| Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||
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Enrid Ebonclaw is a named drake found to the left of the entrance to Veeshan's Peak, at +2365, +3720. He is surrounded by Servants of the Peak (hard-hitting wyverns) that are social and KoS, and one of whom can see through invisibility and Shroud of Stealth. Once the wyverns are cleared:
You say, 'Hail, Enrid Ebonclaw' Enrid Ebonclaw says 'Thank you for coming to my aid, though I'm sure I could have made it alive. I'm smarter than most would admit. I even committed a crime against my master by questioning one of his motives and the punishment for that is death. Yet, here I stand! Those wyverns have kept me asleep and were trying to turn me to ash. Since you are here, I will finish what I started. I have a secret so magnificent and so powerful that the Ring of Scale will be extremely angry with me. I will exact my revenge! Now, would you [like to know] how to overcome the wards on the passage to Veeshan's Peak?' You say, 'I would like to know.' Enrid Ebonclaw says 'You adventurers are all alike. The dragons erected a new ward on the door to only allow the Ring of Scale and its followers entry. They changed it because of greedy adventurers like you! As a servant to the Ring of Scale, I learned how to create a cipher to enter the peak -- one that overcomes the new ward that was erected. This cipher requires the original key or the essence of the original key. The original key was very magical and powerful, for it encompassed the strength of this continent. If you have the original key, you will need to modify it by combining it with this powerless cipher and the blood of a brood dragon. If you do not have the original key, however, you will need to capture the strength of this continent, the essence of the original key. [continue]' You receive a Drained Cipher of Veeshan, a 4-slot GIANT container. You say, 'Continue.' Enrid Ebonclaw says 'Combine the three major essences with that same dragon blood inside the powerless cipher to create the Cipher of Veeshan, your means of entering the peak. Also, you may have the original key's essence bound to your soul, so let me know if you would like me to [recreate the key].' You say, 'Recreate the key.' If you do not have the old key either on your /keyring or in your possession, you see this: Enrid Ebonclaw searches deeply into your soul and says, 'I am sorry mortal, I cannot recreate the key at this time.' If you do have the old key on your /keyring, you see this instead: Enrid Ebonclaw searches deeply into your soul and as a spell is cast on you, it says 'Here mortal, here is the physical manifestation of your key. Create the new cipher and exact revenge for me!' You receive a new Key of Veeshan. Now go assemble a raid force and find Dry Sapara, a red-con indifferent dragon guarding the entrance to Veeshan's Peak. You say, 'Hail, Dry Sapara' Dry Sapara says 'What brings you here mortal? I am the new guardian of Veeshan's Peak and I will not allow you to pass. And even if I did, the ward on the door will not allow you to pass. Though, you do seem like the resourceful type and I do have something that I need researched. Would you be [willing to do a task] for me?' You say, 'I am willing to do a task' Dry Sapara says 'Very well. Veeshan's Peak is a very old sanctuary of the Ring of Scale. This monument has been here longer than you and I have lived and will remain here past you and your lifetime. There is very little known about the monument itself though. I've been told that Veeshan's Peak was created by a powerful dragon, one who followed Jaled Dar. His name was Suled Dar and he created this place by forging the magma and stone with his will. It was said that Suled Dar fought alongside Jaled Dar against the iksars and fell to their ruler. It was also said that through his strength of mind and skill with magic, he destroyed one of the greatest iksar outposts by shaking the ground and creating a pit that swallowed the outpost whole. That type of magic is unimaginable these days, yet I yearn for that knowledge -- the power to shape a structure with my own mind out of the earth. [continue]' You say, 'continue' Dry Sapara says 'It was said that when Suled Dar was slain, he wasn't laid to rest in the Necropolis like other dragons. He chose to be buried here, in the Skyfire Mountains where he built his masterpiece. He created four globes here in the mountains, which I do not know the function for, though I have studied them intensely. They have a mystical power that I'm not certain of, but I have my own beliefs about them. Here is what I would like you to do . . . I would like you to gather a small force and activate the four globes. I will try to cast a spell that fills the globes with energy and we will try to figure out this mystery. Come back to me when you are [ready] and we will begin this experiment.' You say, 'I am ready.' Dry Sapara says, 'Very well. You and your companions need to activate the globes while I attempt to channel energy into them. Go and do this now.' There are four dragon orbs located around Skyfire, at -2165, -3550; -3275, +2765; +3015, -3335; +2360, +2970 (top of Veeshan's Peak). Send four people off to click each one simultaneously. Dry Sapara shouts, 'The globes are absorbing my energy! I do not know what will happen next, so be prepared!' As the energy pours into the globes, a flash of light occurs. There is now a beam of light pointing to the center of this mountain range. You should investigate. Suled Dar's Shade says 'You have awakened something which you should not have, fool!' You have spawned Suled Dar's Shade. It sees through invisibility and Shroud of Stealth, casts Infinite Mass, Shock Breath, and Wave of Force (a powerful knockback), hits for around 2400 and AE rampages. Once it's dead, you loot A Worn and Ancient Book from six of "an ancient chest" that spawn (a la Lost Dungeons adventures). Give the book to Dry Sapara: Dry Sapara intensely stares at the book and says 'This tome will teach me much of this ancient place. Now, I am in your debt. What is it that you want from me?' Dry Sapara then invades your mind and says, 'Ah yes, you want a portion of my blood. Fine Outlander, take it and leave me to read this ancient book.' You receive some Brood Dragon Blood. Combine this in your Drained Cipher of Veeshan with either the Key to Veeshan or all three of Essence of Howling Stones (dropped from random mobs in the east and south wings in Charasis, a.k.a. Howling Stones), Essence of Chardok (dropped by Echo of Chardok in Chardok), and Essence of Old Sebilis (dropped by Echo of Sebilis in Old Sebilis) to craft a Cipher of Veeshan, which is both an augmentation and the new key to Veeshan's Peak. Once you enter Veeshan's Peak, it will be added to your /keyring. Note: the Cipher made with the old key is +30 to HP/MANA/END, while the one made with the essences is +15 to these stats. | ||||||||||||||||||||||||||||||||||||||||||||
| Submitted by: Xeonrf Tyme and Mitch Evious of Bertoxxulous, Tyleza Now of Luclin, Hvyarms | |||||||||||||||||||||||||||||||||||||||||||||
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Mizty of bristlebane
Mizty Kegslayer
Cleric 80 - BristleBane
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Back, and rebuilding, but not posting near as much.
Mizty of bristlebane
Updated.
It used to be 60 in the god old days, now its look they raised it to 65.
Any one can verify that or tell us if there is a way to a 60 lvl toon to get in VP
Thanks
My question is: Every person who wants to enter VP has to get a raid force together to kill Sul's Shade? And this will only key in ONE person?
Been away from the game for a little while but remember the hassles I went through just to get this key, and now you have to do the above?
Second question: Is the stuff inside VP worth it now?
Seems to me like they have killed off an almost dead-zone to completely dead now....
- DuV
The answer to teh second question is based on what is available to you, but most likely the answer is no. The only reason I can think of is for the 30/30/30 aug that can go in ANY slot. It's a good thing for type 12 slots in cultural if you can't do tipt or get DoDh stones.
- A primary 100ac non-dps item (for non-dps tanking, for several raid encounters)
- Numerous clickies
- Nostalgia/fun (imo very important!)
- Fabled mobs.
Instead of clicking on the door, or clicking the key on it, face the door and hit the U button.
It should then let you in and add it to keyring.
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Back, and rebuilding, but not posting near as much.
Would they have to perhaps click on the VP entry and have it partial flagged in some way?
Thanks
Then last October, after discovering Verant no longer ran the game and that they had made it easier to level I came back. At first I was happy and the addiction returned. But I see the trend towards the guild and raid mentality returning and I am starting to get sour on EQ again. Looking towards WoW cuz I have heard great things about it. I have hated most guilds I have been in. The uber ones make you go through all kinds of bullsh*t just to join then dont help you for 6 months but expect yours and even once you get past the initiation phase unless you are a chanter, cleric, tank, or friends with the leadership, you still dont get help with your needs. Then you spend your time building a guild, leveling the chanter, cleric, and tanks only to have them leave for the uber guilds because now they are bored and want more content plus they dont want to help you. This isnt true in all cases but in most I have seen it is. And SoE bows down to these players. Most of whom, have no other life than EQ. What about the casual player? I dont play EQ 24/7. Wouldnt want to. But I pay my subscription bill just the same.
I am not against raiding in certain situations but I would like to see more solo quests with good items as rewards. Also more group type adventures with good rewards. With the new expansion coming out I dont see that. From what I have read about it, a large majority of the content is raid based. Oh they added something where you can become a monster and group with lower levels for exp but I dont find that all that appealing. Once again they are bowing to uber guild players and leaving the solo/casual player to deal with the bullsh*t. Funny thing is that that is the exact reason why they lost so many players to the other MMORPG games out there. The uber guilds are not the majority. Seeing all the servers that had to merge should have told them that.
I still have over a year on my subscription though so Im stuck for awhile but once that ends I believe Im going to look for greener pastures. I pay for and play these games to enjoy myself and escape the tedium of reality. I dont want to be forced to "hang out" with a bunch ignorant selfish jerks just to advance in the game. I hope SoE addresses this but I doubt it.
Key facts on the Servants of the Peak.
- Only one can see through invis
- They are all on a tether, meaning they will only go so far before being warped back to spawn point.
- They run at just under sow speed
- Their agro range is not that far, you can stand on the ridge just south of them with out agro.
Key facts on Enrid Ebonclaw
- He does NOT see invis
- He has a small hit/responce box so to talk to him you need to snuggle close.
- he can not be pulled and will summon.
- Ket phrase for box is "like to know"
Preperation,
Beg barrow or steal a Bard with DA song.
Get everyone freash SOE
Run everyone to the ridge just south of Enrid Ebonclaw.
have everyone may buttons for all the phrases "I wish to know", "continue", and "recreate the key"
Tactic, ( if you call it that)
Target Enrid Ebonclaw first. Group with the bard have him sing DA song. Then everyone run into the group punch their buttons and only run out when they see a white crystal on their pointer. Run south or east hard and fast until you hit the peak gate building (east) or the big river (south) at that time the mobs will have warped back and lost agro.
Next group.
70 Ranger
<The Lost Server of Innoruuk>
A Bard friend kited mobs around while I ran in to get drained cipher.
Sir Dalafha Dreadstout
~ 81 Paladin ~
Nightblade Scoundrell Stormstabs
~ 85 Rogue ~
Warlord Wauvien Lateras
~ 75 Warrior ~
Dreadlord Xaust Polution
~ 75 Shadow Knight ~
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
Edited, Mon Sep 6 23:12:23 2004
Adding in a quest for EP access that took incredulous amounts of time and was geared toward those with the ability to hunt in EP would be a great balancing act in Norrath between the casual player who must then invest ungodly amounts of time in a long and difficult quest, versus the raider, who will be doing the much harder fights and need more raids, but will spend less actual time directly to obtain access.
Member of the Planar Campaign
Magelo - http://www.magelo.com/eq_view_profile.html?num=1065059
Combine in Drained Cipher of Veeshan:
- Brood Dragon Blood
- Key to Veeshan
Get new key/augment with +30 hp/mana/end
If you don't have the old key...
Combine in Drained Cipher of Veeshan:
- Brood Dragon Blood
- Essence of Howling Stones
- Essence of Chardok
- Essence of Old Sebilis
Get new key/augment with +15 hp/mana/end
Your friendly neighborhood Barbarian on 7th Hammer
~Braellaar~
Super silly chanter
on 7th Hammer
And are there different ones for each location or are they generic and you just need 6 from any LDoN?
You need one book. One book per person. They are located in chests that spawn after you fight Suled Dar's Shade in Skyfire. They do not involve an LDoN adventure, they are only -located- in chests that are -like chests in an LDoN-, which means opened in the same manner. Not located -in- an LDoN...located in -Skyfire- after you have killed the spawned dragon. There are six chests worth of them because they are meant to provide -one- book for every person on the raid, so that every person on the raid can gain the key to the new Veeshan's Peak, and I am not sure but probably just one chest can't hold 72 books.
I hope that was clear.
http://www.magelo.com/eq_view_profile.html?num=118341
http://www.magelo.com/eq_view_profile.html?num=607418
Enrid Ebonclaw says, 'It's much safer for you to spend some time fishing than a dangerous issue like this.'
Dry Sapara says, 'Someone with your skills is more suited to beetle slaying, now run along.'
LMAO - love SONY's humor.
I am not certain what the cut-off level is ... to complete the VP key quest ... but know it must be over 52.
<side note: the level 52 has the book and will wait until leveling to try obtaining the container from Enrid again>
SDS only drops 48 books (total).
On our last successful raid, I asked only rogues to picklot the chests ... hoping to get a 28min timer on loots. That did not work, most of the chests were still on a 7 min timer. Any suggestions (other than /feedback SONY)?
These are all the places where I have seen them spawn personally.
Echo of Chardok(cons yellow) cons indifferant to all and is rumored to give +chardok faction(will check logs to be sure.) Seen him spawn in Royals area and in the Kennel area near the mines.
Edited, Tue Aug 17 13:27:02 2004
Honor is heavier than a mountain...death is lighter than a feather. I will carry my honor nobly into my release in death.
I hope one day everyone will have FUN (it is a game) like they're supposed to and realize things change with the times. I mean who wants to go around fighting outdated mobs in old zones with crap loot. I for one am glad they gave VP a fresh key quest and mob/loot base. But anyway I would assume you've killed Suled dars shade and entered VP to see the mobs of ppl with ale still on their cursors sitting around drunk, and all their nice shiny new VP loot...
Arcanist of (CT)
"an ancient chest"
Bandiy
The Relentless
Cazic-Thule
Updated, thanks.
Related Quests:
The Key
Plus add the zone Chardok.
Just help get it all right.
70th Troll Wildblood
Dumptimax Warbeast
62nd Iksar Warlord
65 Paladin on 7th Hammer
I for one am glad they made it more difficult. This is now an elemtal type zone, not a kunark based one. There is much more work required to get into PoP zones than there is to get into VP. Just be glad that SoE gave everyone a better chance of getting into an Ele type zone exp/loot wise without having to wait on flag raids and what not.
Edited, Fri Jul 16 09:08:48 2004
For instance, you clearly don't NEED to be level 68+ to take these bosses down because people have done it with the 65 cap. You might claim that means only the most powerful players can get access to the loot. Well guess what? That's who needs it most! Why would an uber Time raiding guild bother fighting anything if the stuff that dropped was worse than their current gear?
Think back to (by your account) the golden age of Kunark. With a level 55 cap you wouldn't be soloing your epic, so who do you think got them first? That's right, the most powerful guilds.
As for the design of zones, I think SOE is doing a fantastic job. Not just in the graphics department (which keep improving with each expansion IMO), but in layout as well. Mistmoore and Takish Hiz LDoNs have mobs standing out in the open, yet they're camouflaged against the walls. Dynamic spawning, especially in Grieg's and other Luclin zones, mean that you can't simply sit and wait for that NPC you want, because they might appear in a number of places. GoD zones, where a group of merely 2 or 3 people can get gear that would have once been considered uber and is still pretty damn good. Look up Hardened Serpent Scale Greaves if you want proof.
What I assume you mean by your comments is similar to a whole load of teenage EQ players and eBaybies:
"Waaah, I'm too lazy to go hunting things. I don't want to go LFG in this massively multiplayer game. I can't wait for things to happen, I want it right now. I want to be able to sit around fighting dark blue con level 55 mobs and get the same equipment as the people who take 72 members and fight the level 70+ Time/GoD bosses."
Risk versus reward is working. You fight harder stuff, you get better gear. you do more demanding quests, you get better results. If you don't put in the time, you deserve nothing.
/rant off
Sorry to those who feel the same way and still bothered to read this post all the way through :)
Edited, Tue Aug 24 09:08:28 2004
"Nerf it until it stops moving, then steal it's wallet"
Liveye (lvl 65 Wizard)
2 groups are more than enough
Edited, Fri Jul 16 03:27:34 2004
Epic Coercer of Saryrn
--Guide Inusn the Nuissance
Illusionist of Tunare (retired)
--Rindle Argonthalas II
Illusionist of Antonia Baile
Save the planet: kill a gnome.
Here's a question for you: Do you use Windows XP? If you're like me, you use Windows and you hate it. I hate Microsoft too, but does that mean I can't use their software? No, it doesn't. There are no alternatives for me. I don't want a Mac, and I don't want to use Linux. It's the same with EverQuest: I enjoy playing EverQuest, but I'm not impressed by Sony. I've tried almost every other MMO game on the planet, but none are as fun as EverQuest for me. I can still complain about Sony all I want. That's what's great about being an American.
Edited, Thu Oct 14 18:43:38 2004
Edited, Thu Jul 15 15:51:59 2004
If anyone in SOE actually reads these messages: PLEASE CHANGE HOW THESE BOOKS ARE DISTRIBUTED.
65 Paladin on 7th Hammer
As I ran back to the raid I must have agroed a mob and out ran it, but when I tried to loot a chest I got a message saying I could not loot due to a mob being aware of my presence or something to that effect. I had to camp and come back having only 1 min left on the box to loot a book.
EDIT Well I tanked another one today and didnt get hit by the knockback spell but a few others did. It may beable to be resisted. I did have a bard in the group and my resists were pegged at 500.
I would also like to add.. Thanks SoE for adding a positive faction hit for Venril Sathir to the mobs in VP. I was max negative faction to VS from killing too much in KC and from killing VS himself. I couldnt do the quests for faction through OT due to being so low in the faction tree. Those of us who still want to do the Gate Hammer quest are grateful for the chance to get this. The only way for bring max bad faction to VS up to the point where you can do the braids turn in was to kill rare dragon like Gorenaire.
Edited, Sun Jul 18 16:20:23 2004
First off, let's start with what's needed. You need: Old VP key or 3 essences, from Chardok (random rare), sebilis (echo of sebilis in shroom area) and chardok (echo of chardok around royals), the latter 2 taking a group or more to kill; you also need dragon blood, which you get after turning in the book that drops off of chests Suled Dar's Shade spawns upon death. He spawns 6 chests with 8 books each. You turn them in to Dry Sapara and you get the blood. Combine in the Drained cipher and you get your key/aug.
Now how do you spawn Suled Dar? After collecting a raid force, have 4 people go to each orb in skyfire, One at each: near ragefire trigger, south of OT entrance, Druid port in, and atop the entrance to VP. Once your people are there, have someone say Ready to Dry Sapara and then have your 4 people click on all the orbs. They have to be clicked fairly close together since it takes about 10 seconds for them to reset. Upon doing this, you get zonewide spam and Suled Dar's Shade spawns just NE of the lake in the center of SF. He is hard to see at times because he is transparent, like Jaled Dar's shade in DN.
So how hard is he? First off, he hits 2.4k melee and has a small AoE rampage. Make sure this is made clear because his hitbox is small. He also has 2 AoEs which both suck: 2k aoe (-300 MR check) with a 4 slot dispell and slight knockback; 65% snare and mana drain (-200 prismatic). He does not have TOO much hp and a good sized raid force with proper strategy can take him easy. Servers have spawned and killed him with as little as 40, to as much as 90.
Respawn time on triggering him needed.
EDIT: Suled Dar's Shade requires belly casting
Edited, Thu Jul 15 05:54:20 2004
If you wipe, pull your CR from under the lava. Target corpses from a good distance, swim under lava near enough to drag. While under lava you take minimal burn damage, but none of the AEs will hit you if someone aggros him. No, you cant park your clerics there to CH in safety hehe. If you approach like a normal CR, you can expect a tasty couple of AEs before you even get close enough to drag.
He doesnt drop any kinda loot that we saw, just makes the chests pop on the ridge above his spawn area. 6 Chests, 8 books per chest (not certain on numbers, but it's what I saw in the one I opened).
Another note, there are 2 cyphers. Cypher made with old key is an augment (30 hp, 30 mana, 30 end, wgt 0.5) that fits any slot. Cypher made from new essense quest is also an augment, but weaker stats (15 hp, 15 mana, 15 end, wgt 0.5).
Edited, Thu Jul 15 22:06:01 2004
Ring of Valor
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