DoD Level 70 Spell #3: The Fall of Illsalin  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:125
Monster Mission:Yes
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Loot
  • Spell
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 19 22:40:49 2005
Modified: Tue Dec 5 05:21:04 2023
This is the third task in a series of five (the end result being your 70th level spell/tome). It begins with Jarzarrad the Prophet who can be found in Undershore at -960, +650.

It's a monster mission which can be done by players as low as level 50 (possibly lower - 50 is the lowest confirmed).

You say, 'Hail, Jarzarrad the Prophet'

Jarzarrad the Prophet says 'I know why you are here, _____.' He nods as you approach. 'I have known why you'd be here since before you were born. You are the _____ who will learn the secrets of [Shadowspine].''

You say, 'Shadowspine?'

Jarzarrad the Prophet says 'Yessss, Shadowspine. . . The drachnid book of the dead. . . The tome stolen by the Shiliskin Empire during the War of Four Crests. Shadowspine corrupted Emperor Draygun and drove him mad with the promise of power. Ultimately, Draygun's study of the tome led him to unleash terrible magic in Illsalin which turned him into a lich and bound the fallen warriors of two armies, both drachnid and shiliskin, to his will. You may not even know of Shadowspine yet. . . But you will. . . Let me know when you are [ready] to trace your fate.'

You say, 'I am ready'

Jarzarrad the Prophet says 'So be it. Here is what you must do. '

There are two versions of this task: Normal and hard. The only difference between them is the quality of loot and difficulty of mobs.

You have been assigned the task 'The Fall of Illsalin'

Monster template choices: Praetorean Priest, Enchanter, Rogue, Wizard and Warrior.



Speak with Brother Stillpool, Jarzarrad's Disciple 0/1 (Undershore)

You say, 'Hail, Brother Stillpool'

Jarzarrad's disciple extends one of the shiliskin royal guard skulls out to you and nods for you to place your hand on it. As you do, he raises his other hand which holds a fine dust of crushed deathshed mushrooms which he blows in your face. Your entire field of vision goes black. When your mind clears, you are in a different body in a different place and quite likely, a different time. . .

LOADING, PLEASE WAIT...
You have entered Illsalin Marketplace.

The door behind you is bolted shut. Beyond it, you hear the muffled sounds of a fierce battle and the screams of dieing soldiers. On the other side of the vast room, you see shiliskin hurriedly preparing for a siege. Emperor Draygun appears to be among them. . .

Speak with Emperor Draygun 0/1 (Imperial Bazaar)

You say, 'Hail, Emperor Draygun'

Emperor Draygun says 'Praetorian, where have you been? The drachnid forces have almost breeched this chamber! Hold them off! I need time to wrest our salvation from Shadowspine.'

Fend off the Incoming War Swarm Invaders 0/1 (Imperial Bazaar)

Kill the Drachnid Commander 0/1 (Imperial Bazaar)

You hear a dull crash as the drachnid battering ram hits the reinforced chamber door.

A shiliskin legionnaire yells, 'The door won't hold much longer! Gather your blades! Defend the emperor!'

It is recommended you set yourselves up in the room behind Emperor Draygun, with the shiliskin legionnaires.

The door buckles as its heavy coral bolt explodes inward. Drachnids pour in. 'Fan out!' their commander barks. 'If it has less than eight legs, kill it!'

The foundation of the entire city rumbles as something massive slams into the city gate.

A shiliskin runner shouts, 'Emperor Draygun! The Korlach leviathan has turned on the city! Our priests have lost control! We need to evacuate!'

Kill off several drachnids in the first wave to spawn a second wave. The second wave includes Commander Oboroth.

You have slain Commander Oboroth!

The commander drops either a Hammer of Striking or a Shiliskin Commoner's Shawl, as well as six Shards of Wisdom. Have each group member loot a shard.

Speak with Emperor Draygun 0/1 (Imperial Bazaar)

Now speak with Emperor Draygun, who then turns into Lich Emperor Draygun.

I have it! The ritual is complete! My army shall never fall! Now, all who stand in Illsalin, embrace death and be reforged in the eternal strength of Shadowspine.

LOADING, PLEASE WAIT...
You have entered The Undershore.

Speak with Jarzarrad the Prophet 0/1 (Undershore)

Return to Jarzarrad in Undershore.

Well done. You are proving to be most resourceful. Now that you have seen the power of Shadowspine unleashed firsthand, you will be resistant to its draining effects when you confront Draygun in the future. Speak with Jarzarrad when you're [ready] to proceed on your quest.



The Hammer of Striking transmutes to:
Polished Hammer of Striking (level 11-20)
Shilgrave Battle Hammer (level 21-30)
Concussion Hammer (level 31-40)
Hammer of Impact (level 41-50)
Glowing Coral-Encrusted Maul (level 51-60)
??? (level 61-70)

The Shiliskin Commoner's Shawl transmutes to:
Slime-Covered Shroud (level 11-20)
Shroud of the Lost (level 21-30)
Corathus-Flecked Mantle (level 31-40)
Shroud of Dark Days (level 41-50)
Shilgrave Lieutenant's Mantle (level 51-60)
Pristine Shroud of the Fallen Guard (level 61-70)



A fourth task, "Flights of the Seeker", follows this one.
Submitted by: Saliny Ixxsaarr, Malus Imperium, Bertoxxulous
Rewards:
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info
# Oct 26 2006 at 7:19 AM Rating: Decent
5 boxed this, classes i used were cle, rog, rog enc, war.. you can single everything in the zone. Commander spawns after you either clear to a certain point or kill a certain amount of mobs. some mobs you can skip, you should recognize them when you see them calculating in their agro range. ..was the easiest of the spell missions so far..
Done it??
# Aug 09 2006 at 2:50 PM Rating: Decent
Is there any way to check if you have this task on a character? As there is no "real" reward theres nothing to check it off against.
RE: Done it??
# Aug 09 2006 at 9:14 PM Rating: Decent
Scholar
***
1,087 posts
Do you remember being an illsalin, fighting waves of spiders that break into the room, then moving to the named up at the front?

That would be the way.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
RE: Done it??
# Oct 28 2007 at 6:24 AM Rating: Decent
He could have been taskadded tho
More Details
# Jun 04 2006 at 8:10 PM Rating: Good
We did this mission with 1 Warrior, 1 cleric, 1 Enchanter, 3 Rogues. The zone is basicly a long rectangle room with four ramps, making teirs. At the far west end of the room is the zone in where you start out in and were the invasion will spawn; in the far left is Emperor Draygun with a cave leading off behind him going further east. When you die you respawn in the far east cave behing Emperor Draygun.

When you have your AA's and spells set have the entire group move next to the Emperor Draygun on the far east side of the main room. As you go have melee members of the group hail the shiliskin and turn any of them into pets to help out as DPS, if you don't they die anyways. When at camp hail Emperor Draygun and the invasion will start, there will be 4 earthquakes then they will spawn and move throughout the zone. You will be safe on the level with Emperor Draygun, start pulling to there, if you die you will pop in the room near Emperor Draygun's spot; just resume fighting.

When you have cleared to the final teir the net wave will spawn with Commander Oboroth, the earthquakes will be your hint to have everyone in camp near Emperor Draygun's spot. Dispite the notes you do not have to kill all the drachnids to have then next wave spawn. The new wave will take up position in the exact same spots and paths as the prevous round.

Just pull and kill till you can get Commander Oboroth as a single; he wonders the top teir on the east side, your best shot is when he paths down the north side ramp. He hits hard so have the warrior use his defensive like skill and tank the mob down. He enrages at 10% and will run.

Once he is dead quickly loot the crystals and drop item, then hail Emperor Draygun and you will be ported out. Finally hail Jarzarrad the Prophet to complete the mission, DO NOT hail Brother Stillpool again.

Pulling
most of it is basic stuff however the very first puls can be tricky. at the base fo the ramp leading to camp is a archway with a room off of it. there is a spider that wonders the room and stops just inside the doorway. Just outside the room is a wondering mob and just t the east and south is a static. the trick is to pull the one at the doorway without agroing the one inside because he paths out and gets you the third add.

We used the enchanter to pull using slows, invest in run speed and spell haste. the Warrior's stone throw should pull agro away from the enchanter on incomming. If you get more then one just run a ways and mezz one and let the add kill you; then the warrior can pull the messed mob without issue.

Mobs
Commander Oboroth boss mob, slowable, enrages and runs on low life.
drachnids vary in class from warrior to shamans all will run at 15-10% of life, all are slowable.

Deaths
when you die you respawn in the afore mentioned east with 40% mana and health to do not be shy about deaths on pulls. there is almost no buffs to speak of exept the enchanter has a group mana regen which you allways want on.
Word from the wise
# May 11 2006 at 10:28 PM Rating: Default
after killing commander you have little time only to loot the shards and hail the emperor.if you get booted out before looting and hailing you get no reward.when you looted and hailed in time you get ported out and here comes the extra trap :Normally on monster mission zoning out turns the shard into exp and completes the mission,NOT SO HERE.Youre not done untill you hail jarzad (no exp no success before that) so if you hail instead stillpool like every normal person would think that the quest giver will end the quest.DON'T DO THAT !!! you will get your mission reset to the beginning and cant complete it.the final step is hailing Jarrzarad!!!

Another of Soe's stupid design flaws.if the mission works right without bugs or any problems there must be anything that dont works correct or it is not soe design.
No invis anymore
# Mar 27 2006 at 5:56 AM Rating: Decent
Since PoR patch the Mindbender (Enchanter) cannot cast invisibilty anymore. So you cant move whole team to entrance anymore.

Anybody knows how to make the Shiliskin fight for you??? Hail makes them follow me and sometimes if people of the party die they jump inot fight, but is there a way to always make them fight?

Rogues fight barehanded cause they have higher dps then with weapons (strange but true).

EDIT:
Ok with help from Magecompendium I got it worked. On first Hail the Lego becomes your pet, you can see that as a purple HP Bar below char lika normal pet. After pet owner dies all of the 3 “pets” were removed and the Legos stood where they were. Since then they attacked all incoming Mobs at once. –Shrug- a bit strange, but finished mission after that in 40 min.



Edited, Tue Mar 28 02:35:37 2006
re
# Mar 06 2006 at 12:38 PM Rating: Decent
Why do rogues fight bare handed?
Easy!!!
# Feb 04 2006 at 3:57 AM Rating: Decent
Ok 1st off this mission is a joke after seeing 68.3....

We had 2 wars, 2 rogues, chanter and cleric. We killed until Named popped, and then cleric went LD in a storm, so we had no healer. All invised, ran to top, and suicide killed mob in the SW most room. We all ran back up there, sat, bandaged etc, and waited for Named, and regenned hps so we were all 100%. He rolled into room, we pulled him, and 1 war used defensive disc and tanked till he died. Same with second War. This left named at about 20% which then I hit defensive and tanked until I died (rogue) Final rogue and chanter finished last 1% off, and we all respawned and got our shards. Named is a joke in this mission!

(Have chanter slow mob right away too, that helped Im sure)



Edited, Sat Feb 4 02:58:44 2006
Hammer's rare-ish, at least.
# Feb 03 2006 at 9:12 AM Rating: Decent
16 posts
Did this mission 3 times today. The exp is great, 1AA/mission about 30 minutes/mission. No timer. We do it with 1 WAR, 3 ROGs, 1 ENC and 1 CLR. Camp behind emperor and pull to there till named pops. When named pops, invis to Zone-In and pull named to there. All loot shards. Only one person needs to hail the emperor for the whole group to get out. Good luck.

EDIT- Derailed train of though... Did this 3 times, no hammer. Shoulder crap item all three times. Given how hard it is to get to this point in the progression, the named items suck. The hammer would have hope, if it dropped...

Edited, Fri Feb 3 08:14:44 2006
pets?
# Feb 03 2006 at 1:26 AM Rating: Decent
27 posts

how do you get the skilliskin legionnaires to assist?

hailing them makes them follow you like a pet, but neither /pet attack or getting hit cause them to attack.

DONT HAIL EMPEROR DRAYGUN
# Jan 30 2006 at 6:29 AM Rating: Decent
*
67 posts
In order to get your AA, you need to loot a crystal from the Commander's corpse. Also deal out the loot that drops. Once you hail Emperor Draygun, the group is ported out. If you didnt get your crystal or roll on the loot and hail the Emperor, you can kiss it all goodbye.

Word to the wise, we lost it all a few minutes ago. Warn your group members.
Legionnaires
# Jan 04 2006 at 2:00 AM Rating: Decent
Pulling the three Legionnaires at the beginning toward the safe spot behind the Emperor is the best way to do it. They add a lot of dps and they summon the spiders back if they try to run away, so you just need warriors and a cleric a two. My full group was able to get the last one down in 21 minutes.

Edited, Wed Jan 4 01:09:44 2006
AA
# Jan 04 2006 at 12:24 AM Rating: Decent
did this today (1/3/06) w/ a pickup group of all lvl 70's and i got 4 full aa's at the end.
we got the shoulder drop off of the named guy at the end fyi.

Moogg
The Rathe

Edited, Tue Jan 3 23:26:42 2006
Loot fast at the end
# Jan 02 2006 at 6:28 PM Rating: Decent
I've done this twice in the past week with the same result. You have about 30 seconds to loot your shard from the commander before you get booted from the mission. You don't get your AA exp unless you loot.

We had good success with 1 cleric, 1 warrior, 1 chanter, and 3 rogues. Pull spiders up to platform with the Emperor. Try to keep the NPC's alive (you can't heal them) as they add to your DPS. There is a second wave of spiders that refill the chamber, so be ready for that.

We pulled and killed commander without first getting a completion on stopping the invasion, but it was marked complete after we killed the commander.
RE: Loot fast at the end
# Jan 13 2006 at 1:42 PM Rating: Decent
maybe you only had 30 seconds to loot because someone wasn't smart enough to wait till it was looted to hail the Emperor
For those that ask :)
# Dec 31 2005 at 1:45 AM Rating: Decent
90% AA, and no there is no item given at the end, just what drops off the Commander.
Group combo
# Dec 23 2005 at 6:03 AM Rating: Decent
Really good group combo is 2 rogue, 2 cleric, 1 chanter and 1 warrior.
I think it is a good combo cause we just blew thru it with that combo hehe.
Rogues dont forget to remove daggers and atk bare handed, think Orc mm warrior class hehe.
Carefull with that axe Eugene..

Sofurious
http://www.magelo.com/eq_view_profile.html?num=1149272
AA
# Dec 19 2005 at 2:40 PM Rating: Decent
*
139 posts
This does not give you an AA well If your about to ding anyway it might but I didn't even get 10% aaxp just so ya know and can chage that.
details...
# Nov 20 2005 at 2:56 AM Rating: Decent
27 posts

in the notes, the "zone in" refers to the area by draygun, which is where you respawn if you die, not where you initially zone into the task.
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