Access to Asylum of Anguish  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Time:Days
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 13 03:14:26 2004
Modified: Tue Dec 5 05:21:04 2023
Anyone at least 68th level is automatically granted the flag for Anguish. The information here regards the ACTUAL flag, as it was prior to the minimum level requirement introduced.



This is a two-step process. You'll need to 1) Complete a series of raid trials, and 2) Run some errands for Taromani in order to safely zone into Asylum of Anguish.

You can do these out of order. We present them this way for clarity.

Step One - Trials

You must complete the Muramite Proving Grounds raid trials of mastery:

The Mastery of Adaptation (Projection of Realms)
The Mastery of Corruption (Projection of Power)
The Mastery of Endurance (Projection of Body)
The Mastery of Foresight (Projection of Tactics)
The Mastery of Hate (Projection of Mind)
The Mastery of Specialization (Projection of Arcana)

These trials are no easy task, but have some very nice rewards. Upon completing the six, you'll receive a Seal: Mastery of All. This is your key to Asylum of Anguish.

Step Two - Immunization of Asylum's AE

Taromani is a named pyrilen in Riftseekers' Sanctum at +590, -1250, +45.


You say, 'Hail, Taromani'

Taromani says 'Greetings, _____. You have certainly traveled far from home. To what does Taromani owe the pleasure of this visit? Have you come to tell me a [story]?'

You say, 'I have come to tell you a story.'

Taromani says 'Splendid! I relish an opportunity to swap tales with mortals. Allow me to go first. In a shattered realm, there existed a twisted overlord that ruled all. He laid waste to entire worlds, destroying or consuming whatever he touched. Those that resisted his influence were quickly annihilated or enslaved. His lands were governed with an iron fist and later abandoned when they no longer served his purpose. This overlord was universally feared and despised. Yet, while his presence was eternally felt, the despot was rarely seen. He had sealed himself away in his citadel in the sky, flanked by his most trusted underlings. None [dared challenge] him there.'

You say, 'Dared challenge?'

Taromani smirks and continues, 'The reason no one challenged the overlord was because his realm was fatal to all but a select few. The forces of chaos magic present there would tear most beings to shreds. Only with the proper protection could a mortal hope to enter the citadel of Anguish and survive the experience. It was the ultimate defense against invasion. However, there was a [flaw] in the overlord's plans.'

You say, 'What flaw?'

Taromani licks her lips and whispers, 'The overlord failed to consider what would occur if a certain Half Elf named ______ were to do a few favors for a Pyrilen named Taromani in return for her protection. Now it's your turn to finish the story. How does it end? Does the _____ assist with the [favors]?'

You say, 'I will assist with the favors.'

Receive Taromani's Insignia Case, a 7-slot container.

Taromani says 'Very good. A life in Mata Muram's army is a dangerous one - often nasty, brutish, and short. He must regularly replenish his ranks, promoting the most talented individuals of the lower tiers to replace those that have fallen. Seek out and eliminate these promising soldiers, the up-and-coming members of his forces. Bring me their insignias in this case to prove completion. This will slow down their progress considerably. When you have done what I have asked, I will follow through with my part of the bargain and provide you with the protection you need to access his citadel.'

The seven signets are dropped by various dragorns in different zones:

Access to Asylum of Anguish - A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn.

Crystal-Gemmed Signet: Riftseekers' Sanctum (a Dragorn Battlemaster)

Discolored Signet: Sewers of Dranik, instance A, B, C (a Cunning Dragorn)

Dust-Marred Signet - Catacombs of Dranik, instance A, B, C (Insidious Dragorn)

Glimmering Signet - Muramite Proving Grounds (Dragorn Tactician, who procs Dragornian Malady)

Tarnished Signet - Wall of Slaughter (a Dragorn Mastermind, Dragorn Tactician)

Two-Toned Signet - Dranik's Hollows (a Shrewd Dragorn, who procs Clinging Apathy, Deep Gouge, Dragornian Malady)

Weather-Worn Signet - Ruined City of Dranik (a dragorn prodigy, who procs Dragornian Malady)

Combine the insignias in the container, which results in a Full Insignia Case. Give this to Taromani.


Taromani says 'Yes, you haven't disappointed me. This is exactly what I was hoping to see, _____. Mata Muram's forces will be hampered considerably. Now for your reward. . .' She kisses her palm and reaches forward, pressing the hand against your cheek. The skin is warm, almost unbearably so. You feel queasy for a moment, and when the sensation passes she withdraws her arm. 'You'll soon discover that his impenetrable defenses aren't so impenetrable after all. Soon you will be seeing the world through the shroud of Anguish.'

You receive a character flag:
You are now protected from the chaos magic in Mata Muram's citadel.
Submitted by: Minerian Lutestrummer, Jolo
Rewards:
  • Access to Asylum of Anguish
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No idea how some claim they could invis and sneak to NPC
# Feb 06 2013 at 8:22 AM Rating: Decent
31 posts
I've no idea how some claim they could invis and sneak around behind the see invis in the centre of room, to speak to Taromani safely. As soon as I enter either side entrance, invisible and sneaking, the see invis in the centre of room immediately aggros, and in turn aggros a whole bunch who kill me.
No idea how some claim they could invis and sneak to NPC
# Dec 24 2013 at 3:21 AM Rating: Decent
Wizardling wrote:
I've no idea how some claim they could invis and sneak around behind the see invis in the centre of room, to speak to Taromani safely. As soon as I enter either side entrance, invisible and sneaking, the see invis in the centre of room immediately aggros, and in turn aggros a whole bunch who kill me.


you can, just not with regular see invis, you can use invis vs undead or perfected invis versus undead aa, did it last night while getting my 2.0 orb.
Immunization
# Apr 19 2008 at 8:31 AM Rating: Default
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208 posts
Now that everyone level 68 can zone in do you still need sigs for the AE and can you loot or do you still need the seal?
____________________________
Warrath
Endless Knot
Cazic-Thule
120 Shadowknight
Everquest Player Since 2001
Immunization
# Apr 26 2008 at 1:59 PM Rating: Decent
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71 posts
The zone is wide open - you do not need to worry about the AE, and looting appears to be for everyone, nothing special needed
zone in level?
# Feb 15 2008 at 12:26 PM Rating: Decent
can you zone in at 69? had heard you can and had heard you couldn't, whats the verdict?
zone in level?
# Feb 17 2008 at 3:34 AM Rating: Decent
You can!
zone in level?
# Aug 17 2014 at 12:06 PM Rating: Decent
I was just at the gate (lvl 69) and couldn`t get in. The map calls it Citadel of Anguish ?? Am I doing something wrong ??
Case Turnin
# Jan 25 2008 at 4:11 PM Rating: Decent
72 war. Just finished Case run solo using a gobby/rog shroud. Worked great!!
COA flagging
# Dec 31 2007 at 1:09 PM Rating: Decent
when the expansion first came out once you did the 6 raid trials you could actually zone in to anguish but without the signet quest done you would just fall over dead, this lasted all but a few days before sony changed it to not being able to zone in period without the signets done. i see basically the same question over and over.

the signet quest- allows you to zone into anguish.

the six MPG raid trials- allows you to loot in anguish, if you dont have these done you can loot the Seal:Mastery of All off any named mob in anguish and it will do the same thing.

the six MPG group trials- will increase your resists by 50 ( i believe thats the correct amount) when all 6 are completed.( this quest has to be completed if you want to REQUEST a raid trial, but not needed to participate in one)

hope this clears up some confusion
CoA access
# Nov 29 2007 at 10:44 AM Rating: Decent
10 posts
"Though you carry the seal to enter the Citadel of Anguish, you would be torn asunder by the harsh environment were you to venture within. You will need to find a way to protect yourself from the powers of Discord."

When I click the entrance to CoA, this is the message I get. What does it really mean. LoL

Thanks

CoA access
# Dec 01 2007 at 9:15 AM Rating: Default
It means that Step Two - Immunization of Asylum's AE hasn't been completed.
i'm confused
# Nov 06 2007 at 11:44 AM Rating: Decent
17 posts
the combined sigs, are they or are they not the flag for anguish? what about all 6 of the group trials, do they count for anything? or does one need to do the raid ones?
i'm confused
# Nov 06 2007 at 11:49 AM Rating: Excellent
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1,088 posts
The six raid trials + seven signets combined and turned in = complete Anguish flag.

The group trials have nothing to do with the Anguish flag.
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No problem
# Aug 11 2007 at 8:54 PM Rating: Decent
Went in with Camo, got behiend him against the wall, hit sneak, typed in the say... dropped camo, hit enter, hit camo.. did the combine.... repeat proscess to turn in... full room and no agro.
Taromani
# May 14 2007 at 11:43 AM Rating: Decent
Ok, I am a lvl 70 Dark Elf, ShadowKnight.... after ducking and weaving my way thru RS and finding Taromani, I was killed 2 times by the MOBs in there who happen to see thru my inv spell.....

I am kinda nerdy at this, but what suggestion do you have? how can I sneek up on this dude to do the quest if I die everytime? Do I need a group to clear the room first?.... am I missing something>?

Thank you,
Rhinolunch
Taromani
# May 25 2007 at 12:59 PM Rating: Decent
Just turned in my sig box last night. Cammo in (had to get past a see invis roamer). As long as the Chimera by the table isn't the see invis mob you can do the turn in. Turn in broke Cammo, I hit WeaponShield and Throne of Heroes to get out of there. Had to try 4 times to get it.

To get the box, a friend used DI to pull the room, I ran in and did the hails (should have had it hotkey'd) then the mobs were back on me.
Taromani
# May 14 2007 at 2:44 PM Rating: Decent
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1,352 posts
shadows knights can feign death ? try using that
CoA access for lvl 69 ?
# May 08 2007 at 10:23 PM Rating: Decent
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108 posts
Hello, i have a doubt, just finished the signets quest and i cant zone to CoA " you are not yet experienced enough to pass through and inter-planar portal". I am level 69 and when i completed the signet quest i get this message:

Taromani says 'Very good. A life in Mata Muram's army is a dangerous one - often nasty, brutish, and short. He must regularly replenish his ranks, promoting the most talented individuals of the lower tiers to replace those that have fallen. Seek out and eliminate these promising soldiers, the up-and-coming members of his forces. Bring me their insignias in this case to prove completion. This will slow down their progress considerably. When you have done what I have asked, I will follow through with my part of the bargain and provide you with the protection you need to access his citadel.'

You have fashioned the items together to create something new: Full insignia case.

You are now protected from the chaos magic in Mata Muram's citadel.

Taromani says 'Yes, you haven't disappointed me. This is exactly what I was hoping to see, Cornegre. Mata Muram's forces will be hampered considerably. Now for your reward. . .' She kisses her palm and reaches forward, pressing the hand against your cheek. The skin is warm, almost unbearably so. You feel queasy for a moment, and when the sensation passes she withdraws her arm. 'You'll soon discover that his impenetrable defenses aren't so impenetrable after all. Soon you will be seeing the world through the shroud of Anguish.'

You gain experience!!

But i didnt get the character flag, just exp. I wonder if i have to repeat the quest at lvl 70...
CoA access for lvl 69 ?
# May 09 2007 at 6:01 AM Rating: Decent
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1,352 posts
there is no char flag for that quest. the "you are protected from the magic" message is the equivilent of the flag message for this quest.
CoA access for lvl 69 ?
# May 19 2007 at 12:49 PM Rating: Decent
You have to complete all 6 raid trials and loot the parts that make the key to anguish. OR be gimped in on the 85/15 rule and loot a completed key form a named mob.
CoA access for lvl 69 ?
# Jun 15 2007 at 5:01 AM Rating: Decent
Sorry, but i may be wrong,,BUT as i read it now,,you DONT have to do the 5, Five, MPG Trials , BUT still have to do the 7, SEVEN, SIGNETS from 7 zones,since its your main quest('Access to Anguish' is name of quest) for THE NAMED Dragon "TAROMANI" in RSS. Watch out for SI mobs in room and on way, (Roamer around) AND (since no MPG Trails absolutely HAVE to be done),you can use the 85/15 rule to gain access to anguish either inna group(hard to kill for seal) OR a RAID, THEN LOOT a SEAL after KILLING mobs to get one to drop VOILA~this process finally flags you, or so, as I UNDERSTAND IT NOWDAYS..
IN other words the MPG Trials are ONLY NECESSARY IF your NOT getting, or wanting to BE GIMPED (85%flagged/15%un-flagged) to do this (get a seal from inside zone of Anguish) .... Signets are of varying difficulty ,easy to hard, and some classes can solo them even! BUT to get to and thru the signet process you should bring a group as it can be very long between PH's and NAMED for signet piece, even though some long groups are always expected on the MOBS,and for the ZONES that are really worth getting to & loot from. HOPE this clears it up some for yas... IT Was very Unclear to me until i FOUND OUT WHAT Each part of quest was actually for ..:)

____________________________
Erbill Puffenstuff
81 Seasons on Cazic Thule/Brell Serils
Veterans' Crew, Very Short Member at Large
http://www.ErbillsBush.Spaces.Live.Com
http://www.veterancrew.org
http://www.youtube.com/watch?v=CXko2YCuZa8

~~Sorry MAKE A HOLE!!Just Scooting Through, Trying To Catch-UP!Oh Dear I'm JUST SOO FAR Behind!!!~~
CoA access for lvl 69 ?
# Jun 15 2007 at 4:45 AM Rating: Decent
Sorry, but i may be wrong,,BUT as i read it now,,you DONT have to do the MPG Trials , BUT still have to do the sigs AND (since no MPG Trails)you use the 85/15 rule to gain access to anguish either inna group(hard to kill for seal) OR a RAID, THEN LOOT a SEAL ...THAT process finally flags you, or so as I UNDERSTAND IT NOWDAYS.. IN other words the MPG Trials are ONLY NECESSARY IF your NOT getting, or wanting to BE GIMPED (85%flagged/15%un-flagged) to do this ( get seal from inside zone) .... Sigs are hard to get thru but some long groups are always expected on the MOBS and for the ZONES that are really worth getting to & loot from. HOPE this clears it for yas... IT Was very Unclear to me until i FOUND OUT WHAT Each part of quest was actually for ..:)

____________________________
Erbill Puffenstuff
81 Seasons on Cazic Thule/Brell Serils
Veterans' Crew, Very Short Member at Large
http://www.ErbillsBush.Spaces.Live.Com
http://www.veterancrew.org
http://www.youtube.com/watch?v=CXko2YCuZa8

~~Sorry MAKE A HOLE!!Just Scooting Through, Trying To Catch-UP!Oh Dear I'm JUST SOO FAR Behind!!!~~
CoA access for lvl 69 ?
# Sep 02 2007 at 7:03 AM Rating: Decent
The signet quest is required to access the zone, there is no way around this. The 85/15 virtual flag rule just applies to the MPG trials. If you don't loot a backflag in Anguish or do all of the MPG raid trials then you cannot loot, however signets are required to even zone in.
sewers text for version C for sig mob
# Dec 04 2006 at 9:32 PM Rating: Decent
Text at giver should be Unkun Sentinal. keep dropping till u get it. Gl on the sigs all
Looting in CoA and seals
# Dec 03 2006 at 11:23 PM Rating: Decent
This might be a retarded question but I'm getting different stories from each person I ask. I am currently farming my sigs (I box so have a few to farm) and my guild is trying CoA trials. I have also been offered tog et shared into CoA and loot "seals". I am getting different tells from people saying you can't loot anything without you trials completed yet I am told that i can go in and loot the seal to get keyed. Which is which I assumed that if you get your sigs you don't get hit by AE then you can get shared in, as with most zones, and loot a key piece to get your flag OR you get your sigs then complete all your trials to get flagged? If I get a "seal" or whatever it is called can I loot items and augs from CoA? If I get sigs can I get shared into CoA to loot a Seal?

Sorry if this is stupid question just figured I would ask as person saying I can't loot anything in CoA without trials does generally talk out of his ***. =)
Looting in CoA and seals
# Dec 04 2006 at 4:25 AM Rating: Decent
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1,352 posts
with sigs complete you can zone into anguish
you can then loot a "seal: mastery of all" off one of the bosses in anguish, you can't loot in anguish until you have a seal.

so no you don't need All the MPG trials , as long as a guild has enough anguish flagged folks to start an anguish instance (6 people with sigs/complete seals i think) they can then add people who don't have their seals yet. You cannot zone into anguish without having sigs done.
Looting in CoA and seals
# Apr 03 2007 at 11:59 PM Rating: Decent
Anguish goes by the 85% rule. So 1 gimp for every 5 flagged.

YOU ARE A GIMP if you only have the signets. You can become ungimp by looting seal master of all. This is the only item you may loot in anguish until you do this or the trials you cannot loot anything. Hopefully this clears it up.
Instance confusion
# Oct 18 2006 at 9:44 AM Rating: Decent
In regards to which instanced zone is best for Dranik's Hollow's portion of this quest. We are doing "Watering Hole" right now and were able to invis ourselves throughout the entire zone, nothing see's through. a blighted cave rat is the PH, beyond the 2nd MARKED named on the map, it's not actually given it's own mark. It's nearly to the end of the tunnels, 1 pather near him that must be kept cleared.

Mobs are on 20 minute timer, so bring a beer, might take you several PH cycles to get him going.

Edited, Oct 18th 2006 at 10:57am PDT by fatbass
Farming two ton sig on other instance
# Aug 07 2006 at 3:19 PM Rating: Decent
Did the sig farmin on the other instance watering the well, 70 war and a 70 shmmy, a lot easier that murk hive, the PH is the rat almost at the en d of the zone no SI on the way to PH, camped it for and after a few ph pops the Dragon poped, deceant AA exp too for the tho peeps that played it
Fire Pit
# Jul 21 2006 at 10:21 AM Rating: Decent
16 posts
Dont do the Hollows signet through Murkglider's Hive. Get the Fire Pit instance. The Ph/Sig mob spawns in last room on the map at the end, just off center from the opening into it. Nothing sees invis and only 1 roamer. Its cake.
my experience with signets
# May 22 2006 at 3:47 PM Rating: Good
I just finished my signets last night, here is my experience:

WoS: Camped to the right of the ramp up to MPG, could pull 3 of the PH's from there.

MPG: Camped near Blind/Task, could pull 1 PH there.

RSS: Just got it there from grouping at Statue camp.

RCoD: Camped to the left of the bridge up to Lirah the Bridgekeeper. Pulled 1 PH there. Spawn rate for the sig dropper seemed to be worse than WoS, MPG, or RSS, but I only went there once and could have just been unlucky.

Catacombs: This camp was a pain, I don't know if we did something wrong but the spot marked camp on the mapfiends map had like 4 mobs aggro on us as soon as we dropped invis. So we camped in the hall beyond the room and there were 4 wanderers that pathed through the camp. It was pretty intense, to say the least. A chanter was definitely needed, though I was tanking as a zerker and so couldn't really keep aggro on 3+ mobs at once, and I doubt I could tank that many anyways. We got 3 sigs in 3 hours.

Sewers: First time I went there, spent 5 hours there and 1 sig dropped. Went there 2 other times for about 2 hours each with no sigs. Went there last night and we had 6 sigs drops in about 3.5 hours. Note: You can get there without killing any mobs. You can just click a cloudy pot immediately after losing invis with the traps and you won't aggro anything, and then for the undead murkgliders you can safely cast IVU right in the corner of the protrusion from the wall that is v-shaped (sorry, I don't really know how to describe it). So basically, you enter the hallway, and then immediately turn right and hug the wall for a few feet and run forward until you can't anymore. Thats where you cast IVU. Note that the area you are safe from aggro is very small, so its best that 1 person casts IVU at a time in that spot. I have seen people get aggro by just standing a tiny bit from that point. Also note that there are wanderers so you may have to wait before casting. The murkglider that wanders there does not see IVU or normal invis, but the static ones only don't see IVU.

Hollows: First time I went there it was the murkglider hive. Had to switch to IVU on the way there and had to clear a few mobs to do so. Spent 3 hours there and no sigs dropped. So we switched to the Watering Hole instance. The placeholder isn't marked on the mapfiend map, but its the same as the murkglider hive (a blighted cave rat). You can use normal invis the whole way there so its much easier to get to than murkglider hive. I was there for about 2 hours and only 1 sig dropped.

All of the instances had a 20 min repop. I can't really remember for the non-instanced ones because I wasn't keeping time there. None of the camps were especially difficult, I tanked everywhere but RSS as a Zerker. If you are in a guild working towards Anguish all of the camps should be trio-able, with the the possible exception of RSS and maybe MPG.

Edited, Mon May 22 15:40:42 2006
Almost!
# Apr 01 2006 at 2:54 AM Rating: Decent
Im so close to getting mine i can taste it!! Its a great thing u should get it as well.
ae
# Feb 06 2006 at 12:06 AM Rating: Default
for one thing yo need alchol tolarance at 200 to protect from the drunk ae
just finished these sigs heres how
# Feb 04 2006 at 10:20 PM Rating: Excellent
48 posts
RS sig- in chamber with one of the named in researcher/summoner camp (easiest) also one in Prefect room hiding in the corner.

MPG easy spawn by taskfiend camp.

WoS several easy spawns one to the right of the MPG ramp (harmony/placate the taskfiend near there first, one near the entry from the port in to the mpg zone ( dragorn serf PH)

RCoD duoed with shammy- several easy ones kill fast to not agro roamers. again harmony/placate work.

Drainks Hollows- ( instance the murkglider hive) fairly easy to kill to the pool room and kill the cave rat that is the PH. mob poped twice in 4 hours.

RCoD sewers- must get the mission stating theres a named Unkun in it for the sig guy. did this mission several times and it seemed going in and killin the ph till the named poped once and leaving the mission and startign a new one was much more efficient than waiting for a 2nd pop. Sig dropper poped in 2 to 6 spawns each time and never poped again ( 10+ ph.)

RCoD Catacombs - just sit someone at the mission giver and get the mission with the named Pxxt in it, send in a ranger and hit track. Insidious Dragorn will be at the top of track on normal when it is up ( lvl 70) easily trackable from the zone in.

If your tank has alot of hps and is pretty good .. or you got a ranger with good gear with WS up you can go shoot an arrow at him hit innate camo run like mad to the zone ,
hit WS and snare the sig dude and zone out. have a FD class in the instance so it doesnt reset in the first far left corner is a good spot. zone back in and sig guy is alone. takes about 15 20 mins to get the right mission with a sig guy up in it(beats camping him IMO.)

If some other tank pull, you need to have a ranger /druid/whatever snare the sig guy and zone out asap then the tank of course.

Edited, Sat Feb 4 21:29:49 2006
RE: just finished these sigs heres how
# May 17 2006 at 12:10 PM Rating: Decent
24 posts
For both Catacombs and Sewers, you must be in the "C" version of the instance. To check this, you get the expedition, send one person in, and do a /who all on that person. If the zone name they're in ends with an A or a B, then you're not going to get the signet mob. Dump your exped, and pick up another one, rinse, repeat.
RE: just finished these sigs heres how
# Feb 05 2006 at 12:11 AM Rating: Decent
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RS has another one also. Never seen the one in prefect room. Will have to look for that sometime. One is at the statue camp, in one of the named rooms, hiding around the corner. The other being in rifsteeker camp.

MPG has one by the denik / dashii area.

Catacomb one, I've never seen him up at mission start. Will have to try that next time someone talks me into helping them. Usually, just invis all the way to the ph (avoiding the roaming see invis rat). other two can go afk while someone solo's the ph.

____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
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Retired again
RE: cats
# May 16 2006 at 12:37 PM Rating: Default
you can and should just pharm this instance by having someone sit at the historian and get missions, then send in the scout, if he's up go in, invis up go and kill him where he stands. need to keep it tight or you get the room. just pull a brave sir robin if this happens, and bravely run away. once dead, zone out, lather, rinse, repeat. can average 3-4 sigs/hr this way.
RE: cats
# May 20 2006 at 7:19 AM Rating: Default
33 posts
Have tried doing this (spamming missions) in a hope to have the named spawn on zone up. This appears to have been nerfed (currently at ~50 attempted missions). Can anyone confirm this still works as of recently?
____________________________
Toradorf
70 Soothsayer of Drinal
RE: cats
# Jan 23 2007 at 6:35 AM Rating: Decent
45 posts
I did manage to get 'a Cunning Dragon' to pop with zone on 22 jan 2007. So it is still working. It did however take me about 20 attempts and I was getting discouraged. I was able to track him (71 ranger, 200 tracking, no Tracking AAs) from the room to the north east of the zone in, but not from the zone in itself. Set tracking to consider, being 70 he pops right to the top.
RE: cats
# Oct 10 2006 at 6:28 PM Rating: Decent
45 posts
Did this method for literally 1.5-2 hours of continuous getting exped c, zonein, check for named, zoneout - rinse repeat. Was rediculously stupid, but after this long he did finally pop.
RE: cats
# Jun 01 2006 at 1:56 PM Rating: Decent
As of May 31st 2006 this still works, just takes a while (like 15 minutes) but thats one guranteed pop. Managed to get 3 signets out of 6 spawns when we entered last night with a signet dropper up.
grouping it all
# Jan 22 2006 at 6:39 PM Rating: Decent
I might be wrong but it sounds like you could group all the trials and the ones that drop the sigs. So doing all this in a group would give you access to anguish? Or am i reading it wrong.
RE: grouping it all
# Jan 24 2006 at 12:45 AM Rating: Decent
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The trials themselves are raid trials, but, you can single group or trio all the sigs (a few are soloable if geared well).
Once you get all sigs and container, you can also get gimped into anguish and pick up a key, instead of doing the raids.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
RE: grouping it all
# Feb 01 2006 at 4:53 PM Rating: Decent
28 posts
What is this key called once you are gimped in and what drops it? Once you get it what do you do with it???
RE: grouping it all
# Feb 02 2006 at 2:43 AM Rating: Good
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672 posts
Quote:
What is this key called once you are gimped in and what drops it?
Seal: Mastery of All
Quote:
Once you get it what do you do with it?
Just looting it is enough.

Edited, Thu Feb 2 01:43:43 2006
RE: grouping it all
# Jan 23 2006 at 2:33 AM Rating: Good
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672 posts
Quote:
You must complete the Muramite Proving Grounds raid trials of mastery:
sewers and such
# Nov 17 2005 at 10:32 AM Rating: Decent
I did 2 instances with a 64 in group and mob popped np, had a lot of trouble with sewers, rog can disarm traps but the last stretch with the see invis wiped me everytime, finally I decided to eat it and got for broke, I da and trained the mobs away and allowed cleric to sneak into the camp, Rog dragged me for rez, while I was zoning rog and cleric took care of the roamer. Its not easy but can be done. Hope this helps out
additional info on signet farming instances
# Jul 23 2005 at 11:44 AM Rating: Excellent
keep in mind also, that when getting an instance for a signet farming group in hollows/catacombs/sewers the average level of your group needs to be 68 or better otherwise the signet mob will not spawn, regardless of which instance you have. but you can get the instance with a group of 70's and invite lower lvl player later for PLing or whatever seeing as how the xp in these instances is awsome
additional info on signet farming instances
# Aug 24 2006 at 12:49 PM Rating: Decent
Scholar
*
86 posts
theeya, Eater of Souls wrote:
keep in mind also, that when getting an instance for a signet farming group in hollows/catacombs/sewers the average level of your group needs to be 68 or better otherwise the signet mob will not spawn, regardless of which instance you have. but you can get the instance with a group of 70's and invite lower lvl player later for PLing or whatever seeing as how the xp in these instances is awsome


Actually, this is incorrect. These are expeditions, which are different from tasks. The rules you posted apply to tasks but not to expeditions. With expeditions the only level taken into account is the person requesting the expedition from the NPC. No one else's level matters. In fact one time I was helping someone get a signet and there were only 2 of us, both 70. You can't get the expedition with less than 3 people. So I invited my lvl 2 bazaar mule on another account into the mix. The expo giver didn't care about the mule's level and gave us a lvl 70 instance.
RE: additional info on signet farming instances
# Aug 10 2005 at 3:00 PM Rating: Decent
verry veryy usefull info thx
#REDACTED, Posted: Jun 23 2005 at 9:29 PM, Rating: Sub-Default, (Expand Post) So.... after people complained so much about their long, tedious, rare drop key quests, SOE promised us that there would never be another key quest like Vex Thal. Yeah, right.
RE: signets aren't a key quest?!
# Jun 24 2005 at 2:03 PM Rating: Decent
there are many differences between VT shard collecting and Anguish signet collecting.

firstly, for the most part the signet camps are decent to great experience camps depending on which one you're at; as opposed to luclin shards where even if you start them at lvl 55-60 they give diddly squat for experience.

secondly, there are only 7 of them, and they are not rare drops, but static drops off semi-rare nameds (read: 20-30% chance of spawning the named from their PHs)

from my experiences camping the signets, worst streak was 8 PHs in a row, best was 7 of 10.

only one of them is actually difficult for some people, the catacombs, because of chance for lots of adds when breaking the camp.
RE: signets aren't a key quest?!
# Dec 06 2005 at 2:04 PM Rating: Decent
**
285 posts
I got 15 PHs in a row in Hollows before sig mob popped (give or take one, the monotony was killing me)... talk about bad luck.
RE: signets aren't a key quest?!
# Jul 03 2005 at 8:16 PM Rating: Default
I do think signets are very similar to shards but thats not a bad thing, your earning a key to an awsome zone you should have to work a little for it. Same with Vex Thal, when it came out it had the best loot in the game, yes now its not the best but the zone still is a good lesson and step for guilds that are new to raiding, these type of quests require determination and its all about earning acess.
#REDACTED, Posted: Jul 18 2005 at 4:16 AM, Rating: Sub-Default, (Expand Post) I would like to thank you both for stating the obvious and adding nothing of value to this forum. Normally when people post an opinion I just skim over it but in this case I had to say something as I was printing out the quest info and the outstanding post & reply below you two bozo's. Yea I know my reply wont help but at least now you can just skip page 4 and our lame posts.
#REDACTED, Posted: Jul 31 2005 at 9:42 PM, Rating: Sub-Default, (Expand Post) You're complaining because they didn't post any valuable information, yet you do the exact same...maybe you should stop posting till you learn not to contradict yourself.
Guide to sigs
# Jun 06 2005 at 4:47 PM Rating: Excellent
33 posts


Edited, Mon Oct 17 13:07:47 2005
RE: Guide to sigs
# Oct 17 2005 at 5:06 PM Rating: Decent
What happened to the guide? Why did it get edited out? It was a GREAT guide with awesome information... Bring it back please! =)
RE: Guide to sigs
# Jun 26 2005 at 8:15 PM Rating: Decent
Very helpful info... here's a few additions that I've found while I did my signets

-------------------------

Catacombs
Its easy to camp the mob at his spawn spot if you have a snarer. Simply aggro him and corner him between the 2 pillars that are just a few feet from his spawn spot. This spawn is easily duo-able and could be soloed. We simply AFKed for 19 minutes until the mob re-popped.

Biggest thing to be careful of is to keep peeps always touching those pillars at all times... if they walk even a tiny bit away from the pillars they will aggro mobs in the room and wipe your group.

--------------------------

Sewers
We had 5 people run past the traps and only one of us ever set one off. However that person just insta-clicked an invis potion and no harm done. Just be ready with your potions and your fine to run past traps.

Once we got to the murkglider area we pulled 3 of them at once.... that wasn't too bad, but adds kept coming as fast as we could kill them, so be prepared for a good fight if your clearing these.

As soon as you get to the PH spot it's easy going, can easily be done duo (we did for 2 hours, bad luck on ph spawn)
RE: Guide to sigs
# Jun 11 2005 at 11:57 AM Rating: Default
Awsome info =)
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