Beastlord Epic 2.0: Spiritcaller Totem of the Feral  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Thu Dec 15 19:07:32 2005
Modified: Tue Dec 5 05:21:04 2023
If you have the Savage Lord's Totem (epic 1.5), when you received it, Elder Animist Muada (found in Shar Vahl at -165, +470, on the palace roof inside a yellow building in the corner, near the bard guildmasters) said:

Elder Animist Muada says 'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certianly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords and beasts.'

You say, 'I wish to continue to walk among the elders.'

Elder Animist Muada says 'So eager to improve yourself, hm? This is encouraging indeed. You must understand that the path from here on out is full of brambles and you will need to acquire great knowledge of the spirit of the warder that you control. There is still much that you do not [know].'

You say, 'What do I not know?'

Elder Animist Muada says 'The terrible fate of the spirits in Discord is not over it seems. While we set back the efforts of that dark animist of that realm, it has simply recreated itself and once again threatens the spirits of our warders. We are [learning] more, however.'

You say, 'What are you learning?'

Elder Animist Muada says 'I'm sure you recall the totem you found on that animist. Well, we have studied it in great detail and we need to create a counterpart to it. This requires a great deal of skill and may take some time to complete. This is not a [task] you will be able to fulfill on your own, so you may consider amassing a group of Norrathians that might be willing to help the conservation of the beastlords.'

You say, 'What task?'

You receive a Peculiar Unshapen Piece of Wood.

Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'

You say, 'I am prepared.'

Elder Animist Muada says 'This is good news. I had no doubt you were ready. First, take this piece of wood. It is the first item you will need in creating your totem. It is a unique piece of wood and one of few that has been collected by the elders. Keep it with you. Now, there are several other [things] you will need to find as part of this journey.'

You say, 'What other things?'

Elder Animist Muada says 'There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. [There is more] too.'

You say, 'There is more?'

Elder Animist Muada says 'A somewhat peaceful, if not fickle sort, nearby one of our dearest elders in a forest has been touched by the seeping of Discord into Norrath. It has become quite sickly with a dark magic and it has caused it to become extremely violent and seeking blood. Our elder, someone you know, escaped its power and wrath once, but you must help. This creature carries a magical blood which we will use for your totem to honor the lost wild spirits this creature consumed. I understand this creature was strengthened by taking the life of a noble and ancient wolf of our [world].'

You say, 'Our world?'

Elder Animist Muada says 'I suppose many worlds have strife, but Norrath is in grave danger and folk all over argue and bicker like never before. To this day, the Vah Shir have been battling with the grimlings. Many beastlords have helped Scout Husman in the past, but something has changed and not just any beastlord can overcome this new [problem].'

You say, 'What problem?'

Elder Animist Muada says 'You may need companions to aid you, which will test your strengths as a leader and a true lord of beasts. Tell Scout Husman you wish to end the great threat in the Grimling Forest and he will brief you. There are two pieces worn about the necks of as many grimlings. We need those trinkets and they will be difficult to obtain. The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat. When you have these items, you must return to me at once and tell me that you wish to [make the totem]. Good luck, fair feral one.'

Making the Totem

Fierce Spirit Clay - Eryslai, the Kingdom of Wind

Spiritfrenzied Phoenix spawns on the Phoenix Isle when the ring resets (head straight up from the Plane of Air zone-in - you will eventually come to an opening with a whole lot of phoenixes). Kill it (fight info?) to loot Fierce Spirit Clay.

Scalding Blood - Jaggedpine Forest

Rashara Wrualla may be found at +400, -1600.

You say, 'Hail, Rashara Wrualla'

Rashara Wrualla says 'I'm so glad you are here. There is a gnoll here seeking to steal my very essence! How did I come upon such bad luck? I believe this gnoll heard about the theft of my warder's esseence, and now it wants mine. You must find it and spill its blood and take it to Muada forthwith!'

Dismal Darkpaw Mystic will spawn at +3400, +800 in the gnoll caves. It is level 71 or 72, hits for 920 and procs Cessation of Life. Once it's dead, loot the Scalding Blood.

Eerie Medallions - Grimling Forest

Find Scout Husman in Grimling Forest at -860, -1165 (inside the outpost outside of the south building).

You say, 'I wish to end the threat in the Grimling Forest.'

Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'

"A Grimling Colonel" and "Grimling General" roam the forest. Killing one supposedly spawns the other (need confirmation either way). They are each easily soloable, and each can drop the Eerie Medallion.

Make the Totem

Return to Elder Animist Muada.

You say, 'Make the totem.'

Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem. Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item. Then, you must use fires to mold it. I trush your knowledge and willingness to learn will guid you through this phase of your trials as a beastlord. Return to me and tell me that you are finished with this important duty. Be careful.'

You receive Combined Essence and Elders Totem Mold.

Combine 2 x Eerie Medallion + 1 x Scalding Blood + 1 x Fierce Spirit Clay in a New Tannan Kiln to craft Gilded Resonating Clay, minimum pottery skill 100 required, trivial unknown (no-fail?).

Combine 1 x Gilded Resonating Clay + 1 x Peculiar Unshapen Piece of Wood + 1 x Combined Essence in a spit or oven to craft a Malleable Glowing Totem, minimum baking skill 100 required, trivial unknown (no-fail?).

Combine 1 x Malleable Glowing Totem + 1 x Elders' Totem Mold in a forge to craft a Spiritbound Totem, minimum blacksmithing skill 100 required, trivial unknown (no-fail?).

Return to Elder Animist Muada.


You say, 'I have finished with this important duty.'

Elder Animist Muada says 'Now you have a fine instrument which is a reminder of your ascendance as a beastlord. Keep it close to your heart as you need that item of your very essence if you choose to advance further as an animist. Now...to continue your journey. First you must once again help to rescue the tortured spirits of our kin. The seething darkness in Discord has once again [trapped spirits] of the wild that we implore you to retrieve.'

You say, 'What trapped spirits?'

Elder Animist Muada says 'There are discordant beasts that have become twisted through no fault of their own. You may think of it as a spiritual plage, which has us mystified, but we need these creatures stopped. As they grow more infected with spirits, their strength is growing out of contol. We need you to go to that realm and find the source of the problem. They are incredibly large beasts, so beware and do not go alone. Go seek the scout.'

Find the Scouts

Bring a raid and find Jillaa Oogblat in Nobles' Causeway at +800, +950. Jillaa seems to be up for an hour, then down for two.

Set up your raid on the ledge at -50, +250.


You say, 'Hail, Jillaa Oogblat'

She despawns and then respawns after 10 minutes.

Jillaa Oogblat says 'Ah, you have the totem. Me call you friend. So friend, we gots big trouble here. Dem bazu are out of control. It not as dough dey weren't tough enough already! Dey gots da wrong spirits running in deir bodies. Dere is no way to calm dem eider. So we are going to have to kill them to get da spirits back. You must do dis. I tink dey know I'm here. Dey close by!'

Bazu Terror and four Bazu Crushers spawned. Bazu Terror hits for 900 and procs Explosion of Bone and Resonant might. The Crushers are mezzable. Once it's dead, loot Feral Dust.

Then you are in for a surprise: a tiny version of Discordling Dark Animist spawns in the middle of the corpse and instantly aggroes the raid, summoning, hitting for 500, and proc'ing a stun/mezz that lasts for three minutes (name of effect?). Once it's dead, loot a Discordant Animist Wand.

Bring the wand back to Jillaa Oogblat.


Jillaa Oogblat says 'Dat must be it! Da creature had da wand dat infected creatures. It must have tried to make an army. We done solved it! Me will wrap it and [keep] it until me see Muada soon. Me stay a bit to be sure dat dis not happen again.'

You say, 'Keep it?'

Jillaa Oogblat says 'Well, me sense dat dere something bad about dis wand. It not feel as powerful as it should really. Me sure it safe to keep with me. Take da dust back to Muada dough. He want to see dat.'

Head back to Elder Animist Muada and give him the Feral Dust.

Elder Animist Muada says 'Yes, yes, this is what we need. It's unfortunate you had to get it by the means you did. It seems that the command of the spirits is getting difficult to master with all the trouble coming about from that portal to that foul realm. Wait a moment, ______ . . . a messenger is coming.'

Messenger Yuashar says 'Sir! We have ill tidings. Jillaa gave the Dark Animist Wand she was holding to one of our scouts. No one has been able to find a trace of the ogre scout since -- and she is an easy one to find with that odor she carries around. What shall we do? Shall we keep searching?'

Elder Animist Muada eyes the messenger and then his feline eyes look over your face. 'We will send our esteemed beastlord, here. This master of beasts knows much and is more familiar with this issue than most. Will you [agree to take on this charge] of seeking out our lost scout?'

You say, 'I agree to take on this charge.'

Elder Animist Muada says 'I had no doubts, ______... Messenger, you may return to our scouts and tell them that our friend here will take on the hunt for the lost scout. Give Jillaa this elixir. I'm sure she is in need of it and it will alert her to your acceptance of the task.'

You receive Blended Elixir of Fortitude. Head back to Jillaa and give it to her.

Jillaa Oogblat says 'Yes, yes, welcome back. Me so worried. Me gave dat wand to scout, an ogre friend, and now it gone! And so is da scout. Someone told me dey found a tattered tunic dat looked liked da scout may have worn it quite far from here! It covered in strange black hairs and a sharp claw was stuck in it. Me don't want to tink about dat too much. It make me sad. Please go find da scout. And hurry!'

You receive a flag and can no longer spawn the Bazu Terror event.

Gather a raid and head to The Bloodfields and find the Tormented Scout in the southwest corner of the zone at -339, +119. The scout is up for thirty minutes, then down for two hours.


You say, 'Hail, Tormented Scout'

Tormented Scout says 'Get back, now. Dis a trick. Me can't control da . . . You must be [strong] for what coming. It know you here!'

You say, 'Strong?'

Tormented Scout says, in Thieves Cant, 'Me so sorry. Me cannot stop dis... It gots control of me!'

Is this actually an unknown language or just one unknown to the author? It is reported that learning all the languages still shows this language as unknown.

Yet another Discordling Dark Animist spawns, this time with six Savage Ferans. The Animist procs Call of the Ikaav, Flames of the Fiend, and Silence of the Shadows. When the Savage Ferans are killed, they instantly respawn as a mindburrow feran. When those are killed, they instantly respawn as a burnmuzzle feran. Try to fight the Discordling Dark Animist away from the ferans.

Once it's dead, loot the Gemmed Dark Animist Wand (a chest may spawn with additional loot) and bring it back to the Tormented Scout.


Tormented Scout looks at you with sad eyes. 'Me so sorry, but me could not stop it. Wand is terrible power. Me wrap it again like Jillaa. You take it to Muada, quickly. Me tinks we did it! It has no power without dis wand!'

You receive a Wrapped Gemmed Wand (identifies as "A carefully wrapped artifact"). Bring this wand back to Elder Animist Muada.

Elder Animist Muada says 'Well, this indeed explains why we were never rid of the dark animist. I do believe you have overcome that despicable fiend. I feel the wild spirits are safe now. But that doesn't mean we're done with you. What I must ask you will be the most difficult task yet. The dark animist has been using a magical item of great power. It holds within it the very essence of Discord that drives much of the dark animist's energy. You must bring one to me so we may study it and prevent any further abuse of our most beloved creatures. If you complete this task, you must also give me your Spiritbound Totem when you return, for it will indeed be time for you to transcend. If you have [lost] it, please tell. We may be able to help you.'

If you gave your Spiritbound Totem to Muada by mistake, you can say "Lost," then go to Elder Animist Dumul and pay him 5k for another.

Need missing dialogues.

Complete the six raid trials in the Muramite Proving Grounds to gain access to the Citadel of Anguish, then defeat one of the bosses there: Warden Hanvar to spawn an Orb of Discordant Energy, the Keldovan the Harrier ring event to spawn Jelvan`s Keepsake, Arch Magus Vangl, or Overlord Mata Muram. Loot a Globe of Discordant Energy.

Give the Spiritbound Totem and Globe of Discordant Energy to Elder Animist Muada.


Elder Animist Muada appears overwhelmed. 'There is no limit to your greatness, is there? You have done more than any other to save us -- the masters of the wild. Your time has come, savage lord. You are about to meet one of the very first beastlords of Luclin. Her name is Alladnu Eshiara. She is often found in the wild, studying nature and the ways of feral creatures. Find her, give her this letter and your Savage Lord Totem and she will complete your journey. I will be there in spirit friend.'

You receive Sealed Letter from Muada.

Head to Hollowshade Moor and find Alladnu Araihse in the southeastern part of the zone at -620, +1415.


You say, 'Hail Alladnu Araihse'

Alladnu Araihse says 'Ah, I can sense that you have truly walked the path of a commander of the wild spirits. You have your Savage Lord's Totem imbued with your spirit, do you not? Well, we will now put it to good use. You must give it to me as well as proof that Muada has sent you so we can proceed with final steps of your journey.'

Give Alladnu the sealed letter and your Savage Lord's Totem.

Alladnu Araihse says 'Follow me, _______. We will embark upon the final steps of your journey.'

She begins to walk; follow her.

Alladnu Araihse says 'Wait here for a moment.'

Alladnu Araihse begins to growl and ascend into the realm of the wild spirits as she closes her eyes.

Alladnu Araihse mumbles something quietly under her breath and her hands begin to shake.

Five different beastlords spawn one at a time.

Eternal Animist Ukki says 'Me happy to meet you beastlord. We watched you do all dat you did and we so happy to find you to end our troubles. I was da first ogre to learn da ways of mastering da beasts and you make us proud with your mastery of da feral ones.'

Eternal Animist Nyrash says 'It is an honor and pleasure to lay eyes on one with a heart so much like our own. Your deeds are worthy of many blessings. I was not the first Vah Shir to find the path to becoming one with the wild spirits, but I am the second. We owe you a tremendous debt.'

Eternal Animist Nudulk says 'We's so happy dat you came through almost like you's a wild spirit too. We can feel dat the spirits are slowly being restored, tanks to yous. Dat animist was behind most of da problems.'

Eternal Animist Mikkily says 'Aye, it is grand to finally meet the one we've had so many hopes for o'er many long hours. Just when we'd worry about something, there ye be, taking care of the problem. You are like so many of us -- willing to learn, determined, and ready to face any challenge. Grand day indeed, aye. I was one of the first barbarians to learn the way of the wolf and to bring it to my side.'

Eternal Animist Wikaq says 'Like my fellow eternal lordsss of the beastsss, I wanted to greet you. We are now at one with the wild spirits we spent our lives with and we want to give you the final teaching and rite as a savage lord. You are ready now . . . to accept the power of the beasts and receive our blessing.'

The air begins to rumble with a harmony of deep growls and all savage creatures grow restless with the passing breath and approval of the great animal spirit, Sahteb Mahlni.

Alladnu Araihse says 'It is done. I do hope you fully understand the gift that is about to be bestowed upon you. With each breath the eternal spirits of the wild spoke, your Savage Lord's Totem was imbued with their blessing. This totem has now come to represent all of the beasts most close to a savage lord. The swirling essence within it will allow you to tap into the spirits of your elders -- your origin -- with a focused mind. Are you truly [ready] to take your place among the respected elders of the beastlords of Norrath?'

You say, 'I am ready.'

You receive 10 AA points and your Spiritcaller Totem of the Feral.

Alladnu Araihse says 'Then you have finished your journey. Here ends my service and those of the spirits. You are one with the spirits now. Travel your life's journey with pride.'

Need missing dialogues if any, faction hits if any, missing information in general.
Submitted by: Doughnutman
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Grimling Colonel spawn
# Jul 04 2008 at 11:04 PM Rating: Decent
Ok, I killed the Grimling General and about 10 minutes later the Grimling Colonel spawned near the south west end of the zone. Be sure to keep a tracking class with you, only way I found him.
recieve letter
# Jun 27 2008 at 6:37 PM Rating: Decent
Give the Spiritbound Totem and Globe of Discordant Energy to Elder Animist Muada.

Elder Animist Muada appears overwhelmed. 'There is no limit to your greatness, is there? You have done more than any other to save us -- the masters of the wild. Your time has come, savage lord. You are about to meet one of the very first beastlords of Luclin. Her name is Alladnu Eshiara. She is often found in the wild, studying nature and the ways of feral creatures. Find her, give her this letter and your Savage Lord Totem and she will complete your journey. I will be there in spirit friend.'

You receive (what?). Recieve "Sealed Letter from Muada"
clay
# Mar 21 2008 at 1:08 PM Rating: Decent
you have to use a new tanaan kiln for the gilded resonating clay a normal kiln wont work
colonel
# Mar 21 2008 at 12:44 PM Rating: Decent
grimling colonel found at +490 +945
husman
# Mar 20 2008 at 12:47 PM Rating: Decent
scout husmans location is -865 -1170
Jilla Oogblat
# Feb 07 2008 at 1:24 PM Rating: Decent
At no point do you have to hand your totem to Jilla. Just hail her and it spawns the event. Which, unfortunately, means you can't keep hailing her to keep her up.
augs
# Jan 25 2008 at 3:59 PM Rating: Decent
where does one find a slot type 30 or is it 3?
augs
# Jan 28 2008 at 8:52 PM Rating: Decent
24 posts
The type 30 aug slot on epic 2.0s is invisible. When you upgrade your epic 2.0 to your epic 2.5 in Demi-Plane of Blood, an augment (still invisible) is put into the type 30 slot to add stats, damage and an additional focus effect.

Enok
OH NO! I was too HASTY!
# Nov 15 2007 at 6:46 PM Rating: Decent
33 posts
Uh-Oh, I went to CT with a raid party of two groups and we took the place. Only one person died and she didn't come back. The raid went perfect other than that and I got to Mr. Ugly in his fishtank and I handed him the letter...
BUT I forgot to go through the dialog!!
Do I have to go back and do this difficult part all over?????
PLEASE any info would be nice!
OH NO! I was too HASTY!
# Nov 15 2007 at 7:20 PM Rating: Decent
33 posts
My mistake this was meant for 1.5... Sorry
Launguage for scout
# Aug 29 2007 at 2:35 PM Rating: Decent
The Tormented Scout says in Thieves Cant.. Me so sorry me cannot stop dis.... It's got control of me..!

PS if you hit a Invis potion as soon as you hit enter after saying Strong you do not get agro..)) and can back away and prepare for your pull...)

Correction to Guide after killing the general and colonel
# Aug 23 2007 at 8:21 PM Rating: Decent
Correction: After you kill the General and the Colonel you go back to Elder Animist Muada

The above guide tells you to say 'I am ready to make the totem.'

If you say this you get a message back to craft the helm that you crafted in epic 1.5

The correct reply should be 'make the totem.'

Then you will receive your mold and liquid from Animist Muada
Correction to Guide after killing the general and colonel
# Aug 24 2007 at 7:13 AM Rating: Excellent
****
6,998 posts
rrnolan, Guardian of the Glade wrote:
Correction: After you kill the General and the Colonel you go back to Elder Animist Muada

The above guide tells you to say 'I am ready to make the totem.'

If you say this you get a message back to craft the helm that you crafted in epic 1.5

The correct reply should be 'make the totem.'

Then you will receive your mold and liquid from Animist Muada


Updated, thanks.
After turning in Gemmed Dark Animist Wand
# Aug 12 2007 at 12:38 PM Rating: Decent
The Tormented Scout gives ya back a Wrapped Gemmed Wand.

After turning in the wand Muada responds:

Elder Animist Muada says 'Well, this indeed explains why we were never rid of the dark animist. I do believe you have overcome that despicable fiend. I feel the wild spirits are safe now. But that doesn't mean we're done with you. What I must ask you will be the most difficult task yet. The dark animist has been using a magical item of great power. It holds within it the very essence of Discord that drives much of the dark animist's energy. You must bring one to me so we may study it and prevent any further abuse of our most beloved creatures. If you complete this task, you must also give me your Spiritbound Totem when you return, for it will indeed be time for you to transcend. If you have [lost] it, please tell. We may be able to help you.

Final Script
# Jul 16 2007 at 9:01 PM Rating: Decent
Got the Globe did the Turn-ins... here's the Log.
[Mon Jul 16 23:00:36 2007] You say, 'Hail, Elder Animist Muada'
[Mon Jul 16 23:00:36 2007] Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?'
<Hand in Spiritbound Totem, Globe of Discordant Energy>
[Mon Jul 16 23:01:28 2007] Elder Animist Muada appears overwhelmed. 'There is no limit to your greatness, is there? You have done more than any other to save us -- the masters of the wild. Your time has come, savage lord. You are about to meet one of the very first beastlords of Luclin. Her name is Alladnu Eshiara. She is often found in the wild, studying nature and the ways of feral creatures. Find her, give her this letter and your Savage Lord Totem and she will complete your journey. I will be there in spirit friend.'
<Receive 'Sealed Letter from Muada'>
[Mon Jul 16 23:13:35 2007] You say, 'Hail, Alladnu Araihse'
[Mon Jul 16 23:13:35 2007] Alladnu Araihse says 'Ah, I can sense that you have truly walked the path of a commander of the wild spirits. You have your Savage Lord's Totem imbued with your spirit, do you not? Well, we will now put it to good use. You must give it to me as well as proof that Muada has sent you so we can proceed with final steps of your journey.'
[Mon Jul 16 23:13:58 2007] Alladnu Araihse says 'Follow me, Tabar. We will embark upon the final steps of your journey.'
[Mon Jul 16 23:16:15 2007] Alladnu Araihse says 'Wait here for a moment.'
[Mon Jul 16 23:17:15 2007] Alladnu Araihse begins to growl and ascend into the realm of the wild spirits as she closes her eyes.
[Mon Jul 16 23:18:15 2007] Alladnu Araihse mumbles something quietly under her breath and her hands begin to shake.
[Mon Jul 16 23:18:20 2007] Eternal Animist Ukki says 'Me happy to meet you beastlord. We watched you do all dat you did and we so happy to find you to end our troubles. I was da first ogre to learn da ways of mastering da beasts and you make us proud with your mastery of da feral ones.'
[Mon Jul 16 23:19:20 2007] Eternal Animist Nyrash says 'It is an honor and pleasure to lay eyes on one with a heart so much like our own. Your deeds are worthy of many blessings. I was not the first Vah Shir to find the path to becoming one with the wild spirits, but I am the second. We owe you a tremendous debt.'
[Mon Jul 16 23:20:20 2007] Eternal Animist Nudulk says 'We's so happy dat you came through almost like you's a wild spirit too. We can feel dat the spirits are slowly being restored, tanks to yous. Dat animist was behind most of da problems.'
[Mon Jul 16 23:21:20 2007] Eternal Animist Mikkily says 'Aye, it is grand to finally meet the one we've had so many hopes for o'er many long hours. Just when we'd worry about something, there ye be, taking care of the problem. You are like so many of us -- willing to learn, determined, and ready to face any challenge. Grand day indeed, aye. I was one of the first barbarians to learn the way of the wolf and to bring it to my side.'
[Mon Jul 16 23:22:20 2007] Eternal Animist Wikaq says 'Like my fellow eternal lordsss of the beastsss, I wanted to greet you. We are now at one with the wild spirits we spent our lives with and we want to give you the final teaching and rite as a savage lord. You are ready now . . . to accept the power of the beasts and receive our blessing.'
[Mon Jul 16 23:22:31 2007] The air begins to rumble with a harmony of deep growls and all savage creatures grow restless with the passing breath and approval of the great animal spirit, Sahteb Mahlni.
[Mon Jul 16 23:22:35 2007] Alladnu Araihse says 'It is done. I do hope you fully understand the gift that is about to be bestowed upon you. With each breath the eternal spirits of the wild spoke, your Savage Lord's Totem was imbued with their blessing. This totem has now come to represent all of the beasts most close to a savage lord. The swirling essence within it will allow you to tap into the spirits of your elders -- your origin -- with a focused mind. Are you truly [ready] to take your place among the respected elders of the beastlords of Norrath?'
[Mon Jul 16 23:22:40 2007] You say, 'i am ready'
[Mon Jul 16 23:22:40 2007] You have gained an ability point! You now have 11 ability points.
[Mon Jul 16 23:22:40 2007] Alladnu Araihse says 'Then you have finished your journey. Here ends my service and those of the spirits. You are one with the spirits now. Travel your life's journey with pride.'
few changes
# Jul 13 2007 at 7:47 PM Rating: Decent
Just did last fight with DDA in bloodfields. The Tormented Scout now is on a cycle of 30 mins. I was there and saw her despawn and respawn twice quickly.
Once fight is done though and u do turn in to her she will despawn and probably be down for 2 hours.

DDA was so easy we just killed his ferans, the mindburrow ones i think resisted mez not completely sure. He really wasnt that bad of a fight now.

I am not sure if its still possible but wednesday before the patch, i did pull him solo. i invised past DDA, let my warder at him. As soon as warder got aggro for a lil bit and using pet hold, i killed my pet while running for dranik scar ZL. i ran all the way to zone line and stopped, i lost aggro. I have run speed 3. I ran back halfway and there he was all alone. it could still be solo-able from his feran friends, but with a chanter or bard and some offtanks and such, this fight is cake.
Tradeskill part
# Apr 13 2007 at 4:49 PM Rating: Decent
I just tried to combine the pieces for the Gilded Resonating Clay in a normal Kiln and it would'nt work. I went to PoK and tried in the New Tanaan Kiln and it did work. So i guess you need to combine all items in New Tanaan tradeskill units.
Wand Turn in text
# Mar 16 2007 at 5:48 AM Rating: Decent
[Fri Mar 16 08:43:03 2007] You say, 'Hail, Elder Animist Muada'
[Fri Mar 16 08:43:03 2007] Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?'

I handed the wrapped gemmed rod to him at this point.

[Fri Mar 16 08:43:10 2007] Elder Animist Muada says 'Well, this indeed explains why we were never rid of the dark animist. I do believe you have overcome that despicable fiend. I feel the wild spirits are safe now. But that doesn't mean we're done with you. What I must ask you will be the most difficult task yet. The dark animist has been using a magical item of great power. It holds within it the very essence of Discord that drives much of the dark animist's energy. You must bring one to me so we may study it and prevent any further abuse of our most beloved creatures. If you complete this task, you must also give me your Spiritbound Totem when you return, for it will indeed be time for you to transcend. If you have [lost] it, please tell. We may be able to help you.'
[Fri Mar 16 08:43:39 2007] You say, 'lost'
[Fri Mar 16 08:43:40 2007] Elder Animist Muada says 'I'm rather disappointed that you have misplaced the totem that you were meant to carry with you for so long. It will cost you dearly, but Elder Animist Dumul will give you another one if you give him 5000 platinum pieces.'

As i don't have an anguish orb (worst quest requirement ever...) haven't finished this yet. so will get back with more logs as they come.

Edit:
Tips on the final fights. Bazu Terror event can be done with a few groups for overkill, the terror can be split easily from his guards by a 71+ monk.

If you spawn the Final DDA and run him to the RCoD zoneline, a monk can tag the DDA away from your train and bring him to your raid / group.

Both fights are fairly simple if you get the mob solo, and can possibly be one grouped.

My Bazu Terror event was done by 18-24 Time/Qvic geared people with extreame overkill, and my DDA fight was done by 7 Time/Qvic geared people, two of which were my characters (Beast and Monk)

Edited, Mar 16th 2007 8:53am by TabbyCat
Locs
# Mar 05 2007 at 2:55 PM Rating: Decent
Scholar
*
54 posts
Just hail Jillaa Oogblat to spawn bazu terror event

Loc on tormented scout for final 2.0 is neg 336, pos 120 (near one of the girplan slashers for warrior 1.5 as noted above)

More updates to come later :)


Edit: Wrapped gemmed wand for the name of the wand you receive back from tormented scout

Edited, Mar 5th 2007 7:43pm by Fuzzyclaws
____________________________
Savagespirit
Feral Prince
among other things
Updates
# Oct 04 2006 at 8:38 PM Rating: Decent
Tormented Scout says, in Thieves Cant, 'Me so sorry. Me cannot stop dis . . . it gots control of me!'


Updates
# Oct 04 2006 at 8:40 PM Rating: Decent
Sealed Letter from Muada (Item ID: 57053) to be turned in with 1.5.
Title
# Sep 11 2006 at 5:55 AM Rating: Decent
I was just wondering, is there a title you recieve for completing bst 2.0?
wrong text
# Aug 21 2006 at 12:52 PM Rating: Default
when you use the text alla has listed " i am ready to make the totem" you wont get anything all he does is ask about the helm of the feral, what you need to say is "make the totem"
right combines
# Aug 21 2006 at 1:11 PM Rating: Default
also to save you time/ trouble just go to pok when you are ready to do the combines and use the new tanaan stuff to do the combines.
combines
# Jun 17 2006 at 7:54 PM Rating: Decent
COMBines ATM need to be done in PoK as to my knowledge didtn work anywhere else
Unknown Language
# Apr 22 2006 at 10:14 AM Rating: Decent
Avatar
*
247 posts
Just where the Tormented Scout speaks in the unknown tongue.. It is Thieves Cant.

____________________________
[wowsig]2433493[/wowsig]
RE: Unknown Language
# May 27 2006 at 12:58 PM Rating: Decent
Tormented Scout says, in Thieves Cant, 'Me so sorry. Me cannot stop dis . . . It gots control of me!'
wtf
# Apr 14 2006 at 2:59 PM Rating: Default
holy hell, thers to much for a bst to do to get 2.0 compared to other classes, and why make them go to wind? lotta people arent flagged for there.
wtf
# Apr 17 2007 at 12:33 PM Rating: Decent
Avatar
20 posts
Yeah, but we have one raid and one two-groupable fight (that's being generous) for our 2.0, not counting the Globe.

You want pain, try being a Mage going from 1.0 -> 2.0. Beastlords have it easy. (And that's coming from a Beastlord!)
RE: wtf
# May 22 2006 at 8:10 PM Rating: Decent
Ranger 2.0 requires all 4 elemental flags. Well, unless you have the 1.0 done (which is probably easier being as either no one has solved or posted the solution to the riddle in the pre-quest.)
____________________________
======
Savagespirit Illinther Sarantiel
Mostly Complete 2.0 walkthrough
# Mar 27 2006 at 6:35 AM Rating: Decent
I must first give credit to Alla, The beastlord forums, to those who posted here, and my guild for helping me complete my 2.0.

Most of this was compiled by myself and should be accurate as I cut and pasted from my EQ logs. Some info was was taken from here, so thank you to those who posted.

Finish 1.5 and return to Elder Animist Muada

You say "Hail, Elder Animis Muada"

Elder Animis Muada says "I will say 'tis very good to see you again. Shall I assume we have some business to tend to?"

You say, 'wish to continue to walk among the elders'

Elder Animist Muada says 'So eager to improve yourself, hm? This is encouraging indeed. You must understand that the path from here on out is full of brambles and you will need to acquire great knowledge of the spirit of the warder that you control. There is still much that you do not [know].'

You say, 'know?'

Elder Animist Muada says 'The terrible fate of the spirits in Discord is not over it seems. While we set back the efforts of that dark animist of that realm, it has simply recreated itself and once again threatens the spirits of our warders. We are [learning] more, however.'

You say, 'learning?'

Elder Animist Muada says 'I'm sure you recall the totem you found on that animist. Well, we have studied it in great detail and we need to create a counterpart to it. This requires a great deal of skill and may take some time to complete. This is not a [task] you will be able to fulfill on your own, so you may consider amassing a group of Norrathians that might be willing to help the conservation of the beastlords.'

You say, 'task?'

Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'

You recieve Peculiar Unshapen Piece of Wood'

You say, 'i am prepared'

Elder Animist Muada says 'This is good news. I had no doubt you were ready. First, take this piece of wood. It is the first item you will need in creating your totem. It is a unique piece of wood and one of few that has been collected by the elders. Keep it with you. Now, there are several other [things] you will need to find as part of this journey.'

You say, 'what things?'

Elder Animist Muada says 'There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. There is more] too.'

You say, 'there is more?'

Elder Animist Muada says 'A somewhat peaceful, if not fickle sort, nearby one of our dearest elders in a forest has been touched by the seeping of Discord into Norrath. It has become quite sickly with a dark magic and it has caused it to become extremely violent and seeking blood. Our elder, someone you know, escaped its power and wrath once, but you must help. This creature carries a magical blood which we will use for your totem to honor the lost wild spirits this creature consumed. I understand this creature was strengthened by taking the life of a noble and ancient wolf of our [world].'

You say, 'world?'

Elder Animist Muada says 'I suppose many worlds have strife, but Norrath is in grave danger and folk all over argue and bicker like never before. To this day, the Vah Shir have been battling with the grimlings. Many beastlords have helped Scout Husman in the past, but something has changed and not just any beastlord can overcome this new [problem].'

You say, 'problem?'

Elder Animist Muada says 'You may need companions to aid you, which will test your strengths as a leader and a true lord of beasts. Tell Scout Husman you wish to end the great threat in the Grimling Forest and he will brief you. There are two pieces worn about the necks of as many grimlings. We need those trinkets and they will be difficult to obtain. The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat. When you have these items, you must return to me at once and tell me that you wish to [make the totem]. Good luck, fair feral one.'


Making the Totem

The Medallions
Grimling forest (/loc -856, -1161)

You say, 'Hail, Scout Husman'

Scout Husman says 'Greetings, Kapu. Are you [here to help]? You've no doubt heard of the issues with the Grimlings throughout the forest. I fear we may not be able to push them back enough this time to keep our people safe from the dastardly deeds of those vile things. Reports have come in that they may be trying to come at us from the North. While it wouldn't be unheard of, such a move might prove to be a decoy for other attacks coming from the West.'

You say, 'I wish to end the great threat in the grimling forest'

Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'

Find and kill Grimling Colonel (Max hit=500, casts Lesser Grimling Leech (500dd lifetap) and Grimling Heal (heal for unknown ammount) Was easily soloable, but had a Druid there to help me track him. Ended up finding him stuck in a rock around /loc -10, -1230.

Killing the Colonel did not spawn the General. To spawn the General I spoke with Scout Husman several more times, each time telling him 'I wish to end the great threat in the grimling forest'. Eventually the Druid I was with saw the Grimling General on track (seemed to have spawned immeadiately after I had spoken with Sout Husman). The General is the same difficulty as the Colonel (max hit =500, casts lifetap spell (500 DD), and heals himself).

Both of the Grimlings will drop Eerie Medallion.

The Magical Blood

Jaggedpine Forest (/loc +315, -1585 )

You say 'Hail, Rashara Wrualla'

Rashara Wrualla says 'I'm so glad you are here. There is a gnoll here seeking to steal my very essence! How did I come upon such bad luck? I believe this gnoll heard about the theft of my warder's essence, and now it wants mine. You must find it and spill its blood and take it to Muada forthwith!'

Dismal Darkpaw Mystic spawns in Gnoll Caves (/loc +3360, +435). Fight info, max hit = 940ish, it has an AE Cessation of Cor, and also had a single target DD for 6k. The AE is avoidable if you stay out of line of sight.

Dismal Darkpaw Mystic will drop Scalding Blood

The Clay

Drops off Spiritfrenzy Phoenix in PoAir.

Bring a very solid group thats has lots of free time, rough estimate would be 1.5-2 hours clearing just to get to the target. More people will shave time off of clearing. You need to travel up to Phoenix island and kill the Phoenix.

It drops Fierce Spirit Clay

**Return to Elder animist Muada**

Do not attempt the combines before returning to Muada and doing this text. You must have both medallions, the Scalding Blood and the Fierce Spirit Clay in order to recieve Combined Essence and Elders Totem Mold.

You say, 'Hail, Elder Animist Muada'

Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?'

You say, 'make the totem'

Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem. Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item. Then, you must use fires to mold it. I trust your knowledge and willingness to learn will guide you through this phase of your trials as a beastlord. Return to me and tell me that you are finished with this important duty. Be careful.'

You recieve Elders' Totem Mold and Combined Essence

Combine 2 x Eerie Medallion + 1 x Scalding Blood + 1 x Fierce Spirit Clay in a kiln to craft Gilded Resonating Clay, minimum pottery skill 100 required, trivial unknown.

Combine 1 x Gilded Resonating Clay + 1 x Peculiar Unshapen Piece of Wood + 1 x Combined Essence in a spit or oven to craft a Malleable Glowing Token, minimum baking skill 100 required, trivial unknown.

Combine 1 x Malleable Glowing Token + 1 x Elders' Totem Mold in a forge to craft a Spiritbound Totem, minimum blacksmithing skill 100 required, trivial unknown.

Return to Elder Animist Muada.

You say, 'i have finished this imporntant duty'

Elder Animist Muada says 'Now you have a fine instrument which is a reminder of your ascendance as a beastlord. Keep it close to your heart as you need that item of your very essence if you choose to advance further as an animist. Now . . . to continue your journey. First, you must once again help to rescue the tortured spirits of our kin. The seething darkness in Discord has once again [trapped spirits] of the wild that we implore you to retrieve.'

You say, 'trapped spirits?'

Elder Animist Muada says 'There are discordant beasts that have become twisted through no fault of their own. You may think of it as a spiritual plague, which has us mystified, but we need these creatures stopped. As they grow more infected with spirits, their strength is growing out of control. We need you to go to that realm and find the source of the problem. They are incredibly large beasts, so beware and do not go alone. Go seek the scout.'

The Scouts

Find Jillaa Oogblat in Nobles' Causeway at +800, +950. Jillaa is up for an hour, then down for two.

Have your raid set up on the ledge at -50, +250. Down in the valley below you is where the event will spawn.

Once your raid is in position and prepared hail Jillaa

You say, 'Hail, Jillaa Oogblat' **This will spawn the event**

Jillaa Oogblat says 'Ah, you have the totem. Me call you friend. So friend, we gots big trouble here. Dem bazu are out of control. It not as dough dey weren't tough enough already! Dey gots da wrong spirits running in deir bodies. Dere is no way to calm dem eider. So we are going to have to kill them to get da spirits back. You must do dis. I tink dey know I'm here. Dey close by!'

Bazu Terror and four Bazu Crushers will have spawned on the platform in the valley just below your raid. Bazu Terror is perma rooted. It hits for 900 and has 2 procs. The Crushers are leashed and are mezzable. Its quite easy for an enchanter or 2 to pre-mez them. Killing the Bazu Terror Spawns a small version of the Dark Discording Animist, its quite easily defeated. I would say that this event is easily 2 groupable. Once everything is dead, loot Feral Dust from the Terror and a Discordant Animist Wand from the Animist. (a chest spawned with epic 1.5 quality chest loot)

Bring the wand back to Jillaa Oogblat.

Jillaa Oogblat says 'Dat must be it! Da creature had da wand dat infected creatures. It must have tried to make an army. We done solved it! Me will wrap it and [keep] it until me see Muada soon. Me stay a bit to be sure dat dis not happen again.'

You say, 'Keep it?'

Jillaa Oogblat says 'Well, me sense dat dere something bad about dis wand. It not feel as powerful as it should really. Me sure it safe to keep with me. Take da dust back to Muada dough. He want to see dat.'

Head back to Elder Animist Muada and give him the Feral Dust.

Elder Animist Muada says 'Yes, yes, this is what we need. It's unfortunate you had to get it by the means you did. It seems that the command of the spirits is getting difficult to master with all the trouble coming about from that portal to that foul realm. Wait a moment, ______ . . . a messenger is coming.'

Messenger Yuashar says 'Sir! We have ill tidings. Jillaa gave the Dark Animist Wand she was holding to one of our scouts. No one has been able to find a trace of the ogre scout since -- and she is an easy one to find with that odor she carries around. What shall we do? Shall we keep searching?'

Elder Animist Muada eyes the messenger and then his feline eyes look over your face. 'We will send our esteemed beastlord, here. This master of beasts knows much and is more familiar with this issue than most. Will you [agree to take on this charge] of seeking out our lost scout?'

You say, 'I agree to take on this charge.'

Elder Animist Muada says 'I had no doubts, ______... Messenger, you may return to our scouts and tell them that our friend here will take on the hunt for the lost scout. Give Jillaa this elixir. I'm sure she is in need of it and it will alert her to your acceptance of the task.'

You receive Blended Elixir of Fortitude. Head back to Jillaa and give it to her.

Jillaa Oogblat says 'Yes, yes, welcome back. Me so worried. Me gave dat wand to scout, an ogre friend, and now it gone! And so is da scout. Someone told me dey found a tattered tunic dat looked liked da scout may have worn it quite far from here! It covered in strange black hairs and a sharp claw was stuck in it. Me don't want to tink about dat too much. It make me sad. Please go find da scout. And hurry!'

Gather a raid and head to The Bloodfields. Position the raid in the large room right next to the Dranik's Scar zoneline.

Find the "Tormented Scout" The scout is up for thirty minutes, then down for two hours. It spawns near one of the warrior 1.5 griplans.

You say, 'Hail, Tormented Scout'

Tormented Scout says 'Get back, now. Dis a trick. Me can't control da . . . You must be [strong] for what coming. It know you here!'

** Saying "strong" will spawn the event, be prepared to run**

You say, 'Strong?'

Tormented Scout says,in an unknown tongue, 'Me so Sorry. Me cannot stop dis . . . It take control of me!

Discordling Dark Animist spawns along with six Savage Ferans. The Animist has a couple procs and an AE silence. When the Savage Ferans are killed, they instantly respawn as a mindburrow feran. When those are killed, they instantly respawn as a burnmuzzle feran. Try to fight the Discordling Dark Animist away from the ferans. Its quite easy to seperate him from the ferrans for he runs much faster than they do. Before you go speak with the scout have your raid set up in the large room next to the Dranik's Scar zoneline. Get a movement buff (SoE/FoE). When you spawn the event you will aggro the Animist and the ferrans. Simply run to Draniks scar without stopping and zone. The animist should allready be seperated from most, if not all of the ferrans. Any puller can easily tag him and bring him to the awaiting raid force. He's not very difficulty, I'd say this event is also quite easily accomplished by 2 groups.

Once the Animist is defeated, loot the Gemmed Dark Animist Wand and return it to the Tormenet Scout (a chest will spawn with 2.0 quality loot)

Tormented Scout looks at you with sad eyes. 'Me so sorry, but me could not stop it. Wand is terrible power. Me wrap it again like Jillaa. You take it to Muada, quickly. Me tinks we did it! It has no power without dis wand!'

You recieve Wrapped Gemmed Wand, return it to Muada.

Hand Muada the Wrapped Gemmed Wand.

Elder Animist Muada says 'Well, this indeed explains why we were never rid of the dark animist. I do believe you have overcome that despicable fiend. I feel the wild spirits are safe now. But that doesn't mean we're done with you. What I must ask you will be the most difficult task yet. The dark animist has been using a magical item of great power. It holds within it the very essence of Discord that drives much of the dark animist's energy. You must bring one to me so we may study it and prevent any further abuse of our most beloved creatures. If you complete this task, you must also give me your Spiritbound Totem when you return, for it will indeed be time for you to transcend. If you have [lost] it, please tell. We may be able to help you.'

Loot a Globe of Discordant Energy from Anguish and return to Muada.

Hand Muada the Globe and the Spiritbound Totem

Elder Animist Muada appears overwhelmed. 'There is no limit to your greatness, is there? You have done more than any other to save us -- the masters of the wild. Your time has come, savage lord. You are about to meet one of the very first beastlords of Luclin. Her name is Alladnu Eshiara. She is often found in the wild, studying nature and the ways of feral creatures. Find her, give her this letter and your Savage Lord Totem and she will complete your journey. I will be there in spirit friend.'

You Recieve a letter (didnt get the exact name)

Go to the Hallowshade Moore and find Allandu Araihse along the shore.

** Spoiler ** In my opinion, the proceeding script is very nicely written and I reccomend waiting to finish your 2.0 to see it for yourself. Reading it now could spoil the moment for when you actually experience it. That being said, read on if you wish.


You say, 'Hail, Alladnu Araihse'

Alladnu Araihse says 'Ah, I can sense that you have truly walked the path of a commander of the wild spirits. You have your Savage Lord's Totem imbued with your spirit, do you not? Well, we will now put it to good use. You must give it to me as well as proof that Muada has sent you so we can proceed with final steps of your journey.'

Hand her your 1.5 (de-augged or you'll loose them) and the letter

Alladnu Araihse says 'Follow me, Kapu. We will embark upon the final steps of your journey.'

Follow her for a couple minutes till she stops

Alladnu Araihse says 'Wait here for a moment.'

Alladnu Araihse begins to growl and ascend into the realm of the wild spirits as she closes her eyes.

Alladnu Araihse mumbles something quietly under her breath and her hands begin to shake.

A bear spawns

Eternal Animist Ukki says 'Me happy to meet you beastlord. We watched you do all dat you did and we so happy to find you to end our troubles. I was da first ogre to learn da ways of mastering da beasts and you make us proud with your mastery of da feral ones.'

A tiger spawns

Eternal Animist Nyrash says 'It is an honor and pleasure to lay eyes on one with a heart so much like our own. Your deeds are worthy of many blessings. I was not the first Vah Shir to find the path to becoming one with the wild spirits, but I am the second. We owe you a tremendous debt.'

A gator spawns

Eternal Animist Nudulk says 'We's so happy dat you came through almost like you's a wild spirit too. We can feel dat the spirits are slowly being restored, tanks to yous. Dat animist was behind most of da problems.'

A wolf spawns

Eternal Animist Mikkily says 'Aye, it is grand to finally meet the one we've had so many hopes for o'er many long hours. Just when we'd worry about something, there ye be, taking care of the problem. You are like so many of us -- willing to learn, determined, and ready to face any challenge. Grand day indeed, aye. I was one of the first barbarians to learn the way of the wolf and to bring it to my side.'

A Scale Wolf spawns

The air begins to rumble with a harmony of deep growls and all savage creatures grow restless with the passing breath and approval of the great animal spirit, Sahteb Mahlni.

Alladnu Araihse says 'It is done. I do hope you fully understand the gift that is about to be bestowed upon you. With each breath the eternal spirits of the wild spoke, your Savage Lord's Totem was imbued with their blessing. This totem has now come to represent all of the beasts most close to a savage lord. The swirling essence within it will allow you to tap into the spirits of your elders -- your origin -- with a focused mind. Are you truly [ready] to take your place among the respected elders of the beastlords of Norrath?'

Target Allandu and say 'i am ready'

You say, 'i am ready'

You recieve 10 AA's and your well earned Spiritcaller Totem of the Fearl.

Alladnu Araihse says 'Then you have finished your journey. Here ends my service and those of the spirits. You are one with the spirits now. Travel your life's journey with pride.'

~Kapu O'Kalai
of <Valoran> on Maelin Starpyre

Edited, Tue Mar 28 02:03:04 2006
BST 2.0 Walkthrough
# Dec 17 2005 at 1:26 PM Rating: Decent
Beastlord EPIC 2.0


Part 1 - After turning in piece from Erena Farrel to recieve Epic 1.5.

Elder Animist Muada says 'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certianly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords and beasts.'
You say, 'wish to continue to walk among the elders'
Elder Animist Muada says 'So eager to improve yourself, hm? This is encouraging indeed. You must understand that the path from here on out is full of brambles and you will need to acquire great knowledge of the spirit of the warder that you control. There is still much that you do not [know].'
You say, 'know'
Elder Animist Muada says 'The terrible fate of the spirits in Discord is not over it seems. While we set back the efforts of that dark animist of that realm, it has simply recreated itself and once again threatens the spirits of our warders. We are [learning] more, however.'
You say, 'learning'
Elder Animist Muada says 'I'm sure you recall the totem you found on that animist. Well, we have studied it in great detail and we need to create a counterpart to it. This requires a great deal of skill and may take some time to complete. This is not a [task] you will be able to fulfill on your own, so you may consider amassing a group of Norrathians that might be willing to help the conservation of the beastlords.'
You say, 'task'
You Recieve Peculiar Unshapen Piece of Wood
Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'
You say, 'i am prepared'
Elder Animist Muada says 'This is good news. I had no doubt you were ready. First, take this piece of wood. It is the first item you will need in creating your totem. It is a unique piece of wood and one of few that has been collected by the elders. Keep it with you. Now, there are several other [things] you will need to find as part of this journey.'
You say, 'things'
Elder Animist Muada says 'There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. [There is more] too.'
You say, 'there is more'
Elder Animist Muada says 'A somewhat peaceful, if not fickle sort, nearby one of our dearest elders in a forest has been touched by the seeping of Discord into Norrath. It has become quite sickly with a dark magic and it has caused it to become extremely violent and seeking blood. Our elder, someone you know, escaped its power and wrath once, but you must help. This creature carries a magical blood which we will use for your totem to honor the lost wild spirits this creature consumed. I understand this creature was strengthened by taking the life of a noble and ancient wolf of our [world].'
You say, 'world'
Elder Animist Muada says 'I suppose many worlds have strife, but Norrath is in grave danger and folk all over argue and bicker like never before. To this day, the Vah Shir have been battling with the grimlings. Many beastlords have helped Scout Husman in the past, but something has changed and not just any beastlord can overcome this new [problem].'
You say, 'problem'
Elder Animist Muada says 'You may need companions to aid you, which will test your strengths as a leader and a true lord of beasts. Tell Scout Husman you wish to end the great threat in the Grimling Forest and he will brief you. There are two pieces worn about the necks of as many grimlings. We need those trinkets and they will be difficult to obtain. The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat. When you have these items, you must return to me at once and tell me that you wish to [make the totem]. Good luck, fair feral one.'

The 4 Parts

2 Eerie Medallions - Dropped in Grimling Forest. Hailing Scout Husman reveals.
You say, 'I wish to end the great threat in the grimling forest'
Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'

Grimling Colonel and Grimling General roam throughout Grimling Forest. It has been said killing one pops the other in either order. They both are easily soloable. Both drop an Eerie Medallion. You need both Eerie Medallions, 1 from each Named Grimling.

The Blood - Jaggedpine Forest
You say 'Hail, Rashara Wrualla" Loc is 400, -1600
Rashara Wrualla says 'I'm so glad you are here. There is a gnoll here seeking to steal my very essence! How did I come upon such bad luck? I believe this gnoll heard about the theft of my warder's esseence, and now it wants mine. You must find it and spill its blood and take it to Muada forthwith!'
Dismal Darkpaw Mystic will spawn at +3400 +380 in the gnoll caves. He hits for 921 max is fully slowable and casts the AE Cessation of Health (-325 PR check, PB AE. -750 hp DoT, 45 poison counters, 1 minute duration). He is Level 71 or 72 and has a ton of hitpoints.
Loot the Scalding Blood


The Clay - Erylasi the Kingdom of Wind
Drops from the Spritfrenzied Phoenix on Phoenix Isle. Respawns when ring resets, approx 2 hrs. Loot the Fierce Spirit Clay
Also see this thread http://www.beastlords.org/forums/viewtopic.php?t=3688


Return to Muada in Shar Val with the 4 parts.

You say, 'make the totem'
Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem. Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item. Then, you must use fires to mold it. I trush your knowledge and willingness to learn will guid you through this phase of your trials as a beastlord. Return to me and tell me that you are finished with this important duty. Be careful.'
You receive Combined Essence and Elder's Totem Mold.


The Combine - Do the Combines in POK

Step 1 - (100 pottery skill required)
The kiln next to small bank in pok.
Combine 2 Eerie Medallions, Scalding Blood and Fierce Spirit Clay to make Gilded Resonating Clay

Step 2 - (100 baking skill required)
Then, take Gilded Resonating Clay, Peculiar Unshapen Piece of Wood and Combined Essence to oven over by main bank combine for "Mallieable Glowing Totem".

Step 3 - Totem (100 blacksmithing required)
Then, take the "Mallieable Glowing Totem" and Elder's Totem Mold to forge over by there. Combine to make Spiritbound Totem
Return to Elder Animist Muada in Shar Val

You say ' I have finished the important duty'
Elder Animist Muada says ' Now you have a fine instrument which is a reminder of your ascendance as a beastlord. Keep it close to your heart as you need that item of your very essence if you choose to advance further as an animist. Now...to continue your journey. First you must once again help to rescue the tortured spirits of our kin. The seething darkness in Discord has once again [trapped spirits] of the wild that we implore you to retrieve.
You say 'What trapped spirits'
Elder Animist Muada says ' There are discordant beasts that have become twisted through no fault of their own. You may think of it as a spiritual plage, whicha has us mystified, but we need these creatures stopped. As they grow more infected with spirits, their strength is growing out of contol. We need you to go to that realm and find the source of the problem. They are incredibly large beasts, so beware and do not go alone. Go seek the scout.'

Part 2 - Find the Scouts

Nobles Causeway
Go to Jillea Oogblat (pos 800 pos 950) - The scout seems to be on 1 hour up 2 hours down. Clear mobs at spawn point.

You say 'Hail Jillea Oogblat' - This spaws the mob!!!!!
Jilea Oogblat says, ' Ah, you have the totem. Me call you friend. So friend, we gots big trouble here. Dem bazu are out of control. It not as dough dey weren't tough enough already! Dey gots da wrong spirits running in deir bodies. Dere is no way to calm dem eider. So we are going to have to kill them to get da spirits back. You must do dis. I tink dey know I'm here. Dey close by!
The Fight in Noble Causeway starts out easy. Have raid set up on ledge at neg 50 pos 250.

Bazu Terror and 4 Bazu Crushers spawn. The 4 Bazu Crushers are mezzable. Bazu Terror hits for 900 and has two AE. AEs - http://www.magelo.com/eq_spell_info.jsp?num=4451 and http://www.magelo.com/eq_spell_info.jsp?num=3971
Once you kill it, loot the Feral Dust .

Then you are in for a surprise. Discodling Dark Animist spawns again and is so small that you cant see it in Terror's corpse. It instant agroes raid and summons.
It hits up to 500 but has a stun / mezz proc that mezzes for 3 minutes.

After killing it you loot Discordant Animist Wand.

Loot Feral Dust from Bazu Terror and Discordant Animist Wand from Discordling Dark Animist.

Give Jillaa Oogblat the Dark Animist Wand
Jillaa Oogblat says 'Dat must be it! Da creature had da wand dat infected creatures. It must have tried to make an army. We done solved it! Me will wrap it and [keep] it until me see Muada soon. Me stay a bit to be sure dat dis not happen again.'
You say, 'keep'
Jillaa Oogblat says 'Well, me sense dat dere something bad about dis wand. It not feel as powerful as it should really. Me sure it safe to keep with me. Take da dust back to Muada dough. He want to see dat.'

Return to Elder Animist Muada in Shar Vahl
Give him with the Feral Dust
Elder Animist Muada says 'Yes, yes, this is what we need. It's unfortunate you had to get it by the means you did. It seems that the command of the spirits is getting difficult to master with all the trouble coming about from that portal to that foul realm. Wait a moment, Doughnutman . . . a messenger is coming.'
Messenger Yuashar says 'Sir! We have ill tidings. Jillaa gave the Dark Animist Wand she was holding to one of our scouts. No one has been able to find a trace of the ogre scout since -- and she is an easy one to find with that odor she carries around. What shall we do? Shall we keep searching?'
Elder Animist Muada eyes the messenger and then his feline eyes look over your face. 'We will send our esteemed beastlord, here. This master of beasts knows much and is more familiar with this issue than most. Will you [agree to take on this charge] of seeking out our lost scout?'
You say, 'I agree to take on this charge
Elder Animist Muada says 'I had no doubts, Doughuntman... Messenger, you may return to our scouts and tell them that our friend here will take on the hunt for the lost scout. Give Jillaa this elixir. I'm sure she is in need of it and it will alert her to your acceptance of the task.'
You receive Blended Elixir of Fortitude

Return to Jillaa Oogblat in Nobles Causeway
You say, 'Hail Jillaa Oogblat'
Give Jillaa the Blended Elixir of Fortitude
Jillaa Oogblat says 'Yes, yes, welcome back. Me so worried. Me gave dat wand to scout, an ogre friend, and now it gone! And so is da scout. Someone told me dey found a tattered tunic dat looked liked da scout may have worn it quite far from here! It covered in strange black hairs and a sharp claw was stuck in it. Me don't want to tink about dat too much. It make me sad. Please go find da scout. And hurry!'
YOU RECEIVE A FLAG You can no longer spawn the Bazu Terror event.


Bloodfileds
Go to Tormented Scout - Up 30 minutes, down 2 hours. Smart thing is to start gathering people 20 minutes before spawn so they are good to go when the scout spawns. He is in the SW corner of the zone near the Girplan slashers.

You say Hail, Tormented Scout'
Tormented Scout says 'Get back, now. Dis a trick. Me can't control da . . . You must be [strong] for what coming. It know you here!'
You say 'strong'
Tormented Scout says,in an unknown tongue, 'Me so scspy. Me xannet stos dyf . . . It paek irntrpl of me!'
The Discordling Dark Animist and 6 Savage Feran spawn.
Discordling Dark Animist says 'Ha ha! How foolish of you to stumble into this trap. You must recognize me as I do you, but my power has grown tenfold. I am a master of beasts and you will sink to my will!'

This event is Discordling Dark Animist (2.0) + 6 Savage Feran adds. The ferans instant respawn on death. DDA procs single target mez, a very short range silence AE, and a short range AE fire nuke of 2500. They key to this fight is to split/pet pull DDA away from the 6 ferans DDA is hits for 500-600.

Loot Gemmed Dark Animist Wand from Discordling Dark Animist

You say 'Hail Tormented Scout
Give the Gemmed Dark Animist Wand to the Tormented Scout
You Receive Wrapped Gemmed Dark Animist Wand back

Return to Elder Animist Muada in Shar Vahl
Give Wrapped Gemmed Dark Animist Wand to Elder Animist Muada in Shar Vahl
You say, 'lost'


Get the Globe of Discordant Energy from CoA

Return to Elder Animist Muada in Shar Vahl

You say, 'Hail, Elder Animist Muada'
Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?'
Give him Globe of Discordant Energy and Spiritbound Totem
Elder Animist Muada appears overwhelmed. 'There is no limit to your greatness, is there? You have done more than any other to save us -- the masters of the wild. Your time has come, savage lord. You are about to meet one of the very first beastlords of Luclin. Her name is Alladnu Eshiara. She is often found in the wild, studying nature and the ways of feral creatures. Find her, give her this letter and your Savage Lord Totem and she will complete your journey. I will be there in spirit friend.'
You receive a Sealed Letter from Muada.

Head to Hollowshade Moor and Locate Alladnu Araihse. Alladnu Araihse is SE of the zone from Shar Val zoneline. Once you get to water look along the shore and find her.

You say, 'Hail Alladnu Araihse'
Alladnu Araihse says 'Ah, I can sense that you have truly walked the path of a commander of the wild spirits. You have your Savage Lord's Totem imbued with your spirit, do you not? Well, we will now put it to good use. You must give it to me as well as proof that Muada has sent you so we can proceed with final steps of your journey.'

Give Alladnu Araihse the Sealed Letter from Muada and your Savage Lord's Totem (Epic 1.5). Don't forget to take out any augments in your 1.5 =)
There is a little script that is carried out from here. You do not receive your epic until the script is completed. Don't try to play around with the script. You just want your epic of course =).
You Say 'I am ready'

After the script is over you get 10 AAs and your EPIC 2.0!!!
RE: BST 2.0 Walkthrough
# Dec 19 2005 at 2:59 AM Rating: Decent
yes between epic 1.5 & epic 2.0 you fight the Discordling Dark Animist 3 times, twice during 2.0

You can get an eerie medallion from the same named grimling, just as long as you get 2 total.

Clearing to the phoenix is a pita, bring as many friends as you can to speed this up immensily, the spiritfrenzied phoenix himself is the easiest mob, died by 12 people hands in less than 15seconds total.

The Dismal Darkpaw Mystic is not hard, 1 group of tacvi equipt players could handle it. Mob just has an absurd amount of HP so the more DPS friends you bring, the faster it dies.

Jillea seems to be 30-60min up 2hr down. Just hail her and the mobs will spawn back on the platform you passed on the way to her. Just have an enchanter or two to mezz everything else, have to kill the Bazu Terror at spawn because its rooted or at least short-leash tethered.

Can keep hailing the tormented scout in the bloodfields to keep her up until you get a force there. Did this fight with 12 anguish/vish/DoN geared people, soon as i said strong i booked it to RCoD zoneline where raid was waiting, i zoned, the tank pulled the DDA who's faster than the adds. I zoned back, they were killing it i joined in and the hard part was over!

Once you enter Hollowshade from Sharvahl, go right follow wall until you reach the water, then follow the water with it always being on your right side and you'll find Alladnu. Be prepared for a 10ish minute script.
RE: BST 2.0 Walkthrough
# Dec 17 2005 at 3:56 PM Rating: Good
****
6,998 posts
So there's a third version of the Discordling Dark Animist, this time in Nobles' Causeway? (I just want to be clear before I add this whole thing to the DB.)
RE: BST 2.0 Walkthrough
# Jan 01 2006 at 1:55 AM Rating: Decent
yes, one spawns in Nobles Causeway after you kill the bazu, then final one spawns in Bloodfields
RE: BST 2.0 Walkthrough
# Jan 02 2006 at 8:25 PM Rating: Good
****
6,998 posts
Okay, updated through here, thanks.
First fight
# Dec 16 2005 at 12:01 PM Rating: Decent
Scholar
*
192 posts
First Fight is in Jagged Pine. IT is a big gnoll I forget the name at this moment but he is pretty easy to kill with two groups. He has an AE dot that is blocked by walls. Easily curable with RC 3 and Word of Vindication. IF your at this point in your progression 2 groups of time equipped characters will easily take this mob down.
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