|Quest Started By:||Description:|
This raid begins with Tublik Narwethar (click for map image) in Kod'Taz (southwestern part of the zone) at about /loc -2000, 1275, -348.
Pre-Requisites for requesting this raid:
- Completion of all three Ikkinz group trials (and respective item turn-ins)
- Completion of Kevren's "Martyrs Passage" quest
- Completion of Tublik's "Crumbled Sanctuary" quest
- Possibly completion of Kevren's "Temple of the Damned" quest (not confirmed)
Pre-Requisites for participating in this raid:
- If below Level 65, must have beaten the Tipt group expedition.
- If Level 65 or higher, there are no known participation requirements.
NOTE regarding past possible crafting requirements: There are NO tradeskill requirements in this raid. ANYONE of any class of any skill level can do the combines in the Glorification raid.
The instance zone-in is the westernmost temple in the zone (due west of the giant temple in the zone's northwestern quadrant), so you can have your raid meet there ahead of time while the requester gets the expedition.
Requesting the expedition requires that you be in a raid format (/raidinvite) and have at least six players in the raid (must be online, but don't have to be in the zone; levels don't appear to matter).
If you try to request the raid without pre-requisites, you see:
Tublik Narwethar says 'What is it with you people? Can't you leave a dwarf alone to his work for five minutes without badgering him about this temple or that sanctuary? Give me a break for once and maybe we can talk about it later!'
If you try to request it with less than six people, you see:
I'm sorry, but you don't have enough comrades with you to venture into this dangerous area. Come back when you have at least six groups of friends to join you on this perilous journey.
Warning to high level players: The final encounter in this expedition involves mobs that split at health-based points. If you kill the mob before it has a chance to realize it's passed its health check, you won't be able to complete the raid.
- The same person needs to loot the glyphs from this raid (no known skill requirements needed).
- Kill the Pixtt Assault Ward beyond the first door (hard hitter).
- Kill 2x "Visionary of Glory" in the first room on the left (leashed to the room; unslowable; AE rampage at 50% and 10%).
- Kill 1x "Visionary of Glory" in the room across the hall (same room where Diabolic Destroyer spawns).
--- Each of the Visionaries drops a rune (for research use).
- Move down the hallway, past the other doors and arena, and down the ramp to another large doorway.
- In this room, kill the Pixtt Condemner (casts an unresistable AE silence).
--- Have the same person loot the container it drops.
- At the door in the opposite end of the room is "Sentinel of Glorification" (AE fling effect + feign death effect).--- Have your looter get the Rune from its corpse.
- The researcher who looted the items needs to do some combines:
--- Inside the "Faded-Glyph Tablet", combine "Runed Glyph: Niliktek" + "Runed Glyph: Fexika" + "Runed Glyph: Aktek" to produce "Axtekilitek"
------ "Axtekilitek" is the key to open the door at the bottom of the ramp.
--- Inside the "Faded-Glyph Tablet", combine "Axtekilitek" + "Runed Glyph: Kruxek" to produce "Kruxilitek".
- Use the "Kruxilitek" to open the door behind the Sentinel (keep the item for later)
- Move past the Sentinel's spawn point, and down the hallway to the right (you can slip by many of the mobs in the feasting den).
- Make sure all trash mobs in the area of the Glorification room are killed, including roamers. They make for a rude interruption to the rest of the raid.
- Have your looter turn in the "Kruxilitek" to the Guardian of Glorification to trigger its actvity (Guardian procs "Throw").
- Once the Guardian hits 50%, it will split into two guardians.
--- WARNING: If you're a high level doing this raid, make sure you let the Guardian split (if you kill it, you'll have to repeat the raid).
--- If you need a break at this point, you can move your raid out of the room and have them leash, to allow you some recovery time.
- Upon the first split, the six hornblowers standing on top of the horns behind the Guardian become attackable (these don't fight back, even at melee range).
- Each of the split Guardians, when at 50% health, splits into two more Guardians.
- Upon the death of all Guardians, a pile of bones spawns with the artifacts (looted as part of progression).
Requesting the Expedition
You say, 'Hail, Tublik Narwethar'
Tublik Narwethar says 'Welcome back, _____. You've recovered one of the three artifacts from the three remaining sanctuaries. You still have to visit the [Sanctuary of the Glorified] and the [Sanctuary of the Transcendent] and recover the two artifacts still remaining there. Which would you like to proceed with?'
You say, 'We'll enter the Sanctuary of the Glorified'
Tublik Narwethar says 'The glyphs you recovered show an Artifact of Glorification that is guarded by a sentinel that is ages old. You will find the Sanctuary of the Glorified to the west of the Altar of Destruction. You must gather a raiding party several times larger than your normal party's size and be prepared for anything. Enter an entrance to the inner chambers of the Sanctuary of the Glorified and may luck be your path.'
The direction to the entry to your instanced zone(s) have been marked on your compass.
Ikkinz, Chambers of Glorification is now available to you.
Unlike the group expeditions, this raid has no lockout timer upon request. Here, you receive a 12-hour lockout timer upon the death of whichever "Visionary of Glory" drops stat loot. You receive an additional 12 hours of lockout time upon the death of the "Sentinel of Glorification", and another 3 days upon the death of the "Guardian of Glorification" encounter (for a total of four days if you complete the entire expedition).
Group-quality named mobs that are confirmed to spawn in this instance:
Coerced Tiv Chanter
Subjugated Vrex Caller
Named mobs have a chance to be up as soon as you zone in.
General Mob Population
Base mobs in this zone tend to hit for a max ~1,850 to 2,000. Most are mezzable and stunnable.
Pixtt Assault Ward
The Pixtt Assault Ward is right inside the first door. She hits for a max ~3,000; frequently single-target rampages; summons when damaged; is NOT tethered; summons two standard ukun pets; and procs "Grasp of Muram" and "Trample". She has about 150,000 hitpoints.
Pixtt Assault Ward has been slain by _____!
Pixtt Assault Ward's corpse has failed on its mission to halt your progress.
Visionaries of Glory
These hit for a max ~2,550 and each have ~150,000 hitpoints. At 50% and 10% health, they "infuriate" (AE rampage for several rounds before calming down). They also proc "Strike of Glory":
Strike of Glory: Single Target, Unresistable (0)
1: Decrease Hitpoints by 30
2: Feign Death, 87% Success Rate
Visionary of Glory has been slain by _____!
Visionary of Glory's corpse chokes on blood as it collapses to the ground.
Each Visionary of Glory drops a Runed Glyph. The same person should loot each.
The Pixtt Condemner hits for a max ~2,900 and has ~240,000 hitpoints. It is a cleric, and will heal itself. It is NOT tethered (can be pulled). It casts a targeted 80' range AE called "Silence of the Shadows":
Silence of the Shadows: Targeted AE 80', Unresistable (0)
Pixtt Condemner has been slain by _____!
Pixtt Condemner's corpse risked its life to defeat you and failed.
This mob drops a container. Whoever looted the Runed Glyphs should loot it, and then combine the three Runed Glyphs in the container to produce a key called "Axtekilitek". Hold the "Axtekilitek" on your cursor, stand in front of the door where the Pixtt Condemner was, and click "u" to unlock it.
The glyphs on Axtekilitek and the door glow momentarily before the doors slide open.
Sentinel of Glorification
The Sentinel of Glorification is found at the door on the opposite end of the next room. Clear the room of mobs, and then engage the Sentinel. It hits for a max ~3,000; has ~350,000 hitpoints; flurries; and procs "Fling" (knockback) and "Bury" (feign death).
Bury: Single Target, Unresistable (0)
1: Decrease Hitpoints by 6000
2: Feign Death, 87% Success Rate
Fling: AE PC v1 200', Unresistable (0)
1: Decrease Hitpoints by 1
Sentinel of Glorification has been slain by _____!
Sentinel of Glorification's corpse crumbles into rock heaps upon the ground.
This mob drops a Runed Glyph. Inside the same container, combine this Runed Glyph with the Axtekilitek to produce a key called "Kruxilitek". Use the same process to open up the locked door.
Kruxilitek seemingly melds to the door before falling back into your hand. The door opens with ease.
Guardian of Glorification
In the Guardian's room, none of the event mobs are active, so you can clear the base population with no problem. After trash mobs are clear, pay a visit to the Guardian.
You say, 'Hail, Guardian of Glorification'
Guardian of Glorification ignores your hail. It is as if it lacks the life-force needed to move. Perhaps you have something with you that might awaken it.
Whoever has the "Kruxilitek" should now hand it to the Guardian (be ready for a fight).
Guardian of Glorification comes alive with the power of Kruxilitek!
Warning to high level players: This encounter involves mobs that split at health-based points. If you kill the mob before it has a chance to realize it's passed its health check, you won't be able to complete the raid.
The Guardian hits for a max ~3,700 and will require ~320,000 hitpoints of damage to bring it to 50%. It single-target rampages; is perma-rooted; summons when damaged; and casts "Throw" (three targets at a time) and "Manabolt".
Guardian of Glorification tosses its foes away wildly! ("Throw")
Throw: Single Target, Magic (-1000)
1: Decrease Hitpoints by 3000
Guardian of Glorification lets loose a bolt of energy toward his enemy! (Manabolt)
Manabolt: Single Target, Unresistable (0)
1: Decrease Mana by 1500
In addition, the enthralled listeners in the room will proc "Fling" on people (knockback).
Fling: AE PC v1 200', Unresistable (0)
1: Decrease Hitpoints by 1
When it reaches 50% health, it splits into two mobs:
Guardian of Glorification splits into two smaller stone workers!
The new 2x "Guardian of Glorification" each hit for a max ~3,000 and are NOT perma-rooted, but are leashed to the room (you can leash them and take a rest period at this time, if you need). The split mobs have the same spell attacks as the original.
Also at this time, the 6x "Glorified Bolsterer" above the horns go live. If left alone, they boost the Guardians' power and health:
The sounds of power emanate from the right set of horns.
The sounds of life emanate from the center set of horns.
They can be attacked. These each have ~75,000 hitpoints and can be range DPS'd (they don't summon). As the split versions of the Guardians don't see invisibility, you can actually invis and levitate your way to the Glorified Bolsterers to melee them to death (they don't fight back) without aggro'ing the Guardians.
The 2x "Guardian of Glorification" will each split once again at 50% health (for a total of four more Guardians -- it will take ~85,000 hitpoints of damage to bring one to 50% health). The 4-split Guardians each hit for a max ~2,000; have ~85,000 hitpoints each; and have the same spell attacks as the original.
Guardian of Glorification has been slain by _____!
The Guardian of Glorification has been defeated! This massive stone golem is a testament to the ancient trusik geomancy powers and you have been powerful enough to defeat it. Congratulations on completing a difficult deed.
"a pile of bones" spawns next to the horns. It contains 4x "Artifact of Glorification" (Gates of Discord progression item).
The Visionary of Glory and Sentinel of Glorification each drop one item of loot:
Aegis of Blackscales
Mantle of Mending
Each of the 4-split "Guardian of Glorification" mobs drops one item:
Deathwrap of Rites
Jagged Onyx Staff
Jointed Scale Greaves
Rageshale of Bolstering
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