Deserting the Ranks  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Sep 30 18:49:22 2005
Modified: Thu Oct 16 23:05:33 2008
This is a group mission which is an integral part of the Dreadspire Keep Access Quest.

Zahn can be found at loc -585, 725 in Undershore, on the shore north of the JTP camp.


You say, 'Hail, Zahn'

(The following is verbatim text, even if it looks oddly constructed.)

Zahn says 'The shiliskin regards you cautiously and speaks several garbled words which you do not understand. He speaks again, this time with different inflections although you still cannot comprehend what he is saying. Finally he speaks in a recognizable tongue, 'Or perhaps you [understand] the language of the clockwork traders?''

You say, 'I understand'

Zahn says 'Then please,' the shiliskin hisses. 'Spare me. I no longer fight for those that would harm you. There isn't much time. I need to make my [escape] into the upper caverns before I am found.'

You say, 'escape?'

Zahn says 'This cavern is a tomb. It seals the last remnants of the Shiliskin Empire behind the walls of Malgrinnor. Soon, even that outpost will fall, if not to the drachnids than to the cursed undead that infest the Empire's former capital. . . So I've made a deal with the clockwork traders in Corathus Creep. I've been assured that I will be well taken care of in exchange for information on Malgrinnor's forces and operations. I just need several things done before I can leave this doomed cavern in peace. Will you [help] me. . . Or better yet. . .can you gather a [group] of elite warriors to lead an expedition into Illsalin?'

You say, 'I can gather a group'

Zahn says 'Thank you, surface dweller! May your gods smile upon you.'

You have been assigned the task 'Deserting the Ranks'.

Whoever requests the task will receive a Shiliskin Heirloom Shoulder Guard to be used later in the mission.

The final mission of the Shilgrave, an elite group of warriors from Malgrinnor, was to attack the temple of Korlach in Illsalin. The frontal assault on the city failed, and the doomed legionnaires were either cut down or captured by the undead within. Zahn alone escaped by diving off a bridge and swimming out of the city. All who know Zahn is still alive are now dead, or soon will be, but still he must be absolutely certain that news of his survival will never reach the Shiliskin Empire.

Zahn wants you to take his heirloom shoulder guard and place it on one of the bodies of one of his slain comrades within Illsalin. If anyone comes looking for him, they'll find his armor and think he's already dead.

Bring back a Shiliskin Captain's Insignia from one of Zahn's fallen comrades. He needs the insignia to bypass several siliskin checkpoints on his way to the gnomes in the Creep of Corathus.

Enter the Nargilor Pits (0/1) - Ruins of Illsalin

Head to the Ruins of Illsalin and zone-in to your instance, The Nargilor Pits. Clear the mobs in the zone until you reach the Guardian of the Pit. Once you have killed him you need to find a randomly placed "ornate chest" in the zone (a tracker is handy). Open this chest and loot its contents. This is your "key" to the door behind the Guardian.

A cold voice echoes through the halls, 'Make haste to enter the chamber or face the end of your endeavor.'

As you enter...

A low rumble thunders through the hall as a heavy coral door slides closed. Hollow laughter echoes through the marble halls.

A strange chill fills the corridor as an ominous figure steps from the shadows. 'Your intrusion here is unwelcome, surface dweller,' echoes a hollow and distant voice. 'Have you come looking for the remains of the Shilgrave Legion? Very well. Soon you will join their souls within the carnivorous pages of Shadowspine. The doors are sealed. There is no escape.'

Find the Remains of the Shilgrave Legion (0/1) - The Nargilor Pits
Place the Deserter's Shoulder Guard on a Shiliskin Corpse (0/1) - The Nargilor Pits
Take a Captain's Insigina as Proof of Your Delivery. (0/1) - The Nargilor Pits

Now that you have entered the final room, move quickly to the left corner (hug left wall in the room).

Turn the Heirloom Shoulder Guard into any of the corpses in the final room (do this as soon as you can). Emperor Draygun will spawn and roam the room. He isn't attackable and just roams around and summons the dead shiliskin to life one by one (or occasionally many at a time if the task is bugged). These shiliskin seem to auto-aggro on the person who had opened the door, so plan ahead.

After approximately 10 mobs, you will get jumped by 3 at once, 2 x legionnaire and 1 x captain. Kill the captain and loot the Shiliskin Captain's Insignia, required to finish the mission. The captain also drops your loot "reward" for the mission.

Captain's loot
Deepskin Head Band (hard)
Dried Coral Mitts (normal)
Earring of Gray Waters (normal)
Illsalin Enforcer Boots (hard)
Illsalin Enforcer Greaves (hard)
Lake Tamer Staff (normal)
Nargilor Pearl (normal)
Sharp Tooth Fossil (hard)
Undershore Fish Liver (hard)


Deliver the Captain's Insignia to Zahn (0/1) - Undershore

Your task 'Deserting the Ranks' has been updated.

Zahn says, 'Well done, surface dweller. Here is your promised reward, a glittering gem I pried loose from the tomb of Illsalin. I consider it my payment for my service to the Empire, and now it is your payment for your success. With luck, we shall never meet in this cavern again.'

You have been given: Gemstone of Emperor Draygun

You also receive a Golden Shiliskin Tentacle Ring, the 4th and final part of the key that gives access to Dreadspire Keep, and a personal reward:

Normal reward
Melee/hybrid: Deep Dive Pauldrons
Caster/priest: Korlach Sacrifice Plate

Hard reward
Melee/hybrid: Shiliskin Reef Swimmer Fetish
Caster/priest: Shiliskin Reef Navigator Fetish


Need all dialogues; task stages and descriptions; name, /loc, level, and fight info for all quest mobs; quest items; quest prerequisites if any; faction hits if any.
Rewards:
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Zonewide rare
# Feb 10 2013 at 5:04 PM Rating: Default
*
72 posts
Murky Pearl Ring
tasks
# Jun 22 2008 at 1:00 PM Rating: Good
***
2,308 posts
Enter the Nargilor Pits 0/1 Ruins of Illisan
Find the Remains of the Shillgrave Legion 0/1 The Nargilor Pits
Place the Deserter's Shoulder Guard on a Shiliskin Corpse 0/1 The Nargilor Pits
Take a Captain's Insigina as Proof of Your Delivery. 0/1 The Nargilor Pits
Deliver the Captain's Insignia to Zahn 0/1 Undershore
____________________________
Somewhere heckling Fleven about updating quest info lol...
tasks
# Jun 22 2008 at 4:49 PM Rating: Excellent
Ungainly Ninja
ZAM Administrator
Avatar
****
6,978 posts
The One and Only fcoty wrote:
Enter the Nargilor Pits 0/1 Ruins of Illisan
Find the Remains of the Shillgrave Legion 0/1 The Nargilor Pits
Place the Deserter's Shoulder Guard on a Shiliskin Corpse 0/1 The Nargilor Pits
Take a Captain's Insigina as Proof of Your Delivery. 0/1 The Nargilor Pits
Deliver the Captain's Insignia to Zahn 0/1 Undershore


Updated, thanks.
quest bugged
# Feb 27 2008 at 5:22 AM Rating: Decent
6 posts
edit...scratch all that, figured out what I did wrong

Edited, Feb 27th 2008 8:32am by kuaharra
Key bug
# Aug 22 2007 at 2:50 PM Rating: Decent
47 posts
ive done this mission a couple times and it seemed like key to door didnt work. today we got it to open by hitting U when clicking with mouse didnt work.
Eering of Grey Waters
# Feb 04 2007 at 12:55 PM Rating: Decent
Scholar
25 posts
I can confirm that the Earring of Grey Waters drops in normal missions, we got one not 20 min ago when we finished the mission. Also had the murky pearl ring drop off a mob at the beginning of the zone that no one checked. Glad I looted that body. Brought my bst up to 8.4k unbuffed at 74. <----Happy camper!
____________________________
Bondaar 74 cleric of stromm
Fuzkitty 81 beastlord of stromm
Murky Pearl Ring
# Jan 20 2007 at 11:43 PM Rating: Decent
Dropped off of a shaman mob tonight, trash mob. Normal mission.

LORE ITEM NO TRADE MAGIC ITEM
Weight: 0.7 Size: SMALL
Slot: FINGERS
AC: +16 Str: +13 Sta: +14 Wis: +12 Int: +12 Agi: +12 Disease Resist: +20 Cold Resist: +20 Magic Resist: +20 HP: +230 Mana: +230 End: +230
Classes: All Classes
Races: All Races
Slot 1: Type 8
____________________________
Deathspeaker Skulmar Deathlord
<Guild of Avalon>
75 Necromancer of hate
destroy leftovers!
# Dec 01 2006 at 7:55 AM Rating: Decent
Sage
***
1,340 posts
If you have to bail out of this mission (like when work or wife calls!) it's possible to abandon the mission and retain the two mission-critical pieces, the shoulder guard Zahn give you and the triangle key out of the chest which opens the door to the final fight.

I strongly suggest making sure everyone in your group confirms they don't posssess either of these, even in the bank.

I had both on my druid. I had my warrior get the instance. He got a shoulder guard. We zoned in and killed the Guardian. NO CHEST SPAWNED! This was troubling. I actually wanted to have the warrior loot a triangle so we'd have two shots at the door if we ran into problems in the final event.

I outsmarted myself. We opened the door, went in and turned in the shawl. The Emperor did spawn and he summoned one mob. We started to fight it and then.... <poof> ZONING PLEASE WAIT.

Entire party reappeared outside the zone-in. Instance still running. But when I zoned back in I discovered a fully repopped zone, with a new Guardian.

Not having the time or inclination to start over again with a potentially seriously bugged instance, I called it a morning and a lesson well learned:

DESTROY LEFTOVERS!
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 101 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
drop
# Sep 08 2006 at 6:18 PM Rating: Decent
greaves still drop, today for me !
____________________________
Brotherr
-Immortal Sunrise-
Antonius Bayle
Drop
# Sep 04 2006 at 6:14 PM Rating: Decent
Lake Tamer Staff as of today confirmed drops in normal mission , NOT in hard ;)
____________________________
Brotherr
-Immortal Sunrise-
Antonius Bayle
Drop
# Dec 10 2006 at 11:05 PM Rating: Decent
Scholar
***
1,352 posts
double confirmed. lake tamer staff is from NORMAL not hard.
____________________________
BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
Easy Win
# Aug 23 2006 at 7:45 AM Rating: Decent
7 posts
Last night (aug22) we just had our monk get the quest and open the door. When we opened the door, he ran down to the pit, and everyone else camped out right inside the door. He handed in the shawl, and flopped. The mobs spawned normally, when they'd all spawned, he contacted us on trillian, we logged in, he pulled the captain, we killed him. Also, he dropped the plate legs, so they indeed do still drop. (The irony is they were the one drop no one in the group would use.)
Mission Bugged
# Aug 20 2006 at 4:03 PM Rating: Decent
23 posts
As of august 19th this Instance is still bugged on BB server... after ya kill Guardian of the Pit and enter next room group gets banished and instance starts all over like we just got mission.. this has happened 2 times


Zizmere Daggerwood < Legion of Valor> BristleBane
____________________________
Ziazmere Daggerwood of Legion Of Valor
Illsalin Enforcer Greaves
# Aug 19 2006 at 4:28 PM Rating: Decent
4 posts
As of 19 Aug the greaves no longer drop in this mission as far I know. My group is currently:

6xDeepskin Head Band
3xSharp Tooth Fossil
6xUndershore Fish Liver
6xIllsalin Enforcer boots

Thanks to SoE for having the DoD mask quest busted so we could waste so much time trying to get greaves that dont drop either.

If anyone cn prove me wrong let me know.

New info.
# Aug 05 2006 at 9:35 PM Rating: Decent
*
61 posts
While this mission can be a PITA, we've come up with a new strategy that almost guarantees a win.

Make sure you bring along a FD class. I suppose a rogue with evade up, or a bard's FM would work as well. If things go sour on the captain, have the FD'er drop, everyone else dies... the mobs will walk to their spawn and remain there. Once aggro has reset, drag the corpses up to the door, have the rezzer run back, /assist on his corpse, and rez himself through the door.

After the group has been restored, the captain/legionnaires can be split normally, either with snare or however you like to do it.

I'm curious though, if you were to have all the people in the group but the FD'er (with the shawl) /camp out before the shawl turn in, then have the FD'er turn in and FD, would the mobs still autoaggro him? or would they merely stand there at their spawn points. Conceivably, even if they did aggro, you could just kite all the mobs in a big circle(I did that for awhile today heh) until they all spawned, then flop in the corner, tell your groupmates' twinks to log back in, and split the room without a fuss.
Item
# Aug 05 2006 at 12:14 PM Rating: Decent
1 post
We had this dropped off Captain last night. Earring of Grey Waters.
Ac 12,dex 12, sta 11, cha 12, wis 12,int 12
Hp 195, mana 195, end 195, sf 15, sd 12, sc 15, sp 12
Shades!
# Jun 10 2006 at 9:47 AM Rating: Decent
*
129 posts
Only saw a tiny mention of this in the second post. When the Shilgrave legionnaire's are "rez'd" by Draygun and start coming to you they can pop a a Shilgrave shade like in 70.1

An unwelcome surprise.
Door opens once!!
# May 30 2006 at 10:49 PM Rating: Decent
once you get past the guardian of the pit, you can only open the door once, so you better make sure everyone is ready and able to go thru the door.... if anyone is left outside or you die and it puts you on the other side of the door or you Evac outside the locked door you might as well leave the mission and start over.... we all got kicked to Character screen. This is as of May 30, 2006
30 sec spawn times on hard...
# May 27 2006 at 11:30 PM Rating: Decent
29 posts
Just tried this on hard for the first time... Did fine until the very end when Draygun was spawning the 7 mobs. He spawned one every 30 seconds. Ouch. On normal it was 1 per minute and that we did fine with. On hard, though, it was 1 per every 30 seconds and that wiped us fast.

Locked
# Apr 13 2006 at 1:26 AM Rating: Decent
Avatar
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614 posts
IF you die when the captain is being fought, or anytime after unlocking the door you can NOT unlock the door.

We tried to pet pull the captain though the door after we were locked out, no luck. We got kicked out of the instance and into Illsailn, mission respawned and had no shawl to complete mission.
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ShadowSoldier
Antonius Bayle
Illsalin Greaves
# Apr 08 2006 at 8:31 AM Rating: Decent
4 posts
Can anyone verify the greaves drop in this mission on hard setting? Have seen Illsalin Enforcer Boots drop several times which are not listed anywhere on Allahs that I can find.
Boots are: AC 53
Str 12
Dex 12
Sta 13
Wis 12
Agi 9
HPs 220
Mana 220
Mod Attack +20 (plate class)
Aug type 8
Could the boots be a replacement item for the greaves?
RE: Illsalin Greaves
# Apr 14 2006 at 4:26 PM Rating: Decent
*
92 posts
drop quite often, not as often as those stupid aug's or the monk headband tho.
sweet ranged item
# Feb 18 2006 at 9:31 AM Rating: Decent
40 posts
http://lucy.allakhazam.com/item.html?id=83948 also drops of hard,very nice for shammy or necro
New item
# Feb 09 2006 at 5:57 AM Rating: Decent
23 posts
Looted tonight on the hard setting:

Undershore Fish Liver

Magic, No Trade, Augmentation
Aug slots 7, 8
Mana +45, Enduarnce +45
Regen +3
Slot: Head, Arms, Wrist, Hand, Feet
Required level of 70
Class: All
Race: All
Class XVI distiller to remove safely
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Daybringer Astyliana Vytacheron
85 Stone Fist
Pravus Mortis
Druzzil Ro
the referanced 2 hander
# Feb 08 2006 at 4:53 PM Rating: Decent
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210 posts
Lake Tamer Staff
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 2H Blunt Atk Delay: 36
DMG: 51 AC: 18
STR: +20 DEX: +15 WIS: +20 AGI: +20
HP: +250 MANA: +245 ENDUR: +245 SV FIRE: +20
SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20
Recommended level of 70.
Required level of 65.
Effect: Freezing Strike IV (Combat)
WT: 0.4 Size: MEDIUM
Class: MNK BST
Race: ALL
____________________________
Ranger Serano
http://www.tribalfury.org
More loot
# Feb 03 2006 at 11:20 PM Rating: Decent
3 posts
Finished this tonight on Saryrn. Did it on normal new loot not mentioned

Dried Coral Mitts
MAGIC ITEM LORE ITEM NO TRADE
AC: 42
STR: +12 DEX: +10 STA: +12 WIS: +12 AGI: +11
HP: +200 MANA: +190 ENDURANCE: 190
SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV POISON: +10
Recommended Level of 70. Required Level of 65.
WT: 3.5 Size: Medium
CLASS: RNG ROG SHM BER
RACE: ALL
SLOT 1, TYPE 8: EMPTY
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The One The Only Ravey Oley
Guardian of the Pit
# Feb 01 2006 at 1:12 AM Rating: Decent
34 posts
The Guardian of the Pit on both Normal and Hard is not magic slowable, but he is diesease slowable. :) Hope that helps a little.

Simokhan of Inny
RE: Guardian of the Pit
# Feb 10 2006 at 3:09 PM Rating: Decent
hes magic slowable
Guardian of the Pit
# Feb 01 2006 at 12:49 AM Rating: Default
34 posts
The Guardian of the Pit on both Normal and Hard is not magic slowable, but he is diesease slowable. :) Hope that helps a little.

Simokhan of Inny
Guardian of the Pit
# Aug 02 2006 at 11:33 PM Rating: Decent
**
401 posts
You can slow him with Balance of Discord.
Guardian of the Pit
# Feb 01 2006 at 12:49 AM Rating: Default
34 posts
The Guardian of the Pit on both Normal and Hard is not magic slowable, but he is diesease slowable. :) Hope that helps a little.

Simokhan of Inny
maybe an item they missed
# Jan 31 2006 at 7:02 PM Rating: Decent
I got a Nice ranged from this mission which i couldnt find anywhere on alla

Korlach Sacrifice Plate
SLOT:RANGE
AC:(21)
STR:+13STA:+19WIS:+13INT:+13AGI:+13
HP:+205MANA:+215
SV Disease:+25 SV COLD:+20 SV Poison:+25
MANA REGENERATION: +3
RECOMMENDED LEVEL OF 70. REQUIRED LEVEL OF 65
CLASS: CLR DRU SHM NEC WIZ MAG ENCH
RACE: ALL
SLOT 1, TYPE 8: EMPTY

Edited, Tue Jan 31 19:03:35 2006
RE: maybe an item they missed
# Feb 20 2006 at 10:05 AM Rating: Decent
Scholar
23 posts
This item still doesn't have its link under this quest. You have it listed as a reward but not the link to the item.
Another loot from hard mission
# Jan 21 2006 at 2:13 PM Rating: Excellent
Illsalin Enforcer Greaves

MAGIC ITEM LORE ITEM NO TRADE
Slot:LEGS
AC:67
STR:+12 DEX:+14 STA:+11 CHA:+11 WIS:+12 INT:+12
HP:+220 MANA:+215 Endurance:+215
SV FIRE:+14 SV DISEASE:+12 SV COLD:+14 SV MAGIC:+14 SV POISON:+12
Attack:+20
Mana Regeneration:+2
Stun Resist:+5%
Required level of 70.
Wt. 9.0 Size:LARGE
Class:WAR CLR PAL SHD BRD
Race: ALL
Slot 1, Type 8:empty

From hard mission
a
# Jan 17 2006 at 1:21 PM Rating: Decent
*
80 posts
yes it's bugged... sometimes it works like its supposed to and you get a mob per min or so... sometimes a bunch pop on your ***... chanter is a must... and once door shuts you have one shot...

and dps is a must... if you try with a mostly pub/casual group you will get owned...

Edited, Tue Jan 17 12:23:34 2006
more DPS needed
# Jan 08 2006 at 6:43 AM Rating: Decent
14 posts
Tonight we attempted this on NORMAL difficulty with 1 war, 1 shm, 1 clr, 1 mnk, 2 dru. It was very smooth sailing up until the final step. Apparently we didnt have the dps to take these guys down in time, because first mob was at about 30% when 2nd attacked us. Before we knew it, we had 2 reanimated legionnaires and 1 shigrave shade beating on us. 1 druid went down, which was expected, so we evaced. Evac took the group OUTSIDE of the instance. Once some of the others zoned back in, they were transported to seveeral different zones... south ro, oasis, lesser fay... and the dead druid's corpse popped outside by the instance zoneline. When the cleric zoned back in, she said Emperor Draygun kept spamming her saying something along the lines of "banishing your kind", then she was booted to the character select screen. She was TLed to South Ro. The mission updates were darkened as if they had not been completed. Zoned in and zone was fully spawned (even Guardian of the Pit). Also, the shawl was NOT returned to me after the zone reset.

If im not mistaken the reanimated legionnaires respawn as shilgrave shades like they do in the 69.1 mission. So you will need some pretty heavy dps to take care of them before next spawns, or some great crowd control.



Once the door is opened and you the emote messages that pop up say:

A cold voice echoes through the halls, 'Make haste to enter the chamber or face the end of your endeavor.'

A low rumble thunders through the hall as a heavy coral door slides closed. Hollow laughter echoes through the marble halls.

A strange chill fills the corridor as an ominous figure steps from the shadows. 'Your intrusion here is unwelcome, surface dweller,' echoes a hollow and distant voice. 'Have you come looking for the remains of the Shilgrave Legion? Very well. Soon you will join their souls within the carnivorous pages of Shadowspine. The doors are sealed. There is no escape.'
aggro in back room
# Jan 05 2006 at 10:14 PM Rating: Decent
4 posts
have done this task three times now, everytime it was the last person into the corner got aggro.
aggro
# Jan 05 2006 at 9:01 AM Rating: Decent
*
80 posts
Fyi, the person getting mob aggro is the one who turns in the shawl to a corpse. Did this on normal and bard opened the door but the rogue who handed in the shawl got all initial aggro. Plan ahead--have MT get mission, shawl, and loot key.

And there is a passage on the side of the mountain above the watchers. No watchers at all--IVU and run there np.

Edited, Thu Jan 5 08:06:06 2006
Tips for the mission
# Dec 22 2005 at 9:56 AM Rating: Good
Scholar
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147 posts
Did this mission today and here are some helpful (I hope for someone) tips. Did this at normal difficulty.

Getting into the Nargilor Pits - Because invis is rather iffy (some mobs see invis here), have your cleric use Sun Cloak (66) on everyone for fixed duration invis vs undead. Almost nothing in the Ruins of Illsalin can see through it, save watchers. Switch back to regular invis to get past them.

Inside the Nargilor Pits - When you are trying to break the Pits, be aware there is a pit (apparently looking like perfectly good floor) at base of ramp at right side as you look down. If a mob falls into the pit, it runs out through the long curved hallway that has 3 mobs along it. They then come back at you from the right tunnel and always miss falling back in. IE, instant train. Should someone see a mob dissappear, have everyone zone out immediately, then wait 30 seconds after everyone gets out and head back (assuming you zone quickly). You will tend to get 2 mobs, sometimes 3-4 on your first few pulls. CC is very helpful here.

The Key chest - Use Eye of Zomm, Shifting Sight, or similar to locate the chest. It will save you a lot of killing to dead ends.

The Guardian of the Pits, named gargoyle, Rampages alot. Hits fairly hard (1600 ish) but is pretty much debuffable. Slow mitigation (partially) at these levels is standard. I tend to tash and cripple and chain nuke him while out of rampage range to hold rampage and save someone a heck of a pounding. Hopefully you trust your tanks as much as I do mine. :D

The Ornate Shoulder piece Zahn gave you is easily dealt with. Once you enter the room, run quickly to base of ramp. On an altar at the bottom of both ramps is a white con KOS mob laying on it. Simply give the shoulder item to one of them. Nothing to it.

Emporer Draygun - Ignore him - all he does is walk about the room and raises up mobs for you to fight. Kill them as fast as you can. He raises 1 per minute roughly. Mezz or root adds for CC. After killing 8 (I believe), 3 pop up at once - the captain and 2 other legion shiliskins. Concentrate on the captain. Mezz, root, or kite the other 2. When you drop the captain, he has the insignia and the loot drop for this mission.
____________________________
If your not going to do it right, why do it at all? Sygn, 100 Enchanter - Ne Cede Malice, Erollisi Marr
RE: Tips for the mission
# Feb 20 2006 at 5:16 AM Rating: Default
on difficult setting, he hits 2300 max with 25% shielding, ramps, has knockback DDs. the trash hit middle 1500s
Another reward on hard and a few notes.
# Dec 07 2005 at 3:34 AM Rating: Decent
Scholar
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180 posts
The Guardian of the Pit feared me during our battle. I had never seen him do that on the other 2 missions that I had seen that used this instance zone, but on the hard setting of this mission, he did fear me. Kinda surprised us, but we managed.

Also, the Captain at the end dropped the Deepskin Head Band as a reward, again, this is on hard.

http://lucy.allakhazam.com/item.html?id=83963

One more thing, the general rewards have been upped a little bit.

Melee: http://lucy.allakhazam.com/item.html?id=83938 (HP: +35 Avoidance: +10)

Casters: http://lucy.allakhazam.com/item.html?id=83939 (MANA: +35 Avoidance: +10)

Also, I got the feeling that the end sequence, where Emperor Draygun roams the room and awakens corpses is a DPS test of sorts. We weren't killing very fast and Draygun continued sending mobs our way before we were ready. We had to step up the killing quite a bit to be ready for the Captain + 2 adds. The mobs did seem mezzable and rootable though, sooo...that could be one way to deal with this mission.
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**Rendyr, Warrior, Darkspear**
aug reward
# Nov 04 2005 at 11:57 PM Rating: Decent
17 posts
I was added to the task near it's completion, upon hand in, I recieved my DS piece, as well as 'Shiliskin Reef Swimmer Fetish' the 20 hp, +10 avoidance aug that taylorprime was refering to.
Mission Rewards
# Oct 31 2005 at 6:05 PM Rating: Decent
6 posts
Melee: Deep Dive Pauldrons

Casters/Priests: Korlach Sacrifice Plate

The captain also dropped a Lake Tamer Staff for us.

A side reward for this quest is Gemstone of Emperor Draygun.


This is all on normal difficulty.

Edited, Mon Oct 31 18:15:38 2005
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Redeemer Sophitiae
Final Destiny
Ayonae Ro
hard difficulty
# Oct 31 2005 at 7:18 AM Rating: Decent
7 posts
the personal reward for the "hard" difficulty version is an aug with 20hps, and +10 avoidance
buggy
# Oct 20 2005 at 6:53 AM Rating: Decent
4 posts
And its bugged to heck. Got to chamber killed about 6 mobs when 4 spawned at once.. no we had dps.. they were dying fast enough.. we got the captain and 2 guards and the shade a yellow con.

So we try again get new mission... get to end.. and there are 3 emperors up... rezzing 3 mobs at once right from start.....
Incorrect Zone Location
# Oct 10 2005 at 11:19 AM Rating: Decent
15 posts
This quest starts in Undershore not Abysmal Sea.
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