Berserker Epic 1.5: Raging Taelosian Alloy Axe  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon Oct 4 21:37:30 2004
Modified: Fri Nov 18 20:23:06 2011
If you have the Kerasian Axe of Ire (epic 1.0) or have done the pre-quest:

Gather Ye Components While Ye May

Keras McArik may be found at -110, -3400, +235 by the Lake of Ill Omen.

You say, 'Hail, Keras McArik'

Keras McArik says, 'It is good to see you again, friend. It seems my axe has fared well thus far, aye? Indeed it has. Have you spoken with your guildmaster yet? They will be glad to see that you are well on your path to controlling your rage.'

Find your hometown berserker guildmaster.

Shanis MacDarren is the GM for barbarians in Halas.


You say, 'Hail, Shanis MacDarren'

Shanis MacDarren looks around briefly, 'It's a great day out here today, it almost makes me want to be out on the tundra enjoying it!' She continues to admire the day for a moment more. 'What can I help you with today? What's that? Something about your soul gem? Hmm . . . Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. You may wish to seek out Keras. He will be interested in one so young as you who has begun the process of learning to control and focus their rage.'

Dravel Axethrasher is the GM for dwarves in North Kaladim.

Your Location is 488.94, 304.54, -33.50

You say, 'Hail, Dravel Axethrasher'

Dravel Axethrasher says 'Well hello thar! It's good to see ya again, what can I do fer ye? Oh, you lost your soul gem, eh? Well, let's see what I can do here. Ahh yes, here ye go, but take good care of this one, they are not easy to create. Ye might want to seek out Keras and apprise him of yer progress in your quest to learn to focus and control yer rage.'

Baddi Waca is the GM for ogres in Oggok.

You say, 'Hail, Baddi Waca'

Baddi Waca says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun now becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer serch for focusin' and controlin' yur rage.'

Vrasha Piennsa is the GM for vah shir in Shar Vahl at 61.12, 48.84, -258.12.

You say, 'Hail, Vrasha Piennsa'

Vrasha Piennsa says 'What can I help you with today? What's that? Something about your soul gem? Hmm...Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. I'd imagine that Keras will want to see that you are progressing nicely on your quest to seek a way to focus and control your rage.'

Dabbo Dogak is the GM for trolls in Grobb (/loc?).

You say, 'Hail, Daboo Dogak'

Daboo Dogak says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun now becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer serch for focusin' and controlin' yur rage.'

After you've spoken with your guildmaster, you receive a Raging Soul Shard. Head back to Keras McArik.

You say, 'Hail, Keras McArik'

Keras McArik appears to be lost in this own thoughts, mumbling to himself occasionally, and barely acknowledging your existence. Just as you're about to speak again, he says, 'Ach, ya have to forgive me absentmindedness, friend. I've been rather busy pondering matters at hand.'

You say, 'What matters at hand?'

Keras McArik says 'Since the recent discovery of the portal on Taelosia, we've been finding many different types of ores, plants, and minerals that were unlike anything we'd ever seen before. These materials have been used to craft simple weapons, potions, and sometimes even been used in various recipes for. . .uh. . .some interesting dishes. Yet I believe that they can be used for something much, much more.'

You say, 'Something much, much more?'

Keras McArik says 'Some of these materials were of a quality that I feel can be used to craft implements of incredible power and perhaps these materials can even be incorporated into the processes used to craft the Axe of Ire to create an even more durable weapon.'

You say, 'What materials?'

Keras McArik says 'Smiths have used many different types of tempering materials, from water to plant extracts to even blood from exotic animals on occasion. Why I've even heard about one legendary smith using the tears of a god! But given the magical properties of the ore that yew are collecting for me, I suspect that the plants and even some of the animal have been affected by the same type of magic. It is my theory that if we combined the ore with blood and extracts from the plants and animals of Taelosia, we would increase our efforts doubly.'

You say, 'What ore?'

Keras McArik says 'I thank ye for volunteering. The ore I seek comes form the areas closest to where the portal to Discord was originally opened. Ore from this area, I've been told, seems to be the purest form available. Once yew've gathered 4 pieces of this ore, return to me so that I may continue my research.'

You say, 'What blood?'

Keras McArik says 'There are many different types of creatures lurking throughout all of Taelosia though two intrigue me the most. . .the cragbeasts and the hynids. In order to craft the various tempers that I need, I will require 4 vials of blood from each of these creatures.'

You say, 'What extracts?'

Keras McArik says 'Taelosia is vibrant with some of the most exotic plants known to Norrath, with nary a tree in sight. That in and of itself is a bit unusual but the plant-life that does exist in Taelosia seems to be very potent in nature. Gather 4 samples from two different plants and return to me once this has been done.'

You say, 'What durable weapon?'

Keras McArik says 'Ever since I've heard stories about these materials, I've been working on various designs for a new axe. . .trying to figure out how one could imbue it with the essence and spirit of a true berserker. Unfortunately I have been unable to get my hands on any raw ore of a high enough quality to experiment with.'

Shimmering Aligned Ore drops in GoD zones at Kod'Taz level and above. Hand in four unstacked.

Keras McArik 's eyes open wide in excitement as you hand him the 4 pieces of ore. 'Very good work indeed, young berserker!' As he examines each piece one at a time, he nods slowly, his smile widening each time, 'These pieces will do very well, no doubt. I will hold onto these until yew manage to bring me the rest of the components.'

Hynid Blood drops in various GoD zones. Hand in four unstacked.

Keras McArik says 'Ah, the hynid blood. Excellent work my young friend, excellent work. As I mentioned earlier, I have a theory about hynid blood and how their unique physiology has allowed them to adapt to the harsh conditions of their environment. It is my hope that their essence of adaptability is also contained within these samples you have retrieved for me. I will store these safely until yew return with the other components I also need.'

Cragbeast Blood drops (need drop locations). Hand in four unstacked.

Keras McArik takes the samples and slowly examines each one carefully. 'Ah, yes, the cragbeast blood and in very good condition too. This should work quite nicely for my experiment. It is my theory that capturing and utilizing the durability of cragbeasts could help to forge a weapon of unsurpassed durability. I will hold onto to these until yew bring me the rest of the necessary components.'

Go to Kod'Taz (+635, +1870; -750, -955; -2030, -1180) or Yxtta (+630, -1075; +365, -330 ; -450, -450). Click the bushes in Kod'Taz or the pots in Yxtta in the middle of the golem ring to receive a Taelosian Fern Sample. Reuse timer on the pot/bush is one hour. Turn in four samples unstacked to Keras.

Keras McArik begins to ruffle though the leaves holding them up to the light. 'Yes, surely these are the Taelosian Fern extracts I asked you to retrieve. They're far greener than I expected but surely these are the samples. It is said that the winds that roar down from the Taelosian mountains can strip the flesh from a man in but a few fleeting moments. Yet these gentle Ferns manage to survive because of their flexibility allows the winds to pass harmlessly through their branches. It is this essence of flexibility that I hope to capture and use. I will store these safely until yew return with the rest of the components.

Taelosian Tea Extract may be brewed by combining Taelosian Mountain Tea (received by giving Taelosian Mountain Tea Leaves to Galidnus Corkpopper in the Abysmal Sea) and Sacred Water (dropped in Plane of Valor), trivial 125. Turn in four extracts unstacked to Keras.

Keras McArik says 'Yes, the Tea Extract. These are fine samples indeed and should do quite nicely. This extract should help to purify the other components required for the tempering materials. These remaining pure essences should allow us to create an alloy out of the Taelosian Ore that is unmatched. I will hold onto these until you finish bringing me the remaining temper ingredients.'

Once you have handed all the required items (four each of Shimmering Aligned Ore, Hynid Blood, Cragbeast Blood, Taelosian Fern Sample, Taelosian Tea Extract), you'll see this:

Keras McArik says 'Excellent. I've managed to imbue all of the temper components you brought into the 4 pieces of Taelosian Tempered Ore. Take the samples to Baeldarr Hawkeye who can be found in the Plane of Knowledge. His knowledge and artistry of smithing is unmatched. Surely he can tell us the value of what we have created here.'

You receive four pieces of Taelosian Tempered Ore. Find Baeldarr Hawkeye in the Plane of Knowledge at -420, +510. Give him the four pieces.

Baeldarr Hawkeye says 'What's this ye got here? From Keras, ye say? Hmm. . .let me look at this. Aye, these aren't ordinary pieces of ore fer sure. Don't tell me that that son of a she-wolf finally managed to sucker someone into helping him make that Taelosian Tempered Ore he's been blathering about! Hah! But as surely as Ogres are stupid here it is! Fer me to truly understand what this ore is capable of will take me some time you understand. So in the meantime, fetch me some Darkwood Sapling Branches. If Keras is right, only this wood will make suitable handles.'

Darkwood Sapling Branches are ground spawns in Dranik's Scar at +1005, -20; -400, -650; -1215, -1250. Respawn time is 20 minutes. Give four branches to Baeldarr.

Baeldarr Hawkeye looks pleased to see you. 'Excellent timing friend! I just finished turning the ore samples you brought me earlier into some fine axe heads. It'll be but a moment till I complete the axes . . . The only thing that remains is they need to be thoroughly tested against a very hard-skinned creature, which will allow us to discover their durability. Deep within the recesses of Old Sebilis reside several golems of massive proportions. Slay the largest of these golems to test these axes out thoroughly. Return to Keras with the result so that he may inspect his handywork.'

You receive four different Trial Taelosian Alloy Blood Axes.

Testing the Axes

Bring a small raid to Old Sebilis. Kill the four static juggernaut spawns near -1555, -166. This will cause An Ancient Sebilite Protector (level 75) to spawn along with two untouchable adds (A Sebilite Guardian, red /con to 70) that will heal it. The Protector hits for 1600 max, AE rampages, and procs Death Shackles starting at 75% (which is when the guards begin to heal it as well). The Guardians proc Blurring Focus, Complete Heal, and Curse of the Protector. During the fight, you need to wield each of the four trial axes until you see one of the following messages and the axe gets moved to your cursor:
  • After several heavy swings, the axe shatters into many fine pieces. Time for a new axe!
  • After raining down nearly two dozen blows you begin to notice small hairline fractures developing in the axe head. You think testing for this axe has been completed.
  • After many swings you can feel this axe is failing and think that it will fall apart at any moment. You think that testing for this axe has been completed.
  • The rigors of battle have had no effect of this axe. Keras should be very pleased with the result of this particular axe.

After the fight, if you tested the axes properly, you should see this in red text:

Stepping back for a moment, you look over the axes that you have crafted. Two of them seem to be no more durable than any other axe you've seen, another is completely broken, yet the fourth catches your eye. The blade has nary a nick anywhere on it, the handle seemingly able to withstand immense amounts of punishment.

You should end up with a Broken Taelosian Alloy Axe, 2 x Damaged Taelosian Alloy Axe, and a Taelosian Alloy Blood Axe. Return to Keras.

You say, 'Hail, Keras McArik'

Keras McArik once again looks lost in deep thought, 'Apologies ______. Another student o'mine has not returned yet and shall soon be overdue. I am beginning to worry that she may be in trouble. Yet she still has more time to complete her task so mayhap I shouldnah worry. Shaking himself of his concerns Keras asks, 'Come now, how well did the axes fair?'

Give him the four resulting axes.

Keras McArik grabs each axe individually and mutters something inaudible. He takes each axe in his hands and looks them over. 'This axe seems to display almost no wear, which is highly unusual, given the amount of punishment ye must have put it through. Surely all three of these axes are of higher quality than the ones we normally make, but this one is vastly superior. Given the quality of this axe, I'd say that it could very easily benefit from some enchantments. So the next step in this axe's journey should be to imbue it with some of the owner's essence. This will create an axe that can actually become aware of its owner's wishes to help him realize his true Berserker's potential. Why if I were the owner and had a rare Soul Gem handy, I'd be headin' off to Teekan the Enchanter in the Abysmal Sea. Her abilities to weave such magic are unsurpassed.'

You receive the Taelosian Alloy Blood Axe. Head to the Abysmal Sea and find Teekan Opousbabolaoi at -200, -195.

You say, 'Hail, Teekan Opousbabolaoi'

Teekan Opousbabolaoi says, 'Hail to thee friend! No doubt you sought me out for my expertise in enchanting though I admit to wondering what need a bersrker like yourself would have of me. Pray tell how may I serve thee?'

Give Teekan the Taelosian Alloy Blood Axe and Raging Soul Shard.

Teekan Opousbabolaoi takes the axe and the Soul Gem and begins the chant in low, near inaudible tones. Smoke begins to swirl around the axe as the orb twists and writhes like a serpent around the haft of the axe, melding itself to the dark wooden handle. When the smoke clears, she hands the axe back to you and says, 'This should be what you're looking for! Be sure to show this to Keras and give him my regards. Tell him he should stop by and visit sometime!'

You receive the Raging Taelosian Alloy Axe, a.k.a. berserker epic 1.5, along with 5 AA points and the ability to choose the new title "Axe Master."
Submitted by: Razoric, Kumbaja
Rewards:
Send a Correction
Post Comment
multi quest
# May 02 2013 at 12:16 PM Rating: Decent
Scholar
27 posts
my bezerker is lvl 97 and the test mob lives about 5 sec can the last step be multi have another bez test the axes turn in the parts get the axe go to abysmal sea turn it in have my bez turn in the rage item and get the epic any feed back would be nice .
Tricky When You Decapitate...
# Dec 11 2012 at 10:42 PM Rating: Decent
1 post
I just helped a friend get this, and he neglected the epic until very high level. The final epic 1.5 fight was much more complicated because he would decapitate the boss while testing the axes! After 3 tries of killing it too fast, we found that you could pull other sebilite juggernauts and test the axes on them and then go back to kill the ASP. We tried letting the other golems heal the ASP, but eventually they despawned.

So if you bring really high level zerkers, make sure they get a chance to test all the axes before you kill the boss! Have the tank take off damage shields and just keep aggro without doing damage.

Edited, Dec 11th 2012 11:44pm by Brumdail
Must start quest dialog to loot ferns
# Nov 21 2012 at 1:51 AM Rating: Good
*
60 posts
Don't do what I did... You Must start quest dialog to loot ferns.
Save yourself some frustration :-)
The fern locations in Kod'Taz
# Jun 12 2012 at 7:16 AM Rating: Decent
7 posts
Am i missing something? I've tried to go to the fern locations and each of them are in buildings, there are no plants at those locations. I'm confused.
The fern locations in Kod'Taz
# Jun 13 2012 at 9:39 AM Rating: Decent
7 posts
Nevermind. The bushes are at the base of the building and hard to see. I'm all set. FYI I got my craigsblood pretty fast in the insta zone tiz. I started expedition killed everything to the hatching trap, then ran out of the zone and restarted. Didn't seem to have downtime and went pretty fast.
he spawns in a room in the sebillire area
# Oct 06 2011 at 5:23 PM Rating: Decent
**
446 posts
you enter the room by clicking on the firepot by the door and get out with the help of an illusion-- click off the illusion while pushing your nose into the door and you will go out and it will open for the rest of your group.

With him conning dark blue to my 78 berserker, my main focus was on keeping berserker healed. The responses i got amazed me when i asked on general chat when i asked for a healer to help me. It is an irritation to get responses, from people who don't bother to even read the epic, of "oh, i can solo that, i'll come kill him for you". and "Old Seb? of course you can use a merc. just bring one up."

after talking to one guy for several minutes and patiently trying to explain it to him, i finally said, "you really don't understand anything so please don't come out and ruin my epic."

too many people think they should come rescue you when all you ask for is a little help staying alive through the long fight. If they would bother to read each epic before offering that, they would realize that people doing epics don't need rescuing. If they did, why bother with the epic?


____________________________
Success comes when preparation meets opportunity -- and EQ is no exception.
re: ASP spawn
# Jul 01 2010 at 9:55 AM Rating: Decent
Scholar
*
145 posts
it takes a few moments for ASP to spawn. Around 1-3 min. So be patient.
help
# Oct 14 2009 at 9:33 AM Rating: Decent
34 posts
So, I was went in with 2 friends, mage and druid (sod raid geared), tested the axes all 4 got the emotes got the diffent axes yatta yatta, killed the ASP, we didn't die, didn't have mercs, and no chest and I didn't get the flag emote, so killed the other two guys and again no chest no flag, Keras doesn't wanna talk to me. have a petition in but I mean besides testing the axes and the asp dieing, anything else one has to do during the fight?
help
# Nov 20 2009 at 2:00 AM Rating: Decent
Scholar
*
68 posts
You needed to be in a RAID. Which means:

ALT + R
Invite your 2 friends into the raid
THEN spawn ASP
Test axes
Kill ASP

Without being in a raid, you won't get the updates.

help
# Oct 20 2012 at 1:03 PM Rating: Decent
2 posts
i got the updates without being in raid. once asp spawned i dropped out of raid popped mercs got all the updates except the last one.
confirm 2 berserker for final fight
# Aug 10 2009 at 4:25 AM Rating: Decent
1 post
Confirming that 2 berserkers can do the final fight in sebilis at the same time. Did it yesterday.
Brewing
# Aug 06 2009 at 3:14 AM Rating: Decent
8 posts
Tags: Brewing, Tea Extract

This might be useful to someone after realising the Sacred Waters are no drop, and you have to do the 125 req Brewing combines yourself: You can get straight from 0 to 122 brewing skill by making 'Fetid Essence'. The ingredients are 'Water Flask' and 'Fishing Grubs', both sold in PoK dirt cheap. Happy brewing!
____________________________
Dvusz Smith
85 Warrior of Zek
<Ascending Dawn>
Death
# Jul 12 2009 at 5:34 PM Rating: Decent
*
63 posts
you CAN DIE
during the Sebilis fight.
My friend died 20+ times and STILL got the chest to spawn
And completed his epic
____________________________
81 Magician (Fennin Ro) Udahoe
77 Beastlord (Fennin Ro) Texaslizard
62 Rogue (Fennin Ro) Semson
75 Ranger (Fennin Ro) Rangerboy
My Fight
# May 14 2009 at 11:24 PM Rating: Decent
1 post
Ok, I am a 65 Zerker, I did the whole 1.5 at 65. Everything went smooth and was no problem.

Buyable items:

Cragbeast blood
Hynid blood
Shimmering aligned ore
Taeloisan mountain tea leaves (you still have to get brewing to 120 to make the tea extract though).

The only part I had issues with was with the Sebilite Protector fight. I did it twice. First time I went in with an 85 war/druid/wizard. Tested all axes, didnt die once, but too much spam to see if I got the final flag, which I guess I didnt, and no chest spawned. Not sure why as I was in a raid.

So 3 hours later I tried again with a bunch of 85's (this can be done solo by an 85 SK, but not recommended unless you have Infusion of the Faithful to make it so AE does not hit you.) this time BEFORE going into Sebilis I made sure everyone was in the raid and made sure no merc's were present upon entering seb. When we got to the camp we buffed up and killed the juggernauts till spawn. Now, I read in posts before this one that if the berserker dies during the fight, you wont get the final flag. THIS IS NOT TRUE. I died twice, once after i tested first axe, once after 2nd, got 100% rez's within 20 seconds and went back to work and got the final flag. As far as the axes, the first one will become tested at 70%, 2nd at 50, 3rd 40, last 30 (best I could tell). So make sure you are asembled before attacking any golems is the only reason i could figure why i didnt get flag first time.
multiple zerks on final
# May 08 2009 at 5:00 PM Rating: Good
*
123 posts
At least 2 zerk's can do the final fight at the same time. Had two chests spawn.
____________________________
Long Live Clan Rundeep!
2 hour cool down
# Dec 15 2008 at 4:11 PM Rating: Decent
Scholar
40 posts
Heya,

One other note. Epic mobs have a 2 hour respawn, so you can't do it back to back, but I believe 2 berserkers can do it at the same time.

Wyndaria, Haxorr,
Nameless.
Must be in raid for ancient sebilite
# Dec 15 2008 at 9:06 AM Rating: Decent
Scholar
40 posts
Heya,

You MUST be in raid formation to spawn the ancient Sebilite Protector. After that, you can kill him without a raid, but he won't spawn without you in a raid. I also recommend you carry your soul shard with you. Just in case.

Have fun,
Wyndaria/Haxorr,
Nameless.
Must be in raid for ancient sebilite
# May 01 2009 at 10:54 PM Rating: Decent
Scholar
*
68 posts
Tried this and found out it will not work. You will NOT get the invisible flag (e.g. Message in red once all 4 axes have been tested and ASP is dead) unless you are in RAID, which means no mercs. I ended up having to redo ASP because of this bad and obviously untested advice.
Troll version
# Nov 29 2008 at 5:49 PM Rating: Good
4 posts
This is the information I logged after I first hailed the Troll Berserker GM in Grobb after completing the 1.0 epic and hailing Keras McArik:

You have entered Grobb.
[Sat Nov 29 19:58:20 2008] You say, 'Hail, Daboo Dogak'
[Sat Nov 29 19:58:20 2008] Daboo Dogak says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun now becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer serch for focusin' and controlin' yur rage.'

Also: The location for the four static Sebilite Juggernauts in Sebilis is listed BACKWARDS to what I see when I type /loc. (-1555, -166)

I brought a group to kill the Ancient Sebilite Protector at the correct point in the quest but he didn't spawn.

The trick to getting him to spawn is to form your group in a RAID, and then kill the garbage in the room. He didn't spawn after I killed the juggernauts, or the echo of Sebilis which took one of their spawns. Oddly enough it popped after killing one of the reets.

Don't get any funny ideas with the merc healers either. I spawned him the first time in RAID and then dropped to group so I could pop healer mercs, and the event emote at the end didn't occur. I had to do this again, but luckily...

*If you fail the fight, hail Baeldarr Hawkeye in the Plane of Knowledge and he will give you the four axes all over again. Just repeat and persevere* :]

Edited, Nov 29th 2008 9:46pm by theRaion

Edited, Nov 30th 2008 4:50pm by theRaion
Troll version
# Apr 20 2009 at 1:01 AM Rating: Decent
Confirmed, on failure can hail Baeldarr Hawkeye and the used axes will poof from your inventory, new 4 will appear on cursor.
____________________________
EQnoob forevuh!
An Ancient Sebilite Protector
# Aug 26 2008 at 8:23 PM Rating: Decent
2 posts
An Ancient Sebilite Protector hit me today for 1755 on a berserk 80 with 2k3AC and Combat stability 8
____________________________
Zerk 80 (-_-)
Wrong location?
# Aug 07 2008 at 9:41 PM Rating: Decent
*
57 posts
Third location listed for Fern Sample might not be correct is bugged or off...I've been all through that area and am unable to get the fern due to not being able to find it.....location i'm refering to is -2030, -1180 also noticed that if I get fern sample from one location in KT that i'm unable to get from another location? is this the case for everyone else?
Ore and blood
# Jul 18 2008 at 9:44 PM Rating: Decent
4 posts
anyone sellin cragbeast blood on Xegony server? or the shimmering alligned ore? wil buy from u..just name your price,send tell to Axerage
____________________________
I once saw a necro running around with about 5 mobs on his tail, at first i thought he was kiting, today i realized he died before he could shout "TRAAAAIN!!!!"
Plants
# Jul 14 2008 at 9:09 PM Rating: Decent
i just went to Yxxta inside lower zone-in ,invised looted plant went to zone-in camped came back in a hour got another till i got all 4 np
Shar Vahl GM
# Jun 19 2008 at 12:44 PM Rating: Good
1 post
Vrasha Piennsa is the GM for vah shir in Shar Vahl (/loc 61.12, 48.84, -258.12)
Shar Vahl GM
# Jun 20 2008 at 6:45 AM Rating: Excellent
Ungainly Ninja
ZAM Administrator
Avatar
****
6,857 posts
tlunarrune wrote:
Vrasha Piennsa is the GM for vah shir in Shar Vahl (/loc 61.12, 48.84, -258.12)


Updated, thanks.
meh
# Jun 02 2008 at 1:51 PM Rating: Decent
6 posts
nvm

Edited, Jun 3rd 2008 1:58pm by Blackkatz
1.5
# Mar 17 2008 at 4:34 AM Rating: Decent
Scholar
Avatar
*
54 posts
so yeah, was killing the ASP, tested the first axe and got immediately disconnected. when I got back that axe was nowhere to be found, not on my cursor, not in my bags, so I tested the remaining 3 axes, got the emote upon his death just fine and the chest popped. will I have to do the fight again? or will a gm be able to give me the already tested axe?
1.5 Final
# Jan 26 2008 at 3:35 PM Rating: Decent
The final fight is NOT just 4 axes breaking you must kill the ASP or Keras will NOT accept the trial axes or respond to hails.

If you do the fight and break 4 axes but do not kill the ASP you can redo it by clearing the room again (1 hour after spawned) with the still usable axe.

Note: Bring tonnes of melee dps and make sure your clerics or healers have a lot of MR, if not have them RC as soon as they get the curse.

Can be done easily with 1-2 groups nowadays, and not top-end raid people.
I had about 370 MR at the time, resisted the curse often. Safe to say 400+ would be the best bet (for those who dont have that much have a shaman/druid/extra cleric RC your group)
Sebilis in the level 80 era
# Feb 25 2008 at 9:25 PM Rating: Decent
Avatar
***
1,056 posts
I acquired my 1.5 on February 23, 2008.

Here are some things that are definitely TRUE about the final fight with the Ancient Sebilite Protector.

1) The ASP can be done with 3 people (A tank, healer and the questing Berserker) as long as you form a raid.
2) The Berserker can zone into Sebilis and not move an inch from the zoneline and the ASP can be spawned. (I zoned in, went afk while we buffed, came back to my PC and the screen was spammed with "Get the zerker here! I didn't think he would spawn so soon.")
3) You can break all axes at any %. (A level 80 19,000HP/3900AC Paladin kept aggro with stuns only and I broke all 4 axes while the ASP was at 100% HP)
4) Infusion of the Faithful will let you do this fight even at level 65 in terrible gear because it brings your resists to 500 for 15 minutes.
5) Once you break all 4 axes, the Berserker does not even have to be in the same room as ASP. Somone else can kill it and you still get credit as long as you stay alive, stay in the raid and stay in Sebilis.
6)The chest will spawn wherever the Berserker is standing when the ASP dies.(A friends 66 Monk ALT had to come find my hiding place to loot his nice new Cleave belt)
7) The ASP is big.

The interesting thing is, I learned all this by mistake. We only had 3 people in the raid and in the zone when my over zealous raiding friends took off down to the Jugg area and spawned the ASP before others arrived and while I was in the toilet. I didn't have any buffs on at all and just popped Infusion for the resists. The tank kept everything off me while I broke my axes and hid while they killed him.


Edited, Feb 26th 2008 5:30am by Reyla
____________________________
After 14 years, I'm not listing every friggin character.
Sebilis in the level 80 era
# Apr 28 2008 at 6:53 AM Rating: Decent
33 posts
DO NOT BELIEVE THIS!! The axes WOULD NOT BREAK before the mob reached 75% health. Did it last night.
broken broken broken
# Nov 21 2007 at 3:40 PM Rating: Decent
10 posts
....getting tired of this 1.5....

Had to petition about ore....waited about a week and argued with a GM about fixing the flag, vioa he accepted the ore...

Today I killed the guardian in seb, tested all 4 axes and got all 4 emotes but Keras will not respond to hails or accept the tested axes....

Thanks SoE for not fixing broken quests and NPCs while still churning out new content..

It really blows, I don't even want the crappy 1.5... I've got the orb and lightning core in the bank for my 2.0.... Could have had that finished a long time ago if I would not have had so much trouble with the broken 1.5 quest.....

Edited, Nov 21st 2007 7:02pm by Goddwynn
Baeldarr Hawkeye /punt
# Sep 26 2007 at 10:00 PM Rating: Decent
10 posts
Ok, why the heck is Baeldarr Hawkeye not accepting the Taelosian Tempered Ore I got from Keras? I have everything turned in up to that point (obviously if i got the ore from Keras), but Baeldarr just gives me the ore back saying he has no need for them and gives em back to me. I'm not getting the text to open up the Dranik Scar part of the quest. Anyone else having problems with this?

**EDIT** Ok, I went to DS and looted the Darkwood Sapling Branches, but Hawkeye will still not accept turn in's......damit!!

Edited, Sep 27th 2007 1:40pm by kthoro
Baeldarr Hawkeye /punt
# Oct 05 2007 at 3:54 AM Rating: Decent
5 posts
I have been dealing with this for about a month now and finally got it fixed last night. what you have to do is petition it and if you get a reply that they cant fix it you then need to reply back to them that there is a fix and you know this because it has been done for more than just me. I hope this helps you on your quest for your 1.5
Baeldarr Hawkeye /punt
# Sep 28 2007 at 7:28 PM Rating: Decent
*
79 posts
Posts all over goberserker.com about this. Reply from GM about manually setting the flag so that he will accept the ores was something along the lines of "Can't do that because the devs haven't replied to us to let us know what's wrong" or something along those lines. Also get the no ETA response from the GMs so looks like this could be fixed something between now and when hell freezes over...
____________________________
Mercy is for the weak, death is your redemtion, embrace me for I am Death!
ASP emote & fight info.
# Aug 07 2007 at 10:50 AM Rating: Good
**
451 posts
In red text: "The caverns shake beneath your feet, a rumble in the distance can be heard, though you're not quite sure what it is."

You don't need to be in the room to spawn him. Just having a berserker w/the 4 test axes in the area will spawn him & give this emote. Also, he will not auto-agro if you are not w/in line of sight & agro range...so you can get everyone buffed & such outside, wait for the emote, then pull when rdy. His DPS-output is unimpressive vs. high end TBS-era group events (ie: Katta missions); but the AEs can wipe you quickly if resists are not in the 4-500s range.
____________________________
Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
i wish i could start the quest
# Jun 10 2007 at 4:20 PM Rating: Decent
33 posts
at 54 lol
Finally some useful information
# May 18 2007 at 11:25 PM Rating: Decent
23 posts
Hey guys to help all you zerkers out here it is!! Theres a spot right before summoners ring after you zone into KT (553,-266) it has hynid and cragbeasts ok... go figure the drop rate for blood is actually pretty good I got all mine there. Now heres the kicker, they also drop this shimmering aligned ore which makes it a very nice spot just stick up high on wall b/c the animals will help eachother but NOT the ra'tuk and other way around. So find a good spot up on wall and be careful of pathing and just pull all those animals you will have your bloods/ore in no time and enough tea leaves to make your tea or have someone do it for yall) Good luck.







Torturem Gnomercy
Brokencleric
Bulder

Bertoxxulous


Edited, May 19th 2007 3:41am by stonedeadd
More than one zerker
# Jan 15 2007 at 8:18 PM Rating: Decent
7 posts
Tonight (Jan 15 2007) was able to spawn the final mob "an Ancient Sebilite Protector" after a little trouble. Mob did not spawn when cleared 4 static spawns but did spawn after clearing numerous more juggs. Had 2 zerkers in raid (14 people all Demi+ equipped) both him and myself were able to get the emotes in the fight. Also had two chests spawn at end of encounter. So it is possible for more than one zerker to complete his epic on 1 raid so long as they are at the relevant point in the quest.

Edited, Jan 15th 2007 11:13pm by Rareic
Troll GM
# Dec 12 2006 at 6:43 AM Rating: Decent
Daboo Dogak is the GM for Trolls in Grobb 239.20, 130.90, -3.83

You say 'Hail Daboo Dogak'

Daboo Dogak says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun new becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer search for focusin' and controllin' yer rage.'
____________________________
75 Wizard of Karana on Druzzil Ro
Sacred Water(s)?
# Nov 19 2006 at 10:07 AM Rating: Decent
9 posts
I just completed 1.0 and looking ahead to 1.5. Can anyone that has done this quest tell me if I need 1 Sacred Water or 4. The rest will be easy but I am not looking forward to long camps in PoV.
____________________________
Samcro
95 SK of the Rathe
Sacred Water(s)?
# Nov 30 2006 at 7:51 PM Rating: Decent
9 posts
you need 4 sacred waters, which arn't that hard to come by now that they upped the drop rate for the zerker epic. The hard thing will be cragbeast bloods, I reccommend farming tipt upto the matriarch and resetting instance. Spent hours farming in yxxta and KT and got no bloods, but average 1 blood per run upto matriarch.
Seb Fight
# Oct 15 2006 at 12:44 PM Rating: Decent
11 posts
Loc for the Seb fight should be -1550, -180, just past the Jugg pit.
____________________________
Andy's stuff
Jinae's stuff
Grandmaster Microwaver
Berserker Epic 1.5 Checklist
# Oct 10 2006 at 7:40 AM Rating: Decent
5 posts
[] Speak with Home-Town Guildmaster
[] Speak with Keras McArik
[] Gather 4 x 'Shimmering Aligned Ore'
[] Gather 4 x 'Cragbeast Blood'
[] Gather 4 x 'Hynid Blood'
[] Gather 4 x 'Taelosian Fern Sample' (Kod'Taz at +635, +1870; -750, -955; -2030, -1180 or Yxtta at +630, -1075; +365, -330 ; -450, -450).
[] Brew 'Taelosian Tea Extract'
[] Turn in those ores, plants, and minerals.
[] Return Taelosian Tempered Ore to Baeldarr Hawkeye (in PoK at -420, +510)
[] Gather 4 x 'Darkwood Sapling Branches' (Drankik's Scar at +1005, 20; -400, -650; -1215, -1250)
[] Return branches to Baeldarr
[] Test the 4 axes
[] Return 4 axes to Keras
[] Take 'Taelosian Alloy Blood Axe' and 'Raging Soul Shard' to Teekan Opoubabolaoi in Abysmal Sea
still messed up
# Jul 20 2006 at 11:14 AM Rating: Decent
Did the final fight today on TP/Bert got all the emotes from the axes not sure about the final emote due to excessive spam, went to do turn in and keras wont talk or take the axes/ Waitin on petition.



petition answered and GM is updating my character files and saw that i did complete it correctly.

Edited, Jul 20th 2006 at 2:04pm EDT by Genievea
____________________________
Genievea Trefenwyd
when can i start it
# May 08 2006 at 11:13 AM Rating: Decent
30 posts
im lvl 52 and i just got my 1.0, went back to keras to start 1.5, he says im too inexperianced. i went to halas to my gm and she gave my my raging soul shard, dunno why i can start from keras
RE: when can i start it
# May 25 2006 at 2:48 PM Rating: Decent
*
58 posts
You have to be level 65 to beign 1.5 quests.
RE: when can i start it
# Aug 20 2008 at 1:11 AM Rating: Decent
36 posts
explain to me how you just have 2 fights left , when there is only 1 single fight in the entire zerker 1.5? bullsh*tting to people on allah doesnt help anyone, misinformation just hurts people. now , for the record , you are correct , you can do the quest before lvl 65, but why would you make up a random number and say you have 2 fights left when there arent even 2 fights in the entire quest ?
RE: when can i start it
# Jan 31 2007 at 1:52 PM Rating: Decent
45 posts
Not true. My bst is 62 and almost done with 1.5 bst quest. Only last 2 fights to go.
____________________________
70 Mage Lady Godieva
51 Rogue Ciardha Gipsiequeen
<Eternal Blaze>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Be Honest to Yourself and You'll find True Happiness"
RE: when can i start it
# Feb 16 2007 at 4:26 PM Rating: Default
*
223 posts
Pretty sure you'll have to be 65 to do final turn in.. and even if not it's required 65 anyways.
vah shir turn in
# May 07 2006 at 12:23 PM Rating: Decent
1 post
Vah Shir

Vrasha Piennsa (GM for zerks)

You Hail:

What can I help you with today? What's that? Something about your soul gem? Hmm...Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. I'd imagine that Keras will want to see that you are progressing nicely on your quest to seek a way to focus and control your rage.

recieve raging soul shard
RE: vah shir turn in
# May 07 2006 at 12:43 PM Rating: Good
Avatar
****
6,857 posts
Updated, thanks.
cragbeast blood
# Apr 07 2006 at 12:10 PM Rating: Decent
22 posts
Spent Most of my time on the collection stage getting the cragbeast bloods... as a matter of fact, I collected all the Mountain tea leaves, shimmering aligned ore, and hynid blood that I needed just while looking for cragbeast blood in KT. (unfortunately I already had the rest) So to anyone who is going to do these collects, I recommend starting with the cragbeast blood, It is very likely you will get others while doing it.
____________________________
Snakeyez ~~The man is a total mystery, but he's real good at his job. Hell, he's the best.
Fern Sample Groundspawn
# Aug 15 2005 at 11:18 AM Rating: Decent
8 posts
I think that SoE changed something with the groundspawn, because nothing I read prepared me for the ordeal I went through to click these bushes/pots. I will outline how to do it easiest from my trials and tribulations (not to mention the 5+ deaths it took).

I was able to make some contacts through friends and old guild members (special thanks to Fayborne, Koliana, Arslayn, Eldamor, Ullorian, Recondel, DC, OOP, and CA) to get my zerker gimped into KT. Figured this would be fairly easy run. You need to have on you a couple 10 dose lev and about 10 invis potions (thanks Arslayn). When you get into KT, forget about getting ANY of the ground spawns here. Have found that two mob types see invis, Ukun (which have been stated) and Kyv (which have not). I think SoE has strategically placed static Kyv in KT right next each spawn. The two Ukun on the KT map are roamers and if you carefully follow the safe route on the Mapfiend website, you can get to Yxtta. This is the target zone. Make sure you zone in on the east ZL.

Welcome to Yxtta!!

This is the easy part. The golem ring is right near the ZL...can't miss it...big dias with three rings of nasty looking golems in it. Now when I invised, they conned scowling. Arslayn said that they normally just invised and ran by them without any aggro. Because of the issue with the Kyv, I was afraid that SoE nerfed this too. So, I invised, was ready to use invulnerabilty disc, and charged forward!!!

And nothing happened.

The golems will not engage. Now, I am not sure if this is the same if you are not invis. So, I clicked on the plant, got my sample, and backed up a bit.

Now we had a problem, a group member needed to log. Time to test something. He logged shortly after I picked up the first spawn. When he camped, I got a two min warning for autopunt. I camped too. Waited an hour, and came back and did the same procedure for getting the spawn. Rinse & repeate X3 and VOILA!!! 4 Fern samples. Was able to get all the samples with still about 30 sec to spare before autopunt to PoK. The two minute warning counter only counts down when that specific character is in zone, so you have more than enough time to run this process to get the drops, pending that nobody looted it and reset the timer.

I hope this helps everyone working on this, I know it has been a pain. It has been VERY nice though that I have purchased everything for my Epic 1.5 in the Bazaar, except the Sacred Water and these damn ground spawns. Good luck in everyone elses 1.5!!!

Jindace Yellosnow---Lvl 66 Zerker
Ramalama Deengdohng---Lvl 67 Beastlord
Dragonchow
Saryrn Server

Edited, Mon Aug 15 12:19:23 2005
RE: Fern Sample Groundspawn
# Dec 05 2005 at 3:36 PM Rating: Good
Scholar
24 posts
As a note: go through the script with your guildmaster and Keras before you head out to Yxxta. It seems to require at least one of those steps as a pre-flag before you can collect the fern samples.

When you successfully collect a fern sample, you see this text:
"You gather several large leaves from this plant."

If you try again before the timer is up, you see this text:
"You are unable to extract any fern leaves from this plant. They all seem to be whithered and unusable."

I went out there before doing the script and got no text at all when clicking the pot. I came back after going through the script and got the above text.
invis
# Jul 05 2005 at 10:56 PM Rating: Default
*
64 posts
can the kt and yxxta ground drop be reach through invis and running? or are there c invis mobs inbetween? and are there better directions like go down this tunnle and turn left and then right? location is hard to find when u running from mobs *)
RE: invis
# Jul 07 2005 at 5:08 AM Rating: Default
**
350 posts
yes they can...keep in mind that the dogs see invis. (ukuns) go around them
____________________________
Everquest:
Zerker: ninetail (retired)
http://www.magelo.com/eq_view_profile.html?num=1299276

Currently playing RIFT!
jfhfv
# Jun 11 2005 at 11:33 PM Rating: Decent
43 posts
omg

____________________________
>.<
A WORD OF CAUTION!
# May 29 2005 at 6:43 PM Rating: Decent
Scholar
29 posts
There is an issue with the ASP Fight in Old Seb. My experience played out like this:

Four Berserkers and a raid head off to Seb on a Saturday night. All four Berserkers are lvl 65+ and all are ready to complete this part of the quest (no where have I read does it say that this has to be done 1 by 1, either in game or out of game text). So 3 of the 4 berserkers survive long enough for us to test our Axes. All four axes broke and came back to our cursors as new items. However one berserker died, and in trying to get him rezzed and able to test his axes we wiped, because we held off the DPS. This is where the problem began.

So of course now the 3 berserkers who broke there axes could not turn them in. Why? The answer is, you need to be there and alive when the ASP dies, so that you can receive the final flag, and some red text that says you have completed the test the text actually is as follows:

"Stepping back for a moment, you look over the axes that you have crafted. Two of them seem to be no more durable than any other axe you've seen, another is completely broken, yet the fourth catches your eye. The blade has nary a nick anywhere on it, the handle seemingly able to withstand immense amounts of punishment."

So we accept the fact that we can not complete the quest at this time (although not completely happy, we did fail to kill him, fair enough). However here is our second disappointment (as well as a guild-wide disappointment). Our guild is so nice, and feels such sympathy for us that we go back to Old Seb two days later to kill ASP right this time, and complete our Epics.

We spawn the ASP, all 4 of the berserkers that were there for ASP fight one are back, and this time the 4th Berserker, whose axes were not broke on the first attempt on ASP (two days prior) successfully breaks them, and we all survive the entire fight, because we have 2 healers in our raid group just incase. So we successfully kill ASP, but to our surprise...there is still no red text (which I quoted above).

Be careful when you do this fight, my issue is still waiting to be resolved, and it has been a royal pain in the you know what.

*Edit* - Well I finally got my 1.5 it took a nasty petition to get it done. A GM fixed my flags and tested this fix on a copy of my character so all is as it should be, and SOE are looking into that bug, so they say. Good Luck to all Zerks with the ASP fight hope none of you have to endure this as well. *End Edit*

Edited, Mon Jun 6 23:24:11 2005
A WORD OF CAUTION!
# Jul 04 2006 at 10:50 AM Rating: Decent
FYI... SOE is NOT looking into this fight.

Last night went with guildies to kill the ASP. I had previously set up 4 hotbuttons using the bandolier to wield the 4 different axes. Each axe broke during the fight and I placed each resulting broken/whatever axe into a bag. I also recieved the emote from each axe. However, after killing the ASP, I did NOT receive the final emote or anything. I was alive, right next to the mob, not lagging, not dead, not LD or anything, but still did not receive the flag. I then went to Keras and he would no longer talk to me.

I did petition and explained everything that happened. When a GM responded, he told me that I had not completed the testing of the axes - WTF? He said that I had completed all the steps prior to testing the axes and he said that I had killed the ASP. But he told me I had not tested the axes.

So, now I have to do the fight over again. I'm so happy that epics don't work correctly, but snakes no longer kick.
Epic 2.0 buff
# May 03 2005 at 12:36 AM Rating: Good
**
387 posts
IMHO, I think it would've been even cooler if the weapons were more class geared. EX:
Bard - Instument (actual one, that looks like one)

Beastlord - Something to make pet cooler and stronger, like vah shir get cooler looking tiger, barbarians get falcons, something like that

Berzerker - big ass axe was right idea

Cleric - Shield was awesome idea

Druid - I expected a scimitar, but staff was cool

Enchanter - I swear they stole my idea

Mage - Cooler looking pets, staff was cool

Monk - like idea

Necro - AWESOME

Palidin - was waiting for the light sword, however i thought it would have hugh undead bane

Ranger - I wanted to see the uber bow, i am pissed JK
Rogue - what else would they have

Shadowknight - ok

Shaman - Cool, i guess

Warrior - Cool

Wizard - Not sure

This is what I would like to see out of the Iksar Epic 2.0s

Beastlord -

Skarshka, The Skaled Idol
Slot: Neck
40 ac, 40 str, 50 dex, 40 sta, 50 agi, 40 wis, 20 int, 30 Cha, 60+ to all resist except fire, 600hp, 500 mana, mana regen 2, Strikethru 25%, DS +5 Slot 1 type 8, Slot 2 type 7, slot 3 type 8
Effect: Might of the wild spirits, same as normal bst epic(+ scaled wolf turns into a drake)
Effect (focus): Eternal Fear - 100% haste, 100% spell hate,
Effect (Triggered): Summon Cazic Spirit

Cazic Spirit: H2H, primary/secondary, dmg 45, dly 29
effect: Improved heal by 20%
H2H mod 5%


Monk - Staff of Terrifying Skill
1hb Primary/secondary, dmg 100, dly 10
Effect (combat): Angry Tranquility - reduce hate by 100%, stun 5 secs
Resist +60 to all
Slot 1 type 8
Slot 2 type 4

Necro - Sathir, The Wand of the Arch Lich
1hb, primary
Dmg 30 Dly 20, 30 ac, 10 str, 10 sta, 20 dex, 20 cha, 30 int, 30+ to a resist but cold, 200hp, 450mana, 5% spell shield, 2 mana regen,
Effect: dark whisper (same as normal epic)
Effect: Fanatic of Blood (summon blood iksar skellie)
Effect: Bloodlust(40% dmg for dots and leech)
Slot 1 type 8
Slot 2 type 4

Shaman - Spellbook of Blood Filled Secrets
Primary, Secondary, Range
30 wis, all resist +60, mana regen 2, regen 2
Effect (focus): Blood Filled Secrets - Decrease Spell/Bash hate by 10%, Spell haste by 40%, Dot haste by 40%, heal haste by 40%, heal increase by 40%, dot dmg by 40%, spell dmg by 40%, dot extend by 40%, buff ext by 40%, run speed + 75%
Alteration - 5%
Abjuration - 5%
Conjuration - 5%
Divination - 5%
Evocation - 5%
Channeling - 5%
Slot 1 type 8
Slot 2 type 4

Shadowknight - Cazic's Touch
2hp
31 dly, 106 dmg
15str, 15 agi, 15 dex, 15 sta, 15 int, 10 cha, 30 to all res but cold, 300hp, 300mana, 5ds, 5% shielding, 1 mana regen, 1 hp regen, 10 atk
Effect: Lich sting, see real epic
Effect (Combat): Harm Touch
Effect (combat): Cazic Touch (very rare)
Effect (Triggered): The touch of Cazic thule - 30k dmg unresistable instant.
25 charges
Slot 1 type 8
Slot 2 type 4

Warrior - a dagger/spear, a flail/warhammer, a sword/flamberge - Shikark, Dagger of the Iksar Lord
1hpiercing
Primary, Secondary, Range
Dmg 33 Dly 25
40 ac, 30 str, 30 sta, 30 agi, 30 dex, 10 int, 10 wis, 30 to all res except for cold, 10 hp regen, 600hp 600 end.
Effect Combat: Scorge of the Kunzar - 1k dmg
40% haste
Effect Triggered: Transmute to Shikazl, Spear of the Iksar Lord
Slot 1 type 8
Slot 2 type 4

Shikazl, Spear of the Iksar Lord
2hp
Primary
Dmg 72 Dly 35
Str 50, Sta 50, Agi 30, Dex 30, Int 10, Wis 10, Cha 50, Hp700 end700, 30 to all res except for cold, Hp regen 10
40% haste
Effect Combat: Wrath of the Kunzar - 3k dmg
Effect Triggered: Transmute: Skikark, Dagger of the Lord

Dargenth, Flail of the Iksar Lord
1hb
Primary, Secondary, Range
45 dmg 24 dly
Str 10, Sta 10, Agi 50, Dex 50, Int 10, Wis 10, Cha 10, Hp 600 end600, 30 to al res except for cold, 10+DS
40% Haste
Effect Combat: Stun of the Kylong - 5 second stun
Effect Triggered: Transmute: Dizani, Warhammer of the Iksar Lord

Dizani, Warhammer of the Iksar Lord
2hb
Primary
Dmg 80 Dly 36
Str 20, Sta 20, Agi 60, Dex 60, int 10, wis 10, cha 20, Hp 700 end 700, 30 to all res except for cold, 10 ds, 40% haste
effect Combat: Wrath of the Kylong - 15 second stun
Effect Triggered: Transmute: Dargenth, Flail of the Iksar Lord

Aramnt, Sword of the Iksar Lord
1hs
Primary Secondary Range
50dmg 25dly,
60 str, 60 sta, 10 cha, 600hp end600, 30 to all res except cold, 10% chance to reposte, 40% haste
Effect Combat: Guard of the Obulus - Mirrors all physical damage for 2k dmg
Effect Triggered: Transmute: Azkarnithz, Flamberge of the Iksar Lord

Azkarnithz, Flamberge of the Iksar Lord
2hs
Primary
160dmg 60dly
70 str, 70 sta, 10 cha, 700hp 700end, 30 to all res except cold, 10% hance to reposte, 40% haste
Effect Combat: Wrath of the Obulus - Mirrors all physical damage for 6k damage
Effect Triggered: Transmute: Aramt, Sword of the Iksar Lord.

Also, if you complete all of the epics (possible), then combine them to this

Sacred Mask of Cabilis
Face
10 AC
25 slots of any type

or hand that in for

Scale Gem of Cabilis
Augment
Any slot, Any type
300Ac, 10000hp, 10000mana, 20 mana regen, 20 hp regen, 20 to all stats, 30 to all resists except cold, 50% haste, 50% spell haste.

Note, this is just opinion, and I am perfectly pleased with the current epics.
____________________________
Teddie Beardude
Hobbit Overlord of the 68th season of Xev (Druzzil Ro)
Defender of the Vale, Slayer of Orcs,Fighter of the Gnolls, Dessimated the Goblins, Destroyed the Vampires, Ransacked the Kobolds, Exterminated the Zombie Frogloks, Cremated the Aviaks, Crushed the Centaurs, Mangled the Eyes of Xorbb, Raided the Bandits, Bane of Nagafen, Shreded the Giants, Wrecked the Wurms, Liberated Grobb, and on an ongoing war against the dark elves!

Do not underestimate the power of a midget
Epic 2.0 buff
# Apr 05 2007 at 11:41 AM Rating: Decent
4 posts
nerd alert
Epic 2.0 buff
# Feb 07 2007 at 11:17 AM Rating: Decent
6 posts
"All i ask for is frikin sharks with frikin lazer beams attached to their heads!"

Epic 2.0 buff
# Oct 02 2006 at 9:34 AM Rating: Decent
8 posts
lay off the crack
Further?
# Mar 21 2005 at 6:20 PM Rating: Decent
48 posts


Edited, Wed Mar 30 20:16:46 2005
Info PLZ
# Mar 07 2005 at 11:10 AM Rating: Decent
5 posts
Can the items in KT be MQed for the 1.5?
Not an easy quest
# Jan 26 2005 at 6:18 PM Rating: Default
*
85 posts
Torgon, there is a reason for the new epics being so hard. They are meant for high end guilds, and uber people if you are able to get the 1.5 in a normal guild you will be very lucky, so stop complaining dont mean to be rude but these are meant to be hard and "EPIC"
Trial axe order
# Dec 14 2004 at 5:41 PM Rating: Decent
3 posts
Is there specific order of which axe to use first?
Please kill sebilite guardians when you spawn them
# Dec 07 2004 at 12:55 PM Rating: Decent
Scholar
*
73 posts
As you are going through this quest, it would be greatly appreciated if you would actually kill the sebilite guardians you spawn in OS too, even though I know you don't have to. They make it impossible for a level appropriate group/raid to get down to trakanon, and while they're inconvenient to a group doing an epic 1.5 quest, they are at least killable to you. Those of us who are decidedly un-uber would greatly appreciate it if you not leave up these lvl 70 1500 hitters that never despawn untill server reset.
vah shir Gm
# Nov 01 2004 at 2:58 PM Rating: Decent
Scholar
*
105 posts
Vrasha Piennsa: loc: 67.93, 59.22, -257.28 (Shar Vahl)

Strange thing. I'm level 60 and Kerisan won't give me quest but I went to the GM in Shar Vahl, hailed her and got the Raging Soul Shard. Here is what she said:

What can I help you with today? What's that? Something about your soul gem? Hmm...Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. I'd imagine that Keras will want to seek a way to focus and control your rage.

You recieve Raging soul shard (no actual txt for this but the shard appears on cursor).
RE: vah shir Gm
# Nov 01 2004 at 3:12 PM Rating: Decent
Scholar
*
105 posts
I hail Keras and he still says im inexperinced to trust me with his work, however I followed the key phrases here and he responded to each of them with the proper return phrases. I just need to get some shimmering aligned steel and see if he will take the turn in
Info needed
# Oct 05 2004 at 10:04 PM Rating: Good
8 posts
Cragbeat Blood = can drop off any Cragbeast in GoD

Loc for each plant = Plants = 3 spots each zone -- Kod`Taz(+636, +1870 / -750, -955 / -2030, -1180) and Yxxta(+630, -1090 / +365, -330 / -450, -450) plant clicks-- Both zones are on seperate timers and on a 1 hour(real life) timer, but can click one in Kod`Taz then run to Yxxta and click, voila 2 an hour.

Trivial on Extract = 125

Baeldarr Hawkeye = -420, +510

Ancient Prot and guards are both red to 70

Thats all I have atm

____________________________
Phallax
70 shaman
Razoric
70 Berserker
Tunare EQ

Kringe
60 Warrior Horde
Staghelm WoW
RE: Info needed
# Oct 05 2004 at 10:49 PM Rating: Good
Avatar
****
6,857 posts
Updated, thanks!

Free account required to post

You must log in or create an account to post messages.