Norrath's Keepers Tier 2c: Calling Emoush  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:N/A
Level:65
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Loot
Faction Required:
Norrath's Keepers (Min: Amiable)
Related Zones:
Related Creatures:
Related Quests:
Era:Dragons of Norrath
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:24
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Mar 9 14:30:03 2005
Modified: Thu Feb 5 18:23:35 2015


For an overview of the Dragons of Norrath expansion, see this wiki article.
For an overview of progression, see quest entries for Norrath's Keepers and the Dark Reign.




This raid task is of Planes of Power elemental difficulty and has a 2-day, 20-hour lockout timer. It begins with Lieutenant Ekiltu Verlor (click for map image) in the Norrath's Keepers camp of the Lavastorm Mountains.

Pre-requisites for requesting this task:
- Level 68+
- Minimum "amiable" faction with Norrath's Keepers
- Minimum 6 players; maximum 24 players
- Completion of "Turn the Tides of Sand"
- Completion of "Recover the Lost Map"
- Completion of "Defend the Kirin Contact"
- Completion of "Sickness of the Spirit" (group mission)

You say, 'Hail, Lieutenant Ekiltu Verlor'

Lieutenant Ekiltu Verlor says 'Those faithful to the way of Norrath's Keepers may take on the greatest challenges and prove their worth to Firiona Vie.'

You have been assigned the task 'Calling Emoush'.

You must hurry. The Dark Reign are slowly making their way deeper into Tirranun's Delve. We have heard they seek a magic that the delve goblins possess that allows them to create a great, sentient, and dangerous dervish of stone. This dervish is a danger to anyone in the delve, but if the Dark Reign are able to capture and harness the dervish, they will most certainly use it in the army they build. You must find a way to put an end to this magic posthaste!



Touch the portal to Tirranun's Delve 0/1 (The Broodlands)

Confront Emoush the Destroyer 0/1 (Tirranun's Delve)

TASK LOCKS HERE

Kill Emoush the Destroyer 0/1 (Tirranun's Delve)



The entrance to the instanced zone is a cave in the northeastern part of the Broodlands.

Once in the zone, make your way to the far north end (general mob population is no more difficult than the standard zone). There, you'll get a location update for the second step (which also locks the task).

You'll see a dervish named Emoush the Destroyer alongside three goblins: Mystic Shiflor, Mystic Griknok and Mystic Braggle.

Emoush the Destroyer isn't yet attackable (non-aggro). It will only be active (aggro/attackable) as long as all three goblin Mystics are in their unconscious state. To render a Mystic unconscious, DPS it to 0% at which point it collapses to the ground. Three minutes later, it wakes up again and re-aggros.

With this in mind, you'll want to 'kill' the three Mystics as close to the same time as possible so that you have a larger timeframe to DPS Emoush the Destroyer (who regenerates some even while invulnerable). Each Mystic hits for a max ~1,100; has ~90,000 hitpoints; and is immune to all crowd control methods.

Mystic Griknok says 'You no stop us! Emoush will destroy!'
Mystic Braggle says 'You no stop us! Emoush will destroy!'
Mystic Shiflor says 'You no stop us! Emoush will destroy!'

The goblin mystic falls to the ground unconscious.
Your faction standing with Minions of Tirranun has been adjusted by -1.
Your faction standing with Tirranun has been adjusted by -1.

Once all three Mystics are in their unconscious states, you see:

The cavern trembles as Emoush awakens.

Emoush the Destroyer swells with magic as it glides toward you.

Emoush the Destroyer is undead; hits for a max ~1,500; flurries; has ~300,000 hitpoints; is immune to fire-based damage; and casts "Rumbling Stone":

Rumbling Stone: PB AE 350', Prismatic (-350)
1: Decrease Hitpoints by 1000
2: Stun (1.00 sec)

If a Mystic wakes up (three minute timer on their deaths), Emoush goes non-aggro / unattackable:

Emoush is once again protected by the goblin magic empowering him.

Once again, kill all three Mystics to resume attacking Emoush.

NOTE: Each time the Mystics wake up, Emoush increases its max hitpoints (health) and increases its max hit.



Completion & Loot

Emoush the Destroyer has been slain by _____!
Emoush the Destroyer's corpse falls to the ground inanimate.
Your faction standing with Minions of Tirranun has been adjusted by -1.
Your faction standing with Tirranun has been adjusted by -1.

Emoush is gone. The goblin's plans now thwarted, you rest safely in the knowledge that your services will not go unrewarded.

Emoush the Destroyer drops 6x "Glowing Stone Fragment" (progression item) + 1 item from its loot table:

Band of Ashen Rain
Lava Crystal Scepter
Ring of Living Malachite
Spider Queen Incubation Band


Task Rewards:
11 Radiant Crystals
1x "Norrath's Keepers Token" (faction turn-in item)
Submitted by: Saraban of Darkwind
Rewards:
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What is the DoN AA reward?
# Mar 21 2005 at 4:34 PM Rating: Decent
13 posts
Can someone confirm the DoN AA award? Also I have heard that you get a spell?

I have heard 200 HP/MANA, then 300 HP/MANA. Any confirmation on this would be awesome. OK, what about the non-Anguish geared peeps out there? For example the 11K tanks and the 6k mana clerics? Is this doable. If so, how many peeps? Any insight would be greatly appreciated.

Also if there are any people that want to knock this out, PST. Any others that are puting this together and want to have numbers, PST as well.


Satubur
Cazic Thule
____________________________
70 Cleric, Cazic Thule
Difficulty
# Mar 11 2005 at 12:43 PM Rating: Decent
*
138 posts
I've done this event a few times. I would rate it on an Elemental Planes level style of difficulty.

Edited, Fri Mar 11 12:43:48 2005
____________________________
Rylaar - 100 Ranger - Bristlebane - EQ1
Trylon - 100 Cleric
Iamken - 92 Enchanter

Fyfe - 95 Troubador - Unrest - EQ2
Rylaar - 95 Ranger
Quinleigh - 95 Fury
Dalarn - 95 Inquisitor

Rylaar - 90 NE Hunter - Khaz Modan - WoW
Rhylaar - 90 Troll Hunter - Shadow Council - WoW
Lock Out Timer
# Mar 11 2005 at 7:25 AM Rating: Default
3 days
Re: Emoush
# Mar 11 2005 at 1:20 AM Rating: Excellent
12 posts
Can kill each add all the way. Don't need to hold at 10% to kill simultaneously. Not sure when the timer starts for them to reactivate, on death of first or on engage of Emoush. This would be the only reason I could see to kill them together. They all reactivate at the same time though. We typically do this with 8 - 10 people who are Anguish geared.
RE: Re: Emoush
# Mar 11 2005 at 4:07 PM Rating: Decent
*
229 posts
Repop seems to be five minutes after the first mystic dies. So killing them all as close together as you can maximizes your time on Emoush. Emoush does get stronger over time, so it's best to finish him off in as few rounds as possible. Of course, this is a lowish elemental level encounter and if you're way beyond that it just won't matter.
add
# Mar 10 2005 at 7:25 AM Rating: Default
*
168 posts
With a good group of people, have 3 separate tanks. Concentrate 1 group per named. Once one group has mob down to 10% all back off except the tank for that mob. He is not to kill the mob but to keep it entertained while the rest of his group go and help the others. As each are at 10% life, finish them off around the same time. Once all 3 are dead, the Destroyer becomes targetable. All groups get on him and and kill him fast. I don't know how long it takes before the 3 get on their feet again, as we did what I mentioned and killed Destroyer without any repops.
RE: add
# Mar 14 2005 at 12:42 AM Rating: Decent
7 posts
the reason for killing the mystics fast is that the timer starts when the first one dies/fd at that point you have 3 min to kill Emoush before the mystics stand back up and Emoush becomes unhitable at which point you rinise and repeat the mystics to get emoush hitable again.
emoush has a 1k ae that goes off every 60 seconds


he's not to bad max hit wise unless you stand around and watch him grow in power starts out hitting for a max of 1kish at 1.7 k ac < after ten min of waiting for ppl to regen mana he was hiting for 3k >
Info
# Mar 09 2005 at 10:04 PM Rating: Decent
26 posts
Its about average Difficulty... its like this

You clear some junk mobs, the same difficulty as the normal instanced zone. When you get to the final room, you trigger the emoush script, from this point on, you are sorta on a timer, as every so often he gains in power.

He is up, and unattackable, he has 3 guards, when all 3 guards are dead, he is attackable, BUT the guards repop after being dead for about 5 min, and when one repops they all do, so you need to do this..

Pull the guards one at a time, beat them to 10% and hold them, pull the other 2 and do the same, then kill them all at the same time.. If you have stacked DPS u can burn the named down fast, if not, they adds will repop one time.. i sujest you pull the named away form his spawn, the adds repop in the spot they are in, to begin with, so dont kill emoush near those spots

Once the adds repop, do the same thing over, emoush will regen about 5%/min, soon as all 3 adds are dead, burn emoush, and collect your loot.

You get one peice of loot + 6 stones used for progression quest.
____________________________
Brutul Naughtielf
WWW.DrakkonsBlood.net
Info
# Mar 13 2008 at 5:25 AM Rating: Decent
10 posts
Single groupable but must include SK, Pally, and Necro.... Need to undead nuke the hell outta Emoush.... Cannot allow 3rd spawn....
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