Berserker Epic 1.5: Raging Taelosian Alloy Axe  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Tue Oct 5 02:37:30 2004
Modified: Tue Dec 5 05:21:04 2023
If you have the Kerasian Axe of Ire (epic 1.0) or have done the pre-quest:

Berserker 1.5 checklist
[ ] Berserker 1.0 or 1.5 prequest done
[ ] Speak to Keras McArik in Lake of Ill Omen
[ ] Speak to hometown Berserker GM
  [ ]Receive Raging Soul Shard
[ ] Speak to Keras McArik
[ ] Gather and Turn in the following to Keras McArik
  [ ] Shimmering Aligned Ore x4– Turn in unstacked
  [ ] Hynid Blood x4 – Turn in unstacked
  [ ] Cragbeast Blood x4 – Turn in unstacked
  [ ] Taelosian Fern Sample x4 – Turn in unstacked - Kod'Taz and Yxtta
   Zone wide respawn of one hour. Pick one in Kod'Taz and Yxtta
   Repeat hour later for two more - No Trade
  [ ] Taelosian Tea Extract x4 – Turn in unstacked - No Trade
   Brewing combine required skill 125 No-Fail
   [ ] Taelosian Mountain Tea x4
    [ ] Give Taelosian Mountain Tea Leaves to Galidnus
    Corkpopper in Abysmal Sea get 2 Taelosian Mountain Tea
    for each Tea Leaves given
    [ ] Sacred Water x4 Plane of Valor
[ ] Receive Taelosian Tempered Ore from Keras McArik
[ ] Turn in Taelosian Tempered Ore to Baeldarr Hawkeye – PoK
[ ] Gather Darkwood Sapling Branches x4 – Dranik Scar ground spanws
[ ] Turn in Branches to Baeldarr Hawkeye – PoK
[ ] Receive 4 axes
[ ] Old Sebilis – An Ancient Sebilite Protector - No raid as of Sep 21, 2016
  [ ] Test all 4 axes till they break (ie placed on cursor) on the Protector
  [ ] Protector must be defeated only after all 4 axes have been tested.
[ ] Return to Keras McArik in LoIO
  [ ] Turn in all 4 tested axes
  [ ] Receive Taelosian Alloy Blood Axe
[ ]Turn in Taelosian Alloy Blood Axe and Raging Soul Shard to Teekan
  Opousbabolaoi (Enchanter GM) – Abysmal Sea




Gather Ye Components While Ye May

Keras McArik may be found at -110, -3400, +235 by the Lake of Ill Omen.

You say, 'Hail, Keras McArik'

Keras McArik says, 'It is good to see you again, friend. It seems my axe has fared well thus far, aye? Indeed it has. Have you spoken with your guildmaster yet? They will be glad to see that you are well on your path to controlling your rage.'

Find your hometown berserker guildmaster.

Shanis MacDarren is the GM for barbarians in Halas.


You say, 'Hail, Shanis MacDarren'

Shanis MacDarren looks around briefly, 'It's a great day out here today, it almost makes me want to be out on the tundra enjoying it!' She continues to admire the day for a moment more. 'What can I help you with today? What's that? Something about your soul gem? Hmm . . . Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. You may wish to seek out Keras. He will be interested in one so young as you who has begun the process of learning to control and focus their rage.'

Dravel Axethrasher is the GM for dwarves in North Kaladim.

Your Location is 488.94, 304.54, -33.50

You say, 'Hail, Dravel Axethrasher'

Dravel Axethrasher says 'Well hello thar! It's good to see ya again, what can I do fer ye? Oh, you lost your soul gem, eh? Well, let's see what I can do here. Ahh yes, here ye go, but take good care of this one, they are not easy to create. Ye might want to seek out Keras and apprise him of yer progress in your quest to learn to focus and control yer rage.'

Baddi Waca is the GM for ogres in Oggok.

You say, 'Hail, Baddi Waca'

Baddi Waca says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun now becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer serch for focusin' and controlin' yur rage.'

Vrasha Piennsa is the GM for vah shir in Shar Vahl at 61.12, 48.84, -258.12.

You say, 'Hail, Vrasha Piennsa'

Vrasha Piennsa says 'What can I help you with today? What's that? Something about your soul gem? Hmm...Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. I'd imagine that Keras will want to see that you are progressing nicely on your quest to seek a way to focus and control your rage.'

Dabbo Dogak is the GM for trolls in Grobb (/loc?).

You say, 'Hail, Daboo Dogak'

Daboo Dogak says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun now becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer serch for focusin' and controlin' yur rage.'

After you've spoken with your guildmaster, you receive a Raging Soul Shard. Head back to Keras McArik.

You say, 'Hail, Keras McArik'

Keras McArik appears to be lost in this own thoughts, mumbling to himself occasionally, and barely acknowledging your existence. Just as you're about to speak again, he says, 'Ach, ya have to forgive me absentmindedness, friend. I've been rather busy pondering matters at hand.'

You say, 'What matters at hand?'

Keras McArik says 'Since the recent discovery of the portal on Taelosia, we've been finding many different types of ores, plants, and minerals that were unlike anything we'd ever seen before. These materials have been used to craft simple weapons, potions, and sometimes even been used in various recipes for. . .uh. . .some interesting dishes. Yet I believe that they can be used for something much, much more.'

You say, 'Something much, much more?'

Keras McArik says 'Some of these materials were of a quality that I feel can be used to craft implements of incredible power and perhaps these materials can even be incorporated into the processes used to craft the Axe of Ire to create an even more durable weapon.'

You say, 'What materials?'

Keras McArik says 'Smiths have used many different types of tempering materials, from water to plant extracts to even blood from exotic animals on occasion. Why I've even heard about one legendary smith using the tears of a god! But given the magical properties of the ore that yew are collecting for me, I suspect that the plants and even some of the animal have been affected by the same type of magic. It is my theory that if we combined the ore with blood and extracts from the plants and animals of Taelosia, we would increase our efforts doubly.'

You say, 'What ore?'

Keras McArik says 'I thank ye for volunteering. The ore I seek comes form the areas closest to where the portal to Discord was originally opened. Ore from this area, I've been told, seems to be the purest form available. Once yew've gathered 4 pieces of this ore, return to me so that I may continue my research.'

You say, 'What blood?'

Keras McArik says 'There are many different types of creatures lurking throughout all of Taelosia though two intrigue me the most. . .the cragbeasts and the hynids. In order to craft the various tempers that I need, I will require 4 vials of blood from each of these creatures.'

You say, 'What extracts?'

Keras McArik says 'Taelosia is vibrant with some of the most exotic plants known to Norrath, with nary a tree in sight. That in and of itself is a bit unusual but the plant-life that does exist in Taelosia seems to be very potent in nature. Gather 4 samples from two different plants and return to me once this has been done.'

You say, 'What durable weapon?'

Keras McArik says 'Ever since I've heard stories about these materials, I've been working on various designs for a new axe. . .trying to figure out how one could imbue it with the essence and spirit of a true berserker. Unfortunately I have been unable to get my hands on any raw ore of a high enough quality to experiment with.'

Shimmering Aligned Ore drops in GoD zones at Kod'Taz level and above. Hand in four unstacked.

Keras McArik 's eyes open wide in excitement as you hand him the 4 pieces of ore. 'Very good work indeed, young berserker!' As he examines each piece one at a time, he nods slowly, his smile widening each time, 'These pieces will do very well, no doubt. I will hold onto these until yew manage to bring me the rest of the components.'

Hynid Blood drops in various GoD zones. Hand in four unstacked.

Keras McArik says 'Ah, the hynid blood. Excellent work my young friend, excellent work. As I mentioned earlier, I have a theory about hynid blood and how their unique physiology has allowed them to adapt to the harsh conditions of their environment. It is my hope that their essence of adaptability is also contained within these samples you have retrieved for me. I will store these safely until yew return with the other components I also need.'

Cragbeast Blood drops in the locked cage in the south-east corner of the zone. Hand in four unstacked.

Keras McArik takes the samples and slowly examines each one carefully. 'Ah, yes, the cragbeast blood and in very good condition too. This should work quite nicely for my experiment. It is my theory that capturing and utilizing the durability of cragbeasts could help to forge a weapon of unsurpassed durability. I will hold onto to these until yew bring me the rest of the necessary components.'

Go to Kod'Taz (+635, +1870; -750, -955; -2030, -1180) or Yxtta (+630, -1075; +365, -330 ; -450, -450). Click the bushes in Kod'Taz or the pots in Yxtta in the middle of the golem ring to receive a Taelosian Fern Sample. Reuse timer on the pot/bush is one hour. Turn in four samples unstacked to Keras.

Keras McArik begins to ruffle though the leaves holding them up to the light. 'Yes, surely these are the Taelosian Fern extracts I asked you to retrieve. They're far greener than I expected but surely these are the samples. It is said that the winds that roar down from the Taelosian mountains can strip the flesh from a man in but a few fleeting moments. Yet these gentle Ferns manage to survive because of their flexibility allows the winds to pass harmlessly through their branches. It is this essence of flexibility that I hope to capture and use. I will store these safely until yew return with the rest of the components.

Taelosian Tea Extract may be brewed by combining Taelosian Mountain Tea (received by giving Taelosian Mountain Tea Leaves to Galidnus Corkpopper in the Abysmal Sea) and Sacred Water (dropped in Plane of Valor), trivial 125. Turn in four extracts unstacked to Keras.

Keras McArik says 'Yes, the Tea Extract. These are fine samples indeed and should do quite nicely. This extract should help to purify the other components required for the tempering materials. These remaining pure essences should allow us to create an alloy out of the Taelosian Ore that is unmatched. I will hold onto these until you finish bringing me the remaining temper ingredients.'

Once you have handed all the required items (four each of Shimmering Aligned Ore, Hynid Blood, Cragbeast Blood, Taelosian Fern Sample, Taelosian Tea Extract), you'll see this:

Keras McArik says 'Excellent. I've managed to imbue all of the temper components you brought into the 4 pieces of Taelosian Tempered Ore. Take the samples to Baeldarr Hawkeye who can be found in the Plane of Knowledge. His knowledge and artistry of smithing is unmatched. Surely he can tell us the value of what we have created here.'

You receive four pieces of Taelosian Tempered Ore. Find Baeldarr Hawkeye in the Plane of Knowledge at -420, +510. Give him the four pieces.

Baeldarr Hawkeye says 'What's this ye got here? From Keras, ye say? Hmm. . .let me look at this. Aye, these aren't ordinary pieces of ore fer sure. Don't tell me that that son of a she-wolf finally managed to sucker someone into helping him make that Taelosian Tempered Ore he's been blathering about! Hah! But as surely as Ogres are stupid here it is! Fer me to truly understand what this ore is capable of will take me some time you understand. So in the meantime, fetch me some Darkwood Sapling Branches. If Keras is right, only this wood will make suitable handles.'

Darkwood Sapling Branches are ground spawns in Dranik's Scar at +1005, -20; -400, -650; -1215, -1250. Respawn time is 20 minutes. Give four branches to Baeldarr.

Baeldarr Hawkeye looks pleased to see you. 'Excellent timing friend! I just finished turning the ore samples you brought me earlier into some fine axe heads. It'll be but a moment till I complete the axes . . . The only thing that remains is they need to be thoroughly tested against a very hard-skinned creature, which will allow us to discover their durability. Deep within the recesses of Old Sebilis reside several golems of massive proportions. Slay the largest of these golems to test these axes out thoroughly. Return to Keras with the result so that he may inspect his handywork.'

You receive four different Trial Taelosian Alloy Blood Axes.

Testing the Axes

Bring a small raid to Old Sebilis. Kill the four static juggernaut spawns near -1555, -166. This will cause An Ancient Sebilite Protector (level 75) to spawn along with two untouchable adds (A Sebilite Guardian, red /con to 70) that will heal it. The Protector hits for 1600 max, AE rampages, and procs Death Shackles starting at 75% (which is when the guards begin to heal it as well). The Guardians proc Blurring Focus, Complete Heal, and Curse of the Protector. During the fight, you need to wield each of the four trial axes until you see one of the following messages and the axe gets moved to your cursor:
  • After several heavy swings, the axe shatters into many fine pieces. Time for a new axe!
  • After raining down nearly two dozen blows you begin to notice small hairline fractures developing in the axe head. You think testing for this axe has been completed.
  • After many swings you can feel this axe is failing and think that it will fall apart at any moment. You think that testing for this axe has been completed.
  • The rigors of battle have had no effect of this axe. Keras should be very pleased with the result of this particular axe.

After the fight, if you tested the axes properly, you should see this in red text:

Stepping back for a moment, you look over the axes that you have crafted. Two of them seem to be no more durable than any other axe you've seen, another is completely broken, yet the fourth catches your eye. The blade has nary a nick anywhere on it, the handle seemingly able to withstand immense amounts of punishment.

You should end up with a Broken Taelosian Alloy Axe, 2 x Damaged Taelosian Alloy Axe, and a Taelosian Alloy Blood Axe. Return to Keras.

You say, 'Hail, Keras McArik'

Keras McArik once again looks lost in deep thought, 'Apologies ______. Another student o'mine has not returned yet and shall soon be overdue. I am beginning to worry that she may be in trouble. Yet she still has more time to complete her task so mayhap I shouldnah worry. Shaking himself of his concerns Keras asks, 'Come now, how well did the axes fair?'

Give him the four resulting axes.

Keras McArik grabs each axe individually and mutters something inaudible. He takes each axe in his hands and looks them over. 'This axe seems to display almost no wear, which is highly unusual, given the amount of punishment ye must have put it through. Surely all three of these axes are of higher quality than the ones we normally make, but this one is vastly superior. Given the quality of this axe, I'd say that it could very easily benefit from some enchantments. So the next step in this axe's journey should be to imbue it with some of the owner's essence. This will create an axe that can actually become aware of its owner's wishes to help him realize his true Berserker's potential. Why if I were the owner and had a rare Soul Gem handy, I'd be headin' off to Teekan the Enchanter in the Abysmal Sea. Her abilities to weave such magic are unsurpassed.'

You receive the Taelosian Alloy Blood Axe. Head to the Abysmal Sea and find Teekan Opousbabolaoi at -200, -195.

You say, 'Hail, Teekan Opousbabolaoi'

Teekan Opousbabolaoi says, 'Hail to thee friend! No doubt you sought me out for my expertise in enchanting though I admit to wondering what need a bersrker like yourself would have of me. Pray tell how may I serve thee?'

Give Teekan the Taelosian Alloy Blood Axe and Raging Soul Shard.

Teekan Opousbabolaoi takes the axe and the Soul Gem and begins the chant in low, near inaudible tones. Smoke begins to swirl around the axe as the orb twists and writhes like a serpent around the haft of the axe, melding itself to the dark wooden handle. When the smoke clears, she hands the axe back to you and says, 'This should be what you're looking for! Be sure to show this to Keras and give him my regards. Tell him he should stop by and visit sometime!'

You receive the Raging Taelosian Alloy Axe, a.k.a. berserker epic 1.5, along with 5 AA points and the ability to choose the new title "Axe Master."
Submitted by: Razoric, Kumbaja
Rewards:
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Finally some useful information
# May 18 2007 at 11:25 PM Rating: Decent
Hey guys to help all you zerkers out here it is!! Theres a spot right before summoners ring after you zone into KT (553,-266) it has hynid and cragbeasts ok... go figure the drop rate for blood is actually pretty good I got all mine there. Now heres the kicker, they also drop this shimmering aligned ore which makes it a very nice spot just stick up high on wall b/c the animals will help eachother but NOT the ra'tuk and other way around. So find a good spot up on wall and be careful of pathing and just pull all those animals you will have your bloods/ore in no time and enough tea leaves to make your tea or have someone do it for yall) Good luck.







Torturem Gnomercy
Brokencleric
Bulder

Bertoxxulous


Edited, May 19th 2007 3:41am by stonedeadd
More than one zerker
# Jan 15 2007 at 8:18 PM Rating: Decent
Tonight (Jan 15 2007) was able to spawn the final mob "an Ancient Sebilite Protector" after a little trouble. Mob did not spawn when cleared 4 static spawns but did spawn after clearing numerous more juggs. Had 2 zerkers in raid (14 people all Demi+ equipped) both him and myself were able to get the emotes in the fight. Also had two chests spawn at end of encounter. So it is possible for more than one zerker to complete his epic on 1 raid so long as they are at the relevant point in the quest.

Edited, Jan 15th 2007 11:13pm by Rareic
Troll GM
# Dec 12 2006 at 6:43 AM Rating: Decent
Daboo Dogak is the GM for Trolls in Grobb 239.20, 130.90, -3.83

You say 'Hail Daboo Dogak'

Daboo Dogak says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun new becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer search for focusin' and controllin' yer rage.'
Sacred Water(s)?
# Nov 19 2006 at 10:07 AM Rating: Decent
11 posts
I just completed 1.0 and looking ahead to 1.5. Can anyone that has done this quest tell me if I need 1 Sacred Water or 4. The rest will be easy but I am not looking forward to long camps in PoV.
____________________________
Brackson
110 Paladin of Firiona Vie
Sacred Water(s)?
# Nov 30 2006 at 7:51 PM Rating: Decent
you need 4 sacred waters, which arn't that hard to come by now that they upped the drop rate for the zerker epic. The hard thing will be cragbeast bloods, I reccommend farming tipt upto the matriarch and resetting instance. Spent hours farming in yxxta and KT and got no bloods, but average 1 blood per run upto matriarch.
Seb Fight
# Oct 15 2006 at 12:44 PM Rating: Decent
Loc for the Seb fight should be -1550, -180, just past the Jugg pit.
Berserker Epic 1.5 Checklist
# Oct 10 2006 at 7:40 AM Rating: Decent
[] Speak with Home-Town Guildmaster
[] Speak with Keras McArik
[] Gather 4 x 'Shimmering Aligned Ore'
[] Gather 4 x 'Cragbeast Blood'
[] Gather 4 x 'Hynid Blood'
[] Gather 4 x 'Taelosian Fern Sample' (Kod'Taz at +635, +1870; -750, -955; -2030, -1180 or Yxtta at +630, -1075; +365, -330 ; -450, -450).
[] Brew 'Taelosian Tea Extract'
[] Turn in those ores, plants, and minerals.
[] Return Taelosian Tempered Ore to Baeldarr Hawkeye (in PoK at -420, +510)
[] Gather 4 x 'Darkwood Sapling Branches' (Drankik's Scar at +1005, 20; -400, -650; -1215, -1250)
[] Return branches to Baeldarr
[] Test the 4 axes
[] Return 4 axes to Keras
[] Take 'Taelosian Alloy Blood Axe' and 'Raging Soul Shard' to Teekan Opoubabolaoi in Abysmal Sea
still messed up
# Jul 20 2006 at 11:14 AM Rating: Decent
Did the final fight today on TP/Bert got all the emotes from the axes not sure about the final emote due to excessive spam, went to do turn in and keras wont talk or take the axes/ Waitin on petition.



petition answered and GM is updating my character files and saw that i did complete it correctly.

Edited, Jul 20th 2006 at 2:04pm EDT by Genievea
when can i start it
# May 08 2006 at 11:13 AM Rating: Decent
im lvl 52 and i just got my 1.0, went back to keras to start 1.5, he says im too inexperianced. i went to halas to my gm and she gave my my raging soul shard, dunno why i can start from keras
RE: when can i start it
# May 25 2006 at 2:48 PM Rating: Decent
You have to be level 65 to beign 1.5 quests.
RE: when can i start it
# Aug 20 2008 at 1:11 AM Rating: Decent
explain to me how you just have 2 fights left , when there is only 1 single fight in the entire zerker 1.5? ************ to people on allah doesnt help anyone, misinformation just hurts people. now , for the record , you are correct , you can do the quest before lvl 65, but why would you make up a random number and say you have 2 fights left when there arent even 2 fights in the entire quest ?
RE: when can i start it
# Jan 31 2007 at 1:52 PM Rating: Decent
45 posts
Not true. My bst is 62 and almost done with 1.5 bst quest. Only last 2 fights to go.
RE: when can i start it
# Feb 16 2007 at 4:26 PM Rating: Default
Pretty sure you'll have to be 65 to do final turn in.. and even if not it's required 65 anyways.
vah shir turn in
# May 07 2006 at 12:23 PM Rating: Decent
Vah Shir

Vrasha Piennsa (GM for zerks)

You Hail:

What can I help you with today? What's that? Something about your soul gem? Hmm...Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. I'd imagine that Keras will want to see that you are progressing nicely on your quest to seek a way to focus and control your rage.

recieve raging soul shard
RE: vah shir turn in
# May 07 2006 at 12:43 PM Rating: Good
****
6,998 posts
Updated, thanks.
cragbeast blood
# Apr 07 2006 at 12:10 PM Rating: Decent
22 posts
Spent Most of my time on the collection stage getting the cragbeast bloods... as a matter of fact, I collected all the Mountain tea leaves, shimmering aligned ore, and hynid blood that I needed just while looking for cragbeast blood in KT. (unfortunately I already had the rest) So to anyone who is going to do these collects, I recommend starting with the cragbeast blood, It is very likely you will get others while doing it.
Fern Sample Groundspawn
# Aug 15 2005 at 11:18 AM Rating: Decent
I think that SoE changed something with the groundspawn, because nothing I read prepared me for the ordeal I went through to click these bushes/pots. I will outline how to do it easiest from my trials and tribulations (not to mention the 5+ deaths it took).

I was able to make some contacts through friends and old guild members (special thanks to Fayborne, Koliana, Arslayn, Eldamor, Ullorian, Recondel, DC, OOP, and CA) to get my zerker gimped into KT. Figured this would be fairly easy run. You need to have on you a couple 10 dose lev and about 10 invis potions (thanks Arslayn). When you get into KT, forget about getting ANY of the ground spawns here. Have found that two mob types see invis, Ukun (which have been stated) and Kyv (which have not). I think SoE has strategically placed static Kyv in KT right next each spawn. The two Ukun on the KT map are roamers and if you carefully follow the safe route on the Mapfiend website, you can get to Yxtta. This is the target zone. Make sure you zone in on the east ZL.

Welcome to Yxtta!!

This is the easy part. The golem ring is right near the ZL...can't miss it...big dias with three rings of nasty looking golems in it. Now when I invised, they conned scowling. Arslayn said that they normally just invised and ran by them without any aggro. Because of the issue with the Kyv, I was afraid that SoE nerfed this too. So, I invised, was ready to use invulnerabilty disc, and charged forward!!!

And nothing happened.

The golems will not engage. Now, I am not sure if this is the same if you are not invis. So, I clicked on the plant, got my sample, and backed up a bit.

Now we had a problem, a group member needed to log. Time to test something. He logged shortly after I picked up the first spawn. When he camped, I got a two min warning for autopunt. I camped too. Waited an hour, and came back and did the same procedure for getting the spawn. Rinse & repeate X3 and VOILA!!! 4 Fern samples. Was able to get all the samples with still about 30 sec to spare before autopunt to PoK. The two minute warning counter only counts down when that specific character is in zone, so you have more than enough time to run this process to get the drops, pending that nobody looted it and reset the timer.

I hope this helps everyone working on this, I know it has been a pain. It has been VERY nice though that I have purchased everything for my Epic 1.5 in the Bazaar, except the Sacred Water and these damn ground spawns. Good luck in everyone elses 1.5!!!

Jindace Yellosnow---Lvl 66 Zerker
Ramalama Deengdohng---Lvl 67 Beastlord
Dragonchow
Saryrn Server

Edited, Mon Aug 15 12:19:23 2005
RE: Fern Sample Groundspawn
# Dec 05 2005 at 3:36 PM Rating: Good
24 posts
As a note: go through the script with your guildmaster and Keras before you head out to Yxxta. It seems to require at least one of those steps as a pre-flag before you can collect the fern samples.

When you successfully collect a fern sample, you see this text:
"You gather several large leaves from this plant."

If you try again before the timer is up, you see this text:
"You are unable to extract any fern leaves from this plant. They all seem to be whithered and unusable."

I went out there before doing the script and got no text at all when clicking the pot. I came back after going through the script and got the above text.
invis
# Jul 05 2005 at 10:56 PM Rating: Default
*
99 posts
can the kt and yxxta ground drop be reach through invis and running? or are there c invis mobs inbetween? and are there better directions like go down this tunnle and turn left and then right? location is hard to find when u running from mobs *)
RE: invis
# Jul 07 2005 at 5:08 AM Rating: Default
yes they can...keep in mind that the dogs see invis. (ukuns) go around them
jfhfv
# Jun 11 2005 at 11:33 PM Rating: Decent
omg

A WORD OF CAUTION!
# May 29 2005 at 6:43 PM Rating: Decent
29 posts
There is an issue with the ASP Fight in Old Seb. My experience played out like this:

Four Berserkers and a raid head off to Seb on a Saturday night. All four Berserkers are lvl 65+ and all are ready to complete this part of the quest (no where have I read does it say that this has to be done 1 by 1, either in game or out of game text). So 3 of the 4 berserkers survive long enough for us to test our Axes. All four axes broke and came back to our cursors as new items. However one berserker died, and in trying to get him rezzed and able to test his axes we wiped, because we held off the DPS. This is where the problem began.

So of course now the 3 berserkers who broke there axes could not turn them in. Why? The answer is, you need to be there and alive when the ASP dies, so that you can receive the final flag, and some red text that says you have completed the test the text actually is as follows:

"Stepping back for a moment, you look over the axes that you have crafted. Two of them seem to be no more durable than any other axe you've seen, another is completely broken, yet the fourth catches your eye. The blade has nary a nick anywhere on it, the handle seemingly able to withstand immense amounts of punishment."

So we accept the fact that we can not complete the quest at this time (although not completely happy, we did fail to kill him, fair enough). However here is our second disappointment (as well as a guild-wide disappointment). Our guild is so nice, and feels such sympathy for us that we go back to Old Seb two days later to kill ASP right this time, and complete our Epics.

We spawn the ASP, all 4 of the berserkers that were there for ASP fight one are back, and this time the 4th Berserker, whose axes were not broke on the first attempt on ASP (two days prior) successfully breaks them, and we all survive the entire fight, because we have 2 healers in our raid group just incase. So we successfully kill ASP, but to our surprise...there is still no red text (which I quoted above).

Be careful when you do this fight, my issue is still waiting to be resolved, and it has been a royal pain in the you know what.

*Edit* - Well I finally got my 1.5 it took a nasty petition to get it done. A GM fixed my flags and tested this fix on a copy of my character so all is as it should be, and SOE are looking into that bug, so they say. Good Luck to all Zerks with the ASP fight hope none of you have to endure this as well. *End Edit*

Edited, Mon Jun 6 23:24:11 2005
A WORD OF CAUTION!
# Jul 04 2006 at 10:50 AM Rating: Decent
FYI... SOE is NOT looking into this fight.

Last night went with guildies to kill the ASP. I had previously set up 4 hotbuttons using the bandolier to wield the 4 different axes. Each axe broke during the fight and I placed each resulting broken/whatever axe into a bag. I also recieved the emote from each axe. However, after killing the ASP, I did NOT receive the final emote or anything. I was alive, right next to the mob, not lagging, not dead, not LD or anything, but still did not receive the flag. I then went to Keras and he would no longer talk to me.

I did petition and explained everything that happened. When a GM responded, he told me that I had not completed the testing of the axes - WTF? He said that I had completed all the steps prior to testing the axes and he said that I had killed the ASP. But he told me I had not tested the axes.

So, now I have to do the fight over again. I'm so happy that epics don't work correctly, but snakes no longer kick.
Epic 2.0 buff
# May 03 2005 at 12:36 AM Rating: Good
**
387 posts
IMHO, I think it would've been even cooler if the weapons were more class geared. EX:
Bard - Instument (actual one, that looks like one)

Beastlord - Something to make pet cooler and stronger, like vah shir get cooler looking tiger, barbarians get falcons, something like that

Berzerker - big *** axe was right idea

Cleric - Shield was awesome idea

Druid - I expected a scimitar, but staff was cool

Enchanter - I swear they stole my idea

Mage - Cooler looking pets, staff was cool

Monk - like idea

Necro - AWESOME

Palidin - was waiting for the light sword, however i thought it would have hugh undead bane

Ranger - I wanted to see the uber bow, i am pissed JK
Rogue - what else would they have

Shadowknight - ok

Shaman - Cool, i guess

Warrior - Cool

Wizard - Not sure

This is what I would like to see out of the Iksar Epic 2.0s

Beastlord -

Skarshka, The Skaled Idol
Slot: Neck
40 ac, 40 str, 50 dex, 40 sta, 50 agi, 40 wis, 20 int, 30 Cha, 60+ to all resist except fire, 600hp, 500 mana, mana regen 2, Strikethru 25%, DS +5 Slot 1 type 8, Slot 2 type 7, slot 3 type 8
Effect: Might of the wild spirits, same as normal bst epic(+ scaled wolf turns into a drake)
Effect (focus): Eternal Fear - 100% haste, 100% spell hate,
Effect (Triggered): Summon Cazic Spirit

Cazic Spirit: H2H, primary/secondary, dmg 45, dly 29
effect: Improved heal by 20%
H2H mod 5%


Monk - Staff of Terrifying Skill
1hb Primary/secondary, dmg 100, dly 10
Effect (combat): Angry Tranquility - reduce hate by 100%, stun 5 secs
Resist +60 to all
Slot 1 type 8
Slot 2 type 4

Necro - Sathir, The Wand of the Arch Lich
1hb, primary
Dmg 30 Dly 20, 30 ac, 10 str, 10 sta, 20 dex, 20 cha, 30 int, 30+ to a resist but cold, 200hp, 450mana, 5% spell shield, 2 mana regen,
Effect: dark whisper (same as normal epic)
Effect: Fanatic of Blood (summon blood iksar skellie)
Effect: Bloodlust(40% dmg for dots and leech)
Slot 1 type 8
Slot 2 type 4

Shaman - Spellbook of Blood Filled Secrets
Primary, Secondary, Range
30 wis, all resist +60, mana regen 2, regen 2
Effect (focus): Blood Filled Secrets - Decrease Spell/Bash hate by 10%, Spell haste by 40%, Dot haste by 40%, heal haste by 40%, heal increase by 40%, dot dmg by 40%, spell dmg by 40%, dot extend by 40%, buff ext by 40%, run speed + 75%
Alteration - 5%
Abjuration - 5%
Conjuration - 5%
Divination - 5%
Evocation - 5%
Channeling - 5%
Slot 1 type 8
Slot 2 type 4

Shadowknight - Cazic's Touch
2hp
31 dly, 106 dmg
15str, 15 agi, 15 dex, 15 sta, 15 int, 10 cha, 30 to all res but cold, 300hp, 300mana, 5ds, 5% shielding, 1 mana regen, 1 hp regen, 10 atk
Effect: Lich sting, see real epic
Effect (Combat): Harm Touch
Effect (combat): Cazic Touch (very rare)
Effect (Triggered): The touch of Cazic thule - 30k dmg unresistable instant.
25 charges
Slot 1 type 8
Slot 2 type 4

Warrior - a dagger/spear, a flail/warhammer, a sword/flamberge - Shikark, Dagger of the Iksar Lord
1hpiercing
Primary, Secondary, Range
Dmg 33 Dly 25
40 ac, 30 str, 30 sta, 30 agi, 30 dex, 10 int, 10 wis, 30 to all res except for cold, 10 hp regen, 600hp 600 end.
Effect Combat: Scorge of the Kunzar - 1k dmg
40% haste
Effect Triggered: Transmute to Shikazl, Spear of the Iksar Lord
Slot 1 type 8
Slot 2 type 4

Shikazl, Spear of the Iksar Lord
2hp
Primary
Dmg 72 Dly 35
Str 50, Sta 50, Agi 30, Dex 30, Int 10, Wis 10, Cha 50, Hp700 end700, 30 to all res except for cold, Hp regen 10
40% haste
Effect Combat: Wrath of the Kunzar - 3k dmg
Effect Triggered: Transmute: Skikark, Dagger of the Lord

Dargenth, Flail of the Iksar Lord
1hb
Primary, Secondary, Range
45 dmg 24 dly
Str 10, Sta 10, Agi 50, Dex 50, Int 10, Wis 10, Cha 10, Hp 600 end600, 30 to al res except for cold, 10+DS
40% Haste
Effect Combat: Stun of the Kylong - 5 second stun
Effect Triggered: Transmute: Dizani, Warhammer of the Iksar Lord

Dizani, Warhammer of the Iksar Lord
2hb
Primary
Dmg 80 Dly 36
Str 20, Sta 20, Agi 60, Dex 60, int 10, wis 10, cha 20, Hp 700 end 700, 30 to all res except for cold, 10 ds, 40% haste
effect Combat: Wrath of the Kylong - 15 second stun
Effect Triggered: Transmute: Dargenth, Flail of the Iksar Lord

Aramnt, Sword of the Iksar Lord
1hs
Primary Secondary Range
50dmg 25dly,
60 str, 60 sta, 10 cha, 600hp end600, 30 to all res except cold, 10% chance to reposte, 40% haste
Effect Combat: Guard of the Obulus - Mirrors all physical damage for 2k dmg
Effect Triggered: Transmute: Azkarnithz, Flamberge of the Iksar Lord

Azkarnithz, Flamberge of the Iksar Lord
2hs
Primary
160dmg 60dly
70 str, 70 sta, 10 cha, 700hp 700end, 30 to all res except cold, 10% hance to reposte, 40% haste
Effect Combat: Wrath of the Obulus - Mirrors all physical damage for 6k damage
Effect Triggered: Transmute: Aramt, Sword of the Iksar Lord.

Also, if you complete all of the epics (possible), then combine them to this

Sacred Mask of Cabilis
Face
10 AC
25 slots of any type

or hand that in for

Scale Gem of Cabilis
Augment
Any slot, Any type
300Ac, 10000hp, 10000mana, 20 mana regen, 20 hp regen, 20 to all stats, 30 to all resists except cold, 50% haste, 50% spell haste.

Note, this is just opinion, and I am perfectly pleased with the current epics.
Epic 2.0 buff
# Apr 05 2007 at 11:41 AM Rating: Decent
nerd alert
Epic 2.0 buff
# Feb 07 2007 at 11:17 AM Rating: Decent
"All i ask for is frikin sharks with frikin lazer beams attached to their heads!"

Epic 2.0 buff
# Oct 02 2006 at 9:34 AM Rating: Decent
lay off the crack
Further?
# Mar 21 2005 at 6:20 PM Rating: Decent


Edited, Wed Mar 30 20:16:46 2005
Info PLZ
# Mar 07 2005 at 11:10 AM Rating: Decent
Can the items in KT be MQed for the 1.5?
Not an easy quest
# Jan 26 2005 at 6:18 PM Rating: Default
Torgon, there is a reason for the new epics being so hard. They are meant for high end guilds, and uber people if you are able to get the 1.5 in a normal guild you will be very lucky, so stop complaining dont mean to be rude but these are meant to be hard and "EPIC"
Trial axe order
# Dec 14 2004 at 5:41 PM Rating: Decent
3 posts
Is there specific order of which axe to use first?
Please kill sebilite guardians when you spawn them
# Dec 07 2004 at 12:55 PM Rating: Decent
Scholar
*
75 posts
As you are going through this quest, it would be greatly appreciated if you would actually kill the sebilite guardians you spawn in OS too, even though I know you don't have to. They make it impossible for a level appropriate group/raid to get down to trakanon, and while they're inconvenient to a group doing an epic 1.5 quest, they are at least killable to you. Those of us who are decidedly un-uber would greatly appreciate it if you not leave up these lvl 70 1500 hitters that never despawn untill server reset.
vah shir Gm
# Nov 01 2004 at 2:58 PM Rating: Decent
*
105 posts
Vrasha Piennsa: loc: 67.93, 59.22, -257.28 (Shar Vahl)

Strange thing. I'm level 60 and Kerisan won't give me quest but I went to the GM in Shar Vahl, hailed her and got the Raging Soul Shard. Here is what she said:

What can I help you with today? What's that? Something about your soul gem? Hmm...Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. I'd imagine that Keras will want to seek a way to focus and control your rage.

You recieve Raging soul shard (no actual txt for this but the shard appears on cursor).
RE: vah shir Gm
# Nov 01 2004 at 3:12 PM Rating: Decent
*
105 posts
I hail Keras and he still says im inexperinced to trust me with his work, however I followed the key phrases here and he responded to each of them with the proper return phrases. I just need to get some shimmering aligned steel and see if he will take the turn in
Info needed
# Oct 05 2004 at 10:04 PM Rating: Good
Cragbeat Blood = can drop off any Cragbeast in GoD

Loc for each plant = Plants = 3 spots each zone -- Kod`Taz(+636, +1870 / -750, -955 / -2030, -1180) and Yxxta(+630, -1090 / +365, -330 / -450, -450) plant clicks-- Both zones are on seperate timers and on a 1 hour(real life) timer, but can click one in Kod`Taz then run to Yxxta and click, voila 2 an hour.

Trivial on Extract = 125

Baeldarr Hawkeye = -420, +510

Ancient Prot and guards are both red to 70

Thats all I have atm

RE: Info needed
# Oct 05 2004 at 10:49 PM Rating: Good
****
6,998 posts
Updated, thanks!
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