Expert Toxicologist Test  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:1
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Loot
  • Tradeskill
Quest Items:
Related Creatures:
Era:Prophecy of Ro
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon Mar 6 16:50:20 2006
Modified: Tue Dec 5 05:21:04 2023
Event Coordinator Baublie Diggs may be found in the newbie area at +600, +135.

You say, 'Hail, Event Coordinator Baublie Diggs'

Event Coordinator Baublie Diggs says 'Are you interested in taking a [test] of your Tradeskill Ability?'

You say, 'What test?'

Event Coordinator Baublie Diggs says 'I can give you a test of your tradeskill abilities in any of eleven different tradeskills. I can test you on [alchemy], [baking], [brewing], [fletching], [jewelry] making, [poison] making, [pottery], [smithing], spell [research], [tailoring], or [tinkering].'

You say, 'Poison.'

She will assign you a task dependent on your skill. The levels appear to be Beginner (50-99), Apprentice (100-149), Freshman (150-199), Journeyman (200-249), Expert (250-299), Master (300).

You have been assigned the task 'Expert Toxicologist Test'.

Event Coordinator Baublie Diggs says 'Ok take this list, make the recipes on it, and give them to the Judge for Approval. Be sure to read all of the
rules.'

Create 1 Putrid Bane using tradeskills
Create 1 Eyeburn Solution using tradeskills
Create 1 Nematocyst Poison using tradeskills
Create 1 Stiffening Ergot using tradeskills
Create 1 Visionistic Pain using tradeskills
Create 1 Grandmaster Assassin's Vial using tradeskills
Create 1 Amnesic Lolium using tradeskills
Create 1 Paradoxical Peptide using tradeskills
Create 1 Crippling Peptide using tradeskills
Create 1 Temporal Rot using tradeskills

Deliver 1 Putrid Bane to Judge Marion Teld`mare
Deliver 1 Eyeburn Solution to Judge Marion Teld`mare
Deliver 1 Nematocyst Poison to Judge Marion Teld`mare
Deliver 1 Stiffening Ergot to Judge Marion Teld`mare
Deliver 1 Visionistic Pain to Judge Marion Teld`mare
Deliver 1 Grandmaster Assassin's Vial to Judge Marion Teld`mare
Deliver 1 Amnesic Lolium to Judge Marion Teld`mare
Deliver 1 Paradoxical Peptide to Judge Marion Teld`mare
Deliver 1 Crippling Peptide to Judge Marion Teld`mare
Deliver 1 Temporal Rot to Judge Marion Teld`mare

Rules:
Make all of the items on this list.
You may make them in any order you wish.
You may have friends help you with any part but the last step which creates the actual part on the list. This you must do yourself.
You may make the items in any order and turn them in to the Judge in any order that you wish.
The Judge will keep all items that she is given to defray the costs of the contest.
The Judge's decision is final.
If you already have an old Trophy that you have made, show it to the Coordinator and she will mark it as already completed. You will still have to submit the old trophy to the judge.

Upon handing the last one into Judge Marion Teld'Mare you get:

Congratulations. You have passed the test. Please give this scorecard to the coordinator. Be sure to have two places available in your inventory because she will give you either one or two items as your prize.

You have been given: Expert Toxicologist Scorecard

Give the scorecard to Baublie.

Event Coordinator Baublie Diggs says 'Congratulations! That was great work. This trophy is brand new and has yet to evolve. First take your trophy in either your left or right hand then take the certificate that I am also giving you and put it in the appropriate tradeskill container and your trophy will evolve to the proper level for the test you have taken.'

You receive the Beginner Toxicologist Trophy and an Expert Toxicologist Certificate. Equip the trophy in your PRIMARY slot, then combine the certificate by itself in a mortar and pestle and your trophy will evolve to an Expert Toxicologist Trophy.

The trophies are evolving items that also evolve as you craft recipes within a certain non-trivial range (reportedly 100) above your current skill level. Once you pass into the next skill level bracket, the trophy should evolve soon afterward. The trophies can also summon weight-reducing bags like the older trophies. When you take these bags to Jolum in the Bazaar, you get an Essence, and can combine the Essence in a mortar and pestle to get a permanent weight-reducing bag specific to poisonmaking.
Rewards:
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START your trophy task before skill 249!
# Dec 01 2007 at 4:14 PM Rating: Decent
Nice, and so predictable that the buffoons at soe would require you to create an item that trivials around 335 in order to get your trophy that is around skill 250. An added bonus is that I see no way to undertake a lesser trophy challenge, so that it would at least be somewhat useful.

Ean
RE Give my vial away
# Apr 18 2006 at 4:27 PM Rating: Decent
So, I made my GM Assassin Vial long ago. Since it's a lore item you can't have two. And you have to MAKE one to complete this?

Does this mean I have to destroy my old GM Assassin's vial, make a new one, turn it in, AND make another one to replace the one I destroyed?

Anyone know? And if so..... that stinks! LOL
RE Give my vial away
# Apr 29 2009 at 1:18 PM Rating: Decent
What you can do is drop the quest....get your skill up to 300, then do the master version of the quest that doesn't require a GMAV.

-Chris
RE Give my vial away
# Jan 18 2010 at 5:52 AM Rating: Decent
Avatar
*
145 posts
According the Master quest text it now requires a GMAV as well. Yes it really does suck.
Give my vial away
# Mar 23 2006 at 3:48 PM Rating: Decent
I assume the GM Assassin Vial is gone after this? These vials are quite expensive to make - and you still need to make the seal to make coffin bottles. SO you really need to make two GM vials to get the GM seal and this item?
RE: Give my vial away
# Apr 07 2006 at 7:51 PM Rating: Decent
Scholar
36 posts
Yes =(
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