DoD Level 68 Spell #5: The Rage of Kelliad  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:68
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
  • Spell
Time Limit:06:00:00
Success Lockout Timer: 23:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 19 23:44:42 2005
Modified: Tue Dec 5 05:21:04 2023
This is the final task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

Note: As of June 2009, mercenaries are still not allowed to be used in this task. They'll be suspended as you zone in to the instance.

You say, 'Hail, Kelliad'

Kelliad says 'I . . . I can't believe he's gone! I call upon you, _____, to help me [punish] those responsible.'

You say, 'I will punish them'

Kelliad says 'I fear that the wretched leader of the Drachnid army is responsible for this heinous act. Yes, I speak of Prince Drillien himself. If you should choose to [aid] me yet again, you may find yourself amply rewarded.'

You say, 'I will aid you'

Kelliad says 'Wise decision, _____. You are truly one of honor -- return to me with the tyrant's head. Do not fail me.'

You have been assigned the task 'The Rage of Kelliad.'

Prince Drillien, head of the drachnid army that invaded the City of Xill many years ago, was the one who killed Kelliad's friend Ilsuras. Kelliad wants revenge for Ilsuras' death. Enter the City of Xill and kill the powerful drachnid, Prince Drillien.



Seek out Meldrek to gain entrance into the Drachnid city 0/1 (Stoneroot Falls)

You say, 'Hail, Meldrek'

Meldrek says 'I welcome you back, _____. Unfortunately, your troubles are merely just beginning. I hope that for Kelliad's sake you [emerge victorious] should you choose to surge forward with this daunting task that lies ahead.'

Your task 'The Rage of Kelliad' has been updated.

You say, 'I will emerge victorious'

Meldrek says 'Very well then, _____. Prepare yourself! I will attempt to gather the energy to teleport you back to the hidden teleportation ring. Let me know when you are [ready to proceed].'

You say, 'I am ready to proceed'

Meldrek says 'Be watchful, _____. The drachnid army is ruthless and will destroy you should they unveil your true identity.'

LOADING, PLEASE WAIT...
You have entered Prince's Manor.

Confront Prince Drillien 0/1 (Chambers of Xill)

You zone in standing in an open area with a pool of water before you. The Prince can be found by going down a water tunnel to the southeast (your left). There are seven drachnid Royal Protectors to be pulled and killed before you can safely attack the Prince (these hit for a max ~1,865).

Upon approaching the prince:

Prince Drillien shouts, 'So, it has all come down to this? Ha ha ha. I ensure you mortals, once you witness the true power of the Drachnid empire you will regret the day you were born.'

Kill 1 Prince Drillien 0/1 (Chambers of Xill)

Prince Drillien says 'I will strike you down with haste, infidel.'

Fight him at his spawn point to avoid him popping back to full health.

Prince Drillien hits for a max ~2,100; single-target rampages; summons; and has a lot of hitpoints. He has a few tricks:

A memblur:
Prince Drillien senses a greater threat and switches targets.

A pet kill (pets will hit themselves for 100k):
Prince Drillien gathers the energy to manipulate the will of the unliving.

You'll also see several other emotes throughout the fight:

Prince Drillien shouts, 'If only I had time to play your games, fools. Lets make this quick, shall we?'

Prince Drillien shouts, 'For a group of lackeys such as yourselves, I am quite impressed. Unfortunately, I grow weary of this nonsense.'

As Prince Drillien begins to falter, you notice an unfamiliar ooze seeping from his underbelly.

The faint sound of dripping poison alerts your attention.

In addition, a few drachnid assailants spawn (but don't seem to aggro).

Prince Drillien has been slain by _____!

Return to Kelliad with the Head of Prince Drillien 0/1 (Stoneroot Falls)

Hand in the head to Kelliad.

You are a brave adventurer. Although Kelliad is very saddened by the death of Ilsuras, he will no longer wonder where his friend is.



Among possible loot from Prince Drillien:
Beaten Iron Chain Helm
Fungus Lined Cap
Glossy Plate Arms
Ornate Round Toe Boots
Prellius' Ornate Armband

Caster Reward:
Adorned Acolyte Mask

Melee Reward:
Hard Layered Mask

Random Rare Zonewide Drop:
Earring of Diminutiveness



For your spell:

You say, 'Hail, Brother Hidden Path'

Brother Hidden Path says 'Come closer _____ and let me show you what I have found! A transciption of an ancient cave painting of the Ragepaw! It tells of powers both arcane and martial that Jarzarrad has commanded I translate for you. I can only hope that this new found power helps you in your struggles against the drachnid hordes.'

Class - Spell/Skill
Bard - Spell: Creeping Dreams
Beastlord - Spell: Bestial Empathy
Berserker - Skill: Cry Havoc
Cleric - Spell: Death's Regret
Druid - Spell: Skin of the Reptile
Enchanter - Spell: Echoing Madness
Magician - Spell: Burning Aura
Monk - Skill: Fists of Wu
Necromancer - Spell: Call of Blood
Paladin - Spell: Last Rites
Ranger - Spell: Hail of Arrows
Rogue - Skill: Thiefs Eyes
Shadowknight - Spell: Fickle Shadows
Shaman - Spell: Lingering Sloth
Warrior - Skill: Commanding Voice
Wizard - Spell: Clinging Frost
Submitted by: Saliny Ixxsaarr, Malus Imperium, Bertoxxulous
Rewards:
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prerequisite
# Jun 26 2006 at 5:05 PM Rating: Decent
Do you have to do other quests first or can I get a group and go?
RE: prerequisite
# Jun 27 2006 at 10:35 PM Rating: Decent
Scholar
***
1,087 posts
Someone in the group has to be able to get the mission. Which means they either finished it, or did the previous ones.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
Walkthrough
# Jun 01 2006 at 2:52 AM Rating: Decent
*
80 posts
We did the 5th mission of the arc last night.

Group setup: Warrior (Maintank, 70, 13k, 500 AAs), 2 Druids (70, 300 & 400 AAs), Mage (70, 300 AAs), Shaman (Slower, 70), Ranger (70).

We cleared first the 7 protectors, our warrior pulled them solo, one of them enraged. One protector took us all to 30m every time, so we medded up after each protector.

All protector killed, we moved to the left underwater tunnel and placed as in the middle at the border of the Pit of the Prince.

The warrior engaged with Furious, one druid made chain-CH nonstop, the other patched with fastheals. We fought him in his pit. Some spiders popped but you can ignore them completely - only doe not use AE damges :) After the Prince went down to 20% an emote popped, the Prince became invulnerable and complete healed himself. We evacced and medded up.

Then we went in again the same way, this time no more CH, he went smooth down.

The final handin is in Stoneroot Falls, so group members can be changed after the fight.

RE: Walkthrough
# Jun 20 2006 at 5:15 PM Rating: Decent
We got him all the way down to 1% when he became invulnerable, and CHealed himself. He is much easier after the CHeal, as beq pointed out.
Prince Drillien
# Mar 08 2006 at 6:08 PM Rating: Default
Prince Drillien dropped Ornate Round Toe Boots and luckily they were an upgrade and nobody else could use them ;)
RE: Prince Drillien
# Apr 22 2006 at 11:39 PM Rating: Decent
So i did this tonight 4/22/06 and my group burned him down with np. adds spawned no agro, and he didn't run or cheal.
BST Spell
# Feb 16 2006 at 5:42 AM Rating: Decent
*
104 posts
Bestial Empathy

http://lucy.allakhazam.com/item.html?id=77908

Edited, Thu Feb 16 05:43:04 2006
Scripted CH.. no worries.
# Feb 03 2006 at 2:47 PM Rating: Good
**
451 posts
The part where he walks off at low hp% is scripted. He will do it everytime, on the 1st burndown.

Think of it as his get-outta-jail free card. He only gets to do it once per event, so dont let it get ye down.

He also goes non-aggro after the CH, so just walk the group off and med up once he wanders away immune.
Mobs hit hard + high hp
# Jan 12 2006 at 8:46 PM Rating: Good
**
451 posts
Recommend bringing lotsa dps, and definitely DoT dps like Necro. Even trash have uber hp and hit up to 1900s on 2480ac, max mitigation pally with 6% shielding.

Also, the Protectors can quintuple, thats 5 hits in one round, i got hurted for 5.4k damage on a bad round once. not fun.

Bring cleric + dru or shm to spot. most of them were unstunnable, but a few Protectors should be fully stunnable.

Easy single pulling, one roams to main tunnel, 2 others roam the 1st pool before the prince, the last 4 are nearer the Prince hisself.


Edited, Sat Jan 14 02:08:36 2006
RE: Mobs hit hard + high hp
# Jan 13 2006 at 1:27 AM Rating: Good
Scholar
***
1,087 posts
With most DoD mobs in the spell missions, there is one important thing.

Annul / nullify them asap. On inc preferably.
You will notice a major drop in their dps.

Seems DoD mobs like to cast a self buff called "Bolster" on themselves.
Look it up. Nasty spell.

Here:
https://everquest.allakhazam.com/db/spell.html?spell=7042





Edited, Wed Feb 1 02:29:27 2006
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
68 series dont have hard version
# Jan 12 2006 at 7:50 PM Rating: Good
**
451 posts
edit- thx for fixin page :)

Edited, Wed Feb 8 06:20:34 2006
Paladin 68 Spell
# Jan 07 2006 at 4:45 PM Rating: Default
Paladins receive the spell Last Rites as a reward for finishing this arc. Hopefully I'll have it done in a little while; it doesn't seem to be in the database yet.

Edited, Sat Jan 7 16:46:33 2006
RE: Paladin 68 Spell
# Jan 09 2006 at 10:28 PM Rating: Good
****
6,998 posts
Updated, thanks.
RE: Paladin 68 Spell
# Jan 09 2006 at 8:53 PM Rating: Good
1200 pt nuke. 0,5 sec cast time. takes 300 mana. different timer than our other undead nuke. PROCS a snare. Change to run speed is virtually nonexistent, chance of proc is very small. Good spell anyhow.
____________________________
Veludeus Exmachina - Bristlebane

*rate the posts, please*
Ouch
# Dec 31 2005 at 11:35 PM Rating: Decent
Wow 2k AC Warrior 12.5K HP and got my *** kicked twice. I have 360 AA's with all defensives. Killed the guards with ease but Prince just hurt us too badly. Used defensive over stonewall to save healer mana. He would swap aggro and ignore my disc/taunt/ae taunt at times til the person was dead. Two clerics in group, one with 250 aa the other over 900. Had good necro chanter and wizzy as the others. Going in to try again but we only got him to 40 percent or so. Guessing our problem is dps. Did anyone try annulling it? Feeling inadequate here (

Edited, Sun Jan 1 11:23:57 2006
Prince also drops:
# Dec 26 2005 at 1:34 PM Rating: Decent
Fungus Lined Cap
MAGIC ITEM LORE ITEM NO TRADE
HEAD
AC: 14
DEX +5, WIS +12 INT +12 AGI +5 HP+140 MANA +150
SV FIRE +14 SV COLD +14 SV MAGIC +12
Reccommended lvl 68
WT: 1.1 Size: Small
ClassL NEC WIZ MAG ENC
Race: all
Slot 1, type 7
warrior reward is:
# Dec 21 2005 at 9:00 PM Rating: Default
Tome of commanding voice was received after hailing brother hidden path.

There is no "hard" version of this or any 68 mission. there is only the one version.


I have done this quest three times, and twice i have engaged the prince before he does his dialog and both times he became unkillable at around 15% and then went to 100% and had to repeat the fight.

only the first time did i pull it out of his pit. the second time i let him do his dialog before engaging, and the third time i attacked him in his pit before he did his dialog. i had to refight him on the first and third try, so i would allow him to do his dialog or you'll have to fight him twice.

Edited, Wed Dec 21 21:09:36 2005
Necro spell is.....
# Dec 20 2005 at 10:06 PM Rating: Decent
Fight the Prince in his pit, otherwize he'll return and fully CH himself. Tons of HPs.

When the message: " Prince senses a greater threat and plans to switch targets." Be ready to stop attcking until main tank can fully regain aggro. A still swinging pet or badly timed nuke may bring this 2K damage causing mob down on you.

No problem with ae Rampage if you're at full casting range, casters.

No adds or problems with this mob.

(Fire spells seem to work best against these spiders.)

And the Necro spell award is:

Call for Blood

Good luck Necro's.

Ooom Aaah 70 WIZ Rathe

Edited, Wed Dec 21 09:37:00 2005
Bard Spell
# Nov 28 2005 at 3:15 AM Rating: Decent
Bard spell: Creeping Dreams - level 68 Mez spell up to level 73. Costs 100 mana and on 2 ticks it will do a small AOE effect mez to other mobs around the one that is Mezzed to mez them as well.
Prince Drillien
# Nov 22 2005 at 1:00 PM Rating: Decent
Well the way we tried it is you have to engage him on the spot or you will you problems with him running back to spawn point and healing. Our Enchanter tried to mana drain the Prince and it seemed to work. The mob never CHd and it was a fairly quick fight.

Edited, Tue Nov 22 13:23:41 2005
Spells
# Nov 04 2005 at 5:47 PM Rating: Decent
Does anyone know if a magician receives a spell? I see nothing listed for magicians.
Spells
# Jun 29 2006 at 4:06 PM Rating: Decent
Burning Aura (Mage lvl 68)
Add Defensive Proc: Burning Vengeance rate mod 400

Mana: 300 Skill: Alteration
Casting Time: 3 Recast Time: 2.25
Fizzle Time: 2.5 Range: 100
Location: Any Time of Day: Any
Max Hits: 240 Deletable: No
Interruptable: Yes Short Buff Box: No
Target Type: Single

Decrease Hitpoints by 300


Mana: 0 Casting Time: 0
Recast Time: 0 Fizzle Time: 0
Resist: Fire Resist Adjust: -100

http://lucy.allakhazam.com/spell.html?id=8038&source=Live
RE: Spells
# Nov 26 2005 at 12:09 AM Rating: Decent
That is incorrect all classes get a 68 Spell / Disc / Ability.

Heres the ranger one.

Spell: Hail of Arrows
MAGIC ITEM NO TRADE
Charges: 1
Skill: Archery
Mana Cost: 350
Effect: Hail of Arrows
WT: 0.1 Size: SMALL
Class: RNG
Race: ALL


1: Skill Attack(60)
2: Skill Attack(60)
3: Skill Attack(60)
4: Skill Attack(60)

Mana: 350 Skill: Archery
Casting Time: 3 Recast Time: 12
Fizzle Time: 2.25 Resist: Unresistable
Range: 0 Location: Any
Time of Day: Any Deletable: No
Interruptable: Yes Target Type: Unknown(42)
Spell Type: Detrimental Category: Targeted Ae Dmg
Source: Live 11/16

Classes: RNG/68
Duration: Instant

Cast on you: Glowing arrows tear through you.
Cast on other: Someone is struck by a hail of arrows.


RE: Spells
# Nov 19 2005 at 3:32 PM Rating: Decent
All casters/priests get a 70 spell. Hybreds and melee don't.

The mage one is especially good... its the short duration, big damange pet.
mob
# Oct 31 2005 at 7:29 AM Rating: Default
well will let ya know that prince can be fully slow'd - am a 70 sham and stuck first try. was a fun fight. when i find out how to link will link what name'd drop'd and item i got at end
RE: mob
# Dec 19 2005 at 12:24 AM Rating: Decent
The Prince mitigates slow. Not sure when/if they changes this.
Prince drops...
# Oct 25 2005 at 10:08 PM Rating: Decent
Gilded Plate Bracer
MAGIC ITEM NO DROP
Slot: WRIST
AC: 27
STR: +11 DEX: +5 STA: +5 WIS: +11
INT: +11 HP: +120 MANA: +120 ENDUR: +120
SV DISEASE: +25 SV POISON: +25
WT: 2.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, type 7: empty

RE: Prince drops...
# May 18 2006 at 8:02 PM Rating: Decent
Gilded Plate Bracer dropped for us in 68.4.
Need dps for this part
# Oct 25 2005 at 4:08 AM Rating: Decent
Did this mission twice, nothing special to get to Prince room just invis up and swim under water.

Once in Prince room clean all the Protectors : they have a fair amount of hps, not snarable and run (not fast) when low life.

We engaged Prince at his spot : the key to this fight seems to be DPS ! We had rog and wiz in group + enc chain nuking and he only CHed once around 10-15% (you receive an emote before he does that). 2 adds spawned and despawned during the fight but they never attacked us so just dont bother with them. We had an enchanter (couldnt land a slow if I remember well), druid as MH and a good war.

Once Prince is dead loot head and port out, no chest spawned for us, give the head to Kelliad. Cant remember reward sorry.

After completing the 5 missions and hailing Brother Hidden Path in Undershore, wizards receive spell : Clinging frost.

Edited, Tue Oct 25 05:25:24 2005
Tidbits of 411
# Oct 24 2005 at 3:21 AM Rating: Good
36 posts
Ok, we cleared the 7 protectors, and proceeded to pull the prince Drillien.

We fought him to like 60% and we got some red emote "Prince Drillien senses an unexpected plan of attack and retreats to his lair." or something pretty similar to that.

So, having been told he CH's himself once we thought this may be what they were talking about. So we pulled him out again, and at 60% he did the same thing.

So we thought, hmm maybe he just does this a couple times, so we pulled him out and at 60% he did it again.

Yes, we even did it a fourth time, lol. Fought him to 60% and he did it again, at this point our cleric had like 5m and we had to evac, and med up.

So we medded up and thought, we are clearly doing something wrong. So what you have to do is go into his pit, and once you start walking down the steps into the pit, you get a 'task updated' yellow message.

So once you fight him in the pit, at around 15% he did spawn adds, but I don't really know why, they didn't seem to do anything, they didn't attack us or anything. And once he got to 10% he started running and we thought we had won, except when we tried to attack him we couldn't. He did a little loop around his lair, and came back to spawn point then went to 100%.

By now we're getting upset, but we kept chugging along. So we start killing him again at his 100% hp. This time there was no tricks and slowly but surely he eventually died.

So word to the wise, do NOT try to pull him from his pit, you will spend a lot more time trying to kill him.

---
Random info about group, was Paladin(me), Druid, Shaman, Cleric, Magician, Shadowknight. All 70.

We had the SK pull the protectors.

I tanked the mobs, max hit I *noticed* was 1899. Also, as a paladin, only about half of them were stunnable. I think actually only 3 of 7 were stunnable. Incidentally, I think we only killed two white con mobs and both were stunnable, but most blues were not.

The prince was a little tougher, I think max was around 2000-2100. He was red to level 70. He did Flurry, and he also sometimes seemingly randomly mem-blurs himself, so be prepared to taunt or use agro skill quickly. The one thing that's good though is he gives an emote when he's about to change targets, so at least you have a second or two to prepare.

My stats at fight were 13,388hp, 2305ac. Max defensive AA's all the way through DoD. I was using a shield too and had shield block 3. Once it was slow it wasn't too bad, the cleric didn't need assistance from the druid really, even though there was once or twice he threw in a spot heal.

From my experience. I would say 11k, 1900ac could possibly tank this, IF you bring a cleric AND a druid for spot heals. AND you have all your defensive AA's done. Just adding this in case if some lesser equipped people are wondering if they can tank it.

Reccomended would probably be 12k, 2000ac.

Edit: Corrected a couple spelling errors, and added a little info.

Edited, Mon Oct 24 18:19:09 2005
RE: Tidbits of 411
# Dec 16 2005 at 6:40 AM Rating: Decent
At 30% health, he STOPS flurrying and begins rampaging. We wiped our first attempt because we were not expecting him to rampage and he ate thru our healers quickly. Im not sure he actually memblurs himself either. Our 2nd attempt We had bard tag just as I engaged him, to set rampage. Once he began rampaging, it WAS on the bard. Be sure to set rampage at start of fight even tho he wont start until 30%.

Three adds spawned when he was about 15% and they wouldnt attack, not sure if you have to engage them for them to attack. He did not path around the lair and CH to 100% on us. He just stood there and died like a good boy :)


dropped a caster head item w/ 140hp/150mana iirc with stats and saves, nothing special.

OH yeah.... almost forgot, he enrages too :P
Found that out the hard way :D


Lickin Scorpse
70 Warrior of Druzzil Ro

Edited, Fri Dec 16 06:48:56 2005
RE: Tidbits of 411
# Oct 26 2005 at 5:57 PM Rating: Decent
Scholar
*
60 posts
This is almost dead-on to our first experience. We "killed" him probably 4-5 times.

Our SK tanked it at only 11000hp/2100ac + 860AA, and our excellent cleric kept him standing.

Summarizing the previous post:
*) Do NOT pull him. Engage him at his spawn point.
Walkthrough
# Oct 21 2005 at 1:56 AM Rating: Decent
The 5th and final Level 68 Depths of Darkhollows spell mission task is The Rage of Kelliad. The task is given by Kelliad in Stoneroot Falls. It seems like a pretty short task, but it's a challenging one. Here is a detailed walkthrough for the task:

Step 1: Seek out Meldrek to gain entrance into the Drachnid city. By now you should know where Meldrek is. Go to him and hail him, that completes this step. In order to get into the city, you have to say "I am ready." to Meldrek. This will put you into the Chambers of Xill at the teleport rings (the same location that you left from in Task 4).

Step 2: Confront Prince Drillien. When you zone in, you'll be facing south, have your puller head to left hand tunnel towards the Prince's room (southeast). Clear the way to the Prince by killing the Royal Protectors that are guarding him. There are 7 total, 3 white cons and 4 blue cons to level 70. All of the protectors wander, but are single pullable. Nothing respawns in here, so slow and steady is the way to go. The protectors are vicious. Blue cons hit upward of 1700 (1669 max on me, and I'm a warrior with full mitigation AAs with 7% shielding), white cons hit over 1800, both numbers are out of defensive. Both are slightly slowable, fairly resistant and flurry but don't enrage. Unsure if any are mezzable, but hopefully you won't have to find out.

Step 3: Bring Prince Drillien's reign to an end. This is a challenging fight. The overview is that if you move him too far away from his spawn point (I've been told, I can't personally confirm), he de-aggroes, regens to full and aggroes again. We had to fight him twice (presumably because we pulled him too far from his spawn point), back to back. He starts out hitting about 1100 in defensive, and as defensive wears off and he drops health, it eventually increases to a max hit of 2k out of defensive. He will start to spawn adds at about 15%, we got two and they were both mezzable (was told that they may not aggro at all, but I can't confirm that). If he de-aggroes, the adds will despawn. Also, if he de-aggroes, he will retain his strength and continue to hit for max 2k from full health on subsequent re-engagements. Again, keep in mind that the max hit number is against me (warrior, full mitigation AAs, 7% shielding) and YMMV.

Step 4: Return to Kelliad with Prince Drillien's Head. Once you've killed the prince, loot his head from the corpse. You'll also have a piece of loot in the corpse (I don't remember what we got). Go back to the teleportation ring, and click on the crystal ball to the northwest of the ring to activate the teleportation cycle. Take the head back to Kelliad in Stoneroot Falls and give it to him to complete the task. At the completion of the task, you will be awarded a mask, name/stats depending on whether you're a melee/hybrid or priest/int caster class. I'm afraid I don't recall the melee/hybrid reward.

Once the task has been completed, see Brother Hidden Path in Undershore (/loc is -905, 740, 85). Hail him (make sure invis is down) and if you've completed all five tasks, you'll receive your class specific skill/spell.

Warriors receive Skill: Commanding Voice
Enchanters receive Spell: Echoing Madness
Clerics receive Spell: Death's Regret
Rangers receive Spell: Hail of Arrows

Good luck.
mobs
# Oct 20 2005 at 4:12 PM Rating: Decent
the trash mobs here hit me for at a high of 1900 im a lvl 70 sk have 6.8k unbuffed so i want doing very good against them we killed 2 and decided to quit
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