Ranger Epic 2.0: Aurora, the Heartwood Blade  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Fri Dec 16 11:40:24 2005
Modified: Fri Mar 1 22:58:07 2013
If you have the Heartwood Blade (ranger epic 1.5), find a Wayfarer's Brotherhood Officer in Nedaria's Landing at +500, +1450.

You say, 'Hail, a Wayfarers Brotherhood officer'

A Wayfarers Brotherhood officer says, 'Hello. I can tell that you are a great hunter and tracker. I wanted to pass on to you some information, act on it as you will. A group of adventurers stopped in here a while ago. They said that they had information about a particular member of the Muramite army, some general or something, that had enslaved some elemental spirits. They went looking for him but haven't returned. I would appreciate any information you can find out about them. For now I am going to have to assume that they have all been killed.'

Find Siflu in Noble's Causeway.

Siflu spawns as you approach a bridge headed towards Slavedrive Menlo, at +240, +655. He is a fire elemental which you need to fight.


The Heartwood Blade thrums as you battle the flame spirit.

Siflu will become unaggro'd when low on health.

Siflu says 'Well, that was interesting! I guess you've broken their power over me. I suppose I should be grateful or something. I was having fun here, killing people without having to worry that it might be wrong. So what is it that you want from me? You're not going to yell at me for beating up [adventurers], are you? That wasn't my fault, I was forced to do that by the muramites.'

You say, 'What adventurers?'

Siflu says 'There have been plenty of those, that's for sure. If you mean recently, then, I suppose I know the group you're talking about. They were hunting us, just as I suspect you are. I was sent to kill anyone that might be on our trail. They gave me a loadstone that I could use to find them again. Here, you take it; I'm getting out of here while I still can.'

Receive Heated Loadstone [sic].

Head to the Wall of Slaughter and follow the left wall upon entering the zone to find a mangled muramite captain at approximately -1115, +40. It's probably a good idea to clear the area before triggering the spawn. If you have the Heated Loadstone on you, you will see an emote to the effect of "Your Heated Loadstone gets warm for a moment." The captain will spawn with 2 x Aged Ukun. (Fight info?) Kill the captain and loot the journal and spirit manacles.


Journal Text:

We have learned a few things. These Muramites are definitely capturing people and making slaves out of them. So far they haven't caught too many of us since the Wayfarers opened the portal. Mostly they seem to have been taking elementals. Not sure why. Hopefully we'll have some real information to return to the Brotherhood officer when we're done here.

We're on their trail now. Rolf managed to get close enough to them to notice that they had a fire elemental with them. He says there are only four of them, the elemental, two flunkies and some sort of leader. He heard the two flunkies talking about how it would be when they were reinstated into the army, so it sounds like these are independents. Their leader appears to be permanently injured. Rolf says that they talked about his failure at a trial of some sort and how they would get a chance to earn another try if they brought the big cheese enough slaves. We shouldn't have any trouble taking them out; they appear to be failures on all levels.


Head back to Nedaria's Landing and hand the Traveler's Journal to the Wayfarers Brotherhood Officer.

a Wayfarers Brotherhood Officer say 'Ah, well, this is unfortunate. I shall inform their families. On their behalf I thank you for your efforts and for discovering their fate, however unpleasant.'

You feel words forming in your mind. They come from the Heartwood Blade. 'I sense it now, the one that put Siflu under the control of that Muramite is the same one that destroyed my body. It is too powerful for me to defeat if we encounter it directly. You will need to create a device that can harness and control the power of the elements. This will be difficult because I do not know exactly what you need. I can describe their function. You will need a container. It must be open to the elements but still hold the items you will put inside. You will be able to use that loadstone to focus the power on the right target, since it was made by the one we seek. Those horrible manacles will also serve to contain the energy and focus it. Then you will need a powerful segment of each element. You can use Earthcaller and Swiftwind to represent the spirit of Earth and Air, but you will need such a thing for Fire and Water as well. Without this item I will not be able to free any spirit directly under his control.'

You must head to the Torgiran Mines and find a Crooked Cage. It seems to be a random drop. Confirmed to drop: A Delirious Miner, A Broken Skull Bruiser. It is a six-slot container.

You will now need to get Living Fragments of Fire and Water (dropped rarely off mephits in the Planes of Fire and Water).

Inside the Crooked Cage, combine the two fragments, your Earthcaller, your Swiftwind, the Heated Loadstone, and the Spirit Manacles (what is the combine without Epic 1.0's?).


Very Good. Now we must attune the cage to the specific element we wish to free. You will need two items, one must protect from the element and the other must be able to absorb an incredible amount of that element. This is not a simple task. You must first discover the nature of the spirit that you wish to free and then find such items that will allow you to redirect its power. You must know that each spirit represents a specific area within their element and that is what you must focus on, not their element specifically. For example, Grinbik was an earth spirit, but his area of power was fertility. Senvial was a spirit of Water, but his power was in mist and fog.

Receive Spirit Cage, a two-slot container, and your Earthcaller and Swiftwind epics back.

Find Craftmaster Tieranu in Riftseeker's Sanctum at about Loc is 1385, -17, 62 (northwestern part of the Pyrilen area). He hits for 2,500 and single-target rampages. He also spawns several adds, the higher levels of which come with a 1500 AE.

Upon Tieranu's death, loot a Ring of Warmth. A chest can spawn with additional loot.

Find Herrian Warfrost in the Wall of Slaughter in the tunnels leading to the Muramite Proving Grounds. He is not an easy encounter -- his AE Winter's Freeze goes off frequently for 1500, quads for 2700, hits fast, and procs a 10 second stun which will make holding aggro a difficult task. He is perma-rooted. He also spawns with 3 x "an excited builder." Kill him, and loot the Hoarfrost Wand. A chest can spawn with additional loot.

In your Spirit Cage, combine the wand and the Ring of Warmth. This combine results in an Elemental Ice Spirit Cage, a one-slot container.


The Red Dogwood Treant speaks to you from within your sword. 'Well done. This should allow me to free a spirit with power over cold and ice. Now you need to find the power that binds the spirit and unleash it where that spirit is bound.'

You must obtain access to Asylum of Anguish via this quest. In there, kill Warden Hanvar to spawn an Orb of Discordant Energy, or kill Arch Magus Vangl, or kill Overlord Mata Muram, or finish Jelvan's ring event to spawn Jelvan`s Keepsake, inside which you will find the globe.

In the Asylum of Anguish, place the Globe of Discordant Energy inside the Elemental Ice Spirit Cage and hit combine. You keep the globe and cage, and Oshimai Spirit of the High Air will spawn near you.


Oshimai Spirit of the High Air says, 'So you are the one that I have been sensing all this time. I had hoped that you would come to rescue me. I am Oshimai of the High Air. I owe you and your guardian spirit my thanks. I think I know how I can repay you. Give me the Heartwood Blade, the Globe of Discordant Energy and that device you used to free me.'

Give him the globe, Heartwood Blade, and spirit cage.

Oshimai Spirit of the High Air shouts 'Everyone present shall know of your deeds. Each of you take notice of this ranger that has freed me! Oshimai of the High Air thanks you, friend and those that have aided you!' Oshimai raises the blade to the level of his eyes. A cold wind stirs in the area. It gathers around him and then flows from him into the sword in his hands. When he hands the weapon back, it has an animate life in it, a power that you can see and sense. 'I have given your ally some of my strength. He, through this blade, will be better able to aid you in your work. Thank you.'

Receive 10 AAs, and more importantly: Aurora, the Heartwood Blade.
Rewards:
Send a Correction
Post Comment
Loc of Craftmaster Tieranu
# Feb 27 2013 at 4:30 PM Rating: Good
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62 posts
Quote:
Find Craftmaster Tieranu in Riftseeker's Sanctum (location information?). He hits for 2500 and single rampages. He also spawns several adds, the higher levels of which come with a 1500 AE.


Loc is +1387, -17, +62
Added text when handing in the Traveler's Journal
# Feb 26 2013 at 8:56 PM Rating: Good
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62 posts
Quote:

Head back to Nedaria's Landing and hand the Traveler's Journal to the Wayfarers Brotherhood Officer.

You feel words forming in your mind. They come from the Heartwood Blade. 'I sense it now, the one that put Siflu under the control of that Muramite is the same one that destroyed my body. It is too powerful for me to defeat if we encounter it directly. You will need to create a device that can harness and control the power of the elements. This will be difficult because I do not know exactly what you need. I can describe their function. You will need a container. It must be open to the elements but still hold the items you will put inside. You will be able to use that loadstone to focus the power on the right target, since it was made by the one we seek. Those horrible manacles will also serve to contain the energy and focus it. Then you will need a powerful segment of each element. You can use Earthcaller and Swiftwind to represent the spirit of Earth and Air, but you will need such a thing for Fire and Water as well. Without this item I will not be able to free any spirit directly under his control.'


In addition to the words from the Heartwood Blade, you also get text from the Wayfarer's Brotherhood Officer.

a Wayfarers Brotherhood Officer say 'Ah, well, this is unfortunate. I shall inform their families. On their behalf I thank you for your efforts and for discovering their fate, however unpleasant.'
so what happens if you accidentally kill him?
# May 03 2012 at 7:26 PM Rating: Decent
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445 posts
i was checking to see what to say to him and bamm-- he was dead-- now what? how long before i can respawn him?
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Success comes when preparation meets opportunity -- and EQ is no exception.
so what happens if you accidentally kill him?
# May 04 2012 at 10:08 AM Rating: Decent
3 posts
wait two hours... its lame but... thats the reset on these things sadly
I know this is late but...
# Apr 20 2012 at 10:13 AM Rating: Decent
13 posts
In case there are any rangers out there that are still doing this, here are a few tips.

1) Craftmaster Tieranu location.
Be careful in cutting and pasting locs from here. I did it and it took me to the wrong area, and the directions posted below are from a statue that is almost past the turn off you need to take to get to the mob (from the zone in)

Make sure you have your Spirit Cage with you. Having your Heartwood Blade probably wouldn't be a bad idea also.

When you zone in to RSS, head to the right and go up the stairs (You should be in the red fiery looking area, not downstairs in the icy looking part).
Follow the hallway past a right hand intersection (keep going straight), then past another right hand intersection (keep straight), then past a left hand intersection (keep straight) Note: Chailak spawns down this left passage, then you will come to another right hand intersection, take this right hand passage (It is the 3rd right you have come to) Note: If you continue past this right you will come to the Statue Room.
This will lead you down along a hallway and you will pass a left hand intersection (keep going straight). At the bottom of the steps you will come into a smallish room with a table at the bottom of the steps. This is where she will spawn (on your left behind the table).

In short; zone in, head forward and to the right, go upstaris, pass a right, pass a right, pass a left, take the right, pass a left.

2) Anguish
Note, for the new players that might be doing this, it is called the Asylum of Anguish, not the Citadel of Anguish.
You will need six (6) PLAYERS to zone in. Mercs do not count, but players do not have to be in the same zone. You can just form a group of any players (presumably 68+) and then click in.

3) Final combine
As usual, any augments will be destroyed unless removed first.

Edited, Apr 20th 2012 12:49pm by Slipschade
Changes to 2.0 if you have 1.5 and not 1.0
# Feb 15 2011 at 11:41 AM Rating: Decent
1 post
You hail the Officer, You go beat down siflu but not kill (easy), You go kill the Captain (moderate), You go farm the Living fragments of Earth, Air, Water, Fire (easy), Get the cage from Torigran mines (tedious).... The rest continues the same as in walk-though, but the big difference is the epic 1.0 people have to use the journal but not the additional fragments of Earth and Air (thats what your epics are)... GL Information submitted confirmed by GMs
Tieranu /loc info
# Jan 08 2011 at 6:10 PM Rating: Good
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123 posts
Quote:
Find Craftmaster Tieranu in Riftseeker's Sanctum (location information?).


1390, -2, 65.

In the Venomtail Familiar room, upstairs (Pyrilen area).



Incidentally, Tieranu is a she.

Edited, Jan 8th 2011 5:15pm by arkadykappa
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Long Live Clan Rundeep!
3 boxed
# Aug 18 2010 at 1:15 AM Rating: Decent
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94 posts
Long arse fight
half the fight was just ranger and shaman .... mercs were running LoM so I loaded in chanter and ran her from Lobby for an extra cleric.

Ranger, Shaman, Ench.. 3 merc clerics
Gratz Phinder

Edited, Aug 18th 2010 3:16am by Foerster
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Siflu
# Jan 26 2009 at 12:39 PM Rating: Decent
13 posts
siflu does un agro just watch your dps. gear is better now then it was.
Siflu
# Aug 01 2009 at 10:18 AM Rating: Decent
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167 posts
Confirmed on the non-agro. I triggered Siflu and fought him while watching his hits percentage. He became non-agro at 5% so you'll need to watch your DPS very closely during the battle.
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Wasn't Bugged
# Jul 22 2008 at 7:52 AM Rating: Decent
It's not bugged or at least wasn't in the middle of this month. I didn't have any damage shields on and beat on him as you would in the 1.5. Dragorns are a huge pain! Pulled him over toward bridge and had him down to the percent needed to hail when they added. I killed them and Silfu was still hailable. Don't know if that helps any. Just take this fight as you did the 1.5 ones.
Siflu
# Jul 20 2008 at 4:12 PM Rating: Decent
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78 posts
Siflu does NOT unaggro, at least as of today. You have to stop attacking and hail him while he continues beating on you. May be bugged as such, so be careful and pay attention.
Siflu - take care! be fast!
# Jul 07 2008 at 2:20 AM Rating: Decent
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54 posts
Siflu says 'Well, that was interesting! I guess you've broken their power over me. I suppose I should be grateful or something. I was having fun here, killing people without having to worry that it might be wrong. So what is it that you want from me? You're not going to yell at me for beating up [adventurers], are you? That wasn't my fault, I was forced to do that by the muramites.'

*** Important***
You have about 10 seconds to answer him - or he will return to his spawn at full health doing nothing and you will have to wait 2 hours!!!
*** Important***

*edit* ok might have been i typed adventures instead of adventurers - but can't say for sure on 2nd try ;)

You say, 'What adventurers?'

Edited, Jul 7th 2008 12:11pm by TheUnnamedShadow

*** Important***
Have your 1.5 equipped when you hand the journal over to the office in Nedaria or you wont get the text! (I didnt have it in bandolier yet and did not notice, combine for crooked cage worked fine though and got the text for that part)
*** Important***

Edited, Jul 7th 2008 7:45pm by TheUnnamedShadow
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Pre Quest
# Jun 10 2008 at 12:05 PM Rating: Decent
1 post
I just finished my 2.0 with the Pre Quest. If you DO NOT have epic 1.0 you need ALL 4 Elemental Essences (AKA A Living Fragment of Earth, and AIR also) you do NOT use the peice you get from pre quest in this combine. Simply get your 1st 2 kills (Noting that the Wayferer Officer is NOT going to need the journal from you. Simply hail her so you can trigger the NC and WOS mobs, kill them, loot all the parts, then move onto the cage. Once you have the cage, simply get all 4 EP essences, put those in there, with the gem from NC and the shackles from WOS (the book is usless if you dont have 1.0's) now combine this in there, and you will then skip the part of turning in your book. Now simply follow the task from there (go kill RSS and WoS final fight, then go to coa and you are done.
combine
# Apr 12 2008 at 12:23 PM Rating: Decent
5 posts
the combine in the crooked cage. i did the prequest, so i never got my 1.0s...instead of the swiftwind and earthcaller, do i use the essence of earth and wind? its the charm item u get for doing the prequest... i tried it but it keeps saying you cant combine in this container type
Travelers Journal
# Apr 12 2008 at 10:18 AM Rating: Decent
5 posts
I got the Travelrs Journal and I turned it into The wayfarers officer, but she keeps says I dont accept gifts.. I have done everything in order. anyone have any clue?
Died
# Mar 15 2008 at 2:42 PM Rating: Decent
***
1,069 posts
Moved post to Siflu.

Edited, Mar 15th 2008 9:44pm by dafdaf
Oshimai
# Feb 10 2008 at 6:54 PM Rating: Decent
5 posts
Well just spawned him tonite and guess what? He spawned in a wall.
Can't do turn in with him. Guess its petition time. Anyone else have problem with him?

Edited, Feb 10th 2008 9:54pm by rogadanarr
A MANGLED MURAMITE CAPTAIN
# Aug 04 2007 at 10:46 AM Rating: Decent
3 posts
I'm sure there will be quite alot of grammatical errors in this testimony, yet I ensure the validity of it.



Spawn Point: Although Allah may be correct on the -1115, +40, the Heated Loadstone spawns him a good distance before the west southwest ruins(not the area below wall in middle of the zone, it's the first ruins you encounter as you travel west from the Noble's Causeway cave entrance). NOTE: If you spawn him and don't pull him very shortly after he will despawn(and you can't bring him back by zoneing or camping, then coming back). An ideal camp spot would be immediately south of the last set of boulders that are south of the ruins. This will ensure you do not prematurely spawn the captain.

Adds: There are quite the amount of mobs in those ruins, not to mention potential roamers just outside of them, such as chemera's and bazu smashers and such. The mobs in the ruins (mostly dragorns) hit slightly harder than the roamers in the valley. Therefore it is very important that you clear the ruins first to minimize mobs.

Con: My Tracker hinted as to the level of the mangled muramite captain. It con'd Yellow to me at level 70, which would indicated the captain's level from being anywhere between L71 to L73. I do not have the levels of the Aged Ukuns.

I believe that sums it up, thanks.


Followup: Okay, all this happened roughly @ 12:30pm., I tried to spawn him again around 6:00pm. yet he wouldn't pop, left me pretty confused. I may try to spawn him again around 12:00am.


As said by Jesus Christ Himself, "If you continue in my word, then are ye my disciples indeed; And ye shall know the truth, and the truth shall make you free." >John 8:32<

Edited, Aug 4th 2007 10:19pm by Komgetchasum
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Solo
# Jul 02 2007 at 11:46 PM Rating: Decent
35 posts
I was able to solo most of the initial stuff. Another Ranger and I did Fire and Water together to get the Living Fragments. I solo'ed Silf (I was 11k hp) and didn't have any trouble. Just snared/rooted/kited around. I also ensure that I cleared the area before I pulled him. I tried one time before and died due to roamers. I killed about 10 Broken Skull Bruisers (only the bruisers) when I finally received my cage.

mangled muramite captain
# Jun 17 2007 at 10:17 PM Rating: Decent
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125 posts
Just did the fight in WoS with mangled muramite captain after he dies, a chest does not pop, the only loot he had were the journal and the spirit manacles. Sorry no info really about the Aged Ukun my guild friends took care of them pertty easy, didn't seem like they casted anything.

Edited, Jun 17th 2007 11:17pm by laxcat
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and a few other classes like druid, enchanter, magician, and rogue
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Crooked Cage
# Jun 07 2007 at 5:36 AM Rating: Decent
2 posts
from what i could tell fom hours of killing in Torgian Mines. The crooked cage only drops off the Broken Skull Bruisers.
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75 Ranger
epic corrections
# May 04 2007 at 7:25 PM Rating: Decent
Scholar
28 posts
the planes of fire and water are not marked in the related quests section for the living fragments
De-aug your Earthcaller and Swiftwind
# Mar 23 2007 at 11:35 PM Rating: Decent
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210 posts
To test what would happen, I de-auged Earthcaller but left a garbage aug in Swiftwind (an old LDoN +6 to dex aug) wheN I did the combine Swiftwind and Earthcaller came back =- no error but Swiftwind lost Its aug.

Also on turning in the Notebook to the Officer - along with the text from the blade posted above - the Officer also replies with the following: ( it appears right after the paragraph that starts with "You feel words forming in your mind..."

Quote:

[Sat Mar 24 00:26:46 2007] a Wayfarers Brotherhood officer says 'Ah, well, this is unfortunate. I shall inform their families. On their behalf I thank you for your efforts and for discovering their fate, however unpleasant.'


And since it isn't listed - I would guess that if you don't have earthcaller and Swiftwind - you could possibly use the earth and air stones from those planes for the combine based on the text. Don't know.
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Need 1.0s
# Mar 11 2007 at 10:15 PM Rating: Default
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428 posts
Tried the combine today with fragment of living earth replacing earthcaller..did not work. Kinda stupid to offer any prequest to skip 1.0s then if you need to do them anyay.
amendment to writeup
# Feb 16 2007 at 3:06 PM Rating: Decent
7 posts
slight error, this line:

Give him the globe and the Heartwood Blade.

should read

Give him the globe, Elemental Ice Spirit Cage and the Heartwood Blade.
Craftmaster Tieranu
# Feb 08 2007 at 7:08 PM Rating: Decent
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53 posts
Craftmaster Tieranu is in the room next to the Riftseeker room, where Venomtail spawns.at near 80 or 75(for us) he spawned first add, that was downed, and at about 50 2nd spawned, killed it at 25 3rd spawned, and we downed the craftmaster and killed last add, which in his spot 4-5 more mini elements added. I suggest you clear then charge fast, we had repops during and after fight, was a pain, almost wiped, but i got it =)
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gah
# Jan 17 2007 at 9:59 PM Rating: Decent
31 posts
What is respawn timer on Craftmaster? Ive been waiting for six hours and Nothing. Its depressing! Im so close to the end! =)
Herrian Warfrost
# Jan 13 2007 at 2:10 PM Rating: Decent
3 posts
Would love any additional information on Warfrost. Not a lot written about it...or maybe there isn't much to the fight...its just tough. I know the stun is going to be an issue.
Herrian Warfrost
# Jan 15 2007 at 1:08 PM Rating: Decent
11 posts
http://www.eqoutrider.net/forum/viewtopic.php?t=1554

lots of good info at this site outside of this thread as well.

we have done this fight like 6 times.
Keys to winning:

2 nice beefy tanks, have them fight each other for aggro, the 10 sec stun is rough so 2 tanks insures they the only ones getting beat on. One knight for the single target ramp. He has 2 mil hps, so tell your dps its a marathon not a sprint. This will also help your 2 tanks keep aggro. We usually did it with 2 clerics, 2-3 patchers. 4 groups and its easy. It prolly can be done with 3 but will be tough. GL to ya on the fight.
a mangled muramite captain despawned
# Nov 30 2006 at 8:24 PM Rating: Decent
7 posts
Ran into something that either noone that noticed has posted about,or found a new recent bug. We had set up camp very near the cave entrance to Noble's Causeway. Once the roamers were clear,I spawned the captain and SK went in to pull. SK was 3 boxing cleric and slower also, so was easier to just stay there and make the long pull. Well, SK was on the road to us and FD not far from the cave leading to NC. About two seconds after successful FD, captain despawned. SK still had agro and captain had only been live less than 5 minutes. So....set up camp as near ruins as possible without triggering captain to avoid having to wait a couple hours at a reattempt.
Siflu loc
# Nov 07 2006 at 5:40 PM Rating: Decent
Siflu loc is 240.39, 657.10, 334.60. Does not see invis and was able to be hailed at 5% when I fought him.
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Siflu loc
# Jun 02 2007 at 4:12 PM Rating: Decent
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I just did Siflu about 5 minutes ago. I hailed did the /say adventurers at about 95%, and the Heated Loadstone appeared on my cursor... about 15 seconds later, he despawned.
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Prophet Grumilla
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here isthe real problem
# Nov 03 2006 at 11:19 AM Rating: Decent
14 posts
I dont care if epics are all melee

They can leave everything as is but one "They Nerfed Bow damage"

We ranger here never ment to best at anything. only best at having full skill All weapons we were designed to be

>trackers and utility spells
>back up tanks
>DPS

BUT WE ALWAYS WERE MASTERS OF BOW

why do you think we were only ones to get endless quiver and bow aa's

We rangers did have one thing that none else had and it was ower biggest benefit

BOWS we have melee damage are ranger or 2x damage -- we have Endless arrows.

and they Decided to cap Damage and Put it on a sliding curve

would they do this to Melee, hell no not there pet classes would be hurt. (SK Zerker necros)

they gave everyone ower gifts at bow --- given it helps to have over 75 skill

for all care give everyone the skills ( they did that )
Give them all 2X damage ( they did that )

But done take away ower upper level damage it makes having better higher damgae bows a waste of time..

my 28/25 bow with 13 damage bonus with all my bufs hit for max about 900
my 62/52 bow with 23 damage bonus with all my bufs hits for only 1200
41 damage per hit vs 85 Damage per hit and only 30% more per hit
Should be max 1800+ damage

now in melee you get even damage

if your Damage for weapon and Bonus is 50 and you switch to 100 damage you do even damage of 100% more, not a sliding curve of 30%

used to be the same range or melee they put it on curve long time ago but had everyone else without the 2x bonus and the lower skill.

if they give everyine else upgrades to there bow skill give us back the ONE THING give up back the high end damage, Remove the Sliding cuve it is not right.

why not make is fair and even 2x damage and the rased skills and let those of us with skills and bufs do more damage it si fari and even we did the work

dont punish us for it

Dont give the rest a bonus they will almsot never use and take away what we had to start with




here isthe real problem
# Apr 20 2008 at 7:44 PM Rating: Decent
3 posts
NOOOO!!!!.... what the real problem issss... that you can do a pre quest to skip the 1.09's hten you need the 1.0's anyways to get the 2.0..... rather rediculous if you ask me
here isthe real problem
# Nov 25 2006 at 7:14 AM Rating: Decent
2 posts
why complain about this weapon?
here isthe real problem
# Nov 04 2006 at 11:53 AM Rating: Decent
3 posts
First off, check your spelling before you hit "post message" next time.

It's true that our melee dps completely owns our bow dps, but that's the way sony made it. And unless sony gives us a 100/30 bow it will always be that way. If you have some of the higher end ratio melee weapons you will be able to out dps bow+TS, making our bows completely obsolete. It sucks they did this to rangers but even so we are in the top 3 best melee dps classes in the game. So it really isn't that bad. I'm an averagely geared ranger (10.3khp, 2.1kac unbuffed, using 1.5/Darkglint) and when I put my heart into it I can out dps rogues at the same level of gear in my guild. I can put out around 350-500dps with melee, depending on the group makeup. 350 without bard/sham, and 500 with both.

So that being said, it sucks, but we have to live with it. Be happy that Sony gave us the best epic 2.0 ratio out of every other class.
here isthe real problem
# Nov 24 2006 at 10:22 AM Rating: Decent
44 posts
worwind shhh
Despawn
# Sep 01 2006 at 10:40 AM Rating: Decent
2 posts
Does Oshimai Despawn after the turn in or could more than one ranger hand in his items to finish the quest?
a mangled muramite captain
# Aug 02 2006 at 11:20 AM Rating: Decent
1 post
I got him last night and it was pretty easy with one group..

The mangled muramite captain hit for less than 1k max.. No special attacks like ramp or flurry.. Casts the standard claw spell most dragorns use.. No AEs..

The aged ukuns were even easier.. Got one on the pull.. Less than 400 max damage, usual ukun chain spell.. It was snared and mezzed..

The encounter wasn't much harder than any other named in WoS..

The only difficulty was after clearing, the group stood a ways away from the spawn point, but that was in the line of traffic of the ferans and chimeras.. Had to clear a few of those too..

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Caeddar
70 Ranger
Quellious Server
Mangled murimite captain ?
# Jul 13 2006 at 6:47 PM Rating: Decent
41 posts
Any more details on muramite captain fight,? How hard it hits, 1 groupable etc... Thanks
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Mangled murimite captain ?
# Jul 17 2006 at 3:20 PM Rating: Decent
11 posts
He's incredibly easy, once you know where he spawns. clearing the adds around him makes an easier fight, and once you have a good spot, you can harmony his ukun friends, and pull him solo. hits for less than 1k, easily duoable by you and a bot cleric, or friend healer. even if you get ukuns, max hit on me was about 450, not too bad
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Verne, Halfling Ranger(Morden Rasp/Povar)
Farming drops out of sequence?
# May 03 2006 at 7:31 AM Rating: Decent
Scholar
*
57 posts
Can anyone tell me if you can grab the Living Fragments of Fire and Water at any time, or do you have to be at that point in the quest? I would truly hate to waste even more time on a rare drop than necessary. /bad flashback to PoHate
RE: Farming drops out of sequence?
# May 14 2006 at 4:17 AM Rating: Decent
11 posts
yeah, get em when ya can, an keep em, it dont matter when ya get em. far as i know, i had the hate drop ( if ya talking bout 1.0, SEoC) well b4 i needed it for earthcaller. an it didn't matter either. none the less, both Fire and Water, are common drops( water a lil harder, cuase not as much kite room )both are common drops, least for me anyway, and good luck
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Losnagos, 75'th Ranger on The Nameless, from Povar, via Morden Rasp
Unconfirmed...
# Mar 07 2006 at 12:44 PM Rating: Decent
3 posts
When combining in Crooked Cage, use Living Fragment of Earth instead of Earthcaller and Living Fragment of Air instead of Swiftwind.

RS Kill
# Mar 04 2006 at 12:26 AM Rating: Decent
17 posts
Where in RS is the Craftmaster at? I looked at a map, but it had all the zone layers stacked on eachother.
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Keslin Sarix
75 Ranger of Tunare
http://www.magelo.com/eq_view_profile.html?num=1109794
RE: RS Kill
# Jun 23 2006 at 9:56 PM Rating: Decent
If you head up the stairs from zone in, as if going towards statue, and make a right towards RS camp keep going straight. The room you enter when the stairs head down is where Craftmaster spawns. It's a wise idea to have your raid clear the hallway of roamers and the trash in the room before you get close.
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Lirael - Ranger <The Collective> Drinal
http://www.magelo.com/eq_view_profile.html?num=478610
Aged Muramite Captian
# Feb 11 2006 at 4:39 PM Rating: Decent
Scholar
21 posts
Name of this mob is WRONG!

It's >> a mangled muramite captain <<
The 2 guards are >> Aged Ukun <<

When they spawn, there is also a trash mob in the same spot as well, so its effectively 3 adds.

Walk along South wall, you will get a message to the effect of "Your Heated Lodestone gets warm for a moment".
The should have spawned in the ruined buildings near the wall.

Rough location is neg1114, pos40

Recommend, clearing trash first, around the ruined buildings. Then get ranger to trigger mob.
RE: Aged Muramite Captian
# Feb 13 2006 at 12:06 PM Rating: Good
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6,857 posts
Updated, thanks.
Oshiami
# Jan 28 2006 at 1:29 AM Rating: Decent
You have to do the Elemental Ice Spiritcage & Globe of Discordant Energy combine in City Of Anguish to Spawn Oshimai. He will spawn right near you. Hand him Heartwood Blade and Globe. End Epic. They realy need to update this thing.

Edited, Sat Jan 28 00:30:50 2006
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Corel Glamcrist
Ranger of Tunare
Loyal Rebellion
RE: Oshiami
# Feb 13 2006 at 12:03 PM Rating: Good
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6,857 posts
Updated, thanks.
a Wayfarers Brotherhood officer
# Jan 20 2006 at 5:08 PM Rating: Excellent
Loc: 500, 1450
RE: a Wayfarers Brotherhood officer
# Jan 20 2006 at 7:47 PM Rating: Good
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6,857 posts
Updated, thanks.

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