|Quest Started By:||Description:|
|Here is a list of things you can loot before doing the quest and/or you should keep an eye out for while doing the quest.
Fear and Loathing in Dragon Necropolis
You say, 'Hail, Lantaric`Dar'
Lantaric`Dar seems surprised as you approach him. He peers down at you with an inquisitive glint in his eyes. 'I sense a familiar aura around you Human. One I have not felt in a long time. Tell me Human, do you have news of a man named Baldric?'
You say, 'I know Baldric Slezaf.'
Lantaric`Dar 's eyes glitter with energy as you mention Baldric's name. 'So I was not mistaken, you do know Baldric. He was a friend, and as great a mortal as I have ever known. You must be an exceptional mortal yourself if Baldric saw fit to bequeath the blade to you. Yes I know of it. I could feel its energy around your body. Perhaps fate has brought you to me this day. I am in great need of help Human.'
Lantaric`Dar says 'One of our scouts recently came upon a band of mercenaries in possession of a letter from King Tormax. The letter described a mission to recover relics from the necropolis. This can not be allowed to happen. The holy resting place of my kin shall not be defiled! Journey to the necropolis and stop the mercenaries. Bring me anything you might find that would provide a clue as to what Tormax has planned.'
Lantaric`Dar says 'My greatest fears have been proven true Human. The fragment you recovered from the mercenaries is a piece of the skeleton of Hsagra. The deceased mate of Yelinak and the only dragon of the first brood who has been put to rest. They are fools to think they can animate the corpse of Hsagra. No mortal can hope to manipulate the power of a fallen child of Veeshan. Nevertheless you must protect her relics from the mercenaries. Tormax will most certainly send more. Return to the necropolis and locate relics of Hsagra and put them to final rest in the pool of fire. Hsagra's skull is still held by Tormax, but if you collect three of her rib bones and the shard you brought me they will suffice for the fires of the necropolis. You must summon the spirit of Hsagra if you hope to put her to final rest. Go to the fires and call to her spirit and she will surely answer to one marked with the symbol of the kin. Give her spirit the relics of her broken body and her final rest will be complete. Hurry ______, before Kromzek mercenaries find the rest of her relics!'
Once you have all three, bring a few groups and go find Hsagra's Shade at the eastern end of the zone, surrounded by twelve level-68+ Chetari. Clear the room of everything but the shade. Beware the swarming beetle trap on the right side of the room. Once ready, give the shade the Dragon Wing Bone, Dragon Claw Bone, Dragon Tail Bone and Cracked Dragon Bone.
As you hold out the relics towards the spirit of Hsagra they begin to rise from yhour hands and glow softly. They drift slowly through the air towards Hsagra and are soon enveloped in the shadow of her spirit. The outline of Hsagra begins to glow softly along with the relics as she drifts towards the fiery pit of the necropolis.
Just as her spirit drifts to the edge of the pit, you feel a dark presence behind you. Suddenly the draconic spirit before you quivers as if the spirit were drifting between realities. The bones inside the spirit begin to grow dark and a black ethereal ooze begins to envelop them. As the last of the calcified bone is covered in dark ether the bones are torn from the spirit causing a spasm of pain to jerk across her visage. The screech of a thousand draconic voices echoes through the caverns of the necropolis in complete agony. You hear a dark cackle slither through your ears and your eyes drift across the lingering trail of drifting black ooze back towards the operning of the cavern.
Vesthon Marijakin smiles wickedly as he begins a dark spell.
1 x Vesthon Marijakin (69+, named), hits for 800, unknown hp (exact amount needed), despawns after approximately three minutes
3 x A Lumbering Zombie (69+), hits for 800, and has 150,000 hp
4 x A Mercenary Guard (69+), hits for 800, and has 60,000 hp
3 x A Marijakin Acolyte (69+), hits for 850, and has 50,000 hp
The three zombies spawn immediately. After 10-15 seconds, you see:
Vesthon Marijakin holds his left hand out in front of him maintaining an impossibly complex mystic sign with his fingers. The bones, still dripping with ethereal ooze twist and jerk in the air before him. His eyes lock with yours for a moment and a cold smirk slithers across his face as he opens his mouth to speak.
Vesthon Marijakin says 'I believe thanks are in order. I could never have hoped to actually have a chance to control the spirit of Hsagra first hand. I am in your debt. Of course that won't keep me from siphoning the life from your tired soul as well.'
Hsagra's spirit snarls and bears down on Vesthon. Vesthon's right hand comes up quickly and makes several quick motions while echoing some dark incantation. A black vapor appears around him and quickly separates into a set of ethereal tendrils.
The black tendrils reach out and begin snapping at Hsagra's shade. Several of the tendrils grab hold as her spirit cries out in horror. You turn back towards Vesthon and notice that several rather angry mercenaries have just entered the room behind him and are charging towards you.
At 20% health, Vesthon turns into Vesthons Draconic Abomination.
Vesthon Marijakin cries out in agony as his body staggers to the ground. In a final act of desperation Vesthon raises his hands and motions to one of the black bones still drifting in the air.
The black tendrils retreat back from Hsagra's shade and fade into a benign black fog. Hsagra's shade fades quietly into the shadows.
Vesthons Draconic Abomination lumbers forward with a savage look in its eye.
Vesthons Draconic Abomination's corpse falls as its limbs begin to spasm.
Lantaric`Dar says 'So we finally uncover the Kromzek's true goals. They hope to take control of the spirit of Hsagra and animate her corpse into an undead abomination. I can not fathom the strength of will needed to control a will as strong as Hsagra. The necromancer you encountered must have some sort of focus that helps him control her spirit. The bones that he has stolen aren't enough on their own to summon and control Hsagra's spirit, but Tormax already has her skull as a trophy in his throne room. Those pieces combined will certainly have a sufficient connection to her spirit to draw it out.'
Lantaric`Dar says 'Vesthon will certainly return to the Necropolis and try to capture the spirit of Hsagra again. Once more the kin ask for your assistance ______. We haven't time to gather forces from Skyshrine, we must go now. Gather what ever forces you can muster quickly! Hurry Half Elf! The fate of a first brood spirit rests in your hands.'
Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'
The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'
The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.
At this point the Dracoliche of Hsagra will become active and you must kill it in order to loot the Dark Orb. Upon its death you will see the following:
The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.
Lantaric`Dar says 'It must be an object of considerable power to be able to imbue a mere mortal such as Vesthon with the power to control a dragon kin spirit. This orb must be destroyed, but I know not how that might be done. For now I entrust the orb to your care, and charge you with finding a way to destroy it. You must not fail ______. An artifact of that much evil potential must not be allowed to exist.'
Lantaric`Dar says 'The kin thank you for your efforts in saving the spirit of Hsagra. May Veeshan guide your path in the destruction of the orb.'
Through a Prism Darkly
You say, 'Hail, Walthin Fireweaver'
Walthin Fireweaver says 'Good day to you! I am Walthin Fireweaver of the League of Antonican Bards. My friend Cryssia and I are here while we deal in [lambent stones] with the followers of Solusek Ro. If you are interested, Cryssia and I also deal in [lambent armor], the perfect armor for a bard of standing. I also dabble in some research from time to time. I'm a bit of a historian. I study the history of [dragons].'
You say, 'Dragons?'
Walthin Fireweaver says 'Dragons are a fascinating species. I'm currently researching some rare breeds of dragons. I've only found vague references to something the dragons refer to as 'the outsiders'. Unfortunately the texts aren't any more specific then that, and I haven't been able to translate much of the text I've found. One particular [note] has me very puzzled.'
You say, 'What note?'
Walthin Fireweaver says 'I was paging through one of the tomes in the temple library when a scrap of paper fell from between the pages. So far I've been unable to translate it, but I can tell it's not nearly as old as the tome it fell from. Someone must have left it there while they were studying dragons as well. It's very odd though, it looks as if it's a piece of a bigger text that was torn apart. Perhaps if I find the other pieces of the note it will become clearer. Take a look if you like, perhaps you can make something of it. If you're able to translate it I would be eternally grateful.'
A Plains Dragon (Northern Karana): spawned when A Dire Griffon (location +1290, +1170) is at 80%, drops Plains Dragon Crystal
A Mountain Dragon (Stonebrunt Mountains): spawned when A Dire Panda (location -560, -1760) is at an unknown percentage, drops Mountain Dragon Crystal
A Forest Dragon (Jaggedpine Forest): spawned when A Dire Kodiak (location -1620, -1030) is at an unknown percentage, drops Forest Dragon Crystal
A Swamp Dragon (Swamp of No Hope): spawned when A Dire Leech (location +615, -1875) is at an unknown percentage, drops Swamp Dragon Crystal
You can either wait to collect all 8 crystals or hand in each one by one in to Walthin Fireweaver. He gives text prompts detailing which trade skill combine you must perform for each crystal if you turn them in, one by one. The basic recipe is 1 x Enchanted Velium Bar + 1 x crystal + 1 x appropriate diamond + 1 x Dragorn Blood = prism. (No Fail jewel crafting combine). Below is the dialog if handed in one by one.
Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A (insert the different colors of diamonds for each one turned in) diamond of storms should complement the plains crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'
Plains Dragon Crystal - Gray Diamond of Storms
Forest Dragon Crystal - Yellow Diamond of Valor
Swamp Dragon Crystal - Green Diamond of Disease
Mountain Dragon Crystal - White Diamond of Justice
Wind Dragon Crystal - Cloudy Diamond of Air
Fire Dragon Crystal - Red Diamond of Fire
Earth Dragon Crystal - Brown Diamond of Earth
Ice Dragon Crystal - Aqua Diamond of Water
They are no-fail combines and require no prior skill.
After handing in the eight prisms, Walthin Fireweaver directs you to recover the crest:
Walthin Fireweaver says '______! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest ______!'
Whaddaya want, a Metala?
You say, 'Hail, a cloaked figure'
a cloaked figure turns towards you. You get the distinct impression whom ever is under that cloak is sizing you up.
The figure begins to fade into the shadows before your very eyes. You notice movement out of the corner of your left eye.
After you have killed some, "a shadow thief" will appear.
a shadow thief advances as shadows bend strangely around its body.
a shadow thief's corpse slumps to the ground in a mound of dark festering fabric. The rest of the shadows evaporate into the fog of the forest.
Vhalen Nostrolo says 'No this can't be true! Metala must have been kidnapped and forced to sign this letter! You must find her and save her, _______! Please! Take this necklace; it was a gift she gave me on our anniversary long ago. Surely it will help her remember her true self and make her come to her senses.'
a bruised woman 's eyebrows shift into the shadow of a quizzical expression as you show her the necklace. A flash of recognition crosses her face and she jerks back across the floor in horror. A screeching wail tears through your mind `You are a fool Vhalen! You send these peasants to do your dirty work, you never were much for getting your hands dirty! The path of pain is the only way to true power. I will never turn from it!'
You notice a distinct change in the air around you as something inside your packs grows hot and heavy. Black tendrils sprout from your pack as the words of Hsagra echo in your mind. Beware the orb!
Black ooze begins to float out from ______'s body and wrap around Metala's body as she twitches and spasms violently.
As you struggle to regain your balance and equilibrium you look on in horror as Metala's body begins to twitch and jerk. Bones snapping and sinew stretching. Her face seems to struggle against her bones as they contort into a horrific new visage of torment.
Metala Von Korach's corpse stumbles as black blood floods from the wound at her side onto the floor beneath you. She falls to the ground and continues to twitch and jerk, causing splatters of her own black blood to smear across the floor. You gaze horrified at her gaping wound and realize there is a sword hilt lodged inside of her still warm corpse. For a moment you think the hilt is moving, but then struggle to keep from retching as you realize the body is filled with maggots.
|Submitted by: Pandolin, Kinuvan, Hylo, folks at EQDiva and The Concert Hall|
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