Omens of War Spells  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:66
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Spell
Quest Items:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Sep 18 05:28:39 2004
Modified: Tue Dec 5 05:21:04 2023
All Omens of Wars spells (with the exception of ancients) are now droppable.

Karsor the Mad may be found at -1660, -35.

You say, 'Hail, Karsor the Mad'

The dragorn turns toward you with a crazed look in his eyes. 'Hail?. . . All day long I [study] here and all day long the dirty Human says, 'hail.' What do you know of 'hail'?! I know not of 'hail'! You have injured my soul forever!'

You say, 'Study?'

The dragorn glares at you and then falls silent. He stares into the distance for a moment, lost in thought. Without warning, he speaks again. 'Yes. I study [Discord]. Why do you ask?'

You say, 'Discord.'

Karsor the Mad says 'So, you know of Discord then! Excellent!' The dragorn extends his hand. 'I am a student of Yemall the Arcane, a dragorn noble who sought to [understand] the magic of Discord. He was a great teacher . . . until he died, leaving me to carry on the study of Discord alone. Some say the study of Discord has made me insane. Some say, 'Karsor, stop studying Discord! It is making you insane,' but I say to them, 'If I'm insane, then why are my eyes on fire?' Ha ha! That usually puts them in their place, especially when my eyes are, in fact, on fire.'

You say, 'Understand?'

Karsor the Mad says 'Ahhh, you want to understand too, do you? He he. Well, I've been studying the magic of Discord for ten years! That's a long time. So . . . I . . . understand! If you bring me a Muramite [rune], I can help you understand too.'

You say, 'What rune?'

Karsor the Mad says 'Hurry! We are running out of time! Time! It is imperative that you bring me a Muramite rune so I can translate it for you! Bring me one . . . bring one now or I will languish for eternity!'

There are six different types of Muramite Runes you acquire in Omens zones off of named mobs.

Minor Muramite Rune - Level 66
Lesser Muramite Rune - Level 67
Muramite Rune - Level 68
Greater Muramite Rune - Level 69
Glowing Muramite Rune - Level 70 Normals
Ancient Muramite Rune - Level 70 Ancients

Level 66-68 runes are droppable, 69-70 are not. Mobs tend to share loot table, so a mob that can drop a 66 tends to drop the 67 and 68 as well. Single-group nameds from most Omens zones can drop level 66-68 runes. 69-70 runes are dropped off of raid mobs in lesser zones and off of one-group nameds in Wall of Slaughter and above.


Upon handing in a Minor Muramite Rune:

Karsor the Mad says 'Hmm, a bit of magic you have discovered! I'll write the meaning of this rune onto a parchment for you. Don't show anyone else. They wouldn't understand!'

Upon handing in a Lesser Muramite Rune:

The dragorn begins translating the rune. He mutters to himself while furiously scribbling on a parchment. When he's done, he hands you the parchment and turns his head quizzically, 'When did you get here?'

Upon handing in a Muramite Rune:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'

Upon handing in a Greater Muramite Rune:

Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.

Upon handing in a Glowing Muramite Rune:

Karsor the Mad says 'Excellent find! I can decipher that for you.' The dragorn translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'It's tangible in the air. It's tangible . . . and they call me crazy! Hmph.'

Upon handing in an Ancient Muramite Rune:

The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!'

You receive spells back in a set sequence for each rune type. With the exception of ancients, the spell scrolls that you receive are droppable.

If you've already got all the spells for a certain level, and turn in a rune, you'll get the rune back:


Karsor throws the rune back at you. 'What is this! We've been over this rune already! My soul burns with fury and you are stoking the embers!'

If you bought a spell from the Bazaar, that spell will be skipped in the order seen here.

The order for each class is as follows:

Bard
66 - Luvwen's Aria of Serenity, Vulka's Chant of Disease, Bellow of Chaos
67 - Zuriki's Song of Shenanigans, Vulka's Chant of Frost, Luvwen's Lullaby, Cantata of Life, Angstlich's Wail of Panic
68 - Vulka's Chant of Poison, War March of Muram, Yelhun's Mystic Call, Dirge of Metala
69 - Verse of Vesagran, Chorus of Life, Eriki's Psalm of Power
70 - Vulka's Chant of Flame, Vulka's Lullaby, Voice of the Vampire
Ancient - Call of Power

Beastlord
66 - Healing of Mikkily, Chimera Blood
67 - Muada's Mending, Focus of Alladnu, Spiritual Vitality
68 - Growl of the Beast, Spirit of Alladnu, Spirit of Irionu
69 - Spiritual Ascendance, Feral Vigor, Glacier Spear, Feral Guard
70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady
Ancient - Savage Ice

Berserker
66 - Axe of the Destroyer, Unpredictable Rage Discipline
67 - Crippling Strike
68 - Mind Strike, Unflinching Will
69 - Baffling Strike
70 - Vengeful Flurry Discipline
Ancient - (none)

Cleric
66 - Pious Remedy, Confidence, Ward of Valiance, Shock of Wonder, Sun Cloak, Symbol of Balikor, Revulsion of Death
67 - Reproach, Panoply of Vie, Sermon of Reproach, Pious Elixir, Blessing of Devotion, Conviction
68 - Sound of Divinity, Hammer of Reproach, Pious Light, Desolate Undead, Unswerving Hammer of Retribution, Deistic Howl
69 - Yaulp VII, Mark of the Blameless, Word of Vivification, Aura of Devotion, Calamity
70 - Placate, Balikor's Mark, Armor of the Pious, Silent Dictation, Hand of Conviction
Ancient - Hallowed Light, Pious Conscience

Druid
66 - Earth Shiver, Tempest Wind, Oaken Vigor, Stormwatch, Instinctual Terror
67 - Nettle Shield, Nature's Serenity, Glacier Breath, Lion's Strength, Sun's Corona, Immolation of the Sun
68 - Steeloak Skin, Chlorotrope, Cloak of Nature, Desolate Summoned, Nettlecoat, Wasp Swarm
69 - Blessing of the Oak, Oaken Guard, Solstice Strike, Vengeance of the Sun
70 - Circle of Nettles, Glitterfrost, Blessing of Steeloak, Mask of the Wild, Hungry Vines, Nature's Beckon
Ancient - Chlorobon, Glacier Frost

Enchanter
66 - Ethereal Rune, Salik's Animation, Mystic Shield, Cloud of Indifference, Synapsis Spasm
67 - Felicity, Speed of Salik, Placate, Rune of Salik, Anxiety Attack
68 - Clairvoyance, Wall of Alendar, Compel, Psychosis, Circle of Dreams
69 - Euphoria, Arcane Noose, Desolate Deeds, Mayhem, Color Snap, Wake of Felicity
70 - Circle of Alendar, Hastening of Salik, Voice of Clairvoyance, True Name
Ancient - Neurosis, Voice of Muram

Magician
66 - all of {Summon Calliav's Glowing Bauble, Summon Calliav's Jeweled Bracelet, Summon Calliav's Platinum Choker, Summon Calliav's Runed Mantle, Summon Calliav's Spiked Ring, Summon Calliav's Steel Bracelet}, Child of Wind, Fireskin, Bolt of Jerikor, Summon: Fireblade, Elemental Aura
67 - Summon Dagger of the Deep, Rain of Jerikor, Child of Water, Summon Crystal Belt, Summon Staff of the North Wind, Summon Sphere of Air
68 - Phantom Shield, Blade Strike, Summon: Pouch of Jerikor, Child of Fire, Pyrilen Skin
69 - Elemental Fury, Desolate Summoned, Burning Earth, Renewal of Jerikor, Bulwark of Calliav
70 - Circle of Fireskin, Child of Earth, Star Scream, Star Strike, Elemental Simulcram
Ancient - Nova Strike, Veil of Pyrilonus

Monk
66 - Dreamwalk Discipline
67 - (none)
68 - Counterforce Discipline
69 - Phantom Cry
70 - Rapid Kick Discipline
Ancient - (none)

Necromancer
66 - Shadow Guard, Acikin, Chaos Plague, Eidolon Howl
67 - Soulspike, Lost Soul, Dark Nightmare, Glyph of Darkness, Grip of Mori, Unholy Howl
68 - Desecrating Darkness, Shadow of Death, Fang of Death, Scent of Midnight
69 - Pyre of Mori, Bulwark of Calliav, Dark Salve, Dull Pain, Dark Hold
70 - Desolate Undead, Dark Assassin, Chaos Venom, Dark Possession, Word of Chaos
Ancient - Touch of Orshalik, Curse of Mori

Paladin
66 - Force of Piety, Touch of Piety, Direction
67 - Spurn Undead, Symbol of Jeron, Crusader's Purity, Silvered Fury
68 - Pious Fury, Jeron's Mark, Serene Command, Light of Piety
69 - Bulwark of Piety, Armor of the Champion, Hand of Direction, Pious Cleansing
70 - Brell's Brawny Bulwark, Affirmation, Wave of Piety
Ancient - Force of Jeron

Ranger
66 - Displace Summoned, Shield of Briar, Nature Veil
67 - Locust Swarm, Guard of the Earth, Sylvan Water, Strength of the Hunter
68 - Hunter's Vigor, Briarcoat, Frost Wind, Tranquility of the Glade
69 - Hearth Embers, Howl of the Predator, Nature's Denial, Nature's Balance
70 - Onyx Skin (scroll is Spell: Skin of the Bear), Ward of the Hunter, Call of Lightning
Ancient - North Wind

Rogue
66 - Imperceptible Discipline
67 - (none)
68 - Deadly Aim Discipline
69 - Daggerfall
70 - Frenzied Stabbing Discipline
Ancient - (none)

Shadow Knight
66 - Dark Constriction, Bond of Inruku, Blood of Discord
67 - Shroud of Discord, Terror of Discord, Touch of Inruku, Inruku's Bite, Shadow Howl
68 - Son of Decay, Blood of Inruku, Scythe of Inruku, Theft of Pain
69 - Rune of Decay, Spear of Muram, Pact of Decay, Dread Gaze
70 - Theft of Hate, Cloak of Discord, Touch of the Devourer
Ancient - Bite of Muram

Shaman
66 - Spirit of Sense, Yoppa's Spear of Venom, Spirit of Perseverance, Putrid Decay, Crippling Spasm
67 - Farrel's Companion, Breath of Wunshi, Spirit of Might, Ancestral Bulwark, Spirit Veil
68 - Talisman of Sense, Yoppa's Rain of Venom, Pained Memory, Spirit of Fortitude, Yoppa's Mending, Wunshi's Focusing
69 - Talisman of Fortitude, Pure Spirit, Talisman of Perseverance, Curse of Sisslak, Ice Age. You also receive Balance of Discord if you do not have it yet after any Greater Muramite Rune turn-in.
70 - Blood of Yoppa, Spiritual Serenity, Talisman of Wunshi, Champion, Vindictive Spirit, Talisman of Might
Ancient - Wilslik's Mending, Ancestral Calling

Warrior
66 - Aura of Runes Discipline
67 - (none)
68 - Savage Onslaught Discipline
69 - Bazu Bellow
70 - Shocking Defense Discipline
Ancient - (none)

Wizard
66 - Icebane, Ether Shield, Tears of the Sun, Spark of Fire
67 - Circle of Fire, Lightningbane, Phase Walk
68 - Spark of Lightning, Firebane, Spark of Thunder, Ether Skin, Thundaka
69 - Meteor Storm, Spark of Ice, Gelidin Comet, Solist's Frozen Sword, Ether Ward
70 - Circle of Thunder, Telekara, Gelid Rains, Corona Flare, Bulwark of Calrena
Ancient - Core Fire, Spear of Gelaqua
---

Thanks to all the class messageboards I got info from for these, especially The Runes
Submitted by: Danalog
Rewards:
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Cleric spell nr. 6 at 68
# Dec 10 2006 at 3:24 PM Rating: Decent
11 posts
Muramite rune nr.6 (lvl 68) gets you cleric spell Deistic Howl

Edited, Dec 10th 2006 6:31pm by yobamok
____________________________
Yobamok Dunderklumpen 80 Warrior

http://eqplayers.station.sony.com/lite/index.vm?characterId=429496734636&resize=no
Cleric spell nr. 6 at 68
# Dec 11 2006 at 9:34 AM Rating: Excellent
****
6,998 posts
yobamok wrote:
Muramite rune nr.6 (lvl 68) gets you cleric spell Deistic Howl

Edited, Dec 10th 2006 6:31pm by yobamok


Updated, thanks.
Lesser Muramite Rune
# Nov 25 2006 at 5:34 PM Rating: Default
Sage
*
90 posts
Upon turning in a Lesser Muramite Rune:

The dragorn begins translating the rune. He mutters to himself while furiously scribbling on a parchment. When he's done, he hands you the parchment and turns his head quizzically, 'When did you get here?'
process of elimination
# Nov 28 2006 at 12:23 PM Rating: Good
Sage
*
90 posts
Muramite Rune is the only one not pointed out now, which leaves the quest text already there for it.

Turn (which?) one in:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'
process of elimination
# Nov 28 2006 at 1:04 PM Rating: Excellent
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6,998 posts
Woofie, Eater of Souls wrote:
Muramite Rune is the only one not pointed out now, which leaves the quest text already there for it.

Turn (which?) one in:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'


Ancient isn't listed, so we don't know whether that's for Muramite Rune or for Ancient Muramite Rune (and we'd still need the other's dialogue).
process of elimination
# Dec 27 2006 at 5:51 AM Rating: Good
Sage
*
90 posts
wow, i forgot to catch back up on this thread. ive recieved the spiral of text, and ive not gotten an ancient.

and thank you, Kibag, for providing the Ancient rune text.
process of elimination
# Dec 19 2006 at 9:00 AM Rating: Decent
Here is the text for ancient rune turn in:

[Thu Nov 09 18:56:56 2006] The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!
process of elimination
# Dec 27 2006 at 11:58 AM Rating: Excellent
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6,998 posts
Kibag wrote:
Here is the text for ancient rune turn in:

[Thu Nov 09 18:56:56 2006] The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!


Okay, all dialogues updated now, thanks.
Minor Muramite Rune
# Nov 25 2006 at 5:28 PM Rating: Decent
Sage
*
90 posts
Upon turning in a Minor Muramite Rune:

Karsor the Mad says "Hmm, a bit of magic you have discovered! I'll write the meaning of this rune onto a parchment for you. Don't show anyone else. They wouldn't understand!"
just fyi
# Nov 25 2006 at 6:06 AM Rating: Default
For an FYI. ALL runes are tradable on Firona V server. including ancients.
ancients sell for a lousy 3kp.. if that .
Handed in glowing rune and dialog
# Nov 20 2006 at 5:33 PM Rating: Decent
After turning in rune he said toa 71 drakkin monk:

Excellint find! I can decipher that for you. 'The dragon translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'Its tangible in the air. It's tangible . . . and they call me crazy! Hmph.'



So yea, got my book of rapid kicks, i was happy =p
Handed in glowing rune and dialog
# Nov 21 2006 at 10:19 AM Rating: Excellent
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6,998 posts
Gomerr wrote:
After turning in rune he said toa 71 drakkin monk:

Excellint find! I can decipher that for you. 'The dragon translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'Its tangible in the air. It's tangible . . . and they call me crazy! Hmph.'



So yea, got my book of rapid kicks, i was happy =p


Updated, thanks.
all these spells are droppable now
# Nov 19 2006 at 2:40 AM Rating: Decent
***
1,352 posts
all these spells are droppable now Except the Ancient ones (and the melee tomes)

the spells are researchable, and the Scrolls players recieve from rune turn ins are also droppable. However i don't think you can get any spells from runes once you've finished that certain rune line.

Edited, Nov 19th 2006 at 3:32am PST by DukeLatan
2 spells from 1 Rune
# Sep 23 2006 at 11:06 PM Rating: Decent
OK handed in 2 lesser Muramite runes and got 3 spells back. Already had the 1st necro spell being the pet and went there with 2 new runes. Got Dark Nightmare and Glyph of Darkness and also suddenly had another one in my hand. Turned out it was the Unholy Howl spell so missed Grip of Mori out. Sorta weird
2 spells from 1 Rune
# Jan 03 2008 at 7:50 AM Rating: Decent
Same thing happened with my necromancer today. Did the 4th turn-in of a Lesser Muramite Rune and got Glyph of Darkness and Unholy Howl.
small nitpick
# Sep 15 2006 at 11:23 PM Rating: Decent
Sage
*
90 posts
the swirl of text is the response for only one of the turn ins. for a Greater Muramite Rune he replies:

"Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.'"

unfortunatly, i don't have any of the others, as i just cleaned out my old log files a few weeks ago.
small nitpick
# Sep 16 2006 at 10:49 AM Rating: Excellent
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6,998 posts
Woofie, Eater of Souls wrote:
the swirl of text is the response for only one of the turn ins. for a Greater Muramite Rune he replies:

"Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.'"

unfortunatly, i don't have any of the others, as i just cleaned out my old log files a few weeks ago.


Updated, thanks.
Bst 70 spells
# Aug 21 2006 at 12:25 PM Rating: Default
Ferocity of irionu is the third spell you get
Bst 70 spells
# Aug 21 2006 at 3:38 PM Rating: Excellent
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6,998 posts
BDCT wrote:
Ferocity of irionu is the third spell you get


Okay, what is the correct order for spells at that level?
Bst 70 spells
# Sep 05 2006 at 11:21 AM Rating: Decent
This is the order that I received them.

70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady
Bst 70 spells
# Sep 05 2006 at 1:43 PM Rating: Excellent
****
6,998 posts
MisterPanda wrote:
This is the order that I received them.

70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady


Updated, thanks.
EXTRA CLERIC SPELL LVL 68
# Jul 05 2006 at 11:55 PM Rating: Decent
After Unswervering Hammer clerics get Deistic Howl *Fear Spell*
Confirm
# Jun 07 2006 at 1:58 AM Rating: Default
Can Confirm Spell: Balance of Discord is the first 69 Shaman Spell still!
Confirm
# Feb 25 2007 at 6:51 AM Rating: Decent
Yep, just turned in a greater, first for my shammy alt and got ONLY Balance of Discord, please fix the info
Ancient Rune for ROGUES
# Jun 06 2006 at 1:57 AM Rating: Decent
This if for Tome Of Ancient Chaos Strike you turn it in to get it
Confirmation of spell order for mages
# May 25 2006 at 9:40 PM Rating: Decent
I can confirm the following order for mage spells:

1. Spell: Summon Calliav's Platinum Choker; Spell: Summon Calliav's Runed Mantle; Spell: Summon Calliav's Spiked Ring; Spell: Summon Calliav's Steel Bracelet; Spell: Summon Calliav's Glowing Bauble; Spell: Summon Calliav's Jeweled Bracelet

2. Spell: Child of Wind

3. Spell: Fireskin

4. Spell: Bolt of Jerikor

5. Spell: Summon Fireblade

6. Spell: Elemental Aura
Confirmation of spell order for mages
# Apr 12 2007 at 11:17 AM Rating: Decent
Mages get all summon things spell with one rune?
Spirit of Rashara
# May 10 2006 at 11:54 PM Rating: Excellent
Just got my second Glowing Rune, Spirit of Rashara is indeed the second and not the third lvl 70 beastlord spell. Thanks
____________________________
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Savagespirit Illinther Sarantiel
RE: Spirit of Rashara
# May 11 2006 at 1:13 AM Rating: Good
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6,998 posts
Updated, thanks.
67 enchanter line
# May 08 2006 at 4:27 PM Rating: Excellent
Anxiety Attack is after Rune of Salik

I saw it mentioned in a post below but it hasn't been added to the list up top.
RE: 67 enchanter line
# May 11 2006 at 1:13 AM Rating: Good
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6,998 posts
Updated, thanks.
Sha's Legacy
# May 05 2006 at 2:11 AM Rating: Decent
Please add the spell "Sha's Legacy" to the front end of the lvl 70 (glowing) beastlord spells. It was added back around the time DoN was put in and this quest hasn't been updated since. It is now the first lvl 70 spell received from a glowing turn in. Thanks. Otherwise, all the other beastlord spells have been in the right order (up to lvl 70...I have only received the first lvl 70 spell (slow) but below that they are correct).

Edited, Fri May 5 02:24:41 2006
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Savagespirit Illinther Sarantiel
RE: Sha's Legacy
# May 05 2006 at 10:20 AM Rating: Good
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6,998 posts
Added, thanks.
Rune turn in
# Apr 13 2006 at 3:37 AM Rating: Decent
Ok. I didnt read all the post's so please forgive me if this has allready been answered.. Im a lvl 64 mage. I got 1 of the runes with a random roll. Can I turn in the rune and still get the spell(s) or do I need to wait till I am lvl 66?
RE: Rune turn in
# May 05 2006 at 2:23 AM Rating: Decent
From my experience, you can turn in the spells prior to being the correct level. I was able to turn in all 3 level 68 runes for a beastlord at level 67. A friend of mine also successfully turned them in prior to being the appropriate level just 2 days ago.
____________________________
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Savagespirit Illinther Sarantiel
RE: Rune turn in
# Apr 13 2006 at 11:32 AM Rating: Default
I am not sure about level 64, but i know i've handed in the runes for higher level spells than i currently was, but this was after level 65.

Necro spell order incorrect ?
# Apr 10 2006 at 5:35 PM Rating: Decent
I have a printout from 2/19/06 which only shows Necro spells for 67 to be Soulspike, Lost Soul, Dark Nightmare, Glyph of Darkness and Grip of Mori. I just turned in what I thought was my last 67 rune thinking I was going to get Grip of Mori but was surprised when I got Unholy Howl.

Not sure what the correct order is but it would seem that Unholy Howl is somewhere before Grip of Mori and not after.
Unhowly howl
# Mar 12 2006 at 3:39 PM Rating: Default
Necro spell unholy howl is a reward in the lesser rune line

turned in a lesser after grip of mori and got it.
Link to spell:
https://everquest.allakhazam.com/db/spell.html?spell=6982
beast lord spells
# Feb 12 2006 at 12:19 AM Rating: Default
just turned in my 2nd and 3rd, first of course was the slow 2nd was pet and 3rd was new fero, festering malady must now be at the end
RE: beast lord spells
# Apr 10 2006 at 1:20 AM Rating: Decent
I can confirm the above post for beastlord spells:

1st: Sha's Legacy (slow)
2nd: Spirit of Rashara (pet)
3rd: Ferocity of Irionu (Fero upgrade)

I'm assuming the fourth glowing rune turn in is Festering Malady, but I don't have it yet.
Question Regarding Runes and Spells
# Jan 26 2006 at 8:26 PM Rating: Decent
20 posts
I am still 3 expansions behind and will be buying titanium soon.... I don't know anything about the past 3 expansions and I have a 65 necro and a 65 druid. If I have a crappy guild and no friends it will be next to impossible to get these spells right? I also heard leveling past 65 limits where you can get decent exp at too. Basically where and what do I do with these latest expansions? Any input and explanations on what has been added and what I should do would be a great help!
RE: Question Regarding Runes and Spells
# Jan 31 2006 at 11:48 AM Rating: Default
No, camp the spots where they drop, pick up groups should be kind. Your favorite zone might be RSS, but I cant tell you where to go, try MPG too it can be fun. 8 Smiley: cool

Edited, Tue Jan 31 10:50:41 2006
Enc spell sequence correction
# Jan 11 2006 at 7:16 PM Rating: Decent
*
56 posts
Don't know about OoW spell sequence, but for lvl 69 the first Shadowspine spell turn in is Euphoria.
Additional cleric spell.
# Jan 07 2006 at 11:42 PM Rating: Decent
*
75 posts
Cleric
66 - Pious Remedy, Confidence, Ward of Valiance, Shock of Wonder, Sun Cloak, Symbol of Balikor, Revulsion of Death

I got that last one (undead fear) from a 7th minor rune turn in. I'd read about the fear spells being from this quest, but this is the first concrete evidence i'd seen of that. I figure if I were looking for it in the list above, other people would want it listed, too; for me whether it was true or not was always up in the air.

Spell: Revulsion of Death
http://lucy.allakhazam.com/item.html?id=77843

As of this edit, the spell's scroll is not in the Alla item database.

Edited, Wed Jan 11 21:50:40 2006
RE: Additional cleric spell.
# Jan 11 2006 at 10:40 PM Rating: Decent
*
75 posts
Also,

68 - Sound of Divinity, Hammer of Reproach, Pious Light, Desolate Undead, Unswerving Hammer of Retribution, Deistic Howl

Spell: Deistic Howl
https://everquest.allakhazam.com/db/item.html?item=38286

I would like to add that all of my rune turn-ins for any 66-70 spells have been done after the new fear spells were patched in, so I doubt highly that they have changed the spell order to make the next rune turnin the fear (for clerics anyway).

Edited, Wed Jan 11 22:41:27 2006
necro spell
# Dec 22 2005 at 9:28 AM Rating: Decent
need to add Eidolon Howl as the 4th necro spell, level 66, using minor runes.
cleric order
# Dec 10 2005 at 6:26 PM Rating: Decent
the greater muramite turn in cycle has changed for clerics.

1) yaulp vii
2) mark of the blameless
3) word of vivification
4) aura of devotion
5) calamity
RE: cleric order
# Dec 15 2005 at 7:13 PM Rating: Decent
Seems the glowing Runes have changed for Beastlords as well. My first turn in wasn't the listed Festering Malady, but, in fact, Sha's Legacy. Mana Cost: 200, Time: 1:30.
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