Ranger Epic 1.5: Heartwood Blade  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed Sep 15 16:27:39 2004
Modified: Tue Dec 5 05:21:04 2023
If you have Swiftwind and Earthcaller or have finished the pre-quest:

Step 1: The First Hints

Althele may be found at -3600, -1600 in Eastern Karana.

You say, 'Hail, Althele'

Althele says, 'Hello, friend. Beautiful is what I would call such a day normally, but lately? I sense that something is [out of balance].'

You say, 'What is out of balance?'

Althele says 'I don't know for certain what is wrong. It feels like the start of a cold, a sort of tickling at the back of Norrath's throat, if I may make such a poor metaphor. In much the same way that I can sense that you have wielded the power of nature, probably in the form of the weapons known as Swiftwind and Earthcaller, I can sense a power of illness creeping upon the land. Please, if you come across anything suspicious bring it to me. I am worried, this does not feel like a natural sickness to me. Go with the blessing of the Mother and the speed of the Storm, my child.'

Go to the Rathe Mountains and forage Sickly Maiden's Hair, a rare forage. Give it to Althele.

Althele says 'This plant has an illness that I have never sensed before.' Althele pauses in thought for a moment. 'You are a hunter, so I shall put your skills to work. First, take this to Corun in Surefall. He is an expert on animal illnesses. Then put your hunting skills to work and see if you can capture any animals that may have eaten this plant. Corun will want to see them to help him discover what the sickness is.'

You receive a Tuft of Sickly Maiden's Hair.

Step 2: Corun Gives Advice

Give the tuft to Corun Finisc in Surefall Glades.

Corun Finisc says 'Well, this is certainly an unpleasant sight. If Althele sent you to me it must be because I've had a lot of experience with sick animals. If you can find me some animals that have become ill by eating this plant perhaps I can discover something about this disease. You must not kill these animals. It is never good to harm an animal if you do not need to. It is also important that the animal be alive when you take samples of their blood. If any animals have eaten this plant and become ill, you need to find a way to capture them and use your fletching kit and these vials to gather blood samples. Althele is rarely wrong about what she senses from Antonica. Be careful with that medicine bag, I borrowed it from a friend in Halas a while back. I'll need you to use it to store some samples as you capture the animals. Don't lose it, you don't want Lars angry with you!'

You receive a Borrowed Medicine Bag, a 6-slot SMALL container, and 6 x Magical Sample Vial.

Step 3: Construct Traps

The clue to the next step is in Corun's "fletching kit" reference. If you open your fletching kit (any fletching kit or planar/collapsible only?) and search for recipes, you'll see a Large Butterfly Net and Eight-Loop Lasso listed, along with the subcombines for each:

Large Butterfly Net = 1 x Long Net Pole (crafted, see below) + 1 x Phase Netting (crafted, see below), trivial 15

Long Net Pole = 1 x Fallen Tree Branch (foraged in Dranik's Scar, Old Bloodfields, or City of Dranik) + 1 x Whittling Knife (purchased in Abysmal Sea), trivial 15

Phase Netting = 4 x Phase Spider Silk (dropped in Dragon Necropolis from "a phase spider") + 1 x Pine Sap (foraged in Jaggedpine Forest and Nedaria's Landing)

Eight-loop Lasso = 8 x Fibrous Rope (crafted, see below), trivial 15, minimum skill required 100

Fibrous Rope = 1 x Golanda Nut (foraged in most if not all Omens of War zones) + 1 x Smithy Hammer (purchaseable at many fine smithing merchants), trivial 15, minimum skill required 100


Step 4: Capture the Animals...Crikey!

When using the lasso, make sure to equip something that won't do damage in your offhand slot, e.g., a fire beetle eye, your fletching trophy, etc. The mob should despawn at 25% and you will receive a captured version of the animal on your cursor. You then combine the captured version with a Magical Sample Vial in your fletching kit to craft a blood sample appropriate to that creature. Note that there's ~20% chance the capture will fail even if you did everything right (first person to do damage was using the magical trap/weapon.

The animals are:

a twitching swordfish in Siren's Grotto at -156, +75. Use the Large Butterfly Net. You will wind up with a Captured Swordfish on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Twitching Swordfish Blood Sample (trivial? minimum required skill? no-fail?).

a sickly mosquito in Cazic Thule at +990, -55. Use the Large Butterfly Net. You will wind up with a Captured Mosquito on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Sickly Mosquito Blood Sample (trivial? minimum required skill? no-fail?).

a bloated drogan spider in Temple of Droga at +450, +410. Use the Eight-loop Lasso. You will wind up with a Captured Spider on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Bloated Drogan Spider Blood Sample (trivial? minimum required skill? no-fail?).

a leprous chokidai in Chardok, Halls of Betrayal (a.k.a. Chardok B) at +165, +40. Use the Eight-loop Lasso. You will wind up with a Captured Chokidai on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Leprous Chokidai Blood Sample (trivial? minimum required skill? no-fail?).


Step 5: Combine the Samples

Combine the four samples and hand the Closed Medicine Bag to Corun. (Note: you can skip this step by combining all 6 samples before handing in to Corun, but we'll provide the flavor text for completeness.)

Corun Finisc looks over the contents of the medicine bag with a thoughtful expression. 'I wonder if this illness can affect so-called sentient beings. Take this back for now. Go and seek intelligent creatures that may have been affected by this illness. I don't care if you have to kill them, that's fine. Such beings are not of my concern. A couple of samples of their blood should be enough for me to discover something about this disease. I have been hearing from others that the course of this disease is not natural. As your own work corroborates, this illness has spread across species and locations that indicate an unnatural force. Please hurry, even I am beginning to believe that the term plague is appropriate in this situation. I shudder to think how this might affect this sacred glade.'

You receive the Borrowed Medicine Bag and previously combined blood samples back. Now you must collect two more samples. As the text suggests, you may fight and kill them normally. The blood samples do NOT have to be combined with the two remaining Magical Sample Vials.

Step 6: Collect the Remaining Samples

a neuralgic huntress may be found roaming the Western Wastes between the two canyons. Other mobs will assist her, so bring some crowd control. Triples for 600. Loot some Neuralgic Wyvern Blood.

an asteatotic highborn may be found in Veksar near -335, -270. Need fight info. Loot some Asteatotic Veksar Blood.

Combine the two new blood samples with the four previous blood samples in your Borrowed Medicine Bag to craft a Full Medicine Bag. Bring this back to Corun.


Corun Finisc says 'This is frightening. A disease that can affect mosquito and wyvern must be a truly horrible thing. I will examine these samples carefully and pass knowledge to others who are working to repair this. From what you've shown me I can tell that the disease affects both the mind and the skin. Others seek information about illnesses of the skin. I need you to uncover information about diseases of the mind. I know not where to find such information, but you are a seeker and a worthy ranger. Find someone, somewhere, that knows enough about disease that affects 'more advanced' creatures such as men. Learn about the diseases of the mind. I will seek among the folk of the glade and pine for assistance with a cure for the Maiden's Hair. Please do not give up the search, no matter how difficult. This is a terrible illness and we must stop it from spreading. Take a copy of my notes with you, they may be of use to someone with the right knowledge.'

You receive Corun's Notes, which read:

This is a lengthy list of details about the effects of the Maiden's Hair disease. It describes similarities between the way it affects animals and the way that other diseases manifest. From what you see, there are two facets to the disease. It causes a painfully dry skin condition that often leads to excessive bleeding. The more deadly symptom affects the brain, causing incredible pain in the spine and head. This, Corun speculates, can lead to a shut down of the mind or a form of pain-driven insanity.


Step 7: Someone, Somewhere

Talk to Shana Liskia, the enchanter guildmaster on the second floor of the Academy of Arcane Sciences in West Freeport, at -180, -910.

You say, 'What diseases of the mind?'

Shana Liskia says, 'I study the mind. My most recent research deals with, well, I'd rather not discuss that. Unless you need something specific, I don't really have time for long random conversations right now.'

Give her Corun's Notes.

Shana Liskia says 'Well, this certainly is an interesting puzzle. I see here that these creatures were infected in their spinal columns. I'll tell you that a part of my research involves the use of the fluids of the brain and spine. I suspect that further details might be unpleasant. I might be able to help you, but I'll need materials to work with. Gather fluids from the brain of the creature with the greatest mental power that you can find. I'll test it and see if it's strong enough and has the right properties. If I can duplicate what you saw in these infected creatures, perhaps I can help. Aslo, bring back those notes that Corun made, I'll need them as well.' Shana makes a few hasty scribbles in the margins of Corun's Notes and hands them back to you.

You receive Corun's Notes - annotated, which read:

This is a lengthy list of details about the effects of the Maiden's Hair disease. It describes similarities between the way it affects animals and the way that other diseases manifest. From what you see, there are two facets to the disease. It causes a painfully dry skin condition that often leads to excessive bleeding. The more deadly symptom affects the brain, causing incredible pain in the spine and head. This, Corun speculates, can lead to a shut down of the mind or a form of pain-driven insanity. In the margins of Corun's notes, Shana has jotted incantations and odd words such as Gloombelly Vine that imply unusual mystical ingredients.


Step 8: Gather Materials

Go to the Deep. an ancient thought horror spawns from a trap near -750, +400 or -830, +380. It hits for 400, summons, can be slowed and snared, and enrages. Loot some Thick Spinal Fluid. Bring this and the annotated notes back to Shana.

Shana Liskia says 'Perfect! Yes, this will work nicely.' Shana looks through Corun's notes while gathering items from her stores. 'This should work. What I'm going to do is grow a crystal around this fluid and some of the key ingredients of the disease. The crystal will focus the power of the fluid and the elements of the disease will guide it. If this goes well, I should be able to create a crystal that will guide you to the disease.' Shana places the gathered items into a violet-tinted container and casts a spell over them. A moment later she retrieves a crystal from the container. The crystal is clear except for a dark, murky coloration at the center. 'Take that crystal and see if you can locate any creatures with the disease. If you have any success, please return and let me know.'

You receive a Mind Crystal.

Step 9: Locate Creatures with the Disease

Head back to Eastern Karana. The crystal glows warm in the presence of Althele and Tholris.

You say, 'You are diseased.'

Tholris looks at you indignantly.

You say, 'You are diseased.'

Tholris kicks dirt at your feet.

You say, 'You are diseased.'

Tholris shakes his head. Then he catches a glimpse of the Mind Crystal and looks thoughtful for a moment. Then he reaches into his pocket and produces two unusual crystals and hands them to you. Althele says, 'Tholris found these on the shore a little while ago. I don't see how they could be related to your search, but take them if you need them.'

You receive a Red Crystal and a Violet Crystal. Take these back to Shana.

Shana Liskia says 'Ah, well, it seems as though the crystal was attuned to these other crystals. They must have come in contact with a rather large element of the disease, otherwise I just can't see how the Mind Crystal would have noticed them. These crystals were created by someone with more experience than I have in this area. I will examine them further and attempt to learn something from them. I can tell now, though, that they were probably created in a fashion similar to the one I used to create the Mind Crystal.' Shana pulls out a piece of parchment and writes a note. She gives you the note and says, 'Take this note to Corun along with the Mind Crystal. He can use the crystal and my notes to seek out the plague in whatever fashion he thinks is best. I need to get to work investigating these new crystals.'

You receive a Letter to Corun, which reads:

You do not know me, Corun of the Glade. Our paths will never meet, I suspect. So you must trust my word and that of your ranger. The crystal that we have created for you will be able to locate traces of the Maiden's Hair disease under the proper circumstances. I hope that it aids you in your efforts to protect us from this illness. Your notes have put a bit of a fright into me and I have no desire to suffer from the illness you describe. I wish you luck and send you my appreciation of the talent of the one you sent to seek a cure. I trust that you will be able to solve this mystery and find a cure.


Take the letter and the Mind Crystal back to Corun.

Corun Finisc looks at the crystal for a moment; confusion, disgust and curiosity chasing each other across his tired face. After reading the letter, he looks up at you. 'This crystal seems strange, but if you and this Shana believe that it will help, then I know just the person to put it to work.' Corun puts the note and the crystal into a pouch. He reaches into another pouch to retrieve something small and hands it to you. 'This seed was brought to us by a druid of great skill. It should provide the cure we seek, but we do not know the place or circumstances under which to plant it. We have agreed to leave it to you to find that place and that time. I urge you to hasten, we do not know how long it will be until the plague is released upon us in earnest. The only thing that I know is that there may be a link between those that created the disease and the Plane of Discord. A very tenuous link, but keep the seed with you at all times, you never know when you will need it. May the Mother smile on your effort.'

You receive a Red Dogwood Seed.

Step 10: The Link with Discord

Gather a small raid force (has been done with 3 groups of Time-equipped players) and form up in the Bloodfields at a safe distance from the three buildings in the northwest before the Ruined City zoneline. Have someone else pull and clear the buildings and roamers in the area, as they will assist otherwise. When ready, go near the buildings (approximately +300, +750) with the seed. Several mobs will spawn:

Marshal Histent - Level 73+ - Roughly 500k hp, hits in the 1600s, rampages, procs Spirit Rend, is slowable with shaman's Balance of the Nihil

Grinbik the Fertile - Level 70 - Hits for 1100, is snareable and mezzable, moves slowly. He is controlled by the marshal to some extent.

2 x an eager student - Level 68

an enslaved earthmover - Level 68 - Mezzable, but highly resistant.

Several other adds (names, fight info?) will spawn throughout the fight, and the 3 x a noc darklurch in one of the buildings will assist. The encounter stays up for 40 minutes if not engaged and has a 2 hour respawn.

Grinbik the Fertile respawns non-aggro upon winning the encounter.


Grinbik the Fertile says 'I wish to speak with the one that freed me.'

You say, 'Hail, Grinbik the Fertile'

Grinbik the Fertile shouts, 'Aaaah!' A deep rumbling voice flows along the ground. 'I thank you, ______. You have freed me from such torture! Imagine me, Grinbik the Fertile, forced to kill and destroy! I was created to nurture and protect! I must go back to my own home and begin again to be what I was ment to be. I am honored and grateful to you for saving me. I see that you carry a powerful seed, nearly a seedling with its desire to grow! As my first act upon regaining myself I must aid you. If you wish that seed to flourish, you must find the land here that remains fertile. It is a rare thing but I have seen it. Take with you my blessing. This is a portion of my own power and it will aid you and that seed. I also know that my cousin Senvial is a slave here somewhere. You will need his aid as well to achieve your goal. Deliver that seedling and our blessings into the fertile ground and it will grow very quickly indeed! Thank you again ______! All present should praise you for your kind heart and warrior soul.'

You receive Grinbik's Blessing. Grinbik the Fertile will despawn, and a chest may spawn with additional loot.

Step 11: Senvial's Aid

This is similar to the fight with Marshal Histent. In Natimbi, head straight west from the magus zone-in and you will be close when you hit the west zone wall. The mobs spawn at -550, +1600. Several mobs will spawn:

Spiritbinder Trenzar - Level 70 - hits in the 2000s, unslowable, has an AE cold 1500 DD (-300 FR check).

Senvial of the Mist - he will spawn during the fight with Spiritbinder Trenzar and aggro.

a bound earth spirit

a bound fire spirit

Fight Spiritbinder Trenzar until Senvial of the Mist spawns and goes aggro. Kill Spiritbinder Trenzar, then fight Senvial of the Mist until he is around 10%, at which point he will stop attacking (presumably respawn as a non-KoS version) and you may hail him.


Senvial of the Mist stops moving and, with obvious effort, becomes more like mist than water. The elemental spirit remains in this position as it struggles to maintain control of its own will.

You say, 'Hail, Senvial of the Mist'

Senvial of the Mist says 'Thank you for freeing me, ______. I am not sure how it is that you broke the power that commanded me, but for that I am very grateful.' The water spirit looks at you carefully before speaking again. 'I sense that you will need my aid in the future. To repay my debt to you I give you my blessing. This is no mean thing, it carries with it a portion of my own power. Mine is the cool rain and soft mist. I am the essence of morning dew and the lazy fog. I have no doubt that you will use it wisely. There are more of my kin enslaved by these beasts and others like them. You appear to have the power to rescue them as you have me. I am not a being of foresight or far-seeing, mine is the realm of small, gentle things, but even I can see that you are a being of portent. I am honored to have met you. I must return to my realm. I shall never forget this place and what it has made me do, nor shall I forget the one thing that freed me.'

You receive Senvial's Blessing.

Step 12: Seed to a Tree

At +1380, -960 in Jaggedpine Forest, you will find a ground spawn 3-slot SMALL container called Fertile Earth. Combine the Red Dogwood Seed, Grinbik's Blessing, and Senvial's Blessing in the container at that location (no other locations will work). A tree will start to grow and you will see this:

The seed grows rapidly the moment you push it beneath the soil. It appears at first as a mere shoot, but within moments grows into a stout sapling and then into a gigantic tree. The tree is one you've never seen before. It is the coloration and thick bark of a redwood with the thick bole indicative of the species. The tree is, however, far too short and has spindly branches sprouting from it with beautiful flowers that you would expect on a dogwood. You take all of this in at a glance. It takes you a moment longer to realize that the tree is moving.

Red Dogwood Treant looks about for a moment. It peers at the sky and the earth for a while. It then looks down and says, 'We finally meet. Thank you for helping me to grow. I understand that I have been blessed by spirits of rain and earth and that is why I can speak to you and move. You have given me much, my friend. Now I would give something to you.' The great treant gently pulls a small piece of wood from its bole. The wood is hard and dark. It then reaches down with one of its high branches and plucks a singular flower, smaller and of blue color that differs from the white of the others. The petals fall from the flower as he reaches out and hands you these two items. 'I have been with you and your people for a while. I know what you seek. That seed will grow the plant you need. The heartwood is for you. May it serve you well.'

You receive Red Dogwood Heartwood and a Spring Dogwood Seed. In yellow text, you see:

The Red Dogwood Treant speaks directly into your mind. 'My day of growth is a glorious one, but now that I can sense the world directly I feel a dangerous presence invading it. There is a force of chaos here, I can feel it in my limbs. I am not the only one that feels this, for I hear others thinking about it. Many of them do not know what it is, they can not understand its force, but they are reacting to it. I sense that our world is becoming more dangerous, that there is a change coming. I also feel something closer, something coming. Something knows I have become aware. It is a servant of the chaos. It... it reaches for me!'

The Red Dogwood Treant screams in pain. 'Something has grasped my very soul! It seeks to consume me!' The treant begins to wither.

In your mind you feel the treant suffering and asks your permission to serve you rather than suffer consumption. Of course you agree, and you feel the treant's relief. You sense the spirit of the amazing creature leave its own body and enter the heartwood that it so recently gave to you. It speaks to you once more before completely merging with the wood. 'I sensed another there, a great nature spirit enslaved. It was this spirit that was forced to find me and be a conduit for my destruction. You must find and free him! He suffers so! I can aid you as I did before with Senvial and Grinbik, though it may be difficult for me to speak to you again. Thank you for everything, friend.'

Go back to Corun in Surefall Glades and give him the Spring Dogwood Seed.

Corun Finisc look at the seed, perplexed for a moment. Then he suddenly goes into motion. He pulls a sheaf of papers from a backpack and riffles through them. He mutters to himself as he compares the seed to sketches in the notes. 'This is it! If we plant this seed and its seeds widely enough, it should protect and even cure the Maiden's Hair with its pollen! You've done it! Thank you! The Glade thanks you. You've saved many good and fair things from death.' Corun looks crestfallen for a moment. 'I only wish I had something to give you to express our appreciation. From what you have told me I think this may help you. It is a rare metal, I hope you can find a worthy use for it.'

You receive a Block of Purest Silver.

Step 13: One Last Fight

Bring a raid to the Ruined City of Dranik. Head north from zone-in and turn right when you reach the east-west valley. Up the slope is an entrance to a courtyard with many snakes and a red /con ogre called Krekk Brimblade (part of the warrior epic 1.5). North of the courtyard is the entrance to a fort. Have your raid clear the west wing of the fort then back out to the entrance. When ready, you should head to the room at /loc +2292, -944, -159, causing Sverins Fireskin and Uisima Lord of the Depths to spawn (need levels and fight info).

Similarly to the previous two fights, keep Uisima busy via off-tanking or kiting and kill Sverins Fireskin, who procs Matter Dispersal and spawns mezzable/snareable/slowable adds called "An Earthbound Golem." Once Sverins is dead, slowly take Uisima down to low health until he respawns as non-KoS.


You say, 'Hail, Uisima Lord of the Depths'

Uisima Lord of the Depths says 'It is good to be free again. Thank you for your help. Now, let us forget the past, for that is the only way that I shall be able to regain my life. Let us look into your future and the future of your friend the treant. I must somehow make amends for the pain that I have caused him. Please let me see the heartwood in which he now resides.'

Give it the Red Dogwood Heartwood.

Uisima Lord of the Depths holds the wood for a while, peering into the smooth grains. After a few moments he speaks. 'We are in agreement, the treant and I. You have been my savior and his creator. There seems only one way to repay your efforts on our behalf.' Uisima holds the heartwood at arm's length and breathes lightly to it. You feel as much as hear the treant sigh with pleasure at the feel of the breath. You too feel the breeze brush our face and in it you understand what is happening. Uisima is freeing the wood and the treant inside to take a shape of its choosing. The wood grows, changing shape to become something more than it was, Uisima hands the wood back to you. 'The Red Dogwood treant is a rare creature, gentle in spirit but strong in conviction. He says that he is honored to serve you in this fashion. Take this wood and form around it a blade made of the finest silver. We both thank you but I must go now or I might be captured once again.'

Uisima despawns and you receive Wind-blessed Heartwood. A chest may spawn with additional loot. Combine the Wind-blessed Heartwood and Block of Purest Silver in a fletching kit to craft the Heartwood Blade, a.k.a. ranger epic 1.5. You also receive 5 AAs and access to your new epic title, Earthguard.

Chest Loot:
Jagged Combatant Stone

Need missing dialogues and information on any chests we don't have listed.
Submitted by: Tenani, Willowflower, Coffeapot, Lilheart, the folks at eqrangers.com and The Ranger's Glade
Rewards:
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Capturing the Animals and being flagged for Epic 1.5
# Mar 09 2023 at 9:49 AM Rating: Decent
Make sure when you are capturing the creatures like the Bloated Drogan Spider that you have the epic items on your character like the Medicine Bag and the Sample Vials and the Blood Samples of other creatures you have caught that you have combined if you have and obviously you need the 8 Loop Lasso and Large Butterfly Net to capture them because you don't want to make the mistake that I made when I went to capture the Bloated Drogan Spider. I did not have the Medicine bag or Sample vials or Blood samples of the first two creatures on me. For some reason I didn't think I needed them and had them in the bank, and when I zoned into Temple of Droga the Bloated Drogan Spider did not spawn and was never there no matter what. At first I thought someone had come in and killed it so I hung out in the spot where it was for about 1.5-2 hours but it never spawned and the time kept going. I thought the quest was bugged so wrote a bug forum post but eventually someone asked me if I had all the epic items on me.... Daybreak said in the Forum nothing was wrong which at first surprised me but they were correct. So I made sure the stuff was on me and then the Bloated Drogan Spider was exactly where it was supposed to be. It will only be there when a Ranger who has the Epic items on him zones into that zone. It is not normally there. Well I'm not sure about the Twitching Swordfish and Sickly Mosquito but this is how it works for the Bloated Drogan Spider. Just letting people know if they have the same problem and have no idea why it's not working the way they think it should be working... well it works but you have to do it the right way. Bowsandarrows - Ranger on Bristlebane
Animal capture the easy way
# May 06 2020 at 9:14 AM Rating: Decent
*
55 posts
Animal capture the easy way

Do this, particularly if you are much higher level and a simple riposte might kill off your animal prematurely.
1. Click off all buffs that are a damage shield (with an 85 ranger I clicked them all off).
2. Memorize a lower level nuke. For the swordfish in Siren's I used Firestrike (422 dmg fire nuke).
3. Equip the needed weapon (net or lasso) and aggro the animal by simple vicinity and a non-damaging spell (snare for example).
4. Turn your back to it to avoid ripostes - before it reaches you. Best to turn even before casting snare.
5. Nuke away with the low level nuke and bring the animal down to 20%.
6. Stay there, let it bite your back, have patience.
7. After a minute or two the animal despawns and you have your item on the cursor.
____________________________
Barbasja
Animal capture the easy way
# Aug 30 2020 at 7:14 AM Rating: Decent
1 post
Barbasja wrote:
Animal capture the easy way

Do this, particularly if you are much higher level and a simple riposte might kill off your animal prematurely.
1. Click off all buffs that are a damage shield (with an 85 ranger I clicked them all off).
2. Memorize a lower level nuke. For the swordfish in Siren's I used Firestrike (422 dmg fire nuke).
3. Equip the needed weapon (net or lasso) and aggro the animal by simple vicinity and a non-damaging spell (snare for example).
4. Turn your back to it to avoid ripostes - before it reaches you. Best to turn even before casting snare.
5. Nuke away with the low level nuke and bring the animal down to 20%.
6. Stay there, let it bite your back, have patience.
7. After a minute or two the animal despawns and you have your item on the cursor.


If you had the misfortune of finishing the slayer achievement for the thing you're hunting, this method is a lot harder. I killed the spider using this method when Banestrike fired on the second or third low-level nuke cast. I ended up "threading the needle" with a higher-level nuke that took him down < 20% in one shot while hoping that it didn't crit.

Now that I read some of the posts below I think the better path would have been to use a low-level damage shield and turn it off when the mob got to the required health level.
Shrouding does not work for animal capture
# Aug 19 2018 at 2:11 PM Rating: Good
Avatar
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190 posts
Just wanted to make a confirmation that sending a shrouded character in to fight these with the weapons will not work....

The mobs only spawn for ranger not shrouded.

So once again confirmed thatif you are having issues with banestrike or kick because you leveled too high before starting this, a low level DS (i only used rathe) and crouching while faced away is your best bet...
____________________________
Plough E'mundar
Tradeskilling fiend of :
Baking (304)+15% - Brewing (309)+15%
Fletching (305)+15% - Fishing (205)+7%
Pottery (314)+15% - Jewellery (305)+15%
Smithing (313)+15% - Tailoring (312)+15%
Tinkering (300)+15% - Research (313)+15%
(Alt) Alchemy (300)+15% - (Alt) Make Poison (300)+15%
Shrouding does not work for animal capture
# Sep 08 2018 at 4:17 PM Rating: Decent
Scholar
42 posts
Sir Plough wrote:
Just wanted to make a confirmation that sending a shrouded character in to fight these with the weapons will not work....

The mobs only spawn for ranger not shrouded.

So once again confirmed thatif you are having issues with banestrike or kick because you leveled too high before starting this, a low level DS (i only used rathe) and crouching while faced away is your best bet...

Just wanted to confirm that this is the best method. Specifically:

Keep the net / lasso equipped before aggroing the mob, no need to hit them with it. Just back your *** into the mob, reduce HP to <20% with damage shield, sit to allow them to hit you, and then click off damage shield.

Here's what doesn't work from my experience:
1. Trying to melee the mob down with the net/lasso. Good luck when your ferocious strikes hit for 8k health minimum.
Sat Sep 08 17:31:14 2018] Auto attack is on.
[Sat Sep 08 17:31:14 2018] You begin casting Banestrike.
[Sat Sep 08 17:31:14 2018] You crush a twitching swordfish for 1440 points of damage.
[Sat Sep 08 17:31:14 2018] You crush a twitching swordfish for 1560 points of damage.
[Sat Sep 08 17:31:14 2018] You crush a twitching swordfish for 1350 points of damage.
[Sat Sep 08 17:31:14 2018] A twitching swordfish slices YOU for 15 points of damage.
[Sat Sep 08 17:31:14 2018] You begin casting Ferocious Kick VI.
[Sat Sep 08 17:31:14 2018] Lelentos hit a twitching swordfish for 7797 points of non-melee damage.
[Sat Sep 08 17:31:14 2018] You have slain a twitching swordfish!


2. Equipping some non-dmging weapons, aggroing, then switching to your lasso / net when you get in position. For whatever reason this seems to disable the script.


Edited, Sep 8th 2018 6:19pm by Pell123
Info
# May 13 2018 at 2:01 PM Rating: Good
*
101 posts
For the animal capture, as well as the despawn named in final fights - at low health turn off attack and turn your back so as not to riposte, make sure no DS, the capture / respawns are TIMED. Just wait for it.

Correct loc to spawn mobs for final fight
# Dec 28 2017 at 1:29 PM Rating: Excellent
*
219 posts
Maribel23 is correct..The final fight is in the room containing loc 2292.71, -944.25, -159.95. Running to that loc spawns the mobs, not the loc in the text above.
Slender White Silk Cape
# May 17 2017 at 4:56 PM Rating: Good
May 17, 2017
Chest loot from Marshal Histent/Grinbik the Fertile encounter: Slender White Silk Cape
https://everquest.allakhazam.com/db/item.html?item=31012

Took them down on Bristlebane with boxed 85 Ranger, 85 Shaman, tank merc, healer merc, standard Heroic gear, all buffed from MGB's in the lag pile. Far easier than I expected. Ranger tanked Marshal. Over and done with in 5 minutes or less.

EDIT May 18, 2017
Chest loot from Spiritbinder Trenzar/Senvial of the Mist encounter: Golden Ring of Lightning
https://everquest.allakhazam.com/db/item.html?item=31723



Edited, May 18th 2017 6:35pm by JourneymanFisherman
Slender White Silk Cape
# May 19 2017 at 6:37 PM Rating: Excellent
JourneymanFisherman wrote:
May 17, 2017
Chest loot from Marshal Histent/Grinbik the Fertile encounter: Slender White Silk Cape
https://everquest.allakhazam.com/db/item.html?item=31012

Took them down on Bristlebane with boxed 85 Ranger, 85 Shaman, tank merc, healer merc, standard Heroic gear, all buffed from MGB's in the lag pile. Far easier than I expected. Ranger tanked Marshal. Over and done with in 5 minutes or less.

EDIT May 18, 2017
Chest loot from Spiritbinder Trenzar/Senvial of the Mist encounter: Golden Ring of Lightning
https://everquest.allakhazam.com/db/item.html?item=31723



Edited, May 18th 2017 6:35pm by JourneymanFisherman


Thanks, it looks like we already have that loot coming from the encounter chests.
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Chest Loot
# Mar 20 2017 at 8:30 PM Rating: Good
5 posts
Chest Loot
# Mar 22 2017 at 12:54 AM Rating: Excellent
wwonka74 wrote:


Thanks, added.
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Capturing at 105
# Nov 19 2016 at 4:21 PM Rating: Decent
1 post
I ran into an issue with caputring the animals, and that was because of Ferocious Kick procs happening on riposte (level 105). The method I ended up having success with, was to turn my back to the mob (while equipping the proper trap weapon), and only using Jolting Kicks (level 72 tome), to lower the mob's hit points down to around 20, as closely as possible. You may opt to remove your armor. Definitely remove all Damage Shield effects. After a few minutes of being low health, the capture would occur. I never once physically hit ANY of the 4 animals with the lasso or net. Good luck!
this epic is hard
# Sep 21 2015 at 6:09 PM Rating: Decent
I have tried everyone's thought's and strat's and nothing. So idk what to do.
Step 4: Capture the Animals...Crikey!
# Apr 12 2015 at 9:17 PM Rating: Good
22 posts
At 105 - easiest way.
1) Remove all the armor except the weapon to catch the mob
2) Remove all buffs with DS
3) Melee it slowly til down to under 20
4) Turn around, face your back to the mob. (So no accidental kill shots)
5) Wait 1 to 4 mins faced away until it appears on the cursor.
Step 4: Capture the Animals...Crikey!
# Apr 28 2016 at 1:54 PM Rating: Decent
*
51 posts
Unsurprisingly, this quest has become pretty easy due to over-leveling and mercenaries. As an 86 ranger with a cleric merc, I solo'd it in day, and never felt like I was in danger.

Captures:
As described above, with the captures, it's not a matter of hitting the mobs and getting the capture on a swing. You just have to weaken the mob, then wait for time to pass. Captures for me occurred between 7% and 19%. Just whack the target with the capture tool until it's under 20%, turn off attack, turn your back (no damage shields on at any point in this process), and wait a minute or two. The mob tires itself out, and eventually appears on the cursor.

Ancient Thought Horror:
For the Ancient Thought Horror, I cleared all the normal spawns from the dead end at the relevant location, and it spawned within perhaps 30 seconds. It died fast and dropped the fluid. The spawn location is conveniently close to zone-in, so if you're confident about where you're going, you can be in and out within 5 minutes.

The Fights:
Of the three major fight sequences, Marshal Histent/Grinbik the Fertile was the dirtiest, but not too scary. I just fired a DD spell at Marshal Histent, causing him and all of the event mobs to rush me, along with around a dozen local mobs I hadn't cleared. While Histent has a lot of hit points and takes a while to whittle down, I took very little damage from this pile of mobs - my cleric merc had so little healing to do, that he didn't draw agro once, even though I didn't bother with agro management for the encounter.

The Spiritbinder Trenzar/Senvial of the Mist fight was incredibly simple. Trenzar was by himself on a platform, and there was no local wildlife to worry about.

Sverins Fireskin/Uisima I actually walked in to by accident. I was clearing the area trying to get them to spawn, and walked in to the encounter without any planning before I realized who they were. Lots of adds, but all grey at 86 and like the Histent fight, utterly ineffective against me. Killed them all, then talked to Uisima.

In all cases, I killed all the adds and ignored the targeted spirit until it was alone, then careful whittled them down with kicks until they re-popped as the passive version with 10% health (usually had to go a bit below 10% to get the result, but when they converted they gained back up to that).

Other Thoughts:
Back before Planes of Power and Magus porting, travel for something like this was an important part of the challenge for major quests. These days you can teleport nearly everywhere you want using PoK books and guild portals, and then return even faster by using the Origin AA or items like a Tolan BP to almost instantly exit the depth of dungeons. Plan your zone order, and you can zip through these things quickly and easily.

Edited, Apr 28th 2016 3:56pm by Kridgerkanthar
When doing the fights if your high level
# Apr 13 2014 at 6:24 PM Rating: Decent
If your high level and doing the fights try removing all gear but lasso / net
final fight
# Mar 26 2014 at 3:10 PM Rating: Decent
5 posts
I am having an issue with final fight, my ranger is 100 and i keep killing the mob, can't quite get it to 5% without killing it. I got it down to 10% but a death blow and woalah it died on me. I am not using weapons or any DMG Shield. What a pain, i guess i will have to keep trying. Done it 3 times already.
final fight
# Mar 27 2014 at 7:11 AM Rating: Decent
5 posts
So this morning I was finally able to get the mob down to 13% and then I as afraid to hit it, so in GC we started to brain storm .. duh.. a guildie says get a low level spell up and get it down .. so I am happy to report that @ 5% confirmed mob - non-agro and I was able to do the turn in. I don't know why others say it is 10% or above, this isn't true at all because I've killed by accident 5 times and it wasn't non- agro until 5%. Now to epic 2.0 ... why i do this i have no idea hahaha :) Rangers like to suffer!!!
Re: final fight
# Mar 26 2014 at 3:45 PM Rating: Excellent
***
2,689 posts
Place non-weapons in primary and secondary slots (Fire Beetle Eye is a good non-weapon to use), keep your back to him, and just nuke him down to <20%, let it regen some, then repeat the nuke down. Keep doing this. Eventually he will change. Ripostes and Damage Shields and Finishing Blow AA make this difficult at higher levels. The key point to remember is that it's just random once low health, as with all the low health fights for the Rng epic 1.5.

Yther Ore.
Re: final fight
# Mar 26 2014 at 11:20 PM Rating: Good
5 posts
Thanks your advice helps a lot. I have tried two more times and I killed it. I am going to use ur strategy...
Step 13
# Mar 23 2014 at 4:17 PM Rating: Decent
28 posts
If you accidently kill Uisima in the final fight, which we did, its a 2 hour respawn.
mobs broken or not spawning
# Dec 09 2013 at 8:57 PM Rating: Decent
been looking for the sickly mosquito in cazic thule i have sat for 3 days avrage of 7 hours each day semi afk at the spawn location with ds off so i dont accadently kill if im afk when it pops but i have only seen 3 mosquitos in this room and no sickly I am at the proper loc and magelo also shows same spawn point is mob broken or what also been waiting on gm no posts yet as of day 3 any info would be nice (=990, -55 is loc im at)
a few things
# Nov 30 2013 at 7:10 AM Rating: Default
Okay, when capturing the various animals...
I don't know if you actually have to get them down to 20%, but the capture is time based and you do absolutely have to hit them with the capturing item first. So get them down to 20, face away from them with no damage shield up. All the mobs were really easy to find/track, except the mosquito and the veksar mob, the mosquito is in the sewers (I completely forgot the easy way into it and had to go up the pyramid next to the maze, drop down and when I swam into the sewers he was in the first room. But that involves very large trains of mobs) If you aren't familiar with veksar, you need to basically go the exact opposite way from where you are tracking at first to get to your mob. A lot of it is going around where there is actually a passage, so you need to just look closely at the map. It had been awhile since I had been in Veksar and just charting using the map worked well enough.

I did all the raid mobs at level 86 with no pre-clearing, almost ran out of mana on the encounter where you get the most adds (when you rescue the first elemental). You have to be very careful not to kill the elementals. Once again, face away from them, dmg that way, and wait for them to deaggro once they get to 10%. I kill senvial or whatever accidentally while not even fighting him, Took 3 times to get him done. (Also, his respawn is probably about 2 hours, but you can't just wait for the respawn, you have to walk over the bridge to trigger the discord mob guy.)

Was an easy enough epic (and yes I realize of course it was at 86, but I mean no long camps or anything really, and you only need to get fletching up, which you can raise with bought stuff completely.)

Better Info
# Jun 29 2013 at 10:06 PM Rating: Good
Sage
*
75 posts
The info is vague and this site clears it up. Please use both to complete the epic. The net/lasso part is not right in this area. You have to use the right tool for the job. You have to use ONLY that tool from beginning to end. You have to stop the fight and turn around to get beat on after the mob drops below 25% (have an average sized damage shield on, but don't let him get below 5%) until it turns into what you want.

Also, The Final Fight data is not at all correct. The entrance to the fort is the one at the north east corner of the zone. When you go in, go towards the back of the zone. The second to last room on the left is where you are headed. In the room are 8 mobs. 1/2 of the mobs actually respawn into themselves upon death, so plan on killng 50% more mobs than you see. Once they are dead, the Ranger should exit the room and come back in to the entrance area only while invis. This will pop the 2 named. As stated, only attack Sverins Fireskin. He spawns 2 adds at 75%, 50% and 25%. The last set of spawn has one regular and one very large one that has lots of HP's and highly MR. The key to the fight is to kill all the roamers (little white beasts all over the place) before the fight. They do wander in constantly and adds are a distraction. Other mobs in the zone are stagnant and not an issue at all.

Follow this link.

http://majesticmight.guildportal.com/Guild.aspx?GuildID=11912&TabID=98771&ForumID=192692&TopicID=1213638

Edited, Jul 1st 2013 3:12pm by draska
Better Info
# Oct 02 2013 at 4:54 AM Rating: Decent
21 posts
The above post is bad and the person should feel bad for posting it. The second you come anywhere near the room with a ranger the boss spawns. Invis, sneak, hide nothing mattered on triggering it once the ranger was in the tunnels. I kept the ranger outside until the are was clear then ran in, mobs spawned the second he entered the tunnels.

Secondly the adds are CC'able, you can burn the main guy first and make this a groupable fight whilst current content.
Using the Net and Lasso
# Jun 22 2013 at 10:55 PM Rating: Decent
8 posts
I had trouble doing these solo as i have finishing blow and not very detailed info for it so it was hit and miss mostly.

a twitching swordfish in Siren's Grotto at -156, +75. Start and end with the Large Butterfly Net but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on. You will wind up with a Captured Swordfish on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Twitching Swordfish Blood Sample

a sickly mosquito in Cazic Thule at +990, -55. Start and end with the Large Butterfly Net but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on . You will wind up with a Captured Mosquito on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Sickly Mosquito Blood Sample (trivial? minimum required skill? no-fail?).

a bloated drogan spider in Temple of Droga at +450, +410. Start and end with the Eight-loop Lasso but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on. You will wind up with a Captured Spider on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Bloated Drogan Spider Blood Sample (trivial? minimum required skill? no-fail?).

a leprous chokidai in Chardok, Halls of Betrayal (a.k.a. Chardok B) at +165, +40. Start and end with the Eight-loop Lasso but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on.You will wind up with a Captured Chokidai on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Leprous Chokidai Blood Sample (trivial? minimum required skill? no-fail?).
Spreadsheets for Epics
# Jul 13 2012 at 9:10 PM Rating: Decent
Scholar
*
73 posts
Here is a link for an easy to use spreadsheet I made for this.

https://docs.google.com/open?id=0B3tRTLuCsi6NM2VwbUFaMDg5aU0
____________________________
Based on Solusek Ro since 1999
Kenuven Unlimited 55 Preserver
Uzerin Ascended 52 Elementalist
Coldor Ascended 44 Monk
Coin Operated 39 Bard
Bakztab 39 Rogue
Milduu Ztaen 28 Shadowknight
Agnoce 10 Warrior
Spreadsheets for Epics
# May 27 2015 at 11:30 PM Rating: Decent
41 posts
document is no longer there so don't follow the link.
Spreadsheets for Epics
# May 27 2015 at 11:30 PM Rating: Decent
41 posts
document is no longer there so don't follow the link.
Spreadsheets for Epics
# Sep 07 2012 at 9:56 PM Rating: Decent
8 posts
Thanks for putting that together. Very helpful.
____________________________
Recnarp 100 Beastlord - Tunare
UPDATED INFO
# Jul 08 2012 at 5:01 AM Rating: Decent
The final fight is in the room containing loc 2292.71, -944.25, -159.95. I got COH'd just outside that room and they spawned. Running around for ages at the provided loc in the quest text did NOT spawn Sverins.

When doing ANY of the last 3 fights make sure DS's are off, pets are off, innate procs are off etc. if grouped with level 80's+. So easy for them to one shot, or do a 60k crit and kill the mob you need to hail.
wth
# Jul 18 2011 at 6:57 AM Rating: Decent
I wonder why they dont stick to "kill a mob/loot his head/give it to NPC" quests instead of bothering us with bugged scripts...Just tried the last fight and Uisimia depoped a few seconds after engaging and i have absolutly no idea why..
wth
# May 04 2012 at 10:07 AM Rating: Decent
wait 2 hours..... had to do the same with the warfrost fight. didnt have enough dps to begin with. died. gathered a group 5 minutes later. had to wait 2 hours for it to reset!
Final fights to complete epic.
# Jul 15 2011 at 7:18 PM Rating: Decent
5 posts
Okay, everything thing on this is accurate.. down to the last step. Completed this on my level 85 Ranger tonight. Few notes that I didn't see in any of the other comments.

When fighting Grinbik the Fertile and Marshal Histent. You can snare/flusterbolt Grinbik to take him out of the fight. Kill the Marshal.. adds.. etc.. once those are dead.. have someone who does not have Finishing Blow to dps Grinbik down to 10%. Then Hail and you'll get your update.

When fighting Spiritbinder Trenzar, same deal. Senvial of the Mist spawns around 50%. You have to dps him down to 5%. Make sure tank does not have finishing blow.

There is a 2 hour respawn on both of these if you accidentally kill them.
UPDATED INFO
# Jun 01 2011 at 12:39 AM Rating: Decent
on the 3 fights there is some information that you may want to know.

1 of 3: When clearing the area before the fight a chest spawned before we even brought ranger to the area. Second attempt a dragorn box appeared when clearing trash and ranger wasn't even in zone. When fight is engaged, have to make sure to slowly kill Grinbik because people today are way more powerful then back then. He died before he respawn as non kos. Completed with 90 SK, 90 Ber, 78 Ranger

2 of 3: Spiritbinder Trenzar will spawn Senvial of the Mist under 20%. Feel free to kill Trenzar at that point and get Senvial of the Mist to 10% (takes a couple of seconds for him to re-spawn non kos for hail). First try Senvial never spawned so be careful on the damage output. We did it again a few hours later with a 90 Pally, Wiz and 78 Ranger.

3 of 3: First off if using a tank merc make you know which one he is fighting because I didn't realize that he was on the hail mob and he died before the the other one did as I was just plucking arrows while concentrating on my necro tanking mobs. I will repeat it again and edit/repost with any fight info I get. went ahead to finish fight anyways to make sure the necro could do it all. This was done with a 88 necro with only lvl 86 or lower spells. Main mob resistant to for somewhat only 1 resist on poison. level 88 Necro with healer merc J5 and 78 Ranger with tank merc J1 was in this fight. A little loner than the others but doable.

MAIN NOTE for this fight is that although the location is +1400, -900, causing Sverins Fireskin and Uisima Lord of the Depths to spawn they do not come to you and they are actually at location is +2292, -944. This caused confusion when I actually had the 90 Pally and Wiz with the Ranger. They did not show up on tracking either. So basically when you enter fort, go down the stairs (north) then to the left (west). At the top of the next stairs is the supposed spawn location (haven't confirmed yet). Go down the stairs (north) and through the next two rooms. At the 4-way go to the left (west) to get to their room. They spawn on the right side. I was able to pull all mobs from the room without aggroing epic mobs and I was standing right there on the steps fighting the room mobs and they stood still.
UPDATED INFO
# Jul 08 2012 at 5:04 AM Rating: Decent
WodainDarksight wrote:
MAIN NOTE for this fight is that although the location is +1400, -900, causing Sverins Fireskin and Uisima Lord of the Depths to spawn they do not come to you and they are actually at location is +2292, -944. This caused confusion when I actually had the 90 Pally and Wiz with the Ranger. They did not show up on tracking either. So basically when you enter fort, go down the stairs (north) then to the left (west). At the top of the next stairs is the supposed spawn location (haven't confirmed yet). Go down the stairs (north) and through the next two rooms. At the 4-way go to the left (west) to get to their room. They spawn on the right side. I was able to pull all mobs from the room without aggroing epic mobs and I was standing right there on the steps fighting the room mobs and they stood still.


I totally missed your main note, so learnt the hard way! I just went straight outside that room (COH'd) and they popped. Running about the +1400 loc didn't spawn them (or maybe they don't show up on track?)
How to capture?!
# Nov 12 2010 at 6:09 PM Rating: Decent
Scholar
17 posts
i had no problems catch the mosquito and fish...however i couldnt ctach the spider and leprous thing. i used the lasso and a firebeetle eye in offhand and beat them down. No DS, Weapon proc or anything. i kept them at 5 % and waited for them to despawn for about 10 mins each...nothing happened.
capturing animals
# Jul 21 2010 at 12:28 AM Rating: Decent
Scholar
28 posts
Nowadays it's so easy to accidentally kill these things before the game has a chance to trigger the capture.

To get around this, after I got them down to about 20% I would turn my back (to avoid riposting) and let them hit me. After I while I got the captured animals on my cursor even though I was no longer attacking. Maybe it's some sort of timed event.
1.5> 2.0 time savers
# Jul 04 2010 at 5:16 PM Rating: Decent
*
236 posts
Finished my 2.0 last night, about 19 hours after finishing my 1.5 (woot!). If you are working on your 1.5, you can easily go and complete parts of your 2.0 in advance. The only parts of my 2.0 quest I needed assistance on (my main is a 78 ranger with just shy of 500 aa's) were muramite captain/ aged ukuns (duoed with 1 healer merc), Tieranu, trioed with an 85 SK, 85 bard, 2 mercs, and Harrian Warfrost (single grouped 2 85's w/ mercs, myself and my merc). The turn ins of course are sequential as listed for 2.0, but it is NOT necessary to go to Nedaria and hail the officer prior to beginning other parts, except for handing in Journal. PoWater and PoFire drops are easy to get for combine.
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