not as many as the previous named), and casts a few spells:

Earthen Shrapnel: PB AE 100', Magic (-300)
1: Decrease Hitpoints by 500

Throw: Single Target, Magic (-1000)
1: Decrease Hitpoints by 3000

The Keeper drops 3-4 items from its loot table:

Bauble of the Forlorn
Blazing Stone of Demise
Bloodied Ritual Trinket
Bloodstone of Force
Darkened Coldstone
Gem-Inlaid Ritual Cloak
Glyph-Lined Vrex Cloak
Incantor Mask of Death
Robe of Destruction
Sharp Irestone Fragment
Stone-Worked Pauldrons
Veil of Entrancement
Rewards:
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Rogue, Resercher and Priest required
# Sep 17 2008 at 2:07 AM Rating: Decent
Scholar
48 posts
You will need a rogue, a researcher and a priest-class tailor. I don't know exact skill levels, another post says trivial skills. but my necro had 300 (345 with trophy) research and my druid 300 (forgot his 15% trophy) tailoring.

The first door is guarded by a Stalwart Caretaker. Have a rogue pickpocket a Runic Inscription from the golem. Give the inscription to the golem to unlock the door.

The two Altar Wardens are not blocked by any additional doors. As noted above the kill shot must come from a specific class or they respawn. Between them, they drop Runed Glyph: Noxit and Runed Glyph: Aexit, which MUST BE LOOTED BY THE RESEARCHER, and which open the next 2 doors.

Have the researcher open the next two doors by holding a rune and clicking the use button (default U). Inside each door is an Altar Sentry, similar to the Altar Wardens. Between them, they drop Runed Glyph: Grexit and Runed Glyph: Trusit, which MUST BE LOOTED BY THE RESEARCHER.

The researcher then combines the 4 runes in a Spell Research Kit to make the key for the next door. The fight with the Altar Overseer goes as above. We got in close, killed the Overseer quickly and only fought one Altar Monument. The Overseer drops the Overseer's Geostone, which opens the next door. We looted with the druid, but it doesn't seem to matter who loots this key.

The Phantasmal Priest wants to talk to a Priest class. Follow the dialog to get a couple items to combine in a sewing kit. My druid used a Fier'Dal Sewing Kit, so which kit doesn't appear important. Return the resulting combine and he'll prompt you to say "north", "south" and "return". "North" and "South" take you to closed rooms with a ground spawn. Take the ground spawn and say "return" to get out. You can go back to these rooms again, but you can't get out with "return"; luckily my priest was a druid who could evac. Give the ground spawns to the Phantasmal Priest Guardians and they attack. The Phantasmal priest might too, couldn't tell, it happened fast and we were surprised.

The two Curate Firetenders were simple fights. They each dropped a Glowing Chunk of Coal. Have someone with an open container slot loot these, as he'll need to combine in the next drop, a container.

You can range kill the two Altar Sustainers, but be prepared for the Oracle of the Altar to make a run at you. He will leash back, but we took a few casualties each time he charged. Then kill the Oracle of the Altar and have the person who looted the Coal take the Stone Drum of Cohesion and combine the Coal inside. No skill appeared required, but my druid did the combine and is 300 in all but Fletching (270). The resulting key opens the next door.

The adds with the Altar Construct nearly wiped us. We tried ranger kiters but they were caught and killed quickly. Th adds then rampaged thru the rest of the raid. Luckily my 60 Necro Resarcher, useless in the fight, was feigned throughout. The second time we had the main tank kite and the secondary tank on the Altar Construct. The kiter died just before we killed the Construct and everyone who could ran back down the hallway outside of leash rabge. All the healers were killed and again the necro rezzed a cleric.

The final fight wasn't nearly as bad. We again had the main tank kite, and again lost most healers and the 2 tanks just as we killed the Keeper of the Altar,

Our raid force by the end was down to about 4 groups of mostly level 70-80 to0ns. Main tank is newly level 80 wearing Elegant Armor. Second tank was 76. We had 3 clerics and 4 druids healing at the end. We hold an open raid on the AB server weekly and get quite a variety of folks. On long raids like this, many Euro players drop out near the end, but some get replaced by US players. Send a Mage outside the instance to COTH from the Natimbi entrance to Kod'Taz.
Rogue, Resercher and Priest required
# Aug 08 2010 at 9:37 PM Rating: Decent
5 posts
The result of the research combine is Engraved Rune.
Rune combine
# Jan 22 2008 at 7:33 PM Rating: Decent
With the change to Research. You have to have the new container: Spell Research Kit
Rogue
# May 29 2007 at 5:23 PM Rating: Decent
2 posts
The first duder can be pickpocketed by a level 70 Gobbie shroud....just an fyi

Edited, May 29th 2007 9:23pm by Fastjackle
A few additions to the Ikky 4 guide
# Mar 15 2007 at 7:50 AM Rating: Decent
Just wanted to add something that is important for guilds still running through this. You need to have a researcher with a skill over 200 for combines, thats already stated. You'll also NEED a HEALER class with a tailoring skill at least above 100 (maybe more) to make combines to get through a door. We were almost out of luck the other night when we realized we didnt have one.

*Thanks a mil to joxril(pardon me if I've misspelled) of Faux Pas for coming to help us!

Vive los Chosen Champions of Maelin
____________________________
and then there was one...
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A few additions to the Ikky 4 guide
# Mar 12 2008 at 3:32 PM Rating: Decent
Scholar
16 posts
We just plowed through this raid with 12 level 80 toons. The combines aren't no-fail, but you don't need anything in either research or tailoring for it. Our Mage combined successfuly the first time on runes at 52 research and the cleric that actually remembered the tailoring kit now has 17 tailoring, having gotten all her level ups retrying this for standing in the wrong spot...
To start Ikky 4
# Mar 07 2007 at 6:02 PM Rating: Decent
Sage
**
260 posts
You hand your completed Icon of the Altar to the Sentinel of the Altar inside the temple where you zone in to Ikky 4.
____________________________
Aanuvane Bristlecone/Muertenie Petitmort
Melodee Eireilert
Kynsh Autumnoaks/Rabon Dracosyvlan
Povar via Quellious via Rodcet Nife

Keeper of the Alter strat?
# Nov 05 2006 at 11:26 PM Rating: Decent
4 posts
Anyone know or have a good strat on killing the Final mob in ikky4 (keeper of the alter)??? if so please post or direct me to it. thanks
Keeper of the Alter strat?
# Feb 14 2007 at 1:00 PM Rating: Decent
/agree
Runes and combines
# Aug 15 2006 at 12:20 AM Rating: Decent
13 posts
ok info i have gathered is the runes must be combined in the LoY expansion Tomb

Wizards: Sorcerer's Lexicon
Enchanters: Phantasmal Tome
Necromancers: Warlock's Book Of Binding
Magicians: Arch Magus Grimoire

Door blues
# Aug 13 2006 at 12:08 AM Rating: Decent
***
1,069 posts
Okay second time doing the raid. We pickpocketed the first dude, opened the door, killed the two following names, and had an int caster loot both glyphs they dropped. So we head on to the next mob, who's behind a door. The int caster clicked on the door to open it, only to receive the message "You do not have the proper component to open this door". The guy tried with and without either rune on his cursor, he tried both doors, others tried clicking the doors too, all without success. We eventually had to gate out and do something else.

Anyone else had this problem or can offer any causes/solutions that may apply?
Door blues
# Aug 24 2006 at 2:29 AM Rating: Default
**
350 posts
I had a simular problem with the door to the last golem in ikki 3
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Currently playing RIFT!
Door blues
# Nov 04 2006 at 4:26 PM Rating: Decent
Scholar
*
60 posts
You need to have the rune looter hold the rune and USE. One of the very few times that command is needed, but this is one.


Sliggoth, druid/ tradeskiller of 7th Hammer

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