Helm of Ro  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:15 hours
Level:35
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Armour Set
  • Experience
  • Faction
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Original
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon Sep 2 13:23:28 2002
Modified: Sun Aug 5 19:52:22 2012
/loc of Thomas?

You say, 'Hail, Thomas'

Thomas says 'Welcome to our camp. We are paladins gathered from many lands. We have been called to this land by our deities. Ours is a crusade of righteousness. Have you happened upon us by chance or do you [seek the sacred molds]?'

You say, 'I seek the sacred molds'

Thomas says 'Many of us carry the sacred molds of the holy paladin armor. We will release it only to those who have proven themselves to each of our deities. If you seek it, speak up!! Tell us which part you seek. I carry the secret of the [Helm of Ro]. The others carry those of vambraces, breastplates, bracers, gauntlets, greaves and boots of Ro.'

You say, 'What Helm of Ro?'

Thomas says 'To receive the mold of the Helm of Ro you must first demonstrate your strength. Go to the plains of thunder. There you shall hunt down the most vile creatures I have ever encountered. Seek the undead cyclopes. I have spied them in the most dangerous portions of my realm. Fetch me two of their skulls.'

You need to get the mold for the item. You do this by fetching the quest items and turning them in to the NPC who gives the item quest. You need to have an amiably faction to get these quests. If your faction is not high enough, they will request that you go to their guild and talk to someone there first before getting the quest. All molds are no drop lore items, so whoever turns in the items must finish the quest.

1) Faction needed with Temple of Thunder in Qeynos [Knights of Thunder]. If you are not given the quest outright, go ask someone (not sure who) in the Temple if you have proved your nobility and if he answers yes, you have good enough faction to do the quest. Bring him 2 skulls from the undead cyclopses (approx level 35. plains of thunder/Karana - kill regular cyclops to get them to appear) and he will reward you with the mold for the helm.

2) Once you get the mold for an item, you need to talk to Lord Searfire, the Dwarven Smith in The Temple of Solusek Ro. He must consider you amiably before he will deal with you. He will then give you the Sol Cauldron and tell you how to do the next step, which is acquiring the ingredients to make the metal ronium. These are: Melatite (Dropped by MB and MC Clockworks in Solusek's Eye. You can also sometimes buy them from the Gnomes in Solusek's Eye since many players sell them if they find them), Two Bars of Enchanted Platinum,Mistmoore Granite (from Gargoyles in Mistmoore), the Sands of Ro (from sand giants) and Soil of Underfoot (Get from Priestess Ghalea in the Kaladim cleric's guild for 4 fairy dusts [need at least amiable faction for this]). Put them in the cauldron and hit the combine button and you will get a bar of ronium. You do not need the blacksmithing skill to combine these.

3) Once you get the ronium, you need to combine it with the mold in a forge to make your item. Any forge will do. You no longer need the blacksmithing skill for this.


Need missing quest items, all quest dialogues, /loc of quest mobs, required faction, faction hits, additional information if any.
Rewards:
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dialogues
# Mar 14 2012 at 7:58 AM Rating: Good
***
2,243 posts
[Wed Mar 14 00:43:52 2012] You say, 'Hail, Thomas'
[Wed Mar 14 00:43:53 2012] Thomas says 'Welcome to our camp. We are paladins gathered from many lands. We have been called to this land by our deities. Ours is a crusade of righteousness. Have you happened upon us by chance or do you [seek the sacred molds]?'
[Wed Mar 14 00:44:03 2012] You say, 'I seek the sacred molds'
[Wed Mar 14 00:44:04 2012] Thomas says 'Many of us carry the sacred molds of the holy paladin armor. We will release it only to those who have proven themselves to each of our deities. If you seek it, speak up!! Tell us which part you seek. I carry the secret of the [Helm of Ro]. The others carry those of vambraces, breastplates, bracers, gauntlets, greaves and boots of Ro.'
[Wed Mar 14 00:45:27 2012] You say, 'What helm of ro?'
[Wed Mar 14 00:45:27 2012] Thomas says 'To receive the mold of the Helm of Ro you must first demonstrate your strength. Go to the plains of thunder. There you shall hunt down the most vile creatures I have ever encountered. Seek the undead cyclopes. I have spied them in the most dangerous portions of my realm. Fetch me two of their skulls.'
____________________________
Somewhere heckling Fleven about updating quest info lol...
Ro Helm
# Apr 12 2002 at 3:42 PM Rating: Default
Who do you give the 2 cyclops skulls to? I asked everyone that I saw in the temple but no mention about Ro Armor. If anyone knows the persons name to get this thing rolling,..please post it and let us know.

Qesata
Paladin of The Knights of Truth
RE: Ro Helm
# Sep 04 2003 at 11:25 PM Rating: Decent
8 posts
You give the skulls to Thomas, not Tomas, in Rathe Mountains at the Paladin camp.
RE: Ro Helm
# Apr 14 2002 at 7:00 PM Rating: Default
Give to one of the paladins at their camp in Rathe Mountains, I forget which one, but have to have good faction. Check quests that originate in Rathe Mountain Zone to find exact character that gives quest.
just a note...
# Mar 30 2002 at 1:27 AM Rating: Decent
20 posts
ok, to get the soil of underfoot you MUST have allied faction with the lady in the dorf cleric guild i gave the fairy dust to her with faciton of kindly she gave me nothing for it. its a real pain since the only place i ever seen fairys spawn is gfay can never find them .. always paying rangers to track them for me.
Helm of ro
# Feb 06 2002 at 2:20 PM Rating: Decent
4 posts
Im a 35th paladin on drinal. Today I soloed 2 undead cyclops with my ghoulbane and ins of nife. The cyclops did resist both ghoulbane spell and inst of nife spell about 50% of the time. Brought skulls to rathe mountains with map of rathe mountains from this site. I found paladin camp no problem and got the mold. Make sure you have a sow in rathe mountains.

Rhombus
35 paladin
chaotic reign
Research people, research
# Nov 23 2001 at 2:54 PM Rating: Default
If ya'll want to know who to talk to about the helm it is Thomas at the paladin guild near the Feerrott zone.


Erostle Tremore
Paladin of the 26th regiment
Living on the World of Morell-Thule

When seeing the site
of Crushbone I droped
my bags and ran in.
Who Do you...
# Nov 18 2001 at 1:11 AM Rating: Decent
can anyone please please tell me who the heck you have to talk to to get the ball rolling on this quest I have all the basic components for the quest teh granite the fairy dust the skulls and the paltinum but I cant find who I need to talkto to get the dang mold AAARRGGGHh

Aaronor pally of 30th level
____________________________
Kunloa Hungloa
Shaman of the 64th season
Who to talk to
# Oct 17 2001 at 9:22 AM Rating: Default
Anyone know who you have to talk to in the Temple of Thunder to get this quest? My faction is currently at "ally" and still no one will mention the quest. Does it need to be higher or who do I have to see to get the quest? I already have the two skulls but am stuck at step 1. Please help!

Burgen of the 30th Season
Any one know who the Skulls go to ?
# Oct 12 2001 at 6:45 PM Rating: Default
I can't find the guy to give the skulls to.
Cyclops Scull
# Sep 25 2001 at 6:19 PM Rating: Default
I think i have a Cyclop's skull is that the same thing as what you guys are talking about or is there an Undead Cyclop's Skull?
RE: Cyclops Scull
# Oct 01 2001 at 10:05 PM Rating: Decent
*
133 posts
Yes, the skulls that drop from undead cyclops' are called "a cyclop's skull", and they are what you need.
Wis= GOOD THING
# Sep 10 2001 at 6:44 PM Rating: Default
*
134 posts
First, the whole point of being a hybrid is to cast spells and tank (well, for Rangers, to cast spells and attack and hope not to get aggro'ed...hehe). I, as a 25 Pally, like to use Flash of Light (great taunt!), Yaulp (hey, 5 mana for 10 STR and 20 AC for 15 seconds isn't bad), Reckless Strength (20 STR minus 1 per tick until minus 10 STR (that takes 3 minutes, and you can just click off after every fight), Lull (when pulling), Root (when soloing or the group is in trouble), Light heal to keep the Ranger/Rogue/Monk ETC from dying (also works wonders on casters :) ), etc. After 30, chain stunning seems a good way to keep aggro, reduce damage taken by group, and so on, and we also get Healing then. With my Root Ward Undead Ward ward ward ward reroot etc till OOM then finish with melee, I can take yellow undead solo with only 1 or 2 bubs of health lost. And I can't wait till Luclin comes out, then us Pallys can make caster MoB's very useless with the Cease/Desist to interrupt first spell, then stun, then Cease/Desist the next spell (gotta use the stun, long recast on Cease and so on). Anyway, as the title says,"Wis=GOOD THING!"

EDIT: PS This is not simply a rant. This is aimed at the people posting below about how Pallys shouldn't "waste time" by casting "useless spells" in the middle of combat.
____________________________
Sir Balidin Evilbasher
Knight of Truth, Love, and LUMBYISM!
Xev

Owner of 4 Enchanters: Level 65 (Deleted), level 59 (Retired), level 48 (Deleted), and level 36 (Semi-active)
Hmmmm
# Aug 20 2001 at 9:45 PM Rating: Decent
4 posts
A cyclops has one eye, but a cyclops skull has two eye sockets, hmmmm............
Glamorial lvl 17 Shaman
# Jul 25 2001 at 4:16 PM Rating: Default
I don't know about the other ingredients, but I do know that if you hang out around South Karana even at lvl 15 - 16 (high enough to take a lion that could aggro on you), you can eventually get a couple undead cyclops skulls. The other stuff, and the faction required in Solusek may indeed pose a problem to low levels. People leave the skuls on the cyclops because no one can use them except you guys, and no one can sell them.
re lost mold
# Jul 18 2001 at 6:48 PM Rating: Decent
1 post
THE SAME THIng happen to me when iwas doing the boots mold disapered i thinik its a bug i did it again it worked
be proud
# Jul 10 2001 at 6:28 AM Rating: Default
hi everybody,all the people always tell me that the pally sucks because they dont stand dammage but why i am always the last one to die in my group.i think pally are most tank than caster ,i dont cast so much spells when im fighting but i know that the one i cast make the difference between life and death sometimes ,im sure of it ,im verry proud to be a pally and you must be too and let everybody know that you are ,after all we are the peace keeper of norrath lol,it s true that the pally have they re weak point but all the class have they re own i guess,try too bring glory upon the paladin and to the lovely god erollisis marr,my god,take care evrybody and dont forget that we are the holy blood who fill the earth of norrath
#Anonymous, Posted: Jul 09 2001 at 2:15 PM, Rating: Sub-Default, (Expand Post) I have a lvl 16 friend who did this quest ALONE no help, got all pieces by himself. He is lvl 16!! He got me arms, legs, and helm, all for a jagged band, skull shaped barbute, and 100pp. And on top of it all, he says it took him 2hours! I just don't see how a quest that usually takes 15 hours for a lvl 35, can take 2 hours for a lvl 16. Do you think this is possible? And P.S., stop arguing about what classes do what and what classes are better, each class has been test played countless amounts of times to make sure they are good at something, and are even balanced out with other classes. So drop it, and save the posting room for people who are staying on the subject.
RE: Question
# Oct 28 2001 at 12:52 PM Rating: Good
**
425 posts
So your level 16 friend walked into Mistmoore by himself? Then he killed a sand giant. For your info a level 16 with the best armor and weapons in the entire game could not solo in Mistmoore. Foolish person. Why am I even responding to this. I must be an idiot.

Ironhom Hammerforge
Dwarven Paladin
Tallon Zek Server
Syndicate of Light
____________________________
Ironhom Hammerforge
Paladin of Kaladim
Chivalric Order




RE: Question
# Sep 28 2001 at 9:51 AM Rating: Default
Only if another char gave it to him.
#Anonymous, Posted: Jul 13 2001 at 4:32 AM, Rating: Sub-Default, (Expand Post) no
#Anonymous, Posted: Jun 27 2001 at 10:21 AM, Rating: Sub-Default, (Expand Post) </rant>
Lost Mold!
# Jun 22 2001 at 9:31 PM Rating: Decent
4 posts
I got the skulls (given to me), turned them in for and got the mold. Did all the other stuff and made my Ronium. I used the forge by the bank in North Freeport and combined the mold and ronium. No message, just a forge left with my ronium and no mold! What did I do wrong! The spoiler here says smithing skill not needed. Is this not true?
____________________________
Baiden Hod
#Anonymous, Posted: Jun 19 2001 at 12:13 AM, Rating: Sub-Default, (Expand Post) these posts are supposed to be about the helmet of ro. it is not the place to argue pally issues and all of you that dont have pallies shut the f*** up you dont know.
pallys
# Jun 07 2001 at 9:26 PM Rating: Default
Just thought I would give my 2 CP worth. Flame me if you will..
I&#8217;m told/experienced that paladins are a mix of mob control (Stun, root, blind) dmg taking (Getting to mob off the tank for a bit while getting healed) and backup tank / healer. All though paladins dmg and healing and mob control skills are not as good as pure class we can do all them all. We can also take and give your far share of dmg.
I play my pally as a &#8220;group status watcher&#8221; I will root and stun when needed and pull adds of the tanks if we get them take them away and root them. Stun casters so they can&#8217;t cast on the team and most of all protect the pure casters. Sorry if I&#8217;m going on to much just thought that I would have my say.

Thanks :)

Amath
<Bertox>
OMG
# Jun 05 2001 at 5:40 AM Rating: Default
OK Paladins are tanks in the sense that they will more often then not move up to the front of the battle and take the licks. (Period) Paladins are notexpected to sit there and take the licks without doing anything about it. (Period) Paladins are accepted into groups because they can take a few licks, CAST to keep the mobs interest, and help with the healing. If anyone has ever played a hybrid class to their fulest potential you know that part of the reason we can taunt at all worth while is because we can cast to make them think about us again. (Period) Anyone who thinks a paladins in combat casting is useless, you need to go play another class cause you have no clue what you are talking about. (Period) If you dont believe me ask any hybrid who is forced to be main tank how he keeps their attention. If he says by sheer brute combat fighting HE LIED!




46 ranger / 39 shadow knight / 35 paladin
RE: OMG
# Jul 09 2002 at 1:39 PM Rating: Default
Yeah (period)
RE: OMG
# May 31 2002 at 5:39 AM Rating: Default
this is not completely i'm a Ranger and i keep the mob easily by pure melee i usually have to back off from the mob so that the main tank may have the mob in a group i hit in the 30s-50s my highest hit so far is only 85 dmg
Ranger of 33rd season
Lvl 32 item
# May 25 2001 at 6:32 PM Rating: Default
This isn't a level 35 item..with brains you can get this item easily at level 32
Helm of Ro
# May 21 2001 at 4:57 PM Rating: Default
Ok, back to the subject? Helm of Ro i believe.
we are not a tank, we are not a cleric, WE ARE PALADINS
# May 11 2001 at 12:07 PM Rating: Default
i was just in this fight with a snotnose twink lvl 16 pally who was tell me (at lvl 32) that str and ac were more important than mana, as the spells were just for buffs. NOT TRUE. obviously you need the best STR/AC?HP as possible to stay alvie, SO YOU CAN CAST SPELLS! as it has been said many times, we are great tanks, but warriors far outclass us in damagedealing and damage taking. as such, we have to find a new HYBRID role. As a paladin, you should always be a secondary tank if you have another tank class, so that you can root, stun, blind(its -5 or 10% attack ability on the mob. its 5 mana, so use it. its enough to make a difference) and heal, if the caster is oom or in need themselves. we are they best at disrupting casters. a pally with a fast 1hs, a good bash, and plenty of mana to stun cana keep a caster helpless as the rest of the party slaughters them. you are there to be a jack of all trades. YES you tank if there is no warrior, yes you can heal and buff if no cleric, but you can make both of them SO much more effective. a high lvl pally is usually regarded as a secondrate character as they are no long they best at anything, but rather they can make a tank much more effective than being a second warrior, or a caster/ healer more effective by reducing mana use. you share damage with the tank...can invigor and heal him, and cast on the mob, while the casters all save mana and gem slots for more important spells. There is a reason that Paladins get the best weapons and armor in the game, as well as LoH being greatest gift in the game. We are a WONDERFUL class, but extremely difficult to master. A pure caster or tank is so much easier to master. But no character can be as versitile or as fun to play as a pally who can do it all. Who else can wade in and take the abuse of 3 mobs, taunting them all to save a tank in trouble, root two and pull third to finish it off, while the casters heal the tank, then turn around and heal the cleric getting beat up by the mobs for having healed the tank. Then you run back in, and beat the heal out of whats left. I LOVE BEING A PALADIN. I usually hunt in a group of three pallys, a shaman, a druid, and the last spot rotates through various casters ( cleric/chanter/wizzy) we have yet to find a mid 30ish mob we cannot take if we fight smart.

Long live the paladins of Brell, Long live Kaladim!

Teremthistle Fyrebeard, Paladin of Brell Sirilis
Imperial Army of Kaldim
Drinal server
RE: we are not a tank, we are not a cleric, WE ARE PALADINS
# Jun 03 2001 at 3:59 AM Rating: Default
Your goup seems good and all, but you are severly lacking of damage dealers. Your fights are certainly twice as long as a more classical group.
But it works, sure it is. If I was you, I would drop at least one pally for a rogue or monk.
live a little
# Sep 17 2001 at 10:20 AM Rating: Decent
It really bugs me when people rip on other people's group members. A shaman and an enchanter make an excellent pair, or a SK and a warrior, necro and rogue.. whatever. So basically you get a group of 3-5 going of ANY class combo and *if* everyone knows their characters and how everyone else reacts to situations, you can rock the world in no time flat. Get out there, experiment, and try having 3 pallies in your group. That sounds wicked, I would not want to meet them in a dark alley!
Faction
# Apr 29 2001 at 9:52 PM Rating: Decent
6 posts
What faction do you need for the dwarven smith in order to complete quest
24 war solo?
# Apr 19 2001 at 12:29 PM Rating: Decent
9 posts
can a 24 war that is getting PLed by his lvl 59 druid game brother do this quest?(i already have the two cyclops skulls)




Gnorts Griffonheart
24 future warlord
Karana server
xhood
# Apr 18 2001 at 4:58 PM Rating: Decent
6 posts
My question,is the better ac and wis compared to an exe hood worth it vs the 9 dex and 4 str the hood gives
paladins as tanks
# Apr 17 2001 at 11:39 PM Rating: Default
As a level 40 cleric I can honestly say I prefer paladins over warriors as my tank. They can help me to heal casters if I have no clarity up, they can heal themselves and even the tank in combat.

They can stun and root the monster, aiding in crowd control and escapee friend-gathering prevention. They can blind/bash/taunt/stun/root to get the monster off me if I accidently heal too much, and if I really stuff my job up, they can loh me and save everyone's life.

As a level 18 paladin, I can say that wis is not the greatest thing to have, just nice. Mana items are more important.. my little paladin has 2 +3str+30mana rings and +50mana gauntlets.
This is more than enough to keep him buffed and yaulped, and he has sps left to heal after a fight. If there is no cleric he buffs and heals the rest of the party too.

Saying that a paladin needs wisdom to blast undeads is ludicrous. If they are fighting many undeads they should take a real cleric.
Saying that a paladin does not need wis because they are tanks is also wrong, a paladin who does not heal, yaulp, root, stun, blind and buff is not a very good paladin at all.

I will quest to get this helm and even post a walk-through for others, as it is a nice ac/wis helm. You also need a balance between ac, str and mana with your other items. Choosing not to have this helm just because it has wisdom is stupid.

Ehlana.
40th cleric of Tunare
Xev server.
#Anonymous, Posted: Mar 02 2001 at 5:43 AM, Rating: Sub-Default, (Expand Post) What the hell!?! why in the F*ck are pepole TELLING other pepole how to play a character? these are just Prefrences on how to play a Pally. they are "TANKS" and they do use "SPELLS" so what is the Problem? everyone should play how they wanna play them. they do have spells like Stun, Root, Yalup2, Greater Heal, Cancel Magic, Soothe Invigor, as well as Undead Nukes.
It's Thomas in Rathe Mountains to give the Skulls!
# Oct 24 2000 at 4:52 AM Rating: Default
just ask! ;-)
Tisk tisk tisk
# Oct 14 2000 at 8:44 PM Rating: Default
Some of you people say wisdom doesn't matter to a Paladin that much? Heh, that is nonsense. Why exactly would two pieces of Paladin only quest armor give lots of wisdom? Because we need it, that's why. Also look at Adamantite Epolets, Cleric & Paladin only, and they give 7 wisdom. The four most important things for a Paladin are:

Strength
Wisdom
AC
HP

The rest of the stats mean very little compared to those 4.

Rayken Spiritblade
39th level Paladin
Quellious
It's not how big the dog is, it's how big your mom is!

Hahaha!
RE: Tisk tisk tisk
# Oct 29 2000 at 5:28 PM Rating: Default
wisdom is important to casting spells....but how many DD spells do ya think we have?? against undead its real handy but otherwise give me str / ac / sta all the way...Adiwen
RE: Tisk tisk tisk
# Oct 16 2000 at 12:40 PM Rating: Default
Hrmmm... YES!

Paladins get mana from Wis... the more mana you want, the more wis you get... erego, wis IS important

Of course, you do realize that (I believe) only ONE piece of Cleric armour gets Wis... you all get two! Hrmmmmmmmm....

/rant off™
Me
RE: Tisk tisk tisk
# Nov 16 2000 at 11:31 AM Rating: Default
Dah, Paladins get mana from wisdom, but this is a terrible argument, that doesn't mean that wisdom is more important than hp, ac, or other combat stats. Because mana isn't more important than those combat abilities. That is a real argument in stead of just using the word "erego". That means nothing and shows your ignorance. Paladins are TANKS, leave the in combat casting to CASTERS. Buff up your combat abilities. Your mana strength is that you can heal outside of combat, or the other reason to play a paladin over a warrior is loh. Combat casting is an extremely small part of being a paladin (except vs Undead).
#Anonymous, Posted: Oct 29 2000 at 5:26 PM, Rating: Sub-Default, (Expand Post)
RE: Tisk tisk tisk
# Mar 26 2001 at 11:26 PM Rating: Default
I would like ot say GIVE ME STR AND DEX. Me and my ghoulbane in unrest need dex for proc and str for power. casting vs undead is only a bonus..i personaly use the exe hood over the helm..though i have all the other pieces cept bracers. Have hero bracer on one and serp on the other. anyway my dex is at 130 my str is at 140 and my wis is a measly 88 but the sword procs 2 or 3 times a fight for 140 damage so i will take that.
#Anonymous, Posted: Mar 26 2001 at 11:24 PM, Rating: Sub-Default, (Expand Post)
Helm of ro is good for a different situa
# Aug 04 2000 at 10:44 PM Rating: Decent
I think the wisdom is nice but, while in combat i suggest to use a SSB/EXE hood for procs, anyway pallys arnt ussually the pullers so after the creature dies and the puller goes for more u slip the ro helm and start healing or buffing ETC, and when the next fight comes put back the SSB wisdom is always good for certain situations
RE: Helm of ro is good for a different situa
# Nov 16 2000 at 11:35 AM Rating: Default
Excellent argument.
Helm o' Ro
# Jul 12 2000 at 11:38 AM Rating: Decent
I dis agree, pallys need wis for their spells, I know i'm level 20 and i can't cast worth spit. The only thing more valuable to a pally is strength.
RE: Helm o' Ro
# Nov 16 2000 at 11:36 AM Rating: Default
but there spells suck in combat. Listen to reason man!
RE: Helm o' Ro
# Jan 11 2001 at 2:13 PM Rating: Default
what lvl r u?

up to lvl 25 or so, a pally is more of a tank, but afterwards you will HAVE to use your spells since the gap petween pally and warrior gets deeper and deeper .. if you try to play a tank and dont use your spells you will die most of the time ..
this one is a lvl 35+ item, so don't discuss it until you play a pally with that lvl ..

ric
RE: Helm o' Ro
# Nov 16 2000 at 2:22 PM Rating: Default
Read my comment below - second re:bad. I think those of you against ro armor need to reconsider playing a paladin, and how it's approached.

Machail Ironforge <Shadow of the Dragon>
Tunare
Bad
# Jul 11 2000 at 12:31 PM Rating: Decent
These stats aren't that good, a SSB would prolly be the choice of most paladins due to the +hp, most pally races don't even need + wis
RE: Bad
# Nov 16 2000 at 11:40 AM Rating: Default
correct, and even if their wisdom sucked, they still wouldn't need it over combat stats, again paladins are TANKS, anyone who thinks overwise is retarded and should have played a cleric!
RE: Bad
# Nov 16 2000 at 2:18 PM Rating: Default
Why are you guys playing paladins is my question?? Tanks, by definition, are high hit point, damage throwing characters. Paladins are that to an extent, but if they were pure tanks, they would be called Warriors! We have the great mix of decent fighters, and adequate casters. This means root and heal works very well, and you're gonna need mana to do that. And who else can drop an undead in combat faster than a pally? While chucking some melee damage on it, a few expulse undeads really rack it up. If I wanted to be a pure tank, I'd be a warrior, not a paladin who has a better heal, and good DD spells (against undead) than any other hybrid. Quit telling me I'm just a tank!
RE: Bad
# Nov 16 2000 at 2:59 PM Rating: Default
I agree with you obviously no one has hit lvl 39 with a paly where you get the 300hp heal. That takes mana duh.
#Anonymous, Posted: Jan 11 2001 at 2:10 PM, Rating: Sub-Default, (Expand Post) jup ..
#Anonymous, Posted: Feb 12 2001 at 4:05 PM, Rating: Sub-Default, (Expand Post) Wrong, you guys are wrong, since Paladins are 3 spell levels behind clerics they are essentially 2/3 warrior 1/3cleric, I said wisdom isn't AS important as other combat stats, the helm would be better with 8str, 8sta, 8agi. This is true, because we are more TANK than CASTER. Our spells are out of combat spells mostly. They are nice, and I'm not saying paladins are bad, but their foremost duty is tanking, if you don't agree with that you're simply wrong.
#Anonymous, Posted: Mar 18 2001 at 11:56 PM, Rating: Sub-Default, (Expand Post) You never cast spells, do you? The whole point of playing a paladin is that we get magic. I find myself playing healer for groups a reasonable bit, and even if I'm in a group filled with healers, I'm always casting throughout battle, stunning and rooting and yaulping, and I normally handle post-combat healing. No matter what our strength is, we'll never match a warriors damage, and we're not expected to. we're supposed to take damage, and paladins can do that better if they have the mana to heal themselves constantly. Being more tank than caster means we walk up there and keep the bad guys off the w00sy clerics and wizards. I have yet to outdamage a warrior or ranger, but as long as they don't taunt I can take all the damage and heal myself up right away. If you don't think so, just give me a tell in Tarew Marr. A paladin that doesn't cast is a warrior. A bad warrior. No wonder people don't want paladins in groups, if there's a lot of them out there that don't bother using their abilities to the fullest like that.

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