Gates of Discord Progression #4d: Pit of the Lost  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Loot
Quest Items:
Related Creatures:
Related Quests:
Era:Gates of Discord
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Sep 10 19:35:23 2004
Modified: Wed Jul 2 13:47:14 2014
This part of Gates of Discord progression follows your completion of the Summoner Ring quest (note that some elements of Kod'Taz progression can be completed outside of the order outlined here, which is but one path you can take).



Pit of the Lost

When you spoke with Kevren Nalavat about "other tasks", you saw:

Kevren Nalavat says 'As I suspected, you're ready for some challenging work! I must warn you though, what lies ahead is not for the faint of heart. The other tasks that are available deal with three other areas. Those areas are the [Martyrs Passage], the [Pit of the Lost], and the [Crumbled Sanctuary] of the Divine. Choose the one you wish to attempt and we can continue.'

You say, 'What about the Pit of the Lost?'

Kevren Nalavat says 'I'm glad you've decided to continue helping the brotherhood. We can always use adventurers like you. There have been some mysterious happenings coming from the Pit of the Lost. I don't have the information on what's going on, but another of the brotherhood nearby does. You must venture south of the Martyrs Passage and speak with Tublik Narwethar. He will know what's going on.'







Tublik

Head to the far southwestern part of the zone where you'll find Tublik Narwethar (click for map image) at about /loc -2000, 1275, -348.

You say, 'Hail, Tublik Narwethar'

Tublik Narwethar glances at you suspiciously. 'Can I help you with something? Did Kevren send you about the Pit of the Lost? Speak up!'

You say, 'Kevren sent me'

Tublik Narwethar says 'Ah yes, so he did. I've been dealing with some others that Kevren has sent my way. What can I do for you specifically?'

You say, 'Tell me about the Pit of the Lost'

Tublik Narwethar says 'I see Kevren finally sent someone to me to look into the pit. It's about time! I've been telling him over and over that there are some really strange things going on in the Pit of the Lost to the north of here, but he just doesn't seem to want to pay enough attention to the claims. In any case, you're here now and that means that you must be [willing to look] into the odd occurrences, right?'

You say, 'I am willing to look'

Tublik Narwethar says 'I'm glad I can count on you. You need to know a couple things before you go. As I said, there are strange things going on in the pit, but we're not sure what they are yet. We have sensed an energy force emanating from that area and believe there are some kind of artifacts there that must be collected. We need you to [collect the artifacts] and return them so we can study them.'

You say, 'I'll collect the artifacts'

Tublik hands you a bag and says, 'Place four artifacts you find from the pit in this bag and seal it off. Return the sealed bag to me when you're done so I can further examine what you find. Make haste to the Pit of the Lost and be careful -- there's no telling what kind of evils are waiting for you there. If you have someone else with you that [needs a bag], have them tell me so.'

You receive "Tublik's Bag".



Relic Devotees

Head to the very far northwestern part of the zone where you'll find a large pit (the "Pit of the Lost") swarming with undead. Among the mobs that can spawn in place of standard trash mobs are "Forlorn Relic Devotees" - these mobs are tougher than the general zone population. They hit for a max ~1,700 and are immune to all forms of crowd control.

Kill and loot them until you've collected four items:

Minor Relic of Energy: Nep
Minor Relic of Energy: Oxa
Minor Relic of Energy: Suv
Minor Relic of Energy: Tek

Combine these in "Tublik's Bag" to produce "Tublik's Sealed Bag", and then turn it in to Tublik.

Tublik Narwethar says 'You're done already? I wasn't expecting such a prompt response, but nicely done _____! Give me a while to examine these artifacts. I should have some additional information for you once you return.'



The Ageless Relic Protector

You say, 'Hail, Tublik Narwethar'

Tublik Narwethar says 'Welcome back, _____. I've been looking over those artifacts you returned to me in the sealed bag and I'm afraid I have some disturbing news. It seems the artifacts weren't artifacts at all, but objects of ghastly power held by the dark spirits you collected them from. What's worse is that since you've collected these objects, the energy emanating from the pit has [gotten stronger]!'

You say, 'Gotten stronger?'

Tublik Narwethar says 'The power wasn't as noticeable before. Now, though, it seems there's a fiend in the pit that's become agitated by the removal of these objects we've been collecting. I believe that whatever is behind the energy disruption kept a watchful eye over those objects. Now that they're gone, I believe it will try to find them again and destroy anything and everything in its path in the process. You must [stop it] before it has a chance!'

You say, 'I'll stop it!'

Tublik Narwethar says 'You must return to the Pit of the Lost and find whatever this fiend is and destroy it. I believe that it will have some kind of artifact that is linked to the ones you returned to me in the sealed bag. Return whatever it may have to me. Good luck, _____, I have no doubt that the artifact it holds will be as interesting of a find as anything else we've uncovered so far!'

Head back to the Pit of the Lost where you'll now find the "Ageless Relic Protector" overlooking the western edge of the pit.

The Ageless Relic Protector recognizes those who took its relics and prepares for battle.

Ageless Relic Protector charges those who stole the relics it protects!

The mob hits for a max ~2,200 and AEs "Strike of Glory". Upon its death, it splits into 2x "Ageless Relic Protector" (hit for a max ~1,500 each):

Ageless Relic Protector gets its bearings and continues its assault on the relic thieves!

Each of these two split mobs split into an additional 3x "Ageless Relic Protector" (for a total of six more) which need to be killed to complete the event. The final splits hit a bit harder than the second splits, but not much more difficult. All mobs are immune to all crowd control. No balancing is required.

Ageless Relic Protector has been slain by _____!

Each of the final six split mobs drops a "Protector's Relic of Energy" (turn-in item for this quest).

One of the mobs drops one item of loot:

Ageless Spectral Cuffs
Gaunt Veil of Purification
Haggard Trusik Shawl
Reflective Orb of Energy
Sandals of Spectral Ferocity



Return to Tublik

Hand in the "Protector's Relic of Energy" to Tublic Narwethar:

Tublik Narwethar says 'Excellent! We don't have to worry about that abomination any longer. This artifact you found on the creature is also quite unique. It will be a while before I have a chance to look it over, but it's nice to have it in our possession nonetheless. Well done once again, _____. I look forward to working with you again soon!'

This completed the "Pit of the Lost" portion of Gates of Discord progression.

You say, 'Give me a progress update'

Finished! - You can now retry any of the trials at any time!
Finished! - You have completed the trial at the Temple of Singular Might!
Finished! - You have completed the trial at the Temple of Twin Struggles!
Finished! - You have completed the trial at the Temple of the Tri-Fates!
Finished! - You've been commissioned to investigate the Martyrs Passage!
Finished! - You've returned four relics from the Martyrs Passage!
Finished! - You've returned valuable information as to why the Muramites are in the Martyrs Passage!
Finished! - You've been commissioned to investigate the Temple of the Damned!
Finished! - You've recovered important glyphs from the Temple of the Damned!
Finished! - You've successfully translated the glyphs you found in the Temple of the Damned!
Finished! - You've collected the Minor Relics of Power from the Pit of the Lost!
Finished! - You've rescued the artifact from the Ageless Relic Protector in the Pit of the Lost!
Kod'Taz still has secrets left to uncover...



Moving On

You are now done with the Pit of the Lost.

Next up is the "Crumbled Sanctuary".
Submitted by: Porenn Tellus of the Saryrn Server
Rewards:
Send a Correction
Post Comment
Pit of the Lost - What you need to collect
# Feb 03 2013 at 10:10 AM Rating: Good
Regarding: Task #1 - Crumbled Sanctuary

Once you have a set of three (locations?), hand them back to Tublik for the next line of progress text.

They are located at:
Ikkinz Group 1: -1428, -308, -336 at the very top level of the south rampart, out in the open
Ikkinz Group 2: -1642, -902, -404 inside sitting in a bowl on a table
Ikkinz Group 3: -1045, -704, -407 next to a bench in the corner, inside


Regarding: Task #2 - Pit of the Lost (Optional)

The text asks: (called what?)

They are called:
Minor Relic of Energy: Suv
Minor Relic of Energy: Nep
Minor Relic of Energy: Tek
Minor Relic of Energy: Oxa

You combine them in "Tublik's Bag" to get: "Tublik's Sealed Bag"

Regarding: /loc of Tublik?

Tublik Narwethar is located at: -2020, 1284, -346 in Kod'Taz (way south of zone between the two exits to Yxtta)


Edited, Feb 3rd 2013 1:59pm by Elisaren
Just did this
# Nov 30 2012 at 9:39 AM Rating: Decent
12 posts
On test server.

The martyr's passage piece apart from the relic's is wrong. Someone already pointed out "Inscribed Flesh Dispatch" is the correct item.

I didn't have to do ANY of the temple of the damned line of task. In fact, it wasnt even an option when I hailed either of the quest NPCs and neither of them responded to "temple of the damned". I just needed Ikkinz 1-3 group, Martyr's passage, crumbling sanctuary, and Ikkinz 1-3 raid.

Just did this
# Feb 03 2013 at 10:13 AM Rating: Decent
Regarding: "Inscribed Flesh Dispatch"

This is accurate on live as well... the correct item is "Inscribed Flesh Dispatch"
starting dialogues
# Mar 17 2009 at 3:22 AM Rating: Decent
***
2,308 posts
You say, 'Hail, Kevren Nalavat'

Kevren looks relieved to see you. 'Finally the Wayfarers Brotherhood has sent adventurers this far out. I was beginning to wonder what was happening. I'm Kevren Nalavat, one of the brotherhood's traveling scholars. We can talk [more] later. The important thing is that you're here and now that you are you'll need to prove that you're up to the challenges facing us on this rugged terrain. I've been all through this area and it's no place to be caught unaware! So what do you say? Are you [ready to be tested]?'

You say, 'let's talk more.'

Kevren Nalavat says 'Well I haven't always been the bold adventurer you see before you. I know I may not look too daring, but that's because I'm trying to keep a low profile. Before I joined the Wayfarers Brotherhood I was a learned scholar and knowledge-seeker. I sought to uncover the mysteries of ancient ruins and civilizations lost long ago. I was so focused on my studies that most of my colleagues thought I bordered on [crazy].'

You say, 'crazy?'

Kevren Nalavat says 'Yes, crazy. I didn't mind though. I knew most of them would never uncover a full understanding of the past like I was. I continued my studies until I was approached by Morden Rasp -- I'm sure you've heard of him. He contacted me and said he was going to begin gathering artifacts from civilizations lost to the ages and that my skills were going to be needed in the times to come. I couldn't help but [join him].'

You say, 'why did you join him?'

Kevren Nalavat says 'His offer was irresistible! Since I joined the brotherhood I have provided my continuing expertise about lost civilizations. Of course, Morden told me that just being a scholar wasn't going to be enough. He said I had to learn some other skill to stay with the brotherhood as an explorer. I had already learned so much so quickly and didn't dare leave with all the new and exciting items we were getting from adventurers, so I decided to learn how to become a rogue so I could [sneak around] to collect what I needed.'

You say, 'i am ready to be tested'

Kevren nods his approval, 'Good to hear! If you're interested I can give you a little [background information] about the mountaintop here before we get started, otherwise I'll explain the [trials] to you.'

You say, 'what trials'

Kevren's look turns serious. 'There are any number of new threats with these invaders and we're unsure just how powerful or how many of them there are. We need to make sure that those of you being sent up here to find that information out for us won't be scared off by the destructive force these invaders bring along with them. The trials must be done in a [specific order] and must all be completed before we can allow you to attempt any further work for the brotherhood.'

You say, 'what specific order?'

Kevren Nalavat says 'There exist three temples nearby that you must enter. I have defined these three as the Temple of [Singular Might], Temple of [Twin Struggles], and Temple of the [Tri-Fates]. In each lay the forces of the Legion of Mata Muram who must be destroyed. You must not be fooled, we do not control these temples. The areas are controlled by the [Muramites], but we believe that these places hold the most predictable of the invaders and can be used easily as our testing grounds.'

You say, 'who are the muramites?'

Kevren Nalavat says 'The Muramites aren't from Norrath. We're not sure where they're from yet, but that's one of the things we're trying to uncover. They are part of the Legion of Mata Muram, and though we don't know who Mata Muram is just yet, we believe he is their leader. Back to the issue at hand, the Muramites keep a steady flow of reinforcements into these three temples to ensure that they maintain control of them. We use the temples to ensure that we have capable expeditioners to eradicate more of the creatures that serve in the legion.'

You say, 'what about the temple of singular might?'

Kevren Nalavat says 'Beyond the dark fog to the south lies the Temple of Singular Might. You can find it between the two other temples. In front of the temple you will find a single, smaller temple where another of the brotherhood is waiting for you. Seek out Gazak Klelkek and speak to him about the troubles within the temple.'


Edited, Mar 17th 2009 6:25am by fcoty
____________________________
Somewhere heckling Fleven about updating quest info lol...
wrong text
# Dec 07 2008 at 6:24 AM Rating: Decent
6 posts
Quote:
Say "Temple of the Damned" to Kevren, then follow his quest text to get the first line of progress text for this part.


Saying that phrase does nothing. Say "discover their plans" and he'll give you the temple of the damned task.
____________________________
Dextur Burgundy
First 70 Monk of Tribunal
First 60 Iksar on Combine
wrong text
# May 06 2009 at 9:12 AM Rating: Decent
13 posts
Thank you! I couldn't get him to give it to me till I saw this. =)
Fleshy Orders
# Nov 20 2008 at 9:57 PM Rating: Decent
Scholar
*
50 posts
The item for the second turn in to Kevren after getting the "Investigate Martyr's Passage" quest is definitely "Inscribed Flesh Dispatch" (http://everquest.allakhazam.com/db/item.html?item=30124). "Parchment of Flesh" never drops.
temple of the damned
# Jul 01 2008 at 10:15 AM Rating: Decent
Scholar
*
138 posts
after you cleared the temple of the damned and showed the 4 glyphs to kevren he asks you to translate them. pick up 4 groundspawns in martyrs passage, go to tublik narwetha and hand him one of the glyphs and he gives it back to you along with a container for combining the dusts and the glyphs. result is the translated glyph that you return to kevren for the update.
Temple of the Dammed
# May 13 2008 at 9:29 PM Rating: Decent
35 posts
Tonight I got brave and broke open the Skull and spawned the Task #2 - Temple of the Damned event. Main was my monk, Ashleighh.. boxing my shaman, Terrenth. Was able to win but had to get shaman res and run back to loot the glyphys on him before respwn. Ash got her 4 after the final kill of Pixtt Nervhammer. What a rush that was : )
Pit of the lost.
# Mar 26 2008 at 7:35 AM Rating: Decent
Scholar
**
319 posts
Tublik Narwethar's Tasks, Task #2, Pit of the lost. In this pit are ten undead. Forlorn Relic Devotee is the named, and seem to be there at a rate of 2 in ten, not sure if it is always two, or varies. So far in four clears, they have dropped: Minor Relic of Energy: Suv, Minor Relic of Energy: Tek, and Minor Relic of Energy: Oxa. I expect there is a fourth, but have had duplicates of the ones just mentioned. I have solo'd the whole pit several times, died once doing it, and needed weapon shield once on a double pull. The nameds hit for up to 1500 (the one that killed me). I have found one of the trash mobs in there casting Inner Fire on my spell casting awareness, and have been malo'd and tash'd. I expect that some of the are hasting one another, but don't know for sure. I pull with a dispell for good luck. The trash mobs can be snared, the nameds are immmune to changes in run speed. Nothing summons so far. The trash mobs are: a destitute spirit, a destitute malcontent, an outcast defector, a forsaken misbeliever, and an infernal derserter. Everything in the pit appears to be undead. They all see through regular invis, and the nameds see through regular invis and invis to undead. Single pulls are the usual, but it is possible to get doubles as they can stand on top of one another when moving around the pit. They move up to the top edge of the pit, and so far I haven't seen them move past the top edge. Pathing is okay here, but I did have one take a weird path to me on a pull once due to a rock. They can be pulled past the edges of the pit easitly. There is a lot of room around the edges to move around, buff, and fight. There are three Ra`Tuk Rabidfuries near by in the acccess canyon, who I clear for exp. One is a potential add depending on how you pull the pit. I haven't tried to trigger the raid event yet.
Pit of the lost.
# Mar 26 2008 at 7:49 AM Rating: Decent
Scholar
**
319 posts
The fourth quest item from the pit of the lost (first part) is Minor Relic of Energy: Nep. This one hit for 1375 once, and spent the last part of his existence casting the following spells: Ice Spear of the Soloist, Shock of Magic, and Draught of Fire, all of which were resisted, some more than once. I finished that one with over 90% health compared to the one that killed me. They seem to be highly variable in damage output. Good Luck.
pit of the lost stuff
# Feb 28 2008 at 9:38 PM Rating: Decent
Scholar
Avatar
*
63 posts
Quote:
Say "Pit of the Lost" to Tublik and follow his quest text to recieve a four-slot combine container (what container?) and the following progress text. (note: you can gather the relics before doing this, or destroy the bag and get a new one when ready to proceed.)


Tublik's Bag is the container. http://everquest.allakhazam.com/db/item.html?item=62600

Quote:
Now head to the Pit of the Lost in the far northwestern corner of Kod'Taz. It's a seperate area off the main courtyard. Once there you will need a strong 1-2 groups to farm for Forlorn Relic Devotee's. These drop four unique relics that you need a full set of. Once you have a full set, combine them (to produce what?) and hand the finished item back to Tublik for the next line of progress text.


It produces, Tublik's Sealed Bag, http://everquest.allakhazam.com/db/item.html?item=58662
Flesh in Martyr's Passage
# Jan 19 2008 at 4:29 PM Rating: Good
Sage
*
78 posts
Quote:
At this point Kevren asks you to retrieve another valuable piece of information. He's referring to Parchment of Flesh that drops commonly from just about everything in the Martyrs passage, you should have gotten a ton of them farming the previous stage. Hand him the flesh for the next line of progress text.


The piece of information Kevren is looking for is actually the Inscribed Flesh Dispatch.

http://everquest.allakhazam.com/db/item.html?item=30124
____________________________
--Blade Dancer Daveon Silverstring
--Guild Leader of Destinatus
--Cazic Thule (Brell Serilis)
Grand Summoner Glyph did not drop
# Jul 02 2007 at 8:13 PM Rating: Default
We talked to KevinM and started the summoner event.

We killed the 9 Pixxt Priest Summoners the Pixxt High Summoner etc until Hexxt spawned. We killed him and then finally the 6 deranged supreme stoneservants. Yet the golems did not have any BIC pieces on them. The Chaos Provoker and Grand Summoner both had loot.

Anyone have a clue to what we did not do correctly?
____________________________
Blackrose Paladin Rodcet Nife
correction
# Jun 25 2007 at 9:50 AM Rating: Decent
Scholar
***
1,352 posts
Quote:
Kevren then asks you to translate the four glyphs. For this part you will need four Piles of Dust from the Martyrs Passage. These are ground spawns between the little buildings where the Martyrs spawned earlier. Combine the four relics with the four dust in the bag Kevren gives you, then hand the result back to him for the next line of progress text.


kevren does not give the "bag".. tublik does. Also the bag is called "stone tablet" , for clarification purposes. here is kevrin's text implying to go see tublik:

after handing kevrin the 4 glpyhs of the damned:
"He will tell you they need to be cleaned and will give all four of them back to you and tell you to go to Tublik. You should now have ‘You’ve recovered important glyphs from the Temple of the Damned’ and ‘Pending - You haven’t translated the glyphs gathered from the Temple of the Damned’ in your progress update."

i do not kevrin's exact text, sorry, only info from this post -> http://everquest.allakhazam.com/db/quest.html?quest=2876;page=1;howmany=50#11268905837434

Quote:
The Temple of the Damned is the temple just South of Kevren. Clear into the far east room, in the northeast corner is a small box. /open that box and a mob with four guards will spawn (named of mobs?). Kill it for loot, each of the four guards (names?) drop four unique Glyphs of the Damned. You need a full set of these. Hand them in to Kevren for next line of progress text.


i'm pretty sure that the "box" you open is actually 'a pile of bones' . I will check in a sec, and see if i can get the names of the spawned mobs that drops the 4 glyphs.



Edited, Jun 25th 2007 11:50am by DukeLatan
____________________________
BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
Requesting Ikkinz4 Raid after completing all prgoression
# Mar 07 2007 at 12:39 PM Rating: Decent
3 posts
hey guys, i'm stuck and i can't seem to be able to request the ikkinz4 raid trial even after completting every task possible from kev and tub. this link is a screenshot i have on my comcast webspace that shows me hailing tublik, doing progress update, and asking "what mystery" to show what raid trials are available.

is ikkinz4 raid requested from a different NPC? or am i simply not saying the proper text to request ikkinz4 from tublik?

Requesting Ikkinz4 Raid after completing all prgoression
# Apr 13 2007 at 7:49 PM Rating: Decent
Scholar
34 posts
There is a non KoS golem in the middle of the ikk4 temple. You hand him your idle that you completed. He will return the idle and give your raid the instance.
Requesting Ikkinz4 Raid after completing all prgoression
# Mar 19 2007 at 3:44 PM Rating: Decent
Avatar
**
614 posts
Think you did your link wrong there. I found it but next time might wanna make the work link lead to it or type out the www. url instead. Also change the .bmp files that EQ makes into .jpg files. It cuts the filesize down 90%!

http://home.comcast.net/~tss.hsi/ikkinz4_help2.bmp

Was his link btw.
____________________________
http://www.magelo.com/eq_view_profile.html?num=744646
----------------
ShadowSoldier
Antonius Bayle
Requesting Ikkinz4 Raid after completing all prgoression
# Mar 08 2007 at 6:11 PM Rating: Decent
3 posts
Yes Ikkinz 4 is requested from the golem in the temple, not tublik
General Rule of thumb
# Feb 04 2007 at 12:06 AM Rating: Decent
***
1,744 posts
These events and steps can be done out of order -- BUT, if you want proper flagging, you need to be careful with the hails and turns ins/pre-flags.

Generally speaking, each step requires a "pre-flag" (NPC chat) and afterwards, the turn-ins (from task) complete the flag and open up the next "pre-flag" (NPC chat again).

So -- save those items until you have the right ones to do the first turn-in (after pre-flag), then get the second pre-flag, do the 2nd turn-in, get the third pre-flag and so forth -- in the right sequence.

Otherwise, you will find, as I did, that while the NPC will take the turn ins (eat them), the full flag will not be awarded because you never got the pre-flag and back to stage one on that particular step.
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
By the way....
# Feb 04 2007 at 12:15 AM Rating: Decent
***
1,744 posts
While this is a chain of events for progression, they really are a series of tasks/quests and perhaps, should be listed seperately.

Singular Might
Twin Struggles
Tri-Fates
Martyrs Passage
Relics of Martyrs Passage
Information about the Miramites in Martyrs Passage
Temple of the Damned
Translates the Glyphs from the Temple of the Damned
Summoning Circle (aka Summoner's Ring)
Crumbled Sanctuary
Pit of the Lost
Righteousness
Glorifcation
Transcendance

____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
Parchment of Flesh
# Jan 21 2007 at 8:40 PM Rating: Decent
Scholar
Avatar
*
103 posts
Parchment of Flesh

does this drop anymore lol? ben camping whole passageway for over 10 hours nothing yet, they change it or drops of a certain mob im missing? any advice please thanks


suppose to be common but havnt seen one


thanks

kaylord
____________________________
Kaylord 95 Beastlord
Wahzoo 95 Cleric
Wizzoo 95 Wizzard
Derain 95 Mage

Clan of the Roc Guild
Bristlebane server
Parchment of Flesh
# Jan 23 2007 at 10:03 PM Rating: Decent
Scholar
Avatar
*
103 posts
OK so after 30+ hours of this common drop as it says no where in here this is the item that is needed and its not called parchment of Fleash


its called Inscribed Flesh Dispatch

this is what u get as to why they are in passage.!




kaylord
wahzoo
____________________________
Kaylord 95 Beastlord
Wahzoo 95 Cleric
Wizzoo 95 Wizzard
Derain 95 Mage

Clan of the Roc Guild
Bristlebane server
Glyphed Flesh locations...
# Dec 04 2006 at 10:48 PM Rating: Decent
***
1,744 posts
.. are reportedly as follows:

Far south middle temple, in the area of n1030, n265 (above and north of the temple entrance);

In the southern temple, in the area of p914, p1145 (in a box, in the deepest room of the temple);

In the northern temple, in the area of n1160, -900 (entrance room, on a bench in the corner).

These locations are in Kod'Taz -- not the instanced zones.

Can anyone verify?
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
Glyphed Flesh locations...
# Dec 23 2006 at 1:10 AM Rating: Good
**
577 posts
corrections

In the middle temple (#1), in the area of -1030, -265 (above and north of the temple entrance);

In the southern temple (#2), in the area of -1650, -900 (entrance room, on a bench in the corner);

In the northern temple (#3), in the area of -1300, -900 (in a bowl, in the back of the deepest room of the temple).
Icon of the Alter
# Sep 05 2006 at 10:17 AM Rating: Default
My guild did this just for laughs awhile ago. I figured I'd get this quest going and do open raids to open up qvic to the rest of the server. Maybe even do some txevu. I got all three artifacts, did the combines, and handed the icon of the alter to Tubik. His line was, "You can't have this? What kind of trickery is this? I'm alerting the proper autorities you thief." I suspect the GM's are not going to give me my icon back. It's worth a try. If I choose to do this again, is there any quicky way to do this?
Icon of the Alter
# Sep 16 2006 at 8:36 PM Rating: Decent
*
61 posts
It took three petitions for me.
First - the GM reimbursed the Icon of the Altar since Tublik did not return it.
Second - the GM stated the quest was working as intended and there was no record of me obtaining any of the three artifacts.
Third - the GM stated I shouldn't complain about GM's when I prove them wrong through contradiction, but reimbursed the three artifacts.

To obtain the secret flags from Tublik, complete progression as his text requests. When it seems like you are at a dead end, you should be able to hand him each one of the artifacts. After handing in each one and getting them back, you should be flagged to for more of the script in which Tublik informs you how to craft the Icon of the Altar.
Correction Bag for Glyph of the Damned
# Jul 10 2006 at 11:15 AM Rating: Decent
17 posts
You don't get the bag from Kevren.

You get it from Tubik by saying:

Kevren sent me
and then
Stone Tablet

You receive the Bag and can combine the Pile Dusts and the Glyphs of the Damned in it. Then you hand in the translated thing to Kevren
Correction Bag for Glyph of the Damned
# Aug 26 2006 at 3:15 AM Rating: Decent
After you said to Tublik

Keveren sent me
and
Stone Tablet

You have to hand him a Glyphed of the Damned, then you get the bag called Stone Tablet.
Ground spawn relic
# Jun 21 2006 at 3:55 PM Rating: Decent
41 posts
Quote:
There is also a casket in the southwestern small building that has a ground-spawn relic in it. (Unsure if this spawned relic is a particular one relic needed, or random?)



I feigned over this spawn point and collected the item three times. Each time it was the same relic, identified as third of four. This is one of the relics used for the quest.

I do not know if this is the only one that can spawn at this point. Post if you have seen a different one.
____________________________
Braenen Muheed
Transcendent
How to get to Uqua?
# Jun 17 2006 at 4:56 AM Rating: Good
*
78 posts
I did Tipt and got my KT flag, looted drops from ikky 1-3 raids (and hopefully ikky 4 tonight).

Do I have to complete all steps above in order to zone into Uqua (solo/group/raid)?
RE: How to get to Uqua?
# Jun 17 2006 at 7:23 AM Rating: Good
Sage
***
3,705 posts
No, as long as one person in the raid can request the Uqua instance, you don't need ANY of that stuff to zone in.

My very first GoD raid was Uqua. Fun stuff :)
____________________________
Xaanru's stuff
Task #3 - Summoner Ring Error in Text
# Jun 02 2006 at 11:31 PM Rating: Decent
11 posts
Quote:
Task #3 - Summoner Ring

Say "think you can do" to Kevren to recieve the next line of progress text.

Finished! - You've been charged with stopping the ceremony at the Summoning Circle!

The Summoner Ring event is found just before entering the main Kod'Taz courtyard area where the Ikkinz raid entrences are found. Once the Grand Summoner is dead you need to loot a Grand Summoner's Glyph and hand it in to Kevren to recieve the next line of progress text.

Finished! - You were able to recover a rare artifact from the Grand Summoner's goons in the Summoning Circle!


Slight error here ... you should actually say "think I can do it" to get the proper flags. I followed the text given then turned in my Gylph from summoners event and got it eaten :(
correction
# Jan 28 2006 at 4:39 AM Rating: Excellent
Scholar
37 posts
in this section that refers to a "parchment of flesh" that is needed for Martyrs Passage, what you really need is an "Inscribed Flesh Dispatch"

group trails
# Jan 20 2006 at 4:48 AM Rating: Decent
12 posts
here is a complete guide to the 3 group trails.

http://members.chello.nl/~a.vankaam/eq/strat/ikky1-3.html

-Buma

Edited, Fri Jan 20 03:49:41 2006
Grand Summoners event
# Jan 03 2006 at 10:27 AM Rating: Decent
Scholar
48 posts
won this event sunday jan 1 2006 ( grand summoner ring) i believe 36+ grand summoners glyphs dropped had 28 people in the raid. thanks to many friends and fellow BiC questers in other guilds who came. 2 named dropped loot 2 items each of 160 to 180 hps /mana one was a Hxxt (rat tuk )one was the grand summoner. Good luck!
____________________________
Darkdoc Daastarley
90 Ranger - AB
Ancient Dominion
http://eq.magelo.com/profile/1327451
---------------------
Darkdoc Daastardly
73 Ranger- The Tribunal
Amt of glyphs
# Dec 08 2005 at 8:20 PM Rating: Decent
2 posts
Anybody know how many of the Grand Summoner's Glyph's drop from winning this? Thanks!
Summoner Ring NOT needed for progression
# Dec 01 2005 at 2:21 PM Rating: Good
*
68 posts
To those of you raid leaders who are working this progression, you do NOT need Summoner's Ring to start Ikkinz Raids.

You need Groups Trial 1-3, and from my knowledge, you just need to do everything except the Summoner Ring.

I have the following:

[Thu Dec 01 00:35:58 2005] Finished! - You can now retry any of the trials at any time!
[Thu Dec 01 00:35:58 2005] Finished! - You have completed the trial at the Temple of Singular Might!
[Thu Dec 01 00:35:58 2005] Finished! - You have completed the trial at the Temple of Twin Struggles!
[Thu Dec 01 00:35:58 2005] Finished! - You have completed the trial at the Temple of the Tri-Fates!
[Thu Dec 01 00:35:58 2005] Finished! - You've been commissioned to investigate the Martyrs Passage!
[Thu Dec 01 00:35:58 2005] Finished! - You've returned four relics from the Martyrs Passage!
[Thu Dec 01 00:35:58 2005] Finished! - You've returned valuable information as to why the Muramites are in the Martyrs Passage!
[Thu Dec 01 00:35:58 2005] Finished! - You've been commissioned to investigate the Temple of the Damned!
[Thu Dec 01 00:35:58 2005] Finished! - You've recovered important glyphs from the Temple of the Damned!
[Thu Dec 01 00:35:58 2005] Finished! - You've successfully translated the glyphs you found in the Temple of the Damned!
[Thu Dec 01 00:35:58 2005] Finished! - You've been charged with stopping the ceremony at the Summoning Circle!
[Thu Dec 01 00:35:58 2005] Pending - You haven't recovered any artifacts from the Summoning Circle.
[Thu Dec 01 00:35:58 2005] Finished! - You've collected the Minor Relics of Power from the Pit of the Lost!
[Thu Dec 01 00:35:58 2005] Finished! - You've rescued the artifact from the Ageless Relic Protector in the Pit of the Lost!
[Thu Dec 01 00:35:58 2005] Finished! - You've been sent to gather any clues you can find from the Crumbled Sanctuary of Divine Destruction!
[Thu Dec 01 00:35:58 2005] Finished! - You have collected the four Frayed Flesh Scraps from the Crumbled Sanctuary of Divine Destruction!
[Thu Dec 01 00:35:58 2005] Finished! - You've sewn the flesh scraps together to make the Sewn Flesh Parchment!
[Thu Dec 01 00:35:58 2005] Finished! - You've found the three clues from the three trial temples!

I had my raid and started a raid trial already. Notice how it still says "Pending" under Summoner's Ring. The Summoner Ring is NOT needed for progression. It's only needed for BiC Quest. If you have a guild member who wants to do this quest, make sure you look me up on Cazic Server (Name: Tori), and I'll personally mail you a bullet so you can shoot them.

That quest is the longest drawn out quest I've ever seen, and for all the work, to have a guild raid all these targets that have nothing to do with progression, all for one aug is just beyond me.

Tori
Guild Leader of Secrecy
http://secrecy.crystallized.com
Cazic-Thule Server
____________________________
Yesterday is gone, Today is slipping away fast and Tomorrow isn't promised. Make every moment count.
RE: Summoner Ring NOT needed for progression
# Dec 20 2005 at 6:31 PM Rating: Decent
You can spawn ikkinz 1 - 3 without summoner.

You need it done to spawn Destruction along with the idol.
icon of the alter
# Oct 09 2005 at 5:20 PM Rating: Decent
28 posts
Hand in the 3 artifacts in order. Then follow the text. He will give you the recipe for the icon of the altar.
You need 3 inanimate ore's that drop from the golems at the temples.
You have to make a inferno scepter to heat up the ore. You need 1 per ore. So, 3 of them.
Combine a flarestone, flaring coals, a inferno scepter mold and a blazing torch in a forge. This will give you a vial of smelted molten ore.
Combine the 3 vials, which are droppable btw, with the 3 artifacts in a forge to fuse the 3 pieces together and make a icon of the alter.
Then return it to Tublik.

Don't do this out of order and hand in to the golem for ikky 4. He will call you a thief and eat your icon. Then the gm will tell you tough when you /petition.
Ikkinz 2
# Sep 09 2005 at 1:41 AM Rating: Decent
Scholar
35 posts
Did this last night - did not need the group make up shown above. Group was - ranger, druid, cleric, warrior, monk, enchanter - all mainly Qvic+ geared.

Tactics - from zone in clear to first room on left this is where the named are.
Kill all rooted ghosts in south cubby
Kill all but 1 in north cubby
Succor to entrance to med up rebuff etc
If DPS has been a little low wait for wanderers to respawn in corridor before heading back to named room
On entry - HUG NORTH side as much as possible to get back into cubby - charge and BURN/DISC last rooted ghost on north side and kill named - get as much dps on this as possible then charge final named

Was quite a fun event - the monk had to leave us after killing to the last rooted ghost and dps decrease was noticable - cleric died instantly to the second named - but druid was able to keep the rest of the group alive till the end.

Enjoy
text from final handin from Ikky4
# Aug 14 2005 at 7:14 AM Rating: Good
*
167 posts
Got this text after handing in the sliver without doing any other part of the quest:

Tublik Narwethar says "You've exceed (yeah allakhazam admins its spelled wrong in the game) all my expectations. This key is only the first of what looks to be three needed... needed for what I wonder? I imagine you'll find out more as your continue your adventures. Seek out Brevik in the Abysmal Sea should you discover anything else. He is one of the Wayfarers Brotherhood's resident geomancer adepts. He's not yet fully skilled, but he has much in the way of knowledge of the craft already and learning more each day. He will no doubt have more information for you. For now, I bid you good luck and farewell, _______ !"

Edited, Sun Aug 14 08:26:30 2005
____________________________
Danille Impholder
The Tribunal - Vallis Aspectus
Keep Norrath Safe
No longer a premium member due to IGN
?out of order
# Jul 14 2005 at 10:04 PM Rating: Decent
i have cipher of txevu, and have beaten tacvi, is there anyway to get trials out of order? i have to do the singular might trial, is there anyway to unlock memories like with seer? so i can get 3rd trial?
____________________________
Khylan 70 Draenei Mage
EQ Toons (retired)
Gogbuk 75 Beastlord
Gogsbot (aka Stumps) 75 Druid
How do you retrigger 1 thru 3?
# Jul 12 2005 at 3:35 PM Rating: Decent
Scholar
**
514 posts
We have done all the raids in Ikkinz and ready for Uqua. The progression quest is done and we are told we have no further secrets to uncover in KT yet we can't trigger Ikkinz 1 thru 3 to farm items.

Is there a secret?
____________________________
Jose
glyphed flesh
# Jun 03 2005 at 2:12 PM Rating: Excellent
2 posts
ik3 temple's glyphed flesh is through the front door and straight down to the back, will see female snake there , flesh is on top of the table behind her. ik1 temples flesh is all the way around the back, drop down into the temple and is next to the leg of the table in front of the middle ent to trial(let see invis kyv path away before you drop in temple), ik2 temples flesh is inside the temple, past the 6 benches, past the alter and behind the column

Edited, Fri Jun 3 15:15:54 2005
RE: glyphed flesh
# Jun 12 2005 at 5:43 AM Rating: Good
11 posts
nice post, info was pretty accurate ,)
Ikkinz Trials
# May 18 2005 at 5:33 AM Rating: Default
8 posts
Umm double post, sorry

Edited, Wed May 18 06:34:59 2005
Ikkinz Trials
# May 18 2005 at 5:32 AM Rating: Decent
8 posts
Could/would anyone please post what trigger phrases start the ikkinz trials please?
Progression to Ikkinz Raids
# May 04 2005 at 6:44 AM Rating: Decent
Scholar
*
59 posts
This guide says Summoners Ring must be completed to get to the Ikkinz Raids, but I have heard this is not the case. Can any one advise if all tasks above need to be completed?
RE: Progression to Ikkinz Raids
# May 19 2005 at 1:54 AM Rating: Decent
8 posts
Confirmed, if you do everything else except summoner ring, you can start ikkinz raids
ikkinz trials
# May 01 2005 at 8:11 AM Rating: Decent
Scholar
41 posts
for all trials most important is that you get good tank. cleric and slower are necesery, and you can have additional healer
i, as i necro, was pet pulling and all were coming singles
only roamers will respawn after 20 minutes

trial 1
-------
clear DD room (1st room on the right) from static spawns, and then you can pull it. for this trial you need good chanter, because DD will spawn up to 3 pets that despawn after 30 seconds. after DD goes down, 1 more mob spawn

trial 2
-------
clear twins room (1nd room on the left) from static spawns, then kill 2 roamers, and then get ready for bosses.
for this trial you need good tank (1 is enough), cleric, slower, 3 random.
kill all rooted ghosts (some you can nuke, some needs to be meleed). kill all ghost EXCEPT the one in the north cube in NW corner. when you are ready to engage bosses, kill the last ghost, and then kill 1st boss. after 1st is dead, rush other boss. this way you have to fight only 1 at a time

ikkinz 3
--------
clear to the room at the end of hall. clear that room as well. then when group is ready, all should rush behind 1st boss, and tank will engage it. kill 2nd and 3rd when ready, and win the trial



wrong
# Apr 30 2005 at 12:18 PM Rating: Decent
Scholar
41 posts
Task #2 - Temple of the Damned

Say "Temple of the Damned" to Kevren, then follow his quest text to get the first line of progress text for this part.

Finished! - You've been commissioned to investigate the Temple of the Damned!

The Temple of the Damned is the temple just South of Kevren. Clear into the far east room, in the northeast corner is a small box. /open that box and a mob with four guards will spawn (named of mobs?). Kill it for loot, each of the four guards (names?) drop four unique Glyphs of the Damned. You need a full set of these. Hand them in to Kevren for next line of progress text.

--------------
wrong phrase. correct is "what problems" to get this task

mobs that drop runes are 1 pixt healer, and 3 pixt solders. every drop 6 same runes



also location of spawn points of pile of dusts are wrong. they spawn on the side of small buildings where are ghosts (forgoten amartyr and unnamed ghosts) among the rubles. there are rubles just bit to the north and south of those building
it is somehow hard to notice, as the ground is brown

to get the bag to combine runes with piles of dust, turn in 1 rune to Tublik Narwethar, and combine all 4 runes with 4 piles of dust

Edited, Sat Apr 30 18:15:37 2005
flesh scrap /loc's
# Mar 08 2005 at 2:43 PM Rating: Good
i found 7 bags, going from entrance to the back of the temple:

142/549/-373 ~ on top of broken vase
92/511/-375 ~ behind other broken vase
74/542/-376 ~ right side of the doorway
3/507/-347 ~ against the wall by the cave-in
-185/495/-404 ~ front left corner of end room
-240/520/-404 ~ back middle of end room
-183/532/-404 ~ front middle of end room

also noteworthy, is that the bags are a fast respawn, <10 min
____________________________
Suraka Akarus 65 Erud Enchanter
Suraki Akarus 50 Erud Shadow Knight
Surakacat Akarus 25 VahShir BST
Quellious
Key parts from Group trials
# Feb 19 2005 at 10:57 PM Rating: Decent
41 posts
We tried 3 of group trials yesterday.
I got key parts and gave to NPCs.

Name of those items here:
Singular Might: Ruined Pendant of Might
Twin Stluggles: Stained Stone Chalice
Tri-Fates: Thrice-Notched Arrow Remains
re-spawning
# Feb 12 2005 at 10:50 AM Rating: Decent
1 post
was wondering if u can do the summoner's ring ( task 3 ) as many times as u wish?
Text
# Feb 11 2005 at 4:49 PM Rating: Decent
Task #3 - Summoner Ring

Say "think you can go" to Kevren to recieve the next line of progress text.

--

The phrase is "think you can DO" not go :p
____________________________
Micahle - Natureguard - Wreckers
Bertoxxulous
Temple of the Damned
# Feb 03 2005 at 8:49 AM Rating: Decent
33 posts
I am finished up to this part, and have the glyphs, but Kevren is not responding when I say "Temple of the Damned" nor does he give it in his list of things to talk about. Am I missing something else I need to say to get this text?
RE: Temple of the Damned
# May 18 2005 at 5:39 AM Rating: Decent
8 posts
Just hand Kevren the 4 glyphs, he'll tell you he can't read them or some such and to take them to Tublik to decipher them, hand one to Tublik and get a bag... get your 4 dusts, combine the 4 glyphs and 4 dusts all at once to get a new glyph, and hand that to Tublik.
Idols lost
# Jan 03 2005 at 1:49 PM Rating: Decent
8 posts
Our idols have been taken by Tublik and not returned is anyone else running into these issues? It has held back our raids and our petitions to GM's are not being replied to. Doing Ikkinz 3 over again makes the guild gag.

Looking for suggestions.
RE: Idols lost
# Jan 16 2005 at 2:21 PM Rating: Decent
5 posts
Did you turn in the 3 Artifacts from the raids to tublik and follow the text before you combined them to make the idol?
Tri - Fates Question
# Dec 23 2004 at 1:47 AM Rating: Default
**
293 posts
Tri Fates you suggest cleric camp due to agro.

Question: How / what spells did your cleric use to draw agro? I assume CH and / or Faster Casting Instant Heals?

** Reason why I quit playing the game was due to the masses of retards telling me how to heal the old school way with Complete Agro err. Complete Heal at 70% ect.... Dispite 8 expantions of advancement in mana regen, AA abilitys and new healing spells. 90% of those I meet feel the need to tell a 5 year veteran to CH at 70%. <sigh> No wonder you cannot find good clerics anymore. We cannot stand playing the game because every hard group trial, ldon ect... turns into a debate with someone who boxes a cleric.

Anyway I was just curious about that minor agro problem that I think I could fix with my healing style that is low agro and low risk. The Death rate in my groups is a fraction of the bodys that pile up with a Box Cleric or Old School clone type healer.

Just remember kids. A cleric with 150 AA's can do the following on the Main Tank per fight.

1.Cast 5-6 Complete Heals per mob. MPG,WoS,GoD Trial mobs that can slap for 1k.

OR

2.Cast 1 Pious Elixir (7-ticks) and 1 CH or DvA.

You do the math. You try it. Just dont panic and overheal. Have faith in the H.o.T. and put points into Healing Boon.



Edited, Thu Dec 23 01:58:39 2004
____________________________
...I'm going to DISNEYLAND!
RE: Tri - Fates Question
# May 15 2006 at 9:16 AM Rating: Decent
38 posts
regarding CH, if your tank can't last a ch cast long, then its clear u need a bigger tank. or are we talking about them tanks that go to RSS with 4khp (cos they monster mission'ed up) and expect to tank?
____________________________
Valiant Tiranathon Sourusrex of Karana
82 Holy Defender of Tunare
Leader of Rainkeepers Council
http://eq.magelo.com/profile/275750
RE: Tri - Fates Question
# May 18 2005 at 5:43 AM Rating: Decent
8 posts
Let me just say that YOU SHOULD CAMP the cleric after the first named, plain and simple. It seems that zoning may respawn any you have killed previously, and the first time we went to kill #2 after med break, the second one, after getting 96% health, summoned our cleric until she was dead, and the tanks could not stop him...
Camping her the second time, made everything better.
RE: Tri - Fates Question
# Mar 16 2005 at 11:48 AM Rating: Decent
*
178 posts
Tossing out 1 PE, for me, heals between 7700-10000HP (I have 70% spell extension on PE, and get crit effects about 10-20% of the time). Using DivArb on a 12K tank when they hit about 20% health redistributes another 8.3K off of the MT that still has to be cured somehow (CR pops once every 16 mins, so manafree heals are gonna be out most of the time; now if I had our epic 1.5...). Casting CH heals another 8800 or so. That's a total of 25K healed.

On the other hand, if I had to cast 5-6 CHs as mentioned in your example, and was casting CH very conservatively (having it land at about 40H), that means that a 12K MA had actually taken 36K-43K HPs of damage; that means that the 12K tank in the earlier case is, well, dead :). In all likelihood, if I am running with a tank that I know, I can let the CH land at closer to 25-30H, lower when not fighting MOBs that single-hit without procs, so I get full utilization out of it.

Don't get me wrong, I absolutely love the new heals, and find many wonderful uses for them. DivArb is, IMO, the 2nd-best AA line in our book next to SCM. But at least make your comparisons equal in some way.



***edit: Calling "Complete Heal" "Complete Agro" is inaccurate. HP-for-HP, CH generates far less agro than any of our other instant heal effect spells. Certainly, HoT spells are better, aggro-wise, but "spamming" CH is a much better call, aggro-wise, than spamming Pious Remedy.

Edited, Wed Mar 16 12:04:38 2005
____________________________
Berrew, Archon of Brell Serilis
Lupic, confused BST
Valkraril, Dead, FD; same diff.
Maldezz, permanently FD
Senaelar, OMG why so many alts!1!!1one!

The Seventh Hammer
<Memento Reejeryn>
name of parts
# Oct 02 2004 at 6:50 PM Rating: Decent
23 posts
some pendant is from first trial, Stained Stone Chalice from the second trial, Thrice-Notched Arrow Remains from the third. For the individual trials
Task #3 - Summoner Ring
# Sep 12 2004 at 12:32 AM Rating: Good
Sage
*
215 posts
The item that drops from "Task #3 - Summoner Ring" is:

Grand Summoner's Glyph
LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: NONE
Race: NONE

http://lucy.allakhazam.com/item.html?id=60151

Post Comment

Free account required to post

You must log in or create an account to post messages.