The Lost Gnomes  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Level:70
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Loot
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Sep 14 18:45:27 2005
Modified: Fri Jul 26 09:53:28 2013
This is a group mission which begins in Corathus Creep with Brovil Pallivineg. It is also an integral part of the Dreadspire Keep Access Quest.

Find Crim Sprinklcog and Mazil Hibbinap in Corathus Creep at -715, +385, -45.

There is a normal and a hard version of this mission.

You say, 'Hail, Crim Sprinklcog'

Mazil Hibbinap says 'He's not able to talk with you right now, though I wish he were. We could really use some [help] in figuring out what happened to the rest of his party. He's the only one with firsthand knowledge of the events. Hopefully he'll wake up soon.'

(or)

You say, 'Hail, Mazil Hibbinap'

Mazil Hibbinap says 'Welcome to our camp, Weolyen. You must be another one of the surface dwellers I've seen about down here. Truly you must be a brave person to venture so far down. We could use the [help] of one such as you.'

You say, 'What kind of help?'

Mazil Hibbinap says 'I should fill you in a bit on what's happened and what we know so far, before you commit yourself to something you might regret. When people started arriving from the surface we were visited by Crim here and his friends. They were astonished to find us down here and promised to do what they could to help us. . . just as soon as they explored a bit. They left our camp and then I guess it [happened].'

You say, 'What happened?'

Mazil Hibbinap says 'I heard a commotion and went to investigate. I found a bloody gnome stumbling about the camp with a panicked look on his face. When we realized it was Crim we rushed to aid him. He spouted gnomerish, or uhm, gibberish, and then just fell over. Most of the [information] we have is from his periodic mumbling and rants.'

You say, 'What information?'

Mazil Hibbinap says 'It seems the gnomish friends were down around the great lake somewhere when they were set upon by a large band of drachnids. Unable to hold out long, the party was shortly overcome and bound in webbing. The details are a bit foggy here, but it seems while they were binding Crim up the drachnids were attacked by a group of shiliskins. During the battle Crim was able to slip out and escape. We believe the drachnids drove off or defeated their attackers and then the friends were [taken].'

You say, 'Taken?'

Mazil Hibbinap says 'Most of my brethren believe they were taken to serve as food for the drachnids. I, however, am not quite so ready to give up on them. I would like to know their fate for certain before abandoning them. If you would be [willing] to search the Hive for me I would be most grateful.'

You say, 'I am willing'

Response if too low level:

Mazil Hibbinap says 'Now that I've had a chance to take a closer look at you, I'm afraid I don't know that you'd be able to survive the rescue attempt. Gain a bit more experience and see me again.'

What is required in order to avoid this response?

Proper response:

Mazil Hibbinap says 'You will likely have to search the cocoons you find in the Hive. I suspect it will be difficult to tell what is inside them otherwise. If you would like a starting point for your search, I might suggest checking the drachnid hatchery. I have heard stories too terrible to relate of prisoners being taken there.'

An overview:

Head to the Hive and find the zone-in to The Hatchery (Normal) or Living Larder (Hard), both located in the same spot, in a cavern in the North West of the Hive. The safest route to the instance seems to be via the 3rd cocoon on the Living Bridges, although one has to be careful of web traps.

There are no respawns in this instance of the zone. As you kill spiders, open the cocoons, randomly a gnome will pop out of the cocoon...

Sizz Kipcoil
Alizis Parbrind
Terrzin Wirecrimp
Foddin Slipstring

You say `Hail, Sizz Kipcoil'

Sizz Kipcoil says `Thank heavens you've found me! I've been terrified of what those drachnids had in store for me. You can't believe the things I've heard through that cocoon. Please let me [follow] you out!'

You say `Follow me'

Sizz Kipcoil says `Let's get going! I'll follow right behind you. Please let me know if you need me to [stop]. I wouldn't want to cause you any trouble.

When you reach the zone-out...

Sizz Kipcoil says 'Thank you for helping me escape, I don't know what I would have done without your help!'

Sometimes the gnome won't make it...

Terrzin Wirecrimp collapses to the ground as a drachnid bursts forth from his corpse!

Whoops! No matter.. your task updates anyway. You did the best you could.

Once the forth and last gnome reaches the zone-out (or dies)...


Though you were only able to help two of the gnomes escape it was the best you could have done. Return to Mazil and let him know the fate of the gnomes.

You gain experience!!

You have been given: Gold and Platinum Twined Necklace (3rd part to the Dreadspire Keep Key).

A chest will spawn containing...

Possible Hard Rewards:
* Blood Shard Earring
* Crystalline Webbing of Absorbing
* Crystalline Webbing of Willpower
* Tiptop Chopper
* Web Chain Greaves

Possible Normal Rewards:
* Blood Choker Chain Bracelet
* Blood Rage Cloak
* Hive Caretaker Cuffs
* Spiny Cocoon Silk
* Unresting Fingerbone Necklace

Additionally, everyone in the task receives:

* Melee (Hard): Drachnid Warrior Cloak
* Caster (Hard): Hive Silk Pearl Necklace
* Melee (Normal): Hivegrime Stone of Avoidance
* Caster (Normal): Hivegrime Stone of Willpower

Trash drops (normal):

* Blood Master Mask
* Gory Belt
* Hive Warden's Choker

Need additional quest rewards, faction hits if any, all task stages and descriptions, all dialogues, /loc of quest mobs, fight info, etc.
Rewards:
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Weird...
# Feb 16 2009 at 1:02 AM Rating: Decent
*
54 posts
Tonight doing this mission, the first gnome I escorted gave me the emotes that was gonna go Alien on me... but he didn't. He continued to respond to follow/stop commands, but I couldn't get him to escape or turn into a drachnid. I did get a task update, so I just parked him in a spot I'd already cleared and continued the mission.

Later, while I was still looking for the second gnome, I accidentally killed my pet. However, due to the bugged gnome, I could neither unsuspend my bagged pet nor summon a new one within the instance. Suspending my merc didn't help either. Evidently the gnome was so grateful for saving him, he wanted to be my pet. Zoning out then back in fixed the problem, although the gnome was still there. I left him be and continued the mission to its conclusion, where I'm now 0 for 9 on the AC aug. Joy. (EDIT: I meant the one that can be in the chest, not the cursor loot from the normal version.)

Anyway, if something happens where the gnome goes off script, I'd suggest just zoning out then back in.



Edited, Feb 16th 2009 4:10am by EQSubterfuge
Additional drop for normal mission
# Mar 06 2008 at 12:37 PM Rating: Decent
21 posts
I know this is old content, but I was flagging a hydra of mine, and had this spawn in the chest on normal mode:

Stone Web Helmet
Magic, Lore, No Trade
Class: RNG ROG SHM BER
Race: All
Head

Size: MEDIUM AC:32
Weight: 4.0 HP: 170
Rec Level: 70 Mana: 160
Req Level: 63 End: 160

Strength: 11
STamina: 9
Wisdom: 10
Agility: 10
Dexterity: 10
Magic: 35
Fire: 15
Cold: 15

Slot1, Type 7
Gnome Dying
# Jan 10 2008 at 10:50 PM Rating: Decent
14 posts
If you happen to spawn a gnome and a spider jumps him and kills him.. Mission OVER...! So either escort him to zone line on a safe path and then wait for him to zone out and say "thanks for saving me" or wait for him to poof into a spider.. either way it should update the task...
The "Easy" Version
# Nov 01 2007 at 10:17 PM Rating: Decent
40 posts
Attained when the average level is around 65 I guess (I just shrouded down and requested the mission)

Caster reward: Drachnid Collective Necklace
Melee reward: Hive Sentinel Cloak
Chest: Drachnid Fang Knuckles

Also had the Gory Belt drop from a random mob.

Edited, Nov 2nd 2007 2:36am by intrnetguy
done 23.07.2007,normal,ok
# Jul 22 2007 at 3:44 PM Rating: Decent
*
54 posts
mobs darkblue to 75 on normal - average level in grp was 70+
3 gnomes transformed, updates went ok =)
____________________________
It is dark. You are likely to be eaten by a grue.
Trash Drop
# Jul 07 2007 at 10:56 AM Rating: Decent
47 posts
the Hive Wardens Choker is a trash drop, i got it from a mob on 7/6/07
bugged?
# May 27 2007 at 1:11 PM Rating: Decent
Scholar
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1,352 posts
Quote:
Sometimes the gnome won't make it...

Terrzin Wirecrimp collapses to the ground as a drachnid bursts forth from his corpse!

Whoops! No matter.. your task updates anyway. You did the best you could.


today i got Two Fails instead of the task updating when the gnomes turned into spiders :\

[Sun May 27 13:54:28 2007] Terrzin Wirecrimp says 'Ohhh. . . I don't feel very good. . .'

[Sun May 27 13:54:34 2007] Terrzin Wirecrimp collapses to the ground as a drachnid bursts forth from his corpse!

[Sun May 27 13:54:34 2007] The death of the gnome does not bode well for your rescue mission. Speak with Mazil again if you wish to attempt the rescue again.
[Sun May 27 13:54:34 2007] Terrzin Wirecrimp died.
[Sun May 27 13:54:35 2007] Your shared task, 'The Lost Gnomes', has ended.

I wasn't very happy when this happened the first time let alone the second

Edited, May 27th 2007 2:12pm by DukeLatan
____________________________
BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
Add
# May 06 2007 at 11:52 AM Rating: Decent
Scholar
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159 posts
Add "Crystalline Webbing of Absorbing" under the "Possible Hard rewards" section.

Also, add "Gory Belt" under the "Trash drops (normal) section.

Edited, May 6th 2007 3:53pm by Kindacute
minimum level for task
# Mar 28 2007 at 9:59 AM Rating: Decent
4 posts
level 63 allowed me to get the task

Error
# Jan 09 2007 at 9:25 PM Rating: Decent
11 posts
This mission says (in the first paragraph) that is is started by Brovil Pallivineg, but the left says started under Crim Sprinklcog. I'm fairly sure Brovil does not start it.
Loc for Mission givers
# Sep 15 2006 at 5:01 PM Rating: Decent
10 posts
Loc for Mazil & Crim : -714, 385, -45
Drop
# Jul 30 2006 at 1:39 AM Rating: Decent
Today dropped in our "normal" Mission

Blood Choker Chain Bracelet
Str 12 Dex 13 Sta 11 Cha 8 Wis 10 HP 175 Mana/ End 165
SVF 14 SVC 20 SCM 16

RNG ROG SHM BER
____________________________
Brotherr
-Immortal Sunrise-
Antonius Bayle
XP
# Jul 28 2006 at 2:12 PM Rating: Decent
Sage
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1,312 posts
This is a decent instance for experience. I'm using this to max out my toons in level 70, in anticipation of the new 75 level cap in the next expansion. In a group of 5, all toons get a full yellow of regular XP (at 70) from one completion, which takes between 2 and (ugh) 4 hours, depending on my luck finding the 4 damnable gnomes.

AA experience FLIES in here. My druid soloing gets over 4 blues per kill, which can amount to an AA in less than 30 minutes if pushing it.

I've switched to this from Nest instances for pure AA xping since the mobs here are much more accessible---very little downtime searching for and pulling them. Fewer gaters and cleric-type self-healers, too. And the rare trash loot is no more common than that Nest HP/mana augment which I've seen ONCE (and lost the roll) in hundreds upon hundreds of kills.

I've been disappointed in the chest loot so far. In 6 completions I've seen 4 of those useless (to me) chain pants and 2 so-so augments. No Tip Top Chopper or that decent all/all earring... yet....


Edited, Jul 28th 2006 at 3:15pm EDT by Sippin

Edited, Jul 28th 2006 at 3:16pm EDT by Sippin
____________________________
Sippin 100 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
getting to instance
# Jul 10 2006 at 8:48 AM Rating: Decent
Sage
***
1,312 posts
Moving in The Hive, particularly a hydra-group, is a working definition of the acronym "PITA." What drives me nuts is I've found at least three ways to get to this instance but every time I go back after a while I forget the routes and inevitably I waste an hour or two wandering aimelessly, with the attendant deaths and evacs adding to the aggravation.

So I'm documenting one sure-fire "relatively safe" way to get to the instance. This route is via the Living Bridge. I know there are short-cut ways through the lower levels but I'll be darned if I can find one atm so I leave it to someone else to post any of those routes.

First, get onto the Living Bridge. This is a whole trick unto itself and if you don't know how to do this, here's the basic idea, although you may have to practice it a few times to get it right. I've known people who never manage to do this right, probably due to slow comps where the lag makes it impossible to do the necessary jumps accurately.

Get SOE or lev and zone into the Hive. Invis up. Head to the first structure, the one called "East Obelisk" on maps. To the right of the entrance is a tall flat wall section. RUN UP IT! You'll come to a ledge. It is possible, but sometimes tricky, to maneuver onto the ledge. But for this purpose it isn't necessary. At the top, turn right, look up a bit and jump over to the side of that mountain dead ahead. Now run along the side of the mountain, bearing right. You're hooking around the mountain to the right but hug it tight on your left side. If you get too far away from the mountain you'll end up zoning into Stoneroot.

As you come around the mountain you will see the Living Bridges and the hive structures dead ahead. You want to end up at the base of the closest living bridge, right next to one hive. It's about the only place you can land. If you haven't stayed up high enough you will miss the bridge and land on the ground. Then you need to try again from the East Obelisk wall.

Back to the Living Bridges. You should be on the lowest ramp, right in front of the entrance to the first hive. You need to get up two ramp levels. To accomplish one of those, enter this hive and head UP one level. Exit onto the Living Bridge. Nothing "should" see invis here but do con stuff and watch out for rare nameds who usually do SI.

Follow the exit bridge its full length to the next hive, which should be full of static hivetenders. Go UP the ramp as far as it will take you. Exit left onto a higher level Living Bridge. Follow this Bridge as far as it takes you to yet another hive. Carefully con the mobs inside. None are likely to see invis but I wouldn't wanna bet a CR on it.

If no danger lurks within, cross the room to the hive tunnel you should see on the other side. Go down being careful with the web in the tunnel. As you may already know, these webs are traps which can strip invis. Go through the web when no mob is nearby and be prepared to reapply invis right away. The instance entrance is the yellowish triangular stone "door" flanked by "coat racks" topped with skulls.

If you do this with a pickup group save yourself an hour or two and some corpse rezzes by including a mage and CoHeroing the group to here. Just watch out for the wanderer who comes close to the entrance and time your casts appropriately.
____________________________
Sippin 100 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
Ac Augment
# Jun 03 2006 at 5:24 PM Rating: Decent
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83 posts
I read that this drops in hatchry from what i can gather. But it also says it drops in the Hard version which is Living Larder and not hatchry.Can anyone comfirm this drops in Living Larder Hard version chest?Please anyone
RE: Ac Augment
# Jun 03 2006 at 8:33 PM Rating: Good
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1,087 posts
The Crystalline Webbing of Absorbing, drops in the Hard version off chest/boss.
http://lucy.allakhazam.com/item.html?id=83848


The automatic reward for meleee, normal version is the Hivegrime stone of avoidance.
http://lucy.allakhazam.com/item.html?id=83744




____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
'Random drop'
# May 19 2006 at 9:26 PM Rating: Excellent
Normal mission 'Random drop'

It was in a cacoon.
Blood Master Mask
AC:13
STR:+10 STA:+9 WIS:+13 AGL:+12 HP:+130 Mana:+140
SV Fire:+11 SV Disease:+15 SV Cold:+15
Mana Regeneration: +3
Reccomended level 70. Required level 63.
WT: 0.0 Size: Small
Class: CLR DRU SHM
Race: ALL
Slot 1, type 7

RE: 'Random drop'
# May 20 2006 at 3:14 PM Rating: Good
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1,087 posts
what's cool about the dod "random" drops that can come off any mob in zone, is that its coded by the zone, not by the mob.
That's why you can open a cocoon and have one, but most importantly, sit at zone in, cast eyes for a few hours killing them, and can loot off of them.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
RE: 'Random drop'
# May 20 2006 at 1:02 PM Rating: Good
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Added, thanks.
hard vs normal
# Feb 20 2006 at 5:52 PM Rating: Decent
12 posts
Completed normal version, does anyone know how much more difficult the hard version is?
RE: hard vs normal
# Feb 21 2006 at 11:05 PM Rating: Good
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Hard has all yellow and red mobs, they hit a bit faster, and harder.
With 2800 ac, they max hit was about 1300?
With a good agro tank, slow asap.
If the healer isn't prepared on what to expect, they will drop folks pretty fast. Start with quick heals only, until you all get comfy.
But,
you can still kite it if anything.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
Do not let gnomes die
# Feb 13 2006 at 1:45 AM Rating: Decent
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180 posts
I've done this mission a few times now, and I had something happen tonight that I had never had happen before. I was pulling and I opened up a cocoon that spawned a gnome. After telling him to follow, he pathed kind of funny and aggro'd a drachnid. I allowed them to fight for a minute without my party's help and noticed that the gnome was actually beating up the drachnid. The drachnid eventually reached the HP level where he decides to run, aggroing several other drachnids. My group evac'd when we saw the gnome die. We ended up clearing the entire zone hoping to still win the expedition, but this turned out to cause us to lose. Don't let any of your gnomes die! :)
____________________________
**Rendyr, Warrior, Darkspear**
Do not let gnomes die
# Nov 06 2007 at 1:00 AM Rating: Default
Wish I would have read through all the player comments first. Spent nearly 5 hours in there to get this part of my DSK access done. The very first gnome I see pop, agroed a nearby spider. Nearly kills it, but ends up dead. I recieved no quest update, but thought nothing of it, because there were like tons of other cocoons and all I needed were 4 gnomes so no problem. WRONG!!!!! I opened every single cocoon and was one gnome short for the win. If you loose a gnome, leave the mission and start over, because at this point, you are waisting your time.

On a side note, you can use the fellowship campfire to port others into the instance and the easiest way I found getting there was from the zone in, take the first tower. Go down one level then through the webbed door. Your quest compass will start pointing right towards another door after the webbed door, don't go that way. Instead go up through all the mobs in the middle of the room/cavern. Your invis will drop, don't stop or slow down!! Keep running and stay ahead of the wave. Go through the hallway at that end and just follow it up. Once you're out of the hallway, you'll be on the level where the zone in to the instance is at and just follow the quest compass to it. I ran my rogue there..no problem of course and found that to be the most straight forward way. Then I ran my 7500hp with full buffs mage there with no problems, but probably because his pet ran buffer. Then forgetting to even use the mage for coth, I ran my cleric in and probably his hitpoint dropped from 8000ish to 4k. just don't slow down when invis drops.
New Drop
# Jan 27 2006 at 12:10 AM Rating: Decent
Just did this mission tonight on normal and had this drop:

Unresting Fingerbone Necklace
Slot:Neck
Focus Effect: Druzzil's Range
STR+10 STA+8 WIS+12 INT+12 AGI+11 HP+165 MANA+165
SVFIRE+10 SVDISEASE+15 SVCOLD+15 SVMAGIC+15
Recommended level of 70 Required level of 63
WT 0.8 Size: small
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
____________________________
<p>
<a href="http://www.magelo.com/eq_view_profile.html?num=1149588">
Harek Cybersforplat
</p>
Rogue of Xegony
drop
# Jan 14 2006 at 6:13 AM Rating: Decent
Did this on hard...chest drop was
Crystalline Webbing of Absorbing
Type 7,8 aug
AC:25
____________________________
Tajom Van Hackenslash
100th Huntmaster
Sanctus Arcanum
Drinal Server
Done This on Normal
# Dec 31 2005 at 8:06 PM Rating: Default
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129 posts
Did this on normal with:

70 War (Had 11k hps and 1700 acs buffed)
70 Clr (1st had to go, got another that was 70 though)
70 Mage (again, left, so we got another mage)
70 Bard/Rng (Bard left with Sham, so we got a Rng)
70 Sham (Left so we got another,,, again lol)
70 Sk - Me.

We tanked most of it, wasn't hard at all, just get single pulls; and those aren't hard at all.

When you go to a cocoon do /open, be ready for a mob, exp/nothing, or a Gnome. Hail the Gnome and say follow if he pops. For the mob, we had shili. mobs, ragepaws, was really wierd. (Bug?)

Anyways, when Tank died or we had adds we kited the add with Rng or I, normally we both did it while rest of the grp focused on the main mob, was easy, Melee got 20 Ac augs while Caster got 2% Stun Resist Augs.

Some Chain Helm dropped, think Sham won, grats.

Took total of 3 hours with getting new peeps/members leaving, but we finished it =). Again, this was on Normal, War had no problems; you can kite the whole thing out, get 2 Mages, 2 Rangers, and 2 Necros lol, easy kiting for that if you really wanted to. It should work.
____________________________
Fallgore Bonekrackler
can solo
# Dec 24 2005 at 3:10 AM Rating: Default
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126 posts
Did this tonight, had some afk guildees join group so i could get the task. Made my way to the zone and kited some then 2 of the group members decided to come help, made it go faster. its good xp. got augs at the end and part for the DS key. there are no respawns and they dont summon and i only got hit by a few dd's from some of the caster mobs, so theyre easy to resist. hard part was opening the eggs and gettin instant aggro from the mob that popped out, so i had the pally and sk that came open them and i would aggro right away if a mob came out.

Also if you get a gnome out of a egg and you tell him to /follow you he follows but sometimes they say something along the lines of "i dont feel so well" when you see that that means they are going to change into a mob within a few seconds so get far away of you plan on kiting. once you kill the mob your task gets updated and counts as a gnome that you helped get out.

To get to the instance is a few different ways you can go, but its in the green part on your map, with all the tunnels and squigly lines. its the same instance zone as the 69-3 spell task i believe.
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Locations of Crim Sprinklcog and Mazil Hibbinap
# Dec 20 2005 at 12:55 AM Rating: Decent
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322 posts
Standing underneath their open air tent and between the two npcs, their overall location is
-706.30 393.06 -45.65 in CC.

Basically they are located in the southern part of the expeditionary camp. Mazil does all the talking since Crim had his unfortunate run-in with the drachs.
Hard Mission Caster Reward
# Dec 16 2005 at 4:28 AM Rating: Decent
1 post
This dropped for caster in a successfully completed hard mission.

Hive Silk Pearl Necklace
Slot: Neck
AC: 21
Focus Effect: Eterninostrum
DEX:+12 STA:+19 CHA:+14 WIS:+13 INT:+13 HP:+190 MANA:+200 ENDURANCE:+55
SV FIRE:+20 SV COLD:+25 SV MAGIC:+20
Shielding: +2%
Required level of 70
Wt:0.8 Size:SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: All
Slot 1: Type 7
RE: Hard Mission Caster Reward
# Dec 28 2005 at 5:29 PM Rating: Decent
22 posts
Normal Mission Drop from Chest
# Dec 12 2005 at 7:33 PM Rating: Decent
36 posts
Had this drop today in the chest after completing the normal version of this mission.

Blood Rage Cloak
Magic Item Lore No Trade
AC: 18
STR +12, STA +8, CHA +11, WIS +13, INT +13, HP +165, MANA +175, END +175
SV FIRE +12, SV DISEASE +12, SV COLD +12, SV MAGIC +10, SV POISON +12
Recommended Level of 70. Required Level of 63.
WT: 1.0 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 7
Rewards
# Nov 26 2005 at 3:16 PM Rating: Decent
Scholar
49 posts
Melee(normal) : Hivegrime stone of Avoidance
http://lucy.allakhazam.com/item.html?id=83744

Caster(normal): Hivegrime stone of willpower
http://lucy.allakhazam.com/item.html?id=83745

Chest drop : Hive Caretaker Cuffs
http://lucy.allakhazam.com/item.html?id=83769
Some mission details
# Oct 03 2005 at 7:19 PM Rating: Excellent
I just did this mission last night for the first time and this is how it went:
I dont know the way to the zone it but it was a long run and all invis. We went down a bunch of ramps downstairs in the basement somewhere.
When we zoned into the instance there is a small safe area right there for medding and buffing up. The mobs are on par as far as magic resist with DON lvl 70 mission for Creator. On my first pull the war engaged with about 10000 HP but only 1700 AC and dropped to 37pct health on the first round. cleric and druid were fast healing like mad and rest of us were stunning and whatnot along with dps to get him down. The mobs hit for an average of 1600 a pop on me with 1648 AC and quad hit quite often.
The tank survived the first mob just barely and we regrouped for the 2nd mob. The war said he was mostly VT geared and my opinion was we had to do something different because this was not working. I pulled the 2nd mob and the war dropped in the 2nd round I think because the mob was still at 98pct health. Necro had most aggro and the mob (snared) started chasing him. It was then that we figured out that that this could be an effective Kite mission as nobody got summoned.
We all piled on the dots and arrows and whatnot and the mob was dead lickety-split. The war got discouraged and canceled his rez and summoned his corpse to the guild hall graveyard and left the group. He wasnt blaming anybody but just figured this was out of his league. We invited a very good ranger who joined us in progress, and that massively increased our dps on our kite mission.
All of the mobs were Drachnid type mobs and there was a mix of melee and caster types. Every one was yellow to 70 but none of them summoned. The Inquisitor type was the one that did the AOE dot though. It was named Drachnid Web or something like that and ticked very fast. About 1000 a tick and we lost a caster to the dot. Not everyone was in the AOE range and I immediately put my lute up and sat to max regen but only survived the 60 second dot with some timely heals from the ranger. As the cleric was busy with the rest of the group and the necro was tapping back health from the drachnid being kited and solo-kited it for that minute.
After we cleared some drachnids from the middle room we were able to /open the cocconed victims as the drachnids were usually pre-positioned to guard over them. There were 10 victims and only four had the named halfling dudes in them and the rest were either:
1. Another drachnid
2. A KOS fish-dude that occasionally drops an aug
3. nothing
We used the main middle room for kiting and I pulled drachnids from both the north small room and the south big room. I just cleared the roamers first and then took out the 'victim guards' next. I had to use fade memories several times to split mobs for single pulls but our 70 chanter was able to mez some occasionally as needed. I pulled with resist debuff and then snare if I thought it was a single and with resist debuff-snare-fade-reaggro 1 if there were 2.
At the end after rescuing the last halfling we all received a different aug on our pointer. Mine as a bard was an AC15 aug. Casters got +2 spell resist and so on. A chest popped near the zone-in and it had the chain class helm. I will update with details on it later but basically it was 120 hp with appropriate stats very similar to the DON one for lvl 70 ppl. Nobody wanted it so I think somebody looted it for guildbank points.
The mission took almost two hours and I got almost 3AA.
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
loot & and what to do with gold and platinum neck
# Sep 18 2005 at 2:32 AM Rating: Decent
The reward for the successful completion of this mission was we all got an item on our curser, 6 chests spawned containing one item each and the stated reward in the mission dialog box. What I want to know is there something that needs to be done with the item. Its a Gold and Platinum twined necklace no drop and not equipable

We did a hard and our other drops were mellees got a cloak was like 130 hps or so AC18 and other stats, Casters got a necklace

in the chests were: 20 AC augment (melee classes) x2, 7 AC and other stats earring ALL ALL x2, 20 mana/2%spell shield augment (caster classes) and a 1hand slash sword. I imagine the chest loot is somewhat random.
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Harmonie
Bardess of Bristlebane
The Claw of Nagafen
RE: loot & and what to do with gold and platinum neck
# Sep 29 2005 at 5:24 AM Rating: Decent
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176 posts
Hmm. That sounds like a spell quest mission ... but can't say which level.

Do the chest contains match to your group setup (2 Melee's, the right amount of caster, Priests and hybrids)? If yes, then it seems to be the start of a spell mission series ...

H'Sishi
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HSishi Shortfinger
Proud Rogue
Member of <The Darkwind>
Antonius Bayle
where are the zones?
# Sep 16 2005 at 12:50 PM Rating: Decent
33 posts
this is great information . do you access the quests/zones in nek forest ?
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quest info
# Sep 15 2005 at 12:17 PM Rating: Decent
39 posts
It's a group mission, you can choose normal or hard, I didn't have a group at the time so no further info yet.

Crim & Mazil are located at the other clockwork camp, LOC -721 x +390

"[Thu Sep 15 12:13:39 2005] You say, 'Hail, Mazil Hibbinap'
[Thu Sep 15 12:13:39 2005] Mazil Hibbinap says 'Welcome to our camp, Peggleg. You must be another one of the surface dwellers I've seen about down here. Truly you must be a brave person to venture so far down. We could use the [help] of one such as you.'
[Thu Sep 15 12:13:42 2005] You say, 'what help'
[Thu Sep 15 12:13:43 2005] Mazil Hibbinap says 'I should fill you in a bit on what's happened and what we know so far, before you commit yourself to something you might regret. When people started arriving from the surface we were visited by Crim here and his friends. They were astonished to find us down here and promised to do what they could to help us. . . just as soon as they explored a bit. They left our camp and then I guess it [happened].'
[Thu Sep 15 12:13:45 2005] You say, 'what happened'
[Thu Sep 15 12:13:45 2005] Mazil Hibbinap says 'I heard a commotion and went to investigate. I found a bloody gnome stumbling about the camp with a panicked look on his face. When we realized it was Crim we rushed to aid him. He spouted gnomerish, or uhm, gibberish, and then just fell over. Most of the [information] we have is from his periodic mumbling and rants.'
[Thu Sep 15 12:13:48 2005] You say, 'what information'
[Thu Sep 15 12:13:48 2005] Mazil Hibbinap says 'It seems the gnomish friends were down around the great lake somewhere when they were set upon by a large band of drachnids. Unable to hold out long, the party was shortly overcome and bound in webbing. The details are a bit foggy here, but it seems while they were binding Crim up the drachnids were attacked by a group of shiliskins. During the battle Crim was able to slip out and escape. We believe the drachnids drove off or defeated their attackers and then the friends were [taken].'
[Thu Sep 15 12:13:52 2005] You say, 'taken where'
[Thu Sep 15 12:13:52 2005] Mazil Hibbinap says 'Most of my brethren believe they were taken to serve as food for the drachnids. I, however, am not quite so ready to give up on them. I would like to know their fate for certain before abandoning them. If you would be [willing] to search the Hive for me I would be most grateful.'
[Thu Sep 15 12:13:56 2005] You say, 'I am willing'
[Thu Sep 15 12:13:56 2005] Mazil Hibbinap says 'You will likely have to search the cocoons you find in the Hive. I suspect it will be difficult to tell what is inside them otherwise. If you would like a starting point for your search, I might suggest checking the drachnid hatchery. I have heard stories too terrible to relate of prisoners being taken there.'
[Thu Sep 15 12:14:00 2005] You can not be assigned this shared task because your party does not contain the minimum required number of players.

Edited, Thu Sep 15 13:31:01 2005
70 not too low
# Sep 15 2005 at 8:59 AM Rating: Decent
11 posts
I was able to get his Task list at 70. I had Slipgear's Gem (finished exploring Corathus Creep) and had zoned into next zone over a couple of times. Maybe you need the Augment to get this?
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Bolverkr, Ranger of the Seventh Hammer
RE: 70 not too low
# Dec 30 2005 at 12:07 PM Rating: Default
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129 posts
Nope, just need about 3-4 people I believe. Don't need Slipgear's Gem. (War didn't have and got in easily)
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Fallgore Bonekrackler
quests given:
# Sep 15 2005 at 2:15 AM Rating: Decent
15 posts
i hailed this guy today at level 70 (sk, indiff faction, first time in the expansion) followed the text (without having seen this quest) and was able to get the quest itself... which is a selection of 2 missions.
both missions have identical descriptions (and i would guess goals) but one says says (hard) next to it.

the quest is to go to the drachnid lair and find his lost companions
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Tearsin Rain
Not Level
# Sep 14 2005 at 9:40 PM Rating: Default
It might not be a level it might be experience as in experiencing all the zones or missions etc...
RE: Not Level
# Sep 15 2005 at 7:02 AM Rating: Default
Scholar
43 posts
That would be a likely assumption with the data we have on this already.
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Siega, half elf ranger, The Seventh Server
70 to low ?
# Sep 14 2005 at 9:17 PM Rating: Decent
9 posts
Response if too low level:

Mazil Hibbinap says 'Now that I've had a chance to take a closer look at you, I'm afraid I don't know that you'd be able to survive the rescue attempt. Gain a bit more experience and see me again.'
got the same response and I am a 70 lvl bst.
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Kilren Knight Of The Light "Love is the greatest killer of all"
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