Ranger Epic 1.5: Heartwood Blade  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed Sep 15 11:27:39 2004
Modified: Thu Apr 3 09:11:37 2014
If you have Swiftwind and Earthcaller or have finished the pre-quest:

Step 1: The First Hints

Althele may be found at -3600, -1600 in Eastern Karana.

You say, 'Hail, Althele'

Althele says, 'Hello, friend. Beautiful is what I would call such a day normally, but lately? I sense that something is [out of balance].'

You say, 'What is out of balance?'

Althele says 'I don't know for certain what is wrong. It feels like the start of a cold, a sort of tickling at the back of Norrath's throat, if I may make such a poor metaphor. In much the same way that I can sense that you have wielded the power of nature, probably in the form of the weapons known as Swiftwind and Earthcaller, I can sense a power of illness creeping upon the land. Please, if you come across anything suspicious bring it to me. I am worried, this does not feel like a natural sickness to me. Go with the blessing of the Mother and the speed of the Storm, my child.'

Go to the Rathe Mountains and forage Sickly Maiden's Hair, a rare forage. Give it to Althele.

Althele says 'This plant has an illness that I have never sensed before.' Althele pauses in thought for a moment. 'You are a hunter, so I shall put your skills to work. First, take this to Corun in Surefall. He is an expert on animal illnesses. Then put your hunting skills to work and see if you can capture any animals that may have eaten this plant. Corun will want to see them to help him discover what the sickness is.'

You receive a Tuft of Sickly Maiden's Hair.

Step 2: Corun Gives Advice

Give the tuft to Corun Finisc in Surefall Glades.

Corun Finisc says 'Well, this is certainly an unpleasant sight. If Althele sent you to me it must be because I've had a lot of experience with sick animals. If you can find me some animals that have become ill by eating this plant perhaps I can discover something about this disease. You must not kill these animals. It is never good to harm an animal if you do not need to. It is also important that the animal be alive when you take samples of their blood. If any animals have eaten this plant and become ill, you need to find a way to capture them and use your fletching kit and these vials to gather blood samples. Althele is rarely wrong about what she senses from Antonica. Be careful with that medicine bag, I borrowed it from a friend in Halas a while back. I'll need you to use it to store some samples as you capture the animals. Don't lose it, you don't want Lars angry with you!'

You receive a Borrowed Medicine Bag, a 6-slot SMALL container, and 6 x Magical Sample Vial.

Step 3: Construct Traps

The clue to the next step is in Corun's "fletching kit" reference. If you open your fletching kit (any fletching kit or planar/collapsible only?) and search for recipes, you'll see a Large Butterfly Net and Eight-Loop Lasso listed, along with the subcombines for each:

Large Butterfly Net = 1 x Long Net Pole (crafted, see below) + 1 x Phase Netting (crafted, see below), trivial 15

Long Net Pole = 1 x Fallen Tree Branch (foraged in Dranik's Scar, Old Bloodfields, or City of Dranik) + 1 x Whittling Knife (purchased in Abysmal Sea), trivial 15

Phase Netting = 4 x Phase Spider Silk (dropped in Dragon Necropolis from "a phase spider") + 1 x Pine Sap (foraged in Jaggedpine Forest and Nedaria's Landing)

Eight-loop Lasso = 8 x Fibrous Rope (crafted, see below), trivial 15, minimum skill required 100

Fibrous Rope = 1 x Golanda Nut (foraged in most if not all Omens of War zones) + 1 x Smithy Hammer (purchaseable at many fine smithing merchants), trivial 15, minimum skill required 100


Step 4: Capture the Animals...Crikey!

When using the lasso, make sure to equip something that won't do damage in your offhand slot, e.g., a fire beetle eye, your fletching trophy, etc. The mob should despawn at 25% and you will receive a captured version of the animal on your cursor. You then combine the captured version with a Magical Sample Vial in your fletching kit to craft a blood sample appropriate to that creature. Note that there's ~20% chance the capture will fail even if you did everything right (first person to do damage was using the magical trap/weapon.

The animals are:

a twitching swordfish in Siren's Grotto at -156, +75. Use the Large Butterfly Net. You will wind up with a Captured Swordfish on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Twitching Swordfish Blood Sample (trivial? minimum required skill? no-fail?).

a sickly mosquito in Cazic Thule at +990, -55. Use the Large Butterfly Net. You will wind up with a Captured Mosquito on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Sickly Mosquito Blood Sample (trivial? minimum required skill? no-fail?).

a bloated drogan spider in Temple of Droga at +450, +410. Use the Eight-loop Lasso. You will wind up with a Captured Spider on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Bloated Drogan Spider Blood Sample (trivial? minimum required skill? no-fail?).

a leprous chokidai in Chardok, Halls of Betrayal (a.k.a. Chardok B) at +165, +40. Use the Eight-loop Lasso. You will wind up with a Captured Chokidai on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Leprous Chokidai Blood Sample (trivial? minimum required skill? no-fail?).


Step 5: Combine the Samples

Combine the four samples and hand the Closed Medicine Bag to Corun. (Note: you can skip this step by combining all 6 samples before handing in to Corun, but we'll provide the flavor text for completeness.)

Corun Finisc looks over the contents of the medicine bag with a thoughtful expression. 'I wonder if this illness can affect so-called sentient beings. Take this back for now. Go and seek intelligent creatures that may have been affected by this illness. I don't care if you have to kill them, that's fine. Such beings are not of my concern. A couple of samples of their blood should be enough for me to discover something about this disease. I have been hearing from others that the course of this disease is not natural. As your own work corroborates, this illness has spread across species and locations that indicate an unnatural force. Please hurry, even I am beginning to believe that the term plague is appropriate in this situation. I shudder to think how this might affect this sacred glade.'

You receive the Borrowed Medicine Bag and previously combined blood samples back. Now you must collect two more samples. As the text suggests, you may fight and kill them normally. The blood samples do NOT have to be combined with the two remaining Magical Sample Vials.

Step 6: Collect the Remaining Samples

a neuralgic huntress may be found roaming the Western Wastes between the two canyons. Other mobs will assist her, so bring some crowd control. Triples for 600. Loot some Neuralgic Wyvern Blood.

an asteatotic highborn may be found in Veksar near -335, -270. Need fight info. Loot some Asteatotic Veksar Blood.

Combine the two new blood samples with the four previous blood samples in your Borrowed Medicine Bag to craft a Full Medicine Bag. Bring this back to Corun.


Corun Finisc says 'This is frightening. A disease that can affect mosquito and wyvern must be a truly horrible thing. I will examine these samples carefully and pass knowledge to others who are working to repair this. From what you've shown me I can tell that the disease affects both the mind and the skin. Others seek information about illnesses of the skin. I need you to uncover information about diseases of the mind. I know not where to find such information, but you are a seeker and a worthy ranger. Find someone, somewhere, that knows enough about disease that affects 'more advanced' creatures such as men. Learn about the diseases of the mind. I will seek among the folk of the glade and pine for assistance with a cure for the Maiden's Hair. Please do not give up the search, no matter how difficult. This is a terrible illness and we must stop it from spreading. Take a copy of my notes with you, they may be of use to someone with the right knowledge.'

You receive Corun's Notes, which read:

This is a lengthy list of details about the effects of the Maiden's Hair disease. It describes similarities between the way it affects animals and the way that other diseases manifest. From what you see, there are two facets to the disease. It causes a painfully dry skin condition that often leads to excessive bleeding. The more deadly symptom affects the brain, causing incredible pain in the spine and head. This, Corun speculates, can lead to a shut down of the mind or a form of pain-driven insanity.


Step 7: Someone, Somewhere

Talk to Shana Liskia, the enchanter guildmaster on the second floor of the Academy of Arcane Sciences in West Freeport, at -180, -910.

You say, 'What diseases of the mind?'

Shana Liskia says, 'I study the mind. My most recent research deals with, well, I'd rather not discuss that. Unless you need something specific, I don't really have time for long random conversations right now.'

Give her Corun's Notes.

Shana Liskia says 'Well, this certainly is an interesting puzzle. I see here that these creatures were infected in their spinal columns. I'll tell you that a part of my research involves the use of the fluids of the brain and spine. I suspect that further details might be unpleasant. I might be able to help you, but I'll need materials to work with. Gather fluids from the brain of the creature with the greatest mental power that you can find. I'll test it and see if it's strong enough and has the right properties. If I can duplicate what you saw in these infected creatures, perhaps I can help. Aslo, bring back those notes that Corun made, I'll need them as well.' Shana makes a few hasty scribbles in the margins of Corun's Notes and hands them back to you.

You receive Corun's Notes - annotated, which read:

This is a lengthy list of details about the effects of the Maiden's Hair disease. It describes similarities between the way it affects animals and the way that other diseases manifest. From what you see, there are two facets to the disease. It causes a painfully dry skin condition that often leads to excessive bleeding. The more deadly symptom affects the brain, causing incredible pain in the spine and head. This, Corun speculates, can lead to a shut down of the mind or a form of pain-driven insanity. In the margins of Corun's notes, Shana has jotted incantations and odd words such as Gloombelly Vine that imply unusual mystical ingredients.


Step 8: Gather Materials

Go to the Deep. an ancient thought horror spawns from a trap near -750, +400 or -830, +380. It hits for 400, summons, can be slowed and snared, and enrages. Loot some Thick Spinal Fluid. Bring this and the annotated notes back to Shana.

Shana Liskia says 'Perfect! Yes, this will work nicely.' Shana looks through Corun's notes while gathering items from her stores. 'This should work. What I'm going to do is grow a crystal around this fluid and some of the key ingredients of the disease. The crystal will focus the power of the fluid and the elements of the disease will guide it. If this goes well, I should be able to create a crystal that will guide you to the disease.' Shana places the gathered items into a violet-tinted container and casts a spell over them. A moment later she retrieves a crystal from the container. The crystal is clear except for a dark, murky coloration at the center. 'Take that crystal and see if you can locate any creatures with the disease. If you have any success, please return and let me know.'

You receive a Mind Crystal.

Step 9: Locate Creatures with the Disease

Head back to Eastern Karana. The crystal glows warm in the presence of Althele and Tholris.

You say, 'You are diseased.'

Tholris looks at you indignantly.

You say, 'You are diseased.'

Tholris kicks dirt at your feet.

You say, 'You are diseased.'

Tholris shakes his head. Then he catches a glimpse of the Mind Crystal and looks thoughtful for a moment. Then he reaches into his pocket and produces two unusual crystals and hands them to you. Althele says, 'Tholris found these on the shore a little while ago. I don't see how they could be related to your search, but take them if you need them.'

You receive a Red Crystal and a Violet Crystal. Take these back to Shana.

Shana Liskia says 'Ah, well, it seems as though the crystal was attuned to these other crystals. They must have come in contact with a rather large element of the disease, otherwise I just can't see how the Mind Crystal would have noticed them. These crystals were created by someone with more experience than I have in this area. I will examine them further and attempt to learn something from them. I can tell now, though, that they were probably created in a fashion similar to the one I used to create the Mind Crystal.' Shana pulls out a piece of parchment and writes a note. She gives you the note and says, 'Take this note to Corun along with the Mind Crystal. He can use the crystal and my notes to seek out the plague in whatever fashion he thinks is best. I need to get to work investigating these new crystals.'

You receive a Letter to Corun, which reads:

You do not know me, Corun of the Glade. Our paths will never meet, I suspect. So you must trust my word and that of your ranger. The crystal that we have created for you will be able to locate traces of the Maiden's Hair disease under the proper circumstances. I hope that it aids you in your efforts to protect us from this illness. Your notes have put a bit of a fright into me and I have no desire to suffer from the illness you describe. I wish you luck and send you my appreciation of the talent of the one you sent to seek a cure. I trust that you will be able to solve this mystery and find a cure.


Take the letter and the Mind Crystal back to Corun.

Corun Finisc looks at the crystal for a moment; confusion, disgust and curiosity chasing each other across his tired face. After reading the letter, he looks up at you. 'This crystal seems strange, but if you and this Shana believe that it will help, then I know just the person to put it to work.' Corun puts the note and the crystal into a pouch. He reaches into another pouch to retrieve something small and hands it to you. 'This seed was brought to us by a druid of great skill. It should provide the cure we seek, but we do not know the place or circumstances under which to plant it. We have agreed to leave it to you to find that place and that time. I urge you to hasten, we do not know how long it will be until the plague is released upon us in earnest. The only thing that I know is that there may be a link between those that created the disease and the Plane of Discord. A very tenuous link, but keep the seed with you at all times, you never know when you will need it. May the Mother smile on your effort.'

You receive a Red Dogwood Seed.

Step 10: The Link with Discord

Gather a small raid force (has been done with 3 groups of Time-equipped players) and form up in the Bloodfields at a safe distance from the three buildings in the northwest before the Ruined City zoneline. Have someone else pull and clear the buildings and roamers in the area, as they will assist otherwise. When ready, go near the buildings (approximately +300, +750) with the seed. Several mobs will spawn:

Marshal Histent - Level 73+ - Roughly 500k hp, hits in the 1600s, rampages, procs Spirit Rend, is slowable with shaman's Balance of the Nihil

Grinbik the Fertile - Level 70 - Hits for 1100, is snareable and mezzable, moves slowly. He is controlled by the marshal to some extent.

2 x an eager student - Level 68

an enslaved earthmover - Level 68 - Mezzable, but highly resistant.

Several other adds (names, fight info?) will spawn throughout the fight, and the 3 x a noc darklurch in one of the buildings will assist. The encounter stays up for 40 minutes if not engaged and has a 2 hour respawn.

Grinbik the Fertile respawns non-aggro upon winning the encounter.


Grinbik the Fertile says 'I wish to speak with the one that freed me.'

You say, 'Hail, Grinbik the Fertile'

Grinbik the Fertile shouts, 'Aaaah!' A deep rumbling voice flows along the ground. 'I thank you, ______. You have freed me from such torture! Imagine me, Grinbik the Fertile, forced to kill and destroy! I was created to nurture and protect! I must go back to my own home and begin again to be what I was ment to be. I am honored and grateful to you for saving me. I see that you carry a powerful seed, nearly a seedling with its desire to grow! As my first act upon regaining myself I must aid you. If you wish that seed to flourish, you must find the land here that remains fertile. It is a rare thing but I have seen it. Take with you my blessing. This is a portion of my own power and it will aid you and that seed. I also know that my cousin Senvial is a slave here somewhere. You will need his aid as well to achieve your goal. Deliver that seedling and our blessings into the fertile ground and it will grow very quickly indeed! Thank you again ______! All present should praise you for your kind heart and warrior soul.'

You receive Grinbik's Blessing. Grinbik the Fertile will despawn, and a chest may spawn with additional loot.

Step 11: Senvial's Aid

This is similar to the fight with Marshal Histent. In Natimbi, head straight west from the magus zone-in and you will be close when you hit the west zone wall. The mobs spawn at -550, +1600. Several mobs will spawn:

Spiritbinder Trenzar - Level 70 - hits in the 2000s, unslowable, has an AE cold 1500 DD (-300 FR check).

Senvial of the Mist - he will spawn during the fight with Spiritbinder Trenzar and aggro.

a bound earth spirit

a bound fire spirit

Fight Spiritbinder Trenzar until Senvial of the Mist spawns and goes aggro. Kill Spiritbinder Trenzar, then fight Senvial of the Mist until he is around 10%, at which point he will stop attacking (presumably respawn as a non-KoS version) and you may hail him.


Senvial of the Mist stops moving and, with obvious effort, becomes more like mist than water. The elemental spirit remains in this position as it struggles to maintain control of its own will.

You say, 'Hail, Senvial of the Mist'

Senvial of the Mist says 'Thank you for freeing me, ______. I am not sure how it is that you broke the power that commanded me, but for that I am very grateful.' The water spirit looks at you carefully before speaking again. 'I sense that you will need my aid in the future. To repay my debt to you I give you my blessing. This is no mean thing, it carries with it a portion of my own power. Mine is the cool rain and soft mist. I am the essence of morning dew and the lazy fog. I have no doubt that you will use it wisely. There are more of my kin enslaved by these beasts and others like them. You appear to have the power to rescue them as you have me. I am not a being of foresight or far-seeing, mine is the realm of small, gentle things, but even I can see that you are a being of portent. I am honored to have met you. I must return to my realm. I shall never forget this place and what it has made me do, nor shall I forget the one thing that freed me.'

You receive Senvial's Blessing.

Step 12: Seed to a Tree

At +1380, -960 in Jaggedpine Forest, you will find a ground spawn 3-slot SMALL container called Fertile Earth. Combine the Red Dogwood Seed, Grinbik's Blessing, and Senvial's Blessing in the container at that location (no other locations will work). A tree will start to grow and you will see this:

The seed grows rapidly the moment you push it beneath the soil. It appears at first as a mere shoot, but within moments grows into a stout sapling and then into a gigantic tree. The tree is one you've never seen before. It is the coloration and thick bark of a redwood with the thick bole indicative of the species. The tree is, however, far too short and has spindly branches sprouting from it with beautiful flowers that you would expect on a dogwood. You take all of this in at a glance. It takes you a moment longer to realize that the tree is moving.

Red Dogwood Treant looks about for a moment. It peers at the sky and the earth for a while. It then looks down and says, 'We finally meet. Thank you for helping me to grow. I understand that I have been blessed by spirits of rain and earth and that is why I can speak to you and move. You have given me much, my friend. Now I would give something to you.' The great treant gently pulls a small piece of wood from its bole. The wood is hard and dark. It then reaches down with one of its high branches and plucks a singular flower, smaller and of blue color that differs from the white of the others. The petals fall from the flower as he reaches out and hands you these two items. 'I have been with you and your people for a while. I know what you seek. That seed will grow the plant you need. The heartwood is for you. May it serve you well.'

You receive Red Dogwood Heartwood and a Spring Dogwood Seed. In yellow text, you see:

The Red Dogwood Treant speaks directly into your mind. 'My day of growth is a glorious one, but now that I can sense the world directly I feel a dangerous presence invading it. There is a force of chaos here, I can feel it in my limbs. I am not the only one that feels this, for I hear others thinking about it. Many of them do not know what it is, they can not understand its force, but they are reacting to it. I sense that our world is becoming more dangerous, that there is a change coming. I also feel something closer, something coming. Something knows I have become aware. It is a servant of the chaos. It... it reaches for me!'

The Red Dogwood Treant screams in pain. 'Something has grasped my very soul! It seeks to consume me!' The treant begins to wither.

In your mind you feel the treant suffering and asks your permission to serve you rather than suffer consumption. Of course you agree, and you feel the treant's relief. You sense the spirit of the amazing creature leave its own body and enter the heartwood that it so recently gave to you. It speaks to you once more before completely merging with the wood. 'I sensed another there, a great nature spirit enslaved. It was this spirit that was forced to find me and be a conduit for my destruction. You must find and free him! He suffers so! I can aid you as I did before with Senvial and Grinbik, though it may be difficult for me to speak to you again. Thank you for everything, friend.'

Go back to Corun in Surefall Glades and give him the Spring Dogwood Seed.

Corun Finisc look at the seed, perplexed for a moment. Then he suddenly goes into motion. He pulls a sheaf of papers from a backpack and riffles through them. He mutters to himself as he compares the seed to sketches in the notes. 'This is it! If we plant this seed and its seeds widely enough, it should protect and even cure the Maiden's Hair with its pollen! You've done it! Thank you! The Glade thanks you. You've saved many good and fair things from death.' Corun looks crestfallen for a moment. 'I only wish I had something to give you to express our appreciation. From what you have told me I think this may help you. It is a rare metal, I hope you can find a worthy use for it.'

You receive a Block of Purest Silver.

Step 13: One Last Fight

Bring a raid to the Ruined City of Dranik. Head north from zone-in and turn right when you reach the east-west valley. Up the slope is an entrance to a courtyard with many snakes and a red /con ogre called Krekk Brimblade (part of the warrior epic 1.5). North of the courtyard is the entrance to a fort. Have your raid clear the west wing of the fort then back out to the entrance. When ready, you should head in to +1400, -900, causing Sverins Fireskin and Uisima Lord of the Depths to spawn (need levels and fight info).

Similarly to the previous two fights, keep Uisima busy via off-tanking or kiting and kill Sverins Fireskin, who procs Matter Dispersal and spawns mezzable/snareable/slowable adds called "An Earthbound Golem." Once Sverins is dead, slowly take Uisima down to low health until he respawns as non-KoS.


You say, 'Hail, Uisima Lord of the Depths'

Uisima Lord of the Depths says 'It is good to be free again. Thank you for your help. Now, let us forget the past, for that is the only way that I shall be able to regain my life. Let us look into your future and the future of your friend the treant. I must somehow make amends for the pain that I have caused him. Please let me see the heartwood in which he now resides.'

Give it the Red Dogwood Heartwood.

Uisima Lord of the Depths holds the wood for a while, peering into the smooth grains. After a few moments he speaks. 'We are in agreement, the treant and I. You have been my savior and his creator. There seems only one way to repay your efforts on our behalf.' Uisima holds the heartwood at arm's length and breathes lightly to it. You feel as much as hear the treant sigh with pleasure at the feel of the breath. You too feel the breeze brush our face and in it you understand what is happening. Uisima is freeing the wood and the treant inside to take a shape of its choosing. The wood grows, changing shape to become something more than it was, Uisima hands the wood back to you. 'The Red Dogwood treant is a rare creature, gentle in spirit but strong in conviction. He says that he is honored to serve you in this fashion. Take this wood and form around it a blade made of the finest silver. We both thank you but I must go now or I might be captured once again.'

Uisima despawns and you receive Wind-blessed Heartwood. A chest may spawn with additional loot. Combine the Wind-blessed Heartwood and Block of Purest Silver in a fletching kit to craft the Heartwood Blade, a.k.a. ranger epic 1.5. You also receive 5 AAs and access to your new epic title, Earthguard.

Need missing dialogues and information on any chests we don't have listed.
Submitted by: Tenani, Willowflower, Coffeapot, Lilheart, the folks at eqrangers.com and The Ranger's Glade
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When doing the fights if your high level
# Apr 13 2014 at 6:24 PM Rating: Decent
1 post
If your high level and doing the fights try removing all gear but lasso / net
final fight
# Mar 26 2014 at 3:10 PM Rating: Decent
5 posts
I am having an issue with final fight, my ranger is 100 and i keep killing the mob, can't quite get it to 5% without killing it. I got it down to 10% but a death blow and woalah it died on me. I am not using weapons or any DMG Shield. What a pain, i guess i will have to keep trying. Done it 3 times already.
final fight
# Mar 27 2014 at 7:11 AM Rating: Decent
5 posts
So this morning I was finally able to get the mob down to 13% and then I as afraid to hit it, so in GC we started to brain storm .. duh.. a guildie says get a low level spell up and get it down .. so I am happy to report that @ 5% confirmed mob - non-agro and I was able to do the turn in. I don't know why others say it is 10% or above, this isn't true at all because I've killed by accident 5 times and it wasn't non- agro until 5%. Now to epic 2.0 ... why i do this i have no idea hahaha :) Rangers like to suffer!!!
Re: final fight
# Mar 26 2014 at 3:45 PM Rating: Excellent
Guru
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2,577 posts
Place non-weapons in primary and secondary slots (Fire Beetle Eye is a good non-weapon to use), keep your back to him, and just nuke him down to <20%, let it regen some, then repeat the nuke down. Keep doing this. Eventually he will change. Ripostes and Damage Shields and Finishing Blow AA make this difficult at higher levels. The key point to remember is that it's just random once low health, as with all the low health fights for the Rng epic 1.5.

Yther Ore.
____________________________
Friar Bijou wrote:
Help me Obi-Wan Yther!!!
Re: final fight
# Mar 26 2014 at 11:20 PM Rating: Good
5 posts
Thanks your advice helps a lot. I have tried two more times and I killed it. I am going to use ur strategy...
Step 13
# Mar 23 2014 at 4:17 PM Rating: Decent
19 posts
If you accidently kill Uisima in the final fight, which we did, its a 2 hour respawn.
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<Pandemonium>
mobs broken or not spawning
# Dec 09 2013 at 8:57 PM Rating: Decent
2 posts
been looking for the sickly mosquito in cazic thule i have sat for 3 days avrage of 7 hours each day semi afk at the spawn location with ds off so i dont accadently kill if im afk when it pops but i have only seen 3 mosquitos in this room and no sickly I am at the proper loc and magelo also shows same spawn point is mob broken or what also been waiting on gm no posts yet as of day 3 any info would be nice (=990, -55 is loc im at)
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I may be a wuss but with my pet in front of me I can kill you
a few things
# Nov 30 2013 at 7:10 AM Rating: Default
Okay, when capturing the various animals...
I don't know if you actually have to get them down to 20%, but the capture is time based and you do absolutely have to hit them with the capturing item first. So get them down to 20, face away from them with no damage shield up. All the mobs were really easy to find/track, except the mosquito and the veksar mob, the mosquito is in the sewers (I completely forgot the easy way into it and had to go up the pyramid next to the maze, drop down and when I swam into the sewers he was in the first room. But that involves very large trains of mobs) If you aren't familiar with veksar, you need to basically go the exact opposite way from where you are tracking at first to get to your mob. A lot of it is going around where there is actually a passage, so you need to just look closely at the map. It had been awhile since I had been in Veksar and just charting using the map worked well enough.

I did all the raid mobs at level 86 with no pre-clearing, almost ran out of mana on the encounter where you get the most adds (when you rescue the first elemental). You have to be very careful not to kill the elementals. Once again, face away from them, dmg that way, and wait for them to deaggro once they get to 10%. I kill senvial or whatever accidentally while not even fighting him, Took 3 times to get him done. (Also, his respawn is probably about 2 hours, but you can't just wait for the respawn, you have to walk over the bridge to trigger the discord mob guy.)

Was an easy enough epic (and yes I realize of course it was at 86, but I mean no long camps or anything really, and you only need to get fletching up, which you can raise with bought stuff completely.)

Better Info
# Jun 29 2013 at 10:06 PM Rating: Good
Scholar
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61 posts
The info is vague and this site clears it up. Please use both to complete the epic. The net/lasso part is not right in this area. You have to use the right tool for the job. You have to use ONLY that tool from beginning to end. You have to stop the fight and turn around to get beat on after the mob drops below 25% (have an average sized damage shield on, but don't let him get below 5%) until it turns into what you want.

Also, The Final Fight data is not at all correct. The entrance to the fort is the one at the north east corner of the zone. When you go in, go towards the back of the zone. The second to last room on the left is where you are headed. In the room are 8 mobs. 1/2 of the mobs actually respawn into themselves upon death, so plan on killng 50% more mobs than you see. Once they are dead, the Ranger should exit the room and come back in to the entrance area only while invis. This will pop the 2 named. As stated, only attack Sverins Fireskin. He spawns 2 adds at 75%, 50% and 25%. The last set of spawn has one regular and one very large one that has lots of HP's and highly MR. The key to the fight is to kill all the roamers (little white beasts all over the place) before the fight. They do wander in constantly and adds are a distraction. Other mobs in the zone are stagnant and not an issue at all.

Follow this link.

http://majesticmight.guildportal.com/Guild.aspx?GuildID=11912&TabID=98771&ForumID=192692&TopicID=1213638

Edited, Jul 1st 2013 3:12pm by draska
Better Info
# Oct 02 2013 at 4:54 AM Rating: Decent
Scholar
21 posts
The above post is bad and the person should feel bad for posting it. The second you come anywhere near the room with a ranger the boss spawns. Invis, sneak, hide nothing mattered on triggering it once the ranger was in the tunnels. I kept the ranger outside until the are was clear then ran in, mobs spawned the second he entered the tunnels.

Secondly the adds are CC'able, you can burn the main guy first and make this a groupable fight whilst current content.
Using the Net and Lasso
# Jun 22 2013 at 10:55 PM Rating: Decent
2 posts
I had trouble doing these solo as i have finishing blow and not very detailed info for it so it was hit and miss mostly.

a twitching swordfish in Siren's Grotto at -156, +75. Start and end with the Large Butterfly Net but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on. You will wind up with a Captured Swordfish on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Twitching Swordfish Blood Sample

a sickly mosquito in Cazic Thule at +990, -55. Start and end with the Large Butterfly Net but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on . You will wind up with a Captured Mosquito on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Sickly Mosquito Blood Sample (trivial? minimum required skill? no-fail?).

a bloated drogan spider in Temple of Droga at +450, +410. Start and end with the Eight-loop Lasso but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on. You will wind up with a Captured Spider on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Bloated Drogan Spider Blood Sample (trivial? minimum required skill? no-fail?).

a leprous chokidai in Chardok, Halls of Betrayal (a.k.a. Chardok B) at +165, +40. Start and end with the Eight-loop Lasso but once you get it down under 40% be careful and stop at 25% or less and turn away whout a damage shield on you. It will sometimes take a few minutes of it hitting you till it vanishes with item on cursor but you wont have to worry about ripostes killing it and you do not need to have attack on.You will wind up with a Captured Chokidai on your cursor, which you should then combine with a Magical Sample Vial in a Fletching Kit to craft a Leprous Chokidai Blood Sample (trivial? minimum required skill? no-fail?).
Spreadsheets for Epics
# Jul 13 2012 at 9:10 PM Rating: Decent
46 posts
Here is a link for an easy to use spreadsheet I made for this.

https://docs.google.com/open?id=0B3tRTLuCsi6NM2VwbUFaMDg5aU0
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Based on Solusek Ro since 1999
Kenuven Unlimited 55 Preserver
Uzerin Ascended 52 Elementalist
Coldor Ascended 44 Monk
Coin Operated 39 Bard
Bakztab 39 Rogue
Milduu Ztaen 28 Shadowknight
Agnoce 10 Warrior
Spreadsheets for Epics
# Sep 07 2012 at 9:56 PM Rating: Decent
8 posts
Thanks for putting that together. Very helpful.
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Recnarp 95 Beastlord - Tunare
UPDATED INFO
# Jul 08 2012 at 5:01 AM Rating: Decent
4 posts
The final fight is in the room containing loc 2292.71, -944.25, -159.95. I got COH'd just outside that room and they spawned. Running around for ages at the provided loc in the quest text did NOT spawn Sverins.

When doing ANY of the last 3 fights make sure DS's are off, pets are off, innate procs are off etc. if grouped with level 80's+. So easy for them to one shot, or do a 60k crit and kill the mob you need to hail.
wth
# Jul 18 2011 at 6:57 AM Rating: Decent
2 posts
I wonder why they dont stick to "kill a mob/loot his head/give it to NPC" quests instead of bothering us with bugged scripts...Just tried the last fight and Uisimia depoped a few seconds after engaging and i have absolutly no idea why..
wth
# May 04 2012 at 10:07 AM Rating: Decent
3 posts
wait 2 hours..... had to do the same with the warfrost fight. didnt have enough dps to begin with. died. gathered a group 5 minutes later. had to wait 2 hours for it to reset!
Final fights to complete epic.
# Jul 15 2011 at 7:18 PM Rating: Decent
5 posts
Okay, everything thing on this is accurate.. down to the last step. Completed this on my level 85 Ranger tonight. Few notes that I didn't see in any of the other comments.

When fighting Grinbik the Fertile and Marshal Histent. You can snare/flusterbolt Grinbik to take him out of the fight. Kill the Marshal.. adds.. etc.. once those are dead.. have someone who does not have Finishing Blow to dps Grinbik down to 10%. Then Hail and you'll get your update.

When fighting Spiritbinder Trenzar, same deal. Senvial of the Mist spawns around 50%. You have to dps him down to 5%. Make sure tank does not have finishing blow.

There is a 2 hour respawn on both of these if you accidentally kill them.
UPDATED INFO
# Jun 01 2011 at 12:39 AM Rating: Decent
10 posts
on the 3 fights there is some information that you may want to know.

1 of 3: When clearing the area before the fight a chest spawned before we even brought ranger to the area. Second attempt a dragorn box appeared when clearing trash and ranger wasn't even in zone. When fight is engaged, have to make sure to slowly kill Grinbik because people today are way more powerful then back then. He died before he respawn as non kos. Completed with 90 SK, 90 Ber, 78 Ranger

2 of 3: Spiritbinder Trenzar will spawn Senvial of the Mist under 20%. Feel free to kill Trenzar at that point and get Senvial of the Mist to 10% (takes a couple of seconds for him to re-spawn non kos for hail). First try Senvial never spawned so be careful on the damage output. We did it again a few hours later with a 90 Pally, Wiz and 78 Ranger.

3 of 3: First off if using a tank merc make you know which one he is fighting because I didn't realize that he was on the hail mob and he died before the the other one did as I was just plucking arrows while concentrating on my necro tanking mobs. I will repeat it again and edit/repost with any fight info I get. went ahead to finish fight anyways to make sure the necro could do it all. This was done with a 88 necro with only lvl 86 or lower spells. Main mob resistant to for somewhat only 1 resist on poison. level 88 Necro with healer merc J5 and 78 Ranger with tank merc J1 was in this fight. A little loner than the others but doable.

MAIN NOTE for this fight is that although the location is +1400, -900, causing Sverins Fireskin and Uisima Lord of the Depths to spawn they do not come to you and they are actually at location is +2292, -944. This caused confusion when I actually had the 90 Pally and Wiz with the Ranger. They did not show up on tracking either. So basically when you enter fort, go down the stairs (north) then to the left (west). At the top of the next stairs is the supposed spawn location (haven't confirmed yet). Go down the stairs (north) and through the next two rooms. At the 4-way go to the left (west) to get to their room. They spawn on the right side. I was able to pull all mobs from the room without aggroing epic mobs and I was standing right there on the steps fighting the room mobs and they stood still.
UPDATED INFO
# Jul 08 2012 at 5:04 AM Rating: Decent
4 posts
WodainDarksight wrote:
MAIN NOTE for this fight is that although the location is +1400, -900, causing Sverins Fireskin and Uisima Lord of the Depths to spawn they do not come to you and they are actually at location is +2292, -944. This caused confusion when I actually had the 90 Pally and Wiz with the Ranger. They did not show up on tracking either. So basically when you enter fort, go down the stairs (north) then to the left (west). At the top of the next stairs is the supposed spawn location (haven't confirmed yet). Go down the stairs (north) and through the next two rooms. At the 4-way go to the left (west) to get to their room. They spawn on the right side. I was able to pull all mobs from the room without aggroing epic mobs and I was standing right there on the steps fighting the room mobs and they stood still.


I totally missed your main note, so learnt the hard way! I just went straight outside that room (COH'd) and they popped. Running about the +1400 loc didn't spawn them (or maybe they don't show up on track?)
How to capture?!
# Nov 12 2010 at 6:09 PM Rating: Decent
13 posts
i had no problems catch the mosquito and fish...however i couldnt ctach the spider and leprous thing. i used the lasso and a firebeetle eye in offhand and beat them down. No DS, Weapon proc or anything. i kept them at 5 % and waited for them to despawn for about 10 mins each...nothing happened.
capturing animals
# Jul 21 2010 at 12:28 AM Rating: Decent
16 posts
Nowadays it's so easy to accidentally kill these things before the game has a chance to trigger the capture.

To get around this, after I got them down to about 20% I would turn my back (to avoid riposting) and let them hit me. After I while I got the captured animals on my cursor even though I was no longer attacking. Maybe it's some sort of timed event.
1.5> 2.0 time savers
# Jul 04 2010 at 5:16 PM Rating: Decent
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156 posts
Finished my 2.0 last night, about 19 hours after finishing my 1.5 (woot!). If you are working on your 1.5, you can easily go and complete parts of your 2.0 in advance. The only parts of my 2.0 quest I needed assistance on (my main is a 78 ranger with just shy of 500 aa's) were muramite captain/ aged ukuns (duoed with 1 healer merc), Tieranu, trioed with an 85 SK, 85 bard, 2 mercs, and Harrian Warfrost (single grouped 2 85's w/ mercs, myself and my merc). The turn ins of course are sequential as listed for 2.0, but it is NOT necessary to go to Nedaria and hail the officer prior to beginning other parts, except for handing in Journal. PoWater and PoFire drops are easy to get for combine.
Confirmed Respawn time
# Jul 03 2010 at 12:15 PM Rating: Decent
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156 posts
Confirmed early this A.M.. Uisima's respawn time is in fact 2 hours, and it IS NOT necessary to clear all the adjacent rooms close by, just need some crowd control or a chanter by the door to keep roaming Ukuns from pulling more mobs to the room. I successfully completed this fight with only 3 in grp and 2 mercs. Hailed Uisima and bang..done. Btw, ftw, Sverins death triggers the chest, not the actual turn in, which I also confirmed. Good luck!
Respawn Time For Sverins Fireskin?
# Jul 02 2010 at 11:38 PM Rating: Decent
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156 posts
Well did final mob Sverins Fireskin tonight, and unfortunately someone went a little overkill on nukes and killed Uisima before he despawned as non aggro..he did freeze for a minute..but never got a chance to hail him..Chest did pop..but Uisima did not respawn after death. I'm assuming respawn time is 2hrs..but I'm sure I'm wrong.
final fight
# Jun 26 2010 at 11:58 PM Rating: Decent
18 posts
The final mob stopped fighting at 5% and walked back to his place in the room. It wasnt 10% as in other posts.
Additional emotes from Tholris
# Sep 28 2009 at 4:04 AM Rating: Decent
45 posts
Some additional emotes I should share, they may not be much but here they are.

You say, you look diseased
Tholris stares at you with a confused look.

You say, You look diseased
Tholris shakes his head then crosses his arms as if perhaps you have offended him.

You say, You look diseased
Tholris looks down at his feet as he shakes his head no.

It may not be much but I recommend adding those onto the guide.
Bllod Hit(Matshall)
# Nov 21 2008 at 6:17 AM Rating: Decent
10 posts
Hello
I have at 1 time a few months back ,got lucky enough to get a grp for this hit and a SK in the grp killed my Mob,was accident so moved on ,been months and finaaly got a grp together lastnight.

Grp cleared area and I came in and NO spawn,have seed,have spawned him once before and lost?? do I have do something now since I lost,We spendt a hour in there killing grey mobs and I tried zoneing at both ends and still no spawn and Ideas please and Thanks .
My experience with this epic
# Oct 14 2008 at 6:23 AM Rating: Decent
OK I just finished this epic last night, I am a 75 ranger on Tunare Server. Forage of sickly maidne's hair didn't take long at all, only about 10 tries. I have only one point trained in foraging mastery, but my forage skill is high because I auto-forage every time I move (hotkeyed to up arrow). I recommend anyone starting this to set up auto forage (google it), it's a pain at times but you can give away lots of food to your friends and get weird rare tradeskill stuff too. I already had all the golanda nuts I needed because I was auto-foraging in MPG and WoS before I began.

I got the medicine bag no problem, the two extra vials are only in case your captured animal combines fail, I think. I didn't have any fail so I destroyed the extras.

I had no problems with the animal captures except the spider. I pulled the chodikai with an arrow out of the pen after clearing the rest out, still despawned to my cursor, no problem. Swordfish was relatively easy to get to, thanks to the amulet of the grey wastes I can breathe underwater indefinitely. Just had to fight my way in slow. The mosquito in Cazic Thuke took a while to get to, because I went via the pools with the planks over them, and the silly bugs see invis, and then you have oozes all over you. Vinelash Cascade is a ranger's best friend when she's soloing! I got a cool aug off a changeling in there though, didn't expect that. Anyway back to the spider. Super easy to get to, invis all the way in (not that far), clear the humanoids around it first, gotta love headshot! :) But the **** thing wouldn't de-spawn to my cursor. I killed it and it was a 2-hour respawn. took off ALL buffs, attacked only with the lasso. Put a shield in my left hand and no nukes, no kicks. STILL wouldn't work. I took the shield off, leaving my hand empty, and voila, on the fourth try, there it was.

Neuralgic huntress is a one-group fight, I'd like to tell you more about it but my group had her dead before I even caught with them. They were uber though. The highborn was done with me, a tank and a healer, but OMG it's a long way in to it. That place is deeeep under the ocean (Amulet of the Grey Wastes again!) and it's a long maze to get to your mob, full of undead and see invis mobs. They aren't too tough but there are so many of them, that place is packed.

Ugh.....the Deep. I never, ever, ever wanna go there again. My mob spawned on the east side of the chasm, so you don't have to tiptoe across the invisible bridge and possibly fall to your death. (I looked for it on the west side, fell to my death, got stuck in the chasm with no gate pots and origin not up for 30 more minutes, and also got eaten by a giant freaking worm.) You cannot CotH in this zone, so don't bother begging a friend to come get you out of the pit. You can get out, on to the west side, but it's a one way trip, there is no going back east. If I haven't been clear by now, STAY AWAY from the stupid pit, the mob is on the east side at the end of a southern tunnel. Killed it with myself and a 78 SK, it would have slaughtered me alone, no matter what people say about soloing it, that would NOT have worked. It had me at 8% health, popped weaponshield disc, SK tanked and killed the adds, I BARELY survived, and only because he came in to help with DPS at the last min.

Back in Karana, I never had to even say Diseased, or put anything on my cursor, I just showed up wuth the crystal and hailed him, then I got the turn-in.

Ok Bloodfields: did this with two groups of levels 68-80. They all come running out of the building at once when you pull them (clear area before you zone in), but they can be beam-rooted if you have no chanter for crowd control. I took agro too quick on grinbik and he killed me, but I did do some damage. Got a rez pretty quick thereafter, and even though others did most of the damage to grinbik, I was able to hail him immediately after we killed the main mob and got my item. That fight was UGLY with the adds, and only for the prodigious skill of those who came along we would have wiped.

Natimbi fight we did with one group of Uber folks. Pally tanked main mob while we all whaled on it until adds spawned. We took the adds as they came slowly down the ramp, one or two at a time, think there were 4 waves. We actually had to tone down DPS on main mob because we were killing him too quick (my add hadn't spawned yet). When it popped, I tanked it with two HoTs on me while they killed the other adds, then we burned the big bad guy to the ground. They all stood and watched me take down my mob until he de-aggroed at 10%, and with a hail I got my piece.

The tree growing was cool...just a note though, if you throw a bag on the ground to pick up the fertile earth container, grab it back up before the tree covers it or you can't get it back LOL.

Final fight was done with two groups: 79 Warrior, 80 Shaman, 80 paladin, 80 ranger, 78 Druid, and one more DPS (but I forgot already) in the first group and 80 Paladin, 80 ranger, 75 ranger (me), and 80 cleric in the second group. We all burned svenril until uisima popped, then the Pally tanked Uisima while I attacked from behind. (Shammy DoTs almost killed him, which would have flubbed the event.) Adds were tough in here too but they are slowable and when all dps switched to them, we took them down fast. All DPS except me and the tanks, of course. Cleric in my group kept the pally alive, shaman in first group kept the tank alive.....almost. 80 Ranger stepped in and tanked, but she fell as well. We burned him just in time, a quick hail to uisima and we were donE!

Hope all this helps.





Lassoing MYSELF? Bug? Or doing something wrong?
# Oct 03 2008 at 5:29 AM Rating: Decent
removed.

Edited, Oct 15th 2008 7:04pm by ScathaighCathan
STEP 11
# Sep 24 2008 at 7:23 PM Rating: Default
4 posts
SOMEONE CHANGE THE TEXT ON STEP 11 IT IS WRONG YOU ARE WASTING PEOPLES TIME IF THEY FOLLOW THAT STEP IN YOUR WALKTHROUGH . Spiritbinder Trenzar (HAS TO DIE) and IT HAS TO HAPPEN BEFORE Senvial of the Mist BECOMES NON AGRO AND STOPS ATTACKING AND JUST SITS THEIR RESULTING IN YOU HAVING TO WAIT 2 HOURS FOR AN EVENT RESTART

TO CLARIFY fight Spiritbinder Trenzar do not kill untill Senvial of the Mist spawns then KILL Spiritbinder Trenzar BEFORE Senvial of the Mist goes non-agro. After Spiritbinder Trenzar dies you keep fighting Senvial of the Mist beat him down to 15 % good then around that time slow down on dps i have not verified what happens if you do or even can kill him he should go non agro and be hailable at 5%

Edited, Sep 25th 2008 1:08am by Bakethesnake
Skill required
# Sep 09 2008 at 11:46 AM Rating: Decent
Quote:
Large Butterfly Net = 1 x Long Net Pole (crafted, see below) + 1 x Phase Netting (crafted, see below), trivial 15

Long Net Pole = 1 x Fallen Tree Branch (foraged in Dranik's Scar) + 1 x Whittling Knife (purchased in Abysmal Sea), trivial 15

Phase Netting = 4 x Phase Spider Silk (dropped in Dragon Necropolis from "a phase spider") + 1 x Pine Sap (foraged in Jaggedpine Forest and Nedaria's Landing)

Eight-loop Lasso = 8 x Fibrous Rope (crafted, see below), trivial 15, minimum skill required 100

Fibrous Rope = 1 x Golanda Nut (foraged in most if not all Omens of War zones) + 1 x Smithy Hammer (purchaseable at many fine smithing merchants), trivial 15, minimum skill required 100


Please note that it should just read "minimum skill required 100". Trivial at 15 is incorrect, as I had 58 fletching at the time, and was unable to make the items till I made arrows real fast to hit 102...
Step 11: Senvial's Aid
# Jun 28 2008 at 1:58 AM Rating: Decent
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54 posts
Step 11: Senvial's Aid

a)
Those elemental adds - there are 2 up in the beginning (fire+earth) and after a while, while you dps the named down - they spawn again - along with an air elemental IIRC - kinda easy trash, but if you are multi-boxing they might team up on your Cleric with no def-AA's when not aggroed and kill him ;).

Mana wasnt an Issue - but Cleric died towards end of the fight bc of the Adds.

b) Trigger was up after max a minute when the grp got close to the spot - maybe even faster.
Both Rangers were ready for the fight - relogging and rezoning/moving to fightspot (of both) did NOT retrigger in half an hour after the fight so there is a FORCED DELAY after the fight.


Did this fight with

Rogue (80) - Solteris geared
Shammy (75+) - Twink, decent gear - boxed by Rogue

Ranger (65) - Twink, crap-ass gear

Ranger (75) - Alt - 500ish AA, buffed @ 13,5 k HP, 2,5k AC
Druid (80) - Alt - boxed by Ranger (75) - 470ish AA, 13k Mana
Cleric (75) - Twink - boxed by Ranger (75) - 80ish AA, 1.5, 11k Mana
____________________________
It is dark. You are likely to be eaten by a grue.
Finished!
# Jun 04 2008 at 8:13 AM Rating: Decent
6 posts
Just finished today :D

Heard a rumor that ranger has to do all the DPS to each of the three repop-as-non-aggo mobs, so i tanked the first two and had a pally NDT the last one, but he forgot to put away his weapon for NDT so I'm sure he riposted, but nontheless, it still worked.
Leprous Chokidai
# Aug 04 2007 at 8:59 PM Rating: Decent
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70 posts
After slowly killing my way into the domesticated chokidai pens, I snared the leprous, bandolier switched to the Lasso, and proceeded to nuke the **** out of him. He was pretty easy to fight, LB to me at 66th level. At 25%, he depopped to the captured, and I got the heck outta Dodge!
____________________________
Relican Windamere - Ranger, Hunter, Bastidge
Spawntime or trigger on Spiritbinder Trenzar
# May 25 2007 at 8:41 PM Rating: Decent
Does anyone know the spawn time on Spiritbinder Trenzar or is he triggerd by something?
____________________________
Jadell NightSong
Guild Leader
Lycans of Legend
Ranger
Spawntime or trigger on Spiritbinder Trenzar
# May 31 2007 at 7:33 AM Rating: Decent
15 posts
Triggered when a Ranger who is at the appropriate step gets near the spawn point of the Boss mob in the 3 fights.
____________________________
Divero Bisana (70Nec), of Tarew Marr and the Cursed Brotherhood (Cursed for Life).
MiniAbe Lincoln (57Rng), of Tarew Marr and Grim Tidings
Spawntime or trigger on Spiritbinder Trenzar
# Jul 08 2007 at 4:47 AM Rating: Decent
Scholar
*
81 posts
Compared to other encounters where the npc appears instantly, there was a long delay when our raid attemped this. We thought that something had gone wrong and were considering moving on to another event when eventually he popped.
Change to the Script.
# May 15 2007 at 9:47 PM Rating: Decent
5 posts
Targeting Tholris:
The Mind Crystal grows warm.

You say, 'You are diseased.'
Tholris shakes his head. Then he catches a glimpse of the Mind Crystal and looks thoughtful for a moment. Then he reaches into his pocket and produces two unusual crystals and hands them to you.
Althele says 'Tholris found those on the shore a little while ago. I don't see how they could be related to your search, but take them if you need them.'

I received the two crystals on my cursor the second I said "You are diseased" repeatedly saying it didn't do anything. The crystal was in my bag at the time I said it to him too.
Trenzar
# May 09 2007 at 1:20 PM Rating: Decent
Scholar
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64 posts
This sentence in the write up is incorrect:

Quote:
Once you get Senvial to around 10%, he will stop attacking (presumably respawn as a non-KoS version) and you may hail him. You don't need to kill Trenzar, just get Senvial to de-aggro.


Trenzar must be kept alive until Senvial pops, but must be killed prior to Senvial respawning non-aggro.

I did this fight last night, 5/8/2007, and Senvial deaggroed at about 20%, while Trenzar was still being off-tanked. He regen'ed to 100% health and wouldn't respond to any hails. Also could not be attacked. HoTT showed he still had me targeted. I zoned out and back in.. nothing. I camped out and back in... nothing.

From EQOutrider.net
The nature of the 3 Ranger 1.5 raids is thus:

1 Boss mob.
1 controlled NPC.
Some adds, varies with the encounter.

The "boss mob" MUST DIE before the "controlled NPC" can deaggro and give you the epic piece. The adds themselves don't matter.
____________________________
Lord Gilfendel Trueheart
- Wood Elf Ranger in his 85th Season
Prophet Grumilla
- Vah Shir Shaman in his 85th Season
Residing on: Quellious (Rodcet Nife )
Trenzar
# May 19 2007 at 12:30 AM Rating: Decent
3 posts
An old buggy part of the last three 1.5 ranger fights, is that the ranger nearest to the boss spawn point becomes flagged as the "epic" fight ranger regardless of how far on they are in their 1.5 progression and as such take precedence of the ranger trying for this fight. This means the fight will be for nothing as the flagged ranger, unless they are ready to do this hail, is unable to benefit from the hail mob and the ranger who actually came to do the fight will be ignored and have to do the fight again.

Best tactic here, is to keep any other rangers at zone in or at very least, well back of the encounter until the epic fight ranger actually spawns the encounter.

This I know from sad experience when one of our guild's rangers ran to the forefront before the boss spawned and took my chance of final fight in Natimbi.
____________________________
"A Jedi uses the Force for knowledge and defense, never for attack.", Jedi Master Yoda
an ancient thought horror
# Feb 12 2007 at 4:57 AM Rating: Decent
16 posts
I just soloed this guy... "an ancient thought horror"

If you zone into the deep from echo caverns he is in the tunnel all the way south of you at the end of the dead end.

Note... it reads above that this guy can be snared... this is not true and when he gets to 20% he runs and aggroes several other mobs so loot him and run away before it gets ugly.
A little advice
# Jan 29 2007 at 7:56 AM Rating: Decent
26 posts
Best advice I can give on the foraging is what has already been said. The nuts are most easily foraged in RCoD. Longest forage I had was in Nedaria's Landing at four hours.

Hardest part on captures is to make sure you have DS off and the correct capture weapon. I screwed up the swordfish more times than I care to admit.

Looking forward to the three final fights soon.
____________________________
Virtue & Valor (The Tribunal)
Wolvestooth Morguefriend (75 Ranger)
Nituyene Morguefriend (74 Cleric)
Gutan Morguefriend (65 Shaman)
A little advice
# May 31 2007 at 7:31 AM Rating: Decent
15 posts
actually i foraged nuts on my Ranger in Dranik Scar while factioning for some armor turn ins. I got about 10 nuts per session (2-3hours) while there.


MiniAbe Lincoln
57th Season Half Elf Outrider of Tarew Marr
____________________________
Divero Bisana (70Nec), of Tarew Marr and the Cursed Brotherhood (Cursed for Life).
MiniAbe Lincoln (57Rng), of Tarew Marr and Grim Tidings
Idiots
# Jan 26 2007 at 12:21 AM Rating: Decent
Enough with the bs. I come here to get advice on my doin my ranger epic and you dipwads post all this **** about what you want it to be and how rangers are uber archers. Post in an appropriate place you idiots. Now all the real posts on how to do some of this are gone so we can read your bs
Idiots
# Jan 26 2007 at 12:02 PM Rating: Decent
Amen
Shana
# Dec 28 2006 at 12:34 PM Rating: Decent
10 posts
When I hand Corin's notes to Shana the text says I need to do hand ins in order I dont understand i have done everything in order is she bugged ?? can some one help with this please ? thank you :)

Edited, Dec 28th 2006 3:38pm by nonolynn
clerification
# Dec 26 2006 at 10:46 AM Rating: Decent
5 posts
Head back to Eastern Karana. The crystal glows warm in the presence of Althele and Tholris.

You say, 'You are diseased.'

Tholris looks at you indignantly.

You say, 'You are diseased.'

Tholris kicks dirt at your feet.

You say, 'You are diseased.'

Have crystal on your cursor when you do this!
Blood Samples
# Dec 21 2006 at 9:16 AM Rating: Decent
12 posts
i got my 4 captures done, and when i killed the neuralgic huntress, it wouldn't even LET me combine the Neuralgic Wyvern Blood with a Magic Sample Vial, so not only do you not HAVE to, but you're not even able to... confused me a bit seeing as its 6:15 am and i've been working on this quest for the past 6 hours... sleep is for mortals and old people ;)
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golanda nuts
# Nov 30 2006 at 11:47 AM Rating: Decent
1 post
guys tried foraging in all oow zones only one i could find nuts in was nobles causeway
golanda nuts
# Dec 20 2006 at 7:27 AM Rating: Decent
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2,368 posts
Found some in Dranik's Scar way back when... so I think you can forage them in most all OoW zones... but, then again, forage is finicky at times ;)
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What Boredom Begets
# Nov 22 2006 at 9:02 PM Rating: Decent
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2,368 posts
Once I finished my 1.0, at level 59, I decided to try and start the 1.5


Ran all Althele, hailed, and said 'What is out of balance?' She responded:
Althele says 'I sense something foreboding, young one, but you should think nothing of it. The sons and daughters of nature will be able to deal with this problem.' So, I'm assuming you HAVE to be a minimum of level 65 to start the quest. But I'll try foraging the maiden's hair and handing it in.
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Lamdori Bladefall - Meneldor. Officer of There Is No Fifth Star
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Rcod Fight.
# Nov 20 2006 at 6:02 PM Rating: Decent
31 posts
Okay, so the Rcod fight was very easy. 2 groups of lvl 71-75. AoE mez everything have the ranger kite or offtank the Lord and have the real tanks take down Svenris. Simple! Took us 5 minutes.
who cares about epic the nerfed skills that should not have
# Nov 03 2006 at 11:31 AM Rating: Decent
14 posts
I dont care if epics are all melee

They can leave everything as is but one "They Nerfed Bow damage"

We ranger here never ment to best at anything. only best at having full skill All weapons we were designed to be

>trackers and utility spells
>back up tanks
>DPS

BUT WE ALWAYS WERE MASTERS OF BOW

why do you think we were only ones to get endless quiver and bow aa's

We rangers did have one thing that none else had and it was ower biggest benefit

BOWS we have melee damage are ranger or 2x damage -- we have Endless arrows.

and they Decided to cap Damage and Put it on a sliding curve

would they do this to Melee, **** no not there pet classes would be hurt. (SK Zerker necros)

they gave everyone ower gifts at bow --- given it helps to have over 75 skill

for all care give everyone the skills ( they did that )
Give them all 2X damage ( they did that )

But done take away ower upper level damage it makes having better higher damgae bows a waste of time..

my 28/25 bow with 13 damage bonus with all my bufs hit for max about 900
my 62/52 bow with 23 damage bonus with all my bufs hits for only 1200
41 damage per hit vs 85 Damage per hit and only 30% more per hit
Should be max 1800+ damage

now in melee you get even damage

if your Damage for weapon and Bonus is 50 and you switch to 100 damage you do even damage of 100% more, not a sliding curve of 30%

used to be the same range or melee they put it on curve long time ago but had everyone else without the 2x bonus and the lower skill.

if they give everyine else upgrades to there bow skill give us back the ONE THING give up back the high end damage, Remove the Sliding cuve it is not right.

why not make is fair and even 2x damage and the rased skills and let those of us with skills and bufs do more damage it si fari and even we did the work

dont punish us for it

Dont give the rest a bonus they will almsot never use and take away what we had to start with




who cares about epic the nerfed skills that should not have
# Nov 04 2006 at 1:09 PM Rating: Decent
*
62 posts
Seems like you're doing something wrong, my ranger at 70 with a 47 dmg bow and 13 dmg arrows was hitting 1242 max crits, he is just under 1.3k crits at 73 now. Also just an FYI dmg bonus may be shwon on bows but they are not added, they never were added to dmg, that is the reaosn you can still see bow hits for 1 dmg.
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Fertile Earth returned
# Sep 08 2006 at 1:29 PM Rating: Decent
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210 posts
Looking for some feedback. I don't know if I am bugged or just something left out of everyone elses write ups. When I did the combine in Jaggedpine the tree grew and all - but after the combine - what is supposed to happen to the Fertile Earth? Now I am a little confused as it was late and I didn't know what would happen - but IIRC the Fertile Earth poofed on combine when the tree started to grow but then I had the Fertile Earth container on my cursor again.

what has happened to other rangers - after the combine - did you get the fertile earth back - did it turn right back into a box? so I am done with the weapon - but still have the box - this portion wasn't really covered in depth anywhere and was looking for some feedback on what happened to your boxes after the combine to start the tree growing.
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Fertile Earth returned
# Oct 26 2006 at 7:16 AM Rating: Decent
When I was done with that combine I got rid of the Fertile Earth. (Since I also didn't have the room to put it in my investory because I had to drop the bag with my food on the ground to do this part.) I mean you can always come back and get a new one if it is needed later but from what I see in the write up to 2.0, I don't think you need it again.
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Fertile Earth returned
# Oct 11 2006 at 7:56 AM Rating: Decent
Scholar
44 posts
After planting the seed i still had the container also i will hang on to it just in case it comes to a day i need it again
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That which you may not know....probably isn't important anyways
Fletching
# Aug 17 2006 at 10:55 AM Rating: Decent
Scholar
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360 posts
I'm not sure if it's in the threads here, but your Fletching has to be 100 or greater to do the combines for the 8 Loop Lasso and Large Butterfly Net.

This is really easy to do; find a fletching merchant and stock up on:
Wood Shafts
Hooked Arrowheads
Large Nocks
Round Fletchings

These are all really cheap and the resulting combine trivials at 102. I went from 56 to 102 in about 10 minutes for about 20PP.
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Hunter, EMarr

"In a crowded Universe, when the talking turns to noise, you almost start laughing"
LIES!
# Aug 16 2006 at 11:59 PM Rating: Decent
31 posts
You HAVE to hand in the sealed medicine bag to Corun for the 2 spawns Asteatotic Highborn and the Huntress to spawn...I spent 1 hour chillin in Veksar kickin **** decided to go hand in the bag, zoned into veksar and poof there it was.
LIES!
# Oct 18 2006 at 8:28 PM Rating: Decent
This is not true. I didn't hand in the bag until i had all 6 samples. It could be that he had been recently killed and thus you were on the timer. However, the turn in is not needed to spawn those 2. The ancient thought horror though, I believe does.
More accurate info...
# Mar 19 2007 at 3:58 AM Rating: Decent
30 posts
From everything I have read up on so far (since this is my next fight), you have to have collected all six samples and turned them in as well as taken the note to Freeport (Shana) before you can spawn the ATH. If you are at the right point in the quest, all you have to do is walk past the 'trap point' and the mob will spawn for you... Be sure to clear out nearby mobs before the ranja walks down the hall because it runs and can't be snared (could get ugly on agro...)
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Sentinel Zraddare
Ranger of the 68th Season, Luclin
Easy fight
# Jul 31 2006 at 4:24 PM Rating: Decent
Scholar
42 posts
I just did the fight with "an ancient thought horror" the other day with a 66 Beastlord guildy to help, I was level 67. The fight down was easy, fighting him was a different story.

Beasty pulled, then I took agro and tanked with WS disc until slow was on him nice and solid. Dropped agro and activated TS disc and we got him pretty low on HP. The beasty's pet nearly died and so did my friend, but I told him to just keep tanking as long as I kept critting him for 2k. 10% he did enrage, but didn't seem like he was trying to run.

Best thing to do kill very quickly on your way down, mobs repop fast. Let someone else pull until most of the mobs to him are down, then aproach the end of the tunnel and he will be triggered.

Now I've got 3 tough raids ahead of me, 00.



Edited, Jul 31st 2006 at 5:25pm EDT by Keldramir
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printing
# Jul 24 2006 at 11:50 AM Rating: Decent
2 posts
anyone else haveing trouble printing this page
Thought Horror
# Jul 18 2006 at 2:31 PM Rating: Decent
Scholar
44 posts
Well i went to The deep after seein the info on this page about An Ancient Thought Horror..... Not quit right. He hit me for high 600's and fairly fast but slow landed pretty quick ( Earthcaller FTW) and still he was no chump. He never enraged on me though he did turn to run through the already respawned mobs and i realised.... Immune to Changes in Run Speed! Thought to myself this is not good. I finally downed him .5 seconds before he downed me lol. Luckily boxing my fiance's cleric i was able to loot. He dropped a pearl necklace as well as the fluid
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New FP loc for Shana Liskia
# Jun 27 2006 at 3:57 PM Rating: Decent
*
163 posts
New Loc or Shana Liskia is -178 -908 on the second floor of the Academy.
Senvial of the Mist
# Jun 13 2006 at 12:53 AM Rating: Decent
31 posts
We did this event 3 times but could never get him to the non-agro state. Found out that the Ranger there for the epic had not damaged him during the fight, just the person off-tanking. Tried again the next night with the Ranger helping the Offtank to get him down to below 10% and it worked like a charm. This might seem like a no-brainer, but for you Rangers doing this, make sure you help damage him or he will not go non-agro for the hail. At least he didn't for us.

Edited, Tue Jun 13 01:59:15 2006
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Seventh Hammer
Senvial of the Mist
# Aug 01 2006 at 11:22 PM Rating: Decent
44 posts
had similar think happen tonight doing grinbik in BF, way we solved it was ranger hit it once, and then started hailing the **** out of him till he gave the item.
Blood Simples
# Jun 02 2006 at 8:36 AM Rating: Decent
Quote:
a twitching swordfish in Siren's Grotto at -156, +75. Use the Large Butterfly Net. You will wind up with a Captured Swordfish on your cursor, which you should then combine with a Magical Sample Vial in your Borrowed Medicine Bag to craft a Twitching Swordfish Blood Sample.


Ummmmm, no..in a fletching kit
RE: Blood Simples
# Jun 02 2006 at 2:22 PM Rating: Decent
After you have done the combine of your 4 samples in a " Handy Dandy" Fletching Kit...THEN you use the medicine bag ...
RE: Blood Simples
# Jul 18 2006 at 5:36 PM Rating: Excellent
Ungainly Ninja
ZAM Administrator
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6,966 posts
Apploer the Meaningless wrote:
After you have done the combine of your 4 samples in a " Handy Dandy" Fletching Kit...THEN you use the medicine bag ...


Quest and recipes updated, thanks.
RE: Blood Simples
# Jun 02 2006 at 10:41 AM Rating: Excellent
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6,966 posts
Which combines happen in the Borrowed Medicine Bag?
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