Druid Epic 1.5: Staff of Living Brambles  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed Sep 15 16:24:07 2004
Modified: Tue Dec 5 05:21:04 2023
If you have the Nature Walkers Scimitar (epic 1.0) or have completed the pre-quest:

Something Out of Balance

Althele may be found at -3600, -1600 in Eastern Karana.

You say, 'Hail, Althele'

Althele says, 'Hello, friend. Beautiful is what I would call such a day normally, but lately? I sense that something is [out of balance].'

You say, 'How is it out of balance?'

Althele says, 'I am certain that you would sense it too, had you been so blessed as to be without sight. My sense of the life of Norrath is greatly heightened without the hindrance of vision. As I can sense that you have at your call the power of the lands, perhaps in the form of the Nature Walkers Scimitar. I can feel an unnatural illness creeping about the edges of Norrath. Please, if you come across anything suspicious bring it to me. I am worried about this cold sickness that I can almost taste. Go with the blessing of the Mother and the speed of the Storm, my child.'




Early Evidence

Go to the Rathe Mountains and forage until you find some Sickly Maiden's Hair. Bring this back to Althele.

Althele says 'This plant is certainly ill. I've never sensed such a disease. You should take this to Niera in Surefall. She has been studying diseases ever since her mother's tragic death from disease. She may be able to find something out about what has affected that plant. Help her in any way that you can.'

You receive back a Tuft of Sickly Maiden's Hair. Go to Surefall Glades and give it to Niera Farbreeze.

Niera Farbreeze says 'Well, this is certainly new to me. It's hard to tell if this is a real concern though. Diseases of all sorts exist in the world and we can't make every one of them a priority. But then perhaps I spend too much time thinking about it. Some great druids and scholars have told me that diseases can start out as helpful things, like parasite fish that clean other fish. But sometimes they change and become harmful because they are trying to clean the wrong kind of things off the fish. They've told me that this is just the way that life tries out new things to see if they work. That might be true, but I don't believe it. Tunare isn't that cruel. And I know at least one god that is.'

Niera Farbreeze says 'See if you can find other infected plants or any other evidence of this infection. If you can find enough of them, you may be able to see a pattern. It should spread out from one point. Knowing the first location might help me a lot in trying to discover what this gunk started out as, which parasite fish it is, so-to-speak. Here, take this bag. Put the diseased plants and other evidence you find in here. Make sure to remember where you found them. Keep the bag with you at all times on your search, you never know when you will come across evidence of value. When you think you have enough to see a pattern, seal up the bag and bring it back to me and let me know what you've found.'

You are given a Waterproof Collection Bag, a 4-slot SMALL container.




The Pesky Bloodgill Foragers

Head to the Lake of Ill Omen. Three of A Bloodgill Forager spawn under the dome, triggered by a druid with the collection bag zoning in. The forager that drops the quest item is unsnareable and unrootable. Once it's dead, loot a Handful of Diseased Maiden's Hair.




Goblin Hide n' Seek

Next, you must complete the Goblin Hide n' Seek event in the Frontier Mountains. Find Finrin Talister in a ruined building at -2210, +1480.

You say, 'Hail, Finrin Talister'

Finrin Talister says 'Well met, Wood Elf. What brings you to this [legendary site]? I hope that you're here to do something about all these pesky [goblins].'

You say, 'What legendary site?'

Finrin Talister says 'As the legend goes, the ruins you see around us was no ordinary building. On this site was once a temple to one of the lesser gods, of which one or if even the god still exists is unknown. What is known is that this place still contains powerful enchantments allowing souls to bind here.'

You say, 'What goblins?'

Finrin Talister says 'They've been a real problem lately. Not that they aren't always a problem, but there was all this commotion about some sort of contest with a prize a while ago. It seems that they've [forgotten] it again for the moment, thank goodness.'

You say, 'Forgotten?'

Finrin Talister says 'Yes, forgotten. They forget about this contest for a while, then suddenly one of them remembers. Fights break out for a while over who will win the [prize] then they forget again until the next one remembers it. I wish they'd have this contest already and get it over with.'

You say, 'What prize?'

Finrin Talister says 'I don't know for sure what the prize is, I don't speak goblin all that well. All I know is that they discovered something on some poor [victim] that they desire. I'm not certain that they even know what it is from the way they talk about it.'

You say, 'Who was the victim?'

Finrin Talister says 'I don't know who it was, just someone that they caught sneaking into or out of Droga. You know, I'm tempted to dress up like a goblin and insist that they start the contest already, just so it will be over and we can go back to the relative peace and quiet I've learned to enjoy out here.'

To make a long story short, you need to make a Poor Goblin Disguise, and be a Master (100 skill) in the Goblin language. To make the disguise, first create:

Green Body Paint - brew Emerald Leaves (foraged in the Emerald Jungle), Cactus Pulp (foraged in North Ro), Lichenclover (foraged in Field of Bone, Firiona Vie, and Frontier Mountains or dropped in the Crypt of Dalnir and the Frontier Mountains) and a Water Flask, trivial 15, minimum skill required 60.

Tailor the Green Body Paint with 2 x Copper Armband, 1 x Carved Wooden Mask, 1 x Goblin Loincloth, and 1 x Green Goblin Skin. Trivial 15.

All of the materials to make the Disguise should drop from the goblins in front of Temple of Droga.

Head to the entrance to the Temple of Droga in the Frontier Mountains. At 7PM gametime, click the Poor Goblin Disguise to "disguise" yourself and then target a goblin whipcracker. (Note: You MUST do this in order to start the event..) In Goblin:


You say, 'Start the contest.'

If you did it right, you will see a zonewide emote:

a goblin whipcracker shouts, in Goblin, 'You right! Me want prize! Start contest! King Dronan owe us contest!'

Whip Cracker Garzul shouts, in Goblin, 'Gather! Servants of Dronan gather!'

Whip Cracker Garzul shouts, in Goblin, 'Hurry it up! You no want Garzul to come get you!'

Goblin King Dronan shouts, in Goblin, 'Ever since Glerbag found prize on intruder all of you keep bothering King Dronan with crying about who owns it. Gorta killed Glerbag, so Gorta says it's his. Then Bittersmell and One-eye both say they killed Gorta and it is theirs. So I kill Bittersmell and One-eye and declare that there will be a contest and the winner will get it. For a while you shut up and I am happy.'

Goblin King Dronan shouts, in Goblin, 'Now Stinkbelly remembers contest and all you start to bother me again. I smarter than you, I know this not going to help. But if it shut you up for a few days, then I declare today the day of the contest!'

Goblin King Dronan shouts, in Goblin, 'Shut up! Here is how contest works. I choose someone to be Hidden. Then he go and hide. Find Hidden and get prize. Simple contest. Contest last until I say it over. It start when I say it start.'

Goblin Seeker shouts, in Goblin, 'King Dronan rules!'

Goblin Seeker shouts, in Goblin, 'I will win the prize and I'm going to eat it!'

Goblin King Dronan shouts, in Goblin, 'Contest start now!'

The contest starts. Many Goblin Seekers will spawn. The goblins will attack you even with the illusion on, so remain invisible. After the king says that the contest has begun, a Goblin Hider will pop. The event is over if you find and kill the hider, or if the king declares it to be over. Track the hider for fastest results, or head to -2145, +2985. Make sure to find the real hider. If you try to snare or root the wrong one, you'll see this:

Goblin Hider says, 'Hah! You stupid! Me not real hider!'

Loot a Bag of Diseased Maiden's Hair from the real Goblin Hider's corpse.




Blumblum's Problem

Next, head to Cobalt Scar and speak with Blumblum Swigwater at +235, -1480.

You say, 'Hail, Blumblum Swigwater'

Blumblum Swigwater says 'I am very busy. Thank you for taking the time to speak to me, stranger, but I have no time for talk right now. I'm afraid that your business can not be urgent enough.'

You say, 'What is the problem?'

Blumblum Swigwater says 'I appreciate your warm concern strange one, but the Othmir will handle this ourselves. I am certain that it would be below you to take on such troubles, especially when I have only a paltry few sentences of information to trade for it. That is, unless this is seems like a [fair deal] to you, for who am I to judge such a noble, if unusually depilated, creature such as yourself.'

You say, 'It seems like a fair deal to me.'

Blumblum Swigwater eyes light up and he smiles warmly. 'Such a kind offer! As you may know, we Othmir are exceptional carvers, though it is at brewing that we excel. Our carvings are made from many things, but most commonly of the gruesome teeth of those disgusting Ulthork. We create these beautiful carvings in tribute to our lord Prexus. Turning the ugly teeth of our enemies into items of worship provides several layers of irony and amusement that we can not resist.'

After 15 to 20 seconds he says,

Blumblum Swigwater says 'The Ulthork raid our homes when they become desperate. We always push them back, of course. But lately there has been one of there kind that is unusually powerful and he has managed to breach our defenses by force or trickery. They steal food and kill our young, as they always do. This one, though, is unusual in that he has taken one of our carvings. This concerns us, for we had not thought the beasts smart enough to recognize the irony in what we have done with their tusks. Our concern is that this one may be able to recognize the carving for what it is and will use it to incite his people to be more trouble that they usually are. If you can recover that carving as evidence that this beastly Ulthork is dispensed with, I will gladly share with you what we have seen of sickness in our waters.'

In the Eastern Wastes, An Ulthork Raider (level 66) will spawn near Icefang's camp in the southwestern corner of the zone, along with two regular An Ulthork Man O'War. The raider can summon and hits for around 690. Once it's dead, it may drop a Carved Prexus Totem. If not, wait for it to spawn again (approximately 90 minutes). Bring the totem back to Blumblum:

Blumblum Swigwater says 'Wonderful! You are indeed a creature of your word. Not only have you defeated an enemy of the Othmir, but you have returned to us this most precious statue. I thank you. It is unfortunate that the only thing I have to give you in return is some information and a small fish.'

You receive a Small Trigger Fish.

You say, 'What rumors?'

Blumblum Swigwater says 'I hate to repeat such rudeness, but as you insist. Some of my people witnessed a hairless-one swimming from the grotto just before the first sickness was seen. Of course many of your people come swimming out of the grotto, so I would give it little thought. Some of my people have decided that it must have been that hairless swimmer that cause the illness. They say, and forgive me for repeating this, that the skin of your people is poison in the water, that you expose it because it defends you in such ways. Obvious foolishness, I apologize for repeating it.'

Go to the Abysmal Sea and buy a Gutting Knife from Tasec Dreeng. Combine the Small Trigger Fish and the Gutting Knife in a tackle box to craft Soggy Maiden's Hair. This has a Fishing trivial of 20 and you must have a skill of at least 20 to attempt it.




Nature Lends a Hand (or a Claw)

Head to Feerrott and find Bouncer Flerb wandering between the Rathe Mountains zoneline and Oggok.

You say, 'Hail, Bouncer Flerb'

If you hail him while not in wolf form you get attacked and he says the following,

Bouncer Flerb says, 'Hello. What you doing here? Me bounce you if you isn't careful.' The Bouncer looks around to see if anyone else might here him. 'You seen any [wolfies] around here lately? Me sure wanna see anudder one a doze.'

He doesn't respond if you click "[wolfies]" and the whole time he's saying this he's attacking you.

If you are in wolf form when you hail him he says this:

Bouncer Flerb says, 'A wolfy! Oh, me so excited! I never get to talk to wolfy before. Why you here? You hungry? I bet you want food, but me no have food for wolfy. What do wolfy eat? You eat meat, I bet. Not plants.' The ogre breaks into a frightful laughter. 'Sorry, but I just remember dat guy I bounce lil while ago wit da grass in his pants! Funny. Me find him coming out of da mountains so me bounce him into da river. Greenbloods eat him already, prolly, so you no get to.' More grotesque giggling from the monstrosity. 'Grass in his pants!'

Bouncer Flerb says 'Hear wolfy, try dis. It good! Flerb eat most of it before, but rest still crunchy and smelly.'

You receive a Hunk of Alligator Scales.

He will give you the scales then drop aggro and walk away. After about 10 seconds he re-aggros and will come after you.

A light slowly, very slowly, comes into the bouncers eyes. 'Wait something wrong here. You wolfy. Me like wolfy, but wolfy not talk!' The massive ogre turns red with anger. He becomes an unstoppable roil of flesh as he charges you.

Bouncer Flerb respawns and attacks you. You can safely zone out. Head back to Surefall Glades and give the scales to Niera.

Niera Farbreeze says 'You say that this Bouncer told you that he'd thrown someone in the river with grass in his pants? How very strange. You should search the river, see if you can find anything, though I don't know how you could expect to find anything in that mess. Hmm... these scales give me an [idea].'

You receive Cleaned Alligator Scales.

You say, 'What is the idea?'

Niera Farbreeze says 'Well, you could enlist the aid of the animals. Unfortunately, you can't get a lot of useful information out of a fish or a bird in normal circumstances. There might be a way, however, to get some very specific information. There is lore that suggests that a simple charm can be made that will allow you to know the thoughts of a befriended animal, but only about a particular subject. You need four things, magical clay, a body part from the animal you wish to befriend, something on the subject that you wish to know about and some water. You also need to use a kiln, so I hope you are a talented potter. Now, this only works on the animal from which the body part is taken or one of its direct descendents. You may have to try a lot of animals to find the right one.'

Niera Farbreeze says 'You already have a body part from an alligator in Feerrott. There is magical clay to be found in Taelosia, from what I hear. All you need then is something to focus the animal's mind on. Food is probably the best thing. Gators eat just about anything, so there's a chance you can find one that knows where that intruder with the grass ended up if you can get an alligator to tell you where it's eaten. I'd suggest a good slab of the best piranha meat you can find. It's worth a try. At this point any help would be good. I've been looking at this disease and it is nasty in a subtle way. It barely infects the plants, causes them little harm, but it spreads quickly. So quickly, in fact, that it must be magical. We need more information to stop it.'

Piranha Meat drops from A Greenblood Piranha in Cazic Thule. The Chunk of Broken Taelosian Stone Worker drops in multiple GoD zones.

If you have not yet done the Gates of Discord pottery quests, you can take the Chunk of Broken Taelosian Stone Worker to Malkidiv U`Ycionuz in the Abysmal Sea and he will convert it to two Clumps of Refined Taelosian Clay.

Now, combine 1 x Clump of Refined Taelosian Clay, 1 x Cleaned Alligator Scale, 1 x Piranha Meat, and 1 x Water Flask in a kiln to craft a Feerrott Alligator Charm (no-fail combine, minimum required skill 100).

Head back to Feerrott with your new charm in your CHARM slot and cast Befriend Animal on A Swamp Alligator there. Lead it to the broken pillar bridge in front of the entrance to Cazic Thule (location: -440, -93, -111) and go underneath it. You will see this in yellow text:


Not safe!
Must go now!

You sense your alligator ally panic. He thrashes about in conflict, his desire to aid you conflicting with a tremendous fear. Seconds later the creature dies from the shock.

A Swamp Terror (level 68) will spawn and attack you (need fight info). Once it's dead, loot Partially Digested Maiden's Hair and a Mangled Head.




Getting A Head

Combine the Handful of Diseased Maiden's Hair, Bag of Diseased Maiden's Hair, Soggy Maiden's Hair, and Partially Digested Maiden's Hair in the Waterproof Collection Bag to craft a Sealed Collection Bag. Give this to Niera.

Niera Farbreeze examines the contents of the bag. She also asks you about where you found each item. Your answers bring a puzzled look to her face. 'There does not appear to be any rhyme or reason to the locations where you found these. The stories you tell me indicate that these plants were introduced artificially to the environment. I will pass the samples on to others, they will be very useful, thank you for your help. I am, however, more interested in finding out who did this. Take this and wrap up that disgusting head that you said you found with one of the specimens then give it to me. I want to look at it.'

You receive a Wash Cloth, a 1-slot MEDIUM container. Combine the Mangled Head in the Wash Cloth to craft a Wrapped Mangled Head. Give this to Niera.

Niera Farbreeze examines the head. 'You say that this might belong to one of those that is involved in all of this? Even if we had seen this person before we'd never be able to recognize it. I don't know how you'll be able to get any information from that, but it's our only clue. See if you can find a way to learn the identity of that head, but first I need you to learn as much as you can about diseases of the skin. Others have come up with some useful information about diseases of the mind and we need your research to put this puzzle together.'

You receive a Mangled Head, this time a 2-slot MEDIUM container.




Do Some Research

Head to the Plane of Knowledge and find Gravelady Beddia at -855, +360.

You say, 'Hail, Gravelady Beddia'

Gravelady Beddia says 'Hail seeker of knowledge. There is much to be learned here in New Tanaan of the dark gods of Norrath. I have been searching the great library for tomes pertaining to my patron Bertoxxulous, the Plague Lord and made some interesting finds. If you wish to study the tomes I have uncovered you may borrow them and they will be returned to me by the magic of New Tanaan when you are through.'

You say, 'What diseases of the skin?'

Gravelady Beddia says 'I know much about such things, but what would you want such knowledge for? I can only surmise that your goals would not be such that I would approve of them. You would have to be willing to [sacrifice] something, get me something precious, in order to get any such information from me.'

You say, 'What sacrifice?'

Gravelady Beddia says 'Hmmm... since you seem to be a creature of the woods, perhaps you can get something for me that I've wanted to read for a long time. There is a story of a battle between the God of Dribbles and the Lord of Plagues. We call this battle The Corruption of Night. I don't know what you people call it, but I know you must have a text concerning it. Bring me that text and I shall give you something that you probably should not have.'

Next head to Pathfinder Arelat, in the Library.

You say, 'Hail, Pathfinder Arelat'

Pathfinder Arelat says 'Welcome to New Tanaan, friend, and know us as neither friend nor foe. We are your allies in knowledge and shall guide you wherever we are able. Each citizen of New Tanaan, be them a child of the gods or a creature of the natural wilds, has come forward in these times to offer their wisdom and guidance unto you in any way possible. I traveled Norrath once as a pathfinder of Karana, but my fate would eventually call me here where I progressed beyond my mortal limits. Though you have some time left in you before such possibilities are open to you, perhaps the spells I have penned from memory of my service to Norrath will come to be of some use.'

You say, 'What is the Corruption of the Night?'

Pathfinder Arelat raises an eyebrow. 'Now where did you hear that name?' He looks intently at you for a moment. 'You've been talking to Beddia. She's been trying to get a copy of that text for a long time. I've been careful not to let her get one, if only for the principle of the thing. It's obvious that she sent you here, or one of her minions. Why would I want to give it to you? More importantly, why would a druid want to give it to her?' Arelat raises a hand, 'No, you don't have to tell me. If I can't trust you, ______, then I suppose I can't even trust myself. Just tell me that it's worth it.'

You say, 'It is worth it.'

Pathfinder Arelat says 'Then here it is. This is a copy of an ancient text that we have preserved and copied for many long years. The author died generations ago. You should read it before you give it to that witch. Good luck to you, friend.'

You receive 3 books, Fresh Awakenings vol. 1-3. Book 1:

My eyes are old and tired now. I can no longer see well enough to write. I make this statement because this will probably be the last story that I tell in my life and I do not wish scholars of the future to discount it because it is not written in my hand. You shall recognize my style nonetheless, I am certain.

This story was told to me by Askr the Loyal, servant of the Storm Lord and my childhood friend. He chose a more direct service to our lord, and for it has gained a lengthened life. This is his curse to bear. I chose the easier path, to live and teach among mortals.

Fresh Awakenings
as told to Felmire Brightshore by Askr the Loyal, scribed by Bont

We ever battle to allow nature to take its course. We fight to retain the natural balance. It is often difficult at times, for this is a hard life to practice. We love animals and yet we must not interfere as a lioness stalks a beautiful young doe. So we must remain vigilant without overreaction. Above all, we must teach those that do not understand. This is my belief, though it is not shared by all. There are those who have heard of the discovery of the Unkempt and of their belief that any that would interfere should have their capacity to interfere removed from them. The most common method used is violent death.

The truth is that our worship and our natures must be comprised of both
philosophies. We must teach those that will learn. This is shown to us by the gentle nurturing rain and in the bright hope of the rainbow. It is the lightning and the ripping winds that evidence our lord's violence. The unnatural must be cleansed when it can not be taught.

Book 2:

There have always been battles between the corrupt and the defenders. The Lord of Plagues is ever our greatest enemy. One dark night he manifested in part onto Norrath. A minor avatar of his own flesh pressed itself through the prisons of power that have so long kept the gods from us. This avatar took no form, but spread itself out among the animals and people of Norrath. Many, blessed as life is by Tunare, resisted the corruption and were merely sick or died. A few, however, were transformed in spirit. They became corrupted souls and their only desire was to bring chaos and decay to those around them.

Many were easily found and destroyed, but some were clever as well as corrupt. Owls, weasels and wolves were the most common of these. Their existence was proven by the hunters but they could not be discovered.

A council formed. Members of the hunters were equally matched by those of the teachers. Their debate was long and arduous. They argued ideas and strategies all night long. The leader of the hunters was a great bear, the mightiest creature in the lands. He insisted that if the individual corruption in the owls, weasels and wolves could not be discovered, the entire species should be destroyed. The teachers, lead by an aged snake, were arguing that none of them should be harmed, that should any be discovered they should be captured and treated well until they could be cured.

As the evening progressed the only voices that could be heard over the crowd of bickering and sometimes brawling elders was the ground-shaking voice of the great bear, the persistent, slithering teacher's voice of the snake, and the high-pitched voice of a young fox. This fox went from group to group attempting to clarify the opinions of each person. He asked them specific questions to better understand their ideas.

As dawn approached five of the council were dead. Ten had stormed off in anger. There were only eight left in the glade. As the sun rose the snake and the bear continued to argue, neither willing to agree with the other. The fox continued to ask for clarification about issues, insisting that the bear explain how best to destroy the owls, as they might be hard to catch and asking the snake how he would keep a weasel imprisoned.

It was then that an old wolf entered the clearing. None of the wolves had been invited to the council because all of them were under suspicion. Many wolves were hunters, many too were teachers, but the silvered wolf than entered the glade was unknown to any of those that remained present.


Book 3:

He spoke. "You two, snake and bear, who are our leaders, can you answer just one question for me? I shall leave if anyone here can provide a satisfactory answer and you may continue your discussion."

"Speak fast, dog, or I shall begin the destruction of your people with you," rumbled the great bear.

"Tell me, then. What does corruption look like?"

The snake responded quickly, "It takes the form of disease, most often."

"And yet," said the wolf, "disease weans out the unfit. It is natural for disease to take those that it should."

The snake glared at the wolf, but was unable to refute this point. The wolf cocked his head at the bear, who had no response at all except to bare his
gnarled teeth. The wolf then looked at each of the others in turn. None had a reply, until the cold grey eyes of the wolf turned to the young fox. "You are a clever creature, surely you must know what corruption looks like."

"Of course!" The fox was also a vain creature, a trait that wolves despise about their smaller cousins. "Corruption is the thing that destroys the strong. It ruins the order of things. It turns things in on themselves, changes their perspective or their course." Foxes are also clever creatures, another trait that annoys wolves.

The wolf turned to the bear and asked, "What did you come here to do this night?" As he spoke, a light rain began to fall.

"That's two questions, wolf! Fox has answered you, now get out of here."

Wolf then noticed that snake had slithered away while the others were talking. As the rain drifted into the grove crickets began to chirp, as they often do when things suddenly become too quiet for their liking. Wolf glanced over at the young fox in time to see a second pair of eyes appear above his head out of the trees. Wolf turned and walked away into the forest the moment before snake slid his coils around fox's neck.

As soon as the wolf was out of sight the misty rain ceased. As the sun rose a rainbow could be seen above the trees that bordered the clearing.

Give the three books to Gravelady Beddia. She will say nothing, but give you a book called Healing Plants, which reads:

This text is nearly unreadable. The language is so old that it bears little relationship to the current common tongue, but it is clearly a form of that language. What you can read of it tells you that it discusses diseases of the skin. It speaks of a ritual created by the solar Tribe of the Dawn. The ritual is for the cleansing of plant-born disease by the creation of a plant that grows alongside the diseased plant and casts spores that harm the disease. The details are written using what appears to be a sub-language that makes no sense to you at all.

Bring Healing Plants back to Niera.

Niera Farbreeze says 'That's great!' Niera scribbles some notes as she flips through the text. She then hands the notes to you, keeping the book herself. 'There is some useful information in there. Hold onto these notes until later, you may need them. Give them back to me when you've discovered the identity of that skull.'

You receive Niera's Healing Notes.




Head Habit to Break

Go to East Freeport and find Soulbinder Grunson (what's the logic trail that leads you to this?).

You say, 'Can you identify this mangled head?'

Soulbinder Grunson says, 'We soulbinders do not deal in such foul magic, we purged that [one] from our ranks long ago.'

You say, 'What one?'

Soulbinder Grunson says, 'I will not talk about him and I assure you that none of our membership will. If you must know more, talk to a man named Caskin about his friend. I don't remember his last name. Now please go away and don't mention this again.'

Caskin Marsheart may be found in the bard guild in East Freeport post-revamp (-1080.57, -905.83, 10.99).

You say, 'Soulbinder Grunson sent me to ask about your friend.'

Caskin Marsheart says, 'You mean Geadin. Caskin's eyes lose their focus for a moment as he appears to be reminiscing. Geadin was a good friend of mine but I haven't seen him in ten years, not since his [problems] with the Soulbinders.'

You say, 'What problems?'

Caskin Marsheart says, 'Caskin was a great man. Yes, I know he went down the wrong path eventually, but he saved a lot of people. He helped form the Soulbinders and, ironically enough, helped to write the rules that they now live by. Unfortunately he wasn't strong enough to live by those rules. His was a drive for success, for achievement, and that was his undoing. His [research] became more important to him than anything, even more important than people he was trying to help.'

You say, 'What research?'

Caskin Marsheart says, 'Geadin Gyths was, in many ways, a pioneer of soul binding. His research helped to allow the soulbinders to operate, but he went too far. He was expelled from the soulbinders for using some of those that came to him for simple binding as experiment victims, sometimes pulling their souls from their bodis (on accidents he claims) and binding them to a series of gems that he kept on hand. The order of Soulbinders managed to recover those gems and the lost souls and removed Geadin from their ranks. Something that happened at that time, perhaps even something that the Soulbinders did to him, drove him [mad].'

You say, 'Mad?'

Caskin Marsheart says, 'He ran off and I haven't heard from him in more than ten years. So you can see why the Soulbinders don't want to talk about him. There's nothing to fear from them, they have one of the most grueling screening processes I've ever heard of. I guess Geadin helped them in that way too. I don't know why you seek Geadin or his type of magic, you don't seem like the sort that would be interested in that sort of thing. I will warn you about my friend Geadin. He is very smart and very insane. If you can help him, I'd be grateful, but keep in mind that he doesn't see people as anything more than a tool. Good luck in finding him.'

Head to North Ro and find "a madman" that /cons indifferent. Ask him about Geadin. This gets his attention long enough for you to ask:

You say, 'are you Geadin'

A madman says, 'What? I think I know you Geadin. You're my brother's cousin's pet pig, I think. Go away.

You say, 'What about soul binding?'

Again Geadin looks down and his features crinkle in concentration. 'I once knew something about that, I think. Something about. . .' He loses control of his features and for a moment all sense of personality leaves his face. He regains control after a moment and continues. 'I can tell that you are not one of them, so what do you want? I can no longer be of use to anyone with all the noise in my mind. I can rarely remember who I am, curse them.' Again he breaks out in insane laughter. '[Curse] me is more like it!'
a madman begins to cast a spell.

You say, 'Curse?'

a madman says 'They cursed my mind, ruined the only thing that I had, the thing that made them what they are.' For once his face appears clear of the madness and is overwhelmed with anger. 'I can not do my work in this condition! I can't!' He looks at you, his mad eyes looking deep into you, as if they could see your soul. 'You want something of me, something that only I can give you. Well, I can't! They took it from me, my mind. If you want anything from me, you must [free] me or there is nothing I can do.'

You say, 'How can I free you?'

a madman struggles again to retain his control. 'I can force my tormentors from my mind, but only one at a time. I can never be free unless you destroy them. If you do that for me, I will do all that I can to help you. With your power it should be easy for you to defeat them singly. Will you do this for me?'

You say, 'I will do this.'

a madman says 'Thank you. It will take a moment for me to force each of them out. You must destroy them quickly or they will invade my mind again.'

a madman tightens all the muscles in his body as he exerts his will over his tormentors.

A Haunt spawns. Once it's killed, A Spirit spawns. Once it's killed, A Guardian Tormentor spawns. Once it's killed, A Lamented Knight spawns. Note: Each of these pops singly and will despawn unless attacked. Once they're all dead, the green/indifferent /con madman depops and a blue /con one spawns in his place.

A haunt says, 'Please, allow us to continue our work. Do not allow this man to return to his ways.'
A spirit says, 'We understand your need, but you must not free him.'
A guardian tormentor says, 'He is a dangerous creature. Please do not prevent us from doing our work.'
A lamented knight says, 'Destroy me, if you must. I cannot hold him alone. We do not blame you for what you do, for you have great need and you seek to save others. Do not allow this to weigh heavily upon you.'


a madman laughs outrageously for a long moment, then looks somewhat embarrassed at his own outburst. 'Thank you for your help, I shall never forget what you have done for me. Now, you have a skull that you need to converse with. This I know because your soul is open to me. I can conjure something that will help you with this, if you [still desire it].'

You say, 'I still desire it.'

a madman says 'Very well. Here it is. Only use it in the area where the owner of that head was killed. Now, I have much time to make up for. ' He laughs with much of the same dementia that was evident before.
Soulbender Geadin Gyths Gates.

You receive a Soul Stone. Head to Toxxulia Forest, near the Paineel entrance. Wait around until you see the following:

abandoned heretic pet says 'Speed up the digging my pets!!'
a skeleton says 'We are not your pets!!'
a skeleton says 'We will speed up when you return our mining caps. There are falling rocks all over this place!! We could get killed!!'

After the abandoned heretic pet leaves but comes back again multiple times, target the right skeleton (when facing the Paineel entrance):

You say, 'What animated heads?' (Where did you figure out how to say this?)

a skeleton says 'Heh, so you've heard of that, have you. Too funny if you ask me. Who would [want] to animate a skull? Darn things can't do any useful work. They can't even talk!'
a skeleton says 'Don't you have some living person you can annoy?'

You say, 'I want to animate a skull.'

a skeleton says 'That's rich!'
a skeleton says 'You actually WANT that spell? You do know that, so far anyway, only Elia has been able to cast it, right? Not that anyone's trying all that hard. Besides, what could you possibly offer us to get you a copy of the scroll? Nothing, that's what.'

a skeleton says 'Hold on there, pal. There's bound to be something that we can get from this. . . druid. Let me think about it for a minute.'
a skeleton says 'Hah!'

a skeleton says 'Friend, your mind was devoured by maggots years ago. You couldn't think you way out of this tunnel if your unlife depended on it.'
a skeleton says 'Shut your trap already. After the centuries that we've been working here, side by side, you'd think that by now you'd have run out of stupid things to say.'

a skeleton says 'Hang on, that's it! Look around you, this place is spotless and yet they make us pretend to clean up and poke at the rocks like we're doing something useful. We just want to take a break for a few hours, wander down to the beach, scare someone, maybe even feast on someone's bones or something. That's not askin' too much, is it? All you gotta do is stand here with a pick and tell that idiot heretic pet that you are on the job.'
a skeleton says 'Oh, and ya gotta sing the song.'

a skeleton says 'Yah, ya gotta sing the [song]. Stand right were I am and sing it a lot. If you do that, we'll get a copy of that stupid spell for ya, for all the good it will do. So [will] you [do it]? We don't have all day to wait for... oh, well, yeah, I guess we do.'

Before you start this next step, make sure you don't have a Worthless Mining Pick in your inventory or in your bank. It's a lore item that drops in other zones that will be given to you in this next step. The skeleton won't be able to give it to you if you already have one.

You say, 'What song?'

a skeleton says 'Yo ho. No sun!!'
a skeleton says 'A skeleton's day is never done.'

You say, 'I will do it.'

Make a hotkey/macro with these lines:
Line 1: /say Yo ho. No sun!
Line 2: /say A skeleton's day is never done.
Line 3: /say Yo ho. No sun!
Line 4: /say A skeleton's day is never done.

Then use the macro.

a skeleton says 'Ya better hold this.'

You receive a Worthless Mining Pick. Equip it, head to approximately -1996.62, -216.64, 51.30 in the tunnel, and wander around slightly until you see an emote:

Your voice echoes nicely from the walls.

This means the invisible mob is "listening." Start spamming the song until the abandoned heretic pet comes around again.

abandoned heretic pet says 'Speed up the digging my pets!!'
abandoned heretic pet says 'Who on Bertoxxulous' blistered backside are you? Where did those fools go off to?'

Target it and say:

You say, 'I am on the job.'

abandoned heretic pet shouts 'Well I'll be, a druid that wants to be a miner! Alright then, you keep at it. Don't break a nail or strain your delicate sensibilities!'

This is very important: You need to say "I am on the job" ASAP as the abandoned heretic pet asks you the question. If you responded fast enough, and if you spammed the song enough, and if you did not target anything while doing these things, after 30 minutes, the skeletons will come back. If you fail, and the heretic pet says 'you better not be here', there is no longer a long respawn timer. The skeletons should return to the entryway in a matter of minutes so you can try again.

If you stand and move your camera so that you see outside, you'll always notice the heretic pet walking toward you. Keep spamming the macro until he gets close and stops. He will say the line about 'what are you doing here', then immediately set your cursor to target the pet and hit your second macro one time, then Escape to untarget and start spamming your Song macro.

a skeleton says 'Well, you somehow managed to not piss off the heretic pet and you sang the song often enough, though I don't think your heart was in it. Here's the scroll you wanted. Of course an animated head just moves around. Without a soul in it, it's pretty worthless.'

You receive the scroll Animating Heads.




Things Come to a Head

Head back to Feerrott near the bridge where the Swamp Terror spawned (near -375, -155) and combine the Soul Stone and Animated Heads in the Mangled Head (does this craft anything?).

compelled spirit screams as his essences is forced back into the world of the living. 'What is this? Where am I? Who are you? What do you want from me?'

You say, 'Who are you?'

compelled spirit says 'You don't even know who I am? You summon me back here and you don't even know me? There's no way I'll. . .' The voice wavers as it struggles to deny an answer to your question. The struggle is short, however, and he continues. 'Gah! Fine, my name is Sanmuel Gingerfly of Qeynos.'

You say, 'What about the disease?'

compelled spirit says 'What do you want to know about disease? I'm kind of an expert. I know something about a great plague that you will soon die from! I helped create it!'

You say, 'What plague?'

compelled spirit says 'I know that it is a special plague, designed by. . .' again he tries to resist speaking, but the power of the gem that binds him into his own skull is too powerful, 'Azibelle and the Afflicted. Oh, she's gonna be mad at me. It will grow in the plants and be eaten by the animals. It won't show any signs for a long time. By then you'll all have eaten something with the plague! I got to deliver some of it to the first victims! I even remember one of the key runes. I. . .' again the hesitation, 'can [show it] to you if you want.'

You say, 'Show it to me.'

The skull of the dead acolyte glows briefly and all of the remaining flesh falls from it. An ephemeral rune appears in your hand. 'Place that where that horrible stone was before, in my very own head with that nasty scroll, and you will be able to engrave it into my skull. My poor skull! Hurry up, though, that rune won't last forever.'

You receive a Disease Rune. Combine the Disease Rune with the Animated Heads in the Mangled Head to craft a Runed Skull.

You say, 'Who are Azibelle and the Afflicted?'

compelled spirit says 'I won't tell you!' The voice goes silent for a few moments and you fear that he might have broken the spell, but his voice returns. 'The Afflicted were created by Azibelle shortly after Mordavin was killed. When the Bloodsabers refused to protect Mordavin, she broke from them and took some key members with her. Glenfire is her right hand, a wicked woman with great power. The others she has brought in are Finnelzi Springworthy, Rendolf Deathbringer, Tehana Elsent and my brother, Bohab.'

You say, 'Who is Glenfire?'

compelled spirit says 'She's the most powerful woman I've ever met. She's a dark elven shadowknight and if I were you I'd stay away from her. Nobody has ever beat her in a fight and I don't think she tries her hardest.'

You say, 'Who is Finnelzi Springworthy?'

compelled spirit says 'Fin? He's a gnome. I suppose he's a powerful necromancer, but it's hard to fear someone that can't see over a low hedge. Besides, I always suspected that he had reservations about our work. I should have had his place in the coven!'

You say, 'Who is Rendolf Deathbringer?'

compelled spirit says 'Heh. He used to be called Rendolf Shelton. He changed his name so he'd sound more like a shadowknight. He's a great fighter, though, so nobody teases him about it. I think he has a crush on Glenfire, but she'd rather kill a human than sleep with one.'

You say, 'Who is Tehana Elsent?'

compelled spirit says 'Tehana is a true necromancer. She studies the lore and the spells. She knows everything there is to know about the undead. She has been studying diseases, but I don't think they really meant much to her except that they make people dead. She was the one to recreate some of Mordavin's work from his notes and repurposed it for Azibelle's needs. She's kind of excited about killing everyone. She is inspired by Azibelle and Glenfire and does most of the support work for the coven.'

You say, 'Who is Bohab?'

compelled spirit says 'I won't tell you anything about him. He protected me as a child in the streets of Qeynos and I will not tell you anything about him.'

Head to Surefall Glades. Give the Runed Skull and Niera's Healing Notes to Niera Farbreeze.

Niera Farbreeze says 'That's an amazing story. So there is a coven of Mordavin's followers out there. This is indeed bad news.' She gathers all of the information she has gained so far. She examines the rune on the skull and the text on healing plants. She then pulls out a worn bag and shows you several blood and skin samples from various creatures. All look sickly to you. Niera looks at you and sighs. 'We have a lot of information now, thanks to you and one of our Rangers. We know the nature of the disease and we know the identity of those that created it. Now we need to find the cure. A council of the learned has reviewed all of the information brought to us so far, and this text confirms our suspicions. We need the help of the Unkempt to find a cure. That is your task now. Find the Unkempt and ask them for help. Take these notes, they will explain the details, if you can find someone to give them to.'

You receive Niera's Research Notes.

Head to the Plane of Justice and find the Great Bear at 500, -500. Make sure to have some form of Charm Animals loaded.


You say, 'Hail, Great Bear'

Great Bear growls at you. 'What do you want? Were you not, what is it you are called, druid? Were you not druid I would rip your head from your torso. What you want had better be important.'

You say, 'What about the Tribe of the Dawn?'

Great Bear says 'I am the tribe of the Dawn. I have been placed here for killing some beast that entered my territory. The creatures here say that I was unjust in doing so. I don't care about their justice or rules. It was where it did not belong. What do you want of me? I have something I must do soon.'

You can also ask about the Unkempt (dialogues needed). Give him Niera's Research Notes.

Great Bear looks at the paper you hand him. 'I can almost understand this writing. This is not a natural disease. I see that you understand the seed rituals, this is good.' The ursine waves his arms in a way that might indicate that he is casting a spell, though it looks little like the sort of spell casting you know. Two seeds appear in his hands. 'Good. I was not sure that I could grow these here. Take them. One is for your cause, one is for you.'

Your skin loses its oaken resilience.
Your thoughts slow.
Your afflictions have been stripped.
Your charm spell has worn off.
Great Bear growls loudly, 'I shall have my freedom!'

You receive a Red Dogwood Seed and a Living Brambles Seed. Great Bear leaves. Go back to Surefall Glades and give both seeds to Niera.

Niera Farbreeze says 'Wonderful! These are amazing seeds! I've never seen any just like them before. And you got them from one of the Unkempt. Amazing.' Niera examines the seeds closely while referring to a book called Unkempt Seed Rituals. She wraps both seeds in a soft, moist cloth and hands one of them to you. 'I think I know what the Unkempt meant. This one is for you. Keep it safe. I believe that I know where the other is needed. I have learned much while you were gone and I need to tell you about it.'

Niera Farbreeze says 'Others have discovered a method for locating the virus. Our brothers and sisters, along with the help of Shana Liskia in Freeport, have grown a crystal from traces of the disease and that crystal can find the disease. They have called it a Mind Crystal, though I'm not sure why. Take it. I need you to put it to work for us. Go out and use it to find the members of that coven and destroy them. I know that we have few clues as to where to look, but you have been wonderfully clever so far and we're relying on you to hunt them down.'

You receive a Living Brambles Seed (identifies as "Protected Living Brambles Seed") and a Mind Crystal.




Something Wicked This Way Comes

Head to South Qeynos and look for "a furtive figure." He spawns in the Lion's Mane Inn, in the room in the hallway behind the counter, first door on the right. When you approach him, you see an emote from your crystal telling you, "You must kill him." (exact log needed). He hits for 600, but you can root/dot him to kill him. He drops a Hasty Notes, which reads:

It is time. Meet us at midnight at the ring as soon as you are able. We have something for you.

Head to the druid ring in Southern Karana (-6040, -3305). Wait until midnight game time, and three NPCs will spawn: Finnelzi Springworthy, Tehana Elsent, and Rendolf Deathbringer. When they spawn they will start talking. Don't wait for them to finish or they will have time to buff themselves and summon pets, etc. They gate at 1:20 AM game time. This is the dialogue:

Finnelzi Springworthy says 'I can't believe that we're here waiting for that boy again. You know he should never have been given a spot in the coven, he's too unreliable.'
Finnetzi Springworthy mutters under his breath.
Glenfire Telzir glares at Finnelzi.

Rendolf Deathbringer says 'Haven't you heard? One of your Erudite cohorts in Paineel has already done it. Silly, if you ask me. Animating heads? What good is that?

Tehana Elsent says 'It doesn't matter if it is any use to you, fathead. It's a matter of being able to do it at all. We've always needed the majority of the body to get it animated properly. The ability to animate parts of the body might lead to some new avenue that we haven't thought of yet.'

Glenfire Telzir says 'In a few weeks none of that will matter.'

Tehana Elsent brightens up. 'That's true!'

Finnelzi Springworthy says 'About that. I know it's importaint to all of you, but. . .'

Glenfire Telzir says 'Shut up, Fin.'

Azibelle Spavin says 'That's long enough. Let's go. It's his fate if he doesn't show up soon.'

Glenfire and Azibelle are untargetable and will not aggro. The other three are snareable, rootable, and hit for 680 or so. They will also cast DoTs, dispels, etc. Once killed, they each drop a Crystal Fragment. Bring all three to Shana Liskia, the enchanter guildmaster in West Freeport.

Shana Liskia says 'Well these certainly are interesting. You say there might be more of them on those necromancers that escaped? Well here, take this. Find all of them and place them into this bag to keep them safe. Then bring them all to me and I'll examine them more closely. I can tell you that they are similiar to the Mind Crystal, but it appears to have different magical properties. I have never seen anything like them and I suspect that they are not from Norrath.'

You receive 3 x Crystal Fragment and a Small Padded Bag, a 6-slot TINY container.

Head to Harbingers' Spire and stay at zone-in. Make your group go into the third group on the left from zone-in and clear adds while you remain at zone-in. When they are ready, head over to them and you will spawn Glenfire Telzir and Azibelle Spavin. They hit for 800-1000, and are rootable, snareable, mezzable, etc. Once killed, they drop Azibelle drops Azibelle's Crystal Fragment and Bohab's Crystal Fragment, and Glenfire drops Glenfire's Crystal Fragment.

Combine all six crystals in the bag to craft a Full Padded Bag. Bring this back to Shana Liskia.


Shana Liska takes the crystal fragments from the pouch. She applies a drop of liquid to it. The liquid turns the crystal white where it spreads. 'These small crystals are easier to work with than the Mind Crystal. They also differ from the Mind Crystal in that they are from the Plane of Discord. Take this mixture and find something to enhance its magical power and you just might be able to purify the Mind Crystal. I have no idea what that might be, but I know what it should be. You'll need two components. One will increase the power of the mixture, something with a lot of magical power. It needs to be a liquid or powder to integrate properly. And you'll need a stabilizer, something to help the mixture and the new material to remain stable. This influences the kind of attunement that the crystal takes on during the process. It should be something from nature if you want the result to suit your tastes. You'll have to find someone that knows of something about it among the druids for help on what to use.'

You receive a Bowl of Foul-smelling Liquid, a 3-slot LARGE container.




Purifying Crystals is a Druid's Work!

Head to the Abysmal Sea and find Silanda Leafdew at -315, +200, +115.

You say, 'Hail, Silanda Leafdew'

Silanda Leafdew says 'Hi. It's a wonderful view. I'm not sure that it makes up for what we've [done] to get here, though.'

You say, 'What about the stabilizer?'

Silanda Leafdew says 'A stabilizer? Well, there are several in nature. What do you need it for?'

You say, 'I need to purify a Mind Crystal.'

Silanda Leafdew says 'Really? I have been consulted about the Mind Crystal, but I have not had the chance to see it yet. Please, let me see this crystal.'

Give her the Mind Crystal.

Silanda Leafdew says 'This is a very interesting item. I sense that it was not grown naturally. For all of its other flaws, that might be the most severe. Hmmm... let me think about this a moment. There are certain kinds of moss that I think might work well for you, probably some of the heartier mosses that are found in the wooded areas of Kunark. I don't know who you are working with and I probably don't want to know. But if they created this crystal it is not a druid. I suspect that the directions you have been given will indeed work to remove the nasty taint that it carries. I think, however, that you will need something more than just moss. You'll need some way to allow the crystal to grow into the natural form that it wants to take. This can probably be done after you purify it. Please, come back to me when you have done so and let me examine the crystal again. Maybe I can help.'

Port to the Emerald Jungle and forage Emerald Moss.

Next, head over to Natimbi with a group which includes a FD puller or bard. Set up near the Kod'Taz zone-in stone, in the northwest corner of the zone. The event will have started, and 10 Reborns (level 66) and 1 Ritual Conduit (level 65) will have spawned. Have the puller pull 2 or 3 at a time. Reborns are snareable, rootable, and mezzable, and hit for around 600. After a few of the Reborns have been killed, the Ritual Conduit will despawn and a Noc Juggernaut (level 72) will spawn. Continue to kill the Reborns until they are all dead to free the Juggernaut. Both the Conduit and the Juggernaut are tethered to the center of the platform, so they will warp back and drop aggro. The Juggernaut can hit for up to 1400. Once the Juggernaut is dead, a Chest may spawn with additional loot. Loot Energized Noc Blood from the Juggernaut.

Combine the Energized Noc Blood in the Bowl of Foul-smelling Liquid with the Emerald Moss and Mind Crystal to craft a Clear Mind Crystal.





Botanics 101

Head back to the Abysmal Sea and give the Clear Mind Crystal to Silanda Leafdew.

Silanda Leafdew says 'I knew that coming here would show me a way to aid nature! This is a lovely crystal, but it is still marred at the core where it was forced to grow unnaturally. If you can find a way to . . . I don't know . . . replant it so that it can regrow, this would be the most precious crystal I've ever seen. You will need to find a fertilizer that will be potent enough to restart the growth process. There is no soil that I know of that could do it. You'll need to get the best soil you can find and supplement it with something very fertile. You'll probably also need a special pot to put it in, though I don't know what that would be made of. It too would have to be very potent to focus the energy of the crystal and allow it to regrow.'

Gather a small raid force (3-5 groups) and go to the Ruined City of Dranik. In the tunnels on the east side of the zone at /loc P120, N1300, you will see an emote:

The ground shakes violently and a deep thudding sound rolls across the land.

"a cracked earthshaker" will spawn. It hits for 1450 and AE FDs (name of proc?) with DD and knockback components. Once you kill it, loot a Chunk of Energized Clay. A chest may spawn with additional loot.

Go back to the Abysmal Sea and make an Aerated Pot Shell by combining 1 x Aerated Pot Sketch (purchaseable from the vendor), 1 x Block of Clay, 1 x Water Flask in a pottery wheel, trivial 68. Combine the Aerated Pot Shell with the Chunk of Energized Clay in a kiln to craft a Reinforced Aerated Pot.





The Final Fight

Bring a small raid to Kithicor Forest. A mob called Blackened Treant should be up near the lake in the southeast part of the zone. It is highly magic-resistant and immune to run-speed changes, hits for 900, single-target rampages, and does not summon. Upon its death, 8-10 mini-treants called "Blackened Branch" spawn. They hit for 300, are snareable and rootable, and are otherwise nothing special. Once the last one is dead, you see:

A wave of sorrow flows through the forest.

Blackened Dryad will spawn. This is the raid target: Level 70; hits for 1,400; single-target rampages, AEs Withering Glare; and has a LOT of HPs. Once it's dead, loot Blackened Earth. A chest may spawn with additional loot. Combine the Blackened Earth, the Living Brambles Seed, and the Clear Mind Crystal in the Reinforced Aerated Pot:

You plant the Mind Crystal and the Seed of Living Brambles in the pot. The pot grows warm and immediately you see a vine sprouting from the soil. The vine continues to grow at a tremendous rate. Brambles grow into the heart of the crystal where the core impurity is and split it. They continue to grow at an astounding speed and soon burst the pot and form the Staff of Living Brambles.

You receive the Staff of Living Brambles, a.k.a. druid epic 1.5.


Submitted by: Tenani, Willowflower, Coffeapot, Lilheart, the folks at The Druids Grove
Rewards:
Send a Correction
Post Comment
Re: heart
# Sep 23 2004 at 9:05 AM Rating: Decent
I'm thinking it's the heart from the corrupted storm giant in Plane of Storms, though supposedly they weren't involving PoP in the epic 1.5.
1.5
# Sep 23 2004 at 7:16 AM Rating: Decent
This is the start of the epic 1.5 not the 2.0, You must complete the epic 1.5 before you can start the epic 2's
RE: 1.5
# Sep 23 2004 at 2:14 PM Rating: Decent
44 posts
Quote:
You must complete the epic 1.5 before you can start the epic 2's

They have said many times that this is not the case. You can go straight to 2.0 if you want.
RE: 1.5
# Oct 01 2004 at 8:19 AM Rating: Default
No they said you don't have to have Epic 1.0...Epic 1.5 is the mid point award for the Epic 2.0 quest.
Perhaps Zlandicar's heart?
# Sep 23 2004 at 6:04 AM Rating: Decent
Has Zlandicar's Heart been tried?
nope
# Sep 22 2004 at 10:24 AM Rating: Decent
pile of froglok remains in RM is for the enchanter Guktan illusion quest

That is the EVIL side of the Guktan illusion quest. The good side if you read up at this link
http://www.allakhazam.com/db/quest.html?quest=2605
involves the pile of froglok remains.

Edited, Thu Sep 23 11:26:02 2004
RE: nope
# Sep 22 2004 at 11:16 PM Rating: Decent
I just finished the Guktan Illusion quest and didn't have to have any froglok remains nor travel to RM. All I needed were two poisons, snake scales from a spawned snake in Dagnor's Cauldron and a mandable from a mean HUMONGOUS spawned spider in North Ro.
RE: nope
# Sep 23 2004 at 12:17 AM Rating: Decent
There are two Illusion Guktan quests. One for good alligned races, and one for evil alligned races. The Pile of Froglok Remains in Rathe Mtns. is for the good version of the quest.
NEW IDEA
# Sep 21 2004 at 4:08 PM Rating: Default
20 posts
Was just in RM - found a "Pile of Froglok remains" cons dark blue at 66, but can't be attacked - could have something to do with our quest? checking further for more details, might be that goblins ARE NOT the only race affected by this infection .....
RE: NEW IDEA
# Sep 23 2004 at 9:29 PM Rating: Default
the remains are for the first chanter epic and have been there
RE: NEW IDEA
# Sep 21 2004 at 6:51 PM Rating: Decent
Those have been there forever.
a thought
# Sep 20 2004 at 3:54 PM Rating: Good
This I found in EQdruids, it is atleast a positive direction to go and I beleive your right about lake zones. Seems so far we are being pushed in those direction..


Before zoning in FM here is what I had or didn't have on my character:
1) Had Epic 1.0 not equipped, in a bag
2) Had Seed of Wrath
3) Had LOIO part from the foragers
4) Had Forage from RM
5) Didn't have the Waterproof bag
6) The Goblin Hiders were not on the top of my tracking list when I zoned in. 4 of them where around 20th position or so. Think they were already there when I arrived.

I zoned in FM from BW and started tracking to find 4 Goblin Hiders (deep blue con for L67) on track.
I followed the track till when it reversed direction (I had Mask of stalker so I saw invis).
I reversed track till again, a sudden shift 180 degrees direction.. then I thought it was porting or hiding from me.
I decided then to continue straight forward from my previous direction and found 4 of them bunched up on the top of a Mountain at LOC:
Neg 2145 Neg 2983. I decided to root pull one from far away and all 3 others ran for me. They can be snared and rooted and don't summon.
I killed my 1st one and the body poofed with only faction ajustments and no xps...
I then tracked 15 !!!
I decided to check another direction with same method.. continue when it's changing track direction.
I ended up seeing them on the top of a tower at LOC: Neg 3000 Pos 80 and needed to Levitate to get to them. They appear to fall from the sky.
Since I had to be closer, I saw them say something when aggro:

Funny as hell, the WRONG one says "Hah! you stupid! Me not real hider!"

So when I got that message, I parked it with root and snare. Pulled about 6 like this when one of them didn't say a word. Killed it, got xps and got my:
Bag of diseased Maiden's hair
ID is: Small bag containing a handful of sick plants.

After I killed the real one, even 30mins after sharing this info in the channel, I still see 15 Goblin Hiders on track on my server Quellious.
epic 2.0
# Sep 20 2004 at 2:49 PM Rating: Decent
Just an idea, but maybe the foraged item in RM and the drop from the forager in LOIO are relatively the same thing. There are supposed to be parts you can skip by having your first epic. Maybe one of those parts you can skip is killing the forager, since Athele supposedly won't give the quest if your don't have your first epic. Also, the waterproof bag you get from the NPC in Surefall Glades suggests that the four things you need come from water. Maybe the mobs that drop them are in the lake zones and are named "foragers." Just an idea, maybe have nothingto do with it.
RE: epic 2.0
# Sep 20 2004 at 10:47 PM Rating: Good
I would say it suggests three or four items...

Who says it has to be full???
forager
# Sep 19 2004 at 7:48 PM Rating: Decent
Has anyone tried killing other mobs like a forager in the kunark areas? Anything that sounds like they pick stuff up off the ground. Just a thought...
update
# Sep 19 2004 at 2:13 AM Rating: Excellent
62800 Redwood Seed
62801 Unkempt Seed Rituals
62802 Aerated Pot
62803 Earthy Loam
62804 Empowered Earth
62805 Corrupted Storm Giant Heart
62806 Pure Rain Water
62807 Cleansing Bowl Combine Corrupted Heart and Pure Rain Water
62808- Cleansed Heart
Combine in pot Seed + heart + Earth + Loam
62809 Seed of Wrath
62810 Sickly Maiden's Hair
62811 Tuft of Sickly Maiden's Hair
62812 Waterproof Collection Bag

62825 Handful of Diseased Maiden's Hair


That is all I have seen so far
Credit due to The Druids Grove and Eq Druids

Kordette

Corrupted heart comes from POS named giant called Corrupt Volaas.. He can be snared/ he summons/he can be partially slowed/ He hits between 400 to 900

Edited, Sun Sep 19 06:07:37 2004
RE: update
# Sep 21 2004 at 3:12 AM Rating: Default
Where do you get the cleansing bowl please?
Idea of Noble Creature
# Sep 18 2004 at 10:51 PM Rating: Good
I bet we need to kill a "dragorn" (not a dragon, but a dragorn).

On Sony's website ... in relation to OOW, they describe dragorns as "noble creatures".

And Corleblu, Mistress of Fire and Ice, came up with the idea ).

Tyleza
3 plants so far?
# Sep 18 2004 at 9:52 PM Rating: Decent
Treeleaf if you know the other 2 plants why not tell us. It's no big secret. We are all after the same thing and we all want to try and work this out.

Kord

Edited, Sat Sep 18 22:57:42 2004
RE: 3 plants so far?
# Sep 19 2004 at 4:15 PM Rating: Decent
Maybe just maybe this person wants to be SURE of something before posting it. Too often people post partial info or incorrect info (heck, there's alot of it already in this thread) and everyone gets sent on a wild goose chase. I, for one, will be happy to wait and see if his hopes prove to be the real thing. Then I'm sure he'll share with us all.
epic 2.0
# Sep 18 2004 at 8:50 PM Rating: Default
I think I figured it out....turned in 3 plants so far I will keep ya posted after I figure out if the next piece is really for the epic....but if it is, you are in for a surprise.

Feerott - an infected rat
# Sep 18 2004 at 1:36 PM Rating: Decent
ok this may be something...may not be..BUT

ported to feerott druid ring and in front of me stands "an infected rat" checked the alla beastiary and its not listed as a mob for this zone. killed it and got rat whiskers and a Scalded Rat Skin *no drop*, not a lore item. Been standing here foraging and looking around ground now for 45 minutes and no more rats yet. Going to wait to see if respawns and follow it around a bit to watch for ground spawn or something before I kill it again...but as first hair was found in RM and the "ripple" effect and Feerott being just off from RM it has me wondering if this is something we need or a clue.

Also "Green river sludge" found at bottom of river in Feerrott at location pos 141 pos 710. Listed when I do an item search as a quest item but no input as to what quest it might be.

Edited, Sat Sep 18 15:33:59 2004
JPF
# Sep 18 2004 at 4:16 AM Rating: Excellent
(EDIT, I no longer believe this groundspawn is part of the seed thing, but something else entirely, the aerated pot you recieve from the npc below is what you need for the earth, etc)

New Groundspawn in Jaggedpine:
Fertile Earth
Container:CLOSED
LORE ITEM NO DROP
WT.1.0 Weight Reduction: 0%
Capacity 3 Size Capacity:SMALL

Got mine around loc pos 1400, neg 900, not sure of respawn time on the container, though someone in the druid chat said that it wasn't the only ground spawn of it in the zone.

A Redwood Seed has been foraged in Plane of Growth, and Earthy Loam in Innothule and Empowered Earth in Barindu, we may be a bit farther.

Also more new info, a book called Unkempt Druid Seed Lore (I could be wrong about the name) was reported as being dropped from a Chetari Hoarder/Packrat. This book gets turned into an NPC in Jaggedpine:

you say 'hail Derrick Goodroot'

Derrick Goodroot says ' No I don't have anything for sale and no I don't want your filthy 'money', can't you see I have more important [work] to do? Why don't you go takl to that banker and give it to him. There has been nothing but trouble since you all arrived. Before you know it this place will be a smelly den of inequity like Qeynos. I'd like to take that banker Mardalson and all the rest and feed them to the [river].'

you say ' what work'

Derrick Goodroot says ' I perpare seeds for planting to replace the ruin that those accursed Wayfarers have made of the forest. What would you know about it. I don't suppose you have any viable seeds in your pocket? I didn't think so. Just once I would like to find some new seeds. If you have to speak to me again then bring me a good seed or I'll not tolerate you in my home.'

you say ' what river'

Derrick Goodroot says 'Yeah, go have yourself a nice walk and visit the river. Say hello to the [Potameids] while you are there.

you say 'what potameids'

Derrick Goodroot says ' Yes, Potameids. Water Nymphs. They gaurd the river. Legend has it that long ago the Unkempt asked their queen to prvent intruders from crossing the river and entering the unkempt woods. The queen agreed and now to this day everyone that gets close to the river is seldom heard from again. Why don't you go take a look already and leave me alone'

On a hunch I handed him the redwood seed foraged from POG and got the following text:

Derrick Goodroot says ' This is a wonderful specimen, umblemished and healthy. You know, if i had a seed like this I might just try one of those Unkempt [seed rituals], that is if they hadn't been lost along with the Unkempt so many years ago. It is unlikely that any record of them exists these days. Why, there was one ritual that they say could evolve a redwood seed into something new and powerful.

you say 'seed rituals'

Derrick Goodroot says' If you find the test for the ritual I will help you with it. Bring it to me and I think we can make it work. It is unlikely that such a text exists, though, so don't get your hopes up.'

You hand derrick goodroot Unkempt Seed Rituals

Derrick Goodroot says ' You actually found it. It has a new cover, but most of the original pages seem to be here. I can't read all of this very well. Nobody reads this language anymore, but I think I understand the basics. You will need some high quality loam and some magic earth. Marshes are a good place to find the loam. Magical soil might be a problem, but certainly you can find some that will work. These two items are used to create the cleansing loam. It's the third item that I don't like. The ritual seems to say that you must take the seed and insert it into the heart of a noble creature to give it strength, then rest that in the loam and earth. I don't like the idea of killing anything noble for such a ritual. I'm not sure what I think of this whole thing now. I'll leave that up to you. Here is a pot that you can use for the ritual. If you still want to do this and you find a heart that might work, bring it to me and I'll see if I can help.

You receive Aerated Pot
4 Slot Container.

(THANK YOU TO KRYTTOS ARCADIA for that bit of text)

A lot of this is being discussed in the Druids Grove Chat if anyone
wants to pop in. =) ;join serverwide.druidsgrove:password

Edited, Sat Sep 18 18:42:10 2004
RE: JPF
# Sep 27 2004 at 8:32 AM Rating: Decent
The heart seems to come in the form of "an ancient piece of meat" dropped by an "ancient nobleman" in Veksar.
RE: JPF
# Sep 21 2004 at 11:48 AM Rating: Decent
I am told the book can be read. So read it and take notes or screenshots before you turn it in !!!
RE: JPF
# Sep 19 2004 at 12:09 AM Rating: Decent
The way I'm reading this text from derik is we need to combine the redwood seed, earthy loam, magic earth (which I think is the empowered earth from barindu) and the heart (which we don't know off what yet) in the aerated pot which makes sense since it's a 4 slot container. Just a guess but if anyone figures out the heart part I have the other items and I'll try the combine and see what happens.

And dragorns might be a good idea but my guild has killed hundreds and haven't seen a heart off one yet that I know of. And I know Esrella the Corrupted in lfay has been killed and hasn't dropped a heart yet. Treant heart might be worth a try. I'll let ya know when I get one but bed time now.
RE: JPF
# Sep 26 2004 at 6:28 PM Rating: Decent
Esrella the corrupted is very unlikely to be involved, she exisist for a very long time and has on more than one occasion harassed my lil toons. Mostly drops unicornhorn fragments with the purge effect. (only 1 or 2 casts on it though)
RE: JPF
# Sep 18 2004 at 11:03 AM Rating: Excellent
where is druids grove chat please list the address or a link to it . thanks

Edited, Sat Sep 18 16:58:38 2004
MORE INFO
# Sep 18 2004 at 2:53 AM Rating: Good
20 posts
Ok think about this peeps - they told us that this infection is spreading out in "rings" or "ripples" or some such, and that it's like a parasite or infection. This does NOT mean that all the items are going to be underwater, or a water plant, this is not yet confirmed, it could be something like a water moss off of a tree, or some swampy life form. Don't get too set in your ways of thinking. Another thing - these first 4 items WILL NOT be in any new zones, or the planes, THINK ABOUT IT - if the infection is spreading out in waves and the first item is in the old world, so will the other three. And once we know what the other three are, we will be able to mark where each was found, draw a line between all four and FIND WHERE the source is coming from .......... this making sense to anyone else? I get the feeling this is going to be a VERY long quest ....
Theory
# Sep 18 2004 at 1:59 AM Rating: Excellent
1. We know the druid and ranger epics are related (Athele is the starting npc).

2. Rangers - sick animals

3. Druids - sick plants

We are asked to collect enough to see a pattern.

The pattern I think worth exploring is:

Ranger animal zone (skip a zone) Druid plant zone

1. Droga (skip a zone) LOIO
2. CT (skip a zone) Innothule Swamp or Oggok
3. SG (skip a zone) ToV, Skyshrine, DN
4a. Chardok B (skip a zone) BW [if Chardok is considered separte]
4b. Chardok B (skip a zone) FM, SF, DL [if Chardok is considered the same since Chardok B is a 'sub-zone']
5. Gunthank (skip a zone) Torgiran Mines, Hates Fury, The Warrens

I think our best bets are:

1. LOIO (proven with bloodgill foragers)
2. Innothule Swamp (water)
3. DN (lots on new epic mobs there and there is water)
4. FM or DL(SF has lava, not water)
5. Torgiran Mines (has water and is in Ykesha).

I will update if I learn anything concrete.

~cheers
Tyleza
RE: Theory
# Sep 20 2004 at 11:45 PM Rating: Decent
UPDATE Rangers have 4 npcs to catch and 2 npcs to kill:

1. Droga - capture a bloated spider
2. CT - capture a sickly mosquito
3. SG - capture a twitching swordfish
4. Chardok B -capture a leprous chokidai
5. Veksar - Kill an Astetotic Highborn
6. Western Wastes - Kill neuralgic huntress

Druids have a 4 slot container to fill, so two-three zones may not be needed (for this part of the epic).

Perhaps we should look at only adjacent zones to the ranger epic mobs.

1. Droga-FM (goblin hiders)
2. CT-Feerott (or RM?)
3. SG-WW or CS
4. Chardok B-Chardok (or BW, depending on whether B is considered a separate zone or a 'sub' zone)
5. Veksar-LOIO (bloodgill foragers)
6. Western Wastes-ToV, DN, SG

My (unproven) Theory:
Disease started as a cure (from Upper Guk) to rid the evilness in Innothule Swamp but caused harm instead of good.

A. The sickness spread from Innothule Swamp to Feerott (*need to discover which zone* - if applicable) and also appeared in RM (foraged item turned in to Niera).
B. and affected the mosquitos in CT.

C. The mosquitoes in CT infected the Chokidai in Chardok B (mosquitoes go everywhere).
D. A sarnak in either Chardok or BW killed and ate the Chokidai and got sick. (*need to discover which zone*- if applicable)

E. The Sarnak was the intruder to Droga and was the sickness was the “prize” on the Goblin Hiders in FM.
F. The Bloated Spiders in Droga got the sickness.

G. The Bloodgill Foragers in LOIO gathered the sick plants (disease spread from FM to LOIO through the ground).
H. Lastly, the sickness affected the Astetotic Highborn in Veksar (who ate goblin foragers from LOIO).

* * *
My best guess is that we need to scour through BW/Chardok and Innothule Swamp/Feerott.

* * *
Still exploring

~
Tyleza

Edited, Tue Sep 21 03:58:46 2004
RE: Theory
# Sep 20 2004 at 2:48 AM Rating: Decent
Sorry, but you lost me.

Well, loio I can understand, and it's been proven.
But the rest of your assumptions, are they mere guesses? What makes you list them? Please explain.
new epic
# Sep 17 2004 at 4:02 PM Rating: Default
Dont have to be 66 may be 60+ and yes will diff need OoW as some of the mobbs i m sure will be in some of the OoW zones. im 65 and under Vekes now in LoiO waiting on the forger's to pop. allready done the forge from RM then did the turn in then came here. going on two hours now and no pop.
To add ive been at the camp for three hour's so the two hour timer isn't true. wonder if ypu have to do the turnin in SFG first then come back . maybe after i do that they will if no ones here when i get back. some one just tried to KS me.


Edited, Fri Sep 17 18:03:42 2004
RE: new epic
# Sep 18 2004 at 9:19 AM Rating: Decent
I also camped the foragers and none would spawn. I tried doing the hand in first and sure enough when I got back to LoIO the 3 foragers were there. I wonder if the other drops will need to have hand ins in order to spawn the NPCs.

Llyle Leafit
RE: new epic
# Sep 18 2004 at 11:56 AM Rating: Good
I camped the Foragers for about 20 mins, I spent most of my time running around and killing Bloodgills. NOTE: I killed a Bloodgill Goblin Scavanger (who dropped some NODROP Silver Oxide, and almost immediately the foragers spawned, I snared the 2 of them, and brought the third up on shore. Swarming Death and Nuked him to death. Could have just been timer was up, but there may be something there.

Edited, Sat Sep 18 12:58:44 2004
Druid Epic , NK Withered Treant
# Sep 17 2004 at 3:59 PM Rating: Default
Spoke to a Withered Treant in NK. He spoke of a human who brought with him great pestilence. He told me to seek out sources of corruption numbering 3, in the mountains, lakes and the cold north. Sounded useful, figured I better post it.

-Eister Leggup - Luclin
RE: Druid Epic , NK Withered Treant
# Sep 17 2004 at 4:07 PM Rating: Excellent
***
3,705 posts
That's for epic 1.0
level requirement
# Sep 17 2004 at 2:12 PM Rating: Default
*
233 posts
I believe that you have to be level 66- and own OOW to do this quest.

RE: level requirement
# Sep 19 2004 at 4:10 PM Rating: Decent
Maybe to *complete* the quest, but not to start it. I'm 60, recently epic'd and do *not* own OOW and I have been able to hail the NPC's and forage just like everyone who is higher and owns OOW.
RE: level requirement
# Sep 18 2004 at 12:51 AM Rating: Decent
I am level 61, own OoW, and have been able to get the 4-slot pouch so far.
some new info
# Sep 17 2004 at 1:56 PM Rating: Decent
Tried talking to Telin Darkforest in Burning Woods. Got a little info out of him that might help.

"What of the disease?"

"Mighty this place must have been, once. Now scarred by hatred and suffering. I have been sent here seeking answers to problems not yet understood."

"What answers?"

"A great evil walks across the land. The hand of some demon we don't yet know is twisting and polluting the forests."

"What evil?"

"If I knew that I wouldn't be here looking for answers. I would be elsewhere, looking for solutions. For now, I suspect much but know little."

"What do you suspect?"

"The lands are changing. Beasts, large and small, have turned upon those who watched over them. Druids and rangers, worshippers of both Karana and Tunare, have reported a feeling of hatred throughout their once peaceful lands."

"What changes?"

"Aye. Change. Almost as if....an old rival had returned to settle a promise."

From there I couldn't get any more info out of him. Certain questions triggered first response but nothing new. I would think talking to NPCs in home cities might turn up some info though I could be wrong. I've also started a list of items with the potential of being part of epic quest. Could be druid related or ranger or maybe even for a new quest but can't hurt to list.

Earthy Loam - foraged in Innothule Swamp
Emerald Moss - foraged in Emerald Jungle
Redwood Seed - foraged in Plane of Growth
Unkempt Seed Rituals - drops off cheatari horder in Dragon Necropolis

Will add to list as I get more info. Feel free to E-mail any potential info. FreeVrse999@yahoo.com is my E-mail and I'll post what I find as I get the info.

Sunrunnr Lytewolf
65 druid - Tunare server

Mooncharm
65 enchanter - Tunare server

RE: some new info
# Sep 18 2004 at 1:38 PM Rating: Good
*
70 posts
Kambrea, that text is for Epic 1.0.
RE: some new info
# Sep 17 2004 at 2:35 PM Rating: Good
I think some of those items were previously in the game...

You can find the information we're gathering so far at:

EQDruids

Edited, Fri Sep 17 15:36:38 2004
RE: some new info
# Sep 17 2004 at 10:10 PM Rating: Good
**
658 posts
Yes, they were in the game before OOW - but so was the forage in Rathe that is confirmed as being part of this quest.
Respawn Time
# Sep 17 2004 at 1:30 AM Rating: Default
The respawn time is 2 hours. Easy kills (since max dmg is 15pts). The Bloodgill Forager that is immune to snare/root is the one that drops the "Handful of Diseased Maiden's Hair".
Respawn
# Sep 16 2004 at 7:59 PM Rating: Decent
The respawn is 1 hour and 15 mins. Atleast that was the case tonight. Also all 3 of the bloodgills respawned at the sametime. They are dark blue to level 65.
Maiden's hair
# Sep 16 2004 at 4:38 PM Rating: Excellent
When you cast identify on the Handful of diseased maiden's hair - it says... a wet and sickly plant.
Someone googled Maiden's hair - and it is classed as a plant used in fish tanks. So, water is definitely playing a part. *scratches head* Will keep looking.....

Edited, Thu Sep 16 17:39:14 2004
Drevlon Knacknabber
# Sep 16 2004 at 3:58 PM Rating: Decent
*
80 posts
after giving Althele the maidens hair and receiving the Tuft.then somebody named Drevlon Knacknabber (Gnome, dblue to 60, hits upto 650, summons, snareable, rootable but resists root often) jumped me. Never saw him..assuming that he has something to do with OoW perhaps the Epic 2. Tried to get him but after being summoned I realized I am dead meat (esp. cause I was not prepared for a fight). Dots land well on him. Anybody a clue ?

Andraax Druid, 60th season
Needing epic 1.0 for 2.0
# Sep 16 2004 at 2:45 PM Rating: Decent
Ok all... the actual posts about epic 2.0 are all wrong guys.... Ahem... you DON'T need your epic 1.0 to do epic 2.0... but having your original epic provides a shortcut (hence she won't talk to you if you don't have your epic in some form (1.0 or 1.5) ) So there will prolly be another path to follow for those of us w/o our epics... keep your eyes peeled! =)
RE: Needing epic 1.0 for 2.0
# Sep 17 2004 at 12:09 AM Rating: Decent
The theory that you have to have you 1.0 epic is faulse I am lvl 57 and have my epic. you need to be atleast level 60 for her to talk to you any lower and she will say something like dont worry "young one" <--(level requirement indicator) the sons and daughters of nature will handle it.

I also tried to cheat and turn in the Sickly Maiden hair and she returned it and said thank you for you help I will have someone look into it, or something to that effect

All in all you need to be at least lvl 60 going along with this expansion being for high end players.

Also I heard rummor that all epics are going to require a drop from PoTime but, this has not been confirmed.

Hope this helps some of you
RE: Needing epic 1.0 for 2.0
# Sep 18 2004 at 2:13 AM Rating: Default
I can all but guarantee to PoTime requirement is false. I can think of... one quest involving PoTime, and even that one never requires you to set foot inside. I am not Time flagged(only EP), but I am fairly certain that one of the primary objectives of this newest expansion is not going to require the primary (raiding) objective in the 4th-to-last expansion, especially considering the incredible time sink, effort, and work involved in getting time flagged. New expansions help trivialize this, and the flag kills and EP gods will surely get easier, but the fact remains that getting Time flagged is a ton of work and time.

A quest requiring PoTime drops to reward players for that accomplishment and hard work would sure seem appropriate though.
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