Bard Epic 1.5: Prismatic Dragon Blade  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Thu Sep 30 04:34:47 2004
Modified: Tue Dec 5 05:21:04 2023
Here is a list of things you can loot before doing the quest and/or you should keep an eye out for while doing the quest.


    Pre-Farm List:
  1. Dragorn Blood X8
  2. Raw Diamond X8
  3. Enchanted Velium Bar X8
  4. Fire Mephit Blood
  5. Air Mephit Blood
  6. Water Mephit Blood
  7. Earth Mephit Blood
  8. Storm Rider Blood
  9. Bubonian Blood
  10. Alkaline Etched Stone
  11. Metallic Liquid
  12. Ice Dragon Crystal - Foraged
  13. Wind Dragon Crystal - Foraged
  14. Fire Dragon Crystal - Foraged
  15. Earth Dragon Crystal - Foraged




Checklist for Bard 1.5, Prismatic Dragon Blade

Cracked Dragon Bone
   Wakening Lands (WL): Hail Lantaric`Dar say "I know Baldric Slezaf"
   Dragon Necropolis (DN): Kill mercenaries until Excavator Quellin spawns
   Kill Excavator Quellin to spawn Tarn Macklin
   Kill Tarn Macklin loot Cracked Dragon Bone

Blackened Dragon Bone
   WL: Give Cracked Dragon Bone to Lantaric`Dar receive Cracked Dragon Bone
   DN: Collect/Loot Dragon Wing Bone, Dragon Claw Bone, and Dragon Tail Bone from ground spawn or a dragon construct
   Give 4 Dragon Bones to Hsagra's Shade spawns Vesthon Marijakin
   Kill Vesthon Marijakin: At 20% health Vesthon Marijakin will spawn Vesthon's Draconic Abomination
   Kill Vesthon's Draconic Abomination loot Blackened Dragon Bone

Dark Orb
   WL: Give Blackened Dragon Bone to Lantaric`Dar receive hidden flag to spawn Vesthon
   DN: Kill Vesthon (raid) to spawn Dracolich of Hsadra.
   Kill Dracolich of Hsadra loot Dark Orb. Chest may spawn
   WL: Give Dark Orb to Lantaric`Dar receive Dark Orb (keep for Epic 2.0)

Draconic Prism
   Temple of Solusek Ro: Hail Walthin Fireweaver say "dragons" then "note" receive Faded Scrap of Parchment (must have Dark Orb)
   Loot four Dragon Crystals
     North Karana: Kill a dire griffon & a plains dragon loot Plains Dragon Crystal
     Jagged Pine: Kill a dire kodiak & a forest dragon loot Forest Dragon Crystal
     Swamp of No Hope: Kill a dire leech & a swamp dragon loot Swamp Dragon Crystal
     Stonebrunt: Kill a dire panda & a mountain dragon loot Mountain Dragon Crystal
   Skyfire Mountains: Forage four Dragon Crystals
     Earth Dragon Crystal
     Fire Dragon Crystal
     Ice Dragon Crystal
     Wind Dragon Crystal
   Imbued Gems: Various casters (enchanter can do all)
     Aqua Diamond of Water: Raw Diamond + Water Mephit Blood + Imbue Water
     Brown Diamond of Earth: Raw Diamond + Earth Mephit Blood + Imbue Earth
     Cloudy Diamond of Air: Raw Diamond + Air Mephit Blood + Imbue Air
     Gray Diamond of Storms: Raw Diamond + Storm Ride Blood + Imbue Storm
     Green Diamond of Disease: Raw Diamond + Bubonian Blood + Imbue Disease
     Red Diamond of Fire: Raw Diamond + Fire Mephit Blood + Imbue Fire
     White Diamond of Justice: Raw Diamond + Alkaline Etched Stone + Imbue Justice
     Yellow Diamond of Valor: Raw Diamond + Metallic Liquid + Imbue Valor
   Thurgadin: Buy Velium Bar x8 and have enchanted
   Nobles Causeway or Wall of Slaughter: Kill Dragorns loot Dragorn Blood (No Drop) x8
   Dragon Prisms: Jewelry (no fail)
     Combine Dragorn Blood + Enchanted Velium Bar with:
       Aqua Diamond of Water + Ice Dragon Crystal> Water Dragon Prism
       Brown Diamond of Earth + Earth Dragon Crystal> Earth Dragon Prism
       Cloudy Diamond of Air + Wind Dragon Crystal> Wind Dragon Prism
       Grey Diamond of Storms + Plains Dragon Crystal> Plains Dragon Prism
       Green Diamond of Disease + Swamp Dragon Crystal> Swamp Dragon Prism
       Red Diamond of Fire + Fire Dragon Crystal> Fire Dragon Prism
       White Diamond of Justice + Mountain Dragon Crystal> Mountain Dragon Prism
       Yellow Diamond of Valor + Forest Dragon Crystal> Forest Dragon Prism
   Temple of Solusek Ro: Hail Walthin Fireweaver receive a hidden flag to spawn "a cloaked figure" in Kithicor
   Crest of Rizlona (eight slot container) and a Note from Metala
     Kithicor: Hail a cloaked figure to spawn 4 a malignant shadow (will respawn during the fight)
     Kill a malignant shadow until "a shadow thief" spawns
     Kill a shadow thief loot Crest of Rizlona and Note from Metala
   Combine the eight prisms in Crest of Rizlona receive Draconic Prism

Rusted Bile Etched Blade (two slot container)
   South Karana: Hail Vhalen Nostrolo follow text if desired and:
   Give Note from Metala to Vhalen Nostrolo receive Vhalen's Necklace
   Plane of Torment: Give a bruised woman Vhalen's Necklace to spawn Metala Von Korach
   Kill Metala Von Korach (raid) loot Rusted Bile Etched Blade (chest may spawn)

Prismatic Dragon Blade (Epic 1.5)
   Combine the Draconic Prism in the Rusted Bile Etched Blade receive Prismatic Dragon Blade




  • If you have the Singing Short Sword or have completed the pre-quest:

    Fear and Loathing in Dragon Necropolis

  • Lantaric`Dar may be found at +415, +3950 in the Wakening Land.

    You say, 'Hail, Lantaric`Dar'

    Lantaric`Dar seems surprised as you approach him. He peers down at you with an inquisitive glint in his eyes. 'I sense a familiar aura around you Human. One I have not felt in a long time. Tell me Human, do you have news of a man named Baldric?'

    You say, 'I know Baldric Slezaf.'

    Lantaric`Dar 's eyes glitter with energy as you mention Baldric's name. 'So I was not mistaken, you do know Baldric. He was a friend, and as great a mortal as I have ever known. You must be an exceptional mortal yourself if Baldric saw fit to bequeath the blade to you. Yes I know of it. I could feel its energy around your body. Perhaps fate has brought you to me this day. I am in great need of help Human.'

    Lantaric`Dar says 'One of our scouts recently came upon a band of mercenaries in possession of a letter from King Tormax. The letter described a mission to recover relics from the necropolis. This can not be allowed to happen. The holy resting place of my kin shall not be defiled! Journey to the necropolis and stop the mercenaries. Bring me anything you might find that would provide a clue as to what Tormax has planned.'

  • Journey to the Dragon Necropolis and you will see several mobs called "a mercenary excavator". Kill the ones near the entrance until you spawn Excavator Quellin, who summons and hits for 400.

  • Once Quellin is dead, find Tarn Macklin in the middle of the zone at around 1505, -540 (in a building whose door is laying on the ground). With him are six mobs, none of which are lullable. You'll need to kill Tarn as well (summons; hits for a max 500; this is one-groupable) and loot a Cracked Dragon Bone.

  • Bring the Cracked Dragon Bone to Lantaric`Dar.

    Lantaric`Dar says 'My greatest fears have been proven true Human. The fragment you recovered from the mercenaries is a piece of the skeleton of Hsagra. The deceased mate of Yelinak and the only dragon of the first brood who has been put to rest. They are fools to think they can animate the corpse of Hsagra. No mortal can hope to manipulate the power of a fallen child of Veeshan. Nevertheless you must protect her relics from the mercenaries. Tormax will most certainly send more. Return to the necropolis and locate relics of Hsagra and put them to final rest in the pool of fire. Hsagra's skull is still held by Tormax, but if you collect three of her rib bones and the shard you brought me they will suffice for the fires of the necropolis. You must summon the spirit of Hsagra if you hope to put her to final rest. Go to the fires and call to her spirit and she will surely answer to one marked with the symbol of the kin. Give her spirit the relics of her broken body and her final rest will be complete. Hurry ______, before Kromzek mercenaries find the rest of her relics!'

  • Back to the Dragon Necropolis for j00! The Dragon Wing Bone, Dragon Claw Bone, and Dragon Tail Bone can either be ground spawns (reported at locations -180, +165, -255; +1575, +1025, -135; +905, -625, +5 so far) or drop from the constructs that spawn when you walk over the trapped bone piles.

    Once you have all three, bring a few groups and go find Hsagra's Shade at the eastern end of the zone, surrounded by twelve level-68+ Chetari. Clear the room of everything but the shade. Beware the swarming beetle trap on the right side of the room. Once ready, give the shade the Dragon Wing Bone, Dragon Claw Bone, Dragon Tail Bone and Cracked Dragon Bone.

    As you hold out the relics towards the spirit of Hsagra they begin to rise from yhour hands and glow softly. They drift slowly through the air towards Hsagra and are soon enveloped in the shadow of her spirit. The outline of Hsagra begins to glow softly along with the relics as she drifts towards the fiery pit of the necropolis.

    Just as her spirit drifts to the edge of the pit, you feel a dark presence behind you. Suddenly the draconic spirit before you quivers as if the spirit were drifting between realities. The bones inside the spirit begin to grow dark and a black ethereal ooze begins to envelop them. As the last of the calcified bone is covered in dark ether the bones are torn from the spirit causing a spasm of pain to jerk across her visage. The screech of a thousand draconic voices echoes through the caverns of the necropolis in complete agony. You hear a dark cackle slither through your ears and your eyes drift across the lingering trail of drifting black ooze back towards the operning of the cavern.

    Vesthon Marijakin smiles wickedly as he begins a dark spell.

  • Hsagra`s Shade will despawn, starting the event, which includes:

    1 x Vesthon Marijakin (69+, named), hits for 800, and has about 445,000 hp, despawns after approximately three minutes
    3 x A Lumbering Zombie (69+), hits for 800, and has 150,000 hp
    4 x A Mercenary Guard (69+), hits for 800, and has 60,000 hp
    3 x A Marijakin Acolyte (69+), hits for 850, and has 50,000 hp

    The three zombies spawn immediately. After 10-15 seconds, you see:

    Vesthon Marijakin holds his left hand out in front of him maintaining an impossibly complex mystic sign with his fingers. The bones, still dripping with ethereal ooze twist and jerk in the air before him. His eyes lock with yours for a moment and a cold smirk slithers across his face as he opens his mouth to speak.

    Vesthon Marijakin says 'I believe thanks are in order. I could never have hoped to actually have a chance to control the spirit of Hsagra first hand. I am in your debt. Of course that won't keep me from siphoning the life from your tired soul as well.'

    Hsagra's spirit snarls and bears down on Vesthon. Vesthon's right hand comes up quickly and makes several quick motions while echoing some dark incantation. A black vapor appears around him and quickly separates into a set of ethereal tendrils.

    The black tendrils reach out and begin snapping at Hsagra's shade. Several of the tendrils grab hold as her spirit cries out in horror. You turn back towards Vesthon and notice that several rather angry mercenaries have just entered the room behind him and are charging towards you.

  • The mercenaries spawn.

    At 20% health, Vesthon turns into Vesthons Draconic Abomination.

    Vesthon Marijakin cries out in agony as his body staggers to the ground. In a final act of desperation Vesthon raises his hands and motions to one of the black bones still drifting in the air.

    The black tendrils retreat back from Hsagra's shade and fade into a benign black fog. Hsagra's shade fades quietly into the shadows.

    Vesthons Draconic Abomination lumbers forward with a savage look in its eye.

  • Zerg away until you've killed this.

    Vesthons Draconic Abomination's corpse falls as its limbs begin to spasm.

  • Loot a Blackened Dragon Bone and take this back to Lantaric`Dar.

    Lantaric`Dar says 'So we finally uncover the Kromzek's true goals. They hope to take control of the spirit of Hsagra and animate her corpse into an undead abomination. I can not fathom the strength of will needed to control a will as strong as Hsagra. The necromancer you encountered must have some sort of focus that helps him control her spirit. The bones that he has stolen aren't enough on their own to summon and control Hsagra's spirit, but Tormax already has her skull as a trophy in his throne room. Those pieces combined will certainly have a sufficient connection to her spirit to draw it out.'

    Lantaric`Dar says 'Vesthon will certainly return to the Necropolis and try to capture the spirit of Hsagra again. Once more the kin ask for your assistance ______. We haven't time to gather forces from Skyshrine, we must go now. Gather what ever forces you can muster quickly! Hurry Half Elf! The fate of a first brood spirit rests in your hands.'

  • Bring a raid force back to Dragon Necropolis and zone in. On zoning in, Vesthon Marijakin will spawn along with an inactive Dracoliche of Hsagra at 1400,-1050 (east and slightly south of where you found Tam Macklin before). Initially you will be unable to hurt Vesthon, so you will need to kill the associated Lich's/Casters arrayed in a semi-circle around the inactive Dracoliche. While dealing with them adds will be summoned/spawned by the Casters/Lich's. Once the Casters/Liches are dead Vesthon will become active and can be killed, if you are having trouble with adds you can kill them now without respawns. When you kill Vesthon, you will see this:

    Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'

    The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'

    The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.

    At this point the Dracoliche of Hsagra will become active and you must kill it in order to loot the Dark Orb. Upon its death you will see the following:

    The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.

  • Kill the Dracoliche of Hsagra (fight info needed).

  • Loot the Dark Orb (identifies as "Orshilak's [sic] Soul Stone"). A chest may spawn with additional loot. Bring the Dark Orb back to Lantaric`Dar.

    Lantaric`Dar says 'It must be an object of considerable power to be able to imbue a mere mortal such as Vesthon with the power to control a dragon kin spirit. This orb must be destroyed, but I know not how that might be done. For now I entrust the orb to your care, and charge you with finding a way to destroy it. You must not fail ______. An artifact of that much evil potential must not be allowed to exist.'

    Lantaric`Dar says 'The kin thank you for your efforts in saving the spirit of Hsagra. May Veeshan guide your path in the destruction of the orb.'

  • Lantaric`Dar gives you the orb back. Keep this orb if you plan to do your 2.0. It will be required in that quest.

    Through a Prism Darkly

  • Next head to the Temple of Solusek Ro.

    You say, 'Hail, Walthin Fireweaver'

    Walthin Fireweaver says 'Good day to you! I am Walthin Fireweaver of the League of Antonican Bards. My friend Cryssia and I are here while we deal in [lambent stones] with the followers of Solusek Ro. If you are interested, Cryssia and I also deal in [lambent armor], the perfect armor for a bard of standing. I also dabble in some research from time to time. I'm a bit of a historian. I study the history of [dragons].'

    You say, 'Dragons?'

    Walthin Fireweaver says 'Dragons are a fascinating species. I'm currently researching some rare breeds of dragons. I've only found vague references to something the dragons refer to as 'the outsiders'. Unfortunately the texts aren't any more specific then that, and I haven't been able to translate much of the text I've found. One particular [note] has me very puzzled.'

    You say, 'What note?'

    Walthin Fireweaver says 'I was paging through one of the tomes in the temple library when a scrap of paper fell from between the pages. So far I've been unable to translate it, but I can tell it's not nearly as old as the tome it fell from. Someone must have left it there while they were studying dragons as well. It's very odd though, it looks as if it's a piece of a bigger text that was torn apart. Perhaps if I find the other pieces of the note it will become clearer. Take a look if you like, perhaps you can make something of it. If you're able to translate it I would be eternally grateful.'

  • There are different Faded Scraps of Parchment you get at random by following through Walthin's text. The finished note is as follows:

    I have managed to construct the blade.
    Unfortunately I found that the blade is only the
    first step. For now the sword is quite useless to
    me, as I do not have the necessary components
    to create the focus gem for the hilt. For now I
    leave it in the care of Vhalen. It's possible I
    won't survive my journey. If I don't then
    perhaps another troubadour will take up the task I
    have failed. I can only hope that the records of
    my journey survive to help lead those who follow
    me. For now I struggle to find the method to
    imbue the blade with the true draconic spirit. So
    now I travel through the maws of dragons, May
    Veeshan guide my footsteps

    The annals of skyshrine have proven most
    useful. Most people know of the 4 basic
    elemental dragons, fire, water, earth, air. What
    most people don't know is that some dragons
    embody the characteristics of the natural world
    as well asthe higher elements. I have found
    record of mountains dragons, plains dragons,
    swamp dragons, and forest dragons of Norrath.
    These dragons seem to tend to solitary life in the
    environment they favor. These draggons often
    take the form of a more mundane creature
    native to their habitat, which accounts for their
    perceived rarity. Perhaps that's what I need
    to create the focus crystal.


  • There are eight crystals total. Four are foraged in the Skyfire Mountains (Wind Dragon Crystal, Fire Dragon Crystal, Earth Dragon Crystal, and Ice Dragon Crystal), and four are looted from various dragons around Norrath, each of which can hit for 1900 and each of which has a minor debuff AE:

    A Plains Dragon (Northern Karana): spawned when A Dire Griffon (location +1290, +1170) is at 80%, drops Plains Dragon Crystal

    A Mountain Dragon (Stonebrunt Mountains): spawned when A Dire Panda (location -560, -1760) is at an unknown percentage, drops Mountain Dragon Crystal

    A Forest Dragon (Jaggedpine Forest): spawned when A Dire Kodiak (location -1620, -1030) is at an unknown percentage, drops Forest Dragon Crystal

    A Swamp Dragon (Swamp of No Hope): spawned when A Dire Leech (location +615, -1875) is at an unknown percentage, drops Swamp Dragon Crystal

    Only 1 crystal is needed to hand in to continue the script to the next stage. (You'll receive a hidden flag that makes 'a cloaked figure' spawn in Kithicor Forest later).

    Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A (insert the different colors of diamonds for each one turned in) diamond of storms should complement the plains crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

    Collect all 8 crystals and then combine these crystals using the following recipe. 1 x Enchanted Velium Bar + 1 x crystal + 1 x appropriate diamond + 1 x Dragorn Blood = prism. Click on the Prism links above if you need exact recipes. (No Fail jewel crafting combine).

  • The crystals, their diamond counterparts and the prisms they make are:

    Plains Dragon Crystal - Gray Diamond of Storms = Plains Dragon Prism
    Forest Dragon Crystal - Yellow Diamond of Valor = Forest Dragon Prism
    Swamp Dragon Crystal - Green Diamond of Disease = Swamp Dragon Prism
    Mountain Dragon Crystal - White Diamond of Justice = Mountain Dragon Prism
    Wind Dragon Crystal - Cloudy Diamond of Air = White Dragon Prism
    Fire Dragon Crystal - Red Diamond of Fire = Fire Dragon Prism
    Earth Dragon Crystal - Brown Diamond of Earth = Earth Dragon Prism
    Ice Dragon Crystal - Aqua Diamond of Water = Water Dragon Prism

    After hailing him with all eight prisms in your inventory, Walthin Fireweaver directs you to recover the crest:

    Walthin Fireweaver says '______! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest ______!'

    Whaddaya want, a Metala?

  • Bring a mini-raid to Kithicor Forest..

    You say, 'Hail, a cloaked figure'

    a cloaked figure turns towards you. You get the distinct impression whom ever is under that cloak is sizing you up.

    The figure begins to fade into the shadows before your very eyes. You notice movement out of the corner of your left eye.

  • 4 x "a malignant shadow" will spawn and attack, hitting for an average of 190. They have around 50k HPs. They respawn instantly for a while.

    After you have killed some, "a shadow thief" will appear.

    a shadow thief advances as shadows bend strangely around its body.

  • The shadow thief can hit for 105-1200, has around 130k HPs and flurries. The remaining malignant shadows despawn once you've killed it.

    a shadow thief's corpse slumps to the ground in a mound of dark festering fabric. The rest of the shadows evaporate into the fog of the forest.

  • Loot a Crest of Rizlona, an 8-slot container and a Note from Metala, which reads:

    You should find the crest inside the temple of Solusek Ro, I trust you will be discreet in taking it. We wouldn't want them coming to look for it. Not that they would dare enter the realm of pain in any case. Even still the bard that has been talking to Walthin has me worried. Should you have the opportunity, I know you have no qualms in dispensing the blessings of our mistress.
    -Metala


  • Combine the 8 prisms in the crest to craft a Draconic Prism. Take the note to Vhalen Nostrolo in Southern Karana.

    Vhalen Nostrolo says 'No this can't be true! Metala must have been kidnapped and forced to sign this letter! You must find her and save her, _______! Please! Take this necklace; it was a gift she gave me on our anniversary long ago. Surely it will help her remember her true self and make her come to her senses.'

  • You receive Vhalen's Necklace. Go to the Plane of Torment and find Metala there as "a bruised woman." Give her the necklace.

    a bruised woman 's eyebrows shift into the shadow of a quizzical expression as you show her the necklace. A flash of recognition crosses her face and she jerks back across the floor in horror. A screeching wail tears through your mind `You are a fool Vhalen! You send these peasants to do your dirty work, you never were much for getting your hands dirty! The path of pain is the only way to true power. I will never turn from it!'

    You notice a distinct change in the air around you as something inside your packs grows hot and heavy. Black tendrils sprout from your pack as the words of Hsagra echo in your mind. Beware the orb!

    Black ooze begins to float out from ______'s body and wrap around Metala's body as she twitches and spasms violently.

    As you struggle to regain your balance and equilibrium you look on in horror as Metala's body begins to twitch and jerk. Bones snapping and sinew stretching. Her face seems to struggle against her bones as they contort into a horrific new visage of torment.

  • A Bruised Woman despawns and Metala Von Korach spawns in her place. Kill Metala.
    Melees for 190 to 1080 with Flurries.
    Spell Effects:
    Howl of Korach [PB AE: Chromatic (-160), AE Range: 200]
    1: Decrease HP when cast by 500
    2: Silence
    3: Increase Curse Counter by 9

    Infection of Pain [Single: Disease (-400), Range: 300]
    1: Decrease Hitpoints by 500 per tick
    2: Decrease Stats by 200
    3: Increase Curse Counter by 18

    Metala Von Korach's corpse stumbles as black blood floods from the wound at her side onto the floor beneath you. She falls to the ground and continues to twitch and jerk, causing splatters of her own black blood to smear across the floor. You gaze horrified at her gaping wound and realize there is a sword hilt lodged inside of her still warm corpse. For a moment you think the hilt is moving, but then struggle to keep from retching as you realize the body is filled with maggots.

  • Loot a Rusted Bile Etched Blade, a 2-slot container. Put the Draconic Prism in it and combine to craft the Prismatic Dragon Blade, a.k.a. bard epic 1.5., 5 AAs, and access to your epic 1.5 title, "Wyrmkin."







  • Submitted by: Pandolin, Kinuvan, Hylo, folks at EQDiva and The Concert Hall
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    Careful killing dire mobs too quickly
    # Dec 05 2022 at 2:47 PM Rating: Decent
    The dire panda/bear/leech/griffon need to be killed somewhat slowly so that they can spawn into the dragon. I one rounded the dire panda with my warrior using a 2hander and have to wait 6 hours since the dragon was unable to spawn. Hopefully this saves someone 6 hours!
    Careful killing dire mobs too quickly
    # Apr 20 2023 at 4:13 PM Rating: Decent
    4 posts
    Took this advise and using my druid, I used a low level DOT (lvl70 ish one) and ran circle around the dire mobs until they turn.

    All the locations in the go by are spot on. No killing of mobs needed.

    I started in NK, waited a bit and dire popped. Moved to Stonebrunt and a few min after getting to the loc the dire spawned. Then moved to JP, waited a few min at the loc and the mob spawned.
    Ran to Swamp, got to loc, waited a few min....dire spawned.
    Vhalen dialog
    # Nov 17 2022 at 4:14 PM Rating: Excellent
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    156 posts
    The Faded Scraps of Parchment explains that the incomplete sword was given to Vhalen. This is your clue that you should go talk to him after you have made the Draconic Prism (for the hilt). He'll offer to talk about Metala who is the one who signed the note you just won in Kithicor.

    You say, 'Hail, Vhalen Nostrolo'
    Vhalen Nostrolo says, 'Nice to meet you. Do not the plains of Karana abound with life? This land is truly blessed by the gods. Would you like to [hear a tune] or will you pass up the opportunity?'
    You say, 'hear a tune'
    Vhalen Nostrolo says, 'Inside this heart, I am trapped with the sight of beautiful colors, all memories of your love. They attack me with full might. You left me here in this garden of grey Never to see the true colors of the happiness of day Here in my heart I sit and I cry. You have left me alone and my colors have all died... What do you think? Is it a [happy tune] or a [sad tune]?'

    You say, 'sad tune'
    Vhalen Nostrolo says, 'It takes a broken heart to truly appreciate that tune. I'm glad you enjoyed it. My dear [Metala] left me one year ago. The wound has healed, but the scar remains. I am presently trying to complete a [new composition]. Maybe that will turn me around.'
    You say, 'Metala'
    Vhalen Nostrolo says, 'My dear sweet Metala Highflit. She was a bard I trained and fell in love with. We were perfect together. We composed many love ballads during those years. I just love the way she used to brush the hair away from her face and to see her in the moonlight brought daylight to my soul . We had such times ! I remember once, we had dinner at the Lion's Mane and we ordered a burrow pie for dessert. She got some whipped cream on her nose! Oh, it was so cute... am I [boring] you or should I tell you [where it went wrong]?'
    You say, 'where it went wrong'
    Vhalen Nostrolo says, 'It was like that for years and then it all just ended. She began to hang around some man called Garuc Anehm. She started attending evening functions. She said it was choir practice for the Temple of Life. Do you want to know [what I found out], or am I [boring] you?'
    You say, 'what I found out'
    Vhalen Nostrolo says, 'Feeling neglected, I also went to join the choir. To my shock, I learned from High Priestess Jahnda that Metala was never in the choir. When I mentioned that fellow Garuc's name, she gave me a dirty look and would say nothing further. I must be boring you. You don't want to [hear the end]...'
    You say, 'hear the end'
    Vhalen Nostrolo says, 'I went home to confront Metala. All I found was an empty house and a note. 'Sorry to leave. Thank you for all you have taught me. My new friends have shown me new paths of pain. My music shall sing for a new generation of bard. Goodbye.' <sigh> I never saw her again . Whatever she has started is twisted and contorted. It is not the music of the soul. She must be stopped before it is too late. Please go! I cannot speak of this further.'


    You offered 1 Note from Metala to Vhalen Nostrolo.
    Vhalen Nostrolo says, 'No this can't be true! Metala must have been kidnapped and forced to sign this letter! You must find her and save her, ________! Please! Take this necklace; it was a gift she gave me on our anniversary long ago. Surely it will help her remember her true self and make her come to her senses.'
    You complete the trade with Vhalen Nostrolo.


    Edited, Nov 17th 2022 5:15pm by Echoesin
    Slight update needed for walk through
    # May 15 2021 at 9:27 PM Rating: Decent
    1 post
    The quest gets STUCK after you create your 8 prisms if you follow the post as is!

    Hailing Walthin Firewaeaver doesn't do ANYTHING to move you forward. You will only get the OLD text. You must hand in one of the prisms to him (i know, i know... at this point you are thinking "There is no way in heck i'm handing in one of these prisms after all that work from some random post", but that is what you need to do. He gives it back (trust me, it was the last thing i wanted to do but Puddn on Cazic Thule server helped me and got me through this step after hours of failure).

    Upon turning in any of the 8 prisms (i did the fire one) he responds with the needed text and your flag is update for 'a cloaked figure' in kinthor.

    You are welcome,
    Enjoy

    Edited, May 15th 2021 10:29pm by baleader
    Slight update needed for walk through
    # Feb 08 2023 at 9:44 PM Rating: Decent
    *
    57 posts
    2023 Feb 08 Walthin responded to a Hail ONLY after I had all 8 prisms with:
    Quote:
    [Wed Feb 08 22:41:46 2023] Walthin Fireweaver says, 'Baritone! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest Baritone!'
    ____________________________
    Dead Rogues do Pally DPS.
    2021 Mangler Video
    # Feb 28 2021 at 4:00 PM Rating: Excellent
    Scholar
    47 posts
    Did a video showing the steps for doing the epic. A lot easier to do than the 1.0. Most of the difficult fights only took a group and a half of lvl 70s. It's much more of a tradeskill heavy quest than a raid fight centric one. https://www.youtube.com/watch?v=8A5BKGi-930
    Completed tonight
    # Feb 06 2021 at 10:31 PM Rating: Good
    Scholar
    37 posts
    I found nothing wrong with this guide. Completed 1.5 tonight, took about 3 days

    -Wud
    Checklist and required quest level
    # Feb 14 2019 at 8:43 PM Rating: Excellent
    Scholar
    36 posts
    The required level for this quest is lower than 70. Finished it at level 60, with help from higher level characters. The weapon does have a level 65 requirement.

    Pre-Farm/lootable items:
    [] Dragorn Blood x8
    [] Raw Diamond x8
    [] Enchanted Velium Bar x8
    [] Fire Mephit Blood
    [] Air Mephit Blood
    [] Water Mephit Blood
    [] Earth Mephit Blood
    [] Storm Rider Blood
    [] Bubonian Blood
    [] Alkaline Etched Stone
    [] Metallic Liquid
    [] Earth Dragon Crystal - foraged
    [] Fire Dragon Crystal - foraged
    [] Ice Dragon Crystal - foraged
    [] Wind Dragon Crystal - foraged

    Checklist for Bard 1.5, Prismatic Dragon Blade

    [] Cracked Dragon Bone
         [] Wakening Lands (WL): Hail Lantaric`Dar say "I know Baldric Slezaf"
         [] Dragon Necropolis (DN): Kill mercenaries until Excavator Quellin spawns
         [] Kill Excavator Quellin to spawn Tarn Macklin
         [] Kill Tarn Macklin loot Cracked Dragon Bone

    [] Blackened Dragon Bone
         [] WL: Give Cracked Dragon Bone to Lantaric`Dar receive Cracked Dragon Bone
         [] DN: Collect/Loot Dragon Wing Bone, Dragon Claw Bone, and Dragon Tail Bone from ground spawn or a dragon construct
         [] Give 4 Dragon Bones to Hsagra's Shade spawns Vesthon Marijakin
         [] Kill Vesthon Marijakin: At 20% health Vesthon Marijakin will spawn Vesthon's Draconic Abomination
         [] Kill Vesthon's Draconic Abomination loot Blackened Dragon Bone

    [] Dark Orb
         [] WL: Give Blackened Dragon Bone to Lantaric`Dar receive hidden flag to spawn Vesthon
         [] DN: Kill Vesthon (raid) to spawn Dracolich of Hsadra.
         [] Kill Dracolich of Hsadra loot Dark Orb. Chest may spawn
         [] WL: Give Dark Orb to Lantaric`Dar receive Dark Orb (keep for Epic 2.0)

    [] Draconic Prism
         [] Temple of Solusek Ro: Hail Walthin Fireweaver say "dragons" then "note" receive Faded Scrap of Parchment (must have Dark Orb)
         [] Loot four Dragon Crystals
              [] North Karana: Kill a dire griffon & a plains dragon loot Plains Dragon Crystal
              [] Jagged Pine: Kill a dire kodiak & a forest dragon loot Forest Dragon Crystal
              [] Swamp of No Hope: Kill a dire leech & a swamp dragon loot Swamp Dragon Crystal
              [] Stonebrunt: Kill a dire panda & a mountain dragon loot Mountain Dragon Crystal
         [] Skyfire Mountains: Forage four Dragon Crystals
              [] Earth Dragon Crystal
              [] Fire Dragon Crystal
              [] Ice Dragon Crystal
              [] Wind Dragon Crystal
         [] Imbued Gems: Various casters (enchanter can do all)
              [] Aqua Diamond of Water: Raw Diamond + Water Mephit Blood + Imbue Water
              [] Brown Diamond of Earth: Raw Diamond + Earth Mephit Blood + Imbue Earth
              [] Cloudy Diamond of Air: Raw Diamond + Air Mephit Blood + Imbue Air
              [] Gray Diamond of Storms: Raw Diamond + Storm Ride Blood + Imbue Storm
              [] Green Diamond of Disease: Raw Diamond + Bubonian Blood + Imbue Disease
              [] Red Diamond of Fire: Raw Diamond + Fire Mephit Blood + Imbue Fire
              [] White Diamond of Justice: Raw Diamond + Alkaline Etched Stone + Imbue Justice
              [] Yellow Diamond of Valor: Raw Diamond + Metallic Liquid + Imbue Valor
         [] Thurgadin: Buy Velium Bar x8 and have enchanted
         [] Nobles Causeway or Wall of Slaughter: Kill Dragorns loot Dragorn Blood (No Drop) x8
         [] Dragon Prisms: Jewelry (no fail)
              [] Combine Dragorn Blood + Enchanted Velium Bar with:
                   [] Aqua Diamond of Water + Ice Dragon Crystal> Water Dragon Prism
                   [] Brown Diamond of Earth + Earth Dragon Crystal> Earth Dragon Prism
                   [] Cloudy Diamond of Air + Wind Dragon Crystal> Wind Dragon Prism
                   [] Grey Diamond of Storms + Plains Dragon Crystal> Plains Dragon Prism
                   [] Green Diamond of Disease + Swamp Dragon Crystal> Swamp Dragon Prism
                   [] Red Diamond of Fire + Fire Dragon Crystal> Fire Dragon Prism
                   [] White Diamond of Justice + Mountain Dragon Crystal> Mountain Dragon Prism
                   [] Yellow Diamond of Valor + Forest Dragon Crystal> Forest Dragon Prism
         [] Temple of Solusek Ro: Hail Walthin Fireweaver receive a hidden flag to spawn "a cloaked figure" in Kithicor
         [] Crest of Rizlona (eight slot container) and a Note from Metala
              [] Kithicor: Hail a cloaked figure to spawn 4 a malignant shadow (will respawn during the fight)
              [] Kill a malignant shadow until "a shadow thief" spawns
              [] Kill a shadow thief loot Crest of Rizlona and Note from Metala
         [] Combine the eight prisms in Crest of Rizlona receive Draconic Prism

    [] Rusted Bile Etched Blade (two slot container)
         [] South Karana: Hail Vhalen Nostrolo follow text if desired and:
         [] Give Note from Metala to Vhalen Nostrolo receive Vhalen's Necklace
         [] Plane of Torment: Give a bruised woman Vhalen's Necklace to spawn Metala Von Korach
         [] Kill Metala Von Korach (raid) loot Rusted Bile Etched Blade (chest may spawn)

    [] Prismatic Dragon Blade (Epic 1.5)
         [] Combine the Draconic Prism in the Rusted Bile Etched Blade receive Prismatic Dragon Blade

    Edited, Feb 16th 2019 2:24pm by hslater
    1 x Vesthon Marijakin unkown hp (exact amount needed),
    # Jul 08 2018 at 6:41 AM Rating: Good
    Scholar
    46 posts
    "Orshilak's [sic] Soul Stone" no sic needed, this is in fact the ID

    Jalor Silin in 3s, 287k @95558sdps --- Bard 287k@95558sdps (95558dps in 3s) [100%]

    Ilishu Julque in 5s, 284k @56771sdps --- Bard 284k@56771sdps (56771dps in 5s) [100%]

    Malikor Vikthule in 5s, 102k @20327sdps --- Bard 102k@20327sdps (20327dps in 5s) [100%]

    Xeegarn`s lich in 6s, 284k @47289sdps --- Bard 284k@47289sdps (47289dps in 6s) [100%]

    Amilia Verisue`s lich in 3s, 284k @94510sdps --- Bard 284k@94510sdps (94510dps in 3s) [100%]

    Vesthon Marijakin in 14s, 445k @31785sdps --- Bard 445k@31785sdps (31785dps in 14s) [100%]

    The Dracoliche of Hsagra in 16s, 257k @16076sdps --- Bard 257k@16076sdps (16076dps in 16s) [100%]

    When arriving all the above are up and available to damage with the exception of The Dracoliche of Hsagra

    After killing Vesthon Marijakin, The Dracoliche of Hsagra is animated and you must fight it to get the Dark Orb.

    During the fight with the lessor creatures which are surrounding Vesthon Marijakin they spawn "minions"

    /GU Malikor`s minion in 1s, 220k @220042sdps --- Bard 220k@220042sdps (220042dps in 1s) [100%]
    Similar minions for each NPC surrounding Marijakin as well as lumbering zombies.

    /GU A lumbering zombie in 28s, 412k @14697sdps --- Bard + pets 412k@14697sdps (14697dps in 28s) [100%]


    1 x Vesthon Marijakin unkown hp (exact amount needed),
    # Jul 08 2018 at 3:54 AM Rating: Decent
    Scholar
    46 posts
    Vesthon Marijakin in 19s, 452k @23798sdps --- Bard + pets 452k@23798sdps (23798dps in 19s) [100%]
    Vesthon`s Draconic Abomination in 28s, 530k @18927sdps --- Bard + pets 530k@18927sdps (18927dps in 28s) [100%]

    Edited, Jul 8th 2018 5:55am by bertanbeth
    Doable Trigger
    # Jun 27 2018 at 10:10 PM Rating: Decent
    34 posts
    Can not do the DN liches event back to back. fyi

    Edited, Jun 28th 2018 12:11am by MidnightPyre
    Doable Trigger
    # Jun 30 2018 at 10:13 PM Rating: Excellent
    MidnightPyre wrote:
    Can not do the DN liches event back to back. fyi

    Edited, Jun 28th 2018 12:11am by MidnightPyre


    I've slept since doing this event. Is this due to respawn of the liches?
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    a shadow thief
    # Nov 27 2016 at 1:23 PM Rating: Decent
    Scholar
    17 posts
    I spawned the shadow thief event twice (because I still can for some reason) and both times the thief spawned after 10 kills. Both of those had widely varying times the malignant shadows were left up, so it's probably 10 kills.
    Faded Scrap of Parchments
    # Nov 26 2016 at 1:08 PM Rating: Decent
    Scholar
    17 posts
    Does anyone know how to get them all? I was not able to collect get them, I suspect it might be because of how I prefarmed everything?
    Don't have to hand in all eight prisms
    # Nov 24 2016 at 11:20 PM Rating: Decent
    Scholar
    17 posts
    Quote:
    After handing in the eight prisms, Walthin Fireweaver directs you to recover the crest:


    Didn't have to hand in, just hail with all 8 in your possesion.
    Don't have to hand in all eight prisms
    # Nov 25 2016 at 5:46 AM Rating: Good
    mackal wrote:
    Quote:
    After handing in the eight prisms, Walthin Fireweaver directs you to recover the crest:

    Didn't have to hand in, just hail with all 8 in your possesion.

    Thanks, updated the quest text, along with an up-to-date screenshot of Walthin Fireweaver.
    Update to final Vesthon Marijakin battle
    # Sep 08 2016 at 10:04 AM Rating: Decent
    6 posts
    Concerning the final battle with Vesthon Marijakin in Dragon's Necropolis...

    The inactive skeleton of Dracoliche of Hsagra is either on a timer or the game is very picky about where you fight Vesthon Marijakin. The good news is that if you fail in the battle with Vesthon Marijakin and his semi-circle of followers, they will all respawn when the Bard zones in after a death.

    The first two times I attempted this battle, (three level 84 characters and three level 84 mercenaries), I was having some problems because there isn't really any good description of the battle here in this text.

    Vesthon Marijakin is located on a ramp, rising from the semicircle of enemies surrounding him. The semicircle consists of some Lich's and Casters, as previously mentioned, and each of the "named" mobs have two minions associated with them. The good news is that when you cast on one of the Lich's or Casters, these enemies remain in the semicircle, and only the minions come after you. I would recommend focusing on the "named" monsters (not the minions) as it seems like each time one of them is killed, their corresponding minions despawn. After you kill all of the "named" Lich's and casters, you can then fight Vesthon Marijakin.

    It seems like if Vesthon Marijakin walks off his ramp, the inactive skeleton of Dracoliche of Hsagra despawns. Either that, or he's on some sort of timer that coincidentally expired as he walked off the ramp for me in two separate occasions. But like I said, if this happens, you can just exit the zone and re-enter and try again until you get it right.

    The first battle with all the minions is a bit overwhelming because of all the minions that are beating on you (or your mercenary) while you're trying to focus on their Lich masters, but they don't seem to hit crazy hard. My level 84 J1 merc handled them pretty well (with two of my J1 healer mercs healing him) while me (84 bard) and my 84 wizard friend handled the names.

    Vesthon Marijakin isn't especially hard. He doesn't seem to be too magic resistant, as we were able to land plenty of dots and DD spells on him with our Wizard/Enchanter. And he doesn't hit hard at all. My healer mercenaries were actually gaining mana during this fight, so don't panic if they are running low as this battle starts. After he is taken care of (again, I would recommend not letting him walk off the ramp, just incase this somehow triggers the dragon skeleton to despawn) Dracoliche of Hsagra comes alive immediately and starts fighting you. Note, if he walks off the ramp or the timer expires (whichever is the case), after he dies, nothing happens. The Dracoliche of Hsagra doesn't spawn and you have to start over.

    But if you do everything right, after he dies, the Dracoliche of Hsagra comes alive. He is very magic resistant, but again, doesn't hit very hard (at least to a few level 84s with entry level HA gear). Both of my healers were very low on mana when the battle started, but were able to keep me alive as my 84 tank merc and I slowly chipped away on his life. The enchanter and wizard were mostly useless during this fight, as his magic resists is quite high.

    All in all it was a fun fight, and stuff like this is why I love EQ so much. Very memorable. :) Good luck to you bards out there.

    Edited, Sep 8th 2016 12:08pm by pedrothekevin
    Pre-Farming List
    # Jul 27 2016 at 5:00 PM Rating: Excellent
    42 posts
    Here is a list of things you can loot before doing the quest and/or you should keep an eye out for while doing the quest.

    Pre-Farm List:


    edit: Updated List

    Edited, Jul 27th 2016 8:04pm by Zarmak
    Quest Information for DN part
    # Jul 27 2016 at 1:49 AM Rating: Good
    42 posts
    In regards to this section:
    Quote:
    Bring a raid force back to Dragon Necropolis and zone in. On zoning in, Vesthon Marijakin will be back with some more guards (called what? fight info?). When you kill him, you see this:

    Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'

    The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'

    The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.

    Kill the Dracoliche of Hsagra (fight info needed).

    The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.


    When you zone in the event spawns but it is not AT the zone in. It is further in the zone at 1400,-1050 (east and slightly south of where you found Tam Macklin before).

    The centerpiece of the fight is Dracoliche of Hsagra which is not active initially and neither is Vesthon Marijakin. In order to activate the Dracoliche you will have to kill Vesthon, and to activate Vesthon you will need to kill the caster's and associated lich's surrounding the Dracolich corpse in a semi-circle. There are quite a few adds besides these and they appeared to continue to respawn every 45-60 seconds until their associated Lich/Caster combo were killed.

    I recommend the following text replace the quoted text above:
    Quote:
    Bring a raid force back to Dragon Necropolis and zone in. On zoning in, Vesthon Marijakin will spawn along with an inactive Dracoliche of Hsagra at 1400,-1050 (east and slightly south of where you found Tam Macklin before). Initially you will be unable to hurt Vesthon, so you will need to kill the associated Lich's/Casters arrayed in a semi-circle around the inactive Dracoliche. While dealing with them adds will be summoned/spawned by the Casters/Lich's. Once the Casters/Liches are dead Vesthon will become active and can be killed, if you are having trouble with adds you can kill them now without respawns. When you kill Vesthon, you will see this:

    Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'

    The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'

    The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.

    At this point the Dracoliche of Hsagra will become active and you must kill it in order to loot the Dark Orb. Upon its death you will see the following:

    The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.


    Apologies, I didn't capture any melee damage ranges or AE's/spells.

    edit: Note that "KiruCaro" has posted additional details below on the names of the Lich/Casters and melee damages as well as HPs for Vesthon and the Dracoliche.

    Edited, Jul 27th 2016 4:01am by Zarmak

    Edited, Jul 27th 2016 4:01am by Zarmak
    Quest Information for DN part
    # Jul 27 2016 at 6:35 AM Rating: Good
    Zarmak wrote:
    In regards to this section:
    Quote:
    Bring a raid force back to Dragon Necropolis and zone in. On zoning in, Vesthon Marijakin will be back with some more guards (called what? fight info?). When you kill him, you see this:

    Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'

    The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'

    The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.

    Kill the Dracoliche of Hsagra (fight info needed).

    The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.


    When you zone in the event spawns but it is not AT the zone in. It is further in the zone at 1400,-1050 (east and slightly south of where you found Tam Macklin before).

    The centerpiece of the fight is Dracoliche of Hsagra which is not active initially and neither is Vesthon Marijakin. In order to activate the Dracoliche you will have to kill Vesthon, and to activate Vesthon you will need to kill the caster's and associated lich's surrounding the Dracolich corpse in a semi-circle. There are quite a few adds besides these and they appeared to continue to respawn every 45-60 seconds until their associated Lich/Caster combo were killed.

    I recommend the following text replace the quoted text above:
    Quote:
    Bring a raid force back to Dragon Necropolis and zone in. On zoning in, Vesthon Marijakin will spawn along with an inactive Dracoliche of Hsagra at 1400,-1050 (east and slightly south of where you found Tam Macklin before). Initially you will be unable to hurt Vesthon, so you will need to kill the associated Lich's/Casters arrayed in a semi-circle around the inactive Dracoliche. While dealing with them adds will be summoned/spawned by the Casters/Lich's. Once the Casters/Liches are dead Vesthon will become active and can be killed, if you are having trouble with adds you can kill them now without respawns. When you kill Vesthon, you will see this:

    Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'

    The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'

    The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.

    At this point the Dracoliche of Hsagra will become active and you must kill it in order to loot the Dark Orb. Upon its death you will see the following:

    The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.


    Apologies, I didn't capture any melee damage ranges or AE's/spells.

    edit: Note that "KiruCaro" has posted additional details below on the names of the Lich/Casters and melee damages as well as HPs for Vesthon and the Dracoliche.

    Edited, Jul 27th 2016 4:01am by Zarmak

    Edited, Jul 27th 2016 4:01am by Zarmak


    Thanks, edited.
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    Quest Information for DN part
    # Nov 08 2022 at 4:12 PM Rating: Excellent
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    Talking to Walthin is probably the hint to even go to Velious and search for Lantaric`Dar to start the quest. If you haven't given Lantaric`Dar the Dark Orb yet you will only get this dialog that prompts you onward. You won't be able to get more dialog about the note until you have complete the Dark Orb arc.

    Walthin Fireweaver says, 'Good day to you! I am Walthin Fireweaver of the League of Antonican Bards. My friend Cryssia and I are here while we deal in [lambent stones] with the followers of Solusek Ro. If you are interested, Cryssia and I also deal in [lambent armor], the perfect armor for a bard of standing. I also dabble in some research from time to time. I'm a bit of a historian. I study the history of [dragons].'
    You say, 'dragons'
    Walthin Fireweaver says, 'I'm utterly fascinated by all things draconic. There are many tomes in the temple's libraries that catalog much of their species' history. Some day I'll have to travel to the frozen land of Velious and see what other secrets I can learn there.'
    Quest Information for DN part
    # Jul 27 2016 at 5:50 PM Rating: Good
    42 posts
    I am working on the part with Walthin Fireweaver now, based on what I am seeing there is quite a bit of text in the current version of the walkthrough that is simply unnecessary.

    • First of all, the walkthrough quotes an incomplete text as the completed note. The completed note text is as follows:


    Quote:
    I have managed to construct the blade.
    Unfortunately I found that the blade is only the
    first step. For now the sword is quite useless to
    me, as I do not have the necessary components
    to create the focus gem for the hilt. For now I
    leave it in the care of Vhalen. It's possible I
    won't survive my journey. If I don't then
    perhaps another troubadour will take up the task I
    have failed. I can only hope that the records of
    my journey survive to help lead those who follow
    me. For now I struggle to find the method to
    imbue the blade with the true draconic spirit. So
    now I travel through the maws of dragons, May
    Veeshan guide my footsteps

    The annals of skyshrine have proven most
    useful. Most people know of the 4 basic
    elemental dragons, fire, water, earth, air. What
    most people don't know is that some dragons
    embody the characteristics of the natural world
    as well asthe higher elements. I have found
    record of mountains dragons, plains dragons,
    swamp dragons, and forest dragons of Norrath.
    These dragons seem to tend to solitary life in the
    environment they favor. These draggons often
    take the form of a more mundane creature
    native to their habitat, which accounts for their
    perceived rarity. Perhaps that's what I need
    to create the focus crystal.


    • Second the following section (see quoted below) should probably be removed as I do not believe it is necessary for anything other than piecing together of the note from above. Each bard gets a piece of the note randomly (I suspect it is actually on a cycle but not able to confirm) and working together at least 7 bards are required to get the entire note. As such the information contained within is just pointing to the next section and is not itself necessary for the epic. A blurb indicating what bards of the past had to do (but those reading the walkthrough now do not have to do) may be the right approach so people understand what is happening. But I shall leave that up to the admins to decide how best to lay things out.


    Quote:
    You say, 'Hail, Walthin Fireweaver'

    Walthin Fireweaver says 'Good day to you! I am Walthin Fireweaver of the League of Antonican Bards. My friend Cryssia and I are here while we deal in [lambent stones] with the followers of Solusek Ro. If you are interested, Cryssia and I also deal in [lambent armor], the perfect armor for a bard of standing. I also dabble in some research from time to time. I'm a bit of a historian. I study the history of [dragons].'

    You say, 'Dragons?'

    Walthin Fireweaver says 'Dragons are a fascinating species. I'm currently researching some rare breeds of dragons. I've only found vague references to something the dragons refer to as 'the outsiders'. Unfortunately the texts aren't any more specific then that, and I haven't been able to translate much of the text I've found. One particular [note] has me very puzzled.'

    You say, 'What note?'

    Walthin Fireweaver says 'I was paging through one of the tomes in the temple library when a scrap of paper fell from between the pages. So far I've been unable to translate it, but I can tell it's not nearly as old as the tome it fell from. Someone must have left it there while they were studying dragons as well. It's very odd though, it looks as if it's a piece of a bigger text that was torn apart. Perhaps if I find the other pieces of the note it will become clearer. Take a look if you like, perhaps you can make something of it. If you're able to translate it I would be eternally grateful.'

    There are different Faded Scraps of Parchment you get at random by following through Walthin's text (need full dialogues and full text of each note). (Part of?) The finished note is as follows:


    • Third and finally, the following entries (see quoted below) should be removed as they are entirely redundant. You will see identical text regardless of which crystal you hand him until you have in your possession all 8. Additionally, some text around this indicates that this line of text will tell you which tradeskill to use for each gem, but they are all Jewelcrafting (no-fail) combines.


    Quote:
    Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A gray diamond of storms should complement the plains crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'


    Once you have all 8 and you hand him one of the crystals, even if it is the first one you have handed him (as it was for me), you will see this text:

    Quote:

    Walthin Fireweaver says '______! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest ______!'


    Hopefully that should help clear up that section of the walkthrough.

    edit: Added wording related to the fact that all the prism combines are JC combines.

    Edited, Jul 27th 2016 10:25pm by Zarmak
    Quest Information for DN part
    # Jul 28 2016 at 11:00 PM Rating: Good
    Zarmak wrote:
    Here is a list of things you can loot before doing the quest and/or you should keep an eye out for while doing the quest.

    Pre-Farm List:


    edit: Updated List

    Edited, Jul 27th 2016 8:04pm by Zarmak


    Zarmak wrote:
    I am working on the part with Walthin Fireweaver now, based on what I am seeing there is quite a bit of text in the current version of the walkthrough that is simply unnecessary.

    • First of all, the walkthrough quotes an incomplete text as the completed note. The completed note text is as follows:


    Quote:
    I have managed to construct the blade.
    Unfortunately I found that the blade is only the
    first step. For now the sword is quite useless to
    me, as I do not have the necessary components
    to create the focus gem for the hilt. For now I
    leave it in the care of Vhalen. It's possible I
    won't survive my journey. If I don't then
    perhaps another troubadour will take up the task I
    have failed. I can only hope that the records of
    my journey survive to help lead those who follow
    me. For now I struggle to find the method to
    imbue the blade with the true draconic spirit. So
    now I travel through the maws of dragons, May
    Veeshan guide my footsteps

    The annals of skyshrine have proven most
    useful. Most people know of the 4 basic
    elemental dragons, fire, water, earth, air. What
    most people don't know is that some dragons
    embody the characteristics of the natural world
    as well asthe higher elements. I have found
    record of mountains dragons, plains dragons,
    swamp dragons, and forest dragons of Norrath.
    These dragons seem to tend to solitary life in the
    environment they favor. These draggons often
    take the form of a more mundane creature
    native to their habitat, which accounts for their
    perceived rarity. Perhaps that's what I need
    to create the focus crystal.


    • Second the following section (see quoted below) should probably be removed as I do not believe it is necessary for anything other than piecing together of the note from above. Each bard gets a piece of the note randomly (I suspect it is actually on a cycle but not able to confirm) and working together at least 7 bards are required to get the entire note. As such the information contained within is just pointing to the next section and is not itself necessary for the epic. A blurb indicating what bards of the past had to do (but those reading the walkthrough now do not have to do) may be the right approach so people understand what is happening. But I shall leave that up to the admins to decide how best to lay things out.


    Quote:
    You say, 'Hail, Walthin Fireweaver'

    Walthin Fireweaver says 'Good day to you! I am Walthin Fireweaver of the League of Antonican Bards. My friend Cryssia and I are here while we deal in [lambent stones] with the followers of Solusek Ro. If you are interested, Cryssia and I also deal in [lambent armor], the perfect armor for a bard of standing. I also dabble in some research from time to time. I'm a bit of a historian. I study the history of [dragons].'

    You say, 'Dragons?'

    Walthin Fireweaver says 'Dragons are a fascinating species. I'm currently researching some rare breeds of dragons. I've only found vague references to something the dragons refer to as 'the outsiders'. Unfortunately the texts aren't any more specific then that, and I haven't been able to translate much of the text I've found. One particular [note] has me very puzzled.'

    You say, 'What note?'

    Walthin Fireweaver says 'I was paging through one of the tomes in the temple library when a scrap of paper fell from between the pages. So far I've been unable to translate it, but I can tell it's not nearly as old as the tome it fell from. Someone must have left it there while they were studying dragons as well. It's very odd though, it looks as if it's a piece of a bigger text that was torn apart. Perhaps if I find the other pieces of the note it will become clearer. Take a look if you like, perhaps you can make something of it. If you're able to translate it I would be eternally grateful.'

    There are different Faded Scraps of Parchment you get at random by following through Walthin's text (need full dialogues and full text of each note). (Part of?) The finished note is as follows:


    • Third and finally, the following entries (see quoted below) should be removed as they are entirely redundant. You will see identical text regardless of which crystal you hand him until you have in your possession all 8. Additionally, some text around this indicates that this line of text will tell you which tradeskill to use for each gem, but they are all Jewelcrafting (no-fail) combines.


    Quote:
    Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A gray diamond of storms should complement the plains crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'


    Once you have all 8 and you hand him one of the crystals, even if it is the first one you have handed him (as it was for me), you will see this text:

    Quote:

    Walthin Fireweaver says '______! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest ______!'


    Hopefully that should help clear up that section of the walkthrough.

    edit: Added wording related to the fact that all the prism combines are JC combines.

    Edited, Jul 27th 2016 10:25pm by Zarmak


    Thanks, updated. Let me know if something is out of place.
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    Quest Information for DN part
    # Jul 30 2016 at 2:47 PM Rating: Good
    42 posts
    Just a couple things I noticed:

    1) Dragorn Blood on the pre-loot list should be x8 (this was my mistake you just copied it).
    2) Before starting the section titled "Through a Prism Darkly" I think we should put a note that you get the Dark Orb back and that you MUST keep it as it is required during the 2.0 quest.
    3) On the part discussing crystals and prisms and "which trade skill combine you must perform for each crystal", this part is misleading and wrong. They are all done through JC (which you do have noted in the text now but before that part there is still the wording I quoted that indicates they might be different for each which will confuse some), and you only need to hand in 1 of them once you have collected all 8, not each one individually (I have completed my 1.5 and 2.0 only having handed in 1 after collecting all 8 crystals). Essentially, he is giving you a "you're not done yet" reply until you have all 8 crystals at which point he gives you the "here is how you proceed now" text.
    4) I had written down but neglected to add fight information for Metala Von Korach (spawns after you hand in to the bruised woman).
    • Melees for 190 to 1080 with Flurries.
    • Spell Effects:
    Howl of Korach [PB AE: Chromatic (-160), AE Range: 200]
    1: Decrease HP when cast by 500
    2: Silence
    3: Increase Curse Counter by 9

    Infection of Pain [Single: Disease (-400), Range: 300]
    1: Decrease Hitpoints by 500 per tick
    2: Decrease Stats by 200
    3: Increase Curse Counter by 18

    Edited, Jul 30th 2016 4:49pm by Zarmak
    Quest Information for DN part
    # Jul 30 2016 at 7:14 PM Rating: Good
    Zarmak wrote:
    Just a couple things I noticed:

    1) Dragorn Blood on the pre-loot list should be x8 (this was my mistake you just copied it).
    2) Before starting the section titled "Through a Prism Darkly" I think we should put a note that you get the Dark Orb back and that you MUST keep it as it is required during the 2.0 quest.
    3) On the part discussing crystals and prisms and "which trade skill combine you must perform for each crystal", this part is misleading and wrong. They are all done through JC (which you do have noted in the text now but before that part there is still the wording I quoted that indicates they might be different for each which will confuse some), and you only need to hand in 1 of them once you have collected all 8, not each one individually (I have completed my 1.5 and 2.0 only having handed in 1 after collecting all 8 crystals). Essentially, he is giving you a "you're not done yet" reply until you have all 8 crystals at which point he gives you the "here is how you proceed now" text.
    4) I had written down but neglected to add fight information for Metala Von Korach (spawns after you hand in to the bruised woman).
    • Melees for 190 to 1080 with Flurries.
    • Spell Effects:
    Howl of Korach [PB AE: Chromatic (-160), AE Range: 200]
    1: Decrease HP when cast by 500
    2: Silence
    3: Increase Curse Counter by 9

    Infection of Pain [Single: Disease (-400), Range: 300]
    1: Decrease Hitpoints by 500 per tick
    2: Decrease Stats by 200
    3: Increase Curse Counter by 18

    Edited, Jul 30th 2016 4:49pm by Zarmak


    Ok changed up the wording a bit on the crystals and prism's and the order some of that was in. Added links to all the crystals, diamonds and prisms on that part too. Let me know if that all makes sense.
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    Quest Information for DN part
    # Aug 05 2016 at 11:48 PM Rating: Good
    42 posts
    Apologies, just got back to this.

    I re-read the quest and things look much better now =)

    I think we are good until someone else comes along and points out the things that tripped them up while they were doing the quest (hopefully nothing!).
    prism combines
    # Jul 04 2015 at 4:27 PM Rating: Decent
    40 posts
    Did my combines on 07/04 2015 and a normal jeweler's kit worked
    the crystal/diamond combine
    # Apr 10 2014 at 10:52 AM Rating: Decent
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    32 posts
    Can anyone confirm what these are combined in? Jewelcrafting, pottery--etc. what type of container do I combine the parts in? thanks in advance for the help
    the crystal/diamond combine
    # Apr 10 2014 at 10:53 AM Rating: Decent
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    32 posts
    Ok, got it. Thanks! LOL
    Poorly Written Instructions...
    # Mar 14 2014 at 9:56 PM Rating: Good
    20 posts
    Okay, let me clear this up, because it irritated me this guide didn't tell you some details (solo'd whole epic on my 92 Bard)..

    When you make the prisms (Enchanted Velium Bar + Appropriate Crystal + Appropriate Diamond + Dragorn Blood), you DO NOT, I repeat, you DO NOT NEED ANY PRIOR JEWELCRAFTING SKILL! I am at level 1 Jewelcrafting, all you need to do is buy a Planar Jeweler's Kit from Audri Deepfacet in the Plane of Knowledge, and make the correct combine to get the Prisms you need.

    I just thought I'd let you people know, because honestly this is a decent guide, but it is poorly written and not that detailed. If you have anymore questions, e-mail me at vjfinazzo@gmail.com or send me a tell on Povar, my characters name is Tierwin.

    Happy hunting, good luck!

    The Godly Tri-Box
    Fearwin - Shadowknight of Povar
    Auranthis - Shaman of Povar
    Tierwin - Bard of Povar
    Hard to 1 group
    # Feb 17 2014 at 1:46 PM Rating: Decent
    So I tried 1 grouping this last night and the Hsagra's Shade/Lich fight is definitely hard at my level. I was 3 boxing all on the same computer.

    72 War w/healer merc
    72 Bard w/caster DPS merc
    72 Cleric w/melee DPS merc

    With full buffs from guild lobby my warrior had 29k hp and 2700 AC. Bard was 27k hp, 2200 AC, Cleric was 25k hp, 2300 AC. Mercs had only self buffs.

    First fight - at the fire pit at the far East end. I just tanked Vesthon and the 3 zombies at the same time. Focused all DPS on him to burn him in under 3 minutes. My log parse shows that I did 1600 dps which was more than 1111 DPS required. Once he repopped as bone dragon I tanked while I had bard and mercs beat down on the 3 zombies. The other mercenaries never added and just stayed at the entrance to the room (bug?).

    Hit for 1200ish max, DPS melee merc took the RAMP damage and I kep everyone else far enough away to not take AE ramp, but still be able to hit it. This fight took longer than Vesthon, but there is no timer.

    Did the quest turn ins and came back to have Vesthon up again and the bone dragon surrounded by liches. Since I was 3 boxing I couldn't kit the minions so I decided to just try tanking everything with my warrior. This worked out very well since the minions do almost no damage. I focused all DPS on the first lich and then moved around counter clockwise. My healer merc eventually got too much aggro and died so I just healed with my cleric bot and he stayed full mana the entire fight and offtanked a few of the minions without any issues.

    On the last lich everything despawned when he was at 5% health because I wasn't fast enough to get them down before Vesthon finished the ritual. By that point some of my buffs were wearing off so I will try again tonight and swap out the healer merc for another DPS merc to help get the liches down faster.

    Other than that fight the rest should be much easier as I helped a guildmate do the elemental dragon kills with one group several years ago at level 70 before I took a break from playing.
    Hard to 1 group
    # Mar 10 2014 at 11:33 AM Rating: Decent
    Update:

    I'm able to kill all of the liches now that my chars are level 73, but the dragon bones de-spawn while I'm fighting Vesthon. He hits for nothing, but has a lot of HP. My mercs keep dying during the lich fight because they don't manage their agro and get swarmed by the minions. I will come back at level 75 and try again. Hopefully my DPS is high enough to get to Hsagra before she de-spawns.

    On a side note, Vesthon will start to run at 10% life which is very annoying as all of the phase spiders like to aggro. A high damage shield will take care of them quickly if they add on to the fights.
    Combine
    # Dec 06 2013 at 10:48 PM Rating: Decent
    You use planar JC kit. 100 skill req. Electrum bar+1 Malachite combine will get you to 74 skill from 21, then use Gold bar and a Jasper combine til your skill reaches 100. takes about 30 mins. Good Hunting
    Combine
    # Mar 14 2014 at 10:01 PM Rating: Decent
    20 posts
    kulltc wrote:
    You use planar JC kit. 100 skill req. Electrum bar+1 Malachite combine will get you to 74 skill from 21, then use Gold bar and a Jasper combine til your skill reaches 100. takes about 30 mins. Good Hunting


    THIS IS WRONG AND MIS-INFORMING!!!!!
    Please, do not post what you believe are "facts" when you are 100% wrong. All you are doing is making people think they need 100 JC skill, which will make them waste time and money leveling a skill THEY DO NOT NEED!!!

    I did all the combines in a Planar Jeweler's Kit at a JC skill of level 1, and they are no-fail, they work perfect.


    The Godly Tri-Box
    Fearwin - Shadowknight of Povar
    Auranthis - Shaman of Povar
    Tierwin - Bard of Povar
    Combine
    # Jan 21 2014 at 8:44 PM Rating: Decent
    47 posts
    I just did the combines in a planar jewelers bag at JC skill 54. Yes, they are no-fail. I don't think they require any particular JC skill, but 54 is easy and free to get from a JC startup quest.
    combine question
    # Dec 02 2013 at 9:26 AM Rating: Decent
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    340 posts
    What do you use to combine imbued diamond + dragon crystal + enchanted velium + dragorn blood? Combine is listed before you get the crest of rizlona so it cant be in that. Do you use any tradeskill container to do the combine? And is it 100% success rate combine? Im really close to that point now. Just need an enchanter to fix up my parts.
    some parts frustrating
    # Jan 02 2013 at 2:11 AM Rating: Decent
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    90 posts
    Getting the metallic liquid was the most time consuming out of this whole process. Took about 10 hours from start to finish solo/molo at lvl 100 bard. Couple tips, if u are boxing, save yourself some time and drop a camp fire in Dragon Necropolis, that's a lot of running back and forth without one.

    Edited, Jan 2nd 2013 3:17am by Aude
    some parts frustrating
    # Mar 01 2013 at 1:03 AM Rating: Decent
    Ummm......there is no Metallic Liquid for this quest.....
    some parts frustrating
    # Jun 18 2013 at 10:56 AM Rating: Decent
    *
    113 posts
    There most certainly is metallic liquid used in this quest....it is used to imbue the raw diamond into the Yellow Diamond of Valor, and yes, it can be a frustratingly rare drop.
    some parts frustrating
    # Mar 11 2013 at 10:20 AM Rating: Default
    Umm, yes there is. Need Metallic Liquid to make the Yellow Diamond of Valor. And I agree, it is a pita. This makes the third epic I've done where I needed that drop. Total drag. Was actually easier this time than it was when my Mage needed it. At least the necessary spell is now vendor sold in PoK, otherwise it would really have been a pita. Used to have to have 2 Metallic Liquids, one to make the spell needed to imbue the Diamond, than another for the actual reagent for imbuing it. Think the worst part for me was actually getting Quellin to spawn. I cleared the Excavators for 2 days before he finally spawned. Second worst would be getting the Dragorn Blood drops. That took 4 hours of killing every Dragorn in NC. But I think I had an easier time than most on that, so not complaining really. Some posts had people clearing NC for 2 or 3 days to get the necessary Blood drops.
    ____________________________
    All that is lost, is not Forsaken
    Tarn Macklin
    # Nov 19 2012 at 10:20 AM Rating: Decent
    Journey to the Dragon Necropolis and you will see several of A Mercenary Excavator. Kill the ones near the entrance until you spawn Excavator Quellin, who summons and hits for 400. Once it's down, Tarn Macklin will spawn. Kill it as well (summons, hits for 500, 1-groupable) to loot a Cracked Dragon Bone. Bring this back to Lantaric`Dar.

    This data is wrong. Tarn does not spawn after killing Quellin. He has his own spawn at pos 1504 neg 540 in the middle of the zone, in a building with the door laying on the ground. He will have 3 merc excavators and 3 merc guards with him, non of which you can lull.
    Pre-quest with no 1.0 text from Lantaric`Dar
    # Apr 22 2012 at 1:29 PM Rating: Good
    If you have done the pre-quest but not the 1.0, Lantaric does not ask you about Baldric. When hailed after the completion of the pre-quest, he instead says to you: Lantaric`Dar says 'Journey to the necropolis and stop the mercenaries Dark Elf. May Veeshan protect you.'
    ____________________________
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    Pre-quest with no 1.0 text from Lantaric`Dar
    # Jul 18 2021 at 4:17 PM Rating: Good
    Scholar
    37 posts
    Thank you for posting this info. I was a bit confused that he wasnt responding to I know Baldric Slezaf.
    This clears it up. thanks!
    Zerg
    # Sep 16 2011 at 7:28 PM Rating: Decent
    So I just zerged this encounter with 3 characters with 3 mercs

    lv84 Bard with J2 melee dps merc
    lv84 Shaman with J5 Tank Merc
    lv83 SK with J3 Cleric Merc

    Bazaar HoT gear with a few SoD augs on all

    I was boxing the 3 account so first attempt at kiting in some way failed so I tried to kill all the adds before they could repop... but the timer ran out. There did hower seem to be a point in time where the repops didn't add, puting less pressure on healing so I could start killing necros.. but then everything despawned on me.

    Seeing that I could keep my tank merc up while he tanked most of the 14 mobs I decided just to zerg it.

    Pulled with bellow and let tank merc get agro on a few

    Then concentrated everything on killing the necros one by one, which the tank merc was also tanking as was on agressive - just worked clockwise with no thought to crowd control.

    With last necro dead Vesthon started casting and he was first slowed with listlessness then AA slow

    Bard with Terror Infused Linked Embraces (String res 23) pretty much negated any worries about losing mana to the dots so I ignored them and just burnt Vesthon and the Dracoliche.

    After the first fail I wasn't 100% sure the zerg strategy was going to work but with no messing around so no lashing and the DPS from the melee merc it was a lot easier than I thought possible.

    Cleric merc finished the fight 75% mana, shaman was pretty much full because he couldn't land on dracoliche

    Edited, Sep 16th 2011 9:42pm by Frait
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