Ranger Epic 2.0: Aurora, the Heartwood Blade  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 3 ratings)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Fri Dec 16 17:40:24 2005
Modified: Tue Dec 5 05:21:04 2023
If you have the Heartwood Blade (ranger epic 1.5), find a Wayfarer's Brotherhood Officer in Nedaria's Landing at +500, +1450.

Checklist:
Hail a Wayfarers Brotherhood officer in Nedaria's Landing
Get Heated Loadstone from Siflu (proximity trigger) (Caution: do not kill Siflu, it will spawn a non-kos version at low health) in NC. It's possible to get the loadstone by doing some damage to Siflu and then say "What adventurers" while Siflu is still kos/attacking. Confirmed this works if Siflu is below 50%. May work when greater than 50%.
Loot Travelers Journal and Spirit Manacles from a mangled muramite captain in WoS, proximity trigger with Loadstone.
Give a Wayfarers Brotherhood officer in Nedaria's Landing the Travelers Journal
Loot Crooked Cage from a crazed miner, a delirious miner, a broken Skull Bruiser (Bruiser appears best bet) in Torgiran Mines
Loot Living Fragments of Fire (PoFire) and Water (PoWater) from mephits.
Combine in Crooked Cage Earthcaller and Swiftwind (returned), Fragments, Heated Loadstone and Spirit Manacles. Receive Spirit Cage.
Note: If you do not have Earthcaller and Swiftwind use Living Fragment of Air (PoAir) and Earth (PoEarth)
Loot Ring of Warmth from Craftmaster Tieranu (proximity trigger) in Riftseeker's Sanctum.
Loot Hoarfrost Wand from Herrian Warfrost (proximity trigger) in WoS located in the tunnels leading to MPG.
Combine Hoarfrost Wand and Ring of Warmth in Spirit Cage.
Loot Globe of Discordant Energy from Warden Hanvar in Asylum of Anguish or other Anguish events.
While in Asylum of Anguish combine Globe of Discordant Energy in Elemental Ice Spirit Cage, this will spawn Oshimai Spirit of the High Air. If outside of Anguish, yellow text will appear "You sense that the spirit you wish to save is trapped in Anguish and that you will need the Heartwood Blade to free it."
Give Oshimai Spirit of the High Air the Globe of Discordant Energy, Heartwood Blade, Elemental Ice Spirit Cage.
Receive Aurora, the Heartwood Blade



Details:

You say, 'Hail, a Wayfarers Brotherhood officer'

A Wayfarers Brotherhood officer says, 'Hello. I can tell that you are a great hunter and tracker. I wanted to pass on to you some information, act on it as you will. A group of adventurers stopped in here a while ago. They said that they had information about a particular member of the Muramite army, some general or something, that had enslaved some elemental spirits. They went looking for him but haven't returned. I would appreciate any information you can find out about them. For now I am going to have to assume that they have all been killed.'

Find Siflu in Noble's Causeway.

Siflu spawns as you approach a bridge headed towards Slavedrive Menlo, at +240, +655. He is a fire elemental which you need to fight.


The Heartwood Blade thrums as you battle the flame spirit.

Siflu will become unaggro'd when low on health.

Siflu says 'Well, that was interesting! I guess you've broken their power over me. I suppose I should be grateful or something. I was having fun here, killing people without having to worry that it might be wrong. So what is it that you want from me? You're not going to yell at me for beating up [adventurers], are you? That wasn't my fault, I was forced to do that by the muramites.'

You say, 'What adventurers?'

Siflu says 'There have been plenty of those, that's for sure. If you mean recently, then, I suppose I know the group you're talking about. They were hunting us, just as I suspect you are. I was sent to kill anyone that might be on our trail. They gave me a loadstone that I could use to find them again. Here, you take it; I'm getting out of here while I still can.'

Receive Heated Loadstone [sic].

Head to the Wall of Slaughter and follow the left wall upon entering the zone to find a mangled muramite captain at approximately -1115, +40. It's probably a good idea to clear the area before triggering the spawn. If you have the Heated Loadstone on you, you will see an emote to the effect of "Your Heated Loadstone gets warm for a moment." The captain will spawn with 2 x Aged Ukun. (Fight info?) Kill the captain and loot the journal and spirit manacles.


  • Journal Text:

    We have learned a few things. These Muramites are definitely capturing people and making slaves out of them. So far they haven't caught too many of us since the Wayfarers opened the portal. Mostly they seem to have been taking elementals. Not sure why. Hopefully we'll have some real information to return to the Brotherhood officer when we're done here.

    We're on their trail now. Rolf managed to get close enough to them to notice that they had a fire elemental with them. He says there are only four of them, the elemental, two flunkies and some sort of leader. He heard the two flunkies talking about how it would be when they were reinstated into the army, so it sounds like these are independents. Their leader appears to be permanently injured. Rolf says that they talked about his failure at a trial of some sort and how they would get a chance to earn another try if they brought the big cheese enough slaves. We shouldn't have any trouble taking them out; they appear to be failures on all levels.


    Head back to Nedaria's Landing and hand the Traveler's Journal to the Wayfarers Brotherhood Officer.

    a Wayfarers Brotherhood Officer say 'Ah, well, this is unfortunate. I shall inform their families. On their behalf I thank you for your efforts and for discovering their fate, however unpleasant.'

    You feel words forming in your mind. They come from the Heartwood Blade. 'I sense it now, the one that put Siflu under the control of that Muramite is the same one that destroyed my body. It is too powerful for me to defeat if we encounter it directly. You will need to create a device that can harness and control the power of the elements. This will be difficult because I do not know exactly what you need. I can describe their function. You will need a container. It must be open to the elements but still hold the items you will put inside. You will be able to use that loadstone to focus the power on the right target, since it was made by the one we seek. Those horrible manacles will also serve to contain the energy and focus it. Then you will need a powerful segment of each element. You can use Earthcaller and Swiftwind to represent the spirit of Earth and Air, but you will need such a thing for Fire and Water as well. Without this item I will not be able to free any spirit directly under his control.'

    You must head to the Torgiran Mines and find a Crooked Cage. It seems to be a random drop. Confirmed to drop: A Delirious Miner, A Broken Skull Bruiser. It is a six-slot container.

    You will now need to get Living Fragments of Fire and Water (dropped rarely off mephits in the Planes of Fire and Water).

    Inside the Crooked Cage, combine the two fragments, your Earthcaller, your Swiftwind, the Heated Loadstone, and the Spirit Manacles.(see recipe) If you don't have your Epic 1.0, you may use this alternate recipe that also requires Living Fragment of Earth and Living Fragment of Air.


    Very Good. Now we must attune the cage to the specific element we wish to free. You will need two items, one must protect from the element and the other must be able to absorb an incredible amount of that element. This is not a simple task. You must first discover the nature of the spirit that you wish to free and then find such items that will allow you to redirect its power. You must know that each spirit represents a specific area within their element and that is what you must focus on, not their element specifically. For example, Grinbik was an earth spirit, but his area of power was fertility. Senvial was a spirit of Water, but his power was in mist and fog.

    Receive Spirit Cage, a two-slot container, and your Earthcaller and Swiftwind epics back.

    Find Craftmaster Tieranu in Riftseeker's Sanctum at about Loc is 1385, -17, 62 (northwestern part of the Pyrilen area). He hits for 2,500 and single-target rampages. He also spawns several adds, the higher levels of which come with a 1500 AE.

    Upon Tieranu's death, loot a Ring of Warmth. A chest can spawn with additional loot.

    Find Herrian Warfrost in the Wall of Slaughter in the tunnels leading to the Muramite Proving Grounds. He is not an easy encounter -- his AE Winter's Freeze goes off frequently for 1500, quads for 2700, hits fast, and procs a 10 second stun which will make holding aggro a difficult task. He is perma-rooted. He also spawns with 3 x "an excited builder." Kill him, and loot the Hoarfrost Wand. A chest can spawn with additional loot.

    In your Spirit Cage, combine the wand and the Ring of Warmth. This combine results in an Elemental Ice Spirit Cage, a one-slot container.


    The Red Dogwood Treant speaks to you from within your sword. 'Well done. This should allow me to free a spirit with power over cold and ice. Now you need to find the power that binds the spirit and unleash it where that spirit is bound.'

    You must obtain access to Asylum of Anguish via this quest. In there, kill Warden Hanvar to spawn an Orb of Discordant Energy, or kill Arch Magus Vangl, or kill Overlord Mata Muram, or finish Jelvan's ring event to spawn Jelvan`s Keepsake, inside which you will find the globe.

    In the Asylum of Anguish, place the Globe of Discordant Energy inside the Elemental Ice Spirit Cage and hit combine. You keep the globe and cage, and Oshimai Spirit of the High Air will spawn near you.


    Oshimai Spirit of the High Air says, 'So you are the one that I have been sensing all this time. I had hoped that you would come to rescue me. I am Oshimai of the High Air. I owe you and your guardian spirit my thanks. I think I know how I can repay you. Give me the Heartwood Blade, the Globe of Discordant Energy and that device you used to free me.'

    Give him the globe, Heartwood Blade, and spirit cage.

    Oshimai Spirit of the High Air shouts 'Everyone present shall know of your deeds. Each of you take notice of this ranger that has freed me! Oshimai of the High Air thanks you, friend and those that have aided you!' Oshimai raises the blade to the level of his eyes. A cold wind stirs in the area. It gathers around him and then flows from him into the sword in his hands. When he hands the weapon back, it has an animate life in it, a power that you can see and sense. 'I have given your ally some of my strength. He, through this blade, will be better able to aid you in your work. Thank you.'

    Receive 10 AAs, and more importantly: Aurora, the Heartwood Blade.
  • Rewards:
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    Post Comment
    Solo
    # Jul 02 2007 at 11:46 PM Rating: Decent
    I was able to solo most of the initial stuff. Another Ranger and I did Fire and Water together to get the Living Fragments. I solo'ed Silf (I was 11k hp) and didn't have any trouble. Just snared/rooted/kited around. I also ensure that I cleared the area before I pulled him. I tried one time before and died due to roamers. I killed about 10 Broken Skull Bruisers (only the bruisers) when I finally received my cage.

    mangled muramite captain
    # Jun 17 2007 at 10:17 PM Rating: Decent
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    244 posts
    Just did the fight in WoS with mangled muramite captain after he dies, a chest does not pop, the only loot he had were the journal and the spirit manacles. Sorry no info really about the Aged Ukun my guild friends took care of them pertty easy, didn't seem like they casted anything.

    Edited, Jun 17th 2007 11:17pm by laxcat
    ____________________________
    Mulila Forestwarden
    110th season RANGER

    aaror-95th lvl cleric
    tahnorma-110th lvl shammy
    kutekittie 93rd lvl beastlord
    darkmulila 81st lvl necromancer
    and a few other classes like druid, enchanter, magician, and rogue
    Torvonnilous forever =)


    "never turn down a good fight and always help friends in need =)"
    Crooked Cage
    # Jun 07 2007 at 5:36 AM Rating: Decent
    from what i could tell fom hours of killing in Torgian Mines. The crooked cage only drops off the Broken Skull Bruisers.
    epic corrections
    # May 04 2007 at 7:25 PM Rating: Decent
    28 posts
    the planes of fire and water are not marked in the related quests section for the living fragments
    De-aug your Earthcaller and Swiftwind
    # Mar 23 2007 at 11:35 PM Rating: Decent
    To test what would happen, I de-auged Earthcaller but left a garbage aug in Swiftwind (an old LDoN +6 to dex aug) wheN I did the combine Swiftwind and Earthcaller came back =- no error but Swiftwind lost Its aug.

    Also on turning in the Notebook to the Officer - along with the text from the blade posted above - the Officer also replies with the following: ( it appears right after the paragraph that starts with "You feel words forming in your mind..."

    Quote:

    [Sat Mar 24 00:26:46 2007] a Wayfarers Brotherhood officer says 'Ah, well, this is unfortunate. I shall inform their families. On their behalf I thank you for your efforts and for discovering their fate, however unpleasant.'


    And since it isn't listed - I would guess that if you don't have earthcaller and Swiftwind - you could possibly use the earth and air stones from those planes for the combine based on the text. Don't know.
    Need 1.0s
    # Mar 11 2007 at 10:15 PM Rating: Default
    Tried the combine today with fragment of living earth replacing earthcaller..did not work. Kinda stupid to offer any prequest to skip 1.0s then if you need to do them anyay.
    amendment to writeup
    # Feb 16 2007 at 3:06 PM Rating: Decent
    slight error, this line:

    Give him the globe and the Heartwood Blade.

    should read

    Give him the globe, Elemental Ice Spirit Cage and the Heartwood Blade.
    Craftmaster Tieranu
    # Feb 08 2007 at 7:08 PM Rating: Decent
    *
    55 posts
    Craftmaster Tieranu is in the room next to the Riftseeker room, where Venomtail spawns.at near 80 or 75(for us) he spawned first add, that was downed, and at about 50 2nd spawned, killed it at 25 3rd spawned, and we downed the craftmaster and killed last add, which in his spot 4-5 more mini elements added. I suggest you clear then charge fast, we had repops during and after fight, was a pain, almost wiped, but i got it =)
    gah
    # Jan 17 2007 at 9:59 PM Rating: Decent
    What is respawn timer on Craftmaster? Ive been waiting for six hours and Nothing. Its depressing! Im so close to the end! =)
    Herrian Warfrost
    # Jan 13 2007 at 2:10 PM Rating: Decent
    Would love any additional information on Warfrost. Not a lot written about it...or maybe there isn't much to the fight...its just tough. I know the stun is going to be an issue.
    Herrian Warfrost
    # Jan 15 2007 at 1:08 PM Rating: Decent
    http://www.eqoutrider.net/forum/viewtopic.php?t=1554

    lots of good info at this site outside of this thread as well.

    we have done this fight like 6 times.
    Keys to winning:

    2 nice beefy tanks, have them fight each other for aggro, the 10 sec stun is rough so 2 tanks insures they the only ones getting beat on. One knight for the single target ramp. He has 2 mil hps, so tell your dps its a marathon not a sprint. This will also help your 2 tanks keep aggro. We usually did it with 2 clerics, 2-3 patchers. 4 groups and its easy. It prolly can be done with 3 but will be tough. GL to ya on the fight.
    a mangled muramite captain despawned
    # Nov 30 2006 at 8:24 PM Rating: Decent
    Ran into something that either noone that noticed has posted about,or found a new recent bug. We had set up camp very near the cave entrance to Noble's Causeway. Once the roamers were clear,I spawned the captain and SK went in to pull. SK was 3 boxing cleric and slower also, so was easier to just stay there and make the long pull. Well, SK was on the road to us and FD not far from the cave leading to NC. About two seconds after successful FD, captain despawned. SK still had agro and captain had only been live less than 5 minutes. So....set up camp as near ruins as possible without triggering captain to avoid having to wait a couple hours at a reattempt.
    Siflu loc
    # Nov 07 2006 at 5:40 PM Rating: Decent
    Siflu loc is 240.39, 657.10, 334.60. Does not see invis and was able to be hailed at 5% when I fought him.
    Siflu loc
    # Jun 02 2007 at 4:12 PM Rating: Decent
    *
    64 posts

    I just did Siflu about 5 minutes ago. I hailed did the /say adventurers at about 95%, and the Heated Loadstone appeared on my cursor... about 15 seconds later, he despawned.
    here isthe real problem
    # Nov 03 2006 at 11:19 AM Rating: Decent
    I dont care if epics are all melee

    They can leave everything as is but one "They Nerfed Bow damage"

    We ranger here never ment to best at anything. only best at having full skill All weapons we were designed to be

    >trackers and utility spells
    >back up tanks
    >DPS

    BUT WE ALWAYS WERE MASTERS OF BOW

    why do you think we were only ones to get endless quiver and bow aa's

    We rangers did have one thing that none else had and it was ower biggest benefit

    BOWS we have melee damage are ranger or 2x damage -- we have Endless arrows.

    and they Decided to cap Damage and Put it on a sliding curve

    would they do this to Melee, hell no not there pet classes would be hurt. (SK Zerker necros)

    they gave everyone ower gifts at bow --- given it helps to have over 75 skill

    for all care give everyone the skills ( they did that )
    Give them all 2X damage ( they did that )

    But done take away ower upper level damage it makes having better higher damgae bows a waste of time..

    my 28/25 bow with 13 damage bonus with all my bufs hit for max about 900
    my 62/52 bow with 23 damage bonus with all my bufs hits for only 1200
    41 damage per hit vs 85 Damage per hit and only 30% more per hit
    Should be max 1800+ damage

    now in melee you get even damage

    if your Damage for weapon and Bonus is 50 and you switch to 100 damage you do even damage of 100% more, not a sliding curve of 30%

    used to be the same range or melee they put it on curve long time ago but had everyone else without the 2x bonus and the lower skill.

    if they give everyine else upgrades to there bow skill give us back the ONE THING give up back the high end damage, Remove the Sliding cuve it is not right.

    why not make is fair and even 2x damage and the rased skills and let those of us with skills and bufs do more damage it si fari and even we did the work

    dont punish us for it

    Dont give the rest a bonus they will almsot never use and take away what we had to start with




    here isthe real problem
    # Apr 20 2008 at 7:44 PM Rating: Decent
    NOOOO!!!!.... what the real problem issss... that you can do a pre quest to skip the 1.09's hten you need the 1.0's anyways to get the 2.0..... rather rediculous if you ask me
    here isthe real problem
    # Nov 25 2006 at 7:14 AM Rating: Decent
    why complain about this weapon?
    here isthe real problem
    # Nov 04 2006 at 11:53 AM Rating: Decent
    First off, check your spelling before you hit "post message" next time.

    It's true that our melee dps completely owns our bow dps, but that's the way sony made it. And unless sony gives us a 100/30 bow it will always be that way. If you have some of the higher end ratio melee weapons you will be able to out dps bow+TS, making our bows completely obsolete. It sucks they did this to rangers but even so we are in the top 3 best melee dps classes in the game. So it really isn't that bad. I'm an averagely geared ranger (10.3khp, 2.1kac unbuffed, using 1.5/Darkglint) and when I put my heart into it I can out dps rogues at the same level of gear in my guild. I can put out around 350-500dps with melee, depending on the group makeup. 350 without bard/sham, and 500 with both.

    So that being said, it sucks, but we have to live with it. Be happy that Sony gave us the best epic 2.0 ratio out of every other class.
    here isthe real problem
    # Nov 24 2006 at 10:22 AM Rating: Decent
    worwind shhh
    Despawn
    # Sep 01 2006 at 10:40 AM Rating: Decent
    Does Oshimai Despawn after the turn in or could more than one ranger hand in his items to finish the quest?
    a mangled muramite captain
    # Aug 02 2006 at 11:20 AM Rating: Decent
    I got him last night and it was pretty easy with one group..

    The mangled muramite captain hit for less than 1k max.. No special attacks like ramp or flurry.. Casts the standard claw spell most dragorns use.. No AEs..

    The aged ukuns were even easier.. Got one on the pull.. Less than 400 max damage, usual ukun chain spell.. It was snared and mezzed..

    The encounter wasn't much harder than any other named in WoS..

    The only difficulty was after clearing, the group stood a ways away from the spawn point, but that was in the line of traffic of the ferans and chimeras.. Had to clear a few of those too..

    Mangled murimite captain ?
    # Jul 13 2006 at 6:47 PM Rating: Decent
    41 posts
    Any more details on muramite captain fight,? How hard it hits, 1 groupable etc... Thanks
    Mangled murimite captain ?
    # Jul 17 2006 at 3:20 PM Rating: Decent
    He's incredibly easy, once you know where he spawns. clearing the adds around him makes an easier fight, and once you have a good spot, you can harmony his ukun friends, and pull him solo. hits for less than 1k, easily duoable by you and a bot cleric, or friend healer. even if you get ukuns, max hit on me was about 450, not too bad
    Farming drops out of sequence?
    # May 03 2006 at 7:31 AM Rating: Decent
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    57 posts
    Can anyone tell me if you can grab the Living Fragments of Fire and Water at any time, or do you have to be at that point in the quest? I would truly hate to waste even more time on a rare drop than necessary. /bad flashback to PoHate
    RE: Farming drops out of sequence?
    # May 14 2006 at 4:17 AM Rating: Decent
    yeah, get em when ya can, an keep em, it dont matter when ya get em. far as i know, i had the hate drop ( if ya talking bout 1.0, SEoC) well b4 i needed it for earthcaller. an it didn't matter either. none the less, both Fire and Water, are common drops( water a lil harder, cuase not as much kite room )both are common drops, least for me anyway, and good luck
    Unconfirmed...
    # Mar 07 2006 at 12:44 PM Rating: Decent
    When combining in Crooked Cage, use Living Fragment of Earth instead of Earthcaller and Living Fragment of Air instead of Swiftwind.

    RS Kill
    # Mar 04 2006 at 12:26 AM Rating: Decent
    Where in RS is the Craftmaster at? I looked at a map, but it had all the zone layers stacked on eachother.
    RE: RS Kill
    # Jun 23 2006 at 9:56 PM Rating: Decent
    If you head up the stairs from zone in, as if going towards statue, and make a right towards RS camp keep going straight. The room you enter when the stairs head down is where Craftmaster spawns. It's a wise idea to have your raid clear the hallway of roamers and the trash in the room before you get close.
    Aged Muramite Captian
    # Feb 11 2006 at 4:39 PM Rating: Decent
    21 posts
    Name of this mob is WRONG!

    It's >> a mangled muramite captain <<
    The 2 guards are >> Aged Ukun <<

    When they spawn, there is also a trash mob in the same spot as well, so its effectively 3 adds.

    Walk along South wall, you will get a message to the effect of "Your Heated Lodestone gets warm for a moment".
    The should have spawned in the ruined buildings near the wall.

    Rough location is neg1114, pos40

    Recommend, clearing trash first, around the ruined buildings. Then get ranger to trigger mob.
    RE: Aged Muramite Captian
    # Feb 13 2006 at 12:06 PM Rating: Good
    ****
    6,998 posts
    Updated, thanks.
    Oshiami
    # Jan 28 2006 at 1:29 AM Rating: Decent
    You have to do the Elemental Ice Spiritcage & Globe of Discordant Energy combine in City Of Anguish to Spawn Oshimai. He will spawn right near you. Hand him Heartwood Blade and Globe. End Epic. They realy need to update this thing.

    Edited, Sat Jan 28 00:30:50 2006
    RE: Oshiami
    # Feb 13 2006 at 12:03 PM Rating: Good
    ****
    6,998 posts
    Updated, thanks.
    a Wayfarers Brotherhood officer
    # Jan 20 2006 at 5:08 PM Rating: Excellent
    Loc: 500, 1450
    RE: a Wayfarers Brotherhood officer
    # Jan 20 2006 at 7:47 PM Rating: Good
    ****
    6,998 posts
    Updated, thanks.
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