| Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||
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This is the final task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).
Note: As of June 2009, mercenaries are still not allowed to be used in this task. They'll be suspended as you zone in to the instance. You say, 'Hail, Kelliad' Kelliad says 'I . . . I can't believe he's gone! I call upon you, _____, to help me [punish] those responsible.' You say, 'I will punish them' Kelliad says 'I fear that the wretched leader of the Drachnid army is responsible for this heinous act. Yes, I speak of Prince Drillien himself. If you should choose to [aid] me yet again, you may find yourself amply rewarded.' You say, 'I will aid you' Kelliad says 'Wise decision, _____. You are truly one of honor -- return to me with the tyrant's head. Do not fail me.' You have been assigned the task 'The Rage of Kelliad.' Prince Drillien, head of the drachnid army that invaded the City of Xill many years ago, was the one who killed Kelliad's friend Ilsuras. Kelliad wants revenge for Ilsuras' death. Enter the City of Xill and kill the powerful drachnid, Prince Drillien. Seek out Meldrek to gain entrance into the Drachnid city 0/1 (Stoneroot Falls) You say, 'Hail, Meldrek' Meldrek says 'I welcome you back, _____. Unfortunately, your troubles are merely just beginning. I hope that for Kelliad's sake you [emerge victorious] should you choose to surge forward with this daunting task that lies ahead.' Your task 'The Rage of Kelliad' has been updated. You say, 'I will emerge victorious' Meldrek says 'Very well then, _____. Prepare yourself! I will attempt to gather the energy to teleport you back to the hidden teleportation ring. Let me know when you are [ready to proceed].' You say, 'I am ready to proceed' Meldrek says 'Be watchful, _____. The drachnid army is ruthless and will destroy you should they unveil your true identity.' LOADING, PLEASE WAIT... You have entered Prince's Manor. Confront Prince Drillien 0/1 (Chambers of Xill) You zone in standing in an open area with a pool of water before you. The Prince can be found by going down a water tunnel to the southeast (your left). There are seven drachnid Royal Protectors to be pulled and killed before you can safely attack the Prince. Fight him at his spawn point to avoid him popping back to full health. Upon approaching the prince: Prince Drillien shouts, 'So, it has all come down to this? Ha ha ha. I ensure you mortals, once you witness the true power of the Drachnid empire you will regret the day you were born.' Kill 1 Prince Drillien 0/1 (Chambers of Xill) Prince Drillien says 'I will strike you down with haste, infidel.' Prince Drillien hits for a max ~1,800; single-target rampages; summons; and has a lot of hitpoints. He has a few tricks: A memblur: Prince Drillien senses a greater threat and switches targets. A pet kill (pets will hit themselves for 100k): Prince Drillien gathers the energy to manipulate the will of the unliving. You'll also see several other emotes throughout the fight: Prince Drillien shouts, 'If only I had time to play your games, fools. Lets make this quick, shall we?' Prince Drillien shouts, 'For a group of lackeys such as yourselves, I am quite impressed. Unfortunately, I grow weary of this nonsense.' As Prince Drillien begins to falter, you notice an unfamiliar ooze seeping from his underbelly. The faint sound of dripping poison alerts your attention. In addition, a few drachnid assailants spawn (but don't seem to aggro). You have slain Prince Drillien! You gain party experience!! Return to Kelliad with the Head of Prince Drillien 0/1 (Stoneroot Falls) Hand in the head to Kelliad. You are a brave adventurer. Although Kelliad is very saddened by the death of Ilsuras, he will no longer wonder where his friend is. Among possible loot from Prince Drillien: Beaten Iron Chain Helm Fungus Lined Cap Glossy Plate Arms Ornate Round Toe Boots Prellius' Ornate Armband Caster Reward: Adorned Acolyte Mask Melee Reward: Hard Layered Mask For your spell: You say, 'Hail, Brother Hidden Path' Brother Hidden Path says 'Come closer _____ and let me show you what I have found! A transciption of an ancient cave painting of the Ragepaw! It tells of powers both arcane and martial that Jarzarrad has commanded I translate for you. I can only hope that this new found power helps you in your struggles against the drachnid hordes.' Class - Spell/Skill Bard - Spell: Creeping Dreams Beastlord - Spell: Bestial Empathy Berserker - Skill: Cry Havoc Cleric - Spell: Death's Regret Druid - Spell: Skin of the Reptile Enchanter - Spell: Echoing Madness Magician - Spell: Burning Aura Monk - Skill: Fists of Wu Necromancer - Spell: Call of Blood Paladin - Spell: Last Rites Ranger - Spell: Hail of Arrows Rogue - Skill: Balanced Blades Shadowknight - Spell: Fickle Shadows Shaman - Spell: Lingering Sloth Warrior - Skill: Commanding Voice Wizard - Spell: Clinging Frost | ||||||||||||||||||||||||||||||||||||||||||||||
| Submitted by: Saliny Ixxsaarr, Malus Imperium, Bertoxxulous | |||||||||||||||||||||||||||||||||||||||||||||||
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80 Grand Arcanist of Solusek Ro
Bertoxxulous Server - Dragon Council
speedbump1980@gmail.com
Edited, Apr 24th 2009 4:06am by Crooksy
You can use pets. The Prince may instantly kill them at some point, but, until then, the pets work just fine. Also, after the pets were killed, we unsuspended new pets and sent them in. The second batch of pets lasted the rest of the fight. It seemed like he killed them about midway throughout the fight. So, if you're a pet class (with the suspend AA's), setup a pet, suspend it, and then setup a second pet. Also, we're not sure if this is why, but when we had the pets up, nobody was summoned. Perhaps he chose to kill pets instead of summoning players? The previous attempt we didn't have any pets up, and the Prince summoned the closest player, and then beat on them until they were dead.
The Prince never did a CH. Apparently he does a CH quite often, but not for us. All players were 76 (Beastlord, Mage, Cleric, Druid, Enchanter), with AA's between 300 and 400 each. We were blasting hard towards the end, but the Prince has quite a few hit points. We kept the Prince in the pit area, but pushed him around enough that the casters had to move a few times to stay in range. The Prince started on the middle back edge of the pool. We pushed him down that edge almost all the way to the corner of the pool.
The Prince spawned a few adds, but they never joined the fight. In fact, even after the fight, they just stood there.
Wyndaria,
Nameless.
So, yeah, expect to have to dps him down twice.
Mnesis Obscura, Erudite, 70 Enchanter, Harbinger of Notions
Mephistopheles Ascendant, Child of Atathus, 72 Necromancer, Herald of Winged Agony
Its odd but if you can get some one that can sneak in your party to say emerge victorious to him i think thats all you will need. I didn't try to say 'ready to proceed' before sneaking behind him and saying emerge victorious so i don't honestly know if it would have worked without the sneak/key words combo.
EDIT: I pulled a mob into the zone in spot which is the teleportation ring you used at the end of the previous task to get out of there. I got teleported within 15 seconds out of the zone and back at Meldrek. I just tried saying 'ready to proceed' and that was enough to get ported back in. I guess you won't need to sneak behind him and say 'emerge victorious'.
Edited, May 21st 2008 7:40pm by Rickymaru
Thx for any feedback
Group was 75monk, 75cleric, 75druid, 75mage, 75enchanter and 68shaman
I thought the royal protectors where harder than the prince as far as how fast and hard they hit... The Prince is not tough just has a decent HIT POINT pool to knock out.. No pets can be used as they are insta killed on contact... Prince can be slowed and you can avoid his AoE rampage by just staying out of distance at max heal range... At low health he does become immune and will walk around a small bit and return with 100% health... At this time you can return to group and med to full mana / health...
On the second round he did seem easier.. Less hits and Hit Points seemed lower.. Our Mage actually aggroed him by mistake and died and I had monk grab aggro and pull him away and we still beat him without issues... Just have cleric run in close enough to do their Heal Over Time spells and then get back out of AoE ramp range...
** Prince did spawn adds by our casting group but they seemed insignificant.. Maybe they had some purpose I was not aware of but I was a little busy playing the Monk, cleric, druid...
I do find it suprisingly tough if the group was 70 or lower like it was intended... It can be done at that level but way more challenging... But to be honest, if you make it past the Chamber Guardian on 68.3 then you should easily be able to handle the Prince imo... We did the whole 68 spell missions in a day for my friends shaman who we are going to level up to 75 with us... The Guardian was the bigger challenge but we knocked him out first try.. (trick there is have casters agaisnt the corner and they wont ever get interrupted)
75 Monk (715 AAs)
75 Druid (550 AAs)
75 Cleric (400 AAs)
75 Mage (340 AAs)
75 Enchanter (400 AAs)
68 Shaman (4 AAs)
Edited, Aug 24th 2007 12:23:22pm by Soulcifer
Thanks
On Xegony, 68.5 restarts itself at some point after you've zoned into the instance. I've done this a few times. First time through, we beat the Prince and then had to do the whole mission over because it said we didn't hail Meldrek at the beginning. Another time we fought to the prince, checked the quest window, and the quest had re-started... That time we zoned out, re-hailed Meldrek, and then zoned back in and killed the Prince (which worked like a charm). I guess my message to you is to just be cautious and double check your task checklist before engaging the Prince. It might save you some time and some frustration.
"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Please do. Do any of the other tasks in this arc or the other DoD spell arcs have lockout timers?
Updated, thanks.
Updated, thanks.
http://www.magelo.com/eq_view_profile.html?num=478610
If your entire group stays out of zone too long, due to rezzing, etc, the entire mission resets itself, so do not take your time getting back in.
But you may only lose one.
70 Warrior
70 Druid
70 Enchanter
70 Berserker
70 Necromancer
68 Ranger
Was easy to get to, just kill the 8 Protectors, easy to pull, but hit hard. We fought the Prince to like 40% HP then had to evac, medded up and killed on second attempt. We didn't have much problem with him switching targets on the second attempt.
The 3 adds that popped did not agro at all, we did have some trouble with task information updating, so we all zoned out and back in to fix it.
Aerindir Felstar - Cleric
Maelin Starpyre Server
---
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Back, and rebuilding, but not posting near as much.
Group setup: Warrior (Maintank, 70, 13k, 500 AAs), 2 Druids (70, 300 & 400 AAs), Mage (70, 300 AAs), Shaman (Slower, 70), Ranger (70).
We cleared first the 7 protectors, our warrior pulled them solo, one of them enraged. One protector took us all to 30m every time, so we medded up after each protector.
All protector killed, we moved to the left underwater tunnel and placed as in the middle at the border of the Pit of the Prince.
The warrior engaged with Furious, one druid made chain-CH nonstop, the other patched with fastheals. We fought him in his pit. Some spiders popped but you can ignore them completely - only doe not use AE damges :) After the Prince went down to 20% an emote popped, the Prince became invulnerable and complete healed himself. We evacced and medded up.
Then we went in again the same way, this time no more CH, he went smooth down.
The final handin is in Stoneroot Falls, so group members can be changed after the fight.
---
Earthkeeper Brudish FrozenThorn
---
http://lucy.allakhazam.com/item.html?id=77908
Edited, Thu Feb 16 05:43:04 2006
Think of it as his get-outta-jail free card. He only gets to do it once per event, so dont let it get ye down.
He also goes non-aggro after the CH, so just walk the group off and med up once he wanders away immune.
"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Also, the Protectors can quintuple, thats 5 hits in one round, i got hurted for 5.4k damage on a bad round once. not fun.
Bring cleric + dru or shm to spot. most of them were unstunnable, but a few Protectors should be fully stunnable.
Easy single pulling, one roams to main tunnel, 2 others roam the 1st pool before the prince, the last 4 are nearer the Prince hisself.
Edited, Sat Jan 14 02:08:36 2006
"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Annul / nullify them asap. On inc preferably.
You will notice a major drop in their dps.
Seems DoD mobs like to cast a self buff called "Bolster" on themselves.
Look it up. Nasty spell.
Here:
http://everquest.allakhazam.com/db/spell.html?spell=7042
Edited, Wed Feb 1 02:29:27 2006
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Back, and rebuilding, but not posting near as much.
Edited, Wed Feb 8 06:20:34 2006
"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Edited, Sat Jan 7 16:46:33 2006
Alliance of Hope
Xegony
*rate the posts*
Edited, Sun Jan 1 11:23:57 2006
MAGIC ITEM LORE ITEM NO TRADE
HEAD
AC: 14
DEX +5, WIS +12 INT +12 AGI +5 HP+140 MANA +150
SV FIRE +14 SV COLD +14 SV MAGIC +12
Reccommended lvl 68
WT: 1.1 Size: Small
ClassL NEC WIZ MAG ENC
Race: all
Slot 1, type 7
There is no "hard" version of this or any 68 mission. there is only the one version.
I have done this quest three times, and twice i have engaged the prince before he does his dialog and both times he became unkillable at around 15% and then went to 100% and had to repeat the fight.
only the first time did i pull it out of his pit. the second time i let him do his dialog before engaging, and the third time i attacked him in his pit before he did his dialog. i had to refight him on the first and third try, so i would allow him to do his dialog or you'll have to fight him twice.
Edited, Wed Dec 21 21:09:36 2005
When the message: " Prince senses a greater threat and plans to switch targets." Be ready to stop attcking until main tank can fully regain aggro. A still swinging pet or badly timed nuke may bring this 2K damage causing mob down on you.
No problem with ae Rampage if you're at full casting range, casters.
No adds or problems with this mob.
(Fire spells seem to work best against these spiders.)
And the Necro spell award is:
Call for Blood
Good luck Necro's.
Ooom Aaah 70 WIZ Rathe
Edited, Wed Dec 21 09:37:00 2005
Edited, Tue Nov 22 13:23:41 2005
Add Defensive Proc: Burning Vengeance rate mod 400
Mana: 300 Skill: Alteration
Casting Time: 3 Recast Time: 2.25
Fizzle Time: 2.5 Range: 100
Location: Any Time of Day: Any
Max Hits: 240 Deletable: No
Interruptable: Yes Short Buff Box: No
Target Type: Single
Decrease Hitpoints by 300
Mana: 0 Casting Time: 0
Recast Time: 0 Fizzle Time: 0
Resist: Fire Resist Adjust: -100
http://lucy.allakhazam.com/spell.html?id=8038&source=Live
Tribalfury.org
Heres the ranger one.
Spell: Hail of Arrows
MAGIC ITEM NO TRADE
Charges: 1
Skill: Archery
Mana Cost: 350
Effect: Hail of Arrows
WT: 0.1 Size: SMALL
Class: RNG
Race: ALL
1: Skill Attack(60)
2: Skill Attack(60)
3: Skill Attack(60)
4: Skill Attack(60)
Mana: 350 Skill: Archery
Casting Time: 3 Recast Time: 12
Fizzle Time: 2.25 Resist: Unresistable
Range: 0 Location: Any
Time of Day: Any Deletable: No
Interruptable: Yes Target Type: Unknown(42)
Spell Type: Detrimental Category: Targeted Ae Dmg
Source: Live 11/16
Classes: RNG/68
Duration: Instant
Cast on you: Glowing arrows tear through you.
Cast on other: Someone is struck by a hail of arrows.
For our spirit and laws and ways.
Cry havoc and let slip the dogs of war.
For heaven or hell we shall not wait.
Shall I think of honour as lies
or lament it's aged slow demise?
Shall I stand as a total stranger
on this day in this stone chamber?
The mage one is especially good... its the short duration, big damange pet.
MAGIC ITEM NO DROP
Slot: WRIST
AC: 27
STR: +11 DEX: +5 STA: +5 WIS: +11
INT: +11 HP: +120 MANA: +120 ENDUR: +120
SV DISEASE: +25 SV POISON: +25
WT: 2.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, type 7: empty
70 cleric of Mithaniel Marr
Kienl Lourdin
68 bard of Bristlebane
Master of dying with style!
Firestormers <Povar>
"What's behind the door?"
LOADING, PLEASE WAIT...
~Marc Broussard
Once in Prince room clean all the Protectors : they have a fair amount of hps, not snarable and run (not fast) when low life.
We engaged Prince at his spot : the key to this fight seems to be DPS ! We had rog and wiz in group + enc chain nuking and he only CHed once around 10-15% (you receive an emote before he does that). 2 adds spawned and despawned during the fight but they never attacked us so just dont bother with them. We had an enchanter (couldnt land a slow if I remember well), druid as MH and a good war.
Once Prince is dead loot head and port out, no chest spawned for us, give the head to Kelliad. Cant remember reward sorry.
After completing the 5 missions and hailing Brother Hidden Path in Undershore, wizards receive spell : Clinging frost.
Edited, Tue Oct 25 05:25:24 2005
We fought him to like 60% and we got some red emote "Prince Drillien senses an unexpected plan of attack and retreats to his lair." or something pretty similar to that.
So, having been told he CH's himself once we thought this may be what they were talking about. So we pulled him out again, and at 60% he did the same thing.
So we thought, hmm maybe he just does this a couple times, so we pulled him out and at 60% he did it again.
Yes, we even did it a fourth time, lol. Fought him to 60% and he did it again, at this point our cleric had like 5m and we had to evac, and med up.
So we medded up and thought, we are clearly doing something wrong. So what you have to do is go into his pit, and once you start walking down the steps into the pit, you get a 'task updated' yellow message.
So once you fight him in the pit, at around 15% he did spawn adds, but I don't really know why, they didn't seem to do anything, they didn't attack us or anything. And once he got to 10% he started running and we thought we had won, except when we tried to attack him we couldn't. He did a little loop around his lair, and came back to spawn point then went to 100%.
By now we're getting upset, but we kept chugging along. So we start killing him again at his 100% hp. This time there was no tricks and slowly but surely he eventually died.
So word to the wise, do NOT try to pull him from his pit, you will spend a lot more time trying to kill him.
---
Random info about group, was Paladin(me), Druid, Shaman, Cleric, Magician, Shadowknight. All 70.
We had the SK pull the protectors.
I tanked the mobs, max hit I *noticed* was 1899. Also, as a paladin, only about half of them were stunnable. I think actually only 3 of 7 were stunnable. Incidentally, I think we only killed two white con mobs and both were stunnable, but most blues were not.
The prince was a little tougher, I think max was around 2000-2100. He was red to level 70. He did Flurry, and he also sometimes seemingly randomly mem-blurs himself, so be prepared to taunt or use agro skill quickly. The one thing that's good though is he gives an emote when he's about to change targets, so at least you have a second or two to prepare.
My stats at fight were 13,388hp, 2305ac. Max defensive AA's all the way through DoD. I was using a shield too and had shield block 3. Once it was slow it wasn't too bad, the cleric didn't need assistance from the druid really, even though there was once or twice he threw in a spot heal.
From my experience. I would say 11k, 1900ac could possibly tank this, IF you bring a cleric AND a druid for spot heals. AND you have all your defensive AA's done. Just adding this in case if some lesser equipped people are wondering if they can tank it.
Reccomended would probably be 12k, 2000ac.
Edit: Corrected a couple spelling errors, and added a little info.
Edited, Mon Oct 24 18:19:09 2005
Three adds spawned when he was about 15% and they wouldnt attack, not sure if you have to engage them for them to attack. He did not path around the lair and CH to 100% on us. He just stood there and died like a good boy :)
dropped a caster head item w/ 140hp/150mana iirc with stats and saves, nothing special.
OH yeah.... almost forgot, he enrages too :P
Found that out the hard way :D
Lickin Scorpse
70 Warrior of Druzzil Ro
Edited, Fri Dec 16 06:48:56 2005
Our SK tanked it at only 11000hp/2100ac + 860AA, and our excellent cleric kept him standing.
Summarizing the previous post:
*) Do NOT pull him. Engage him at his spawn point.
Step 1: Seek out Meldrek to gain entrance into the Drachnid city. By now you should know where Meldrek is. Go to him and hail him, that completes this step. In order to get into the city, you have to say "I am ready." to Meldrek. This will put you into the Chambers of Xill at the teleport rings (the same location that you left from in Task 4).
Step 2: Confront Prince Drillien. When you zone in, you'll be facing south, have your puller head to left hand tunnel towards the Prince's room (southeast). Clear the way to the Prince by killing the Royal Protectors that are guarding him. There are 7 total, 3 white cons and 4 blue cons to level 70. All of the protectors wander, but are single pullable. Nothing respawns in here, so slow and steady is the way to go. The protectors are vicious. Blue cons hit upward of 1700 (1669 max on me, and I'm a warrior with full mitigation AAs with 7% shielding), white cons hit over 1800, both numbers are out of defensive. Both are slightly slowable, fairly resistant and flurry but don't enrage. Unsure if any are mezzable, but hopefully you won't have to find out.
Step 3: Bring Prince Drillien's reign to an end. This is a challenging fight. The overview is that if you move him too far away from his spawn point (I've been told, I can't personally confirm), he de-aggroes, regens to full and aggroes again. We had to fight him twice (presumably because we pulled him too far from his spawn point), back to back. He starts out hitting about 1100 in defensive, and as defensive wears off and he drops health, it eventually increases to a max hit of 2k out of defensive. He will start to spawn adds at about 15%, we got two and they were both mezzable (was told that they may not aggro at all, but I can't confirm that). If he de-aggroes, the adds will despawn. Also, if he de-aggroes, he will retain his strength and continue to hit for max 2k from full health on subsequent re-engagements. Again, keep in mind that the max hit number is against me (warrior, full mitigation AAs, 7% shielding) and YMMV.
Step 4: Return to Kelliad with Prince Drillien's Head. Once you've killed the prince, loot his head from the corpse. You'll also have a piece of loot in the corpse (I don't remember what we got). Go back to the teleportation ring, and click on the crystal ball to the northwest of the ring to activate the teleportation cycle. Take the head back to Kelliad in Stoneroot Falls and give it to him to complete the task. At the completion of the task, you will be awarded a mask, name/stats depending on whether you're a melee/hybrid or priest/int caster class. I'm afraid I don't recall the melee/hybrid reward.
Once the task has been completed, see Brother Hidden Path in Undershore (/loc is -905, 740, 85). Hail him (make sure invis is down) and if you've completed all five tasks, you'll receive your class specific skill/spell.
Warriors receive Skill: Commanding Voice
Enchanters receive Spell: Echoing Madness
Clerics receive Spell: Death's Regret
Rangers receive Spell: Hail of Arrows
Good luck.
<Terror Australis>
Realm of The Rathe
Sharedlen Shadowraith (Shadow Knight of the 70th season)
Bristlebane server
Proud Member of Wolfsclan
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