Omens of War Spells  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:66
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Spell
Quest Items:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Sep 18 05:28:39 2004
Modified: Tue Dec 5 05:21:04 2023
All Omens of Wars spells (with the exception of ancients) are now droppable.

Karsor the Mad may be found at -1660, -35.

You say, 'Hail, Karsor the Mad'

The dragorn turns toward you with a crazed look in his eyes. 'Hail?. . . All day long I [study] here and all day long the dirty Human says, 'hail.' What do you know of 'hail'?! I know not of 'hail'! You have injured my soul forever!'

You say, 'Study?'

The dragorn glares at you and then falls silent. He stares into the distance for a moment, lost in thought. Without warning, he speaks again. 'Yes. I study [Discord]. Why do you ask?'

You say, 'Discord.'

Karsor the Mad says 'So, you know of Discord then! Excellent!' The dragorn extends his hand. 'I am a student of Yemall the Arcane, a dragorn noble who sought to [understand] the magic of Discord. He was a great teacher . . . until he died, leaving me to carry on the study of Discord alone. Some say the study of Discord has made me insane. Some say, 'Karsor, stop studying Discord! It is making you insane,' but I say to them, 'If I'm insane, then why are my eyes on fire?' Ha ha! That usually puts them in their place, especially when my eyes are, in fact, on fire.'

You say, 'Understand?'

Karsor the Mad says 'Ahhh, you want to understand too, do you? He he. Well, I've been studying the magic of Discord for ten years! That's a long time. So . . . I . . . understand! If you bring me a Muramite [rune], I can help you understand too.'

You say, 'What rune?'

Karsor the Mad says 'Hurry! We are running out of time! Time! It is imperative that you bring me a Muramite rune so I can translate it for you! Bring me one . . . bring one now or I will languish for eternity!'

There are six different types of Muramite Runes you acquire in Omens zones off of named mobs.

Minor Muramite Rune - Level 66
Lesser Muramite Rune - Level 67
Muramite Rune - Level 68
Greater Muramite Rune - Level 69
Glowing Muramite Rune - Level 70 Normals
Ancient Muramite Rune - Level 70 Ancients

Level 66-68 runes are droppable, 69-70 are not. Mobs tend to share loot table, so a mob that can drop a 66 tends to drop the 67 and 68 as well. Single-group nameds from most Omens zones can drop level 66-68 runes. 69-70 runes are dropped off of raid mobs in lesser zones and off of one-group nameds in Wall of Slaughter and above.


Upon handing in a Minor Muramite Rune:

Karsor the Mad says 'Hmm, a bit of magic you have discovered! I'll write the meaning of this rune onto a parchment for you. Don't show anyone else. They wouldn't understand!'

Upon handing in a Lesser Muramite Rune:

The dragorn begins translating the rune. He mutters to himself while furiously scribbling on a parchment. When he's done, he hands you the parchment and turns his head quizzically, 'When did you get here?'

Upon handing in a Muramite Rune:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'

Upon handing in a Greater Muramite Rune:

Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.

Upon handing in a Glowing Muramite Rune:

Karsor the Mad says 'Excellent find! I can decipher that for you.' The dragorn translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'It's tangible in the air. It's tangible . . . and they call me crazy! Hmph.'

Upon handing in an Ancient Muramite Rune:

The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!'

You receive spells back in a set sequence for each rune type. With the exception of ancients, the spell scrolls that you receive are droppable.

If you've already got all the spells for a certain level, and turn in a rune, you'll get the rune back:


Karsor throws the rune back at you. 'What is this! We've been over this rune already! My soul burns with fury and you are stoking the embers!'

If you bought a spell from the Bazaar, that spell will be skipped in the order seen here.

The order for each class is as follows:

Bard
66 - Luvwen's Aria of Serenity, Vulka's Chant of Disease, Bellow of Chaos
67 - Zuriki's Song of Shenanigans, Vulka's Chant of Frost, Luvwen's Lullaby, Cantata of Life, Angstlich's Wail of Panic
68 - Vulka's Chant of Poison, War March of Muram, Yelhun's Mystic Call, Dirge of Metala
69 - Verse of Vesagran, Chorus of Life, Eriki's Psalm of Power
70 - Vulka's Chant of Flame, Vulka's Lullaby, Voice of the Vampire
Ancient - Call of Power

Beastlord
66 - Healing of Mikkily, Chimera Blood
67 - Muada's Mending, Focus of Alladnu, Spiritual Vitality
68 - Growl of the Beast, Spirit of Alladnu, Spirit of Irionu
69 - Spiritual Ascendance, Feral Vigor, Glacier Spear, Feral Guard
70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady
Ancient - Savage Ice

Berserker
66 - Axe of the Destroyer, Unpredictable Rage Discipline
67 - Crippling Strike
68 - Mind Strike, Unflinching Will
69 - Baffling Strike
70 - Vengeful Flurry Discipline
Ancient - (none)

Cleric
66 - Pious Remedy, Confidence, Ward of Valiance, Shock of Wonder, Sun Cloak, Symbol of Balikor, Revulsion of Death
67 - Reproach, Panoply of Vie, Sermon of Reproach, Pious Elixir, Blessing of Devotion, Conviction
68 - Sound of Divinity, Hammer of Reproach, Pious Light, Desolate Undead, Unswerving Hammer of Retribution, Deistic Howl
69 - Yaulp VII, Mark of the Blameless, Word of Vivification, Aura of Devotion, Calamity
70 - Placate, Balikor's Mark, Armor of the Pious, Silent Dictation, Hand of Conviction
Ancient - Hallowed Light, Pious Conscience

Druid
66 - Earth Shiver, Tempest Wind, Oaken Vigor, Stormwatch, Instinctual Terror
67 - Nettle Shield, Nature's Serenity, Glacier Breath, Lion's Strength, Sun's Corona, Immolation of the Sun
68 - Steeloak Skin, Chlorotrope, Cloak of Nature, Desolate Summoned, Nettlecoat, Wasp Swarm
69 - Blessing of the Oak, Oaken Guard, Solstice Strike, Vengeance of the Sun
70 - Circle of Nettles, Glitterfrost, Blessing of Steeloak, Mask of the Wild, Hungry Vines, Nature's Beckon
Ancient - Chlorobon, Glacier Frost

Enchanter
66 - Ethereal Rune, Salik's Animation, Mystic Shield, Cloud of Indifference, Synapsis Spasm
67 - Felicity, Speed of Salik, Placate, Rune of Salik, Anxiety Attack
68 - Clairvoyance, Wall of Alendar, Compel, Psychosis, Circle of Dreams
69 - Euphoria, Arcane Noose, Desolate Deeds, Mayhem, Color Snap, Wake of Felicity
70 - Circle of Alendar, Hastening of Salik, Voice of Clairvoyance, True Name
Ancient - Neurosis, Voice of Muram

Magician
66 - all of {Summon Calliav's Glowing Bauble, Summon Calliav's Jeweled Bracelet, Summon Calliav's Platinum Choker, Summon Calliav's Runed Mantle, Summon Calliav's Spiked Ring, Summon Calliav's Steel Bracelet}, Child of Wind, Fireskin, Bolt of Jerikor, Summon: Fireblade, Elemental Aura
67 - Summon Dagger of the Deep, Rain of Jerikor, Child of Water, Summon Crystal Belt, Summon Staff of the North Wind, Summon Sphere of Air
68 - Phantom Shield, Blade Strike, Summon: Pouch of Jerikor, Child of Fire, Pyrilen Skin
69 - Elemental Fury, Desolate Summoned, Burning Earth, Renewal of Jerikor, Bulwark of Calliav
70 - Circle of Fireskin, Child of Earth, Star Scream, Star Strike, Elemental Simulcram
Ancient - Nova Strike, Veil of Pyrilonus

Monk
66 - Dreamwalk Discipline
67 - (none)
68 - Counterforce Discipline
69 - Phantom Cry
70 - Rapid Kick Discipline
Ancient - (none)

Necromancer
66 - Shadow Guard, Acikin, Chaos Plague, Eidolon Howl
67 - Soulspike, Lost Soul, Dark Nightmare, Glyph of Darkness, Grip of Mori, Unholy Howl
68 - Desecrating Darkness, Shadow of Death, Fang of Death, Scent of Midnight
69 - Pyre of Mori, Bulwark of Calliav, Dark Salve, Dull Pain, Dark Hold
70 - Desolate Undead, Dark Assassin, Chaos Venom, Dark Possession, Word of Chaos
Ancient - Touch of Orshalik, Curse of Mori

Paladin
66 - Force of Piety, Touch of Piety, Direction
67 - Spurn Undead, Symbol of Jeron, Crusader's Purity, Silvered Fury
68 - Pious Fury, Jeron's Mark, Serene Command, Light of Piety
69 - Bulwark of Piety, Armor of the Champion, Hand of Direction, Pious Cleansing
70 - Brell's Brawny Bulwark, Affirmation, Wave of Piety
Ancient - Force of Jeron

Ranger
66 - Displace Summoned, Shield of Briar, Nature Veil
67 - Locust Swarm, Guard of the Earth, Sylvan Water, Strength of the Hunter
68 - Hunter's Vigor, Briarcoat, Frost Wind, Tranquility of the Glade
69 - Hearth Embers, Howl of the Predator, Nature's Denial, Nature's Balance
70 - Onyx Skin (scroll is Spell: Skin of the Bear), Ward of the Hunter, Call of Lightning
Ancient - North Wind

Rogue
66 - Imperceptible Discipline
67 - (none)
68 - Deadly Aim Discipline
69 - Daggerfall
70 - Frenzied Stabbing Discipline
Ancient - (none)

Shadow Knight
66 - Dark Constriction, Bond of Inruku, Blood of Discord
67 - Shroud of Discord, Terror of Discord, Touch of Inruku, Inruku's Bite, Shadow Howl
68 - Son of Decay, Blood of Inruku, Scythe of Inruku, Theft of Pain
69 - Rune of Decay, Spear of Muram, Pact of Decay, Dread Gaze
70 - Theft of Hate, Cloak of Discord, Touch of the Devourer
Ancient - Bite of Muram

Shaman
66 - Spirit of Sense, Yoppa's Spear of Venom, Spirit of Perseverance, Putrid Decay, Crippling Spasm
67 - Farrel's Companion, Breath of Wunshi, Spirit of Might, Ancestral Bulwark, Spirit Veil
68 - Talisman of Sense, Yoppa's Rain of Venom, Pained Memory, Spirit of Fortitude, Yoppa's Mending, Wunshi's Focusing
69 - Talisman of Fortitude, Pure Spirit, Talisman of Perseverance, Curse of Sisslak, Ice Age. You also receive Balance of Discord if you do not have it yet after any Greater Muramite Rune turn-in.
70 - Blood of Yoppa, Spiritual Serenity, Talisman of Wunshi, Champion, Vindictive Spirit, Talisman of Might
Ancient - Wilslik's Mending, Ancestral Calling

Warrior
66 - Aura of Runes Discipline
67 - (none)
68 - Savage Onslaught Discipline
69 - Bazu Bellow
70 - Shocking Defense Discipline
Ancient - (none)

Wizard
66 - Icebane, Ether Shield, Tears of the Sun, Spark of Fire
67 - Circle of Fire, Lightningbane, Phase Walk
68 - Spark of Lightning, Firebane, Spark of Thunder, Ether Skin, Thundaka
69 - Meteor Storm, Spark of Ice, Gelidin Comet, Solist's Frozen Sword, Ether Ward
70 - Circle of Thunder, Telekara, Gelid Rains, Corona Flare, Bulwark of Calrena
Ancient - Core Fire, Spear of Gelaqua
---

Thanks to all the class messageboards I got info from for these, especially The Runes
Submitted by: Danalog
Rewards:
Send a Correction
Post Comment
Missing Druid spells
# May 11 2005 at 2:51 PM Rating: Decent
19 posts
Missing Druid 70 Mask of the Wild and Nature's Beckon

lucy : Mask of the Wild http://lucy.allakhazam.com/spell.html?id=5368&source=Live

Nature's Beckon
http://lucy.allakhazam.com/spell.html?id=5359&source=Live
69 lvl ranger spell
# Apr 22 2005 at 12:52 PM Rating: Decent
Scholar
22 posts
Missiing Nature's Balance, the last of the ranger 69s
RE: 69 lvl ranger spell
# Apr 22 2005 at 2:16 PM Rating: Good
****
6,998 posts
Added, thanks.
wizard order is wrong
# Apr 20 2005 at 2:49 PM Rating: Decent
*
171 posts
70 - Circle of Thunder, Telekara, Gelid Rains, Corona Flare, Bulwark of Calrena

at least this is how it was on April 17th 2005, cause I got Corona Flare and I still dont have Bulwark of Calrena
MQ
# Apr 13 2005 at 7:04 PM Rating: Decent
***
1,273 posts
I've seen a few people in bazaar /auc WTB Glowing runes. Do these people just not know they're no drop, or is there some MQ or something else I'm not aware of?
RE: MQ
# Apr 22 2005 at 1:07 PM Rating: Decent
They are either stoopid or they are wanting to buy the looting rights to them when they drop, ie send me a tell if this drops and coth me to where you are or something like that.
RE: Spells
# Mar 28 2005 at 9:27 PM Rating: Decent
Ranger 68 - Hunter's Vigor, Briarcoat, Frostwind, Tranquility of the Glade
RE: Spells
# Apr 22 2005 at 2:17 PM Rating: Good
****
6,998 posts
Added, thanks.
Question
# Mar 06 2005 at 3:44 PM Rating: Default
If i were to have turned in all my runes for 68 but still had one for 67 that I hadn't turned in, would I have to do something special? I heard somewhere that if you finish all your higher runes but haven't done the lower that you have to do some quest to get the lower ones after you've done the higher.
RE: Question
# Mar 08 2005 at 4:15 PM Rating: Default
Quote:
I heard somewhere that if you finish all your higher runes but haven't done the lower that you have to do some quest to get the lower ones


You heard wrong...
For Pallies
# Feb 23 2005 at 8:09 AM Rating: Good
48 posts
66: Minor Muramite Rune
Force of Piety.....Stun (4.00 sec, lvl 70 mobs)
Touch of Piety..... slow heal (1550 hp, 5 second cast)
Direction.....Hero upgrade (25AC, 555hp)-single target

67: Lesser Muramite Rune
Spurn Undead.....Undead nuke (850 hp)
Symbol of Jeron.....Symbol upgrade (910 hp)-single target
Crusader's Purity.....Cure disease (32), poison (32), curse (16)
Silvered Fury.....add innate proc (390 to undead only)

68: Muramite Rune
Pious Fury.....add innate proc (195dd to any target)
Jeron's Mark.....Symbol upgrade (910hp)-group
Serene Command.....Stun: 10.00 sec, lvl 70 mobs, 140dd
Light of Piety.....1 sec heal (1175 hp)

69: Greater Muramite Rune
Bulwark of Piety.....49AC
Armor of the Champion.....AotC upgrade
Hand of Direction.....Heroic Bond upgrade (25AC, 555hp)-group
Pious Cleansing.....HoT (585/4 ticks)

70: Glowing Muramite Rune:
Brell's Brawny Bulwark.....412 HP group buff
Affirmation.....pally "Virtue" (1465hp, 70AC)-single target
Wave of Piety.....1287 group heal
RE: For Pallies
# Apr 22 2005 at 2:18 PM Rating: Good
****
6,998 posts
Added, thanks.
Order of Level?
# Feb 11 2005 at 6:37 PM Rating: Decent
*
54 posts
Apologies in advance if I've missed the answer to my question somewhere on this page already.

Do you have to turn in the runes in order of level? For example, if a level 67 cleric hasn't turned in all of their Minor Muramite Runes (& received all of their 66 spells), & turns in a Lesser Muramite Rune, would they get the first 67 spell (Reproach), would they lose the rune & get nothing, or would the rune simply be returned until they've turned in all the runes (& gotten all the spells) for 66?

If anyone has tried this & posts a response, thanks in advance for allowing others to benefit from your knowledge & experience. :) (& if that's the case, I hope ya didn't lose a rune in the process!)



Niorah
______

You know you have lag when... you're already out of the water & "You have gotten better at Swimming! (183)"

Edited, Sun Feb 13 09:00:48 2005
RE: Order of Level?
# Feb 20 2005 at 11:40 PM Rating: Decent
I turned in two muramite runes (68) at level 64... and got my first two shaman spells for that level (talisman of sense and yoppa's rain of venom).

One can hopefully assume it is the same for all classes/people.

Edited, Sun Feb 20 23:41:06 2005
Runes > lvl
# Feb 04 2005 at 6:37 PM Rating: Decent
You can hand in runes that are higher than your level, and receive the spell scroll. (You just cant scribe it until you level up).

Handy if you want to carry the scroll with you for when you level.
random spells
# Jan 28 2005 at 9:28 PM Rating: Decent
do these work just like the turn ins of parchment, where if you have the spell theres sitll a chance that you'll get the same one upon the turn in?
RE: random spells
# Feb 02 2005 at 5:06 AM Rating: Decent
Avatar
*
190 posts
No, you recieve them in the order indicated above. You cant get duplicates.

Edited, Wed Feb 2 05:06:42 2005
____________________________
Plough E'mundar
Tradeskilling fiend of :
Baking (304)+15% - Brewing (309)+15%
Fletching (305)+15% - Fishing (205)+7%
Pottery (314)+15% - Jewellery (305)+15%
Smithing (313)+15% - Tailoring (312)+15%
Tinkering (300)+15% - Research (313)+15%
(Alt) Alchemy (300)+15% - (Alt) Make Poison (300)+15%
plz switch
# Jan 27 2005 at 12:35 PM Rating: Default
lvl 70 ancient is wrong, nuke it first then charm
(chanter)

Edited, Thu Jan 27 12:35:29 2005
Druid Glowing Runes
# Jan 22 2005 at 8:01 AM Rating: Decent
16 posts
Add two more to the level 70 druid list, after Blessing of Steeloak there is, in order, Mask of the Wild and Hungry Vines.
RE: Druid Glowing Runes
# Jan 24 2005 at 9:53 AM Rating: Good
47 posts
Nature's Beckon (L70 Animal Charm) is the only L70 Druid spell not listed here, so I'd guess it's the 6th one.
Runes
# Dec 22 2004 at 4:42 PM Rating: Decent
Are these Runes still dropping? Killed tons of named, but not one rune. How do we get the spells if no runes are dropped?
New Ranger 68 spell
# Dec 19 2004 at 1:27 AM Rating: Default
Need to add Tranquility of the Glade to ranger list, 4th lvl 68 spell.
RE: New Ranger 68 spell
# Feb 10 2005 at 6:15 AM Rating: Decent
Any one get Tranquility of the Glade recently? I just got a Muramite Rune and with Frost Wind currently scribed he would not get me the 4th ranger spell.

Am I missing something?
Curious
# Dec 17 2004 at 1:40 PM Rating: Decent
*
116 posts
What message do you get if thare are no-more spells for that series?
Update
# Dec 12 2004 at 1:25 PM Rating: Decent
OMG update the Paladin spells !!!
68 zerk quest
# Nov 19 2004 at 6:25 AM Rating: Decent
Berserkers, level 68 get --

Tome of Mind Strike
Tome of Unflinching Will


Tome of unfliching Will - Fills your mind with an unflinching will, allowing you to ignore the effects of several detremental spells.

I'm not sure what it does yet, I just turned in my Muramite Rune, but GL anyway fellow zerks.
RE: 68 zerk quest
# Apr 22 2005 at 2:22 PM Rating: Good
****
6,998 posts
Added, thanks.
RE: 68 zerk quest
# Nov 27 2004 at 9:33 PM Rating: Default
Sounds like the pally sanctification just alittle diffrent if so it makes you immune to offenceive spells for a short time
Spells
# Nov 14 2004 at 10:03 AM Rating: Default
I see most lists, but the main group class is not listed...The CLERIC
RE: Spells
# Jan 25 2005 at 12:27 PM Rating: Decent
Haha main group class? Guess Clerics don't need Tanks and Slowers then huh?
RE: Spells
# Dec 11 2004 at 11:26 PM Rating: Good
31 posts
odd its there now and it was there 2 months ago when i looked at this list the 1st time...
links
# Nov 09 2004 at 12:11 AM Rating: Default
i know this may be trivial, but can we get the links to the spell info with their name on the first list? it would make it a lot easier to research
Mage lvl 70 Ancient Nova Strike
# Nov 07 2004 at 11:37 AM Rating: Decent
The spell is listed up top but no link to it. If you do a search of all lvl 70 Mage spells it is listed there. Oh, also, the level 69 spell Bulwark of Caliev is listed up top as a Mage spell but when you follow the link it's listed as Necro only. Is it for Mages also or not? Thanks in advance!
Druid Ancient Spells
# Nov 04 2004 at 7:37 AM Rating: Excellent
*
50 posts
Druid
70 - Circle of Nettles, Glitterfrost, Blessing of Steeloak, Mask of the Wild, Hungry Vines, Nature's Beckon
Ancient - Ancient Chlorobon, Ancient Glacier Frost

Reference:
http://thedruidsgrove.org/forums/showthread.php?t=9561


Paladin
70 - Brell's Brawny Bulwark, Affirmation, Wave of Piety

Reference:
http://p202.ezboard.com/fpaladinsofnorrathfrm22.showMessage?topicID=1435.topic


Necromancer
Ancient - Ancient Touch of Orshilak, Ancient Curse of Mori

Edited, Sun Nov 7 04:04:50 2004
BST 70 spells
# Oct 31 2004 at 12:26 PM Rating: Decent
Festering Malady, Spirit of Rashara, Ferocity of Irionu, as per the bst forums, ancient is only savage ice, so.
RE: BST 70 spells
# Nov 01 2004 at 7:10 PM Rating: Good
****
6,998 posts
Ithildin the Venerable wrote:
Festering Malady, Spirit of Rashara, Ferocity of Irionu, as per the bst forums, ancient is only savage ice, so.


Updated, thanks.
zerker tomes
# Oct 31 2004 at 5:12 AM Rating: Decent
lvl 66 berserker gets
1 tome of axe of the destroyer
2 tome of unpredictable rage
RE: zerker tomes
# Nov 01 2004 at 7:08 PM Rating: Good
****
6,998 posts
Tarora wrote:
lvl 66 berserker gets
1 tome of axe of the destroyer
2 tome of unpredictable rage


Updated, thanks.
70s spells
# Oct 28 2004 at 11:55 AM Rating: Decent
Well seems to me, after weeks of camping named, and getting totally sick of OOW zones, they done the same with 69-70 spells as they did with GoD. Basically casters, the number of spells you need? forget it. Drop rates sux as bad as GoD, all OOW is as far as im concerned is another GoD zone where these spells are concerened.
Ancient
# Oct 28 2004 at 12:09 AM Rating: Decent
Can some one tell me what the ancient spells are. Are they just a bonus couple of spells or what?
RE: Ancient
# Nov 01 2004 at 6:31 PM Rating: Decent
Ancient spells are supposed to be nasty upgrades that are exceedingly useful, but hard to get. The usefulness of ancients is debateable depending on which spell you ask about.
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