Ikkinz Raid #3: Chambers of Transcendence  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Gates of Discord
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri May 12 20:11:59 2006
Modified: Sun Jul 6 18:53:18 2014


Before Raiding

This raid begins with Tublik Narwethar (click for map image) in Kod'Taz (southwestern part of the zone) at about /loc -2000, 1275, -348.

Pre-Requisites for requesting this raid:
- Completion of all three Ikkinz group trials (and respective item turn-ins)
- Completion of Kevren's "Martyrs Passage" quest
- Completion of Tublik's "Crumbled Sanctuary" quest
- Possibly completion of Kevren's "Temple of the Damned" quest (not confirmed)

Pre-Requisites for participating in this raid:
- If below Level 65, must have beaten the Tipt group expedition.
- If Level 65 or higher, there are no known participation requirements.

Requesting the expedition requires that you be in a raid format (/raidinvite) and have at least six players in the raid (must be online, but don't have to be in the zone; levels don't appear to matter).

If you try to request the raid without pre-requisites, you see:

Tublik Narwethar says 'What is it with you people? Can't you leave a dwarf alone to his work for five minutes without badgering him about this temple or that sanctuary? Give me a break for once and maybe we can talk about it later!'

If you try to request it with less than six people, you see:

I'm sorry, but you don't have enough comrades with you to venture into this dangerous area. Come back when you have at least six groups of friends to join you on this perilous journey.



Summary

- Here, you'll encounter "Guardian of Transcendence" in four seperate encounters:
--- At the zone-in.
--- At the base of the ramp from the main hallway.
--- Outside the door that leads to the dining area.
--- In a locked area further down that same hall.
- You will only be able to handle the first three encounters. To engage the fourth, you'll need a key.

- Kill 5x "Transcendent Acolyte" scattered around the zone.
--- Found at the Diabolic Destroyer's spawn point; the Twin Struggles room; and the Tri-Fates Hunter spawn points.
--- Have one person loot the rock essences from them (four rocks and one container).
--- NOTE: This key is reported as buggy (not always working). To be sure it will work, have the looter be the same person who requested the expedition (who should be all up to date on their progression).
--- Combine the four Rock Essences inside the container to produce a "Solid Glyphed Essence".
--- With the Solid Glyphed Essence on your cursor, go right up against the locked door and click "U" to open it.

- Kill the fourth "Guardian of Transcendence" to spawn 4x "Vrex Xalkax`s Sentinel" (appear at kill point and immediately aggro).

- The Sentinels are line-of-sight aggro, so pull carefully.

- Golems must be killed by a specific class, according to an emote they give:
--- Brute force and brawn - Warrior
--- Cringe at the appearance of talismans - Shaman
--- Deep gashes of feral savagery - Beastlord
--- Doom of death - Necromancer
--- Dread of celestial spirit - Cleric
--- Dreads the strike of dead - Shadowknight
--- Focused tranquility - Monk
--- Foreboding melody - Bard
--- Holy blade - Paladin
--- Ignores anything behind it - Rogue
--- Mind and body vulnerable - Enchanter
--- Falters when struck with the power of the elements - Wizard
--- Shies from heavy blades - Berserker
--- Summoned elements - Magician
--- The creature seems weak in the face of the power of nature - Druid
--- True shots and fast blades - Ranger

- Upon the death of the final folem, "Vrex Xalkax`s Marauder" spawns.
--- Has an AE DD for 3,000; must be killed by a specific type of class, based on an emote it gives (this emote changes every ~45 seconds):
------ Cannot stand the power of healers - Priests
------ Combined strength and ingenuity - Hybrids
------ Strength of intelligent magic - Casters
------ Strength and cunning - Melees

- Now head to the boss of the trial, "Vrex Xalkak Nixki".
--- Prior to aggro, he fluctuates between 5% and 100% health.
------ You can engage him at any point; obviously, however, it's better the lower in health he is.--- He procs Rain of Stone (AE DD for 1,500) and Grip of Stone (500 hp+mana/tick DoT)

- After he is dead, loot the artifact from the pile of bones that spawns.



Requesting the Expedition

You say, 'Hail, Tublik Narwethar'

Tublik Narwethar says 'Welcome back, _____. You've recovered two of the three artifacts from the three remaining sanctuaries. You still have to visit the [Sanctuary of the Transcendent] and recover the artifact still remaining there. Are you ready to proceed with the remaining sanctuary?'

You say, 'We'll enter the Sanctuary of the Transcendent'

Tublik Narwethar says 'The glyphs you recovered show of an Artifact of Transcendence that is guarded by a sentinel that is ages old. You will find the Sanctuary of the Transcendent to the north of the Altar of Destruction. You must gather a raiding party several times your normal party's size and you should be prepared for anything. Enter an entrance to the inner chambers of the Sanctuary of the Transcendent and may luck be a companion through the toils ahead.'

The direction to the entry to your instanced zone(s) have been marked on your compass.
Ikkinz, Chambers of Transcendence is now available to you.



Lockout Timers

Unlike the group expeditions, this raid has no lockout timer upon request. Here, you receive a 12-hour lockout timer upon the death of the first loot-dropping "Transcendent Acolyte" and an additional 12 hours for a second loot-dropping "Transcendent Acolyte". You receive an additional 24 hours of lockout time upon the death of the "Guardian of Transcendence", and another 48 hours upon the death of "Vrex Xalkak Nixki" (for a total of four days if you complete the entire expedition).







Named Mobs

Group-quality named mobs that are confirmed to spawn in this instance:

Pixtt Airstrangler
Pixtt Willbreaker (loot dropper - appears as a roamer)

Named mobs have a chance to be up as soon as you zone in.



General Mob Population

Base mobs in this zone tend to hit for a max ~1,850 to 2,000. Most are mezzable and stunnable.



Guardian of the Transcendence #1

The first time you encounter the Guardian is at the zone-in. This mob is permanently rooted; summons when damaged; hits for a max ~2,600; flurries; procs "Throw" (knockback + dmg); and has ~312,000 hitpoints. As it reaches 90% health, it goes inactive (will take about 30,000 dmg to bring it to 90% health) and the door behind it unlocks:

Guardian of Transcendence crumbles to dust upon the ground, but you have the feeling that you haven't seen the last of it yet.



Guardian of the Transcendence #2

At the end of the main hallway, down the ramp, you'll find the Guardian again. It has the same abilities as before. This time, take it to 75% health:

Guardian of Transcendence crumbled once again into a pile of dust. Like before, you feel like you haven't seen the last of it.



Guardian of the Transcendence #3

Behind the door and on the opposite end of this room is the Guardian again. This time, take it to 50% health:

Guardian of Transcendence crumbles once more to dust at your feet. Its presence remains, though. It is no doubt waiting for you.



Transcendent Acolytes

There are 5x "Transcendent Acolyte" you need to kill. They each hit for a max ~2,800 and "infuriate" at 50% and 10% health (AE rampage for several rounds before settling down).

Transcendent Acolyte has been slain by _____!

The acolyte was only a diversion, but important nonetheless. You must forge ahead to uncover the mysterious glimpses you've seen of the Guardian of Transcendence.

Each of these mobs drop a "Rock Essence" (five different items of the same name, one of which is a container). Have the same person loot all items, and then combine them to produce a "Solid Glyphed Essence".

Move up to the locked area containing the last Guardian encounter, hold the Solid Glyphed Essence on your cursor, and click "U":

The solid glyphed essence forms to an opening in the door and energy creeps out through the door like a swarm of spiders. The energy recedes in an instant and the door slides open.



Guardian of Transcendence #4

Behind the locked door is a room full of golems, one of which is the Guardian of Transcendence at 50% health. Note that because the Guardian is rooted and at 50%, be prepared to get summoned by it as soon as you generate any aggro in the room.

Clear the room of mobs, and then engage the Guardian, DPSing it dead this time. As soon as it dies, five mobs spawn at its death location: 1x "Vrex Xalkak Nixki" (non-aggro) and 4x "Vrex Xalkak`s Sentinel" (aggro).

Guardian of Transcendence has been slain by _____!

The death of the Guardian of Transcendence reveals a trusik geomancer! It appears he was the guardian all along and used his phenomenal abilities to lure you into his den!

Vrex Xalkak Nixki says 'I won't be defeated so easily! Come forth, my sentinels! Your time to work is at hand!'



Vrex Xalkak`s Sentinels

Each Sentinel has apparent line-of-sight aggro. They each hit for a max ~2,100; single-target rampage; and proc "Grip of Stone".

Grip of Stone: PB AE 125', Chromatic (-300)
1: Decrease Hitpoints by 500 per tick
2: Decrease Mana by 500 per tick

These Sentinels must be killed by a specific class, according to an emote they give at very low health:

Brute force and brawn - Warrior
Cringe at the appearance of talismans - Shaman
Deep gashes of feral savagery - Beastlord
Doom of death - Necromancer
Dread of celestial spirit - Cleric
Dreads the strike of dead - Shadowknight
Focused tranquility - Monk
Foreboding melody - Bard
Holy blade - Paladin
Ignores anything behind it - Rogue
Falters when struck with the power of the elements - Wizard
Shies from heavy blades - Berserker
Summoned elements - Magician
The creature seems weak in the face of the power of nature. - Druid
The creature's mind and body are vulnerable. - Enchanter
The creature's skin seems vulnerable to a true shot and fast blades. - Ranger

NOTE: As you're fighting the sentinels, Vrex Xalkak Nixki (non-aggro) will be casting "Mana Drain" and "Throw" on random targets.

Mana Drain: Single Target, Magic (0)
1: Decrease Mana by 15 (L1) to 510 (L100)

Throw: Single Target, Magic (-1000)
1: Decrease Hitpoints by 3000

Failure on the appropriate class kill results in an immediate respawn at full health:

Your skills were insufficient to defeat the sentinel!
It is reforming to come at you again!

NOTE: The golems seem to retain the same emote, so you can take note of what class is required and have only that class DPS it. The golems appear to only select classes based on who is in the zone, so if you don't have any of one class, you don't have to worry about it being bugged.

With the appropriate class kill, you see this:

The sentinel's rubble drops to the ground. It has been defeated.
Vrex Xalkak`s Sentinel has been slain by _____!

Upon the death of the last Sentinel, "Vrex Xalkek`s Marauder" immediately spawns upon its corpse and goes aggro.



Vrex Xalkak`s Marauder

"Vrex Xalkak`s Marauder" hits for a max ~2,800; single-target rampages; and casts "Cataclysm of Stone".

Cataclysm of Stone: PB AE 150', Chromatic (-350)
1: Decrease Hitpoints by 3000

The Marauder must be killed by a certain class type, otherwise it instantly respawns at full health:

Cannot stand the power of healers - Priests
Combined strength and ingenuity - Hybrids
Strength and cunning - Melees
The creature will perish under the strength of intelligent magic. - Casters

Vrex Xalkak`s Marauder has been slain by _____!
The marauder's remains crash to the ground. It is no more.



Vrex Xalkak Nixki

Vrex Xalkak Nixki fluctuates between 100% and 5%. Engage him at 5% if you can, to make for a quick fight. He hits for a max ~3,000 and procs "Rain of Stone" and "Grip of Stone". He has about 2.6 million hitpoints (~130,000 hp to be killed if you get him at 5% health).

Grip of Stone: PB AE 125', Chromatic (-300)
1: Decrease Hitpoints by 500 per tick
2: Decrease Mana by 500 per tick

Rain of Stone: Targeted AE 125', Chromatic (-300)
1: Decrease Hitpoints by 1500

Vrex Xalkak Nixki has been slain by _____!

Vrex Xalkak Nixki has been defeated! The whole time you were led to believe that this guardian was just another stone sentinel left as a test by the trusik priests of the past. Congratulations on a most difficult task indeed!

"a pile of bones" spawns under the table in the room. In it are 4x "Artifact of Transcendence" (Gates of Discord progression item).



Loot

Two of the "Transcendent Acolyte" mobs will drop one item each:

Aegis of Blackscales
Bloodlink Chestmail
Darkglint Blade
Mantle of Mending

The "Guardian of Transcendence" and "Vrex Xalkak Nixki" each drop two items of loot:

Blackstone Buckler
Bloodstone Sword
Coldstone of Continuance
Flamestone of the Arcane
Irestone Band of Rage
Ritual Spinesplicer
Rewards:
Send a Correction
Post Comment
more on this
# Mar 03 2009 at 7:34 PM Rating: Decent
Scholar
***
2,308 posts
Quote:
- Kill the fourth Guardian of Transcendence. This spawns four golems named Vrex Xalkax's Sentinel. (what is their exact location?)


They popped right on top of our raid as the Guardian died. Ouchie....
____________________________
Somewhere heckling Fleven about updating quest info lol...
Guardians of Transcendence
# Mar 24 2008 at 6:20 PM Rating: Decent
1 post
Just a note, you only kill 4 Guardians of Transcendance when the Vrex Xalkax' Sentinals spawn, not 5.
hmz
# Aug 18 2006 at 1:57 AM Rating: Default
**
350 posts
Killed 5x acolyets.
Killed 4x guardian of trans.
Combined 4x rockessence in the container.

Could not open door to last guardian of trans.
(yes i tried holding it, yes i tried with open from the hotbutton bar, yes i tried pressing U)

what went wrong?
____________________________
Everquest:
Zerker: ninetail (retired)
http://www.magelo.com/eq_view_profile.html?num=1299276

Currently playing RIFT!
Druid emote
# Aug 13 2006 at 9:12 PM Rating: Decent
*
115 posts
The creature seems weak in the face of the power of nature. This is the emote when druids need to kill the golem.
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