DoD Level 68 Spell #5: The Rage of Kelliad  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:68
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
  • Spell
Time Limit:06:00:00
Success Lockout Timer: 23:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 19 18:44:42 2005
Modified: Mon Feb 11 20:32:49 2013
This is the final task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

Note: As of June 2009, mercenaries are still not allowed to be used in this task. They'll be suspended as you zone in to the instance.

You say, 'Hail, Kelliad'

Kelliad says 'I . . . I can't believe he's gone! I call upon you, _____, to help me [punish] those responsible.'

You say, 'I will punish them'

Kelliad says 'I fear that the wretched leader of the Drachnid army is responsible for this heinous act. Yes, I speak of Prince Drillien himself. If you should choose to [aid] me yet again, you may find yourself amply rewarded.'

You say, 'I will aid you'

Kelliad says 'Wise decision, _____. You are truly one of honor -- return to me with the tyrant's head. Do not fail me.'

You have been assigned the task 'The Rage of Kelliad.'

Prince Drillien, head of the drachnid army that invaded the City of Xill many years ago, was the one who killed Kelliad's friend Ilsuras. Kelliad wants revenge for Ilsuras' death. Enter the City of Xill and kill the powerful drachnid, Prince Drillien.



Seek out Meldrek to gain entrance into the Drachnid city 0/1 (Stoneroot Falls)

You say, 'Hail, Meldrek'

Meldrek says 'I welcome you back, _____. Unfortunately, your troubles are merely just beginning. I hope that for Kelliad's sake you [emerge victorious] should you choose to surge forward with this daunting task that lies ahead.'

Your task 'The Rage of Kelliad' has been updated.

You say, 'I will emerge victorious'

Meldrek says 'Very well then, _____. Prepare yourself! I will attempt to gather the energy to teleport you back to the hidden teleportation ring. Let me know when you are [ready to proceed].'

You say, 'I am ready to proceed'

Meldrek says 'Be watchful, _____. The drachnid army is ruthless and will destroy you should they unveil your true identity.'

LOADING, PLEASE WAIT...
You have entered Prince's Manor.

Confront Prince Drillien 0/1 (Chambers of Xill)

You zone in standing in an open area with a pool of water before you. The Prince can be found by going down a water tunnel to the southeast (your left). There are seven drachnid Royal Protectors to be pulled and killed before you can safely attack the Prince (these hit for a max ~1,865).

Upon approaching the prince:

Prince Drillien shouts, 'So, it has all come down to this? Ha ha ha. I ensure you mortals, once you witness the true power of the Drachnid empire you will regret the day you were born.'

Kill 1 Prince Drillien 0/1 (Chambers of Xill)

Prince Drillien says 'I will strike you down with haste, infidel.'

Fight him at his spawn point to avoid him popping back to full health.

Prince Drillien hits for a max ~2,100; single-target rampages; summons; and has a lot of hitpoints. He has a few tricks:

A memblur:
Prince Drillien senses a greater threat and switches targets.

A pet kill (pets will hit themselves for 100k):
Prince Drillien gathers the energy to manipulate the will of the unliving.

You'll also see several other emotes throughout the fight:

Prince Drillien shouts, 'If only I had time to play your games, fools. Lets make this quick, shall we?'

Prince Drillien shouts, 'For a group of lackeys such as yourselves, I am quite impressed. Unfortunately, I grow weary of this nonsense.'

As Prince Drillien begins to falter, you notice an unfamiliar ooze seeping from his underbelly.

The faint sound of dripping poison alerts your attention.

In addition, a few drachnid assailants spawn (but don't seem to aggro).

Prince Drillien has been slain by _____!

Return to Kelliad with the Head of Prince Drillien 0/1 (Stoneroot Falls)

Hand in the head to Kelliad.

You are a brave adventurer. Although Kelliad is very saddened by the death of Ilsuras, he will no longer wonder where his friend is.



Among possible loot from Prince Drillien:
Beaten Iron Chain Helm
Fungus Lined Cap
Glossy Plate Arms
Ornate Round Toe Boots
Prellius' Ornate Armband

Caster Reward:
Adorned Acolyte Mask

Melee Reward:
Hard Layered Mask

Random Rare Zonewide Drop:
Earring of Diminutiveness



For your spell:

You say, 'Hail, Brother Hidden Path'

Brother Hidden Path says 'Come closer _____ and let me show you what I have found! A transciption of an ancient cave painting of the Ragepaw! It tells of powers both arcane and martial that Jarzarrad has commanded I translate for you. I can only hope that this new found power helps you in your struggles against the drachnid hordes.'

Class - Spell/Skill
Bard - Spell: Creeping Dreams
Beastlord - Spell: Bestial Empathy
Berserker - Skill: Cry Havoc
Cleric - Spell: Death's Regret
Druid - Spell: Skin of the Reptile
Enchanter - Spell: Echoing Madness
Magician - Spell: Burning Aura
Monk - Skill: Fists of Wu
Necromancer - Spell: Call of Blood
Paladin - Spell: Last Rites
Ranger - Spell: Hail of Arrows
Rogue - Skill: Balanced Blades
Shadowknight - Spell: Fickle Shadows
Shaman - Spell: Lingering Sloth
Warrior - Skill: Commanding Voice
Wizard - Spell: Clinging Frost
Submitted by: Saliny Ixxsaarr, Malus Imperium, Bertoxxulous
Rewards:
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Ring drops here also
# Feb 05 2011 at 12:21 PM Rating: Decent
10 posts
Found Ring of Diminutiveness off a Royal Protector today. Still no mercs allowed but easy with group of 3 level 85's.
____________________________
Nitehood of Luclin Lvl 85 Shaman
Still no mercs
# Jan 09 2011 at 3:11 AM Rating: Decent
7 posts
We tried this tonight 01/09/11 as lvl 75 chars. No mercs upon zone in. Still a fun instance, and good to get the spells of course.
Prince easier than guards
# Nov 30 2010 at 11:36 PM Rating: Decent
Did the full quest line as 80 rogue with 71 druid box, 80 t2 tank merc and 71 t1 cleric merc. Mercs aren't allowed in the final mission so I had to swap druid out for a 68 cleric (druid healing kinda sucks lol).

The guards required much more healing than the prince himself. His hits were rather wimpy compared to the guards. He did have a lot of HP and he did reset on me after spawning 2 of his non-agro adds and down to about 8% hp. His adds despawned.

After he reset I engaged him again and he didn't spawn any adds, enrage, flurry, or anything like that.
____________________________
Talolwen
Assassin for hire
Mercs
# Aug 16 2010 at 1:15 PM Rating: Decent
37 posts
Mercenaries still do not work as of 8/16/2010
Easy
# Jun 18 2009 at 7:35 AM Rating: Decent
Scholar
32 posts
I - an 85 Ranger - went in and solo'd this one as well as #4. Had a baby zerker to get cry havoc for so I sat him outside and just ran in and murdered it. Prince didn't regen or anything. You've tethered him or something. But yea... no Gallantry coz it faded and I murdered this without a single heal. Good luck peeps.
____________________________
Razin Firefury
80 Grand Arcanist of Solusek Ro
Bertoxxulous Server - Dragon Council
speedbump1980@gmail.com
bugged
# Apr 23 2009 at 11:57 PM Rating: Decent
6 posts
Still bugged to this day, got him to 2 % and he reset to 100 % hp, soloed with 83 mage and pet, which never took a pet Death touch, Second try after zoning in and out and he went down.

Edited, Apr 24th 2009 4:06am by Crooksy
Prince Fight Info
# Feb 03 2009 at 6:45 PM Rating: Decent
Scholar
18 posts
As of 2/3/09, you still cannot use a mercenary. The merc will suspend.

You can use pets. The Prince may instantly kill them at some point, but, until then, the pets work just fine. Also, after the pets were killed, we unsuspended new pets and sent them in. The second batch of pets lasted the rest of the fight. It seemed like he killed them about midway throughout the fight. So, if you're a pet class (with the suspend AA's), setup a pet, suspend it, and then setup a second pet. Also, we're not sure if this is why, but when we had the pets up, nobody was summoned. Perhaps he chose to kill pets instead of summoning players? The previous attempt we didn't have any pets up, and the Prince summoned the closest player, and then beat on them until they were dead.

The Prince never did a CH. Apparently he does a CH quite often, but not for us. All players were 76 (Beastlord, Mage, Cleric, Druid, Enchanter), with AA's between 300 and 400 each. We were blasting hard towards the end, but the Prince has quite a few hit points. We kept the Prince in the pit area, but pushed him around enough that the casters had to move a few times to stay in range. The Prince started on the middle back edge of the pool. We pushed him down that edge almost all the way to the corner of the pool.

The Prince spawned a few adds, but they never joined the fight. In fact, even after the fight, they just stood there.
update
# Dec 29 2008 at 4:17 PM Rating: Decent
30 posts
On a note you must get into the water before the portal ports you back. We learned this after about the 4th attmpt. And the price doesnt have to be pushed far for him to deagro and to CH. so watch even a little bit of push.
____________________________
Maclan Dayspring Ranger of Karana
No
# Nov 11 2008 at 5:54 PM Rating: Decent
*
64 posts
As of 11/11/08 you can not use a mercenary for the DoD 68.5 mission. My merc will suspend when I zone in and I can not summon it once inside.
How to get in without faction.
# Oct 24 2008 at 7:58 PM Rating: Decent
Scholar
40 posts
Tried this today. We typed 'I am ready' to get in. One of the members of our group was able to sneak and type 'emerge victorious' first. Not sure if that mattered or not.

Wyndaria,
Nameless.
Faction
# May 21 2008 at 3:30 PM Rating: Decent
**
357 posts
If you don't have the proper faction he will tell you off when it comes time to try to get ported. I used sneak with my monk and said emerge victorious while i was behind him. He had the dialogue that he would prepare the portal. When i said the key words to get ported he said 'I wonder how much i can get for the tongue of a blathering fool..leave before i decide to find out for myself.' He still teleported me though. He also did the same for my party members even though he also coned dubious to them.

Its odd but if you can get some one that can sneak in your party to say emerge victorious to him i think thats all you will need. I didn't try to say 'ready to proceed' before sneaking behind him and saying emerge victorious so i don't honestly know if it would have worked without the sneak/key words combo.

EDIT: I pulled a mob into the zone in spot which is the teleportation ring you used at the end of the previous task to get out of there. I got teleported within 15 seconds out of the zone and back at Meldrek. I just tried saying 'ready to proceed' and that was enough to get ported back in. I guess you won't need to sneak behind him and say 'emerge victorious'.

Edited, May 21st 2008 7:40pm by Rickymaru
What faction you need for 68.5
# Feb 03 2008 at 7:45 AM Rating: Decent
1 post
My faction is not enough, because Meldrek dont port me into Prince's Manor. How can I increase my faction into?, what should I kill?

Thx for any feedback
Head
# Oct 14 2007 at 12:11 AM Rating: Decent
Scholar
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55 posts
Hand the Head to Kelliad
hmm
# Jul 29 2007 at 11:05 AM Rating: Decent
*
155 posts
i never saw any adds
hmm
# Aug 24 2007 at 8:20 AM Rating: Default
14 posts
We just killed the Prince last night boxing with my friend...

Group was 75monk, 75cleric, 75druid, 75mage, 75enchanter and 68shaman

I thought the royal protectors where harder than the prince as far as how fast and hard they hit... The Prince is not tough just has a decent HIT POINT pool to knock out.. No pets can be used as they are insta killed on contact... Prince can be slowed and you can avoid his AoE rampage by just staying out of distance at max heal range... At low health he does become immune and will walk around a small bit and return with 100% health... At this time you can return to group and med to full mana / health...

On the second round he did seem easier.. Less hits and Hit Points seemed lower.. Our Mage actually aggroed him by mistake and died and I had monk grab aggro and pull him away and we still beat him without issues... Just have cleric run in close enough to do their Heal Over Time spells and then get back out of AoE ramp range...

** Prince did spawn adds by our casting group but they seemed insignificant.. Maybe they had some purpose I was not aware of but I was a little busy playing the Monk, cleric, druid...

I do find it suprisingly tough if the group was 70 or lower like it was intended... It can be done at that level but way more challenging... But to be honest, if you make it past the Chamber Guardian on 68.3 then you should easily be able to handle the Prince imo... We did the whole 68 spell missions in a day for my friends shaman who we are going to level up to 75 with us... The Guardian was the bigger challenge but we knocked him out first try.. (trick there is have casters agaisnt the corner and they wont ever get interrupted)

75 Monk (715 AAs)
75 Druid (550 AAs)
75 Cleric (400 AAs)
75 Mage (340 AAs)
75 Enchanter (400 AAs)
68 Shaman (4 AAs)


Edited, Aug 24th 2007 12:23:22pm by Soulcifer
stones
# Jun 27 2007 at 8:11 PM Rating: Decent
1 post
Don't stay between the 4 stone when you zone in or else you will zone back out into stoneroot.
Do you have to do 68.1 through 68.4 to get 68.5?
# Jan 22 2007 at 8:38 AM Rating: Decent
If you are grouped with someone who has completed 68.1 through 68.4, can they get the 68.5 task and you get your 68 spell after completeing 68.5?

Thanks
Do you have to do 68.1 through 68.4 to get 68.5?
# Jan 31 2007 at 2:00 PM Rating: Decent
15 posts
Afraid not, you have to do all five tasks and then hail an NPC in Undershore to get your lvl 68 spell.

On Xegony, 68.5 restarts itself at some point after you've zoned into the instance. I've done this a few times. First time through, we beat the Prince and then had to do the whole mission over because it said we didn't hail Meldrek at the beginning. Another time we fought to the prince, checked the quest window, and the quest had re-started... That time we zoned out, re-hailed Meldrek, and then zoned back in and killed the Prince (which worked like a charm). I guess my message to you is to just be cautious and double check your task checklist before engaging the Prince. It might save you some time and some frustration.
Lockout timer.
# Jan 16 2007 at 5:58 PM Rating: Good
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451 posts
This mission now has a lockout timer. Not sure exactly how long.. estimate somewhere between 18-24hrs tho. Did it in the early morn, and by evenin, I had 14hrs to go. Will update when I do this mission again.
____________________________
Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Lockout timer.
# Jan 16 2007 at 6:14 PM Rating: Excellent
Ungainly Ninja
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Aegishopi wrote:
This mission now has a lockout timer. Not sure exactly how long.. estimate somewhere between 18-24hrs tho. Did it in the early morn, and by evenin, I had 14hrs to go. Will update when I do this mission again.


Please do. Do any of the other tasks in this arc or the other DoD spell arcs have lockout timers?
Lockout timer.
# May 27 2007 at 9:10 PM Rating: Decent
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23 hour lockout timer as of 5/28/07. FYI
Lockout timer.
# May 27 2007 at 9:33 PM Rating: Excellent
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Biohazrd wrote:
23 hour lockout timer as of 5/28/07. FYI


Updated, thanks.
Lockout timer.
# Jan 19 2007 at 4:04 AM Rating: Decent
47 min lockouttimer
No cheesing the spell.
# Jan 14 2007 at 10:32 AM Rating: Decent
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136 posts
You really need to complete the whole 5 missions to get the spell - not just the last one. =)
just did this
# Nov 15 2006 at 7:19 PM Rating: Decent
8 posts
Just did this with a trio, 75 monk ~12k hps, 73 shaman, 69 necro. Wasn't too bad. Monk and shaman were boxed, healing kept him pretty busy, but nothing too crazy.
another emote
# Oct 30 2006 at 2:18 AM Rating: Decent
7 posts
One of the many emotes i got was "Prince Drillien gathers the energy to manipulate the will of the unliving".. it makes any pets etc hit themselves for 100k
another emote
# Oct 30 2006 at 2:19 PM Rating: Excellent
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therealianya wrote:
One of the many emotes i got was "Prince Drillien gathers the energy to manipulate the will of the unliving".. it makes any pets etc hit themselves for 100k


Updated, thanks.
This mission is broken
# Aug 21 2006 at 5:33 PM Rating: Decent
Today 8/21/06 this mission did not spawn the prince after killing the protectors. We did get the emote/shout but no mob spawned. This mission appears to be broken
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Lirael - Ranger <The Collective> Drinal
http://www.magelo.com/eq_view_profile.html?num=478610
Zone Repops
# Aug 12 2006 at 6:51 PM Rating: Decent
Scholar
20 posts
Watch yourself.
If your entire group stays out of zone too long, due to rezzing, etc, the entire mission resets itself, so do not take your time getting back in.
____________________________
You can win thousands of fights
But you may only lose one.
Easy fight
# Aug 05 2006 at 3:28 PM Rating: Decent
Scholar
42 posts
We did this just this afternoon with:
70 Warrior
70 Druid
70 Enchanter
70 Berserker
70 Necromancer
68 Ranger

Was easy to get to, just kill the 8 Protectors, easy to pull, but hit hard. We fought the Prince to like 40% HP then had to evac, medded up and killed on second attempt. We didn't have much problem with him switching targets on the second attempt.

The 3 adds that popped did not agro at all, we did have some trouble with task information updating, so we all zoned out and back in to fix it.

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Keld Celestar - Ranger
Aerindir Felstar - Cleric
Maelin Starpyre Server
---
prerequisite
# Jun 26 2006 at 5:05 PM Rating: Decent
16 posts
Do you have to do other quests first or can I get a group and go?
RE: prerequisite
# Jun 27 2006 at 10:35 PM Rating: Decent
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Someone in the group has to be able to get the mission. Which means they either finished it, or did the previous ones.
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Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
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Retired again
Walkthrough
# Jun 01 2006 at 2:52 AM Rating: Decent
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We did the 5th mission of the arc last night.

Group setup: Warrior (Maintank, 70, 13k, 500 AAs), 2 Druids (70, 300 & 400 AAs), Mage (70, 300 AAs), Shaman (Slower, 70), Ranger (70).

We cleared first the 7 protectors, our warrior pulled them solo, one of them enraged. One protector took us all to 30m every time, so we medded up after each protector.

All protector killed, we moved to the left underwater tunnel and placed as in the middle at the border of the Pit of the Prince.

The warrior engaged with Furious, one druid made chain-CH nonstop, the other patched with fastheals. We fought him in his pit. Some spiders popped but you can ignore them completely - only doe not use AE damges :) After the Prince went down to 20% an emote popped, the Prince became invulnerable and complete healed himself. We evacced and medded up.

Then we went in again the same way, this time no more CH, he went smooth down.

The final handin is in Stoneroot Falls, so group members can be changed after the fight.

RE: Walkthrough
# Jun 20 2006 at 5:15 PM Rating: Decent
3 posts
We got him all the way down to 1% when he became invulnerable, and CHealed himself. He is much easier after the CHeal, as beq pointed out.
Prince Drillien
# Mar 08 2006 at 6:08 PM Rating: Default
Prince Drillien dropped Ornate Round Toe Boots and luckily they were an upgrade and nobody else could use them ;)
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If a druid tanks in a forest, and nobody is around to see it, is he uber?
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RE: Prince Drillien
# Apr 22 2006 at 11:39 PM Rating: Decent
14 posts
So i did this tonight 4/22/06 and my group burned him down with np. adds spawned no agro, and he didn't run or cheal.
BST Spell
# Feb 16 2006 at 5:42 AM Rating: Decent
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104 posts
Bestial Empathy

http://lucy.allakhazam.com/item.html?id=77908

Edited, Thu Feb 16 05:43:04 2006
____________________________
Briatta Wynterbourne - 85 Beastlord - Audacia Venator - The Rathe
Scripted CH.. no worries.
# Feb 03 2006 at 2:47 PM Rating: Good
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451 posts
The part where he walks off at low hp% is scripted. He will do it everytime, on the 1st burndown.

Think of it as his get-outta-jail free card. He only gets to do it once per event, so dont let it get ye down.

He also goes non-aggro after the CH, so just walk the group off and med up once he wanders away immune.
____________________________
Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Mobs hit hard + high hp
# Jan 12 2006 at 8:46 PM Rating: Good
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451 posts
Recommend bringing lotsa dps, and definitely DoT dps like Necro. Even trash have uber hp and hit up to 1900s on 2480ac, max mitigation pally with 6% shielding.

Also, the Protectors can quintuple, thats 5 hits in one round, i got hurted for 5.4k damage on a bad round once. not fun.

Bring cleric + dru or shm to spot. most of them were unstunnable, but a few Protectors should be fully stunnable.

Easy single pulling, one roams to main tunnel, 2 others roam the 1st pool before the prince, the last 4 are nearer the Prince hisself.


Edited, Sat Jan 14 02:08:36 2006
____________________________
Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
RE: Mobs hit hard + high hp
# Jan 13 2006 at 1:27 AM Rating: Good
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With most DoD mobs in the spell missions, there is one important thing.

Annul / nullify them asap. On inc preferably.
You will notice a major drop in their dps.

Seems DoD mobs like to cast a self buff called "Bolster" on themselves.
Look it up. Nasty spell.

Here:
http://everquest.allakhazam.com/db/spell.html?spell=7042





Edited, Wed Feb 1 02:29:27 2006
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
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Remade
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Retired again
68 series dont have hard version
# Jan 12 2006 at 7:50 PM Rating: Good
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451 posts
edit- thx for fixin page :)

Edited, Wed Feb 8 06:20:34 2006
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Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Paladin 68 Spell
# Jan 07 2006 at 4:45 PM Rating: Default
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57 posts
Paladins receive the spell Last Rites as a reward for finishing this arc. Hopefully I'll have it done in a little while; it doesn't seem to be in the database yet.

Edited, Sat Jan 7 16:46:33 2006
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Sir Occam Eldaryon of the Daybringers
Alliance of Hope
Xegony
RE: Paladin 68 Spell
# Jan 09 2006 at 10:28 PM Rating: Good
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Updated, thanks.
RE: Paladin 68 Spell
# Jan 09 2006 at 8:53 PM Rating: Good
1200 pt nuke. 0,5 sec cast time. takes 300 mana. different timer than our other undead nuke. PROCS a snare. Change to run speed is virtually nonexistent, chance of proc is very small. Good spell anyhow.
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Ouch
# Dec 31 2005 at 11:35 PM Rating: Decent
34 posts
Wow 2k AC Warrior 12.5K HP and got my **** kicked twice. I have 360 AA's with all defensives. Killed the guards with ease but Prince just hurt us too badly. Used defensive over stonewall to save healer mana. He would swap aggro and ignore my disc/taunt/ae taunt at times til the person was dead. Two clerics in group, one with 250 aa the other over 900. Had good necro chanter and wizzy as the others. Going in to try again but we only got him to 40 percent or so. Guessing our problem is dps. Did anyone try annulling it? Feeling inadequate here (

Edited, Sun Jan 1 11:23:57 2006
Prince also drops:
# Dec 26 2005 at 1:34 PM Rating: Decent
24 posts
Fungus Lined Cap
MAGIC ITEM LORE ITEM NO TRADE
HEAD
AC: 14
DEX +5, WIS +12 INT +12 AGI +5 HP+140 MANA +150
SV FIRE +14 SV COLD +14 SV MAGIC +12
Reccommended lvl 68
WT: 1.1 Size: Small
ClassL NEC WIZ MAG ENC
Race: all
Slot 1, type 7
warrior reward is:
# Dec 21 2005 at 9:00 PM Rating: Default
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77 posts
Tome of commanding voice was received after hailing brother hidden path.

There is no "hard" version of this or any 68 mission. there is only the one version.


I have done this quest three times, and twice i have engaged the prince before he does his dialog and both times he became unkillable at around 15% and then went to 100% and had to repeat the fight.

only the first time did i pull it out of his pit. the second time i let him do his dialog before engaging, and the third time i attacked him in his pit before he did his dialog. i had to refight him on the first and third try, so i would allow him to do his dialog or you'll have to fight him twice.

Edited, Wed Dec 21 21:09:36 2005
Necro spell is.....
# Dec 20 2005 at 10:06 PM Rating: Decent
24 posts
Fight the Prince in his pit, otherwize he'll return and fully CH himself. Tons of HPs.

When the message: " Prince senses a greater threat and plans to switch targets." Be ready to stop attcking until main tank can fully regain aggro. A still swinging pet or badly timed nuke may bring this 2K damage causing mob down on you.

No problem with ae Rampage if you're at full casting range, casters.

No adds or problems with this mob.

(Fire spells seem to work best against these spiders.)

And the Necro spell award is:

Call for Blood

Good luck Necro's.

Ooom Aaah 70 WIZ Rathe

Edited, Wed Dec 21 09:37:00 2005
Bard Spell
# Nov 28 2005 at 3:15 AM Rating: Decent
1 post
Bard spell: Creeping Dreams - level 68 Mez spell up to level 73. Costs 100 mana and on 2 ticks it will do a small AOE effect mez to other mobs around the one that is Mezzed to mez them as well.
Prince Drillien
# Nov 22 2005 at 1:00 PM Rating: Decent
Well the way we tried it is you have to engage him on the spot or you will you problems with him running back to spawn point and healing. Our Enchanter tried to mana drain the Prince and it seemed to work. The mob never CHd and it was a fairly quick fight.

Edited, Tue Nov 22 13:23:41 2005
Spells
# Nov 04 2005 at 5:47 PM Rating: Decent
3 posts
Does anyone know if a magician receives a spell? I see nothing listed for magicians.
Spells
# Jun 29 2006 at 4:06 PM Rating: Decent
Burning Aura (Mage lvl 68)
Add Defensive Proc: Burning Vengeance rate mod 400

Mana: 300 Skill: Alteration
Casting Time: 3 Recast Time: 2.25
Fizzle Time: 2.5 Range: 100
Location: Any Time of Day: Any
Max Hits: 240 Deletable: No
Interruptable: Yes Short Buff Box: No
Target Type: Single

Decrease Hitpoints by 300


Mana: 0 Casting Time: 0
Recast Time: 0 Fizzle Time: 0
Resist: Fire Resist Adjust: -100

http://lucy.allakhazam.com/spell.html?id=8038&source=Live
____________________________
It was a bright cold day in April, and the clocks were striking thirteen.
Tribalfury.org
RE: Spells
# Nov 26 2005 at 12:09 AM Rating: Decent
6 posts
That is incorrect all classes get a 68 Spell / Disc / Ability.

Heres the ranger one.

Spell: Hail of Arrows
MAGIC ITEM NO TRADE
Charges: 1
Skill: Archery
Mana Cost: 350
Effect: Hail of Arrows
WT: 0.1 Size: SMALL
Class: RNG
Race: ALL


1: Skill Attack(60)
2: Skill Attack(60)
3: Skill Attack(60)
4: Skill Attack(60)

Mana: 350 Skill: Archery
Casting Time: 3 Recast Time: 12
Fizzle Time: 2.25 Resist: Unresistable
Range: 0 Location: Any
Time of Day: Any Deletable: No
Interruptable: Yes Target Type: Unknown(42)
Spell Type: Detrimental Category: Targeted Ae Dmg
Source: Live 11/16

Classes: RNG/68
Duration: Instant

Cast on you: Glowing arrows tear through you.
Cast on other: Someone is struck by a hail of arrows.


____________________________
Stand your ground this is what we are fighting for.
For our spirit and laws and ways.
Cry havoc and let slip the dogs of war.
For heaven or **** we shall not wait.
Shall I think of honour as lies
or lament it's aged slow demise?
Shall I stand as a total stranger
on this day in this stone chamber?
RE: Spells
# Nov 19 2005 at 3:32 PM Rating: Decent
*
229 posts
All casters/priests get a 70 spell. Hybreds and melee don't.

The mage one is especially good... its the short duration, big damange pet.
mob
# Oct 31 2005 at 7:29 AM Rating: Default
2 posts
well will let ya know that prince can be fully slow'd - am a 70 sham and stuck first try. was a fun fight. when i find out how to link will link what name'd drop'd and item i got at end
RE: mob
# Dec 19 2005 at 12:24 AM Rating: Decent
10 posts
The Prince mitigates slow. Not sure when/if they changes this.
Prince drops...
# Oct 25 2005 at 10:08 PM Rating: Decent
Gilded Plate Bracer
MAGIC ITEM NO DROP
Slot: WRIST
AC: 27
STR: +11 DEX: +5 STA: +5 WIS: +11
INT: +11 HP: +120 MANA: +120 ENDUR: +120
SV DISEASE: +25 SV POISON: +25
WT: 2.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, type 7: empty

____________________________
Fierstan Lourdin
70 cleric of Mithaniel Marr
Kienl Lourdin
68 bard of Bristlebane
Master of dying with style!

Firestormers <Povar>
"What's behind the door?"
LOADING, PLEASE WAIT...
RE: Prince drops...
# May 18 2006 at 8:02 PM Rating: Decent
Gilded Plate Bracer dropped for us in 68.4.
____________________________
...I felt the crowd breathe in and I closed my eyes, and we disappeared into the groove....
~Marc Broussard
Need dps for this part
# Oct 25 2005 at 4:08 AM Rating: Decent
8 posts
Did this mission twice, nothing special to get to Prince room just invis up and swim under water.

Once in Prince room clean all the Protectors : they have a fair amount of hps, not snarable and run (not fast) when low life.

We engaged Prince at his spot : the key to this fight seems to be DPS ! We had rog and wiz in group + enc chain nuking and he only CHed once around 10-15% (you receive an emote before he does that). 2 adds spawned and despawned during the fight but they never attacked us so just dont bother with them. We had an enchanter (couldnt land a slow if I remember well), druid as MH and a good war.

Once Prince is dead loot head and port out, no chest spawned for us, give the head to Kelliad. Cant remember reward sorry.

After completing the 5 missions and hailing Brother Hidden Path in Undershore, wizards receive spell : Clinging frost.

Edited, Tue Oct 25 05:25:24 2005
Tidbits of 411
# Oct 24 2005 at 3:21 AM Rating: Good
Scholar
36 posts
Ok, we cleared the 7 protectors, and proceeded to pull the prince Drillien.

We fought him to like 60% and we got some red emote "Prince Drillien senses an unexpected plan of attack and retreats to his lair." or something pretty similar to that.

So, having been told he CH's himself once we thought this may be what they were talking about. So we pulled him out again, and at 60% he did the same thing.

So we thought, hmm maybe he just does this a couple times, so we pulled him out and at 60% he did it again.

Yes, we even did it a fourth time, lol. Fought him to 60% and he did it again, at this point our cleric had like 5m and we had to evac, and med up.

So we medded up and thought, we are clearly doing something wrong. So what you have to do is go into his pit, and once you start walking down the steps into the pit, you get a 'task updated' yellow message.

So once you fight him in the pit, at around 15% he did spawn adds, but I don't really know why, they didn't seem to do anything, they didn't attack us or anything. And once he got to 10% he started running and we thought we had won, except when we tried to attack him we couldn't. He did a little loop around his lair, and came back to spawn point then went to 100%.

By now we're getting upset, but we kept chugging along. So we start killing him again at his 100% hp. This time there was no tricks and slowly but surely he eventually died.

So word to the wise, do NOT try to pull him from his pit, you will spend a lot more time trying to kill him.

---
Random info about group, was Paladin(me), Druid, Shaman, Cleric, Magician, Shadowknight. All 70.

We had the SK pull the protectors.

I tanked the mobs, max hit I *noticed* was 1899. Also, as a paladin, only about half of them were stunnable. I think actually only 3 of 7 were stunnable. Incidentally, I think we only killed two white con mobs and both were stunnable, but most blues were not.

The prince was a little tougher, I think max was around 2000-2100. He was red to level 70. He did Flurry, and he also sometimes seemingly randomly mem-blurs himself, so be prepared to taunt or use agro skill quickly. The one thing that's good though is he gives an emote when he's about to change targets, so at least you have a second or two to prepare.

My stats at fight were 13,388hp, 2305ac. Max defensive AA's all the way through DoD. I was using a shield too and had shield block 3. Once it was slow it wasn't too bad, the cleric didn't need assistance from the druid really, even though there was once or twice he threw in a spot heal.

From my experience. I would say 11k, 1900ac could possibly tank this, IF you bring a cleric AND a druid for spot heals. AND you have all your defensive AA's done. Just adding this in case if some lesser equipped people are wondering if they can tank it.

Reccomended would probably be 12k, 2000ac.

Edit: Corrected a couple spelling errors, and added a little info.

Edited, Mon Oct 24 18:19:09 2005
RE: Tidbits of 411
# Dec 16 2005 at 6:40 AM Rating: Decent
14 posts
At 30% health, he STOPS flurrying and begins rampaging. We wiped our first attempt because we were not expecting him to rampage and he ate thru our healers quickly. Im not sure he actually memblurs himself either. Our 2nd attempt We had bard tag just as I engaged him, to set rampage. Once he began rampaging, it WAS on the bard. Be sure to set rampage at start of fight even tho he wont start until 30%.

Three adds spawned when he was about 15% and they wouldnt attack, not sure if you have to engage them for them to attack. He did not path around the lair and CH to 100% on us. He just stood there and died like a good boy :)


dropped a caster head item w/ 140hp/150mana iirc with stats and saves, nothing special.

OH yeah.... almost forgot, he enrages too :P
Found that out the hard way :D


Lickin Scorpse
70 Warrior of Druzzil Ro

Edited, Fri Dec 16 06:48:56 2005
RE: Tidbits of 411
# Oct 26 2005 at 5:57 PM Rating: Decent
Scholar
29 posts
This is almost dead-on to our first experience. We "killed" him probably 4-5 times.

Our SK tanked it at only 11000hp/2100ac + 860AA, and our excellent cleric kept him standing.

Summarizing the previous post:
*) Do NOT pull him. Engage him at his spawn point.
Walkthrough
# Oct 21 2005 at 1:56 AM Rating: Decent
*
75 posts
The 5th and final Level 68 Depths of Darkhollows spell mission task is The Rage of Kelliad. The task is given by Kelliad in Stoneroot Falls. It seems like a pretty short task, but it's a challenging one. Here is a detailed walkthrough for the task:

Step 1: Seek out Meldrek to gain entrance into the Drachnid city. By now you should know where Meldrek is. Go to him and hail him, that completes this step. In order to get into the city, you have to say "I am ready." to Meldrek. This will put you into the Chambers of Xill at the teleport rings (the same location that you left from in Task 4).

Step 2: Confront Prince Drillien. When you zone in, you'll be facing south, have your puller head to left hand tunnel towards the Prince's room (southeast). Clear the way to the Prince by killing the Royal Protectors that are guarding him. There are 7 total, 3 white cons and 4 blue cons to level 70. All of the protectors wander, but are single pullable. Nothing respawns in here, so slow and steady is the way to go. The protectors are vicious. Blue cons hit upward of 1700 (1669 max on me, and I'm a warrior with full mitigation AAs with 7% shielding), white cons hit over 1800, both numbers are out of defensive. Both are slightly slowable, fairly resistant and flurry but don't enrage. Unsure if any are mezzable, but hopefully you won't have to find out.

Step 3: Bring Prince Drillien's reign to an end. This is a challenging fight. The overview is that if you move him too far away from his spawn point (I've been told, I can't personally confirm), he de-aggroes, regens to full and aggroes again. We had to fight him twice (presumably because we pulled him too far from his spawn point), back to back. He starts out hitting about 1100 in defensive, and as defensive wears off and he drops health, it eventually increases to a max hit of 2k out of defensive. He will start to spawn adds at about 15%, we got two and they were both mezzable (was told that they may not aggro at all, but I can't confirm that). If he de-aggroes, the adds will despawn. Also, if he de-aggroes, he will retain his strength and continue to hit for max 2k from full health on subsequent re-engagements. Again, keep in mind that the max hit number is against me (warrior, full mitigation AAs, 7% shielding) and YMMV.

Step 4: Return to Kelliad with Prince Drillien's Head. Once you've killed the prince, loot his head from the corpse. You'll also have a piece of loot in the corpse (I don't remember what we got). Go back to the teleportation ring, and click on the crystal ball to the northwest of the ring to activate the teleportation cycle. Take the head back to Kelliad in Stoneroot Falls and give it to him to complete the task. At the completion of the task, you will be awarded a mask, name/stats depending on whether you're a melee/hybrid or priest/int caster class. I'm afraid I don't recall the melee/hybrid reward.

Once the task has been completed, see Brother Hidden Path in Undershore (/loc is -905, 740, 85). Hail him (make sure invis is down) and if you've completed all five tasks, you'll receive your class specific skill/spell.

Warriors receive Skill: Commanding Voice
Enchanters receive Spell: Echoing Madness
Clerics receive Spell: Death's Regret
Rangers receive Spell: Hail of Arrows

Good luck.
____________________________
Marshall Tyranthin Bladesong
<Terror Australis>
Realm of The Rathe
mobs
# Oct 20 2005 at 4:12 PM Rating: Decent
7 posts
the trash mobs here hit me for at a high of 1900 im a lvl 70 sk have 6.8k unbuffed so i want doing very good against them we killed 2 and decided to quit
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