Bard Epic 1.5: Prismatic Dragon Blade  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed Sep 29 23:34:47 2004
Modified: Sat Mar 15 00:12:03 2014
If you have the Singing Short Sword or have completed the pre-quest:

Fear and Loathing in Dragon Necropolis

Lantaric`Dar may be found at +415, +3950 in the Wakening Land.

You say, 'Hail, Lantaric`Dar'

Lantaric`Dar seems surprised as you approach him. He peers down at you with an inquisitive glint in his eyes. 'I sense a familiar aura around you Human. One I have not felt in a long time. Tell me Human, do you have news of a man named Baldric?'

You say, 'I know Baldric Slezaf.'

Lantaric`Dar 's eyes glitter with energy as you mention Baldric's name. 'So I was not mistaken, you do know Baldric. He was a friend, and as great a mortal as I have ever known. You must be an exceptional mortal yourself if Baldric saw fit to bequeath the blade to you. Yes I know of it. I could feel its energy around your body. Perhaps fate has brought you to me this day. I am in great need of help Human.'

Lantaric`Dar says 'One of our scouts recently came upon a band of mercenaries in possession of a letter from King Tormax. The letter described a mission to recover relics from the necropolis. This can not be allowed to happen. The holy resting place of my kin shall not be defiled! Journey to the necropolis and stop the mercenaries. Bring me anything you might find that would provide a clue as to what Tormax has planned.'

Journey to the Dragon Necropolis and you will see several mobs called "a mercenary excavator". Kill the ones near the entrance until you spawn Excavator Quellin, who summons and hits for 400.

Once Quellin is dead, find Tarn Macklin in the middle of the zone at around 1505, -540 (in a building whose door is laying on the ground). With him are six mobs, none of which are lullable. You'll need to kill Tarn as well (summons; hits for a max 500; this is one-groupable) and loot a Cracked Dragon Bone.

Bring the Cracked Dragon Bone to Lantaric`Dar.

Lantaric`Dar says 'My greatest fears have been proven true Human. The fragment you recovered from the mercenaries is a piece of the skeleton of Hsagra. The deceased mate of Yelinak and the only dragon of the first brood who has been put to rest. They are fools to think they can animate the corpse of Hsagra. No mortal can hope to manipulate the power of a fallen child of Veeshan. Nevertheless you must protect her relics from the mercenaries. Tormax will most certainly send more. Return to the necropolis and locate relics of Hsagra and put them to final rest in the pool of fire. Hsagra's skull is still held by Tormax, but if you collect three of her rib bones and the shard you brought me they will suffice for the fires of the necropolis. You must summon the spirit of Hsagra if you hope to put her to final rest. Go to the fires and call to her spirit and she will surely answer to one marked with the symbol of the kin. Give her spirit the relics of her broken body and her final rest will be complete. Hurry ______, before Kromzek mercenaries find the rest of her relics!'

Back to the Dragon Necropolis for j00! The Dragon Wing Bone, Dragon Claw Bone, and Dragon Tail Bone can either be ground spawns (reported at locations -180, +165, -255; +1575, +1025, -135; +905, -625, +5 so far) or drop from the constructs that spawn when you walk over the trapped bone piles.

Once you have all three, bring a few groups and go find Hsagra's Shade at the eastern end of the zone, surrounded by twelve level-68+ Chetari. Clear the room of everything but the shade. Beware the swarming beetle trap on the right side of the room. Once ready, give the shade the Dragon Wing Bone, Dragon Claw Bone, Dragon Tail Bone and Cracked Dragon Bone.


As you hold out the relics towards the spirit of Hsagra they begin to rise from yhour hands and glow softly. They drift slowly through the air towards Hsagra and are soon enveloped in the shadow of her spirit. The outline of Hsagra begins to glow softly along with the relics as she drifts towards the fiery pit of the necropolis.

Just as her spirit drifts to the edge of the pit, you feel a dark presence behind you. Suddenly the draconic spirit before you quivers as if the spirit were drifting between realities. The bones inside the spirit begin to grow dark and a black ethereal ooze begins to envelop them. As the last of the calcified bone is covered in dark ether the bones are torn from the spirit causing a spasm of pain to jerk across her visage. The screech of a thousand draconic voices echoes through the caverns of the necropolis in complete agony. You hear a dark cackle slither through your ears and your eyes drift across the lingering trail of drifting black ooze back towards the operning of the cavern.

Vesthon Marijakin smiles wickedly as he begins a dark spell.

Hsagra`s Shade will despawn, starting the event, which includes:

1 x Vesthon Marijakin (69+, named), hits for 800, unknown hp (exact amount needed), despawns after approximately three minutes
3 x A Lumbering Zombie (69+), hits for 800, and has 150,000 hp
4 x A Mercenary Guard (69+), hits for 800, and has 60,000 hp
3 x A Marijakin Acolyte (69+), hits for 850, and has 50,000 hp

The three zombies spawn immediately. After 10-15 seconds, you see:


Vesthon Marijakin holds his left hand out in front of him maintaining an impossibly complex mystic sign with his fingers. The bones, still dripping with ethereal ooze twist and jerk in the air before him. His eyes lock with yours for a moment and a cold smirk slithers across his face as he opens his mouth to speak.

Vesthon Marijakin says 'I believe thanks are in order. I could never have hoped to actually have a chance to control the spirit of Hsagra first hand. I am in your debt. Of course that won't keep me from siphoning the life from your tired soul as well.'

Hsagra's spirit snarls and bears down on Vesthon. Vesthon's right hand comes up quickly and makes several quick motions while echoing some dark incantation. A black vapor appears around him and quickly separates into a set of ethereal tendrils.

The black tendrils reach out and begin snapping at Hsagra's shade. Several of the tendrils grab hold as her spirit cries out in horror. You turn back towards Vesthon and notice that several rather angry mercenaries have just entered the room behind him and are charging towards you.

The mercenaries spawn.

At 20% health, Vesthon turns into Vesthons Draconic Abomination.


Vesthon Marijakin cries out in agony as his body staggers to the ground. In a final act of desperation Vesthon raises his hands and motions to one of the black bones still drifting in the air.

The black tendrils retreat back from Hsagra's shade and fade into a benign black fog. Hsagra's shade fades quietly into the shadows.

Vesthons Draconic Abomination lumbers forward with a savage look in its eye.

Zerg away until you've killed this.

Vesthons Draconic Abomination's corpse falls as its limbs begin to spasm.

Loot a Blackened Dragon Bone and take this back to Lantaric`Dar.

Lantaric`Dar says 'So we finally uncover the Kromzek's true goals. They hope to take control of the spirit of Hsagra and animate her corpse into an undead abomination. I can not fathom the strength of will needed to control a will as strong as Hsagra. The necromancer you encountered must have some sort of focus that helps him control her spirit. The bones that he has stolen aren't enough on their own to summon and control Hsagra's spirit, but Tormax already has her skull as a trophy in his throne room. Those pieces combined will certainly have a sufficient connection to her spirit to draw it out.'

Lantaric`Dar says 'Vesthon will certainly return to the Necropolis and try to capture the spirit of Hsagra again. Once more the kin ask for your assistance ______. We haven't time to gather forces from Skyshrine, we must go now. Gather what ever forces you can muster quickly! Hurry Half Elf! The fate of a first brood spirit rests in your hands.'

Bring a raid force back to Dragon Necropolis and zone in. On zoning in, Vesthon Marijakin will be back with some more guards (called what? fight info?). When you kill him, you see this:

Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'

The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'

The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.

Kill the Dracoliche of Hsagra (fight info needed).

The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.

Loot the Dark Orb (identifies as "Orshilak's [sic] Soul Stone"). A chest may spawn with additional loot. Bring the Dark Orb back to Lantaric`Dar.

Lantaric`Dar says 'It must be an object of considerable power to be able to imbue a mere mortal such as Vesthon with the power to control a dragon kin spirit. This orb must be destroyed, but I know not how that might be done. For now I entrust the orb to your care, and charge you with finding a way to destroy it. You must not fail ______. An artifact of that much evil potential must not be allowed to exist.'

Lantaric`Dar says 'The kin thank you for your efforts in saving the spirit of Hsagra. May Veeshan guide your path in the destruction of the orb.'

Through a Prism Darkly

Next head to the Temple of Solusek Ro.

You say, 'Hail, Walthin Fireweaver'

Walthin Fireweaver says 'Good day to you! I am Walthin Fireweaver of the League of Antonican Bards. My friend Cryssia and I are here while we deal in [lambent stones] with the followers of Solusek Ro. If you are interested, Cryssia and I also deal in [lambent armor], the perfect armor for a bard of standing. I also dabble in some research from time to time. I'm a bit of a historian. I study the history of [dragons].'

You say, 'Dragons?'

Walthin Fireweaver says 'Dragons are a fascinating species. I'm currently researching some rare breeds of dragons. I've only found vague references to something the dragons refer to as 'the outsiders'. Unfortunately the texts aren't any more specific then that, and I haven't been able to translate much of the text I've found. One particular [note] has me very puzzled.'

You say, 'What note?'

Walthin Fireweaver says 'I was paging through one of the tomes in the temple library when a scrap of paper fell from between the pages. So far I've been unable to translate it, but I can tell it's not nearly as old as the tome it fell from. Someone must have left it there while they were studying dragons as well. It's very odd though, it looks as if it's a piece of a bigger text that was torn apart. Perhaps if I find the other pieces of the note it will become clearer. Take a look if you like, perhaps you can make something of it. If you're able to translate it I would be eternally grateful.'

There are different Faded Scraps of Parchment you get at random by following through Walthin's text (need full dialogues and full text of each note). (Part of?) The finished note is as follows:

e have proven most
ow of the 4 basic el
water, earth, air. What most
that some dragons embody
of the natural world as well as
ts. I have found record of
plains dragons, swamp drag
gons of Norrath. Theses dragons
olitary life in the environement the
gons often take the form of
ture native to their ha
for their perceved rarity. P
eed to create the focus crystal.


There are eight crystals total. Four are foraged in the Skyfire Mountains (Wind Dragon Crystal, Fire Dragon Crystal, Earth Dragon Crystal, and Ice Dragon Crystal), and four are looted from various dragons around Norrath, each of which can hit for 1900 and each of which has a minor debuff AE:

A Plains Dragon (Northern Karana): spawned when A Dire Griffon (location +1290, +1170) is at 80%, drops Plains Dragon Crystal

A Mountain Dragon (Stonebrunt Mountains): spawned when A Dire Panda (location -560, -1760) is at an unknown percentage, drops Mountain Dragon Crystal

A Forest Dragon (Jaggedpine Forest): spawned when A Dire Kodiak (location -1620, -1030) is at an unknown percentage, drops Forest Dragon Crystal

A Swamp Dragon (Swamp of No Hope): spawned when A Dire Leech (location +615, -1875) is at an unknown percentage, drops Swamp Dragon Crystal

Handing each crystal in to Walthin Fireweaver gives text prompts detailing which tradeskill combine you must perform for each crystal. The basic recipe is 1 x Enchanted Velium Bar + 1 x crystal + 1 x appropriate diamond + 1 x Dragorn Blood = prism.


Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A gray diamond of storms should complement the plains crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A Yellow diamond of valor should complement the forest crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A green diamond of disease should complement the swamp crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A white diamond of justice should complement the mountain crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A cloudy diamond of air should complement the wind crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A red diamond of fire should complement the fire crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A brown diamond of earth should complement the earth crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A aqua diamond of water should complement the water crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

The crystals and their diamond counterparts are:

Plains Dragon Crystal - Gray Diamond of Storms
Forest Dragon Crystal - Yellow Diamond of Valor
Swamp Dragon Crystal - Green Diamond of Disease
Mountain Dragon Crystal - White Diamond of Justice
Wind Dragon Crystal - Cloudy Diamond of Air
Fire Dragon Crystal - Red Diamond of Fire
Earth Dragon Crystal - Brown Diamond of Earth
Ice Dragon Crystal - Aqua Diamond of Water

They are no-fail combines and require no prior skill.

After handing in the eight prisms, Walthin Fireweaver directs you to recover the crest:


Walthin Fireweaver says '______! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest ______!'

Whaddaya want, a Metala?

Bring a mini-raid to Kithicor Forest..

You say, 'Hail, a cloaked figure'

a cloaked figure turns towards you. You get the distinct impression whom ever is under that cloak is sizing you up.

The figure begins to fade into the shadows before your very eyes. You notice movement out of the corner of your left eye.

4 x "a malignant shadow" will spawn and attack, hitting for an average of 190. They have around 50k HPs. They respawn instantly for a while.

After you have killed some, "a shadow thief" will appear.


a shadow thief advances as shadows bend strangely around its body.

The shadow thief can hit for 105-1200, has around 130k HPs and flurries. The remaining malignant shadows despawn once you've killed it.

a shadow thief's corpse slumps to the ground in a mound of dark festering fabric. The rest of the shadows evaporate into the fog of the forest.

Loot a Crest of Rizlona, an 8-slot container and a Note from Metala, which reads:

You should find the crest inside the temple of Solusek Ro, I trust you will be discreet in taking it. We wouldn't want them coming to look for it. Not that they would dare enter the realm of pain in any case. Even still the bard that has been talking to Walthin has me worried. Should you have the opportunity, I know you have no qualms in dispensing the blessings of our mistress.
-Metala


Combine the 8 prisms in the crest to craft a Draconic Prism. Take the note to Vhalen Nostrolo in Southern Karana.

Vhalen Nostrolo says 'No this can't be true! Metala must have been kidnapped and forced to sign this letter! You must find her and save her, _______! Please! Take this necklace; it was a gift she gave me on our anniversary long ago. Surely it will help her remember her true self and make her come to her senses.'

You receive Vhalen's Necklace. Go to the Plane of Torment and find Metala there as "a bruised woman." Give her the necklace.

a bruised woman 's eyebrows shift into the shadow of a quizzical expression as you show her the necklace. A flash of recognition crosses her face and she jerks back across the floor in horror. A screeching wail tears through your mind `You are a fool Vhalen! You send these peasants to do your dirty work, you never were much for getting your hands dirty! The path of pain is the only way to true power. I will never turn from it!'

You notice a distinct change in the air around you as something inside your packs grows hot and heavy. Black tendrils sprout from your pack as the words of Hsagra echo in your mind. Beware the orb!

Black ooze begins to float out from ______'s body and wrap around Metala's body as she twitches and spasms violently.

As you struggle to regain your balance and equilibrium you look on in horror as Metala's body begins to twitch and jerk. Bones snapping and sinew stretching. Her face seems to struggle against her bones as they contort into a horrific new visage of torment.

A Bruised Woman despawns and Metala Von Korach spawns in her place. Kill Metala (need fight info).

Metala Von Korach's corpse stumbles as black blood floods from the wound at her side onto the floor beneath you. She falls to the ground and continues to twitch and jerk, causing splatters of her own black blood to smear across the floor. You gaze horrified at her gaping wound and realize there is a sword hilt lodged inside of her still warm corpse. For a moment you think the hilt is moving, but then struggle to keep from retching as you realize the body is filled with maggots.

Loot a Rusted Bile Etched Blade, a 2-slot container. Put the Draconic Prism in it and combine to craft the Prismatic Dragon Blade, a.k.a. bard epic 1.5., 5 AAs, and access to your epic 1.5 title, "Wyrmkin."
Submitted by: Pandolin, Kinuvan, Hylo, folks at EQDiva and The Concert Hall
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the crystal/diamond combine
# Apr 10 2014 at 10:52 AM Rating: Decent
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Can anyone confirm what these are combined in? Jewelcrafting, pottery--etc. what type of container do I combine the parts in? thanks in advance for the help
the crystal/diamond combine
# Apr 10 2014 at 10:53 AM Rating: Decent
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25 posts
Ok, got it. Thanks! LOL
Poorly Written Instructions...
# Mar 14 2014 at 9:56 PM Rating: Good
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16 posts
Okay, let me clear this up, because it irritated me this guide didn't tell you some details (solo'd whole epic on my 92 Bard)..

When you make the prisms (Enchanted Velium Bar + Appropriate Crystal + Appropriate Diamond + Dragorn Blood), you DO NOT, I repeat, you DO NOT NEED ANY PRIOR JEWELCRAFTING SKILL! I am at level 1 Jewelcrafting, all you need to do is buy a Planar Jeweler's Kit from Audri Deepfacet in the Plane of Knowledge, and make the correct combine to get the Prisms you need.

I just thought I'd let you people know, because honestly this is a decent guide, but it is poorly written and not that detailed. If you have anymore questions, e-mail me at vjfinazzo@gmail.com or send me a tell on Povar, my characters name is Tierwin.

Happy hunting, good luck!

The Godly Tri-Box
Fearwin - Shadowknight of Povar
Auranthis - Shaman of Povar
Tierwin - Bard of Povar
Hard to 1 group
# Feb 17 2014 at 1:46 PM Rating: Decent
3 posts
So I tried 1 grouping this last night and the Hsagra's Shade/Lich fight is definitely hard at my level. I was 3 boxing all on the same computer.

72 War w/healer merc
72 Bard w/caster DPS merc
72 Cleric w/melee DPS merc

With full buffs from guild lobby my warrior had 29k hp and 2700 AC. Bard was 27k hp, 2200 AC, Cleric was 25k hp, 2300 AC. Mercs had only self buffs.

First fight - at the fire pit at the far East end. I just tanked Vesthon and the 3 zombies at the same time. Focused all DPS on him to burn him in under 3 minutes. My log parse shows that I did 1600 dps which was more than 1111 DPS required. Once he repopped as bone dragon I tanked while I had bard and mercs beat down on the 3 zombies. The other mercenaries never added and just stayed at the entrance to the room (bug?).

Hit for 1200ish max, DPS melee merc took the RAMP damage and I kep everyone else far enough away to not take AE ramp, but still be able to hit it. This fight took longer than Vesthon, but there is no timer.

Did the quest turn ins and came back to have Vesthon up again and the bone dragon surrounded by liches. Since I was 3 boxing I couldn't kit the minions so I decided to just try tanking everything with my warrior. This worked out very well since the minions do almost no damage. I focused all DPS on the first lich and then moved around counter clockwise. My healer merc eventually got too much aggro and died so I just healed with my cleric bot and he stayed full mana the entire fight and offtanked a few of the minions without any issues.

On the last lich everything despawned when he was at 5% health because I wasn't fast enough to get them down before Vesthon finished the ritual. By that point some of my buffs were wearing off so I will try again tonight and swap out the healer merc for another DPS merc to help get the liches down faster.

Other than that fight the rest should be much easier as I helped a guildmate do the elemental dragon kills with one group several years ago at level 70 before I took a break from playing.
Hard to 1 group
# Mar 10 2014 at 11:33 AM Rating: Decent
3 posts
Update:

I'm able to kill all of the liches now that my chars are level 73, but the dragon bones de-spawn while I'm fighting Vesthon. He hits for nothing, but has a lot of HP. My mercs keep dying during the lich fight because they don't manage their agro and get swarmed by the minions. I will come back at level 75 and try again. Hopefully my DPS is high enough to get to Hsagra before she de-spawns.

On a side note, Vesthon will start to run at 10% life which is very annoying as all of the phase spiders like to aggro. A high damage shield will take care of them quickly if they add on to the fights.
Combine
# Dec 06 2013 at 10:48 PM Rating: Decent
1 post
You use planar JC kit. 100 skill req. Electrum bar+1 Malachite combine will get you to 74 skill from 21, then use Gold bar and a Jasper combine til your skill reaches 100. takes about 30 mins. Good Hunting
Combine
# Mar 14 2014 at 10:01 PM Rating: Decent
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16 posts
kulltc wrote:
You use planar JC kit. 100 skill req. Electrum bar+1 Malachite combine will get you to 74 skill from 21, then use Gold bar and a Jasper combine til your skill reaches 100. takes about 30 mins. Good Hunting


THIS IS WRONG AND MIS-INFORMING!!!!!
Please, do not post what you believe are "facts" when you are 100% wrong. All you are doing is making people think they need 100 JC skill, which will make them waste time and money leveling a skill THEY DO NOT NEED!!!

I did all the combines in a Planar Jeweler's Kit at a JC skill of level 1, and they are no-fail, they work perfect.


The Godly Tri-Box
Fearwin - Shadowknight of Povar
Auranthis - Shaman of Povar
Tierwin - Bard of Povar
Combine
# Jan 21 2014 at 8:44 PM Rating: Decent
17 posts
I just did the combines in a planar jewelers bag at JC skill 54. Yes, they are no-fail. I don't think they require any particular JC skill, but 54 is easy and free to get from a JC startup quest.
combine question
# Dec 02 2013 at 9:26 AM Rating: Decent
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128 posts
What do you use to combine imbued diamond + dragon crystal + enchanted velium + dragorn blood? Combine is listed before you get the crest of rizlona so it cant be in that. Do you use any tradeskill container to do the combine? And is it 100% success rate combine? Im really close to that point now. Just need an enchanter to fix up my parts.
some parts frustrating
# Jan 02 2013 at 2:11 AM Rating: Decent
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71 posts
Getting the metallic liquid was the most time consuming out of this whole process. Took about 10 hours from start to finish solo/molo at lvl 100 bard. Couple tips, if u are boxing, save yourself some time and drop a camp fire in Dragon Necropolis, that's a lot of running back and forth without one.

Edited, Jan 2nd 2013 3:17am by Aude
some parts frustrating
# Mar 01 2013 at 1:03 AM Rating: Decent
32 posts
Ummm......there is no Metallic Liquid for this quest.....
some parts frustrating
# Jun 18 2013 at 10:56 AM Rating: Decent
There most certainly is metallic liquid used in this quest....it is used to imbue the raw diamond into the Yellow Diamond of Valor, and yes, it can be a frustratingly rare drop.
some parts frustrating
# Mar 11 2013 at 10:20 AM Rating: Default
Umm, yes there is. Need Metallic Liquid to make the Yellow Diamond of Valor. And I agree, it is a pita. This makes the third epic I've done where I needed that drop. Total drag. Was actually easier this time than it was when my Mage needed it. At least the necessary spell is now vendor sold in PoK, otherwise it would really have been a pita. Used to have to have 2 Metallic Liquids, one to make the spell needed to imbue the Diamond, than another for the actual reagent for imbuing it. Think the worst part for me was actually getting Quellin to spawn. I cleared the Excavators for 2 days before he finally spawned. Second worst would be getting the Dragorn Blood drops. That took 4 hours of killing every Dragorn in NC. But I think I had an easier time than most on that, so not complaining really. Some posts had people clearing NC for 2 or 3 days to get the necessary Blood drops.
____________________________
All that is lost, is not Forsaken
Tarn Macklin
# Nov 19 2012 at 10:20 AM Rating: Decent
3 posts
Journey to the Dragon Necropolis and you will see several of A Mercenary Excavator. Kill the ones near the entrance until you spawn Excavator Quellin, who summons and hits for 400. Once it's down, Tarn Macklin will spawn. Kill it as well (summons, hits for 500, 1-groupable) to loot a Cracked Dragon Bone. Bring this back to Lantaric`Dar.

This data is wrong. Tarn does not spawn after killing Quellin. He has his own spawn at pos 1504 neg 540 in the middle of the zone, in a building with the door laying on the ground. He will have 3 merc excavators and 3 merc guards with him, non of which you can lull.
____________________________
Wyndym
Pre-quest with no 1.0 text from Lantaric`Dar
# Apr 22 2012 at 1:29 PM Rating: Good
If you have done the pre-quest but not the 1.0, Lantaric does not ask you about Baldric. When hailed after the completion of the pre-quest, he instead says to you: Lantaric`Dar says 'Journey to the necropolis and stop the mercenaries Dark Elf. May Veeshan protect you.'
____________________________
Egat Bearskinner
Imperator of Erollisi Marr
Zerg
# Sep 16 2011 at 7:28 PM Rating: Decent
2 posts
So I just zerged this encounter with 3 characters with 3 mercs

lv84 Bard with J2 melee dps merc
lv84 Shaman with J5 Tank Merc
lv83 SK with J3 Cleric Merc

Bazaar HoT gear with a few SoD augs on all

I was boxing the 3 account so first attempt at kiting in some way failed so I tried to kill all the adds before they could repop... but the timer ran out. There did hower seem to be a point in time where the repops didn't add, puting less pressure on healing so I could start killing necros.. but then everything despawned on me.

Seeing that I could keep my tank merc up while he tanked most of the 14 mobs I decided just to zerg it.

Pulled with bellow and let tank merc get agro on a few

Then concentrated everything on killing the necros one by one, which the tank merc was also tanking as was on agressive - just worked clockwise with no thought to crowd control.

With last necro dead Vesthon started casting and he was first slowed with listlessness then AA slow

Bard with Terror Infused Linked Embraces (String res 23) pretty much negated any worries about losing mana to the dots so I ignored them and just burnt Vesthon and the Dracoliche.

After the first fail I wasn't 100% sure the zerg strategy was going to work but with no messing around so no lashing and the DPS from the melee merc it was a lot easier than I thought possible.

Cleric merc finished the fight 75% mana, shaman was pretty much full because he couldn't land on dracoliche

Edited, Sep 16th 2011 9:42pm by Frait
Info for Second FIght
# Jul 30 2010 at 11:04 PM Rating: Decent
**
342 posts
Quote:
Bring a raid force back to Dragon Necropolis and zone in. On zoning in, Vesthon Marijakin will be back with some more guards (called what? fight info?).


Scattered around the Bones of Hsagra are 6 named mobs, which I'm listing in the order in which we killed them: Locis V`Sek`s lich, Xeegarn's lich, Amilia Verisue's lich, Ilishu Julque, Malikor Vikthule, and Jalor Silin. Each of these comes with 2 minions, named after the named they spawn with (e.g., Ilishu's minion). Kill each of the six named mobs first, then their minions (because they insta-spawn if you kill them before their master dies), then Vesthon Marijakin, and finally The Dracoliche of Hsagra.

Against my guild mate's 85 BL (with 3K+ AAs), most of the liches hit in the high 200s to the upper 300s, but Malikor Vikthule hit in the high 500s. All of the minions hit in the low 100s. Vesthon hit in the lower 200s. The Dracholiche hit in the lower 600s and DoTted in the low 300s.

By the time I (80 bard 847 AA), made it to the fight spot, my guild mate had already killed the first lich. From that point, the fight took 372 seconds and we dished out 1,127,770 dmg and took 177,703 (we each had a cleric mercenary - a J5 for the BL and a J1 for the bard). Vesthon took 245,167 dmg and the Dracoliche took 244,289. (I loves me some GamParse!)

Edit:

Upon reading additional comments, I've discovered that the BL had already killed 2 of the liches by the time I got to the fight spot. The other one I missed was Puella Opalis' Lich.

Edited, Jul 31st 2010 1:58am by KiruCaro
dragon necropolis
# Nov 24 2009 at 8:42 PM Rating: Decent
some fight info that I feel is worth being noted (as it is skipped over in the above walkthrough)

the second time you face vesthon in Dragon Necropolis, he spawns very close to where you find Tarn Macklin. he spawns as soon as the bard zones in.

the fight is timed. you have to kill vesthon in a certain amount of time, or else Hsagra's bones will disappear, and you will have to redo the event. in front of Vesthon (and circling around Hsagra's remains) are a group of liches, and their minions. the minions instantly respawn when you kill them, so you need to kill the corresponding liche so that all of said liche's minions will die with it.

once vesthon is dead, Hsagra spawns, and it's pretty much a straight fight. during my parse I found that the Dracholiche of Hsagra had 247k hp, vesthon had roughly 250k hp, and all of the liche's had between 70k - 80k hp. the minion's, however, somehow had anywhere from 5k to 90k hp (although this information isn't pertinent, considering killing the minion's is futile).

I hope this helps. I had to do the event twice, because I lacked this information, and I ran out of time. if you do lose, have the bard camp out, and once everyone is ready, have him log back in and the event will restart.





Edited, Nov 25th 2009 10:12am by Bethgin
____________________________
"Remember that happiness is a way of travel, not a destination."
Roy Goodman
----------------------------
Brother Bethgin Steelfist
85th monk of Povar server

Bithgor MacDougall
85th berserker of Povar server

Sir Bothgar Von`Ecter
85th Paladin of Povar server
dire "x"
# Nov 24 2009 at 8:33 PM Rating: Decent
I can confirm that the HP you have to get the dire mobs to in order to spawn the various dragons is 80% for each of them except for the swamp dragon, which spawned (for me) at 75%.



Edited, Nov 25th 2009 10:03am by Bethgin
____________________________
"Remember that happiness is a way of travel, not a destination."
Roy Goodman
----------------------------
Brother Bethgin Steelfist
85th monk of Povar server

Bithgor MacDougall
85th berserker of Povar server

Sir Bothgar Von`Ecter
85th Paladin of Povar server
Finer pionts
# Nov 18 2009 at 2:59 PM Rating: Decent
2 posts
Ok I have some finer points to touch base on here. I thank the previous posters for there info as I got my epic 1.5 lastnight.

1. Event 1 - Hsagra's Shade:

When Vesthon spawns do not worry about anything else and kill him. Its a timed event and if you dont take him down fast enough he will despawn. By reading these boards it seemed to me that if Vesthon despawned you won. There is a differance between his despawning and being killed. You need to kill him fast enough, if you dont you wont get the skeleton dragon to spawn which drops the piece you need.

2. Event 2 - Dracholiche of Hsagra

Yet again another timed event. Focus all dps on the 7 liches in a circle in front of the slanted platform. Forget about everything else... if these do not die fast enough the event totally despawns. When you kill these 7 then the mob spawns that you need to loot from.

I had to do both event over about 4 times each to know this, so i hope this will help the rest of you out...GL!
Shade eating turnin bones
# May 04 2009 at 7:56 AM Rating: Decent
3 posts
anyone else having problems with the shade taking the bone parts and not doing anything? have tried this turnin several times since the night before fabled went live, all with the same result. any suggestions?
Shade eating turnin bones
# May 04 2009 at 11:20 AM Rating: Decent
3 posts
the solution to this was:

"This is Senior GM Zekil.

I went ahead and placed the Blackened Dragon Bone which is the item you receive from this event in your inventory. There is a known issue with this event. You can now proceed to the next step in the quest. I apologize for any inconvenience this issue has caused and good luck to you!

If you need assistance in the future with another issue, please be sure to petition again. To help us resolve your issue faster, please provide as much detail as possible about what happened. Include any character, item, or quest NPC names and the date that it happened."


and of course there was no such thing in my inventory. so off to petition again )

Hsagra's Shade loc
# Feb 15 2009 at 12:40 PM Rating: Decent
*
57 posts
Found Hsagra's Shade at loc -290, -2680, 15
DN fight #2 names
# Feb 06 2009 at 3:16 PM Rating: Decent
2 posts
These are the names and number of minions that I saw while waiting for my friends to come give me a hand.

Vesthon Marijakin
Malikor Vikthule + 2 minions
Puella Opalis' Lich + 2 minions
Jalor Silin + 2 minions
Illishu Julque + 3 minions
Locis V'Sek's Lich + 2 minions
Xeegarn's Lich + 2 minions
Amilia Verisue's Lich + 4 minions


Note that the amount of minions change, once Puella Opalis had 4 minions, then Locis V'Sek had 4 minions, but what is shown here is was was on track the 3rd time I started the event. I was just bored waiting for friends and counting the mobs without track (I forgot I had it =P). So the number of minions change, along with who has whatever number of minions. There was never any less than 2 minions per person.

Edited, Feb 6th 2009 4:05pm by Simfony
____________________________
/bird ...EQ's greatest appearance of sign language.
easy
# Dec 25 2008 at 6:28 PM Rating: Decent
This epic is extremely easy... so far atleast... Both of the DN fights were 1 grouped consisting of 82 zerker 430ish aa 18.6k hp unbuff then my box 73 bard about 70 aa then an 81 mage 81 rogue 80 druid (mage rogue and druid mostly baz geared) then an 82 cleric merc... first fight was very easy i tanked the named man with zerker and mage handled the adds second fight was VERY easy once i figured out how to do it lol.... i kited all of the minions with my bard while i tanked and killed the summoners mage and rogue assisted zerker nothing else has been tougher than just boxing my zerker and bard some boring farming.... still have to go to kith and then the final fight... but those fights both look very easy
Walthin's Notes
# Dec 04 2008 at 4:38 AM Rating: Decent
Scholar
48 posts
I believe that each bard gets one of the 7 random notes.

Credit Harmonie of Bristlebane with compiling the notes at
http://forums.theconcerthall.net/viewtopic.php?t=2022

I checked her findings against:
1. The note I received.
2. The note with text posted in the Alla item database
3. The two combined notes in the quest description above

There were some minor discrepancies, which I resolved as:
---------------------------
I have managed to construct the bla
Unfortunately I found that the bla
first step. For now the sword is
me, as I do not have the neces
to create the focus gem fo
leave it in the care of Vha
won't survive my journ
perhaps another trou
have failed. I can o
my journey survi
me, For
imb
---------------------------
de.
de is only t
quite usele
sary comp
r the hilt. For
len. It's possi
ey. If I don't the
badour will take up
nly hope that the recor
ve to help lead
now I struggle to fi
ue the blade with the tru
now I travel through the ma
Veeshan guide my foot
---------------------------
he
ss to
onents
now I
ble I
n
the task I
ds of
those who follow
nd the method to
e draconic spirit. So

ws of dragons. May
steps.
---------------------------
el
most
embody
as well as
record of
swamp drag
These dragons
environment the
take the form of
native to their ha
perceived rarity. P
to create the focus cry
---------------------------
The annals of skyshrin
useful. Most people kn
emental dragons, fire,
people don't know is
the characteristi
the higher el
record of mountains
ons,
----------------------------
cs
emen
dragons,
and forest dra
seem to tend to s
y favor. These drag
a more mundane crea
bitat, which accounts
erhaps that's what I n
stal
---------------------------
e have proven most
ow of the 4 basic
water, earth, air. What most
that some dragons
of the natural world
ts. I have found
plains dragons,
gons of Norrath.
olitary life in the
gons often
ture
for their
eed
---------------------------
I have managed to construct the blade.
Unfortunately I found that the blade is only the
first step. For now the sword is quite useless to
me, as I do not have the necessary components
to create the focus gem for the hilt. For now I
leave it in the care of Vhalen. It's possible I
won't survive my journey. If I don't then
perhaps another troubadour will take up the task I
have failed. I can only hope that the records of
my journey survive to help lead those who follow
me. For now I struggle to find the method to
imbue the blade with the true draconic spirit. So
now I travel through the maws of dragons, May
Veeshan guide my footsteps

The annals of skyshrine have proven most
useful. Most people know of the 4 basic
elemental dragons, fire, water, earth, air. What
most people don't know is that some dragons
embody the characteristics of the natural world
as well asthe higher elements. I have found
record of mountains dragons, plains dragons,
swamp dragons, and forest dragons of Norrath.
These dragons seem to tend to solitary life in the
environment they favor. These draggons often
take the form of a more mundane creature
native to their habitat, which accounts for their
perceived rarity. Perhaps that's what I need
to create the focus crystal.
mission accomplished!
# Oct 19 2008 at 2:40 PM Rating: Decent
Scholar
*
193 posts
finally got my 1.5 (woot), here's what i did for the fights:

for DN1, i had a raid force. i decided to have the lvl 80 warrior tank the three zombies, while the MA took on Vesthon. we beat that and then killed the draconic abomination. it wasn't hard with a raid force of 18.. it was trivial.

for DN2, the same raid force wiped, twice. first time, someone was too near the minions when i camped back in, so everybody died. the second time, we tried having two warriors go in and area taunt all of the minions, and that worked for about 10 seconds before heal aggro mixed up the aggro. this is definitely the toughest part of the quest.

i went back two days later with a group of 6: 2 lvl 75 shammies, 1 78 cleric, 1 80 mage, 1 80 warrior, and myself, 75 bard. i told them to stick to HoTs and promised renewals. we took out the spiders, then i sang Kazumi's and ran in and aggroed all of the minions. my lineup was zuriki's, largo's melodic binding, shield of songs and erollisi's cantata. this worked fairly well for keeping aggro.
i kited the pack between the pile of bones/ramp, and the dragon ruins a little to the east of the fight point. i had the warrior and the mage work on pulling the liches one by one to the group which was a little northwest of the ramp. this worked well, but by the time Vesthon went active, everyone was down on mana. we worked through both him and the dragon and finally won - it was a long fight.
i'd recommend taking more DPS with you if you use this setup. the three healers ended up being vital, as we didn't have much in the DPS department.

the next day i did Kithicor with myself, the same cleric and mage, and a 75 shammy. it was easy, i sang zuriki's to slow all of the shadows and tanked them as best i could. eventually the shadow thief popped. he's not much harder, just watch your HP and be ready to mez any shadows that aggro the healers.

for Metala, i had the same group plus a 71 rogue and a 75 pally. we kept the healers behind the wall. Infusion resisted the silence maybe 30% of the time, so i would recommend when you get the chance, sing one of your songs without a /melody, as even when silenced the song will keep playing. the fight took about five minutes, and i managed to use all of my discs/AAs.

thanks to ALL of the posters on this page, every ounce of information was invaluable. thanks to Killer Bixies and associated friends for the help!
if any bards on the Combine have any questions, feel free to ask.
Maestro Teralas
75 bard 500+
Combine server.
A bit of Info
# Jul 07 2008 at 7:36 PM Rating: Decent
Scholar
25 posts
We just got done trying last DN Event. The last Minions have a major damage overhaul,it hit for 7-11k (at least on us) on the final lich. Also a glitch will be all despawn except for Vesthon. The glitch does not pop dracoliche. This is for anyone still out there doing bard 1.5 =)GL
____________________________
Endeavoring every muffin i've ever eaten.
A bit of Info
# Jul 10 2008 at 10:24 PM Rating: Default
I think they get stronger after they leash. Trick is to not let them leash.
Vesthons Draconic Abomination
# Jul 04 2008 at 9:34 PM Rating: Default
For the first raid part in DN I had some trouble quad boxing. Being on combine server we don't have all the toys you guys got. My tank is a bit lacking. Anyhow, I had to improvise. Dps'n the first guy Vesthon Marijakin wasn't a problem. However, Vesthons Draconic Abomination is a real ***** when you have those undead in camp with ya. When he becomes Vesthons Draconic Abomination you have like an hour to kill him and he corpse camps. So I camped all my guys out and fd'd the tank. Camped right back in, and the undead guys were gone. All the others didn't bother me so I didn't bother them. Easy kill after that. My shammy ended up on rampage, but what could I do? Damage shields are really helpful here, especially both warmarch and veeshan. He ae rampages once in awhile and the ds's on everyone else is extra dps.
Vesthons Draconic Abomination
# Jul 07 2008 at 6:33 AM Rating: Default
BTW, I also did the second part. Just needed someone to kite for me while I killed off the named one at a time. I tried it by myself but I was a bit lacking in the dps department because I was so focused on training stuff around with the bard. So a partner is required for this, best bribe one from general channel. It's hard work to keep the mobs from leashing. Best idea is to circle the ramp and named tightly. Before you do it I would suggest doing DA with bard song and give person sloth so they get ahead enough so they can train right over top of ya. Only use HoT. If you can't keep up with HoT use an aa heal if you got it. Complete heal/instant heal are last option.
Dracholiche of Hsagra
# May 20 2008 at 5:48 AM Rating: Excellent
Scholar
40 posts
Heya,

I forgot to do a write up about the most important step - Dragon Necropolis (DN) event 2! DN #2 is definitely the most difficult step in this entire chain. All of the other fights are 1 groupable or less. Metala, the thief, the 4 dragons, and the merchants can all be done with 4-6 (just need dps), but the DN event 2 is still going to take some effort. Treat DN event 1 and 2 as just 2 parts of one trip. Get your groups together and have them head to head to DN. If you are smart, you will put a wizzie in siren's grotto to evac folks through to the other side. I actually had a boxed wizzie that camped there for weeks in preparation for this event :).

1) Event 1 - Hsagra's Shade

The shade is in the far east room. It's a purplish crystal dragon that spawns when the bard enters that room. Have your group clear all the rat men and do the beetle trap too. These are trivial. Set up the group in the east most nook in the room. It's pretty obvious. Turn in the bones. Slightly to the west of the shade dragon, 3 zombies and vesthon will spawn. For now, ignore the other 7 mobs by the door. Pull to your group. Have the main tank hold Vesthon and kill the 3 zombies. Then kill Vesthon. He will despawn and a skeleton dragon pops up. Kill him. Nothing special. This part is one groupable. But honestly, there's no reason to bring a group here unless you have 2 groups to do the next step.

Look the bone. Then use a gate potion or wizzie translocate back to wakening lands. Turn in, gate back, port to cobalt scar, and run back. This takes about 10-15 minutes. So, while you are doing all that, have your raid clear the 7 mobs that popped in the doorway and fight to event #2. Give them instructions while you're moving. The loc is below, but it's on the east side of the big wall, sort of in the north side of the zone.

2) Dragon Necropolis - Event 2 - Dracholiche of Hsagra

This is the event that everyone talks about for the Bard epic. I had heard sooo many horror stories about this event that I was terrified. But, it's not so bad. Just plan ahead and you'll be fine. This event has 7 liches in a circle in front of the slanted platform (which is where Vesthon spawns). Each liche owns 2 minions. Here's the key. In your raid, bring at least 2 good tanks. Have them do nothing but run around getting agro on all 14 minions. Assign one main assist to go from lich to lich. The liches will not attack until you start really damaging them, so just do one at a time. Each dead lich drops 2 of the minions. If your raid can survive long enough to kill the first 2 or 3 lichs then you will win this fight. The key is those first few minutes.

Note - the whole event is triggered when you zone in. So, have them be ready. The minions are weak, but there are 14 of them and they will eat the squishy clerics/casters if you don't plan ahead. Vesthon and the dracholiche are easy if you were strong enough to survive the 14 minions and 7 liches. So, plan ahead with your tanks, and it'll go smooth.

What raid/group size? We had 11 - most were level 80 - no deaths. The key here is 2 good tanks, 2 clerics, and some dps. If the tanks can lock onto those 14 minions, and you have a good main assister on the liches, you will most likley succeed. Note, our tanks were pretty awesome, so, this might be harder than what I saw. With the tanks we had, it might have been possible with 6 - pally, war, cleric, cleric, bard, 1 dps for main assist. The problem with that make up is that you really don't much left for dps. It might have been doable, but I expect it would have been MUCH harder and I wouldn't want to risk wasting friends time since DN is WAY out of the way.

Well, that's the big one. It's not as bad as it used to be, with the extra 15 levels :). I was ecstatic when we beat the dracholiche, because I knew the rest was easy.

I want to send a mega-kudos and thanks out to all the bards who posted their help on these and other forums. I read them all. So, if it was you, then you have my thanks and all my posts are a tribute to those who have walked this path before.

Good luck bards!

Wyndaria,
Nameless.
Dracholiche of Hsagra
# May 23 2008 at 9:31 AM Rating: Decent
Scholar
*
193 posts
Necessity - thanks SO much for this, it is clear, concise, and informative. you give us hit info, size of fight/raid info, and you make it seem way, way easier. maybe i'll get my guild to help me with the DN fights this weekend (i've been too scared to try lest we fail). but you have one more small, minor duty:
can you give us info on the four dragons ? did you one group those, too ? which one did you find the toughest ?
you've given all of the other info and the best part is, your informative posts are at the top of the board for this quest, so everyone sees your info first. please go the one final step!

the bard community thanks you!!

Edit: i answered my own question!
so the four dragons. they each hit up to 1500. they rampage and enrage and they have a good amount of hitpoints. two of them are one-groupable, while two are not, but it greatly depends on what kind of playters you have. my one group consisted of a 2300ac, 14k SK, 10k shammy, 10k bard (me), 8k cleric, and some guildies to round it out. all of us are lvl 75.
the mountain dragon and swamp dragon are simple stuff. just keep the group healed with the cleric, keep the dragon slowed, and pound away on them.
the plains dragon was the toughest, he had a nasty AE stun that was nigh unresistable, and some stupid npc rogues kept aggroing the fight from their house. took us two tries with 9 folks to beat it.
the forest dragon was not difficult, just keep the groups healed and keep the DPS up. he'll strip everybody's buffs so a bard in each group providing haste helps.

Edited, Sep 25th 2008 10:40pm by xlitin
Metala Von Korach and the cloaked thief.
# May 20 2008 at 5:16 AM Rating: Excellent
Scholar
40 posts
Heya,

I just got my 1.5!!! Wooters!

So, now I can finish my input to this great compendium :) in the hopes that it will help others. This post has the final 3 battles which are pretty trivial at this point.

1) Kithicor Forest.

NOTE - Do not start this part until you have ALL 8 gems AND the orb from the Dragon Necropolis event #2. When you zone into Kithicor Forest, the Cloaked Figure will spawn in about the middle of the zone. He will work his way to the N-S road in the middle-west. He will then follow the road and make his way to Highhold Keep (HK). He won't attack and is not attackable.

Take your group near the zone out to HK. Hail him when he is somewhat close to your group and he will despawn. About 15 seconds later, the 4 cloaked figures will spawn. They always run initially to the bard. They hit for about 100-200 and have a fair amount of hps for something that weak. We killed about 7-10. It doesn't matter who gets the last blow. Just plow through 'em. Eventually, the thief will come - plow him too. Thief hits maybe 1200, but it didn't feel that hard. We had 6 level 80s (3 were boxes), but I expect you could probably do it with 3 if you were more patient. Probably need at least 3 for dps alone. The whole fight took like 5 mins.

2) Metala in Torment

WARNING - The guide below is WRONG. Metala is in the bridge near pos 200, pos 600, NOT neg 840, neg 219. Once you get on the first bridges, take all rights. She is in the L shaped bridge in the NW area of the map.

Clear all the trivial stuff in the room. Set your healer up behind the wall (it's obvious where). SNEAK and give her the necklace. She will silence the group with line of sight and it's pretty much nonstop. Max resists made almost no difference. Silence prevents discs and weapon procs - less dps and more agro trouble. Melee her down. We had the same 6 for this fight. It took about 5-10 mins to kill her - she hits pretty soft, but has a decent dot and the silence and a bazillion hps. It might be possible to do with 4 if you have good melee dps and a good tank.

Wyndaria,
Nameless.
The 8 Diamonds...
# May 12 2008 at 11:39 AM Rating: Excellent
Scholar
40 posts
Heya,

Just a quick update. I finished all of the 8 'diamonds of' steps and got my 8 prisms. I have to admit, it's a very confusing process. Fortunately, there are some good write ups below (http://everquest.allakhazam.com/db/quest.html?quest=2951;mid=11007171306332;page=1;howmany=50#m11007171306332), especially if you skip to the bottom of this thread. Here are some notes that might help.

1) You need 8 dragorn bloods. Get them in Noble's causeway, near the Wall of Slaughter zone in. Also, if you send an /ooc in WoS, folks will often help you out. Also, buy 8 Enchanted Velium Bars in the bazaar.

2) The 8 'diamond of XYZ' are created by casting a spell. There are 8 different spells, one for each diamond, cast by different classes with names like, 'Imbue Valor', 'Imbue Storms', ... An enchanter can cast all 8 at around level 63.

a) If you have none of them, here's what you need to do. Buy 8 copies of 'Imbue Diamond' at one of the Freeport spell merchants. Buy 16 'Raw Diamonds' in PoK.

b) For each spell, you need 2 copies of each special reagent (air/earth/fire/water mephit blood, bubonian blood, metallic liquid, etched alkaline stone, and storm mephit blood). Most likely, you can buy all but the etched alkaline stones. That comes from worms in the plane of Justice. Easy kill, but an uncommon drop, so takes about an hour.

c) You can make all 8 spells for your friendly enchanter. Combine 'Imbue Diamond' with a 'Raw Diamond' and the special reagent in a jewelry kit. You will get 'Imbue XYZ'. Do this for all 8 spells. Then, give the 8 spells to your chanter, plus the 8 Raw Diamonds and the 8 special ingredients. He can mem the spell and cast and give you the 8 'diamond of XYZ'.

3) You can give each of the 'Diamond of XYZ' to Walthin before you combine. He gives you text. Not required, but better safe than sorry.

4) Use a planar jewelry kit to combine the diamond of XYZ, Dragon Crystal, Dragorn Blood, and Enchanted Velium. You will get a prism. Do that for all 8.

5) Give the prisms to Walthin also, he gives you more text and tells you to go to Kithicor. I believe this step is a required character flag.

NOTE - If you go to Kithicor, you MUST have the orb from the 2nd Dragon Necropolis fight. You cannot do that step out of order.

Wyndaria,
Nameless.

Edited, May 12th 2008 3:41pm by necessity

Edited, May 12th 2008 3:44pm by necessity
Tarn Macklin
# May 05 2008 at 5:55 AM Rating: Excellent
Scholar
40 posts
Heya,

I'm working on my epic 1.5, so just wanted to confirm or correct info as I go. I did the 1.5 prequest, and that worked like a charm. I just did the mercenary excavator steps.

For that, we killed mercenary excavator's from the 3 bunches up near the front of the zone. I believe there is a 4th deeper in, but I'm not sure if it was up all the time. Eventually, Excavator Quellin will respawn in place of one of the mercenary's. We killed a couple of them and just kept farming. When we logged in the next morning, and ran around, I found Tarn Macklin on track. He was on the other side of the big middle section, in a little room. He had 3 mercenary Guards with him.

These are all trivial mobs. Green to us. My wife (Cleric 80 with 1.5 epic), and me (Bard 80 no raid gear, 13k hps with just temerity) were pulling 3 or 4 of the mercenaries at a time. The Guards were a bit tougher and we only did 2 of those at a time and then pulled Tarn single. Probably we could have taken the 3 guards and Tarn at the same time, but they hit harder than I wanted for that. A really well equipped bard (ie, not me) might could possibly solo Tarn, but he does summon. His Guards summon too. Excavator Quellin summons also and should be solo'able by many bards. The regular's do not.

Killed Tarn, got the Cracked Dragon Bone.

NOTE - While doing this, take the time to run around the zone and search all the little piles of dragon bones. Little bags spawn on the ground. You need the 3 bones for your next step anyway, so get it while you're here. You will see other bones, like 'A Dragon Rib Bone' that are NOT what you want. We got 2 of the 3 from the ground and 1 from one of the constructs that occasionally spawns.

Have fun. I will report as I continue on the quest. I have found other peoples posts invaluable, so I hope this helps you.

Wyndaria,
Nameless.
Walthin Fireweaver /grrrrr
# Apr 13 2008 at 5:54 AM Rating: Decent
31 posts
Ok I spent about an hour this morning going through alla, eqdiva, concert halls, even google searchings. I am up to him in my epic, did everything before hand. Now I hail him, say dragons, say note and get the first scrap of parchment. How do I get the remaining pieces? it says follow his text ... well follow WHAT text? if you hail you get same deal if you say dragons he spams but if you resay note, nothing. I tried every word he says, different who and what and how and ? combos and nothing has made him produce the other scraps of parchments. Any help on this?
epic weapon
# Mar 13 2008 at 7:27 PM Rating: Decent
1 post
if you have your 1.5 when you do the 2.0 bard epic do you lose your 1.5? or do you have both epics?
epic weapon
# May 05 2008 at 5:08 AM Rating: Decent
Scholar
43 posts
The 1.5 turns into the 2.0, the 1.5 is basically just an intermediary on the way to the 2.0. I believe this is for all 2.0 epics, though I really wish you could do the warrior epic twice and get a blue sword the second time around.

Sorry, saw the question and it was dated this year... for all those who say "DUH!"





Edited, May 5th 2008 9:10am by Insolent
Veston
# Mar 12 2008 at 12:21 PM Rating: Decent
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68 posts
Respawned Veston had over 390k hitpoints.
____________________________
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60th Cleric, Xegony
Round 2 in DN
# Mar 12 2008 at 7:05 AM Rating: Decent
Scholar
31 posts
Did the 2ed Dragon fight in DN with 4 well geared warriorBoxing a good shammy a well geared ranger Boxing a Crapy 66 Clr Lol bard did nothing but zone in and Start fight. warrior tanked all Adds as the ranger Killed the Lichs 1 by 1.
The Dragonliche of Veshthon
# Jan 07 2008 at 7:08 PM Rating: Decent
4 posts
Dragon Liche Fight:

Ok, 3 humans spawn, and 4 skeletons.

You must kill all the Lich skeletons and 3 humans or the minions will KEEP popping.
Once all the Masters are dead, (4 skellys, 3 humans), kill off the rest of the minions, and Veshthon will attack. Once you kill Veshthon. The big pile of bones turns into the Dragonliche.
He hits hard and has two AE's.
Venom of Veshon (400)
and
Tendrils of Oshiruk (500)

No idea how hard he hits, cuz he died too fast, and there were more people hitting on him then he could get hits in Lol.

All in all he was pretty easy.

Had 18 people. Avg. lvl 75. Most geared pretty well.
Good luck guys :)
Walthin Fireweaver chat log
# Sep 12 2007 at 9:34 PM Rating: Decent
8 posts
Sep 12 22:31:12 2007] You say, 'dragon'
[Wed Sep 12 22:31:12 2007] Walthin Fireweaver says 'Dragons are a fascinating species. I'm currently researching some rare breeds of dragons. I've only found vague references to something the dragons refer to as 'the outsiders'. Unfortunately the texts aren't any more specific then that, and I haven't been able to translate much of the text I've found. One particular [note] has me very puzzled.'
[Wed Sep 12 22:31:19 2007] You say, 'what note?'
[Wed Sep 12 22:31:19 2007] Walthin Fireweaver says 'I was paging through one of the tomes in the temple library when a scrap of paper fell from between the pages. So far I've been unable to translate it, but I can tell it's not nearly as old as the tome it fell from. Someone must have left it there while they were studying dragons as well. It's very odd though, it looks as if it's a piece of a bigger text that was torn apart. Perhaps if I find the other pieces of the note it will become clearer. Take a look if you like, perhaps you can make something of it. If you're able to translate it I would be eternally grateful.'
Walthin Fireweaver chat log
# Sep 13 2007 at 8:04 AM Rating: Excellent
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Formosa wrote:
Sep 12 22:31:12 2007] You say, 'dragon'
[Wed Sep 12 22:31:12 2007] Walthin Fireweaver says 'Dragons are a fascinating species. I'm currently researching some rare breeds of dragons. I've only found vague references to something the dragons refer to as 'the outsiders'. Unfortunately the texts aren't any more specific then that, and I haven't been able to translate much of the text I've found. One particular [note] has me very puzzled.'
[Wed Sep 12 22:31:19 2007] You say, 'what note?'
[Wed Sep 12 22:31:19 2007] Walthin Fireweaver says 'I was paging through one of the tomes in the temple library when a scrap of paper fell from between the pages. So far I've been unable to translate it, but I can tell it's not nearly as old as the tome it fell from. Someone must have left it there while they were studying dragons as well. It's very odd though, it looks as if it's a piece of a bigger text that was torn apart. Perhaps if I find the other pieces of the note it will become clearer. Take a look if you like, perhaps you can make something of it. If you're able to translate it I would be eternally grateful.'


Updated, thanks.
Grouped?
# Sep 03 2007 at 10:46 AM Rating: Decent
20 posts
Can all these encounters be grouped now? And if not, what do you think would be the bare minimum that it would take for most of these encounters? Thank you!!
Grouped?
# Sep 04 2007 at 5:26 PM Rating: Decent
11 posts
i did with 15-18 decent geared people most but some fights are 1 grpable but more if you want to be safe =)
____________________________
Solin 67
Yhen 62 druid of prexus
Sinbian 49 ranger of prexus
Seuvdar 44 palading of Prexus
LvL 75 update (more)
# Aug 25 2007 at 6:49 AM Rating: Decent
1 post
I just did the Dragon Necropolis fight with all the Lich's with 5 toons between 2 peeps. The trick was we had the War go in and agro all with a HoT on and Druid Skin of Reptial. War ran in to first Lich and stared dps. This got agro on all pets also. He aoe agroed and hit riptose disc. We had the Bst assist for dps and war basicly aoe agroed every time it looked like some pets were lossing agro on him. We used CH sparingly and kept HoT on War. killed all 7 Lich Human / skelly moving one to the next. Keep an eye on spider pops as they interupt spells if you dont pay attention. Vesthon will go active on death of last one. Lots hp but not to bad dps from him. When Dracoliche of Hsagra pops watch HP and mana as he aoe dots/ Ramps. We kept grp heals running from Druid and clr and not an issue. Definatly less HP on Dracoliche of Hsagra than Vesthon. Yes Dracoliche of Hsagra is belly caster.. with a very small spell casting box.

Hope this helps, not gona bother with gear it was abilities and spells + dps that got us thro this with so few toons.



Edited, Aug 26th 2007 5:06:05pm by Ravonis

Edited, Aug 26th 2007 5:06:45pm by Ravonis
DN #2
# Jul 28 2007 at 9:17 PM Rating: Decent
8 posts
I did this fight via 5 box. The warrior was anguish equipped, but other than that everyone was using tier 2 armor. The group setup is as follows, warrior, cleric, shaman, wizard, wizard.

It took me a few tries to formulate a good strategy, but here's what got me the victory.

I moved the entire group to the closest side, out of aggro range. Bard zoned/camped in, and started with a h.o.t on warrior, rushed using shocking defense discipline (mainly for aggro purposes, and you can stun the low level mobs). The main slow was lingering sloth which was on warrior, while shaman slowed every other mob with turgurs (not a single resist). Immediately after shocking defense was off of the warrior, I activated defensive discipline and continued to kill, moving from lich to lich... ignore their pets as they will just respawn upon kill. This was a good 10- 15 minutes of killing, and after all of the liches are finished, you may proceed to kill Veshton. After veshton dies the draco spawns... he has about half the HP as veshton, and you can only cast on him if youre within melee range... which is part of the problem because he has AE rampage. I chose to burn the final mob down by placing the wizzies under him, activating prolonged destruction and burning him down fairly quickly. It took me a few attempts to get this down with only 5 people... the fight does last a good 20 minutes with this #, and as long as the warrior can hold aggro, the fight gets much easier after each lich you kill.

I hope this writeup helps someone, I had to figure this all out the hard way. I see absolutely no problem with 1 group doing this fight.... it's actually a little bit of a challenge :)
Kith fight glitch?
# Mar 25 2007 at 4:58 PM Rating: Default
21 posts
Ok im just frustrated now as to why i dont get a response from "a cloaked figure" for my kith fight.

I have handed in the prisms and gotten the text :

Walthin Fireweaver says '______! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest ______!'


That is supposed to be for character flag for the Kith fight. I guess my real question is do u have to have all the DN fights fished before u can do this part?

I have all other parts finished including the dragons and making the prisms, and the first DN fight is also under my belt. Any info anyone might have out there would be great thanks!
Kith fight glitch?
# Jul 19 2007 at 8:58 PM Rating: Decent
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Do you have your Dark Orb from the Dragon Necropolis events?
____________________________
~ Muse Temperance the Elf
~ Lyricist on Erollisi Marr
Diff Names Be careful.
# Feb 20 2007 at 6:59 PM Rating: Decent
13 posts
This is a note to all of you out there wanting to do this epic. Be careful of the items you pick up in Dragon Necropolis, there is Ancient Dragon Claw and Dragon Claw Bone. DO NOT TRY and use the former as its wrong item, and instead use the latter the one you supposed to. Names are close enough has cought us 2 times on epic fight night getting raid all there and unable to trigger the event. And for anyone wondering the Ancient Dragon Bone is for rogue 1.5


Hope this helps someone sometime save them some grief.


Edited, Feb 20th 2007 10:03pm by Mirajh
My epic Walkthough.
# Jan 21 2007 at 9:31 PM Rating: Decent
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71 posts
Alright This is my version of it, I am not going into FULL details. But just send me a tell if you need an specific information. Just sned me a tell on the zek server, my name is Sadyuro. I have coppied this off of my boards since bards in the guild wither away, I thought it would be helpful here.

To start out this epic I prefer you do this first. It will help you along your way in a lot of the zones. copy paste them directly onto the bottom of the correct map in you're directory. (it will show you the mob name on your map; instead of using /loc in game). I copied this from a coment from Allakhazam.

Quote:
Map Locs

Wakening_1
P -3942.1809, -397.1698, 23.3770, 0, 127, 127, 3, Lantaric'Dar

Necropolis_1
P 1596.7262, 195.7132, -259.9041, 0, 127, 0, 2, ground_spawn
P -1028.1434, -1576.5955, -139.9355, 0, 127, 0, 2, ground_spawn
P 624.9198, -908.6997, 0.0020, 0, 127, 0, 2, ground_spawn
P 529.6364, -1516.9924, 5.0020, 0, 127, 0, 2, Tarn_Maklin
P 1298.0222, -1230.7777, 0.0020, 0, 127, 127, 3, Hsagra's_Bones
P 2707.8027, 276.6664, 10.0020, 0, 127, 127, 3, Hsagra's_Shade
P 2853.5598, -59.3820, 10.0020, 0, 127, 127, 3, Event_1
P 2478.6130, 19.5187, 10.0020, 0, 127, 127, 3, Guards_&_Acolytes
P -1013.3035, -494.1427, 0.0020, 0, 127, 127, 3, Mercenaries
P -1644.6467, -223.1227, 0.0020, 0, 127, 127, 3, Mercenaries

SolTemple_1
P 52.7246, -430.5344, 0.0020, 0, 127, 127, 3, Walthin

swampofnohope_1
P 1899.8712, -603.6262, -5.5714, 0, 127, 127, 3, Dire_Leech

stonebrunt_1
P 1741.0139, 551.0660, 622.3842, 0, 127, 0, 3, Dire_Panda

northkarana_1
P -1151.0784, -1303.3295, -3.5354, 0, 127, 127, 3, Dire_Griffon

jaggedpine_1
P 1009.9337, 1628.8359, -19.3563, 0, 127, 0, 3, Dire_Kodiak

Kithicor_1
P -3231.8538, -910.2607, 380.0140, 0, 127, 0, 3, cloaked_figure

southkarana_1
P 120.0843, 54.1020, -3.7792, 0, 127, 0, 3, Vhalen

potorment_1
P -844.8188, -219.9215, 0.0052, 0, 127, 0, 3, bruised_woman


--------------------New Part----------------------

Ok for the first part of getting the dragon bones, I just used exacly what allakhazam said.

Quote:
The Dragon Wing Bone, Dragon Claw Bone, and Dragon Tail Bone can either be ground spawns (reported at locations -180, +165, -255; +1575, +1025, -135; +905, -625, +5 so far) or drop from the constructs that spawn when you walk over the trapped bone piles.


the dagon constructs are easy kills, I just killed them (instead of doing grond spawns) and got all my peices in about 4 hours.

For the cracked dragon bone. That was a little harder. took me a little while like a hour of killing mercanaries. eventually Excavator Quellin spawned I killed him, but no Tarn Macklin. So this shows he does not always pop after you kill Quellin. The second time I killed Quellin, Tarn Macklin spawned in a different place than where I killed Quellin (Tarn Macklin does not spawn instantly after Quellin dies, it is still a 20 minute spawn timer). So after you kill Quellin wait for the 20 min spawn timer and make sure to check all the mercanary camps. The fight for him was not hard at all. I just had Igelei tank it and it was easy, a bard can prolly tank it.

-------------------New Part----------------------------

Ok. I did the four dragon mobs for the 4 no drop crystal, and they were really easy. I had overkill with 2 shamans (CoA geared), one warrior (Ovic geared) one shadowknight (CoA geared), me (Qvic geared), rouge (CoA geared).

My statagy was to not annoy people by pulling the PH to wherever our group zoned in at. the main mob spawn once you fight the PH to 80% and it despawns and the dragon will pop where the PH was faught to 80%.

Not really a strat to these fights, strait forward, just tank and fight, this is not a long fight and the AE's are not bad. To go and kill all four dragons it took about 1 hour.

-----------------------New Part-------------------------

For the other 4 crystals (done by foraging in Skyfire mountains) I brought my alt druid on a different account with 185 Foraging. My bard was not in the zone at the time and the druid foraged about 10 - 15 times, no crystals. So I am thinking the bard must be in the zone. Once my bard was their they came in like candy. I got all four crystals in a little over a hour.

I have some crstals left over, So just send me a tell (I am only giving to AD members).

---------------------New Part---------------------------

The 8 diamonds you need are not all that hard. The general rule of thumb is that if you are farming all of the parts for your diamonds is that a Enchanter needs to make your diamonds for you. EQ traders was very helpful for this piont in the quest.

[link=www.eqtraders.com]www.eqtraders.com[/link]

So if the Encanter does not have all of the spells, you will need these componets,

- Spell: imbue diamond
- Raw diamond
- apporiate item (Example: for Spell: imbue disease it requires Spell: imbue diamond, Raw Diamond, bubonian blood)

Once you have created the spell then you give it to a enchanter friend (if he or she does not already have the spell). Once that is done you must go farm the appropriate piece and a raw diamond. Give those both to the enchanter and he or she will cast the spell you gave them earlier and it will create the diamond you need.

You must do that prosess for all 8 diamonds. (easyer to check the bazaar every once in a while for the diamond itself)

For 4 of diamonds I got in the Bazaar. The ones I got in the Bazaar where the Elemental Planes diamonds. They are not real common in the bazaar, took about a week of checking once a day to get them (I never once found the non-elemental plane diamonds). They where all pretty cheap, around 2-5k for all except the earth diamond whitch was 15k (these prices are all as of 6/15/06 - 6/27/06).

The other 4 diamonds I personally farmed the componets for the spell and the diamond, it it only took about 3-4 hours. The mobs are not that hard to kill. I boxed my alt Cleric (LDoN geared) and me (Qvic geared).

----------------------New Part-------------------------

I just finished camping all the Dragorn bloods and the black chaos gauntlets. This camp was about 8 hours for the bloods (factoring in a hour of time dealing with PvP). An extra 20 mins after I got all my bloods to get the gauntlets. I think my spot of farming was a good one (positive 60, 600, 315) I was basicly clear of mobs except for an acosonal 2 dragorns. I would pull all the dragorns up that rampway up untill slavedriver menlo; a raid mob (total of 7 dragorns). Once I cleared those seven for the bloods I would work on the mobs for my Black Choas Guantlets. if looking North you pull the bazu on the right, in the ditch. Then I went south in the pit and pulled Murkglider stalkers and the 2nd bazu untill the dragorns repoped. I just repeted that cycle. Although the gauntlents are marked common I don't think they are. I say very rare according to other accounts. (please confirm?)

If you just need Dragorn blood a good place I found in WoS is if you zone from NC go to the left side of the zone and follow the wall untill you hit the castle there are a lot of dragorns there but WoS is also hot for PvP (Loc: -700, +500). You could also go on top of the castle for more Dragors.

A good place in NC for Dragorn blood is (Loc: -1100, +550, 315). Once you are there Just keep pulling West, following the path. There is about 23 dragorns so this camp should last you.

For the other Black Choas Breastplate you kill mobs in statue room at the top of the fire side. Very common drop.

For the boots I don't remember I got them 2 years before and I didn't know what they where. If I had to take a guess it was in the cubby pull spot in WoS. (please confirm a loc and what mobs)

-------------------------New Part------------------------

The raids for DN. Oh god is that part ****. The first fight (the part far East side of zone, hsagra's shade) Is the easy one. Just get a raid of about 24 people (because you want to do the 2nd one right after). The first one needs a decent off tank (mine was CoA geared). I had a warrior tank the main mob (CoA geared). I had good dps and not much heals that did ok.

I had the same thing for the 2nd fight but the offtank was misc people. We killed the adds while we took down liches at the same time. It was a good strat, better than having people leash. Do Not leash for the 2nd fight thats all you need to know. NO leashing and you win.

Info by sadyuro (no touchy!)
My epic Walkthough.
# Feb 03 2007 at 6:29 PM Rating: Decent
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71 posts
Sorry forgot to add, this is 1.5 / 2.0
New infos
# Dec 19 2006 at 3:53 PM Rating: Decent
10 posts
Ive just done part of the epic 1.5. Walthin gave me the kithicor text on turning in the first crystal, not a prism. I didnt need to hand in the rest, although i did, and he repeated the kithicor text each time along with the combining instructions for each crystal. I then did the combines in a planar jewel kit, bought in pok. I had done everything up to that point in the correct order, except killing the 4 dragons, which can be done any time (all easily 1 groupable with coa gear). The first DN fight (mercenaries - Tarn Macklin was easily boxed - Bard (gimp) + wizard (coa gear)). Took a few groups down to do the next 2 events, although the first was most likely easily 1 groupable again. The second is probably groupable again, using the kiting strat but it was too much bother with people boxing etc, so just took a few groups down and wasted both fights in about 30 mins easily, including a port to WL to turn in the bone after the first fight (wizard bound outside DN in WW and ported to WL then used group port to bind aa to return bard quickly after turn in to lantaric dar).
Hope the info helps.
Dragon Necropolis
# Jun 01 2006 at 3:01 PM Rating: Decent
6 posts
Is the Dragon Necropolis part of the Bard Epic 1.5 nessecary for that *BARD 1.5*. It is required for 2.0 final hand in, but can you skip the DN part and get your 1.5, and do it later for 2.0?
Dragon Necropolis
# Jul 19 2006 at 4:44 PM Rating: Decent
14 posts
YES! REQUIRED! Can not do Matala hand in without the Orb in your inventory. Actually need to be carying the Orb for "a bruised woman" to even accept it. Otherwise she returns it to you saying she has no use for it.

Titles
# May 09 2006 at 9:27 PM Rating: Decent
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304 posts
Draethiin regarding the Blade Dander / Bladesinger .... Blade Dancer is 2.0 epic title, and Bladesinger is the Name of the bard, depending on which server, my bard might just be one of those bladesingers (wink)
Tarn Spawn
# Apr 17 2006 at 12:19 AM Rating: Default
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62 posts
It Says this: "Kill the ones near the entrance until you spawn Excavator Quellin, who summons and hits for 400. Once it's down, Tarn Macklin will spawn."


BUT i have done the script, Lantaric says to go to DN.

BUT Quillen was up, then NO Tarn...........Whats up??

Is he a random spawn?
Tarn Spawn
# Jul 14 2006 at 11:31 PM Rating: Decent
Scholar
36 posts
You may get lucky and Tarn will be up already, meaning you can skip killing the excavators. He spawns near the center of the zone, by the turn in mob for Sleeper's Key, name is slipping my mind. He can be singled, just not with pacify, a good bard can figure it out.
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spawning tarn
# May 15 2006 at 11:05 AM Rating: Decent
I just killed the mercs near the zone in till quillen spawned. then you have to run in a little ways to find Tarn, didn't realize he was further in till i got tired of goofing off and decided to start killing everything.

Tough fight so i'd recommend a group for him. single pulling him isn't much of a problem but i went ahead and cleared a few of them outta the way by charming and making them suicide then fading and repeating.
____________________________
To die is the only great adventure.
RE: spawning tarn
# May 29 2006 at 9:53 PM Rating: Decent
What probably happened was Tarn was already up when you came to kill him. If you kill Quellin, and no Tarn, look around the other excavators, he may already be up.
RE: spawning tarn
# May 29 2006 at 9:53 PM Rating: Decent
What probably happened was Tarn was already up when you came to kill him. If you kill Quellin, and no Tarn, look around the other excavators, he may already be up.
~
# Dec 22 2005 at 12:56 AM Rating: Decent
2 posts
Blade Dancer is Epic 2.0 Title
New Title?
# Dec 21 2005 at 12:22 PM Rating: Decent
14 posts
Greetings everyone,

I was wondering if you get a new title with the 1.5 epic and if so, what is the title?
____________________________
Draethiin Bae`qeshel
Bard of the 70th season


When all else fails....Fade.....
RE: New Title?
# Dec 21 2005 at 12:31 PM Rating: Good
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You do. The title is "Wyrmkin." I edited the quest to include this tidbit.
RE: New Title?
# Dec 21 2005 at 2:18 PM Rating: Decent
14 posts
Great thanks!

One more question please.... I have seen some bards with the title Bladesinger or Blade Dancer, how do you get this title?
____________________________
Draethiin Bae`qeshel
Bard of the 70th season


When all else fails....Fade.....
Temple of Sol ro Faction
# Sep 08 2005 at 3:40 AM Rating: Decent
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304 posts
With the Walthin, for crystal stuff. If ya faction is on the suck. Dont Worry ! Be happy ! Get yourself 1500pp , head to south ro and find the little guy in the tent next to the orc. Orc can be paccied, while you hand in 3pp at a time to the guy in hut. + Temple of Solusek ro Faction - Shadowmen Pookjahbars Faction
Third loc
# Aug 31 2005 at 6:30 PM Rating: Decent
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304 posts
With the Dragon wing bone, i couldnt find it on map, im thinking its drop only. Dropped for me down the back left, past the doors off a contstruct, hope this helps, dropped it for me about the sixth time. cheers
Loc for Dragon Tail Bone
# Aug 09 2005 at 5:54 PM Rating: Default
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148 posts
Been having tons of probs with the 3rd loc. Found the ground spawns @ +1575,+1025,-135 and +905,-625,+5 but -180,+165,-255 is not even on the MAP!
Any help?
Loc for Dragon Tail Bone
# Jan 28 2007 at 2:28 PM Rating: Decent
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63 posts
Ground spawns are the Bone piles for 1.5 quest. Sometimes pops a mob that drops the Wing bone...also ive found that the wing bone never poped as a ground spawn only off the constructs.
RE: Loc for Dragon Tail Bone
# Feb 15 2006 at 1:09 PM Rating: Default
43 posts
The loc is -180, +1165, -255 or there abouts, in dragon bones like the others, it is in the Chetari area.
RE: Loc for Dragon Tail Bone
# Jul 05 2006 at 8:36 AM Rating: Decent
1 post
Acualy the location is -180, -1650, -255. Thats right all 3 neg numbers
mQ THE BREAST PLATE
# Aug 07 2005 at 9:37 AM Rating: Decent
Can the " black chaos brestplate" be MQ??
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RE: mQ THE BREAST PLATE
# Aug 07 2005 at 12:02 PM Rating: Good
Sage
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3,705 posts
The epic 1.5/2.0 fights all were coded so that MQ would not be possible. However, the BP is so common in riftseekers, that MQ really would not be necessary anyhow.

We had 4 drop in under 3 hours grinding at the Riftseeker room camp last night.

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Xaanru's stuff
Missing texts
# Jun 28 2005 at 12:58 AM Rating: Decent
13 posts
Saw that the post was missing some parts:

The Spawned Hsagra Shade in DN:
/hail
Hsagra`s Shade 's shadowy eyes fall on your face for a moment. She seems to be looking for something. Her's head bows and you hear a soft voice inside your head. Greetings young ______. I thank you for gathering my relics. Though I wish it were not necessary, I must drift further past the veil into a new existence. Give me the shards of my broken body and I will take care of the rest. You have the eternal gratitude of the first brood.

Text from the 4 bone turnin to Hsagra Shade:
As you hold out the relics towards the spirit of Hsagra they begin to rise from your hands and glow softly. They drift slowly through the air towards Hsagra and are soon enveloped in the shadow of her spirit. The outline of Hsagra begins to glow softly along with the relics as she drifts towards the fiery pit of the necropolis.

Just as her spirit drifts to the edge of the pit, you feel a dark presence behind you. Suddenly the draconic spirit before you quivers as if the spirit were drifting between realities. The bones inside the spirit begin to grow dark and a black ethereal ooze begins to envelope them. As the last of the calcified bone is covered in dark ether the bones are torn from the spirit causing a spasm of pain to jerk across her visage. The screech of a thousand draconic voices echoes through the caverns of the necropolis in complete agony.

You hear a dark cackle slither through your ears and your eyes drift across the lingering trail of drifting black ooze back towards the opening of the cavern.

Vesthon Marijakin holds his left hand out in front of him maintaining an impossibly complex mystic sign with his fingers. The bones, still dripping with ethereal ooze twist and jerk in the air before him. His eyes lock with yours for a moment and a cold smirk slithers across his face as he opens his mouth to speak.

Hsagra's spirit snarls and bears down on Vesthon. Vesthon right hand comes up quickly and makes several quick motions while echoing some dark incantation. A black vapor appears around him and quickly separates into a set of ethereal tendrils.

The black tendrils reach out and begins snapping at Hsagra's shade. Several of the tendrils grab hold as her spirit cries out in horror. You turn back towards Vesthon and notice that several rather angry mercenaries have just entered the room behind him and are charging towards you.



Edited, Tue Jun 28 02:02:37 2005
Crystals ( I got carried away )
# Jun 02 2005 at 2:15 PM Rating: Decent
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445 posts
Darn it! Having read this quest far in advance of actually gathering any Crystals I jumped ahead and made Prisms from each Crystal as soon as I got one (4 from Skyfire and 1 from Swamp). I can forage more elemental Crystals from Skyfire to show Walthin, but I ain't killin' no Swamp Dragon again thankyouverymuch ;).

I am fluent in Elder Dragon so I was hoping to collect all 8 Scraps to see if it made a coherent piece of reading material, or at least a complete set of pieces from which to complete this text puzzle.

As my quest progresses I will be able show Walthin 7 of the 8 Crystals. Question: Can I show him the resultant Prisms to any avail? (I could test it with the Earth Dragon Prism since that is the easiest to replace if anything wonky happens...)

thanks =)
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RE: Crystals ( I got carried away )
# Jun 11 2005 at 7:43 PM Rating: Decent
3 posts
It's OK, I did the same thing, and was freaked out for a couple days thinking I messed up the quest. Once you kill all the dragons show walthin one prism or crystal and he'll give you the Kithicor text. If you show him the crystals, he'll give you the recipe and I think that was the only point in that.
Epic 2 buff
# May 03 2005 at 12:44 AM Rating: Decent
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387 posts
IMHO, I think it would've been even cooler if the weapons were more class geared. EX:
Bard - Instument (actual one, that looks like one)

Beastlord - Something to make pet cooler and stronger, like vah shir get cooler looking tiger, barbarians get falcons, something like that

Berzerker - big *** axe was right idea

Cleric - Shield was awesome idea

Druid - I expected a scimitar, but staff was cool

Enchanter - I swear they stole my idea

Mage - Cooler looking pets, staff was cool

Monk - like idea

Necro - AWESOME

Palidin - was waiting for the light sword, however i thought it would have hugh undead bane

Ranger - I wanted to see the uber bow, i am ****** JK
Rogue - what else would they have

Shadowknight - ok

Shaman - Cool, i guess

Warrior - Cool

Wizard - Not sure

This is what I would like to see out of the Iksar Epic 2.0s

Beastlord -

Skarshka, The Skaled Idol
Slot: Neck
40 ac, 40 str, 50 dex, 40 sta, 50 agi, 40 wis, 20 int, 30 Cha, 60+ to all resist except fire, 600hp, 500 mana, mana regen 2, Strikethru 25%, DS +5 Slot 1 type 8, Slot 2 type 7, slot 3 type 8
Effect: Might of the wild spirits, same as normal bst epic(+ scaled wolf turns into a drake)
Effect (focus): Eternal Fear - 100% haste, 100% spell hate,
Effect (Triggered): Summon Cazic Spirit

Cazic Spirit: H2H, primary/secondary, dmg 45, dly 29
effect: Improved heal by 20%
H2H mod 5%


Monk - Staff of Terrifying Skill
1hb Primary/secondary, dmg 100, dly 10
Effect (combat): Angry Tranquility - reduce hate by 100%, stun 5 secs
Resist +60 to all
Slot 1 type 8
Slot 2 type 4

Necro - Sathir, The Wand of the Arch Lich
1hb, primary
Dmg 30 Dly 20, 30 ac, 10 str, 10 sta, 20 dex, 20 cha, 30 int, 30+ to a resist but cold, 200hp, 450mana, 5% spell shield, 2 mana regen,
Effect: dark whisper (same as normal epic)
Effect: Fanatic of Blood (summon blood iksar skellie)
Effect: Bloodlust(40% dmg for dots and leech)
Slot 1 type 8
Slot 2 type 4

Shaman - Spellbook of Blood Filled Secrets
Primary, Secondary, Range
30 wis, all resist +60, mana regen 2, regen 2
Effect (focus): Blood Filled Secrets - Decrease Spell/Bash hate by 10%, Spell haste by 40%, Dot haste by 40%, heal haste by 40%, heal increase by 40%, dot dmg by 40%, spell dmg by 40%, dot extend by 40%, buff ext by 40%, run speed + 75%
Alteration - 5%
Abjuration - 5%
Conjuration - 5%
Divination - 5%
Evocation - 5%
Channeling - 5%
Slot 1 type 8
Slot 2 type 4

Shadowknight - Cazic's Touch
2hp
31 dly, 106 dmg
15str, 15 agi, 15 dex, 15 sta, 15 int, 10 cha, 30 to all res but cold, 300hp, 300mana, 5ds, 5% shielding, 1 mana regen, 1 hp regen, 10 atk
Effect: Lich sting, see real epic
Effect (Combat): Harm Touch
Effect (combat): Cazic Touch (very rare)
Effect (Triggered): The touch of Cazic thule - 30k dmg unresistable instant.
25 charges
Slot 1 type 8
Slot 2 type 4

Warrior - a dagger/spear, a flail/warhammer, a sword/flamberge - Shikark, Dagger of the Iksar Lord
1hpiercing
Primary, Secondary, Range
Dmg 33 Dly 25
40 ac, 30 str, 30 sta, 30 agi, 30 dex, 10 int, 10 wis, 30 to all res except for cold, 10 hp regen, 600hp 600 end.
Effect Combat: Scorge of the Kunzar - 1k dmg
40% haste
Effect Triggered: Transmute to Shikazl, Spear of the Iksar Lord
Slot 1 type 8
Slot 2 type 4

Shikazl, Spear of the Iksar Lord
2hp
Primary
Dmg 72 Dly 35
Str 50, Sta 50, Agi 30, Dex 30, Int 10, Wis 10, Cha 50, Hp700 end700, 30 to all res except for cold, Hp regen 10
40% haste
Effect Combat: Wrath of the Kunzar - 3k dmg
Effect Triggered: Transmute: Skikark, Dagger of the Lord

Dargenth, Flail of the Iksar Lord
1hb
Primary, Secondary, Range
45 dmg 24 dly
Str 10, Sta 10, Agi 50, Dex 50, Int 10, Wis 10, Cha 10, Hp 600 end600, 30 to al res except for cold, 10+DS
40% Haste
Effect Combat: Stun of the Kylong - 5 second stun
Effect Triggered: Transmute: Dizani, Warhammer of the Iksar Lord

Dizani, Warhammer of the Iksar Lord
2hb
Primary
Dmg 80 Dly 36
Str 20, Sta 20, Agi 60, Dex 60, int 10, wis 10, cha 20, Hp 700 end 700, 30 to all res except for cold, 10 ds, 40% haste
effect Combat: Wrath of the Kylong - 15 second stun
Effect Triggered: Transmute: Dargenth, Flail of the Iksar Lord

Aramnt, Sword of the Iksar Lord
1hs
Primary Secondary Range
50dmg 25dly,
60 str, 60 sta, 10 cha, 600hp end600, 30 to all res except cold, 10% chance to reposte, 40% haste
Effect Combat: Guard of the Obulus - Mirrors all physical damage for 2k dmg
Effect Triggered: Transmute: Azkarnithz, Flamberge of the Iksar Lord

Azkarnithz, Flamberge of the Iksar Lord
2hs
Primary
160dmg 60dly
70 str, 70 sta, 10 cha, 700hp 700end, 30 to all res except cold, 10% hance to reposte, 40% haste
Effect Combat: Wrath of the Obulus - Mirrors all physical damage for 6k damage
Effect Triggered: Transmute: Aramt, Sword of the Iksar Lord.

Also, if you complete all of the epics (possible), then combine them to this

Sacred Mask of Cabilis
Face
10 AC
25 slots of any type

or hand that in for

Scale Gem of Cabilis
Augment
Any slot, Any type
300Ac, 10000hp, 10000mana, 20 mana regen, 20 hp regen, 20 to all stats, 30 to all resists except cold, 50% haste, 50% spell haste.

Note, this is just opinion, and I am perfectly pleased with the current epics.
____________________________
Teddie Beardude
Hobbit Overlord of the 68th season of Xev (Druzzil Ro)
Defender of the Vale, Slayer of Orcs,Fighter of the Gnolls, Dessimated the Goblins, Destroyed the Vampires, Ransacked the Kobolds, Exterminated the Zombie Frogloks, Cremated the Aviaks, Crushed the Centaurs, Mangled the Eyes of Xorbb, Raided the Bandits, Bane of Nagafen, Shreded the Giants, Wrecked the Wurms, Liberated Grobb, and on an ongoing war against the dark elves!

Do not underestimate the power of a midget
RE: Epic 2 buff
# Jan 14 2006 at 6:31 AM Rating: Decent
22 posts
I think a coninuation of the iksar quests would be awesome. As an iksar myself, I am not so keen on getting my epic. Sony should at least let you get the lizzy epic and then use it for your 2.0
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Woot
RE: Epic 2 buff
# Aug 05 2005 at 8:47 AM Rating: Decent
27 posts
I agree, but I would like to have seen the different classes with spells of thier respective deities. And pets of thier respective races like the Beastlords do.That would truly distinguish, and help factor what race to play.
RE: Epic 2 buff
# May 04 2005 at 1:17 PM Rating: Default
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110 posts
Hoho!!!! Behold the power of a bored EQ fan...I mean cheese. =D
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70 Warrior [Vanquisher] Barbarian (retired)
Warlord Victorian of Antonious Bayle
http://www.magelo.com/eq_view_profile.html?num=999249
RE: Epic 2 buff
# May 04 2005 at 10:48 PM Rating: Excellent
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387 posts
PS, any other bored EQ fans, pls post other ideas for epics.
____________________________
Teddie Beardude
Hobbit Overlord of the 68th season of Xev (Druzzil Ro)
Defender of the Vale, Slayer of Orcs,Fighter of the Gnolls, Dessimated the Goblins, Destroyed the Vampires, Ransacked the Kobolds, Exterminated the Zombie Frogloks, Cremated the Aviaks, Crushed the Centaurs, Mangled the Eyes of Xorbb, Raided the Bandits, Bane of Nagafen, Shreded the Giants, Wrecked the Wurms, Liberated Grobb, and on an ongoing war against the dark elves!

Do not underestimate the power of a midget
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