|Quest Started By:||Description:|
|This raid task begins with Brother Dark Water who can be found at -980, 750, 84 in Undershore (outside the tent containing Jarzarrad the Prophet, in the southwestern part of the zone). You must have at least six and no more than 42 players in your raid.
You say, 'Hail, Brother Dark Water'
You are the one who survived the rigors of Shadowspine! I have heard your name whispered by the Free Traders near Malgrinnor. They say that you will gather an army and confront Draygun and his Council of Nine? Is this [so]?
You say, 'This is so'
You have been assigned the task 'The Council of Nine'.
You are ready to face the Council of Nine, the noble-born shiliskin that served as Draygun's advisors before his city fell. They serve him now, even in death, though their identities have been all but consumed by Shadowspine and all that remains are formless wraiths.
Gather an army. The Council awaits.
Enter the Temple of the Korlach 0/1 (Ruins of Illsalin)
Upon zoning into the Temple of the Korlach:
LOADING, PLEASE WAIT...
You have entered Temple of the Korlach: The Council of Nine.
Several minds suddenly merge with yours. You sense there are nine of them, but you also sense they are somehow linked together. They forcefully and painfully manipulate the power of the Curse of Blood that holds you. They are also touched by this curse, and they use their magical strength to bind your curse with theirs for a moment. Through the Curse of Blood they wrench your mind and body causing rifts in your memory, specifically your years of training.
You are immediately hit by an unresistable spell, Curse of the Nine. It cannot be dispelled and lasts 15 minutes. The effect depends on how many bosses in the "curse set" you have encountered:
1st: Decrease Melee Mitigation by 2%, Casting Level(-3)
2nd: Decrease Melee Mitigation by 4%, Casting Level(-6)
3rd: Decrease Melee Mitigation by 6%, Casting Level(-9)
4th: Decrease Melee Mitigation by 8%, Casting Level(-12)
5th: Decrease Melee Mitigation by 10%, Casting Level(-15)
Note: It's possible to avoid this AE, but it's not known under what exact circumstances you can do so. It may involve flagging for Demiplane or killing events in Demiplane (up to or including Mayong Mistmoore).
Aside from the Council members, there are no other mobs present in the zone.
Defeat Draygun's Council of Nine 0/1 (Temple of the Korlach)
Defeat 9x "The Council" along with the Avatar of the Council. Every 10% of the Avatar of the Council's health, another of "The Council" becomes active. You must tank it while continuing to batter down the Avatar. The Avatar hits for a max ~5,000, flurries and rampages while the Council members cast "Will of the Council":
Will of the Council: PB AE 125', Magic (-350)
1: Decrease Attack Speed by 95%
3: Decrease Movement by 50%
4: Increase Curse Counter by 99
Upon killing all involved:
As the last of the Council of Nine falls, you hear a howling inside your skull. Their pain and evil was tainted by a curse similar to the one you have already acquired. You feel it draining you more than ever before, but it also whispers to you in the voices of the Council and promises you a power that can only be gained through true submission to evil and blood.
You have improved xxx of Blood y at a cost of 0 ability points.
Level 1: Curse of Blood
Level 2: Affliction of Blood
Level 3: Torment of Blood
Level 4: Temptation of Blood
Level 5: Invitation of Blood
The Avatar drops 2 Glowing Shadowspine Runes + 2 items (listed) + 0-1 Bazu Stone:
Deadtide Plate Arms
Illsalin Battle Gloves
Loathsome Cap of Dead Waters
Pristine Witheran Hide Drum
Repugnant Undead Shiliskin Mask
Shiliskin Water Heater
Solidified Shadow Spine Magical Taint
Undead Shiliskin Hide Boots
|Submitted by: Saraban, Darkwind|
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