Ranger Epic 1.5: Heartwood Blade  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed Sep 15 16:27:39 2004
Modified: Tue Dec 5 05:21:04 2023
If you have Swiftwind and Earthcaller or have finished the pre-quest:

Step 1: The First Hints

Althele may be found at -3600, -1600 in Eastern Karana.

You say, 'Hail, Althele'

Althele says, 'Hello, friend. Beautiful is what I would call such a day normally, but lately? I sense that something is [out of balance].'

You say, 'What is out of balance?'

Althele says 'I don't know for certain what is wrong. It feels like the start of a cold, a sort of tickling at the back of Norrath's throat, if I may make such a poor metaphor. In much the same way that I can sense that you have wielded the power of nature, probably in the form of the weapons known as Swiftwind and Earthcaller, I can sense a power of illness creeping upon the land. Please, if you come across anything suspicious bring it to me. I am worried, this does not feel like a natural sickness to me. Go with the blessing of the Mother and the speed of the Storm, my child.'

Go to the Rathe Mountains and forage Sickly Maiden's Hair, a rare forage. Give it to Althele.

Althele says 'This plant has an illness that I have never sensed before.' Althele pauses in thought for a moment. 'You are a hunter, so I shall put your skills to work. First, take this to Corun in Surefall. He is an expert on animal illnesses. Then put your hunting skills to work and see if you can capture any animals that may have eaten this plant. Corun will want to see them to help him discover what the sickness is.'

You receive a Tuft of Sickly Maiden's Hair.

Step 2: Corun Gives Advice

Give the tuft to Corun Finisc in Surefall Glades.

Corun Finisc says 'Well, this is certainly an unpleasant sight. If Althele sent you to me it must be because I've had a lot of experience with sick animals. If you can find me some animals that have become ill by eating this plant perhaps I can discover something about this disease. You must not kill these animals. It is never good to harm an animal if you do not need to. It is also important that the animal be alive when you take samples of their blood. If any animals have eaten this plant and become ill, you need to find a way to capture them and use your fletching kit and these vials to gather blood samples. Althele is rarely wrong about what she senses from Antonica. Be careful with that medicine bag, I borrowed it from a friend in Halas a while back. I'll need you to use it to store some samples as you capture the animals. Don't lose it, you don't want Lars angry with you!'

You receive a Borrowed Medicine Bag, a 6-slot SMALL container, and 6 x Magical Sample Vial.

Step 3: Construct Traps

The clue to the next step is in Corun's "fletching kit" reference. If you open your fletching kit (any fletching kit or planar/collapsible only?) and search for recipes, you'll see a Large Butterfly Net and Eight-Loop Lasso listed, along with the subcombines for each:

Large Butterfly Net = 1 x Long Net Pole (crafted, see below) + 1 x Phase Netting (crafted, see below), trivial 15

Long Net Pole = 1 x Fallen Tree Branch (foraged in Dranik's Scar, Old Bloodfields, or City of Dranik) + 1 x Whittling Knife (purchased in Abysmal Sea), trivial 15

Phase Netting = 4 x Phase Spider Silk (dropped in Dragon Necropolis from "a phase spider") + 1 x Pine Sap (foraged in Jaggedpine Forest and Nedaria's Landing)

Eight-loop Lasso = 8 x Fibrous Rope (crafted, see below), trivial 15, minimum skill required 100

Fibrous Rope = 1 x Golanda Nut (foraged in most if not all Omens of War zones) + 1 x Smithy Hammer (purchaseable at many fine smithing merchants), trivial 15, minimum skill required 100


Step 4: Capture the Animals...Crikey!

When using the lasso, make sure to equip something that won't do damage in your offhand slot, e.g., a fire beetle eye, your fletching trophy, etc. The mob should despawn at 25% and you will receive a captured version of the animal on your cursor. You then combine the captured version with a Magical Sample Vial in your fletching kit to craft a blood sample appropriate to that creature. Note that there's ~20% chance the capture will fail even if you did everything right (first person to do damage was using the magical trap/weapon.

The animals are:

a twitching swordfish in Siren's Grotto at -156, +75. Use the Large Butterfly Net. You will wind up with a Captured Swordfish on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Twitching Swordfish Blood Sample (trivial? minimum required skill? no-fail?).

a sickly mosquito in Cazic Thule at +990, -55. Use the Large Butterfly Net. You will wind up with a Captured Mosquito on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Sickly Mosquito Blood Sample (trivial? minimum required skill? no-fail?).

a bloated drogan spider in Temple of Droga at +450, +410. Use the Eight-loop Lasso. You will wind up with a Captured Spider on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Bloated Drogan Spider Blood Sample (trivial? minimum required skill? no-fail?).

a leprous chokidai in Chardok, Halls of Betrayal (a.k.a. Chardok B) at +165, +40. Use the Eight-loop Lasso. You will wind up with a Captured Chokidai on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Leprous Chokidai Blood Sample (trivial? minimum required skill? no-fail?).


Step 5: Combine the Samples

Combine the four samples and hand the Closed Medicine Bag to Corun. (Note: you can skip this step by combining all 6 samples before handing in to Corun, but we'll provide the flavor text for completeness.)

Corun Finisc looks over the contents of the medicine bag with a thoughtful expression. 'I wonder if this illness can affect so-called sentient beings. Take this back for now. Go and seek intelligent creatures that may have been affected by this illness. I don't care if you have to kill them, that's fine. Such beings are not of my concern. A couple of samples of their blood should be enough for me to discover something about this disease. I have been hearing from others that the course of this disease is not natural. As your own work corroborates, this illness has spread across species and locations that indicate an unnatural force. Please hurry, even I am beginning to believe that the term plague is appropriate in this situation. I shudder to think how this might affect this sacred glade.'

You receive the Borrowed Medicine Bag and previously combined blood samples back. Now you must collect two more samples. As the text suggests, you may fight and kill them normally. The blood samples do NOT have to be combined with the two remaining Magical Sample Vials.

Step 6: Collect the Remaining Samples

a neuralgic huntress may be found roaming the Western Wastes between the two canyons. Other mobs will assist her, so bring some crowd control. Triples for 600. Loot some Neuralgic Wyvern Blood.

an asteatotic highborn may be found in Veksar near -335, -270. Need fight info. Loot some Asteatotic Veksar Blood.

Combine the two new blood samples with the four previous blood samples in your Borrowed Medicine Bag to craft a Full Medicine Bag. Bring this back to Corun.


Corun Finisc says 'This is frightening. A disease that can affect mosquito and wyvern must be a truly horrible thing. I will examine these samples carefully and pass knowledge to others who are working to repair this. From what you've shown me I can tell that the disease affects both the mind and the skin. Others seek information about illnesses of the skin. I need you to uncover information about diseases of the mind. I know not where to find such information, but you are a seeker and a worthy ranger. Find someone, somewhere, that knows enough about disease that affects 'more advanced' creatures such as men. Learn about the diseases of the mind. I will seek among the folk of the glade and pine for assistance with a cure for the Maiden's Hair. Please do not give up the search, no matter how difficult. This is a terrible illness and we must stop it from spreading. Take a copy of my notes with you, they may be of use to someone with the right knowledge.'

You receive Corun's Notes, which read:

This is a lengthy list of details about the effects of the Maiden's Hair disease. It describes similarities between the way it affects animals and the way that other diseases manifest. From what you see, there are two facets to the disease. It causes a painfully dry skin condition that often leads to excessive bleeding. The more deadly symptom affects the brain, causing incredible pain in the spine and head. This, Corun speculates, can lead to a shut down of the mind or a form of pain-driven insanity.


Step 7: Someone, Somewhere

Talk to Shana Liskia, the enchanter guildmaster on the second floor of the Academy of Arcane Sciences in West Freeport, at -180, -910.

You say, 'What diseases of the mind?'

Shana Liskia says, 'I study the mind. My most recent research deals with, well, I'd rather not discuss that. Unless you need something specific, I don't really have time for long random conversations right now.'

Give her Corun's Notes.

Shana Liskia says 'Well, this certainly is an interesting puzzle. I see here that these creatures were infected in their spinal columns. I'll tell you that a part of my research involves the use of the fluids of the brain and spine. I suspect that further details might be unpleasant. I might be able to help you, but I'll need materials to work with. Gather fluids from the brain of the creature with the greatest mental power that you can find. I'll test it and see if it's strong enough and has the right properties. If I can duplicate what you saw in these infected creatures, perhaps I can help. Aslo, bring back those notes that Corun made, I'll need them as well.' Shana makes a few hasty scribbles in the margins of Corun's Notes and hands them back to you.

You receive Corun's Notes - annotated, which read:

This is a lengthy list of details about the effects of the Maiden's Hair disease. It describes similarities between the way it affects animals and the way that other diseases manifest. From what you see, there are two facets to the disease. It causes a painfully dry skin condition that often leads to excessive bleeding. The more deadly symptom affects the brain, causing incredible pain in the spine and head. This, Corun speculates, can lead to a shut down of the mind or a form of pain-driven insanity. In the margins of Corun's notes, Shana has jotted incantations and odd words such as Gloombelly Vine that imply unusual mystical ingredients.


Step 8: Gather Materials

Go to the Deep. an ancient thought horror spawns from a trap near -750, +400 or -830, +380. It hits for 400, summons, can be slowed and snared, and enrages. Loot some Thick Spinal Fluid. Bring this and the annotated notes back to Shana.

Shana Liskia says 'Perfect! Yes, this will work nicely.' Shana looks through Corun's notes while gathering items from her stores. 'This should work. What I'm going to do is grow a crystal around this fluid and some of the key ingredients of the disease. The crystal will focus the power of the fluid and the elements of the disease will guide it. If this goes well, I should be able to create a crystal that will guide you to the disease.' Shana places the gathered items into a violet-tinted container and casts a spell over them. A moment later she retrieves a crystal from the container. The crystal is clear except for a dark, murky coloration at the center. 'Take that crystal and see if you can locate any creatures with the disease. If you have any success, please return and let me know.'

You receive a Mind Crystal.

Step 9: Locate Creatures with the Disease

Head back to Eastern Karana. The crystal glows warm in the presence of Althele and Tholris.

You say, 'You are diseased.'

Tholris looks at you indignantly.

You say, 'You are diseased.'

Tholris kicks dirt at your feet.

You say, 'You are diseased.'

Tholris shakes his head. Then he catches a glimpse of the Mind Crystal and looks thoughtful for a moment. Then he reaches into his pocket and produces two unusual crystals and hands them to you. Althele says, 'Tholris found these on the shore a little while ago. I don't see how they could be related to your search, but take them if you need them.'

You receive a Red Crystal and a Violet Crystal. Take these back to Shana.

Shana Liskia says 'Ah, well, it seems as though the crystal was attuned to these other crystals. They must have come in contact with a rather large element of the disease, otherwise I just can't see how the Mind Crystal would have noticed them. These crystals were created by someone with more experience than I have in this area. I will examine them further and attempt to learn something from them. I can tell now, though, that they were probably created in a fashion similar to the one I used to create the Mind Crystal.' Shana pulls out a piece of parchment and writes a note. She gives you the note and says, 'Take this note to Corun along with the Mind Crystal. He can use the crystal and my notes to seek out the plague in whatever fashion he thinks is best. I need to get to work investigating these new crystals.'

You receive a Letter to Corun, which reads:

You do not know me, Corun of the Glade. Our paths will never meet, I suspect. So you must trust my word and that of your ranger. The crystal that we have created for you will be able to locate traces of the Maiden's Hair disease under the proper circumstances. I hope that it aids you in your efforts to protect us from this illness. Your notes have put a bit of a fright into me and I have no desire to suffer from the illness you describe. I wish you luck and send you my appreciation of the talent of the one you sent to seek a cure. I trust that you will be able to solve this mystery and find a cure.


Take the letter and the Mind Crystal back to Corun.

Corun Finisc looks at the crystal for a moment; confusion, disgust and curiosity chasing each other across his tired face. After reading the letter, he looks up at you. 'This crystal seems strange, but if you and this Shana believe that it will help, then I know just the person to put it to work.' Corun puts the note and the crystal into a pouch. He reaches into another pouch to retrieve something small and hands it to you. 'This seed was brought to us by a druid of great skill. It should provide the cure we seek, but we do not know the place or circumstances under which to plant it. We have agreed to leave it to you to find that place and that time. I urge you to hasten, we do not know how long it will be until the plague is released upon us in earnest. The only thing that I know is that there may be a link between those that created the disease and the Plane of Discord. A very tenuous link, but keep the seed with you at all times, you never know when you will need it. May the Mother smile on your effort.'

You receive a Red Dogwood Seed.

Step 10: The Link with Discord

Gather a small raid force (has been done with 3 groups of Time-equipped players) and form up in the Bloodfields at a safe distance from the three buildings in the northwest before the Ruined City zoneline. Have someone else pull and clear the buildings and roamers in the area, as they will assist otherwise. When ready, go near the buildings (approximately +300, +750) with the seed. Several mobs will spawn:

Marshal Histent - Level 73+ - Roughly 500k hp, hits in the 1600s, rampages, procs Spirit Rend, is slowable with shaman's Balance of the Nihil

Grinbik the Fertile - Level 70 - Hits for 1100, is snareable and mezzable, moves slowly. He is controlled by the marshal to some extent.

2 x an eager student - Level 68

an enslaved earthmover - Level 68 - Mezzable, but highly resistant.

Several other adds (names, fight info?) will spawn throughout the fight, and the 3 x a noc darklurch in one of the buildings will assist. The encounter stays up for 40 minutes if not engaged and has a 2 hour respawn.

Grinbik the Fertile respawns non-aggro upon winning the encounter.


Grinbik the Fertile says 'I wish to speak with the one that freed me.'

You say, 'Hail, Grinbik the Fertile'

Grinbik the Fertile shouts, 'Aaaah!' A deep rumbling voice flows along the ground. 'I thank you, ______. You have freed me from such torture! Imagine me, Grinbik the Fertile, forced to kill and destroy! I was created to nurture and protect! I must go back to my own home and begin again to be what I was ment to be. I am honored and grateful to you for saving me. I see that you carry a powerful seed, nearly a seedling with its desire to grow! As my first act upon regaining myself I must aid you. If you wish that seed to flourish, you must find the land here that remains fertile. It is a rare thing but I have seen it. Take with you my blessing. This is a portion of my own power and it will aid you and that seed. I also know that my cousin Senvial is a slave here somewhere. You will need his aid as well to achieve your goal. Deliver that seedling and our blessings into the fertile ground and it will grow very quickly indeed! Thank you again ______! All present should praise you for your kind heart and warrior soul.'

You receive Grinbik's Blessing. Grinbik the Fertile will despawn, and a chest may spawn with additional loot.

Step 11: Senvial's Aid

This is similar to the fight with Marshal Histent. In Natimbi, head straight west from the magus zone-in and you will be close when you hit the west zone wall. The mobs spawn at -550, +1600. Several mobs will spawn:

Spiritbinder Trenzar - Level 70 - hits in the 2000s, unslowable, has an AE cold 1500 DD (-300 FR check).

Senvial of the Mist - he will spawn during the fight with Spiritbinder Trenzar and aggro.

a bound earth spirit

a bound fire spirit

Fight Spiritbinder Trenzar until Senvial of the Mist spawns and goes aggro. Kill Spiritbinder Trenzar, then fight Senvial of the Mist until he is around 10%, at which point he will stop attacking (presumably respawn as a non-KoS version) and you may hail him.


Senvial of the Mist stops moving and, with obvious effort, becomes more like mist than water. The elemental spirit remains in this position as it struggles to maintain control of its own will.

You say, 'Hail, Senvial of the Mist'

Senvial of the Mist says 'Thank you for freeing me, ______. I am not sure how it is that you broke the power that commanded me, but for that I am very grateful.' The water spirit looks at you carefully before speaking again. 'I sense that you will need my aid in the future. To repay my debt to you I give you my blessing. This is no mean thing, it carries with it a portion of my own power. Mine is the cool rain and soft mist. I am the essence of morning dew and the lazy fog. I have no doubt that you will use it wisely. There are more of my kin enslaved by these beasts and others like them. You appear to have the power to rescue them as you have me. I am not a being of foresight or far-seeing, mine is the realm of small, gentle things, but even I can see that you are a being of portent. I am honored to have met you. I must return to my realm. I shall never forget this place and what it has made me do, nor shall I forget the one thing that freed me.'

You receive Senvial's Blessing.

Step 12: Seed to a Tree

At +1380, -960 in Jaggedpine Forest, you will find a ground spawn 3-slot SMALL container called Fertile Earth. Combine the Red Dogwood Seed, Grinbik's Blessing, and Senvial's Blessing in the container at that location (no other locations will work). A tree will start to grow and you will see this:

The seed grows rapidly the moment you push it beneath the soil. It appears at first as a mere shoot, but within moments grows into a stout sapling and then into a gigantic tree. The tree is one you've never seen before. It is the coloration and thick bark of a redwood with the thick bole indicative of the species. The tree is, however, far too short and has spindly branches sprouting from it with beautiful flowers that you would expect on a dogwood. You take all of this in at a glance. It takes you a moment longer to realize that the tree is moving.

Red Dogwood Treant looks about for a moment. It peers at the sky and the earth for a while. It then looks down and says, 'We finally meet. Thank you for helping me to grow. I understand that I have been blessed by spirits of rain and earth and that is why I can speak to you and move. You have given me much, my friend. Now I would give something to you.' The great treant gently pulls a small piece of wood from its bole. The wood is hard and dark. It then reaches down with one of its high branches and plucks a singular flower, smaller and of blue color that differs from the white of the others. The petals fall from the flower as he reaches out and hands you these two items. 'I have been with you and your people for a while. I know what you seek. That seed will grow the plant you need. The heartwood is for you. May it serve you well.'

You receive Red Dogwood Heartwood and a Spring Dogwood Seed. In yellow text, you see:

The Red Dogwood Treant speaks directly into your mind. 'My day of growth is a glorious one, but now that I can sense the world directly I feel a dangerous presence invading it. There is a force of chaos here, I can feel it in my limbs. I am not the only one that feels this, for I hear others thinking about it. Many of them do not know what it is, they can not understand its force, but they are reacting to it. I sense that our world is becoming more dangerous, that there is a change coming. I also feel something closer, something coming. Something knows I have become aware. It is a servant of the chaos. It... it reaches for me!'

The Red Dogwood Treant screams in pain. 'Something has grasped my very soul! It seeks to consume me!' The treant begins to wither.

In your mind you feel the treant suffering and asks your permission to serve you rather than suffer consumption. Of course you agree, and you feel the treant's relief. You sense the spirit of the amazing creature leave its own body and enter the heartwood that it so recently gave to you. It speaks to you once more before completely merging with the wood. 'I sensed another there, a great nature spirit enslaved. It was this spirit that was forced to find me and be a conduit for my destruction. You must find and free him! He suffers so! I can aid you as I did before with Senvial and Grinbik, though it may be difficult for me to speak to you again. Thank you for everything, friend.'

Go back to Corun in Surefall Glades and give him the Spring Dogwood Seed.

Corun Finisc look at the seed, perplexed for a moment. Then he suddenly goes into motion. He pulls a sheaf of papers from a backpack and riffles through them. He mutters to himself as he compares the seed to sketches in the notes. 'This is it! If we plant this seed and its seeds widely enough, it should protect and even cure the Maiden's Hair with its pollen! You've done it! Thank you! The Glade thanks you. You've saved many good and fair things from death.' Corun looks crestfallen for a moment. 'I only wish I had something to give you to express our appreciation. From what you have told me I think this may help you. It is a rare metal, I hope you can find a worthy use for it.'

You receive a Block of Purest Silver.

Step 13: One Last Fight

Bring a raid to the Ruined City of Dranik. Head north from zone-in and turn right when you reach the east-west valley. Up the slope is an entrance to a courtyard with many snakes and a red /con ogre called Krekk Brimblade (part of the warrior epic 1.5). North of the courtyard is the entrance to a fort. Have your raid clear the west wing of the fort then back out to the entrance. When ready, you should head to the room at /loc +2292, -944, -159, causing Sverins Fireskin and Uisima Lord of the Depths to spawn (need levels and fight info).

Similarly to the previous two fights, keep Uisima busy via off-tanking or kiting and kill Sverins Fireskin, who procs Matter Dispersal and spawns mezzable/snareable/slowable adds called "An Earthbound Golem." Once Sverins is dead, slowly take Uisima down to low health until he respawns as non-KoS.


You say, 'Hail, Uisima Lord of the Depths'

Uisima Lord of the Depths says 'It is good to be free again. Thank you for your help. Now, let us forget the past, for that is the only way that I shall be able to regain my life. Let us look into your future and the future of your friend the treant. I must somehow make amends for the pain that I have caused him. Please let me see the heartwood in which he now resides.'

Give it the Red Dogwood Heartwood.

Uisima Lord of the Depths holds the wood for a while, peering into the smooth grains. After a few moments he speaks. 'We are in agreement, the treant and I. You have been my savior and his creator. There seems only one way to repay your efforts on our behalf.' Uisima holds the heartwood at arm's length and breathes lightly to it. You feel as much as hear the treant sigh with pleasure at the feel of the breath. You too feel the breeze brush our face and in it you understand what is happening. Uisima is freeing the wood and the treant inside to take a shape of its choosing. The wood grows, changing shape to become something more than it was, Uisima hands the wood back to you. 'The Red Dogwood treant is a rare creature, gentle in spirit but strong in conviction. He says that he is honored to serve you in this fashion. Take this wood and form around it a blade made of the finest silver. We both thank you but I must go now or I might be captured once again.'

Uisima despawns and you receive Wind-blessed Heartwood. A chest may spawn with additional loot. Combine the Wind-blessed Heartwood and Block of Purest Silver in a fletching kit to craft the Heartwood Blade, a.k.a. ranger epic 1.5. You also receive 5 AAs and access to your new epic title, Earthguard.

Chest Loot:
Jagged Combatant Stone

Need missing dialogues and information on any chests we don't have listed.
Submitted by: Tenani, Willowflower, Coffeapot, Lilheart, the folks at eqrangers.com and The Ranger's Glade
Rewards:
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Post Comment
Siflu bug?
# Oct 15 2005 at 3:55 PM Rating: Good
*
113 posts
Anyone get a bug where they kill Siflu by accident? O_o
RE: Siflu bug?
# Oct 15 2005 at 4:16 PM Rating: Decent
I almost did twice- first time i fought him I didn't talk to the wayfarer's officer so he didn't give me the lodestone. Meleeing with him near the end I almost didn't even see the respawn message. Fought him again after I talked to the officer, he was at about 6%, casted hail of arrows on him, that took him to like 2% and he respawned non-agro.
lvl to start
# Oct 01 2005 at 2:56 PM Rating: Decent
I know the 1.5 is required lvl of 65 but i figured i could get started on the running around while i was still 59. I was wrong. When I talk to Althele she tells me some crap about what a baby I am. (not really) When I hand her the Sickly Maidens Hair she only confrims what I already know, that is is ill. I guess Ill try again in 6 lvls.
RE: lvl to start
# Dec 19 2005 at 5:07 PM Rating: Decent
I started at lvl 63Smiley: yikes
WoS and RS fights =)
# Sep 22 2005 at 11:35 PM Rating: Decent
Find Craftmaster Tieranu in Riftseeker's Sanctum (location information?). He hits for 2500 and single rampages. He also spawns several adds, the higher levels of which come with a 1500 AE.

The location of this guy is off of the RS room. If you kill him fast enough you will not have adds with the fight =) he spawns 2 waves of adds about 8 total. All of the adds are mezzable i believe. This is the easier of the 2 "raid" fights. Probably takes around 3-4 groups minimum.



Upon Tieranu's death, a chest will spawn. Inside the chest is a Ring of Warmth.

Find Herrian Warfrost in the Wall of Slaughter in the tunnels leading to the Muramite Proving Grounds. He is not an easy encounter -- his AE Winter's Freeze goes off frequently for 1500, quads for 2700, hits fast, and procs a 10 second stun which will make holding aggro a difficult task. He is perma-rooted. He also spawns with 3 x "an excited builder." Kill him, and loot the Hoarfrost Wand.


All of the adds are mezzable. He is VERY difficult to slow. He has a ton of HP. He has a rampage also. The AE is easily resistable but be sure to have Cold resist up =) He is located in the first room on the right of the right tunnel (if you are coming from MPG). Minimum for the fight would be about 5 groups. (altho 4 groups maybe able to get thru it with the right mix... but very very difficult)

i hope this helps anyone trying this for the first time.... walking in with no clue can be fun but it's nice to have some idea =)
WoS and RS fights =)
# Sep 22 2005 at 11:35 PM Rating: Decent
oops double post /sigh





Edited, Fri Sep 23 00:50:02 2005
Blood Samples
# Sep 12 2005 at 5:35 PM Rating: Decent
to make the blood samples you need to combine the animal and the magic vial in a fletching kit
Couple corrections
# Sep 05 2005 at 9:51 PM Rating: Decent
Okay, a couple things I've found that didn't work for me from this write up...

1.) Natimbi fight: Burn Spiritbender fast to keep adds to a minimum, Mist pops OT him. Kill spiritbender completely, then kill all the adds. I left mist for last, and had everybody else back off at 15% so I could apply damage slowly. Got him down to around 5% for non-aggro. Killing Mist before hand does not work.

2.) Ground spawn prior to final fight is 1000 north of where its listed here. More like pos1380, neg1000.
Samples
# Sep 02 2005 at 8:22 PM Rating: Decent
Not sure what I did wrong, but I got my spider sample and its telling me its to large to fit in the medicine bag for combine. Is it supposed to be combined in something else? I'm lost.
RE: Samples
# Sep 03 2005 at 6:28 PM Rating: Decent
try a fletching kit
Siflu Loc
# Aug 28 2005 at 12:41 AM Rating: Decent
Siflu was at pos 237.88 pos 650.16
____________________________
Fyrmn Fyrslayer
Ranger of Tunare
Memento Reejeryn
Seventh Hammer(Lany's)
Wayfarers Brotherhood Officer Loc
# Aug 27 2005 at 5:18 PM Rating: Decent
The Wayfarers Brotherhood Officer is located at:
pos 493.69 pos 1456.53

Edited, Sat Aug 27 18:45:56 2005
____________________________
Fyrmn Fyrslayer
Ranger of Tunare
Memento Reejeryn
Seventh Hammer(Lany's)
Fertile Earth spawn
# Aug 21 2005 at 2:10 AM Rating: Good
fertile earth spawns at +1380, -960...for me atleast
RE: Fertile Earth spawn
# Oct 22 2005 at 8:26 PM Rating: Decent
Exactly the same for me.
Filling in a blank
# Aug 08 2005 at 11:31 AM Rating: Decent
21 posts
The Wayfayer's Brotherhood officer is a wood elven female in while plate mail, just south of the zone in from your Wayfayer camp translocates.

Location is + 490/+ 1460

She is trackable (dark blue to a level 70) from the same zone in.
Epic Bow
# Aug 06 2005 at 11:47 AM Rating: Good
I would have much rather rangers got a bow... they are RANGErs... anyways, heres what it would look like.

Epic 1.5
Heartwood Bow
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skil: Archery Atk Delay: 30
DMG: 45 Dmg Bonus: 36 AC: 30
Effect: Eagle Spirit (Must Equip, Casting Time: 0.5)
Recast Delay: 6 minutes, Recast Type: 6
Focus: Ginbik's Blessing
STR: +25 DEX: +30 STA: +25 WIS: +25 AGI: +25 HP: +260 MANA: +240
SV FIRE: +30 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20
Attack: +30
Accuracy: +5
Required level of 65.
WT: 2.0 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, type 4: empty
Slot 2, type 8: empty

Eagle Strike
Spell Effect: Fills you with the spirit of the eagle, greatly increasing your accuracy and chance to critical hit while using a bow.

Ginbik's Blessing
Spell Effect: Increases the amount of damage done by direct damage spells. This effect works on spells up to level 70.

Epic 2.0
Aurora, the Heartwood Bow
MAGIC ITEM LORE ITEM NO DROP
Slot: Range
Skill:Archery Atk Delay: 34
Dmg: 85 Dmg Bonus: 38 AC: 60
Effect: Falcon Strike (Casting Time 0.8)
Recast Delay: 5 minutes, Recast Type: 6
Focus Effect: Oshimai's Blessing
DEX: +35 STA: +30 CHA: +15 WIS: +25 AGI: +25 HP: +420 MANA: +400
SV FIRE: +30 SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +25
Attack: +30
Accuracy: +10
Mana regeneration: +2
Required Level of 70.
WT: 5.0 Size MEDIUM
Class: RNG
Race: HUM ELF HEF HLF
Slot 1, Type 4: empty
Slot 2, Type 8: empty

Falcon Strike
Spell Effect: Fills you with the spirit of the falcon, greatly increasing your accuracy and chance to critical hit while using a bow.

Oshimai's Blessing
Spell Effect: Increases the amount of damage done by direct damage spells. This effect works on spells up to level 70.
RE: Epic Bow
# Apr 18 2006 at 12:38 PM Rating: Decent
*
98 posts
Sorry, rangers are not archers.

RANGE being in the name is irrelevant.

rang·er

A wanderer; a rover.

A member of an armed troop employed in patrolling a specific region.

A warden employed to maintain and protect a natural area, such as a forest or park.
Chiefly British. The keeper of a royal forest or park.

That is the actual defintion of a ranger, no archery mentioned.

In EQ terms, rangers are primarily a melee class, and always have been. Just because for a very small portion of the game, archery happens to outdamage melee, it does not make rangers archers.

Ranger epics should ALWAYS be melee weapons, it is our best damage potential, if we were given bows, we would be gimped.
RE: Epic Bow
# Apr 20 2006 at 3:41 PM Rating: Excellent
*
173 posts
Sorry but I beg to disagree.

Finally, with the inclusion of the PoR bows, rangers are a force to be reckoned with at a distance (for most with the below described bow and a Class 7 Drakebone Drakespike Arrow its like 375). I have the Druzzil's Composite Treant Laminated Compound Bow (non-bazaar version...heh heh...worked my **** off for this one). Without using TS, in a group with an effective tank that can hold aggro without root I can sit at a safe distance and consistently plow the mob with at least 700-900 per hit, 1256 crit max. If I turn on TS, I can get 2512 max crit, avg at about 1400-1800.

This every 1.4 seconds, and if TrickShot 2 triggers, double it...

I am a ranger. I know, not range-r. I am a scout, reconnaissance. I know I am not a tank, I am not a melee class unless I absolutely have to (a caster in my party/raid/guild is doomed, the MA is overwhelmed, then hey, my life is forfeit for the good of all).

I am absolutely elated that we finally have the firepower that we deserve, and the dps that makes us a desired part of the team at last.

I mean, can you imagine five rangers with said bow, with max archery/class AAs, using TS at the same time, against a raid mob...?

At least the rangers in my guild (lvls 68-70) are more than happy to stay at a safe range now and fill the mobs full of holes...why get within swinging distance when I can solo mobs and bring them down hard without taking more than a few side punches anyways?

(Edit: Yes, I do agree that I want the melee weapon more than the bow for epic. God knows I still can not figure out what the max distance for summon is...heh heh, I know its alot more than 375, as my death today bears witness to...grin. There are cases where we need the melee, and I am glad I am working to get this one. My point is my bow is my best friend, next to my guildies.)



Edited, Thu Apr 20 15:41:22 2006
RE: Epic Bow
# Apr 27 2006 at 1:00 AM Rating: Decent
*
98 posts
It is up to you if you want to disagree, but you are still wrong :p

Any tank who cant hold aggro vs archery, doesnt deserve to be tanking at all.

I am well aware of what bows can do, I have played two rangers to level 70. Per hit, max hit, are both irrelevant, DPS (damage per second), is what is relevant.

I gather you are a non raider, but, our (rangers) firepower has LESSENED in comparision to our melee by FAR since PoP era, not increased, having a higher damage bow is irrelevant when the equivalent difficulty melee weapons are so much better. Even non 1:1 ratio weapons are better dps than Druzzils etc, now, get blade of the eclipse and any of the better DoN weapons, and you will not use your bow again because of the sucky damage.

You are wielding epic ones (lord only knows why :p), which are complete tripe for DPS, if you started to melee with those weapons in a group, I'd probably kick you myself, of course you will use your bow, as your melee weapons suck compared to it.

Ranger != archer, no matter how you try to justify it, we never have been.

PoP era bows skewed things for a while, for some, but overall, with equivalent difficulty weapons, our melee will ALWAYS be better damage than bow, around 30%+ more.

Also, a meleeing ranger who is not the tank should never get aggro, being hit should not be a factor in whether you melee or not, all that should be a factor is what you will do more damage with, melee or bow? Go with highest, if it is bow, you need to work on bettering you melee weapons.

Most raiding rangers I know dont even use trueshot or their bow in most fights, most switching to warders wrath for increased melee DPS.

Archery is just a tool for rangers, not a class description.





RE: Epic Bow
# Dec 26 2006 at 11:33 AM Rating: Decent
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40 posts
Personally as a 72 Ranger (at the time of this post) I still would like to have a Bow Epic. In my mind it made sense... Epic 1.0a sword, Epic 1.0b sword, Epic 1.5 Bow.

Granted I am not from what you would call a traditional "high end" guild, I do come from a guild of tremendously talented players. The main thing each of these people has is cooperation. No matter what style you play your character, you do it in symphony with the other players you raid with.

My personal style is bowing. Even at the reduction of DPS that SoE gave us. Most people never say why they do what they do...but here is my reason: Backup support. As a ranged melee I can stand in the back doing decent DPS and watch the action much better then standing toe-to-toe with mobs. I compliment the Chanters by preslowing and or kiting adds till they are locked down. I grab aggro off the clerics and casters when something goes after them. I can take a punch or too trying to defend those that are supporting the tanks. I think this style fits me well as well as the raid force. Nothing worse then having a mob break ranks and start wiping your mages and wizzys out in seconds when there is no protection in the rear ranks.

Does this make me less of a character?? Hell no. In fact I can tell you I have save more then a few raids from wiping because I was ranged DPS and saw and took care of a problem in the rear before it effected the main raid. No I'm not superman and will whole heartedly say I'm gimp, but it never hurts to have protection around your casters, and if I had an epic bow I could add so much more to the DPS from afar while still protecting my casters.

Does that mean I don't melee? no. But in my play style, melee takes second fiddle. I even went so far as to evolve my Clockwork Farshot Armor Piercer because it was supposed to be our "epic bow" at least at some early dev point. I truly beleive they should have made that bow the end game bow but made it a much longer evolve time. It took me months to evolve it from beginning to end but I would have waited longer still to make it epic level.

End all... they should have given us a choice. Melee rangers get the sword they deserve, while the bow rangers get the bow they so want. SoE made us that flexible, so make our options flexible as well.
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natambi senviel 1.5 raid encounter
# Jul 19 2005 at 7:49 PM Rating: Decent
Don't know why but for me our raid force killed the mob, he never respawned non agro. Did we kill to fast? Should we have laid off at around 15-1pct? Any help be appreciated.

Zbar
RE: natambi senviel 1.5 raid encounter
# Jul 26 2005 at 2:23 AM Rating: Decent
yeah you're spose to solo past 20% all the way down to 4% then he should spawn non-kos and you hail and he gives you the items/chest.
1.5 final battle
# Jun 09 2005 at 10:45 PM Rating: Decent
**
485 posts
where could i find out what drops on the final battle of epic 1.5
Prequest Information
# Jun 05 2005 at 4:27 PM Rating: Decent
Forage Blasted Stone in Bloodfields

LORE ITEM NO TRADE
Weight: 0.1 Size: TINY
Classes: All Classes
Races: All Races

Find Targen Stonefall in Nedaria's Landing (loc ???)

You say, 'Hail, Targen Stonefall'

Targen Stonefall says 'Hello there, Gamli. I hope you fare well in your travels. I've decided to settle in here, next to the warm fires of the smithy rather than visit the plane of discord again. It's nasty, but is certainly has some [interesting stones].'

You say, 'what interesting stones'

Targen Stonefall says 'Well, I've been hearing about stones that have inherent power, much like those that we've been calling augmentation stones. These are cruder and you'd have to talk to someone else about exactly how to work with those. I'm more of a geologist myself. I study the way earth and stone are formed. I think there's a lot we can learn about this place from the formation of the [native stones].'

You say, 'what native stones'

Targen Stonefall says 'Just about any of them, really. I've seen most of what can be found, but if you see anything interesting, please let me look at it. You never know what gems you might find! Best of luck to you, my friend.'

Give Blasted Stone to Targen Stonefall

Targen Stonefall looks carefully at the stone. He takes out a cloth and some liquid and rubs the stone thoroughly. 'Why do you waste my time, friend? This is a rock from Norrath. I suppose it's kind of you to bring it to me, you probably didn't know any better, but I can't do anything with this. Where did you find this?

You recieve Washed Blasted Stone

You say, 'bloodfields'
Targen Stonefall says 'What? You found this there? Now that is unusual.' Targen pauses a moment to scratch his chin. 'This might bear further investigation. I'll need a sample to compare to this new stone of yours. Maybe you can do me a favor. Gather up a stone from someplace like [Odus] and bring it to me. I'll be able to compare results from that stones to this one you brought and maybe we can learn something. Here, take this sample cloth and this vial of emulsion. When you find a rock that you think might work, use the emulsion and the cloth. If it reacts you know you've got a good enough sample. Then place it with the blasted stone of yours in the cloth and bind them up. Bring the bundle back to me and I'll take a look at them.'


You recieve Targen's Emulsion.
You receive Sample Cloth.

You say, 'Odus?'
Targen Stonefall says 'It's pretty obvious where all the good stone on that little rock is.'

-Odus Rock

Go to the Ruins of Old Paineel
Find Stone Collector (loc??) (Mob information needed)
Stone Collector is far in the zone, just before the passage to Jaeil

Targen's Emulsion + Odus Rock (real item name not known)

Odus Rock + Blasted Stone in Sample Cloth = (item not known, but is handed to Targen)

Targen Stonefall works a fine cloth on both stones for a while, then takes out what appears to be a prism and peers at the stones through it. 'Well, the stone is indeed native to the Plane of Discord. It just has many properties in common with the stone native to Norrath. I have never seen something like this before. My best guess is that it is some sort of stone amalgamation. I believe that matter is pulled into Discord when gates open. From what I have been told a gate was opened to Norrath in the past. Perhaps matter from Norrath and matter from Discord were merged when the gate was opened. That would make sense if there was a powerful magical disruption or explosion. I understand that Taelosians had powerful geomantic magic. If this stone came from Taelosia many years ago during the height of their power, it might be very special. It's too bad there isn't any way to remove the [impurities] from it.

You say 'What impurities?'

Targen Stonefall says 'A large portion of this stone is infused with material native to this place. I call those impurities because to me the real stone here is the stuff that seems to be from ancient Taelosia. I hope you can find someone with enough earth magic to purify it for you.'

Targen hands you Polished Blasted Stone


Apparently, the Polished Blasted Stone is handed into Xanuusus of NK, little is known about what he gives you though. Text and a poem, it is not kmown whether the poem is an actual item, or if the item can be read.


Hopefully someone can fill in the information that is missing.
Working As Intended... well, now it is
# Jun 01 2005 at 11:23 AM Rating: Decent
The effect for Aurora etc. was fixed to be a fixed duration instead of the old 10 hit it had at the start for those who don't already know. Just an FYI for those who were annoyed by that and decided to never do the 1.5 and 2.0.
Bow..
# May 01 2005 at 1:57 PM Rating: Decent
This would be more real.. if it was a bow.. why give us a bow that has 45 damage when theres closely better bows out there all ready...
Heartwood Bow
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skil: Archery Atk Delay: 32
**DMG: 65 AC: 20
DEX: +30 STA: +20 WIS: +20 AGI: +20 HP: +200 MANA: +190
SV FIRE: +30 SV COLD: +20 SV MAGIC: +20
Attack: +30
Accuracy: +5
Required level of 65.
Effect: Eagle Spirit (Must Equip, Casting Time: 0.5)
Recast Delay: 360 seconds, Recast Type: 6
Focus: Ginbik's Blessing
WT: 2.0 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, type 4: empty
Slot 2, type 8: empty
RE: Bow..
# May 19 2005 at 10:36 AM Rating: Decent
Aurora The HeartWood Bow
Magic Item Lore Item No Drop
Slot:Range
Skill:Archery Atk Delay 20
Dmg: 85 AC: 50
DEX: +50 STA: +40 WIS: +40 AGI: +40 HP: +350 MANA: +340 SV FIRE: +50 SV COLD: +40
SV MAGIC: +40
Attack: +50
Accuracy: +10
Required Level of 70
Effect: Falcon Strike (Casting Time 0.8)
Focus Effect: Oshimai's Blessing
WT: 1.0 Size MEDIUM
Class: RNG
Race: HUM ELF HEF HLF
Slot 1, Type 4: empty
Slot 2, Type 8: empty

Now That Would be an epic weapon for rangers with this bow Rangers would be the highest dmging class in the game even higher then wizzy's but SOE will never do it because with this bow and COA Gear Ranger Because Soloable of just about any none raid creature in this game so soe will never do but hey i like the heartwood blades they are nice and got a good look to um so im happy with that and plus we get PlagueBreeze which is an awesome bow at 39/28 and if ur going for higher dmg then got for Bow Of The Tempest at 43/36 or Darkiron Bow Of Betrayal at 49/38 which is probally the highest DPS bow in this game but yea it would be nice to get an epic bow bu it will never happen so we gotta work with what we have
RE: Bow..
# May 27 2005 at 9:42 PM Rating: Decent
Actually, Plaguebreeze has the highest DPS of any bow, followed closely by Darkiron and Bow of the Tempest. Plaguebreeze also wins out in stats. =) Epic or no, it's good enough for me.
Make a NPC
# Mar 30 2005 at 11:36 PM Rating: Default
They should add a NPC that can switch our epic blade into a bow, but since other classes wouldnt be able to do it ( I think ). That the switch would only work once.

Some creative fun ~~~~~~~~~~~~~~~~~~~~~~

Heartwood Bow
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skil: Archery Atk Delay: 32
DMG: 45 AC: 20
DEX: +30 STA: +20 WIS: +20 AGI: +20 HP: +200 MANA: +190
SV FIRE: +30 SV COLD: +20 SV MAGIC: +20
Attack: +30
Accuracy: +5
Required level of 65.
Effect: Eagle Spirit (Must Equip, Casting Time: 0.5)
Recast Delay: 360 seconds, Recast Type: 6
Focus: Ginbik's Blessing
WT: 2.0 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, type 4: empty
Slot 2, type 8: empty

Eagle Spirit
Spell Effect: Fills you with the spirit of the eagle, greatly increasing your accuracy and chance to critical hit while using bow.

Question
# Jan 11 2005 at 10:15 AM Rating: Default
Hey you have to turn in your heartwood blade to get this? So that means you can't keep it? Thats not cool cause I like that blade to. havnt got it yet but I still like how it looks and pretty nice stats on it. Please let me know thank you.

And if anyone can read this can u up my rating so people can actually see my post?

Thanks

Tholuxe Paells server
Notawoman 53 ranger
Geakor 51 cleric
Sorulaz 38 monks
RE: Question
# Feb 10 2005 at 7:12 PM Rating: Excellent
28 posts
First sword you lose so if you complete Epic 2.0 you will only have one sword, Aurora, The Heartwood Blade
Twitching Sword Fish
# Dec 30 2004 at 12:05 PM Rating: Decent
Twitching swordfish spawn location in Siren's Groto at -156, pos 75. My experience was to bring a trusty druid/wizard succor to the ww side. From there long corridor with a fish statue and hut and lots of those big bear mobs. In water by itself is the twitching swordfish.

Epic 2.0
# Dec 23 2004 at 9:44 PM Rating: Decent
Epic 2.0 has been solved , would somone please post a link to the completion Please
1.5 Final battle
# Nov 19 2004 at 5:27 PM Rating: Decent
Svenril does not cast a 1500 DD spell. He casts "Matter Dispersal"(on Lucy). -600 AC, 500hp/tick DoT. He is level 73+, and multiple "An Earthbound Golem" spawn and despawn during the fight. Uisima, Lord of the depths is level 70.

The title you can use after finishing 1.5 is "Earthguard".

Edited, Fri Nov 19 17:30:02 2004
RE: 1.5 Final battle
# Nov 23 2004 at 7:57 PM Rating: Decent
****
6,998 posts
Updated, thanks!
Grinbik the Fertile
# Nov 14 2004 at 12:13 AM Rating: Decent
Did this fight tonight, we cc/kited everything and burned down Grinbik the Fertile to 10pct, but he did not deagro/respawn as non agro. Are we suppose to kill the Marshal Histent and other adds first ? Or do we kill everything then Grinbik respawns after everything is dead ? Can anyone who has done this fight tell me what needs to be done?
RE: Grinbik the Fertile
# Feb 10 2005 at 8:31 PM Rating: Good
28 posts
Marshal Histent must be killed before Grinbik will work properly, I've not been able to assertain whether or not you must kill the adds with the event before doing Grinbik but it seemed to not be needed when I did this first hand.
This is because the Marshal has taken control of him so in effect, you're releasing him.

Edited, Sun Feb 13 20:50:52 2005
bugged
# Nov 10 2004 at 6:38 PM Rating: Decent
Did this tonight and Uisima was bugged. Handed him the heartwood and got no response at all. Just got the heartwood back. Only thing i can think of is that I died once during the fight. So make sure you dont die at all during this fight.
Ranger 2.0 Epic
# Oct 29 2004 at 1:32 PM Rating: Decent
We don't have to give up either of the original Ranger epic weapons to get the heartwood Blade do we?
RE: Ranger 2.0 Epic
# Nov 14 2004 at 12:32 AM Rating: Decent
No you can keep both epic 1.0 swords, and have epic 1.5 sword also
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